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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.122 by root, Tue Jan 2 17:32:24 2007 UTC vs.
Revision 1.144 by root, Sun Jan 7 18:01:10 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 185=item cf::lock_wait $string
209 186
210Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
211 188
212=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
213 190
214Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
217returned. 194returned.
218 195
219Lock names should begin with a unique identifier (for example, find_map 196Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 197uses map_find and cf::map::load uses map_load).
221 198
222=cut 199=cut
223 200
224our %LOCK; 201our %LOCK;
225 202
239 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
240 lock_wait $key; 217 lock_wait $key;
241 218
242 $LOCK{$key} = []; 219 $LOCK{$key} = [];
243 220
244 cf::guard { 221 Coro::guard {
245 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
247 } 224 }
248} 225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
249 244
250=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
251 246
252The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
267 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
269 264
270 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 266 # (but this is cancel-safe)
272 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
273 268
274 my $busy = 1; 269 my $busy = 1;
275 my @res; 270 my @res;
276 271
277 (Coro::async { 272 (async {
278 @res = eval { $job->() }; 273 @res = eval { $job->() };
279 warn $@ if $@; 274 warn $@ if $@;
280 undef $busy; 275 undef $busy;
281 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
282 277
283 while ($busy) { 278 while ($busy) {
284 Coro::cede_notself; 279 Coro::cede or Event::one_event;
285 Event::one_event unless Coro::nready;
286 } 280 }
287 281
288 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
289 } else { 283 } else {
290 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
291 285
292 $job->() 286 $job->()
293 } 287 }
294} 288}
295 289
296=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
297 291
298Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
299when the extension calling this is being unloaded. 293extension calling this is being unloaded.
300 294
301=cut 295=cut
302 296
303sub coro(&) { 297sub async_ext(&) {
304 my $cb = shift; 298 my $cb = shift;
305 299
306 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 301
313 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
315 }); 304 });
316 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1083 1072
1084=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1085 1074
1086Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1087 1076
1077=cut
1078
1079package cf::player;
1080
1088=head3 cf::player 1081=head3 cf::player
1089 1082
1090=over 4 1083=over 4
1091 1084
1092=item cf::player::exists $login 1085=item cf::player::find $login
1093 1086
1094Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1095 1088
1096=cut 1089=cut
1097 1090
1098sub cf::player::exists($) { 1091sub path($) {
1099 cf::player::find $_[0] 1092 sprintf "%s/%s/%s/%s.pl",
1100 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 cf::localdir, cf::playerdir,
1094 (ref $_[0] ? $_[0]->ob->name : $_[0]) x 2
1095}
1096
1097sub find_active($) {
1098 $cf::PLAYER{$_[0]}
1099 and $cf::PLAYER{$_[0]}->active
1100 and $cf::PLAYER{$_[0]}
1101}
1102
1103sub exists($) {
1104 my ($login) = @_;
1105
1106 $cf::PLAYER{$login}
1107 or cf::sync_job { !aio_stat $login }
1108}
1109
1110sub find($) {
1111 return $cf::PLAYER{$_[0]} || do {
1112 my $login = $_[0];
1113
1114 my $guard = cf::lock_acquire "user_find:$login";
1115
1116 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1117 };
1118}
1119
1120sub save($) {
1121 my ($pl) = @_;
1122
1123 return if $pl->{deny_save};
1124
1125 my $path = path $pl;
1126 my $guard = cf::lock_acquire "user_save:$path";
1127
1128 return if $pl->{deny_save};
1129 $pl->{last_save} = $cf::RUNTIME;
1130
1131 Coro::cede;
1132 $pl->save_pl ($path);
1133 Coro::cede;
1134}
1135
1136sub new($) {
1137 my ($login) = @_;
1138
1139 my $self = create;
1140
1141 $self->ob->name ($login);
1142 $self->{deny_save} = 1;
1143
1144 $cf::PLAYER{$login} = $self;
1145
1146 $self
1101} 1147}
1102 1148
1103=item $player->ext_reply ($msgid, $msgtype, %msg) 1149=item $player->ext_reply ($msgid, $msgtype, %msg)
1104 1150
1105Sends an ext reply to the player. 1151Sends an ext reply to the player.
