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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.121 by root, Tue Jan 2 11:11:52 2007 UTC vs.
Revision 1.136 by root, Fri Jan 5 01:06:28 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 184=item cf::lock_wait $string
209 185
210Wait until the given lock is available. See cf::lock_acquire. 186Wait until the given lock is available. See cf::lock_acquire.
211 187
212=item my $lock = cf::lock_acquire $string 188=item my $lock = cf::lock_acquire $string
213 189
214Wait until the given lock is available and then acquires it and returns 190Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 192for example when the coroutine gets canceled), the lock is automatically
217returned. 193returned.
218 194
219Lock names should begin with a unique identifier (for example, find_map 195Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 196uses map_find and cf::map::load uses map_load).
221 197
222=cut 198=cut
223 199
224our %LOCK; 200our %LOCK;
225 201
239 # wait, to be sure we are not locked 215 # wait, to be sure we are not locked
240 lock_wait $key; 216 lock_wait $key;
241 217
242 $LOCK{$key} = []; 218 $LOCK{$key} = [];
243 219
244 cf::guard { 220 Coro::guard {
245 # wake up all waiters, to be on the safe side 221 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 222 $_->ready for @{ delete $LOCK{$key} };
247 } 223 }
224}
225
226=item cf::async { BLOCK }
227
228Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
229error instead of exiting the server in case of a problem.
230
231=cut
232
233sub async(&) {
234 my ($cb) = @_;
235
236 Coro::async {
237 eval { $cb->() };
238 warn $@ if $@;
239 }
240}
241
242sub freeze_mainloop {
243 return unless $TICK_WATCHER->is_active;
244
245 my $guard = Coro::guard { $TICK_WATCHER->start };
246 $TICK_WATCHER->stop;
247 $guard
248} 248}
249 249
250=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
251 251
252The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
267 # this is the main coro, too bad, we have to block 267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 268 # till the operation succeeds, freezing the server :/
269 269
270 # TODO: use suspend/resume instead 270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 271 # (but this is cancel-safe)
272 local $FREEZE = 1; 272 my $freeze_guard = freeze_mainloop;
273 273
274 my $busy = 1; 274 my $busy = 1;
275 my @res; 275 my @res;
276 276
277 (Coro::async { 277 (Coro::async {
301=cut 301=cut
302 302
303sub coro(&) { 303sub coro(&) {
304 my $cb = shift; 304 my $cb = shift;
305 305
306 my $coro; $coro = async { 306 my $coro = &cf::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 307
313 $coro->on_destroy (sub { 308 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 309 delete $EXT_CORO{$coro+0};
315 }); 310 });
316 $EXT_CORO{$coro+0} = $coro; 311 $EXT_CORO{$coro+0} = $coro;
1126package cf::map; 1121package cf::map;
1127 1122
1128use Fcntl; 1123use Fcntl;
1129use Coro::AIO; 1124use Coro::AIO;
1130 1125
1131our $MAX_RESET = 7200; 1126our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1127our $DEFAULT_RESET = 3000;
1133 1128
1134sub generate_random_map { 1129sub generate_random_map {
1135 my ($path, $rmp) = @_; 1130 my ($path, $rmp) = @_;
1136 1131
1137 # mit "rum" bekleckern, nicht 1132 # mit "rum" bekleckern, nicht
1153# and all this just because we cannot iterate over 1148# and all this just because we cannot iterate over
1154# all maps in C++... 1149# all maps in C++...
1155sub change_all_map_light { 1150sub change_all_map_light {
1156 my ($change) = @_; 1151 my ($change) = @_;
1157 1152
1158 $_->change_map_light ($change) for values %cf::MAP; 1153 $_->change_map_light ($change)
1154 for grep $_->outdoor, values %cf::MAP;
1159} 1155}
1160 1156
1161sub try_load_header($) { 1157sub try_load_header($) {
1162 my ($path) = @_; 1158 my ($path) = @_;
1163 1159
1166 or return; 1162 or return;
1167 1163
1168 my $map = cf::map::new 1164 my $map = cf::map::new
1169 or return; 1165 or return;
1170 1166
1167 # for better error messages only, will be overwritten
1168 $map->path ($path);
1169
1171 $map->load_header ($path) 1170 $map->load_header ($path)
1172 or return; 1171 or return;
1173 1172
1174 $map->{load_path} = $path; 1173 $map->{load_path} = $path;
1175 1174
1176 $map 1175 $map
1177} 1176}
1178 1177
1178sub find;
1179sub find_map { 1179sub find {
1180 my ($path, $origin) = @_; 1180 my ($path, $origin) = @_;
1181 1181
1182 #warn "find_map<$path,$origin>\n";#d# 1182 #warn "find<$path,$origin>\n";#d#
1183 1183
1184 $path = new cf::path $path, $origin && $origin->path; 1184 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string; 1185 my $key = $path->as_string;
1186 1186
1187 cf::lock_wait "map_find:$key"; 1187 cf::lock_wait "map_find:$key";
1190 my $guard = cf::lock_acquire "map_find:$key"; 1190 my $guard = cf::lock_acquire "map_find:$key";
1191 1191
1192 # do it the slow way 1192 # do it the slow way
1193 my $map = try_load_header $path->save_path; 1193 my $map = try_load_header $path->save_path;
1194 1194
1195 Coro::cede;
1196
1195 if ($map) { 1197 if ($map) {
1198 $map->last_access ((delete $map->{last_access})
1199 || $cf::RUNTIME); #d#
1196 # safety 1200 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME 1201 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME; 1202 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else { 1203 } else {
1200 if (my $rmp = $path->random_map_params) { 1204 if (my $rmp = $path->random_map_params) {
1205 1209
1206 $map or return; 1210 $map or return;
1207 1211
1208 $map->{load_original} = 1; 1212 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME; 1213 $map->{instantiate_time} = $cf::RUNTIME;
1214 $map->last_access ($cf::RUNTIME);
1210 $map->instantiate; 1215 $map->instantiate;
1211 1216
1212 # per-player maps become, after loading, normal maps 1217 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel}; 1218 $map->per_player (0) if $path->{user_rel};
1214 } 1219 }
1215 1220
1216 $map->path ($key); 1221 $map->path ($key);
1217 $map->{path} = $path; 1222 $map->{path} = $path;
1218 $map->{last_save} = $cf::RUNTIME; 1223 $map->{last_save} = $cf::RUNTIME;
1219 $map->last_access ($cf::RUNTIME); 1224
1225 Coro::cede;
1220 1226
1221 if ($map->should_reset) { 1227 if ($map->should_reset) {
1222 $map->reset; 1228 $map->reset;
1229 undef $guard;
1223 $map = find_map $path; 1230 $map = find $path
1231 or return;
1224 } 1232 }
1225 1233
1226 $cf::MAP{$key} = $map 1234 $cf::MAP{$key} = $map
1227 } 1235 }
1228} 1236}
1249 if (aio_open $uniq, O_RDONLY, 0) { 1257 if (aio_open $uniq, O_RDONLY, 0) {
1250 $self->clear_unique_items; 1258 $self->clear_unique_items;
1251 $self->load_objects ($uniq, 0); 1259 $self->load_objects ($uniq, 0);
1252 } 1260 }
1253 } 1261 }
1262
1263 Coro::cede;
1254 1264
1255 # now do the right thing for maps 1265 # now do the right thing for maps
1256 $self->link_multipart_objects; 1266 $self->link_multipart_objects;
1257 1267
1258 if ($self->{path}->is_style_map) { 1268 if ($self->{path}->is_style_map) {
1266 $self->difficulty ($self->estimate_difficulty) 1276 $self->difficulty ($self->estimate_difficulty)
1267 unless $self->difficulty; 1277 unless $self->difficulty;
1268 $self->activate; 1278 $self->activate;
1269 } 1279 }
1270 1280
1281 Coro::cede;
1282
1271 $self->in_memory (cf::MAP_IN_MEMORY); 1283 $self->in_memory (cf::MAP_IN_MEMORY);
1272} 1284}
1273 1285
1274sub load_map_sync { 1286sub find_sync {
1275 my ($path, $origin) = @_; 1287 my ($path, $origin) = @_;
1276 1288
1277 #warn "load_map_sync<$path, $origin>\n";#d# 1289 cf::sync_job { cf::map::find $path, $origin }
1290}
1278 1291
1279 cf::sync_job { 1292sub do_load_sync {
1280 my $map = cf::map::find_map $path, $origin 1293 my ($map) = @_;
1281 or return; 1294
1282 $map->load; 1295 cf::sync_job { $map->load };
1283 $map
1284 }
