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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.88 by root, Fri Dec 15 19:29:18 2006 UTC vs.
Revision 1.120 by root, Tue Jan 2 11:08:36 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3;
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
39 78
40############################################################################# 79#############################################################################
41 80
42=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
43 82
44=over 4 83=over 4
45 84
46=item $cf::UPTIME 85=item $cf::UPTIME
47 86
48The timestamp of the server start (so not actually an uptime). 87The timestamp of the server start (so not actually an uptime).
88
89=item $cf::RUNTIME
90
91The time this server has run, starts at 0 and is increased by $cf::TICK on
92every server tick.
49 93
50=item $cf::LIBDIR 94=item $cf::LIBDIR
51 95
52The perl library directory, where extensions and cf-specific modules can 96The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 97be found. It will be added to C<@INC> automatically.
98
99=item $cf::NOW
100
101The time of the last (current) server tick.
54 102
55=item $cf::TICK 103=item $cf::TICK
56 104
57The interval between server ticks, in seconds. 105The interval between server ticks, in seconds.
58 106
66=cut 114=cut
67 115
68BEGIN { 116BEGIN {
69 *CORE::GLOBAL::warn = sub { 117 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 118 my $msg = join "", @_;
119 utf8::encode $msg;
120
71 $msg .= "\n" 121 $msg .= "\n"
72 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
73 123
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 124 LOG llevError, "cfperl: $msg";
76 }; 125 };
77} 126}
78 127
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
130@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
131@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
132@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
79@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 133@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
80 134
81# we bless all objects into (empty) derived classes to force a method lookup 135# we bless all objects into (empty) derived classes to force a method lookup
82# within the Safe compartment. 136# within the Safe compartment.
83for my $pkg (qw( 137for my $pkg (qw(
138 cf::global cf::attachable
84 cf::object cf::object::player 139 cf::object cf::object::player
85 cf::client_socket cf::player 140 cf::client cf::player
86 cf::arch cf::living 141 cf::arch cf::living
87 cf::map cf::party cf::region 142 cf::map cf::party cf::region
88)) { 143)) {
89 no strict 'refs'; 144 no strict 'refs';
90 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 145 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
126sub to_json($) { 181sub to_json($) {
127 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
128 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
129} 184}
130 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
250=item cf::sync_job { BLOCK }
251
252The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly
254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
255
256If it must be done, put the blocking parts into C<sync_job>. This will run
257the given BLOCK in another coroutine while waiting for the result. The
258server will be frozen during this time, so the block should either finish
259fast or be very important.
260
261=cut
262
263sub sync_job(&) {
264 my ($job) = @_;
265
266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
272 local $FREEZE = 1;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
281 })->prio (Coro::PRIO_MAX);
282
283 while ($busy) {
284 Coro::cede_notself;
285 Event::one_event unless Coro::nready;
286 }
287
288 wantarray ? @res : $res[0]
289 } else {
290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
293 }
294}
295
296=item $coro = cf::coro { BLOCK }
297
298Creates and returns a new coro. This coro is automcatially being canceled
299when the extension calling this is being unloaded.
300
301=cut
302
303sub coro(&) {
304 my $cb = shift;
305
306 my $coro; $coro = async {
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312
313 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0};
315 });
316 $EXT_CORO{$coro+0} = $coro;
317
318 $coro
319}
320
321sub write_runtime {
322 my $runtime = cf::localdir . "/runtime";
323
324 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
325 or return;
326
327 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
328 (aio_write $fh, 0, (length $value), $value, 0) <= 0
329 and return;
330
331 aio_fsync $fh
332 and return;
333
334 close $fh
335 or return;
336
337 aio_rename "$runtime~", $runtime
338 and return;
339
340 1
341}
342
131=back 343=back
132 344
133=cut 345=cut
134 346
135############################################################################# 347#############################################################################
136 348
137=head2 EVENTS AND OBJECT ATTACHMENTS 349package cf::path;
350
351sub new {
352 my ($class, $path, $base) = @_;
353
354 $path = $path->as_string if ref $path;
355
356 my $self = bless { }, $class;
357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
368 } elsif ($path =~ s{^\?random/}{}) {
369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
370 $self->{random} = cf::from_json $data;
371 } else {
372 if ($path =~ s{^~([^/]+)?}{}) {
373 $self->{user_rel} = 1;
374
375 if (defined $1) {
376 $self->{user} = $1;
377 } elsif ($base =~ m{^~([^/]+)/}) {
378 $self->{user} = $1;
379 } else {
380 warn "cannot resolve user-relative path without user <$path,$base>\n";
381 }
382 } elsif ($path =~ /^\//) {
383 # already absolute
384 } else {
385 $base =~ s{[^/]+/?$}{};
386 return $class->new ("$base/$path");
387 }
388
389 for ($path) {
390 redo if s{/\.?/}{/};
391 redo if s{/[^/]+/\.\./}{/};
392 }
393 }
394
395 $self->{path} = $path;
396
397 $self
398}
399
400# the name / primary key / in-game path
401sub as_string {
402 my ($self) = @_;
403
404 $self->{user_rel} ? "~$self->{user}$self->{path}"
405 : $self->{random} ? "?random/$self->{path}"
406 : $self->{path}
407}
408
409# the displayed name, this is a one way mapping
410sub visible_name {
411 my ($self) = @_;
412
413# if (my $rmp = $self->{random}) {
414# # todo: be more intelligent about this
415# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
416# } else {
417 $self->as_string
418# }
419}
420
421# escape the /'s in the path
422sub _escaped_path {
423 # ∕ is U+2215
424 (my $path = $_[0]{path}) =~ s/\//∕/g;
425 $path
426}
427
428# the original (read-only) location
429sub load_path {
430 my ($self) = @_;
431
432 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
433}
434
435# the temporary/swap location
436sub save_path {
437 my ($self) = @_;
438
439 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
440 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
441 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
442}
443
444# the unique path, might be eq to save_path
445sub uniq_path {
446 my ($self) = @_;
447
448 $self->{user_rel} || $self->{random}
449 ? undef
450 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
451}
452
453# return random map parameters, or undef
454sub random_map_params {
455 my ($self) = @_;
456
457 $self->{random}
458}
459
460# this is somewhat ugly, but style maps do need special treatment
461sub is_style_map {
462 $_[0]{path} =~ m{^/styles/}
463}
464
465package cf;
466
467#############################################################################
468
469=head2 ATTACHABLE OBJECTS
470
471Many objects in crossfire are so-called attachable objects. That means you can
472attach callbacks/event handlers (a collection of which is called an "attachment")
473to it. All such attachable objects support the following methods.
474
475In the following description, CLASS can be any of C<global>, C<object>
476C<player>, C<client> or C<map> (i.e. the attachable objects in
477crossfire+).
138 478
139=over 4 479=over 4
140 480
141=item $object->attach ($attachment, key => $value...)
142
143=item $object->detach ($attachment)
144
145Attach/detach a pre-registered attachment to an object.
146
147=item $player->attach ($attachment, key => $value...)
148
149=item $player->detach ($attachment)
150
151Attach/detach a pre-registered attachment to a player.
152
153=item $map->attach ($attachment, key => $value...) 481=item $attachable->attach ($attachment, key => $value...)
154 482
155=item $map->detach ($attachment) 483=item $attachable->detach ($attachment)
156 484
157Attach/detach a pre-registered attachment to a map. 485Attach/detach a pre-registered attachment to a specific object and give it
486the specified key/value pairs as arguments.