1106 1152
1107=cut 1153=cut
1108 1154
1109sub cf::player::ext_reply($$$%) { 1155sub ext_reply($$$%) {
1110 my ($self, $id, %msg) = @_; 1156 my ($self, $id, %msg) = @_;
1111 1157
1112 $msg{msgid} = $id; 1158 $msg{msgid} = $id;
1113 1159
1114 $self->send ("ext " . to_json \%msg); 1160 $self->send ("ext " . cf::to_json \%msg);
1115} 1161}
1162
1163package cf;
1116 1164
1117=back 1165=back
1118 1166
1119 1167
1120=head3 cf::map 1168=head3 cf::map
1126package cf::map; 1174package cf::map;
1127 1175
1128use Fcntl; 1176use Fcntl;
1129use Coro::AIO; 1177use Coro::AIO;
1130 1178
1131our $MAX_RESET = 7200; 1179our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1180our $DEFAULT_RESET = 3000;
1133 1181
1134sub generate_random_map { 1182sub generate_random_map {
1135 my ($path, $rmp) = @_; 1183 my ($path, $rmp) = @_;
1136 1184
1137 # mit "rum" bekleckern, nicht 1185 # mit "rum" bekleckern, nicht
1167 or return; 1215 or return;
1168 1216
1169 my $map = cf::map::new 1217 my $map = cf::map::new
1170 or return; 1218 or return;
1171 1219
1220 # for better error messages only, will be overwritten
1221 $map->path ($path);
1222
1172 $map->load_header ($path) 1223 $map->load_header ($path)
1173 or return; 1224 or return;
1174 1225
1175 $map->{load_path} = $path; 1226 $map->{load_path} = $path;
1176 1227
1177 $map 1228 $map
1178} 1229}
1179 1230
1231sub find;
1180sub find_map { 1232sub find {
1181 my ($path, $origin) = @_; 1233 my ($path, $origin) = @_;
1182 1234
1183 #warn "find_map<$path,$origin>\n";#d# 1235 #warn "find<$path,$origin>\n";#d#
1184 1236
1185 $path = new cf::path $path, $origin && $origin->path; 1237 $path = new cf::path $path, $origin && $origin->path;
1186 my $key = $path->as_string; 1238 my $key = $path->as_string;
1187 1239
1188 cf::lock_wait "map_find:$key"; 1240 cf::lock_wait "map_find:$key";
1191 my $guard = cf::lock_acquire "map_find:$key"; 1243 my $guard = cf::lock_acquire "map_find:$key";
1192 1244
1193 # do it the slow way 1245 # do it the slow way
1194 my $map = try_load_header $path->save_path; 1246 my $map = try_load_header $path->save_path;
1195 1247
1248 Coro::cede;
1249
1196 if ($map) { 1250 if ($map) {
1251 $map->last_access ((delete $map->{last_access})
1252 || $cf::RUNTIME); #d#
1197 # safety 1253 # safety
1198 $map->{instantiate_time} = $cf::RUNTIME 1254 $map->{instantiate_time} = $cf::RUNTIME
1199 if $map->{instantiate_time} > $cf::RUNTIME; 1255 if $map->{instantiate_time} > $cf::RUNTIME;
1200 } else { 1256 } else {
1201 if (my $rmp = $path->random_map_params) { 1257 if (my $rmp = $path->random_map_params) {
1206 1262
1207 $map or return; 1263 $map or return;
1208 1264
1209 $map->{load_original} = 1; 1265 $map->{load_original} = 1;
1210 $map->{instantiate_time} = $cf::RUNTIME; 1266 $map->{instantiate_time} = $cf::RUNTIME;
1267 $map->last_access ($cf::RUNTIME);
1211 $map->instantiate; 1268 $map->instantiate;
1212 1269
1213 # per-player maps become, after loading, normal maps 1270 # per-player maps become, after loading, normal maps
1214 $map->per_player (0) if $path->{user_rel}; 1271 $map->per_player (0) if $path->{user_rel};
1215 } 1272 }
1216 1273
1217 $map->path ($key); 1274 $map->path ($key);
1218 $map->{path} = $path; 1275 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME; 1276 $map->{last_save} = $cf::RUNTIME;
1220 $map->last_access ($cf::RUNTIME); 1277
1278 Coro::cede;
1221 1279
1222 if ($map->should_reset) { 1280 if ($map->should_reset) {
