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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.114 by root, Mon Jan 1 16:00:10 2007 UTC vs.
Revision 1.120 by root, Tue Jan 2 11:08:36 2007 UTC

179=cut 179=cut
180 180
181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184}
185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
184} 248}
185 249
186=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
187 251
188The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
817 (aio_load "$filename.pst", $av) >= 0 881 (aio_load "$filename.pst", $av) >= 0
818 or return; 882 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 883 $av = eval { (Storable::thaw $av)->{objs} };
820 } 884 }
821 885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 888 return ($data, $av);
823} 889}
824 890
825############################################################################# 891#############################################################################
826# command handling &c 892# command handling &c
1116 #warn "find_map<$path,$origin>\n";#d# 1182 #warn "find_map<$path,$origin>\n";#d#
1117 1183
1118 $path = new cf::path $path, $origin && $origin->path; 1184 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1185 my $key = $path->as_string;
1120 1186
1187 cf::lock_wait "map_find:$key";
1188
1121 $cf::MAP{$key} || do { 1189 $cf::MAP{$key} || do {
1190 my $guard = cf::lock_acquire "map_find:$key";
1191
1122 # do it the slow way 1192 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1193 my $map = try_load_header $path->save_path;
1124 1194
1125 if ($map) { 1195 if ($map) {
1126 # safety 1196 # safety
1140 $map->instantiate; 1210 $map->instantiate;
1141 1211
1142 # per-player maps become, after loading, normal maps 1212 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel}; 1213 $map->per_player (0) if $path->{user_rel};
1144 } 1214 }
1215 #Coro::Timer::sleep 1;#d#
1145 1216
1146 $map->path ($key); 1217 $map->path ($key);
1147 $map->{path} = $path; 1218 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME;
1148 $map->last_access ($cf::RUNTIME); 1220 $map->last_access ($cf::RUNTIME);
1149 1221
1150 if ($map->should_reset) { 1222 if ($map->should_reset) {
1151 $map->reset; 1223 $map->reset;
1152 $map = find_map $path; 1224 $map = find_map $path;
1157} 1229}
1158 1230
1159sub load { 1231sub load {
1160 my ($self) = @_; 1232 my ($self) = @_;
1161 1233
1234 my $path = $self->{path};
1235 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1236
1162 return if $self->in_memory != cf::MAP_SWAPPED; 1237 return if $self->in_memory != cf::MAP_SWAPPED;
1163 1238
1164 $self->in_memory (cf::MAP_LOADING); 1239 $self->in_memory (cf::MAP_LOADING);
1165
1166 my $path = $self->{path};
1167 1240
1168 $self->alloc; 1241 $self->alloc;
1169 $self->load_objects ($self->{load_path}, 1) 1242 $self->load_objects ($self->{load_path}, 1)
1170 or return; 1243 or return;
1171 1244
1213} 1286}
1214 1287
1215sub save { 1288sub save {
1216 my ($self) = @_; 1289 my ($self) = @_;
1217 1290
1291 $self->{last_save} = $cf::RUNTIME;
1292
1293 return unless $self->dirty;
1294
1218 my $save = $self->{path}->save_path; utf8::encode $save; 1295 my $save = $self->{path}->save_path; utf8::encode $save;
1219 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1296 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1220
1221 $self->{last_save} = $cf::RUNTIME;
1222
1223 return unless $self->dirty;
1224 1297
1225 $self->{load_path} = $save; 1298 $self->{load_path} = $save;
1226 1299
1227 return if $self->{deny_save}; 1300 return if $self->{deny_save};
1228 1301
1383 (ref $cf::CFG{"may_$access"} 1456 (ref $cf::CFG{"may_$access"}
1384 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1457 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1385 : $cf::CFG{"may_$access"}) 1458 : $cf::CFG{"may_$access"})
1386} 1459}
1387 1460
1461=item $player_object->enter_link
1462
1463Freezes the player and moves him/her to a special map (C<{link}>).
1464
1465The player should be reaosnably safe there for short amounts of time. You
1466I<MUST> call C<leave_link> as soon as possible, though.
1467
1468=item $player_object->leave_link ($map, $x, $y)
1469
1470Moves the player out of the specila link map onto the given map. If the
1471map is not valid (or omitted), the player will be moved back to the
1472location he/she was before the call to C<enter_link>, or, if that fails,
1473to the emergency map position.