158 487
159=item $bool = $object->attached ($name) 488Example, attach a minesweeper attachment to the given object, making it a
48910x10 minesweeper game:
160 490
161=item $bool = $player->attached ($name) 491 $obj->attach (minesweeper => width => 10, height => 10);
162 492
163=item $bool = $map->attached ($name) 493=item $bool = $attachable->attached ($name)
164 494
165Checks wether the named attachment is currently attached to the object. 495Checks wether the named attachment is currently attached to the object.
166 496
167=item cf::attach_global ... 497=item cf::CLASS->attach ...
168 498
169Attach handlers for global events. 499=item cf::CLASS->detach ...
170 500
171This and all following C<attach_*>-functions expect any number of the 501Define an anonymous attachment and attach it to all objects of the given
172following handler/hook descriptions: 502CLASS. See the next function for an explanation of its arguments.
503
504You can attach to global events by using the C<cf::global> class.
505
506Example, log all player logins:
507
508 cf::player->attach (
509 on_login => sub {
510 my ($pl) = @_;
511 ...
512 },
513 );
514
515Example, attach to the jeweler skill:
516
517 cf::object->attach (
518 type => cf::SKILL,
519 subtype => cf::SK_JEWELER,
520 on_use_skill => sub {
521 my ($sk, $ob, $part, $dir, $msg) = @_;
522 ...
523 },
524 );
525
526=item cf::CLASS::attachment $name, ...
527
528Register an attachment by C<$name> through which attachable objects of the
529given CLASS can refer to this attachment.
530
531Some classes such as crossfire maps and objects can specify attachments
532that are attached at load/instantiate time, thus the need for a name.
533
534These calls expect any number of the following handler/hook descriptions:
173 535
174=over 4 536=over 4
175 537
176=item prio => $number 538=item prio => $number
177 539
179by another C<prio> setting). Lower priority handlers get executed 541by another C<prio> setting). Lower priority handlers get executed
180earlier. The default priority is C<0>, and many built-in handlers are 542earlier. The default priority is C<0>, and many built-in handlers are
181registered at priority C<-1000>, so lower priorities should not be used 543registered at priority C<-1000>, so lower priorities should not be used
182unless you know what you are doing. 544unless you know what you are doing.
183 545
546=item type => $type
547
548(Only for C<< cf::object->attach >> calls), limits the attachment to the
549given type of objects only (the additional parameter C<subtype> can be
550used to further limit to the given subtype).
551
184=item on_I<event> => \&cb 552=item on_I<event> => \&cb
185 553
186Call the given code reference whenever the named event happens (event is 554Call the given code reference whenever the named event happens (event is
187something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 555something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
188handlers are recognised generally depends on the type of object these 556handlers are recognised generally depends on the type of object these
197package and register them. Only handlers for eevents supported by the 565package and register them. Only handlers for eevents supported by the
198object/class are recognised. 566object/class are recognised.
199 567
200=back 568=back
201 569
202=item cf::attach_to_type $object_type, $subtype, ... 570Example, define an attachment called "sockpuppet" that calls the given
571event handler when a monster attacks:
203 572
204Attach handlers for a specific object type (e.g. TRANSPORT) and 573 cf::object::attachment sockpuppet =>
205subtype. If C<$subtype> is zero or undef, matches all objects of the given 574 on_skill_attack => sub {
206type. 575 my ($self, $victim) = @_;
207 576 ...
208=item cf::attach_to_objects ...
209
210Attach handlers to all objects. Do not use this except for debugging or
211very rare events, as handlers are (obviously) called for I<all> objects in
212the game.
213
214=item cf::attach_to_players ...
215
216Attach handlers to all players.
217
218=item cf::attach_to_maps ...
219
220Attach handlers to all maps.
221
222=item cf:register_attachment $name, ...
223
224Register an attachment by name through which objects can refer to this
225attachment.
226
227=item cf:register_player_attachment $name, ...
228
229Register an attachment by name through which players can refer to this
230attachment.
231
232=item cf:register_map_attachment $name, ...
233
234Register an attachment by name through which maps can refer to this
235attachment.
236
237=cut
238
239# the following variables are defined in .xs and must not be re-created
240our @CB_GLOBAL = (); # registry for all global events
241our @CB_OBJECT = (); # all objects (should not be used except in emergency)
242our @CB_PLAYER = ();
243our @CB_TYPE = (); # registry for type (cf-object class) based events
244our @CB_MAP = ();
245
246my %attachment;
247
248sub _attach_cb($\%$$$) {
249 my ($registry, $undo, $event, $prio, $cb) = @_;
250
251 use sort 'stable';
252
253 $cb = [$prio, $cb];
254
255 @{$registry->[$event]} = sort
256 { $a->[0] cmp $b->[0] }
257 @{$registry->[$event] || []}, $cb;
258
259 push @{$undo->{cb}}, [$event, $cb];
260}
261
262# attach handles attaching event callbacks
263# the only thing the caller has to do is pass the correct
264# registry (== where the callback attaches to).
265sub _attach(\@$@) {
266 my ($registry, $klass, @arg) = @_;
267
268 my $prio = 0;
269
270 my %undo = (
271 registry => $registry,
272 cb => [],
273 );
274
275 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
276
277 while (@arg) {
278 my $type = shift @arg;
279
280 if ($type eq "prio") {
281 $prio = shift @arg;
282
283 } elsif ($type eq "package") {
284 my $pkg = shift @arg;
285
286 while (my ($name, $id) = each %cb_id) {
287 if (my $cb = $pkg->can ($name)) {
288 _attach_cb $registry, %undo, $id, $prio, $cb;
289 }
290 } 577 }
291
292 } elsif (exists $cb_id{$type}) {
293 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
294
295 } elsif (ref $type) {
296 warn "attaching objects not supported, ignoring.\n";
297
298 } else {
299 shift @arg;
300 warn "attach argument '$type' not supported, ignoring.\n";
301 }
302 }
303
304 \%undo
305}
306
307sub _attach_attachment {
308 my ($obj, $name, %arg) = @_;
309
310 return if exists $obj->{_attachment}{$name};
311
312 my $res;
313
314 if (my $attach = $attachment{$name}) {
315 my $registry = $obj->registry;
316
317 for (@$attach) {
318 my ($klass, @attach) = @$_;
319 $res = _attach @$registry, $klass, @attach;
320 }
321
322 $obj->{$name} = \%arg;
323 } else {
324 warn "object uses attachment '$name' that is not available, postponing.\n";
325 }
326
327 $obj->{_attachment}{$name} = undef;
328
329 $res->{attachment} = $name;
330 $res
331}
332
333*cf::object::attach =
334*cf::player::attach =
335*cf::map::attach = sub {
336 my ($obj, $name, %arg) = @_;
337
338 _attach_attachment $obj, $name, %arg;
339};
340
341# all those should be optimised
342*cf::object::detach =
343*cf::player::detach =
344*cf::map::detach = sub {
345 my ($obj, $name) = @_;
346
347 delete $obj->{_attachment}{$name};
348 reattach ($obj);
349};
350
351*cf::object::attached =
352*cf::player::attached =
353*cf::map::attached = sub {
354 my ($obj, $name) = @_;
355
356 exists $obj->{_attachment}{$name}
357};
358
359sub attach_global {
360 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
361}
362
363sub attach_to_type {
364 my $type = shift;
365 my $subtype = shift;
366
367 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
368}
369
370sub attach_to_objects {
371 _attach @CB_OBJECT, KLASS_OBJECT, @_
372}
373
374sub attach_to_players {
375 _attach @CB_PLAYER, KLASS_PLAYER, @_
376}
377
378sub attach_to_maps {
379 _attach @CB_MAP, KLASS_MAP, @_
380}
381
382sub register_attachment {
383 my $name = shift;
384
385 $attachment{$name} = [[KLASS_OBJECT, @_]];
386}
387
388sub register_player_attachment {
389 my $name = shift;
390
391 $attachment{$name} = [[KLASS_PLAYER, @_]];
392}
393
394sub register_map_attachment {
395 my $name = shift;
396
397 $attachment{$name} = [[KLASS_MAP, @_]];
398}
399
400our $override;
401our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
402
403sub override {
404 $override = 1;
405 @invoke_results = ();
406}
407
408sub do_invoke {
409 my $event = shift;
410 my $callbacks = shift;
411
412 @invoke_results = ();
413
414 local $override;
415
416 for (@$callbacks) {
417 eval { &{$_->[1]} };
418
419 if ($@) {
420 warn "$@";
421 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
422 override;
423 }
424
425 return 1 if $override;
426 }
427
428 0 578 }
429}
430 579
431=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 580=item $attachable->valid
432
433=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
434
435=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
436
437=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
438
439Generate a global/object/player/map-specific event with the given arguments.
440
441This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
442removed in future versions), and there is no public API to access override
443results (if you must, access C<@cf::invoke_results> directly).
444
445=back
446
447=cut
448
449#############################################################################
450
451=head2 METHODS VALID FOR ALL CORE OBJECTS
452
453=over 4
454
455=item $object->valid, $player->valid, $map->valid
456 581
457Just because you have a perl object does not mean that the corresponding 582Just because you have a perl object does not mean that the corresponding
458C-level object still exists. If you try to access an object that has no 583C-level object still exists. If you try to access an object that has no
459valid C counterpart anymore you get an exception at runtime. This method 584valid C counterpart anymore you get an exception at runtime. This method
460can be used to test for existence of the C object part without causing an 585can be used to test for existence of the C object part without causing an
461exception. 586exception.
462 587
588=cut
589
590# the following variables are defined in .xs and must not be re-created
591our @CB_GLOBAL = (); # registry for all global events
592our @CB_ATTACHABLE = (); # registry for all attachables
593our @CB_OBJECT = (); # all objects (should not be used except in emergency)
594our @CB_PLAYER = ();
595our @CB_CLIENT = ();
596our @CB_TYPE = (); # registry for type (cf-object class) based events
597our @CB_MAP = ();
598
599my %attachment;
600
601sub _attach_cb($$$$) {
602 my ($registry, $event, $prio, $cb) = @_;
603
604 use sort 'stable';
605
606 $cb = [$prio, $cb];
607
608 @{$registry->[$event]} = sort
609 { $a->[0] cmp $b->[0] }
610 @{$registry->[$event] || []}, $cb;
611}
612
613# hack
614my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
615
616# attach handles attaching event callbacks
617# the only thing the caller has to do is pass the correct
618# registry (== where the callback attaches to).
619sub _attach {
620 my ($registry, $klass, @arg) = @_;
621
622 my $object_type;
623 my $prio = 0;
624 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
625
626 #TODO: get rid of this hack
627 if ($attachable_klass{$klass}) {
628 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
629 }
630
631 while (@arg) {
632 my $type = shift @arg;
633
634 if ($type eq "prio") {
635 $prio = shift @arg;
636
637 } elsif ($type eq "type") {
638 $object_type = shift @arg;
639 $registry = $CB_TYPE[$object_type] ||= [];
640
641 } elsif ($type eq "subtype") {
642 defined $object_type or Carp::croak "subtype specified without type";
643 my $object_subtype = shift @arg;
644 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
645
646 } elsif ($type eq "package") {
647 my $pkg = shift @arg;
648
649 while (my ($name, $id) = each %cb_id) {
650 if (my $cb = $pkg->can ($name)) {
651 _attach_cb $registry, $id, $prio, $cb;
652 }
653 }
654
655 } elsif (exists $cb_id{$type}) {
656 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
657
658 } elsif (ref $type) {
659 warn "attaching objects not supported, ignoring.\n";
660
661 } else {
662 shift @arg;
663 warn "attach argument '$type' not supported, ignoring.\n";
664 }
665 }
666}
667
668sub _object_attach {
669 my ($obj, $name, %arg) = @_;
670
671 return if exists $obj->{_attachment}{$name};
672
673 if (my $attach = $attachment{$name}) {
674 my $registry = $obj->registry;
675
676 for (@$attach) {
677 my ($klass, @attach) = @$_;
678 _attach $registry, $klass, @attach;
679 }
680
681 $obj->{$name} = \%arg;
682 } else {
683 warn "object uses attachment '$name' that is not available, postponing.\n";
684 }
685
686 $obj->{_attachment}{$name} = undef;
687}
688
689sub cf::attachable::attach {
690 if (ref $_[0]) {
691 _object_attach @_;
692 } else {
693 _attach shift->_attach_registry, @_;
694 }
695};
696
697# all those should be optimised
698sub cf::attachable::detach {
699 my ($obj, $name) = @_;
700
701 if (ref $obj) {
702 delete $obj->{_attachment}{$name};
703 reattach ($obj);
704 } else {
705 Carp::croak "cannot, currently, detach class attachments";
706 }
707};
708
709sub cf::attachable::attached {
710 my ($obj, $name) = @_;
711
712 exists $obj->{_attachment}{$name}
713}
714
715for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
716 eval "#line " . __LINE__ . " 'cf.pm'
717 sub cf::\L$klass\E::_attach_registry {
718 (\\\@CB_$klass, KLASS_$klass)
719 }
720
721 sub cf::\L$klass\E::attachment {
722 my \$name = shift;
723
724 \$attachment{\$name} = [[KLASS_$klass, \@_]];
725 }
726 ";
727 die if $@;
728}
729
730our $override;
731our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
732
733sub override {
734 $override = 1;
735 @invoke_results = ();
736}
737
738sub do_invoke {
739 my $event = shift;
740 my $callbacks = shift;
741
742 @invoke_results = ();
743
744 local $override;
745
746 for (@$callbacks) {
747 eval { &{$_->[1]} };
748
749 if ($@) {
750 warn "$@";
751 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
752 override;
753 }
754
755 return 1 if $override;
756 }
757
758 0
759}
760
761=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
762
763=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
764
765Generate an object-specific event with the given arguments.
766
767This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
768removed in future versions), and there is no public API to access override
769results (if you must, access C<@cf::invoke_results> directly).
770
463=back 771=back
464 772
465=cut 773=cut
466
467*cf::object::valid =
468*cf::player::valid =
469*cf::map::valid = \&cf::_valid;
470 774
471############################################################################# 775#############################################################################
472# object support 776# object support
473 777
474sub instantiate {
475 my ($obj, $data) = @_;
476
477 $data = from_json $data;
478
479 for (@$data) {
480 my ($name, $args) = @$_;
481
482 $obj->attach ($name, %{$args || {} });
483 }
484}
485
486# basically do the same as instantiate, without calling instantiate
487sub reattach { 778sub reattach {
779 # basically do the same as instantiate, without calling instantiate
488 my ($obj) = @_; 780 my ($obj) = @_;
781
489 my $registry = $obj->registry; 782 my $registry = $obj->registry;
490 783
491 @$registry = (); 784 @$registry = ();
492 785
493 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 786 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
494 787
495 for my $name (keys %{ $obj->{_attachment} || {} }) { 788 for my $name (keys %{ $obj->{_attachment} || {} }) {
496 if (my $attach = $attachment{$name}) { 789 if (my $attach = $attachment{$name}) {
497 for (@$attach) { 790 for (@$attach) {
498 my ($klass, @attach) = @$_; 791 my ($klass, @attach) = @$_;
499 _attach @$registry, $klass, @attach; 792 _attach $registry, $klass, @attach;
500 } 793 }
501 } else { 794 } else {
502 warn "object uses attachment '$name' that is not available, postponing.\n"; 795 warn "object uses attachment '$name' that is not available, postponing.\n";
503 } 796 }
504 } 797 }
505} 798}
506 799
507sub object_freezer_save { 800cf::attachable->attach (
508 my ($filename, $rdata, $objs) = @_;
509
510 if (length $$rdata) {
511 warn sprintf "saving %s (%d,%d)\n",
512 $filename, length $$rdata, scalar @$objs;
513
514 if (open my $fh, ">:raw", "$filename~") {
515 chmod SAVE_MODE, $fh;
516 syswrite $fh, $$rdata;
517 close $fh;
518
519 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
520 chmod SAVE_MODE, $fh;
521 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
522 close $fh;
523 rename "$filename.pst~", "$filename.pst";
524 } else {
525 unlink "$filename.pst";
526 }
527
528 rename "$filename~", $filename;
529 } else {
530 warn "FATAL: $filename~: $!\n";
531 }
532 } else {
533 unlink $filename;
534 unlink "$filename.pst";
535 }
536}
537
538sub object_freezer_as_string {
539 my ($rdata, $objs) = @_;
540
541 use Data::Dumper;
542
543 $$rdata . Dumper $objs
544}
545
546sub object_thawer_load {
547 my ($filename) = @_;
548
549 local $/;
550
551 my $av;
552
553 #TODO: use sysread etc.
554 if (open my $data, "<:raw:perlio", $filename) {
555 $data = <$data>;
556 if (open my $pst, "<:raw:perlio", "$filename.pst") {
557 $av = eval { (Storable::thaw <$pst>)->{objs} };
558 }
559 return ($data, $av);
560 }
561
562 ()
563}
564
565attach_to_objects
566 prio => -1000000, 801 prio => -1000000,
802 on_instantiate => sub {
803 my ($obj, $data) = @_;
804
805 $data = from_json $data;
806
807 for (@$data) {
808 my ($name, $args) = @$_;
809
810 $obj->attach ($name, %{$args || {} });
811 }
812 },
813 on_reattach => \&reattach,
567 on_clone => sub { 814 on_clone => sub {
568 my ($src, $dst) = @_; 815 my ($src, $dst) = @_;
569 816
570 @{$dst->registry} = @{$src->registry}; 817 @{$dst->registry} = @{$src->registry};
571 818
572 %$dst = %$src; 819 %$dst = %$src;
573 820
574 %{$dst->{_attachment}} = %{$src->{_attachment}} 821 %{$dst->{_attachment}} = %{$src->{_attachment}}
575 if exists $src->{_attachment}; 822 if exists $src->{_attachment};
576 }, 823 },
577; 824);
825
826sub object_freezer_save {
827 my ($filename, $rdata, $objs) = @_;
828
829 sync_job {
830 if (length $$rdata) {
831 warn sprintf "saving %s (%d,%d)\n",
832 $filename, length $$rdata, scalar @$objs;
833
834 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
835 chmod SAVE_MODE, $fh;
836 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
837 aio_fsync $fh;
838 close $fh;
839
840 if (@$objs) {
841 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
842 chmod SAVE_MODE, $fh;
843 my $data = Storable::nfreeze { version => 1, objs => $objs };
844 aio_write $fh, 0, (length $data), $data, 0;
845 aio_fsync $fh;
846 close $fh;
847 aio_rename "$filename.pst~", "$filename.pst";
848 }
849 } else {
850 aio_unlink "$filename.pst";
851 }
852
853 aio_rename "$filename~", $filename;
854 } else {
855 warn "FATAL: $filename~: $!\n";
856 }
857 } else {
858 aio_unlink $filename;
859 aio_unlink "$filename.pst";
860 }
861 }
862}
863
864sub object_freezer_as_string {
865 my ($rdata, $objs) = @_;
866
867 use Data::Dumper;
868
869 $$rdata . Dumper $objs
870}
871
872sub object_thawer_load {
873 my ($filename) = @_;
874
875 my ($data, $av);
876
877 (aio_load $filename, $data) >= 0
878 or return;
879
880 unless (aio_stat "$filename.pst") {
881 (aio_load "$filename.pst", $av) >= 0
882 or return;
883 $av = eval { (Storable::thaw $av)->{objs} };
884 }
885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
888 return ($data, $av);
889}
578 890
579############################################################################# 891#############################################################################
580# command handling &c 892# command handling &c
581 893
582=item cf::register_command $name => \&callback($ob,$args); 894=item cf::register_command $name => \&callback($ob,$args);
611 #warn "registering extcmd '$name' to '$caller'"; 923 #warn "registering extcmd '$name' to '$caller'";
612 924
613 $EXTCMD{$name} = [$cb, $caller]; 925 $EXTCMD{$name} = [$cb, $caller];
614} 926}
615 927
616attach_to_players 928cf::player->attach (
617 on_command => sub { 929 on_command => sub {
618 my ($pl, $name, $params) = @_; 930 my ($pl, $name, $params) = @_;
619 931
620 my $cb = $COMMAND{$name} 932 my $cb = $COMMAND{$name}
621 or return; 933 or return;
641 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 953 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
642 } 954 }
643 955
644 cf::override; 956 cf::override;
645 }, 957 },
646; 958);
647 959
648sub register { 960sub register {
649 my ($base, $pkg) = @_; 961 my ($base, $pkg) = @_;
650 962
651 #TODO 963 #TODO
741 defined $path or return; 1053 defined $path or return;
742 1054
743 unlink "$path.pst"; 1055 unlink "$path.pst";
744}; 1056};
745 1057
746attach_to_maps prio => -10000, package => cf::mapsupport::; 1058cf::map->attach (prio => -10000, package => cf::mapsupport::);
747 1059
748############################################################################# 1060#############################################################################
749# load/save perl data associated with player->ob objects 1061# load/save perl data associated with player->ob objects
750 1062
751sub all_objects(@) { 1063sub all_objects(@) {
752 @_, map all_objects ($_->inv), @_ 1064 @_, map all_objects ($_->inv), @_
753} 1065}
754 1066
755# TODO: compatibility cruft, remove when no longer needed 1067# TODO: compatibility cruft, remove when no longer needed
756attach_to_players 1068cf::player->attach (
757 on_load => sub { 1069 on_load => sub {
758 my ($pl, $path) = @_; 1070 my ($pl, $path) = @_;
759 1071
760 for my $o (all_objects $pl->ob) { 1072 for my $o (all_objects $pl->ob) {
761 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1073 if (my $value = $o->get_ob_key_value ("_perl_data")) {
763 1075
764 %$o = %{ Storable::thaw pack "H*", $value }; 1076 %$o = %{ Storable::thaw pack "H*", $value };
765 } 1077 }
766 } 1078 }
767 }, 1079 },
768; 1080);
769 1081
770############################################################################# 1082#############################################################################
771 1083
772=head2 CORE EXTENSIONS 1084=head2 CORE EXTENSIONS
773 1085
774Functions and methods that extend core crossfire objects. 1086Functions and methods that extend core crossfire objects.
1087
1088=head3 cf::player
775 1089
776=over 4 1090=over 4
777 1091
778=item cf::player::exists $login 1092=item cf::player::exists $login
779 1093
784sub cf::player::exists($) { 1098sub cf::player::exists($) {
785 cf::player::find $_[0] 1099 cf::player::find $_[0]
786 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1100 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
787} 1101}
788 1102
1103=item $player->ext_reply ($msgid, $msgtype, %msg)
1104
1105Sends an ext reply to the player.
1106
1107=cut
1108
1109sub cf::player::ext_reply($$$%) {
1110 my ($self, $id, %msg) = @_;
1111
1112 $msg{msgid} = $id;
1113
1114 $self->send ("ext " . to_json \%msg);
1115}
1116
1117=back
1118
1119
1120=head3 cf::map
1121
1122=over 4
1123
1124=cut
1125
1126package cf::map;
1127
1128use Fcntl;
1129use Coro::AIO;
1130
1131our $MAX_RESET = 7200;
1132our $DEFAULT_RESET = 3600;
1133
1134sub generate_random_map {
1135 my ($path, $rmp) = @_;
1136
1137 # mit "rum" bekleckern, nicht
1138 cf::map::_create_random_map
1139 $path,
1140 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1141 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1142 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1143 $rmp->{exit_on_final_map},
1144 $rmp->{xsize}, $rmp->{ysize},
1145 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1146 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1147 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1148 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1149 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1150 (cf::region::find $rmp->{region})
1151}
1152
1153# and all this just because we cannot iterate over
1154# all maps in C++...
1155sub change_all_map_light {
1156 my ($change) = @_;
1157
1158 $_->change_map_light ($change) for values %cf::MAP;
1159}
1160
1161sub try_load_header($) {
1162 my ($path) = @_;
1163
1164 utf8::encode $path;
1165 aio_open $path, O_RDONLY, 0
1166 or return;
1167
1168 my $map = cf::map::new
1169 or return;
1170
1171 $map->load_header ($path)
1172 or return;
1173
1174 $map->{load_path} = $path;
1175
1176 $map
1177}
1178
1179sub find_map {
1180 my ($path, $origin) = @_;
1181
1182 #warn "find_map<$path,$origin>\n";#d#
1183
1184 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string;
1186
1187 cf::lock_wait "map_find:$key";
1188
1189 $cf::MAP{$key} || do {
1190 my $guard = cf::lock_acquire "map_find:$key";
1191
1192 # do it the slow way
1193 my $map = try_load_header $path->save_path;
1194
1195 if ($map) {
1196 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else {
1200 if (my $rmp = $path->random_map_params) {
1201 $map = generate_random_map $key, $rmp;
1202 } else {
1203 $map = try_load_header $path->load_path;
1204 }
1205
1206 $map or return;
1207
1208 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME;
1210 $map->instantiate;
1211
1212 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel};
1214 }
1215 #Coro::Timer::sleep 1;#d#
1216
1217 $map->path ($key);
1218 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME;
1220 $map->last_access ($cf::RUNTIME);
1221
1222 if ($map->should_reset) {
1223 $map->reset;
1224 $map = find_map $path;
1225 }
1226
1227 $cf::MAP{$key} = $map
1228 }
1229}
1230
1231sub load {
1232 my ($self) = @_;
1233
1234 my $path = $self->{path};
1235 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1236
1237 return if $self->in_memory != cf::MAP_SWAPPED;
1238
1239 $self->in_memory (cf::MAP_LOADING);
1240
1241 $self->alloc;
1242 $self->load_objects ($self->{load_path}, 1)
1243 or return;
1244
1245 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1246 if delete $self->{load_original};
1247
1248 if (my $uniq = $path->uniq_path) {
1249 utf8::encode $uniq;
1250 if (aio_open $uniq, O_RDONLY, 0) {
1251 $self->clear_unique_items;
1252 $self->load_objects ($uniq, 0);
1253 }
1254 }
1255
1256 # now do the right thing for maps
1257 $self->link_multipart_objects;
1258
1259 if ($self->{path}->is_style_map) {
1260 $self->{deny_save} = 1;
1261 $self->{deny_reset} = 1;
1262 } else {
1263 $self->fix_auto_apply;
1264 $self->decay_objects;
1265 $self->update_buttons;
1266 $self->set_darkness_map;
1267 $self->difficulty ($self->estimate_difficulty)
1268 unless $self->difficulty;
1269 $self->activate;
1270 }
1271
1272 $self->in_memory (cf::MAP_IN_MEMORY);
1273}
1274
1275sub load_map_sync {
1276 my ($path, $origin) = @_;
1277
1278 #warn "load_map_sync<$path, $origin>\n";#d#
1279
1280 cf::sync_job {
1281 my $map = cf::map::find_map $path, $origin
1282 or return;
1283 $map->load;
1284 $map
1285 }
1286}
1287
1288sub save {
1289 my ($self) = @_;
1290
1291 $self->{last_save} = $cf::RUNTIME;
1292
1293 return unless $self->dirty;
1294
1295 my $save = $self->{path}->save_path; utf8::encode $save;
1296 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1297
1298 $self->{load_path} = $save;
1299
1300 return if $self->{deny_save};
1301
1302 if ($uniq) {
1303 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1304 $self->save_objects ($uniq, cf::IO_UNIQUES);
1305 } else {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1307 }
1308}
1309
1310sub swap_out {
1311 my ($self) = @_;
1312
1313 return if $self->players;
1314 return if $self->in_memory != cf::MAP_IN_MEMORY;
1315 return if $self->{deny_save};
1316
1317 $self->save;
1318 $self->clear;
1319 $self->in_memory (cf::MAP_SWAPPED);
1320}
1321
1322sub reset_at {
1323 my ($self) = @_;
1324
1325 # TODO: safety, remove and allow resettable per-player maps
1326 return 1e99 if $self->{path}{user_rel};
1327 return 1e99 if $self->{deny_reset};
1328
1329 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1330 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1331
1332 $time + $to
1333}
1334
1335sub should_reset {
1336 my ($self) = @_;
1337
1338 $self->reset_at <= $cf::RUNTIME
1339}
1340
1341sub unlink_save {
1342 my ($self) = @_;
1343
1344 utf8::encode (my $save = $self->{path}->save_path);
1345 aioreq_pri 3; IO::AIO::aio_unlink $save;
1346 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1347}
1348
1349sub rename {
1350 my ($self, $new_path) = @_;
1351
1352 $self->unlink_save;
1353
1354 delete $cf::MAP{$self->path};
1355 $self->{path} = new cf::path $new_path;
1356 $self->path ($self->{path}->as_string);
1357 $cf::MAP{$self->path} = $self;
1358
1359 $self->save;
1360}
1361
1362sub reset {
1363 my ($self) = @_;
1364
1365 return if $self->players;
1366 return if $self->{path}{user_rel};#d#
1367
1368 warn "resetting map ", $self->path;#d#
1369
1370 delete $cf::MAP{$self->path};
1371
1372 $_->clear_links_to ($self) for values %cf::MAP;
1373
1374 $self->unlink_save;
1375 $self->destroy;
1376}
1377
1378my $nuke_counter = "aaaa";
1379
1380sub nuke {
1381 my ($self) = @_;
1382
1383 $self->{deny_save} = 1;
1384 $self->reset_timeout (1);
1385 $self->rename ("{nuke}/" . ($nuke_counter++));
1386 $self->reset; # polite request, might not happen
1387}
1388
1389sub customise_for {
1390 my ($map, $ob) = @_;
1391
1392 if ($map->per_player) {
1393 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1394 }
1395
1396 $map
1397}
1398
1399sub emergency_save {
1400 local $cf::FREEZE = 1;
1401
1402 warn "enter emergency map save\n";
1403
1404 cf::sync_job {
1405 warn "begin emergency map save\n";
1406 $_->save for values %cf::MAP;
1407 };
1408
1409 warn "end emergency map save\n";
1410}
1411
1412package cf;
1413
1414=back
1415
1416
1417=head3 cf::object::player
1418
1419=over 4
1420
789=item $player_object->reply ($npc, $msg[, $flags]) 1421=item $player_object->reply ($npc, $msg[, $flags])
790 1422
791Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1423Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
792can be C<undef>. Does the right thing when the player is currently in a 1424can be C<undef>. Does the right thing when the player is currently in a
793dialogue with the given NPC character. 1425dialogue with the given NPC character.
794 1426
795=cut 1427=cut
796 1428
797# rough implementation of a future "reply" method that works 1429# rough implementation of a future "reply" method that works
798# with dialog boxes. 1430# with dialog boxes.
1431#TODO: the first argument must go, split into a $npc->reply_to ( method
799sub cf::object::player::reply($$$;$) { 1432sub cf::object::player::reply($$$;$) {
800 my ($self, $npc, $msg, $flags) = @_; 1433 my ($self, $npc, $msg, $flags) = @_;
801 1434
802 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1435 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
803 1436
807 $msg = $npc->name . " says: $msg" if $npc; 1440 $msg = $npc->name . " says: $msg" if $npc;
808 $self->message ($msg, $flags); 1441 $self->message ($msg, $flags);
809 } 1442 }
810} 1443}
811 1444
812=item $player->ext_reply ($msgid, $msgtype, %msg)
813
814Sends an ext reply to the player.
815
816=cut
817
818sub cf::player::ext_reply($$$%) {
819 my ($self, $id, %msg) = @_;
820
821 $msg{msgid} = $id;
822
823 $self->send ("ext " . to_json \%msg);
824}
825
826=item $player_object->may ("access") 1445=item $player_object->may ("access")
827 1446
828Returns wether the given player is authorized to access resource "access" 1447Returns wether the given player is authorized to access resource "access"
829(e.g. "command_wizcast"). 1448(e.g. "command_wizcast").
830 1449
837 (ref $cf::CFG{"may_$access"} 1456 (ref $cf::CFG{"may_$access"}
838 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1457 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
839 : $cf::CFG{"may_$access"}) 1458 : $cf::CFG{"may_$access"})
840} 1459}
841 1460
842=cut 1461=item $player_object->enter_link
843 1462
844############################################################################# 1463Freezes the player and moves him/her to a special map (C<{link}>).
1464
1465The player should be reaosnably safe there for short amounts of time. You
1466I<MUST> call C<leave_link> as soon as possible, though.
1467
1468=item $player_object->leave_link ($map, $x, $y)
1469
1470Moves the player out of the specila link map onto the given map. If the
1471map is not valid (or omitted), the player will be moved back to the
1472location he/she was before the call to C<enter_link>, or, if that fails,
1473to the emergency map position.
1474
1475Might block.
1476
1477=cut
1478
1479sub cf::object::player::enter_link {
1480 my ($self) = @_;
1481
1482 $self->deactivate_recursive;
1483
1484 return if $self->map == $LINK_MAP;
1485
1486 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1487 if $self->map;
1488
1489 $self->enter_map ($LINK_MAP, 20, 20);
1490}
1491
1492sub cf::object::player::leave_link {
1493 my ($self, $map, $x, $y) = @_;
1494
1495 my $link_pos = delete $self->{_link_pos};
1496
1497 unless ($map) {
1498 # restore original map position
1499 ($map, $x, $y) = @{ $link_pos || [] };
1500 $map = cf::map::find_map $map;
1501
1502 unless ($map) {
1503 ($map, $x, $y) = @$EMERGENCY_POSITION;
1504 $map = cf::map::find_map $map
1505 or die "FATAL: cannot load emergency map\n";
1506 }
1507 }
1508
1509 ($x, $y) = (-1, -1)
1510 unless (defined $x) && (defined $y);
1511
1512 # use -1 or undef as default coordinates, not 0, 0
1513 ($x, $y) = ($map->enter_x, $map->enter_y)
1514 if $x <=0 && $y <= 0;
1515
1516 $map->load;
1517
1518 $self->activate_recursive;
1519 $self->enter_map ($map, $x, $y);
1520}
1521
1522cf::player->attach (
1523 on_logout => sub {
1524 my ($pl) = @_;
1525
1526 # abort map switching before logout
1527 if ($pl->ob->{_link_pos}) {
1528 cf::sync_job {
1529 $pl->ob->leave_link
1530 };
1531 }
1532 },
1533 on_login => sub {
1534 my ($pl) = @_;
1535
1536 # try to abort aborted map switching on player login :)
1537 # should happen only on crashes
1538 if ($pl->ob->{_link_pos}) {
1539 $pl->ob->enter_link;
1540 Coro::async {
1541 # we need this sleep as the login has a concurrent enter_exit running
1542 # and this sleep increases chances of the player not ending up in scorn
1543 Coro::Timer::sleep 1;
1544 $pl->ob->leave_link;
1545 };
1546 }
1547 },
1548);
1549
1550=item $player_object->goto_map ($path, $x, $y)
1551
1552=cut
1553
1554sub cf::object::player::goto_map {
1555 my ($self, $path, $x, $y) = @_;
1556
1557 $self->enter_link;
1558
1559 (Coro::async {
1560 $path = new cf::path $path;
1561
1562 my $map = cf::map::find_map $path->as_string;
1563 $map = $map->customise_for ($self) if $map;
1564
1565# warn "entering ", $map->path, " at ($x, $y)\n"
1566# if $map;
1567
1568 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1569
1570 $self->leave_link ($map, $x, $y);
1571 })->prio (1);
1572}
1573
1574=item $player_object->enter_exit ($exit_object)
1575
1576=cut
1577
1578sub parse_random_map_params {
1579 my ($spec) = @_;
1580
1581 my $rmp = { # defaults
1582 xsize => 10,
1583 ysize => 10,
1584 };
1585
1586 for (split /\n/, $spec) {
1587 my ($k, $v) = split /\s+/, $_, 2;
1588
1589 $rmp->{lc $k} = $v if (length $k) && (length $v);
1590 }
1591
1592 $rmp
1593}
1594
1595sub prepare_random_map {
1596 my ($exit) = @_;
1597
1598 # all this does is basically replace the /! path by
1599 # a new random map path (?random/...) with a seed
1600 # that depends on the exit object
1601
1602 my $rmp = parse_random_map_params $exit->msg;
1603
1604 if ($exit->map) {
1605 $rmp->{region} = $exit->map->region_name;
1606 $rmp->{origin_map} = $exit->map->path;
1607 $rmp->{origin_x} = $exit->x;
1608 $rmp->{origin_y} = $exit->y;
1609 }
1610
1611 $rmp->{random_seed} ||= $exit->random_seed;
1612
1613 my $data = cf::to_json $rmp;
1614 my $md5 = Digest::MD5::md5_hex $data;
1615
1616 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1617 aio_write $fh, 0, (length $data), $data, 0;
1618
1619 $exit->slaying ("?random/$md5");
1620 $exit->msg (undef);
1621 }
1622}
1623
1624sub cf::object::player::enter_exit {
1625 my ($self, $exit) = @_;
1626
1627 return unless $self->type == cf::PLAYER;
1628
1629 $self->enter_link;
1630
1631 (Coro::async {
1632 unless (eval {
1633
1634 prepare_random_map $exit
1635 if $exit->slaying eq "/!";
1636
1637 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1638 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1639
1640 1;
1641 }) {
1642 $self->message ("Something went wrong deep within the crossfire server. "
1643 . "I'll try to bring you back to the map you were before. "
1644 . "Please report this to the dungeon master",
1645 cf::NDI_UNIQUE | cf::NDI_RED);
1646
1647 warn "ERROR in enter_exit: $@";
1648 $self->leave_link;
1649 }
1650 })->prio (1);
1651}
1652
1653=head3 cf::client
1654
1655=over 4
1656
1657=item $client->send_drawinfo ($text, $flags)
1658
1659Sends a drawinfo packet to the client. Circumvents output buffering so
1660should not be used under normal circumstances.
1661
1662=cut
1663
1664sub cf::client::send_drawinfo {
1665 my ($self, $text, $flags) = @_;
1666
1667 utf8::encode $text;
1668 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1669}
1670
1671
1672=item $success = $client->query ($flags, "text", \&cb)
1673
1674Queues a query to the client, calling the given callback with
1675the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1676C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1677
1678Queries can fail, so check the return code. Or don't, as queries will become
1679reliable at some point in the future.
1680
1681=cut
1682
1683sub cf::client::query {
1684 my ($self, $flags, $text, $cb) = @_;
1685
1686 return unless $self->state == ST_PLAYING
1687 || $self->state == ST_SETUP
1688 || $self->state == ST_CUSTOM;
1689
1690 $self->state (ST_CUSTOM);
1691
1692 utf8::encode $text;
1693 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1694
1695 $self->send_packet ($self->{query_queue}[0][0])
1696 if @{ $self->{query_queue} } == 1;
1697}
1698
1699cf::client->attach (
1700 on_reply => sub {
1701 my ($ns, $msg) = @_;
1702
1703 # this weird shuffling is so that direct followup queries
1704 # get handled first
1705 my $queue = delete $ns->{query_queue};
1706
1707 (shift @$queue)->[1]->($msg);
1708
1709 push @{ $ns->{query_queue} }, @$queue;
1710
1711 if (@{ $ns->{query_queue} } == @$queue) {
1712 if (@$queue) {
1713 $ns->send_packet ($ns->{query_queue}[0][0]);
1714 } else {
1715 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1716 }
1717 }
1718 },
1719);
1720
1721=item $client->coro (\&cb)
1722
1723Create a new coroutine, running the specified callback. The coroutine will
1724be automatically cancelled when the client gets destroyed (e.g. on logout,
1725or loss of connection).
1726
1727=cut
1728
1729sub cf::client::coro {
1730 my ($self, $cb) = @_;
1731
1732 my $coro; $coro = async {
1733 eval {
1734 $cb->();
1735 };
1736 warn $@ if $@;
1737 };
1738
1739 $coro->on_destroy (sub {
1740 delete $self->{_coro}{$coro+0};
1741 });
1742
1743 $self->{_coro}{$coro+0} = $coro;
1744
1745 $coro
1746}
1747
1748cf::client->attach (
1749 on_destroy => sub {
1750 my ($ns) = @_;
1751
1752 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1753 },
1754);
1755
1756=back
1757
845 1758
846=head2 SAFE SCRIPTING 1759=head2 SAFE SCRIPTING
847 1760
848Functions that provide a safe environment to compile and execute 1761Functions that provide a safe environment to compile and execute
849snippets of perl code without them endangering the safety of the server 1762snippets of perl code without them endangering the safety of the server
864 1777
865=pod 1778=pod
866 1779
867The following fucntions and emthods are available within a safe environment: 1780The following fucntions and emthods are available within a safe environment:
868 1781
869 cf::object contr pay_amount pay_player 1782 cf::object contr pay_amount pay_player map
870 cf::object::player player 1783 cf::object::player player
871 cf::player peaceful 1784 cf::player peaceful
1785 cf::map trigger
872 1786
873=cut 1787=cut
874 1788
875for ( 1789for (
876 ["cf::object" => qw(contr pay_amount pay_player)], 1790 ["cf::object" => qw(contr pay_amount pay_player map)],
877 ["cf::object::player" => qw(player)], 1791 ["cf::object::player" => qw(player)],
878 ["cf::player" => qw(peaceful)], 1792 ["cf::player" => qw(peaceful)],
1793 ["cf::map" => qw(trigger)],
879) { 1794) {
880 no strict 'refs'; 1795 no strict 'refs';
881 my ($pkg, @funs) = @$_; 1796 my ($pkg, @funs) = @$_;
882 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1797 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
883 for @funs; 1798 for @funs;
1047 $DB->{$_[0]} = $_[1]; 1962 $DB->{$_[0]} = $_[1];
1048 } 1963 }
1049 db_dirty; 1964 db_dirty;
1050 } 1965 }
1051 1966
1052 attach_global 1967 cf::global->attach (
1053 prio => 10000, 1968 prio => 10000,
1054 on_cleanup => sub { 1969 on_cleanup => sub {
1055 db_sync; 1970 db_sync;
1056 }, 1971 },
1057 ; 1972 );
1058} 1973}
1059 1974
1060############################################################################# 1975#############################################################################
1061# the server's main() 1976# the server's main()
1062 1977
1067 local $/; 1982 local $/;
1068 *CFG = YAML::Syck::Load <$fh>; 1983 *CFG = YAML::Syck::Load <$fh>;
1069} 1984}
1070 1985
1071sub main { 1986sub main {
1987 # we must not ever block the main coroutine
1988 local $Coro::idle = sub {
1989 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1990 (Coro::unblock_sub {
1991 Event::one_event;
1992 })->();
1993 };
1994
1072 cfg_load; 1995 cfg_load;
1073 db_load; 1996 db_load;
1074 load_extensions; 1997 load_extensions;
1075 Event::loop; 1998 Event::loop;
1076} 1999}
1077 2000
1078############################################################################# 2001#############################################################################
1079# initialisation 2002# initialisation
1080 2003
1081sub _perl_reload(&) { 2004sub reload() {
1082 my ($msg) = @_; 2005 # can/must only be called in main
2006 if ($Coro::current != $Coro::main) {
2007 warn "can only reload from main coroutine\n";
2008 return;
2009 }
1083 2010
1084 $msg->("reloading..."); 2011 warn "reloading...";
2012
2013 local $FREEZE = 1;
2014 cf::emergency_save;
1085 2015
1086 eval { 2016 eval {
2017 # if anything goes wrong in here, we should simply crash as we already saved
2018
1087 # cancel all watchers 2019 # cancel all watchers
1088 for (Event::all_watchers) { 2020 for (Event::all_watchers) {
1089 $_->cancel if $_->data & WF_AUTOCANCEL; 2021 $_->cancel if $_->data & WF_AUTOCANCEL;
1090 } 2022 }
1091 2023
2024 # cancel all extension coros
2025 $_->cancel for values %EXT_CORO;
2026 %EXT_CORO = ();
2027
1092 # unload all extensions 2028 # unload all extensions
1093 for (@exts) { 2029 for (@exts) {
1094 $msg->("unloading <$_>"); 2030 warn "unloading <$_>";
1095 unload_extension $_; 2031 unload_extension $_;
1096 } 2032 }
1097 2033