1223 $map->reset; 1281 $map->reset;
1282 undef $guard;
1224 $map = find_map $path; 1283 $map = find $path
1284 or return;
1225 } 1285 }
1226 1286
1227 $cf::MAP{$key} = $map 1287 $cf::MAP{$key} = $map
1228 } 1288 }
1229} 1289}
1250 if (aio_open $uniq, O_RDONLY, 0) { 1310 if (aio_open $uniq, O_RDONLY, 0) {
1251 $self->clear_unique_items; 1311 $self->clear_unique_items;
1252 $self->load_objects ($uniq, 0); 1312 $self->load_objects ($uniq, 0);
1253 } 1313 }
1254 } 1314 }
1315
1316 Coro::cede;
1255 1317
1256 # now do the right thing for maps 1318 # now do the right thing for maps
1257 $self->link_multipart_objects; 1319 $self->link_multipart_objects;
1258 1320
1259 if ($self->{path}->is_style_map) { 1321 if ($self->{path}->is_style_map) {
1267 $self->difficulty ($self->estimate_difficulty) 1329 $self->difficulty ($self->estimate_difficulty)
1268 unless $self->difficulty; 1330 unless $self->difficulty;
1269 $self->activate; 1331 $self->activate;
1270 } 1332 }
1271 1333
1334 Coro::cede;
1335
1272 $self->in_memory (cf::MAP_IN_MEMORY); 1336 $self->in_memory (cf::MAP_IN_MEMORY);
1273} 1337}
1274 1338
1275sub load_map_sync { 1339sub find_sync {
1276 my ($path, $origin) = @_; 1340 my ($path, $origin) = @_;
1277 1341
1278 #warn "load_map_sync<$path, $origin>\n";#d# 1342 cf::sync_job { cf::map::find $path, $origin }
1343}
1279 1344
1280 cf::sync_job { 1345sub do_load_sync {
1281 my $map = cf::map::find_map $path, $origin 1346 my ($map) = @_;
1282 or return; 1347
1283 $map->load; 1348 cf::sync_job { $map->load };
1284 $map
1285 }
1286} 1349}
1287 1350
1288sub save { 1351sub save {
1289 my ($self) = @_; 1352 my ($self) = @_;
1290 1353
1354 my $lock = cf::lock_acquire "map_data:" . $self->path;
1355
1291 $self->{last_save} = $cf::RUNTIME; 1356 $self->{last_save} = $cf::RUNTIME;
1292 1357
1293 return unless $self->dirty; 1358 return unless $self->dirty;
1294 1359
1295 my $save = $self->{path}->save_path; utf8::encode $save; 1360 my $save = $self->{path}->save_path; utf8::encode $save;
1296 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1361 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1297 1362
1298 $self->{load_path} = $save; 1363 $self->{load_path} = $save;
1299 1364
1300 return if $self->{deny_save}; 1365 return if $self->{deny_save};
1366
1367 local $self->{last_access} = $self->last_access;#d#
1368
1369 cf::async {
1370 $_->contr->save for $self->players;
1371 };
1301 1372
1302 if ($uniq) { 1373 if ($uniq) {
1303 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1374 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1304 $self->save_objects ($uniq, cf::IO_UNIQUES); 1375 $self->save_objects ($uniq, cf::IO_UNIQUES);
1305 } else { 1376 } else {
1308} 1379}
1309 1380
1310sub swap_out { 1381sub swap_out {
1311 my ($self) = @_; 1382 my ($self) = @_;
1312 1383
1384 # save first because save cedes
1385 $self->save;
1386
1387 my $lock = cf::lock_acquire "map_data:" . $self->path;
1388
1313 return if $self->players; 1389 return if $self->players;
1314 return if $self->in_memory != cf::MAP_IN_MEMORY; 1390 return if $self->in_memory != cf::MAP_IN_MEMORY;
1315 return if $self->{deny_save}; 1391 return if $self->{deny_save};
1316 1392
1317 $self->save;
1318 $self->clear; 1393 $self->clear;
1319 $self->in_memory (cf::MAP_SWAPPED); 1394 $self->in_memory (cf::MAP_SWAPPED);
1320} 1395}
1321 1396
1322sub reset_at { 1397sub reset_at {
1360} 1435}
1361 1436
1362sub reset { 1437sub reset {
1363 my ($self) = @_; 1438 my ($self) = @_;
1364 1439
1440 my $lock = cf::lock_acquire "map_data:" . $self->path;
1441
1365 return if $self->players; 1442 return if $self->players;
1366 return if $self->{path}{user_rel};#d# 1443 return if $self->{path}{user_rel};#d#
1367 1444
1368 warn "resetting map ", $self->path;#d# 1445 warn "resetting map ", $self->path;#d#
1369 1446
1388 1465
1389sub customise_for { 1466sub customise_for {
1390 my ($map, $ob) = @_; 1467 my ($map, $ob) = @_;
1391 1468
1392 if ($map->per_player) { 1469 if ($map->per_player) {
1393 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1470 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1394 } 1471 }
1395 1472
1396 $map 1473 $map
1397} 1474}
1398 1475
1399sub emergency_save { 1476sub emergency_save {
1400 local $cf::FREEZE = 1; 1477 my $freeze_guard = cf::freeze_mainloop;
1401 1478
1402 warn "enter emergency map save\n"; 1479 warn "enter emergency perl save\n";
1403 1480
1404 cf::sync_job { 1481 cf::sync_job {
1482 warn "begin emergency player save\n";
1483 $_->save for values %cf::PLAYER;
1484 warn "end emergency player save\n";
1485
1405 warn "begin emergency map save\n"; 1486 warn "begin emergency map save\n";
1406 $_->save for values %cf::MAP; 1487 $_->save for values %cf::MAP;
1488 warn "end emergency map save\n";
1407 }; 1489 };
1408 1490
1409 warn "end emergency map save\n"; 1491 warn "leave emergency perl save\n";
1410} 1492}
1411 1493
1412package cf; 1494package cf;
1413 1495
1414=back 1496=back
1495 my $link_pos = delete $self->{_link_pos}; 1577 my $link_pos = delete $self->{_link_pos};
1496 1578
1497 unless ($map) { 1579 unless ($map) {
1498 # restore original map position 1580 # restore original map position
1499 ($map, $x, $y) = @{ $link_pos || [] }; 1581 ($map, $x, $y) = @{ $link_pos || [] };
1500 $map = cf::map::find_map $map; 1582 $map = cf::map::find $map;
1501 1583
1502 unless ($map) { 1584 unless ($map) {
1503 ($map, $x, $y) = @$EMERGENCY_POSITION; 1585 ($map, $x, $y) = @$EMERGENCY_POSITION;
1504 $map = cf::map::find_map $map 1586 $map = cf::map::find $map
1505 or die "FATAL: cannot load emergency map\n"; 1587 or die "FATAL: cannot load emergency map\n";
1506 } 1588 }
1507 } 1589 }
1508 1590
1509 ($x, $y) = (-1, -1) 1591 ($x, $y) = (-1, -1)
1513 ($x, $y) = ($map->enter_x, $map->enter_y) 1595 ($x, $y) = ($map->enter_x, $map->enter_y)
1514 if $x <=0 && $y <= 0; 1596 if $x <=0 && $y <= 0;
1515 1597
1516 $map->load; 1598 $map->load;
1517 1599
1600 return unless $self->contr->active;
1518 $self->activate_recursive; 1601 $self->activate_recursive;
1519 $self->enter_map ($map, $x, $y); 1602 $self->enter_map ($map, $x, $y);
1520} 1603}
1521 1604
1522cf::player->attach ( 1605cf::player->attach (
1535 1618
1536 # try to abort aborted map switching on player login :) 1619 # try to abort aborted map switching on player login :)
1537 # should happen only on crashes 1620 # should happen only on crashes
1538 if ($pl->ob->{_link_pos}) { 1621 if ($pl->ob->{_link_pos}) {
1539 $pl->ob->enter_link; 1622 $pl->ob->enter_link;
1540 Coro::async { 1623 (async {
1541 # we need this sleep as the login has a concurrent enter_exit running 1624 # we need this sleep as the login has a concurrent enter_exit running
1542 # and this sleep increases chances of the player not ending up in scorn 1625 # and this sleep increases chances of the player not ending up in scorn
1626 $pl->ob->reply (undef,
1627 "There was an internal problem at your last logout, "
1628 . "the server will try to bring you to your intended destination in a second.",
1629 cf::NDI_RED);
1543 Coro::Timer::sleep 1; 1630 Coro::Timer::sleep 1;
1544 $pl->ob->leave_link; 1631 $pl->ob->leave_link;
1545 }; 1632 })->prio (2);
1546 } 1633 }
1547 }, 1634 },
1548); 1635);
1549 1636
1550=item $player_object->goto_map ($path, $x, $y) 1637=item $player_object->goto ($path, $x, $y)
1551 1638
1552=cut 1639=cut
1553 1640
1554sub cf::object::player::goto_map { 1641sub cf::object::player::goto {
1555 my ($self, $path, $x, $y) = @_; 1642 my ($self, $path, $x, $y) = @_;
1556 1643
1557 $self->enter_link; 1644 $self->enter_link;
1558 1645
1559 (Coro::async { 1646 (async {
1560 $path = new cf::path $path; 1647 $path = new cf::path $path;
1561 1648
1562 my $map = cf::map::find_map $path->as_string; 1649 my $map = cf::map::find $path->as_string;
1563 $map = $map->customise_for ($self) if $map; 1650 $map = $map->customise_for ($self) if $map;
1564 1651
1565# warn "entering ", $map->path, " at ($x, $y)\n" 1652# warn "entering ", $map->path, " at ($x, $y)\n"
1566# if $map; 1653# if $map;
1567 1654
1626 1713
1627 return unless $self->type == cf::PLAYER; 1714 return unless $self->type == cf::PLAYER;
1628 1715
1629 $self->enter_link; 1716 $self->enter_link;
1630 1717
1631 (Coro::async { 1718 (async {
1719 $self->deactivate_recursive; # just to be sure
1632 unless (eval { 1720 unless (eval {
1633
1634 prepare_random_map $exit 1721 prepare_random_map $exit
1635 if $exit->slaying eq "/!"; 1722 if $exit->slaying eq "/!";
1636 1723
1637 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1724 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1638 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1725 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1639 1726
1640 1; 1727 1;
1641 }) { 1728 }) {
1642 $self->message ("Something went wrong deep within the crossfire server. " 1729 $self->message ("Something went wrong deep within the crossfire server. "
1643 . "I'll try to bring you back to the map you were before. " 1730 . "I'll try to bring you back to the map you were before. "
1700 on_reply => sub { 1787 on_reply => sub {
1701 my ($ns, $msg) = @_; 1788 my ($ns, $msg) = @_;
1702 1789
1703 # this weird shuffling is so that direct followup queries 1790 # this weird shuffling is so that direct followup queries
1704 # get handled first 1791 # get handled first
1705 my $queue = delete $ns->{query_queue}; 1792 my $queue = delete $ns->{query_queue}
1793 or return; # be conservative, not sure how that can happen, but we saw a crash here
1706 1794
1707 (shift @$queue)->[1]->($msg); 1795 (shift @$queue)->[1]->($msg);
1708 1796
1709 push @{ $ns->{query_queue} }, @$queue; 1797 push @{ $ns->{query_queue} }, @$queue;
1710 1798
1716 } 1804 }
1717 } 1805 }
1718 }, 1806 },
1719); 1807);
1720 1808
1721=item $client->coro (\&cb) 1809=item $client->async (\&cb)
1722 1810
1723Create a new coroutine, running the specified callback. The coroutine will 1811Create a new coroutine, running the specified callback. The coroutine will
1724be automatically cancelled when the client gets destroyed (e.g. on logout, 1812be automatically cancelled when the client gets destroyed (e.g. on logout,
1725or loss of connection). 1813or loss of connection).