1285} 1296}
1286 1297
1287sub save { 1298sub save {
1288 my ($self) = @_; 1299 my ($self) = @_;
1289 1300
1295 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1306 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1296 1307
1297 $self->{load_path} = $save; 1308 $self->{load_path} = $save;
1298 1309
1299 return if $self->{deny_save}; 1310 return if $self->{deny_save};
1311
1312 local $self->{last_access} = $self->last_access;#d#
1300 1313
1301 if ($uniq) { 1314 if ($uniq) {
1302 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1315 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1303 $self->save_objects ($uniq, cf::IO_UNIQUES); 1316 $self->save_objects ($uniq, cf::IO_UNIQUES);
1304 } else { 1317 } else {
1307} 1320}
1308 1321
1309sub swap_out { 1322sub swap_out {
1310 my ($self) = @_; 1323 my ($self) = @_;
1311 1324
1325 # save first because save cedes
1326 $self->save;
1327
1312 return if $self->players; 1328 return if $self->players;
1313 return if $self->in_memory != cf::MAP_IN_MEMORY; 1329 return if $self->in_memory != cf::MAP_IN_MEMORY;
1314 return if $self->{deny_save}; 1330 return if $self->{deny_save};
1315 1331
1316 $self->save;
1317 $self->clear; 1332 $self->clear;
1318 $self->in_memory (cf::MAP_SWAPPED); 1333 $self->in_memory (cf::MAP_SWAPPED);
1319} 1334}
1320 1335
1321sub reset_at { 1336sub reset_at {
1387 1402
1388sub customise_for { 1403sub customise_for {
1389 my ($map, $ob) = @_; 1404 my ($map, $ob) = @_;
1390 1405
1391 if ($map->per_player) { 1406 if ($map->per_player) {
1392 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1407 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1393 } 1408 }
1394 1409
1395 $map 1410 $map
1396} 1411}
1397 1412
1398sub emergency_save { 1413sub emergency_save {
1399 local $cf::FREEZE = 1; 1414 my $freeze_guard = cf::freeze_mainloop;
1400 1415
1401 warn "enter emergency map save\n"; 1416 warn "enter emergency map save\n";
1402 1417
1403 cf::sync_job { 1418 cf::sync_job {
1404 warn "begin emergency map save\n"; 1419 warn "begin emergency map save\n";
1494 my $link_pos = delete $self->{_link_pos}; 1509 my $link_pos = delete $self->{_link_pos};
1495 1510
1496 unless ($map) { 1511 unless ($map) {
1497 # restore original map position 1512 # restore original map position
1498 ($map, $x, $y) = @{ $link_pos || [] }; 1513 ($map, $x, $y) = @{ $link_pos || [] };
1499 $map = cf::map::find_map $map; 1514 $map = cf::map::find $map;
1500 1515
1501 unless ($map) { 1516 unless ($map) {
1502 ($map, $x, $y) = @$EMERGENCY_POSITION; 1517 ($map, $x, $y) = @$EMERGENCY_POSITION;
1503 $map = cf::map::find_map $map 1518 $map = cf::map::find $map
1504 or die "FATAL: cannot load emergency map\n"; 1519 or die "FATAL: cannot load emergency map\n";
1505 } 1520 }
1506 } 1521 }
1507 1522
1508 ($x, $y) = (-1, -1) 1523 ($x, $y) = (-1, -1)
1534 1549
1535 # try to abort aborted map switching on player login :) 1550 # try to abort aborted map switching on player login :)
1536 # should happen only on crashes 1551 # should happen only on crashes
1537 if ($pl->ob->{_link_pos}) { 1552 if ($pl->ob->{_link_pos}) {
1538 $pl->ob->enter_link; 1553 $pl->ob->enter_link;
1539 Coro::async { 1554 cf::async {
1540 # we need this sleep as the login has a concurrent enter_exit running 1555 # we need this sleep as the login has a concurrent enter_exit running
1541 # and this sleep increases chances of the player not ending up in scorn 1556 # and this sleep increases chances of the player not ending up in scorn
1542 Coro::Timer::sleep 1; 1557 Coro::Timer::sleep 1;
1543 $pl->ob->leave_link; 1558 $pl->ob->leave_link;
1544 }; 1559 };
1545 } 1560 }
1546 }, 1561 },
1547); 1562);
1548 1563
1549=item $player_object->goto_map ($path, $x, $y) 1564=item $player_object->goto ($path, $x, $y)
1550 1565
1551=cut 1566=cut
1552 1567
1553sub cf::object::player::goto_map { 1568sub cf::object::player::goto {
1554 my ($self, $path, $x, $y) = @_; 1569 my ($self, $path, $x, $y) = @_;
1555 1570
1556 $self->enter_link; 1571 $self->enter_link;
1557 1572
1558 (Coro::async { 1573 (cf::async {
1559 $path = new cf::path $path; 1574 $path = new cf::path $path;
1560 1575
1561 my $map = cf::map::find_map $path->as_string; 1576 my $map = cf::map::find $path->as_string;
1562 $map = $map->customise_for ($self) if $map; 1577 $map = $map->customise_for ($self) if $map;
1563 1578
