… | |
… | |
179 | =cut |
179 | =cut |
180 | |
180 | |
181 | sub to_json($) { |
181 | sub to_json($) { |
182 | $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs |
182 | $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs |
183 | JSON::Syck::Dump $_[0] |
183 | JSON::Syck::Dump $_[0] |
|
|
184 | } |
|
|
185 | |
|
|
186 | =item my $guard = cf::guard { BLOCK } |
|
|
187 | |
|
|
188 | Run the given callback when the guard object gets destroyed (useful for |
|
|
189 | coroutine cancellations). |
|
|
190 | |
|
|
191 | You can call C<< ->cancel >> on the guard object to stop the block from |
|
|
192 | being executed. |
|
|
193 | |
|
|
194 | =cut |
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|
195 | |
|
|
196 | sub guard(&) { |
|
|
197 | bless \(my $cb = $_[0]), cf::guard::; |
|
|
198 | } |
|
|
199 | |
|
|
200 | sub cf::guard::cancel { |
|
|
201 | ${$_[0]} = sub { }; |
|
|
202 | } |
|
|
203 | |
|
|
204 | sub cf::guard::DESTROY { |
|
|
205 | ${$_[0]}->(); |
|
|
206 | } |
|
|
207 | |
|
|
208 | =item cf::lock_wait $string |
|
|
209 | |
|
|
210 | Wait until the given lock is available. See cf::lock_acquire. |
|
|
211 | |
|
|
212 | =item my $lock = cf::lock_acquire $string |
|
|
213 | |
|
|
214 | Wait until the given lock is available and then acquires it and returns |
|
|
215 | a guard object. If the guard object gets destroyed (goes out of scope, |
|
|
216 | for example when the coroutine gets canceled), the lock is automatically |
|
|
217 | returned. |
|
|
218 | |
|
|
219 | Lock names should begin with a unique identifier (for example, find_map |
|
|
220 | uses map_find and load_map uses map_load). |
|
|
221 | |
|
|
222 | =cut |
|
|
223 | |
|
|
224 | our %LOCK; |
|
|
225 | |
|
|
226 | sub lock_wait($) { |
|
|
227 | my ($key) = @_; |
|
|
228 | |
|
|
229 | # wait for lock, if any |
|
|
230 | while ($LOCK{$key}) { |
|
|
231 | push @{ $LOCK{$key} }, $Coro::current; |
|
|
232 | Coro::schedule; |
|
|
233 | } |
|
|
234 | } |
|
|
235 | |
|
|
236 | sub lock_acquire($) { |
|
|
237 | my ($key) = @_; |
|
|
238 | |
|
|
239 | # wait, to be sure we are not locked |
|
|
240 | lock_wait $key; |
|
|
241 | |
|
|
242 | $LOCK{$key} = []; |
|
|
243 | |
|
|
244 | cf::guard { |
|
|
245 | # wake up all waiters, to be on the safe side |
|
|
246 | $_->ready for @{ delete $LOCK{$key} }; |
|
|
247 | } |
184 | } |
248 | } |
185 | |
249 | |
186 | =item cf::sync_job { BLOCK } |
250 | =item cf::sync_job { BLOCK } |
187 | |
251 | |
188 | The design of crossfire+ requires that the main coro ($Coro::main) is |
252 | The design of crossfire+ requires that the main coro ($Coro::main) is |
… | |
… | |
1118 | #warn "find_map<$path,$origin>\n";#d# |
1182 | #warn "find_map<$path,$origin>\n";#d# |
1119 | |
1183 | |
1120 | $path = new cf::path $path, $origin && $origin->path; |
1184 | $path = new cf::path $path, $origin && $origin->path; |
1121 | my $key = $path->as_string; |
1185 | my $key = $path->as_string; |
1122 | |
1186 | |
|
|
1187 | cf::lock_wait "map_find:$key"; |
|
|
1188 | |
1123 | $cf::MAP{$key} || do { |
1189 | $cf::MAP{$key} || do { |
|
|
1190 | my $guard = cf::lock_acquire "map_find:$key"; |
|
|
1191 | |
1124 | # do it the slow way |
1192 | # do it the slow way |
1125 | my $map = try_load_header $path->save_path; |
1193 | my $map = try_load_header $path->save_path; |
1126 | |
1194 | |
1127 | if ($map) { |
1195 | if ($map) { |
1128 | # safety |
1196 | # safety |
… | |
… | |
1142 | $map->instantiate; |
1210 | $map->instantiate; |
1143 | |
1211 | |
1144 | # per-player maps become, after loading, normal maps |
1212 | # per-player maps become, after loading, normal maps |
1145 | $map->per_player (0) if $path->{user_rel}; |
1213 | $map->per_player (0) if $path->{user_rel}; |
1146 | } |
1214 | } |
1147 | #Coro::Timer::sleep 1;#d# |
|
|
1148 | |
1215 | |
1149 | $map->path ($key); |
1216 | $map->path ($key); |
1150 | $map->{path} = $path; |
1217 | $map->{path} = $path; |
1151 | $map->{last_save} = $cf::RUNTIME; |
1218 | $map->{last_save} = $cf::RUNTIME; |
1152 | $map->last_access ($cf::RUNTIME); |
1219 | $map->last_access ($cf::RUNTIME); |
