ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.116 by root, Mon Jan 1 17:30:34 2007 UTC vs.
Revision 1.120 by root, Tue Jan 2 11:08:36 2007 UTC

179=cut 179=cut
180 180
181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184}
185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
184} 248}
185 249
186=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
187 251
188The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
817 (aio_load "$filename.pst", $av) >= 0 881 (aio_load "$filename.pst", $av) >= 0
818 or return; 882 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 883 $av = eval { (Storable::thaw $av)->{objs} };
820 } 884 }
821 885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 888 return ($data, $av);
823} 889}
824 890
825############################################################################# 891#############################################################################
826# command handling &c 892# command handling &c
1116 #warn "find_map<$path,$origin>\n";#d# 1182 #warn "find_map<$path,$origin>\n";#d#
1117 1183
1118 $path = new cf::path $path, $origin && $origin->path; 1184 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1185 my $key = $path->as_string;
1120 1186
1187 cf::lock_wait "map_find:$key";
1188
1121 $cf::MAP{$key} || do { 1189 $cf::MAP{$key} || do {
1190 my $guard = cf::lock_acquire "map_find:$key";
1191
1122 # do it the slow way 1192 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1193 my $map = try_load_header $path->save_path;
1124 1194
1125 if ($map) { 1195 if ($map) {
1126 # safety 1196 # safety
1140 $map->instantiate; 1210 $map->instantiate;
1141 1211
1142 # per-player maps become, after loading, normal maps 1212 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel}; 1213 $map->per_player (0) if $path->{user_rel};
1144 } 1214 }
1215 #Coro::Timer::sleep 1;#d#
1145 1216
1146 $map->path ($key); 1217 $map->path ($key);
1147 $map->{path} = $path; 1218 $map->{path} = $path;
1148 $map->{last_save} = $cf::RUNTIME; 1219 $map->{last_save} = $cf::RUNTIME;
1149 $map->last_access ($cf::RUNTIME); 1220 $map->last_access ($cf::RUNTIME);
1158} 1229}
1159 1230
1160sub load { 1231sub load {
1161 my ($self) = @_; 1232 my ($self) = @_;
1162 1233
1234 my $path = $self->{path};
1235 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1236
1163 return if $self->in_memory != cf::MAP_SWAPPED; 1237 return if $self->in_memory != cf::MAP_SWAPPED;
1164 1238
1165 $self->in_memory (cf::MAP_LOADING); 1239 $self->in_memory (cf::MAP_LOADING);
1166
1167 my $path = $self->{path};
1168 1240
1169 $self->alloc; 1241 $self->alloc;
1170 $self->load_objects ($self->{load_path}, 1) 1242 $self->load_objects ($self->{load_path}, 1)
1171 or return; 1243 or return;
1172 1244
1214} 1286}
1215 1287
1216sub save { 1288sub save {
1217 my ($self) = @_; 1289 my ($self) = @_;
1218 1290
1291 $self->{last_save} = $cf::RUNTIME;
1292
1293 return unless $self->dirty;
1294
1219 my $save = $self->{path}->save_path; utf8::encode $save; 1295 my $save = $self->{path}->save_path; utf8::encode $save;
1220 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1296 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1221
1222 $self->{last_save} = $cf::RUNTIME;
1223
1224 return unless $self->dirty;
1225 1297
1226 $self->{load_path} = $save; 1298 $self->{load_path} = $save;
1227 1299
1228 return if $self->{deny_save}; 1300 return if $self->{deny_save};
1229 1301
1405=cut 1477=cut
1406 1478
1407sub cf::object::player::enter_link { 1479sub cf::object::player::enter_link {
1408 my ($self) = @_; 1480 my ($self) = @_;
1409 1481
1482 $self->deactivate_recursive;
1483
1410 return if $self->map == $LINK_MAP; 1484 return if $self->map == $LINK_MAP;
1411 1485
1412 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1486 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1413 if $self->map; 1487 if $self->map;
1414 1488
1415 $self->enter_map ($LINK_MAP, 20, 20); 1489 $self->enter_map ($LINK_MAP, 20, 20);
1416 $self->deactivate_recursive;
1417} 1490}
1418 1491
1419sub cf::object::player::leave_link { 1492sub cf::object::player::leave_link {
1420 my ($self, $map, $x, $y) = @_; 1493 my ($self, $map, $x, $y) = @_;
1421 1494
1444 1517
1445 $self->activate_recursive; 1518 $self->activate_recursive;
1446 $self->enter_map ($map, $x, $y); 1519 $self->enter_map ($map, $x, $y);
1447} 1520}
1448 1521
1522cf::player->attach (
1523 on_logout => sub {
1524 my ($pl) = @_;
1525
1526 # abort map switching before logout
1527 if ($pl->ob->{_link_pos}) {
1528 cf::sync_job {
1529 $pl->ob->leave_link
1530 };
1531 }
1532 },
1533 on_login => sub {
1534 my ($pl) = @_;
1535
1536 # try to abort aborted map switching on player login :)
1537 # should happen only on crashes
1538 if ($pl->ob->{_link_pos}) {
1539 $pl->ob->enter_link;
1540 Coro::async {
1541 # we need this sleep as the login has a concurrent enter_exit running
1542 # and this sleep increases chances of the player not ending up in scorn
1543 Coro::Timer::sleep 1;
1544 $pl->ob->leave_link;
1545 };
1546 }
1547 },
1548);
1549
1449=item $player_object->goto_map ($map, $x, $y) 1550=item $player_object->goto_map ($path, $x, $y)
1450 1551
1451=cut 1552=cut
1452 1553
1453sub cf::object::player::goto_map { 1554sub cf::object::player::goto_map {
1454 my ($self, $path, $x, $y) = @_; 1555 my ($self, $path, $x, $y) = @_;
1459 $path = new cf::path $path; 1560 $path = new cf::path $path;
1460 1561
1461 my $map = cf::map::find_map $path->as_string; 1562 my $map = cf::map::find_map $path->as_string;
1462 $map = $map->customise_for ($self) if $map; 1563 $map = $map->customise_for ($self) if $map;
1463 1564
1464 warn "entering ", $map->path, " at ($x, $y)\n" 1565# warn "entering ", $map->path, " at ($x, $y)\n"
1465 if $map; 1566# if $map;
1466 1567
1467 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1568 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1468 1569
1469 $self->leave_link ($map, $x, $y); 1570 $self->leave_link ($map, $x, $y);
1470 })->prio (1); 1571 })->prio (1);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines