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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.121 by root, Tue Jan 2 11:11:52 2007 UTC vs.
Revision 1.142 by root, Fri Jan 5 21:51:42 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 184=item cf::lock_wait $string
209 185
210Wait until the given lock is available. See cf::lock_acquire. 186Wait until the given lock is available. See cf::lock_acquire.
211 187
212=item my $lock = cf::lock_acquire $string 188=item my $lock = cf::lock_acquire $string
213 189
214Wait until the given lock is available and then acquires it and returns 190Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 192for example when the coroutine gets canceled), the lock is automatically
217returned. 193returned.
218 194
219Lock names should begin with a unique identifier (for example, find_map 195Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 196uses map_find and cf::map::load uses map_load).
221 197
222=cut 198=cut
223 199
224our %LOCK; 200our %LOCK;
225 201
239 # wait, to be sure we are not locked 215 # wait, to be sure we are not locked
240 lock_wait $key; 216 lock_wait $key;
241 217
242 $LOCK{$key} = []; 218 $LOCK{$key} = [];
243 219
244 cf::guard { 220 Coro::guard {
245 # wake up all waiters, to be on the safe side 221 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 222 $_->ready for @{ delete $LOCK{$key} };
247 } 223 }
248} 224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::async { BLOCK }
235
236Currently the same as Coro::async_pool, meaning you cannot use
237C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
238thing you are allowed to do is call C<prio> on it.
239
240=cut
241
242BEGIN { *async = \&Coro::async_pool }
249 243
250=item cf::sync_job { BLOCK } 244=item cf::sync_job { BLOCK }
251 245
252The design of crossfire+ requires that the main coro ($Coro::main) is 246The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly 247always able to handle events or runnable, as crossfire+ is only partly
267 # this is the main coro, too bad, we have to block 261 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 262 # till the operation succeeds, freezing the server :/
269 263
270 # TODO: use suspend/resume instead 264 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 265 # (but this is cancel-safe)
272 local $FREEZE = 1; 266 my $freeze_guard = freeze_mainloop;
273 267
274 my $busy = 1; 268 my $busy = 1;
275 my @res; 269 my @res;
276 270
277 (Coro::async { 271 (async {
278 @res = eval { $job->() }; 272 @res = eval { $job->() };
279 warn $@ if $@; 273 warn $@ if $@;
280 undef $busy; 274 undef $busy;
281 })->prio (Coro::PRIO_MAX); 275 })->prio (Coro::PRIO_MAX);
282 276
283 while ($busy) { 277 while ($busy) {
284 Coro::cede_notself; 278 Coro::cede or Event::one_event;
285 Event::one_event unless Coro::nready;
286 } 279 }
287 280
288 wantarray ? @res : $res[0] 281 wantarray ? @res : $res[0]
289 } else { 282 } else {
290 # we are in another coroutine, how wonderful, everything just works 283 # we are in another coroutine, how wonderful, everything just works
291 284
292 $job->() 285 $job->()
293 } 286 }
294} 287}
295 288
296=item $coro = cf::coro { BLOCK } 289=item $coro = cf::async_ext { BLOCK }
297 290
298Creates and returns a new coro. This coro is automcatially being canceled 291Like async, but this coro is automcatially being canceled when the
299when the extension calling this is being unloaded. 292extension calling this is being unloaded.
300 293
301=cut 294=cut
302 295
303sub coro(&) { 296sub async_ext(&) {
304 my $cb = shift; 297 my $cb = shift;
305 298
306 my $coro; $coro = async { 299 my $coro = &Coro::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 300
313 $coro->on_destroy (sub { 301 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 302 delete $EXT_CORO{$coro+0};
315 }); 303 });
316 $EXT_CORO{$coro+0} = $coro; 304 $EXT_CORO{$coro+0} = $coro;
1126package cf::map; 1114package cf::map;
1127 1115
1128use Fcntl; 1116use Fcntl;
1129use Coro::AIO; 1117use Coro::AIO;
1130 1118
1131our $MAX_RESET = 7200; 1119our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1120our $DEFAULT_RESET = 3000;
1133 1121
1134sub generate_random_map { 1122sub generate_random_map {
1135 my ($path, $rmp) = @_; 1123 my ($path, $rmp) = @_;
1136 1124
1137 # mit "rum" bekleckern, nicht 1125 # mit "rum" bekleckern, nicht
1153# and all this just because we cannot iterate over 1141# and all this just because we cannot iterate over
1154# all maps in C++... 1142# all maps in C++...