… | |
… | |
1161 | } |
1228 | } |
1162 | |
1229 | |
1163 | sub load { |
1230 | sub load { |
1164 | my ($self) = @_; |
1231 | my ($self) = @_; |
1165 | |
1232 | |
|
|
1233 | my $path = $self->{path}; |
|
|
1234 | my $guard = cf::lock_acquire "map_load:" . $path->as_string; |
|
|
1235 | |
1166 | return if $self->in_memory != cf::MAP_SWAPPED; |
1236 | return if $self->in_memory != cf::MAP_SWAPPED; |
1167 | |
1237 | |
1168 | $self->in_memory (cf::MAP_LOADING); |
1238 | $self->in_memory (cf::MAP_LOADING); |
1169 | |
|
|
1170 | my $path = $self->{path}; |
|
|
1171 | |
1239 | |
1172 | $self->alloc; |
1240 | $self->alloc; |
1173 | $self->load_objects ($self->{load_path}, 1) |
1241 | $self->load_objects ($self->{load_path}, 1) |
1174 | or return; |
1242 | or return; |
1175 | |
1243 | |
… | |
… | |
1408 | =cut |
1476 | =cut |
1409 | |
1477 | |
1410 | sub cf::object::player::enter_link { |
1478 | sub cf::object::player::enter_link { |
1411 | my ($self) = @_; |
1479 | my ($self) = @_; |
1412 | |
1480 | |
|
|
1481 | $self->deactivate_recursive; |
|
|
1482 | |
1413 | return if $self->map == $LINK_MAP; |
1483 | return if $self->map == $LINK_MAP; |
1414 | |
1484 | |
1415 | $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] |
1485 | $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] |
1416 | if $self->map; |
1486 | if $self->map; |
1417 | |
1487 | |
1418 | $self->enter_map ($LINK_MAP, 20, 20); |
1488 | $self->enter_map ($LINK_MAP, 20, 20); |
1419 | $self->deactivate_recursive; |
|
|
1420 | } |
1489 | } |
1421 | |
1490 | |
1422 | sub cf::object::player::leave_link { |
1491 | sub cf::object::player::leave_link { |
1423 | my ($self, $map, $x, $y) = @_; |
1492 | my ($self, $map, $x, $y) = @_; |
1424 | |
1493 | |
… | |
… | |
1446 | $map->load; |
1515 | $map->load; |
1447 | |
1516 | |
1448 | $self->activate_recursive; |
1517 | $self->activate_recursive; |
1449 | $self->enter_map ($map, $x, $y); |
1518 | $self->enter_map ($map, $x, $y); |
1450 | } |
1519 | } |
|
|
1520 | |
|
|
1521 | cf::player->attach ( |
|
|
1522 | on_logout => sub { |
|
|
1523 | my ($pl) = @_; |
|
|
1524 | |
|
|
1525 | # abort map switching before logout |
|
|
1526 | if ($pl->ob->{_link_pos}) { |
|
|
1527 | cf::sync_job { |
|
|
1528 | $pl->ob->leave_link |
|
|
1529 | }; |
|
|
1530 | } |
|
|
1531 | }, |
|
|
1532 | on_login => sub { |
|
|
1533 | my ($pl) = @_; |
|
|
1534 | |
|
|
1535 | # try to abort aborted map switching on player login :) |
|
|
1536 | # should happen only on crashes |
|
|
1537 | if ($pl->ob->{_link_pos}) { |
|
|
1538 | $pl->ob->enter_link; |
|
|
1539 | Coro::async { |
|
|
1540 | # we need this sleep as the login has a concurrent enter_exit running |
|
|
1541 | # and this sleep increases chances of the player not ending up in scorn |
|
|
1542 | Coro::Timer::sleep 1; |
|
|
1543 | $pl->ob->leave_link; |
|
|
1544 | }; |
|
|
1545 | } |
|
|
1546 | }, |
|
|
1547 | ); |
1451 | |
1548 | |
1452 | =item $player_object->goto_map ($path, $x, $y) |
1549 | =item $player_object->goto_map ($path, $x, $y) |
1453 | |
1550 | |
1454 | =cut |
1551 | =cut |
1455 | |
1552 | |
… | |
… | |
1816 | |
1913 | |
1817 | { |
1914 | { |
1818 | my $path = cf::localdir . "/database.pst"; |
1915 | my $path = cf::localdir . "/database.pst"; |
1819 | |
1916 | |
1820 | sub db_load() { |
1917 | sub db_load() { |
1821 | warn "loading database $path\n";#d# remove later |
|
|
1822 | $DB = stat $path ? Storable::retrieve $path : { }; |
1918 | $DB = stat $path ? Storable::retrieve $path : { }; |
1823 | } |
1919 | } |
1824 | |
1920 | |
1825 | my $pid; |
1921 | my $pid; |
1826 | |
1922 | |
1827 | sub db_save() { |
1923 | sub db_save() { |
1828 | warn "saving database $path\n";#d# remove later |
|
|
1829 | waitpid $pid, 0 if $pid; |
1924 | waitpid $pid, 0 if $pid; |
1830 | if (0 == ($pid = fork)) { |
1925 | if (0 == ($pid = fork)) { |
1831 | $DB->{_meta}{version} = 1; |
1926 | $DB->{_meta}{version} = 1; |
1832 | Storable::nstore $DB, "$path~"; |
1927 | Storable::nstore $DB, "$path~"; |
1833 | rename "$path~", $path; |
1928 | rename "$path~", $path; |