1726 1814
1727=cut 1815=cut
1728 1816
1729sub cf::client::coro { 1817sub cf::client::async {
1730 my ($self, $cb) = @_; 1818 my ($self, $cb) = @_;
1731 1819
1732 my $coro; $coro = async { 1820 my $coro = &Coro::async ($cb);
1733 eval {
1734 $cb->();
1735 };
1736 warn $@ if $@;
1737 };
1738 1821
1739 $coro->on_destroy (sub { 1822 $coro->on_destroy (sub {
1740 delete $self->{_coro}{$coro+0}; 1823 delete $self->{_coro}{$coro+0};
1741 }); 1824 });
1742 1825
1977 open my $fh, "<:utf8", cf::confdir . "/config" 2060 open my $fh, "<:utf8", cf::confdir . "/config"
1978 or return; 2061 or return;
1979 2062
1980 local $/; 2063 local $/;
1981 *CFG = YAML::Syck::Load <$fh>; 2064 *CFG = YAML::Syck::Load <$fh>;
2065
2066 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2067
2068 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2069 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2070
2071 if (exists $CFG{mlockall}) {
2072 eval {
2073 $CFG{mlockall} ? &mlockall : &munlockall
2074 and die "WARNING: m(un)lockall failed: $!\n";
2075 };
2076 warn $@ if $@;
2077 }
1982} 2078}
1983 2079
1984sub main { 2080sub main {
1985 # we must not ever block the main coroutine 2081 # we must not ever block the main coroutine
1986 local $Coro::idle = sub { 2082 local $Coro::idle = sub {
1987 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2083 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1988 (Coro::unblock_sub {
1989 Event::one_event; 2084 async { Event::one_event };
1990 })->();
1991 }; 2085 };
1992 2086
1993 cfg_load; 2087 cfg_load;
1994 db_load; 2088 db_load;
1995 load_extensions; 2089 load_extensions;
2006 return; 2100 return;
2007 } 2101 }
2008 2102
2009 warn "reloading..."; 2103 warn "reloading...";
2010 2104
2011 local $FREEZE = 1; 2105 my $guard = freeze_mainloop;
2012 cf::emergency_save; 2106 cf::emergency_save;
2013 2107
2014 eval { 2108 eval {
2015 # if anything goes wrong in here, we should simply crash as we already saved 2109 # if anything goes wrong in here, we should simply crash as we already saved
2016 2110
2078 cf::load_extensions; 2172 cf::load_extensions;
2079 2173
2080 # reattach attachments to objects 2174 # reattach attachments to objects
2081 warn "reattach"; 2175 warn "reattach";
2082 _global_reattach; 2176 _global_reattach;
2177 reattach $_ for values %MAP;
2083 }; 2178 };
2084 2179
2085 if ($@) { 2180 if ($@) {
2086 warn $@; 2181 warn $@;
2087 warn "error while reloading, exiting."; 2182 warn "error while reloading, exiting.";
2103 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2198 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2104 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2199 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2105 2200
2106 # dirty hack because... archetypes are not yet loaded 2201 # dirty hack because... archetypes are not yet loaded
2107 Event->timer ( 2202 Event->timer (
2108 after => 2, 2203 after => 10,
2109 cb => sub { 2204 cb => sub {
2110 $_[0]->w->cancel; 2205 $_[0]->w->cancel;
2111 2206
2112 # provide some exits "home" 2207 # provide some exits "home"
2113 my $exit = cf::object::new "exit"; 2208 my $exit = cf::object::new "exit";
2152 reentrant => 0, 2247 reentrant => 0,
2153 prio => 0, 2248 prio => 0,
2154 at => $NEXT_TICK || $TICK, 2249 at => $NEXT_TICK || $TICK,
2155 data => WF_AUTOCANCEL, 2250 data => WF_AUTOCANCEL,
2156 cb => sub { 2251 cb => sub {
2157 unless ($FREEZE) {
2158 cf::server_tick; # one server iteration 2252 cf::server_tick; # one server iteration
2159 $RUNTIME += $TICK; 2253 $RUNTIME += $TICK;
2160 }
2161
2162 $NEXT_TICK += $TICK; 2254 $NEXT_TICK += $TICK;
2163 2255
2164 # if we are delayed by four ticks or more, skip them all 2256 # if we are delayed by four ticks or more, skip them all
2165 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2257 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2166 2258
2189 or warn "ERROR: unable to write runtime file: $!"; 2281 or warn "ERROR: unable to write runtime file: $!";
2190 })->(); 2282 })->();
2191 }, 2283 },
2192); 2284);
2193 2285
2286END { cf::emergency_save }
2287
21941 22881
2195 2289

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