1155sub change_all_map_light { 1143sub change_all_map_light {
1156 my ($change) = @_; 1144 my ($change) = @_;
1157 1145
1158 $_->change_map_light ($change) for values %cf::MAP; 1146 $_->change_map_light ($change)
1147 for grep $_->outdoor, values %cf::MAP;
1159} 1148}
1160 1149
1161sub try_load_header($) { 1150sub try_load_header($) {
1162 my ($path) = @_; 1151 my ($path) = @_;
1163 1152
1166 or return; 1155 or return;
1167 1156
1168 my $map = cf::map::new 1157 my $map = cf::map::new
1169 or return; 1158 or return;
1170 1159
1160 # for better error messages only, will be overwritten
1161 $map->path ($path);
1162
1171 $map->load_header ($path) 1163 $map->load_header ($path)
1172 or return; 1164 or return;
1173 1165
1174 $map->{load_path} = $path; 1166 $map->{load_path} = $path;
1175 1167
1176 $map 1168 $map
1177} 1169}
1178 1170
1171sub find;
1179sub find_map { 1172sub find {
1180 my ($path, $origin) = @_; 1173 my ($path, $origin) = @_;
1181 1174
1182 #warn "find_map<$path,$origin>\n";#d# 1175 #warn "find<$path,$origin>\n";#d#
1183 1176
1184 $path = new cf::path $path, $origin && $origin->path; 1177 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string; 1178 my $key = $path->as_string;
1186 1179
1187 cf::lock_wait "map_find:$key"; 1180 cf::lock_wait "map_find:$key";
1190 my $guard = cf::lock_acquire "map_find:$key"; 1183 my $guard = cf::lock_acquire "map_find:$key";
1191 1184
1192 # do it the slow way 1185 # do it the slow way
1193 my $map = try_load_header $path->save_path; 1186 my $map = try_load_header $path->save_path;
1194 1187
1188 Coro::cede;
1189
1195 if ($map) { 1190 if ($map) {
1191 $map->last_access ((delete $map->{last_access})
1192 || $cf::RUNTIME); #d#
1196 # safety 1193 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME 1194 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME; 1195 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else { 1196 } else {
1200 if (my $rmp = $path->random_map_params) { 1197 if (my $rmp = $path->random_map_params) {
1205 1202
1206 $map or return; 1203 $map or return;
1207 1204
1208 $map->{load_original} = 1; 1205 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME; 1206 $map->{instantiate_time} = $cf::RUNTIME;
1207 $map->last_access ($cf::RUNTIME);
1210 $map->instantiate; 1208 $map->instantiate;
1211 1209
1212 # per-player maps become, after loading, normal maps 1210 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel}; 1211 $map->per_player (0) if $path->{user_rel};
1214 } 1212 }
1215 1213
1216 $map->path ($key); 1214 $map->path ($key);
1217 $map->{path} = $path; 1215 $map->{path} = $path;
1218 $map->{last_save} = $cf::RUNTIME; 1216 $map->{last_save} = $cf::RUNTIME;
1219 $map->last_access ($cf::RUNTIME); 1217
1218 Coro::cede;
1220 1219
1221 if ($map->should_reset) { 1220 if ($map->should_reset) {
1222 $map->reset; 1221 $map->reset;
1222 undef $guard;
1223 $map = find_map $path; 1223 $map = find $path
1224 or return;
1224 } 1225 }
1225 1226
1226 $cf::MAP{$key} = $map 1227 $cf::MAP{$key} = $map
1227 } 1228 }
1228} 1229}
1249 if (aio_open $uniq, O_RDONLY, 0) { 1250 if (aio_open $uniq, O_RDONLY, 0) {
1250 $self->clear_unique_items; 1251 $self->clear_unique_items;
1251 $self->load_objects ($uniq, 0); 1252 $self->load_objects ($uniq, 0);
1252 } 1253 }
1253 } 1254 }
1255
1256 Coro::cede;
1254 1257
1255 # now do the right thing for maps 1258 # now do the right thing for maps
1256 $self->link_multipart_objects; 1259 $self->link_multipart_objects;
1257 1260
1258 if ($self->{path}->is_style_map) { 1261 if ($self->{path}->is_style_map) {
1266 $self->difficulty ($self->estimate_difficulty) 1269 $self->difficulty ($self->estimate_difficulty)
1267 unless $self->difficulty; 1270 unless $self->difficulty;
1268 $self->activate; 1271 $self->activate;
1269 } 1272 }
1270 1273
1274 Coro::cede;
1275
1271 $self->in_memory (cf::MAP_IN_MEMORY); 1276 $self->in_memory (cf::MAP_IN_MEMORY);
1272} 1277}
1273 1278
1274sub load_map_sync { 1279sub find_sync {
1275 my ($path, $origin) = @_; 1280 my ($path, $origin) = @_;
1276 1281
1277 #warn "load_map_sync<$path, $origin>\n";#d# 1282 cf::sync_job { cf::map::find $path, $origin }
1283}
1278 1284
1279 cf::sync_job { 1285sub do_load_sync {
1280 my $map = cf::map::find_map $path, $origin 1286 my ($map) = @_;
1281 or return; 1287
1282 $map->load; 1288 cf::sync_job { $map->load };
1283 $map
1284 }
1285} 1289}
1286 1290
1287sub save { 1291sub save {
1288 my ($self) = @_; 1292 my ($self) = @_;
1289 1293
1294 my $lock = cf::lock_acquire "map_data:" . $self->path;
1295
1290 $self->{last_save} = $cf::RUNTIME; 1296 $self->{last_save} = $cf::RUNTIME;
1291 1297
1292 return unless $self->dirty; 1298 return unless $self->dirty;
1293 1299
1294 my $save = $self->{path}->save_path; utf8::encode $save; 1300 my $save = $self->{path}->save_path; utf8::encode $save;
1295 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1301 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1296 1302
1297 $self->{load_path} = $save; 1303 $self->{load_path} = $save;
1298 1304
1299 return if $self->{deny_save}; 1305 return if $self->{deny_save};
1306
1307 local $self->{last_access} = $self->last_access;#d#
1300 1308
1301 if ($uniq) { 1309 if ($uniq) {
1302 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1310 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1303 $self->save_objects ($uniq, cf::IO_UNIQUES); 1311 $self->save_objects ($uniq, cf::IO_UNIQUES);
1304 } else { 1312 } else {
1307} 1315}
1308 1316
1309sub swap_out { 1317sub swap_out {
1310 my ($self) = @_; 1318 my ($self) = @_;
1311 1319
1320 # save first because save cedes
1321 $self->save;
1322
1323 my $lock = cf::lock_acquire "map_data:" . $self->path;
1324
1312 return if $self->players; 1325 return if $self->players;
1313 return if $self->in_memory != cf::MAP_IN_MEMORY; 1326 return if $self->in_memory != cf::MAP_IN_MEMORY;
1314 return if $self->{deny_save}; 1327 return if $self->{deny_save};
1315 1328
1316 $self->save;
1317 $self->clear; 1329 $self->clear;
1318 $self->in_memory (cf::MAP_SWAPPED); 1330 $self->in_memory (cf::MAP_SWAPPED);
1319} 1331}
1320 1332
1321sub reset_at { 1333sub reset_at {
1359} 1371}
1360 1372
1361sub reset { 1373sub reset {
1362 my ($self) = @_; 1374 my ($self) = @_;
1363 1375
1376 my $lock = cf::lock_acquire "map_data:" . $self->path;
1377
1364 return if $self->players; 1378 return if $self->players;
1365 return if $self->{path}{user_rel};#d# 1379 return if $self->{path}{user_rel};#d#
1366 1380
1367 warn "resetting map ", $self->path;#d# 1381 warn "resetting map ", $self->path;#d#
1368 1382
1387 1401
1388sub customise_for { 1402sub customise_for {
1389 my ($map, $ob) = @_; 1403 my ($map, $ob) = @_;
1390 1404
1391 if ($map->per_player) { 1405 if ($map->per_player) {
1392 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1406 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1393 } 1407 }
1394 1408
1395 $map 1409 $map
1396} 1410}
1397 1411
1398sub emergency_save { 1412sub emergency_save {
1399 local $cf::FREEZE = 1; 1413 my $freeze_guard = cf::freeze_mainloop;
1400 1414
1401 warn "enter emergency map save\n"; 1415 warn "enter emergency map save\n";
1402 1416
1403 cf::sync_job { 1417 cf::sync_job {
1404 warn "begin emergency map save\n"; 1418 warn "begin emergency map save\n";
1494 my $link_pos = delete $self->{_link_pos}; 1508 my $link_pos = delete $self->{_link_pos};
1495 1509
1496 unless ($map) { 1510 unless ($map) {
1497 # restore original map position 1511 # restore original map position
1498 ($map, $x, $y) = @{ $link_pos || [] }; 1512 ($map, $x, $y) = @{ $link_pos || [] };
1499 $map = cf::map::find_map $map; 1513 $map = cf::map::find $map;
1500 1514
1501 unless ($map) { 1515 unless ($map) {
1502 ($map, $x, $y) = @$EMERGENCY_POSITION; 1516 ($map, $x, $y) = @$EMERGENCY_POSITION;
1503 $map = cf::map::find_map $map 1517 $map = cf::map::find $map
1504 or die "FATAL: cannot load emergency map\n"; 1518 or die "FATAL: cannot load emergency map\n";
1505 } 1519 }
1506 } 1520 }
1507 1521
1508 ($x, $y) = (-1, -1) 1522 ($x, $y) = (-1, -1)
1533 my ($pl) = @_; 1547 my ($pl) = @_;
1534 1548
1535 # try to abort aborted map switching on player login :) 1549 # try to abort aborted map switching on player login :)
1536 # should happen only on crashes 1550 # should happen only on crashes
1537 if ($pl->ob->{_link_pos}) { 1551 if ($pl->ob->{_link_pos}) {
1552
1538 $pl->ob->enter_link; 1553 $pl->ob->enter_link;
1539 Coro::async { 1554 (async {
1540 # we need this sleep as the login has a concurrent enter_exit running 1555 # we need this sleep as the login has a concurrent enter_exit running
1541 # and this sleep increases chances of the player not ending up in scorn 1556 # and this sleep increases chances of the player not ending up in scorn
1557 $pl->ob->reply (undef,
1558 "There was an internal problem at your last logout, "
1559 . "the server will try to bring you to your intended destination in a second.",
1560 cf::NDI_RED);
1542 Coro::Timer::sleep 1; 1561 Coro::Timer::sleep 1;
1543 $pl->ob->leave_link; 1562 $pl->ob->leave_link;
1544 }; 1563 })->prio (2);
1545 } 1564 }
1546 }, 1565 },
1547); 1566);
1548 1567
1549=item $player_object->goto_map ($path, $x, $y) 1568=item $player_object->goto ($path, $x, $y)
1550 1569
1551=cut 1570=cut
1552 1571
1553sub cf::object::player::goto_map { 1572sub cf::object::player::goto {
1554 my ($self, $path, $x, $y) = @_; 1573 my ($self, $path, $x, $y) = @_;
1555 1574
1556 $self->enter_link; 1575 $self->enter_link;
1557 1576
1558 (Coro::async { 1577 (async {
1559 $path = new cf::path $path; 1578 $path = new cf::path $path;
1560 1579
1561 my $map = cf::map::find_map $path->as_string; 1580 my $map = cf::map::find $path->as_string;
1562 $map = $map->customise_for ($self) if $map; 1581 $map = $map->customise_for ($self) if $map;
1563 1582
1564# warn "entering ", $map->path, " at ($x, $y)\n" 1583# warn "entering ", $map->path, " at ($x, $y)\n"
1565# if $map; 1584# if $map;
1566 1585
1625 1644
1626 return unless $self->type == cf::PLAYER; 1645 return unless $self->type == cf::PLAYER;
1627 1646
1628 $self->enter_link; 1647 $self->enter_link;
1629 1648
1630 (Coro::async { 1649 (async {
1650 $self->deactivate_recursive; # just to be sure
1631 unless (eval { 1651 unless (eval {
1632
1633 prepare_random_map $exit 1652 prepare_random_map $exit
1634 if $exit->slaying eq "/!"; 1653 if $exit->slaying eq "/!";
1635 1654
1636 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1655 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1637 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1656 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1638 1657
1639 1; 1658 1;
1640 }) { 1659 }) {
1641 $self->message ("Something went wrong deep within the crossfire server. " 1660 $self->message ("Something went wrong deep within the crossfire server. "
1642 . "I'll try to bring you back to the map you were before. " 1661 . "I'll try to bring you back to the map you were before. "
1699 on_reply => sub { 1718 on_reply => sub {
1700 my ($ns, $msg) = @_; 1719 my ($ns, $msg) = @_;
1701 1720
1702 # this weird shuffling is so that direct followup queries 1721 # this weird shuffling is so that direct followup queries
1703 # get handled first 1722 # get handled first
1704 my $queue = delete $ns->{query_queue}; 1723 my $queue = delete $ns->{query_queue}
1724 or return; # be conservative, not sure how that can happen, but we saw a crash here
1705 1725
1706 (shift @$queue)->[1]->($msg); 1726 (shift @$queue)->[1]->($msg);
1707 1727
1708 push @{ $ns->{query_queue} }, @$queue; 1728 push @{ $ns->{query_queue} }, @$queue;
1709 1729
1715 } 1735 }
1716 } 1736 }
1717 }, 1737 },
1718); 1738);
1719 1739
1720=item $client->coro (\&cb) 1740=item $client->async (\&cb)
1721 1741
1722Create a new coroutine, running the specified callback. The coroutine will 1742Create a new coroutine, running the specified callback. The coroutine will
1723be automatically cancelled when the client gets destroyed (e.g. on logout, 1743be automatically cancelled when the client gets destroyed (e.g. on logout,
1724or loss of connection). 1744or loss of connection).