1098 # unload all modules loaded from $LIBDIR 2034 # unload all modules loaded from $LIBDIR
1099 while (my ($k, $v) = each %INC) { 2035 while (my ($k, $v) = each %INC) {
1100 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2036 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1101 2037
1102 $msg->("removing <$k>"); 2038 warn "removing <$k>";
1103 delete $INC{$k}; 2039 delete $INC{$k};
1104 2040
1105 $k =~ s/\.pm$//; 2041 $k =~ s/\.pm$//;
1106 $k =~ s/\//::/g; 2042 $k =~ s/\//::/g;
1107 2043
1112 Symbol::delete_package $k; 2048 Symbol::delete_package $k;
1113 } 2049 }
1114 2050
1115 # sync database to disk 2051 # sync database to disk
1116 cf::db_sync; 2052 cf::db_sync;
2053 IO::AIO::flush;
1117 2054
1118 # get rid of safe::, as good as possible 2055 # get rid of safe::, as good as possible
1119 Symbol::delete_package "safe::$_" 2056 Symbol::delete_package "safe::$_"
1120 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2057 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1121 2058
1122 # remove register_script_function callbacks 2059 # remove register_script_function callbacks
1123 # TODO 2060 # TODO
1124 2061
1125 # unload cf.pm "a bit" 2062 # unload cf.pm "a bit"
1128 # don't, removes xs symbols, too, 2065 # don't, removes xs symbols, too,
1129 # and global variables created in xs 2066 # and global variables created in xs
1130 #Symbol::delete_package __PACKAGE__; 2067 #Symbol::delete_package __PACKAGE__;
1131 2068
1132 # reload cf.pm 2069 # reload cf.pm
1133 $msg->("reloading cf.pm"); 2070 warn "reloading cf.pm";
1134 require cf; 2071 require cf;
2072 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1135 2073
1136 # load config and database again 2074 # load config and database again
1137 cf::cfg_load; 2075 cf::cfg_load;
1138 cf::db_load; 2076 cf::db_load;
1139 2077
1140 # load extensions 2078 # load extensions
1141 $msg->("load extensions"); 2079 warn "load extensions";
1142 cf::load_extensions; 2080 cf::load_extensions;
1143 2081
1144 # reattach attachments to objects 2082 # reattach attachments to objects
1145 $msg->("reattach"); 2083 warn "reattach";
1146 _global_reattach; 2084 _global_reattach;
1147 }; 2085 };
1148 $msg->($@) if $@;
1149 2086
1150 $msg->("reloaded"); 2087 if ($@) {
2088 warn $@;
2089 warn "error while reloading, exiting.";
2090 exit 1;
2091 }
2092
2093 warn "reloaded successfully";
1151}; 2094};
1152 2095
1153sub perl_reload() { 2096#############################################################################
1154 _perl_reload { 2097
1155 warn $_[0]; 2098unless ($LINK_MAP) {
1156 print "$_[0]\n"; 2099 $LINK_MAP = cf::map::new;
1157 }; 2100
2101 $LINK_MAP->width (41);
2102 $LINK_MAP->height (41);
2103 $LINK_MAP->alloc;
2104 $LINK_MAP->path ("{link}");
2105 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2106 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2107
2108 # dirty hack because... archetypes are not yet loaded
2109 Event->timer (
2110 after => 2,
2111 cb => sub {
2112 $_[0]->w->cancel;
2113
2114 # provide some exits "home"
2115 my $exit = cf::object::new "exit";
2116
2117 $exit->slaying ($EMERGENCY_POSITION->[0]);
2118 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2119 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2120
2121 $LINK_MAP->insert ($exit->clone, 19, 19);
2122 $LINK_MAP->insert ($exit->clone, 19, 20);
2123 $LINK_MAP->insert ($exit->clone, 19, 21);
2124 $LINK_MAP->insert ($exit->clone, 20, 19);
2125 $LINK_MAP->insert ($exit->clone, 20, 21);
2126 $LINK_MAP->insert ($exit->clone, 21, 19);
2127 $LINK_MAP->insert ($exit->clone, 21, 20);
2128 $LINK_MAP->insert ($exit->clone, 21, 21);
2129
2130 $exit->destroy;
2131 });
2132
2133 $LINK_MAP->{deny_save} = 1;
2134 $LINK_MAP->{deny_reset} = 1;
2135
2136 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1158} 2137}
1159 2138
1160register "<global>", __PACKAGE__; 2139register "<global>", __PACKAGE__;
1161 2140
1162register_command "perl-reload" => sub { 2141register_command "reload" => sub {
1163 my ($who, $arg) = @_; 2142 my ($who, $arg) = @_;
1164 2143
1165 if ($who->flag (FLAG_WIZ)) { 2144 if ($who->flag (FLAG_WIZ)) {
1166 _perl_reload { 2145 $who->message ("start of reload.");
1167 warn $_[0]; 2146 reload;
1168 $who->message ($_[0]); 2147 $who->message ("end of reload.");
1169 };
1170 } 2148 }
1171}; 2149};
1172 2150
1173unshift @INC, $LIBDIR; 2151unshift @INC, $LIBDIR;
1174 2152
1175$TICK_WATCHER = Event->timer ( 2153$TICK_WATCHER = Event->timer (
2154 reentrant => 0,
1176 prio => 1, 2155 prio => 0,
1177 async => 1,
1178 at => $NEXT_TICK || 1, 2156 at => $NEXT_TICK || $TICK,
1179 data => WF_AUTOCANCEL, 2157 data => WF_AUTOCANCEL,
1180 cb => sub { 2158 cb => sub {
2159 unless ($FREEZE) {
1181 cf::server_tick; # one server iteration 2160 cf::server_tick; # one server iteration
2161 $RUNTIME += $TICK;
2162 }
1182 2163
1183 my $NOW = Event::time;
1184 $NEXT_TICK += $TICK; 2164 $NEXT_TICK += $TICK;
1185 2165
1186 # if we are delayed by four ticks or more, skip them all 2166 # if we are delayed by four ticks or more, skip them all
1187 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2167 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1188 2168
1189 $TICK_WATCHER->at ($NEXT_TICK); 2169 $TICK_WATCHER->at ($NEXT_TICK);
1190 $TICK_WATCHER->start; 2170 $TICK_WATCHER->start;
1191 }, 2171 },
1192); 2172);
1193 2173
1194IO::AIO::max_poll_time $TICK * 0.2; 2174IO::AIO::max_poll_time $TICK * 0.2;
1195 2175
2176Event->io (
1196Event->io (fd => IO::AIO::poll_fileno, 2177 fd => IO::AIO::poll_fileno,
1197 poll => 'r', 2178 poll => 'r',
1198 prio => 5, 2179 prio => 5,
1199 data => WF_AUTOCANCEL, 2180 data => WF_AUTOCANCEL,
1200 cb => \&IO::AIO::poll_cb); 2181 cb => \&IO::AIO::poll_cb,
2182);
2183
2184Event->timer (
2185 data => WF_AUTOCANCEL,
2186 after => 0,
2187 interval => 10,
2188 cb => sub {
2189 (Coro::unblock_sub {
2190 write_runtime
2191 or warn "ERROR: unable to write runtime file: $!";
2192 })->();
2193 },
2194);
1201 2195
12021 21961
1203 2197

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