1564# warn "entering ", $map->path, " at ($x, $y)\n" 1579# warn "entering ", $map->path, " at ($x, $y)\n"
1565# if $map; 1580# if $map;
1566 1581
1625 1640
1626 return unless $self->type == cf::PLAYER; 1641 return unless $self->type == cf::PLAYER;
1627 1642
1628 $self->enter_link; 1643 $self->enter_link;
1629 1644
1630 (Coro::async { 1645 (cf::async {
1646 $self->deactivate_recursive; # just to be sure
1631 unless (eval { 1647 unless (eval {
1632
1633 prepare_random_map $exit 1648 prepare_random_map $exit
1634 if $exit->slaying eq "/!"; 1649 if $exit->slaying eq "/!";
1635 1650
1636 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1651 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1637 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1652 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1638 1653
1639 1; 1654 1;
1640 }) { 1655 }) {
1641 $self->message ("Something went wrong deep within the crossfire server. " 1656 $self->message ("Something went wrong deep within the crossfire server. "
1642 . "I'll try to bring you back to the map you were before. " 1657 . "I'll try to bring you back to the map you were before. "
1699 on_reply => sub { 1714 on_reply => sub {
1700 my ($ns, $msg) = @_; 1715 my ($ns, $msg) = @_;
1701 1716
1702 # this weird shuffling is so that direct followup queries 1717 # this weird shuffling is so that direct followup queries
1703 # get handled first 1718 # get handled first
1704 my $queue = delete $ns->{query_queue}; 1719 my $queue = delete $ns->{query_queue}
1720 or return; # be conservative, not sure how that can happen, but we saw a crash here
1705 1721
1706 (shift @$queue)->[1]->($msg); 1722 (shift @$queue)->[1]->($msg);
1707 1723
1708 push @{ $ns->{query_queue} }, @$queue; 1724 push @{ $ns->{query_queue} }, @$queue;
1709 1725
1726=cut 1742=cut
1727 1743
1728sub cf::client::coro { 1744sub cf::client::coro {
1729 my ($self, $cb) = @_; 1745 my ($self, $cb) = @_;
1730 1746
1731 my $coro; $coro = async { 1747 my $coro = &cf::async ($cb);
1732 eval {
1733 $cb->();
1734 };
1735 warn $@ if $@;
1736 };
1737 1748
1738 $coro->on_destroy (sub { 1749 $coro->on_destroy (sub {
1739 delete $self->{_coro}{$coro+0}; 1750 delete $self->{_coro}{$coro+0};
1740 }); 1751 });
1741 1752
1976 open my $fh, "<:utf8", cf::confdir . "/config" 1987 open my $fh, "<:utf8", cf::confdir . "/config"
1977 or return; 1988 or return;
1978 1989
1979 local $/; 1990 local $/;
1980 *CFG = YAML::Syck::Load <$fh>; 1991 *CFG = YAML::Syck::Load <$fh>;
1992
1993 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1994
1995 if (exists $CFG{mlockall}) {
1996 eval {
1997 $CFG{mlockall} ? &mlockall : &munlockall
1998 and die "WARNING: m(un)lockall failed: $!\n";
1999 };
2000 warn $@ if $@;
2001 }
1981} 2002}
1982 2003
1983sub main { 2004sub main {
1984 # we must not ever block the main coroutine 2005 # we must not ever block the main coroutine
1985 local $Coro::idle = sub { 2006 local $Coro::idle = sub {
2005 return; 2026 return;
2006 } 2027 }
2007 2028
2008 warn "reloading..."; 2029 warn "reloading...";
2009 2030
2010 local $FREEZE = 1; 2031 my $guard = freeze_mainloop;
2011 cf::emergency_save; 2032 cf::emergency_save;
2012 2033
2013 eval { 2034 eval {
2014 # if anything goes wrong in here, we should simply crash as we already saved 2035 # if anything goes wrong in here, we should simply crash as we already saved
2015 2036
2151 reentrant => 0, 2172 reentrant => 0,
2152 prio => 0, 2173 prio => 0,
2153 at => $NEXT_TICK || $TICK, 2174 at => $NEXT_TICK || $TICK,
2154 data => WF_AUTOCANCEL, 2175 data => WF_AUTOCANCEL,
2155 cb => sub { 2176 cb => sub {
2156 unless ($FREEZE) {
2157 cf::server_tick; # one server iteration 2177 cf::server_tick; # one server iteration
2158 $RUNTIME += $TICK; 2178 $RUNTIME += $TICK;
2159 }
2160
2161 $NEXT_TICK += $TICK; 2179 $NEXT_TICK += $TICK;
2162 2180
2163 # if we are delayed by four ticks or more, skip them all 2181 # if we are delayed by four ticks or more, skip them all
2164 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2182 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2165 2183
2188 or warn "ERROR: unable to write runtime file: $!"; 2206 or warn "ERROR: unable to write runtime file: $!";
2189 })->(); 2207 })->();
2190 }, 2208 },
2191); 2209);
2192 2210
2211END { cf::emergency_save }
2212
21931 22131
2194 2214

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