1725 1745
1726=cut 1746=cut
1727 1747
1728sub cf::client::coro { 1748sub cf::client::async {
1729 my ($self, $cb) = @_; 1749 my ($self, $cb) = @_;
1730 1750
1731 my $coro; $coro = async { 1751 my $coro = &Coro::async ($cb);
1732 eval {
1733 $cb->();
1734 };
1735 warn $@ if $@;
1736 };
1737 1752
1738 $coro->on_destroy (sub { 1753 $coro->on_destroy (sub {
1739 delete $self->{_coro}{$coro+0}; 1754 delete $self->{_coro}{$coro+0};
1740 }); 1755 });
1741 1756
1976 open my $fh, "<:utf8", cf::confdir . "/config" 1991 open my $fh, "<:utf8", cf::confdir . "/config"
1977 or return; 1992 or return;
1978 1993
1979 local $/; 1994 local $/;
1980 *CFG = YAML::Syck::Load <$fh>; 1995 *CFG = YAML::Syck::Load <$fh>;
1996
1997 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1998
1999 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2000 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2001
2002 if (exists $CFG{mlockall}) {
2003 eval {
2004 $CFG{mlockall} ? &mlockall : &munlockall
2005 and die "WARNING: m(un)lockall failed: $!\n";
2006 };
2007 warn $@ if $@;
2008 }
1981} 2009}
1982 2010
1983sub main { 2011sub main {
1984 # we must not ever block the main coroutine 2012 # we must not ever block the main coroutine
1985 local $Coro::idle = sub { 2013 local $Coro::idle = sub {
1986 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2014 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1987 (Coro::unblock_sub {
1988 Event::one_event; 2015 async { Event::one_event };
1989 })->();
1990 }; 2016 };
1991 2017
1992 cfg_load; 2018 cfg_load;
1993 db_load; 2019 db_load;
1994 load_extensions; 2020 load_extensions;
2005 return; 2031 return;
2006 } 2032 }
2007 2033
2008 warn "reloading..."; 2034 warn "reloading...";
2009 2035
2010 local $FREEZE = 1; 2036 my $guard = freeze_mainloop;
2011 cf::emergency_save; 2037 cf::emergency_save;
2012 2038
2013 eval { 2039 eval {
2014 # if anything goes wrong in here, we should simply crash as we already saved 2040 # if anything goes wrong in here, we should simply crash as we already saved
2015 2041
2102 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2128 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2103 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2129 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2104 2130
2105 # dirty hack because... archetypes are not yet loaded 2131 # dirty hack because... archetypes are not yet loaded
2106 Event->timer ( 2132 Event->timer (
2107 after => 2, 2133 after => 10,
2108 cb => sub { 2134 cb => sub {
2109 $_[0]->w->cancel; 2135 $_[0]->w->cancel;
2110 2136
2111 # provide some exits "home" 2137 # provide some exits "home"
2112 my $exit = cf::object::new "exit"; 2138 my $exit = cf::object::new "exit";
2151 reentrant => 0, 2177 reentrant => 0,
2152 prio => 0, 2178 prio => 0,
2153 at => $NEXT_TICK || $TICK, 2179 at => $NEXT_TICK || $TICK,
2154 data => WF_AUTOCANCEL, 2180 data => WF_AUTOCANCEL,
2155 cb => sub { 2181 cb => sub {
2156 unless ($FREEZE) {
2157 cf::server_tick; # one server iteration 2182 cf::server_tick; # one server iteration
2158 $RUNTIME += $TICK; 2183 $RUNTIME += $TICK;
2159 }
2160
2161 $NEXT_TICK += $TICK; 2184 $NEXT_TICK += $TICK;
2162 2185
2163 # if we are delayed by four ticks or more, skip them all 2186 # if we are delayed by four ticks or more, skip them all
2164 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2187 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2165 2188
2188 or warn "ERROR: unable to write runtime file: $!"; 2211 or warn "ERROR: unable to write runtime file: $!";
2189 })->(); 2212 })->();
2190 }, 2213 },
2191); 2214);
2192 2215
2216END { cf::emergency_save }
2217
21931 22181
2194 2219

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