1474
1475Might block.
1476
1477=cut
1478
1388sub cf::object::player::enter_link { 1479sub cf::object::player::enter_link {
1389 my ($self) = @_; 1480 my ($self) = @_;
1390 1481
1482 $self->deactivate_recursive;
1483
1391 return if $self->map == $LINK_MAP; 1484 return if $self->map == $LINK_MAP;
1392 1485
1393 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1486 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1394 if $self->map; 1487 if $self->map;
1395 1488
1396 $self->enter_map ($LINK_MAP, 20, 20); 1489 $self->enter_map ($LINK_MAP, 20, 20);
1397 $self->deactivate_recursive;
1398} 1490}
1399 1491
1400sub cf::object::player::leave_link { 1492sub cf::object::player::leave_link {
1401 my ($self, $map, $x, $y) = @_; 1493 my ($self, $map, $x, $y) = @_;
1402 1494
1403 my $link_pos = delete $self->{_link_pos}; 1495 my $link_pos = delete $self->{_link_pos};
1404 1496
1405 unless ($map) { 1497 unless ($map) {
1406 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1407
1408 # restore original map position 1498 # restore original map position
1409 ($map, $x, $y) = @{ $link_pos || [] }; 1499 ($map, $x, $y) = @{ $link_pos || [] };
1410 $map = cf::map::find_map $map; 1500 $map = cf::map::find_map $map;
1411 1501
1412 unless ($map) { 1502 unless ($map) {
1427 1517
1428 $self->activate_recursive; 1518 $self->activate_recursive;
1429 $self->enter_map ($map, $x, $y); 1519 $self->enter_map ($map, $x, $y);
1430} 1520}
1431 1521
1522cf::player->attach (
1523 on_logout => sub {
1524 my ($pl) = @_;
1525
1526 # abort map switching before logout
1527 if ($pl->ob->{_link_pos}) {
1528 cf::sync_job {
1529 $pl->ob->leave_link
1530 };
1531 }
1532 },
1533 on_login => sub {
1534 my ($pl) = @_;
1535
1536 # try to abort aborted map switching on player login :)
1537 # should happen only on crashes
1538 if ($pl->ob->{_link_pos}) {
1539 $pl->ob->enter_link;
1540 Coro::async {
1541 # we need this sleep as the login has a concurrent enter_exit running
1542 # and this sleep increases chances of the player not ending up in scorn
1543 Coro::Timer::sleep 1;
1544 $pl->ob->leave_link;
1545 };
1546 }
1547 },
1548);
1549
1432=item $player_object->goto_map ($map, $x, $y) 1550=item $player_object->goto_map ($path, $x, $y)
1433 1551
1434=cut 1552=cut
1435 1553
1436sub cf::object::player::goto_map { 1554sub cf::object::player::goto_map {
1437 my ($self, $path, $x, $y) = @_; 1555 my ($self, $path, $x, $y) = @_;
1442 $path = new cf::path $path; 1560 $path = new cf::path $path;
1443 1561
1444 my $map = cf::map::find_map $path->as_string; 1562 my $map = cf::map::find_map $path->as_string;
1445 $map = $map->customise_for ($self) if $map; 1563 $map = $map->customise_for ($self) if $map;
1446 1564
1447 warn "entering ", $map->path, " at ($x, $y)\n" 1565# warn "entering ", $map->path, " at ($x, $y)\n"
1448 if $map; 1566# if $map;
1567
1568 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1449 1569
1450 $self->leave_link ($map, $x, $y); 1570 $self->leave_link ($map, $x, $y);
1451 })->prio (1); 1571 })->prio (1);
1452} 1572}
1453 1573
1864} 1984}
1865 1985
1866sub main { 1986sub main {
1867 # we must not ever block the main coroutine 1987 # we must not ever block the main coroutine
1868 local $Coro::idle = sub { 1988 local $Coro::idle = sub {
1869 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 1989 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1870 (Coro::unblock_sub { 1990 (Coro::unblock_sub {
1871 Event::one_event; 1991 Event::one_event;
1872 })->(); 1992 })->();
1873 }; 1993 };
1874 1994

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