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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.86 by root, Thu Dec 14 05:09:32 2006 UTC vs.
Revision 1.126 by root, Tue Jan 2 23:12:47 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3;
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
20 34
21our %COMMAND = (); 35our %COMMAND = ();
22our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
23our %EXTCMD = (); 37our %EXTCMD = ();
24 38
25_init_vars;
26
27our @EVENT; 39our @EVENT;
28our $LIBDIR = maps_directory "perl"; 40our $LIBDIR = datadir . "/ext";
29 41
30our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
31our $TICK_WATCHER; 43our $TICK_WATCHER;
32our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
33 46
34our %CFG; 47our %CFG;
35 48
36our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
37 78
38############################################################################# 79#############################################################################
39 80
40=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
41 82
42=over 4 83=over 4
43 84
44=item $cf::UPTIME 85=item $cf::UPTIME
45 86
46The timestamp of the server start (so not actually an uptime). 87The timestamp of the server start (so not actually an uptime).
88
89=item $cf::RUNTIME
90
91The time this server has run, starts at 0 and is increased by $cf::TICK on
92every server tick.
47 93
48=item $cf::LIBDIR 94=item $cf::LIBDIR
49 95
50The perl library directory, where extensions and cf-specific modules can 96The perl library directory, where extensions and cf-specific modules can
51be found. It will be added to C<@INC> automatically. 97be found. It will be added to C<@INC> automatically.
98
99=item $cf::NOW
100
101The time of the last (current) server tick.
52 102
53=item $cf::TICK 103=item $cf::TICK
54 104
55The interval between server ticks, in seconds. 105The interval between server ticks, in seconds.
56 106
64=cut 114=cut
65 115
66BEGIN { 116BEGIN {
67 *CORE::GLOBAL::warn = sub { 117 *CORE::GLOBAL::warn = sub {
68 my $msg = join "", @_; 118 my $msg = join "", @_;
119 utf8::encode $msg;
120
69 $msg .= "\n" 121 $msg .= "\n"
70 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
71 123
72 print STDERR "cfperl: $msg";
73 LOG llevError, "cfperl: $msg"; 124 LOG llevError, "cfperl: $msg";
74 }; 125 };
75} 126}
76 127
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
130@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
131@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
132@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
77@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 133@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
78 134
79# we bless all objects into (empty) derived classes to force a method lookup 135# we bless all objects into (empty) derived classes to force a method lookup
80# within the Safe compartment. 136# within the Safe compartment.
81for my $pkg (qw( 137for my $pkg (qw(
138 cf::global cf::attachable
82 cf::object cf::object::player 139 cf::object cf::object::player
83 cf::client_socket cf::player 140 cf::client cf::player
84 cf::arch cf::living 141 cf::arch cf::living
85 cf::map cf::party cf::region 142 cf::map cf::party cf::region
86)) { 143)) {
87 no strict 'refs'; 144 no strict 'refs';
88 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 145 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
124sub to_json($) { 181sub to_json($) {
125 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
126 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
127} 184}
128 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
250=item cf::sync_job { BLOCK }
251
252The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly
254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
255
256If it must be done, put the blocking parts into C<sync_job>. This will run
257the given BLOCK in another coroutine while waiting for the result. The
258server will be frozen during this time, so the block should either finish
259fast or be very important.
260
261=cut
262
263sub sync_job(&) {
264 my ($job) = @_;
265
266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
272 local $FREEZE = 1;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
281 })->prio (Coro::PRIO_MAX);
282
283 while ($busy) {
284 Coro::cede_notself;
285 Event::one_event unless Coro::nready;
286 }
287
288 wantarray ? @res : $res[0]
289 } else {
290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
293 }
294}
295
296=item $coro = cf::coro { BLOCK }
297
298Creates and returns a new coro. This coro is automcatially being canceled
299when the extension calling this is being unloaded.
300
301=cut
302
303sub coro(&) {
304 my $cb = shift;
305
306 my $coro; $coro = async {
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312
313 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0};
315 });
316 $EXT_CORO{$coro+0} = $coro;
317
318 $coro
319}
320
321sub write_runtime {
322 my $runtime = cf::localdir . "/runtime";
323
324 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
325 or return;
326
327 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
328 (aio_write $fh, 0, (length $value), $value, 0) <= 0
329 and return;
330
331 aio_fsync $fh
332 and return;
333
334 close $fh
335 or return;
336
337 aio_rename "$runtime~", $runtime
338 and return;
339
340 1
341}
342
129=back 343=back
130 344
131=cut 345=cut
132 346
133############################################################################# 347#############################################################################
134 348
135=head2 EVENTS AND OBJECT ATTACHMENTS 349package cf::path;
350
351sub new {
352 my ($class, $path, $base) = @_;
353
354 $path = $path->as_string if ref $path;
355
356 my $self = bless { }, $class;
357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
368 } elsif ($path =~ s{^\?random/}{}) {
369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
370 $self->{random} = cf::from_json $data;
371 } else {
372 if ($path =~ s{^~([^/]+)?}{}) {
373 $self->{user_rel} = 1;
374
375 if (defined $1) {
376 $self->{user} = $1;
377 } elsif ($base =~ m{^~([^/]+)/}) {
378 $self->{user} = $1;
379 } else {
380 warn "cannot resolve user-relative path without user <$path,$base>\n";
381 }
382 } elsif ($path =~ /^\//) {
383 # already absolute
384 } else {
385 $base =~ s{[^/]+/?$}{};
386 return $class->new ("$base/$path");
387 }
388
389 for ($path) {
390 redo if s{/\.?/}{/};
391 redo if s{/[^/]+/\.\./}{/};
392 }
393 }
394
395 $self->{path} = $path;
396
397 $self
398}
399
400# the name / primary key / in-game path
401sub as_string {
402 my ($self) = @_;
403
404 $self->{user_rel} ? "~$self->{user}$self->{path}"
405 : $self->{random} ? "?random/$self->{path}"
406 : $self->{path}
407}
408
409# the displayed name, this is a one way mapping
410sub visible_name {
411 my ($self) = @_;
412
413# if (my $rmp = $self->{random}) {
414# # todo: be more intelligent about this
415# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
416# } else {
417 $self->as_string
418# }
419}
420
421# escape the /'s in the path
422sub _escaped_path {
423 # ∕ is U+2215
424 (my $path = $_[0]{path}) =~ s/\//∕/g;
425 $path
426}
427
428# the original (read-only) location
429sub load_path {
430 my ($self) = @_;
431
432 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
433}
434
435# the temporary/swap location
436sub save_path {
437 my ($self) = @_;
438
439 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
440 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
441 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
442}
443
444# the unique path, might be eq to save_path
445sub uniq_path {
446 my ($self) = @_;
447
448 $self->{user_rel} || $self->{random}
449 ? undef
450 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
451}
452
453# return random map parameters, or undef
454sub random_map_params {
455 my ($self) = @_;
456
457 $self->{random}
458}
459
460# this is somewhat ugly, but style maps do need special treatment
461sub is_style_map {
462 $_[0]{path} =~ m{^/styles/}
463}
464
465package cf;
466
467#############################################################################
468
469=head2 ATTACHABLE OBJECTS
470
471Many objects in crossfire are so-called attachable objects. That means you can
472attach callbacks/event handlers (a collection of which is called an "attachment")
473to it. All such attachable objects support the following methods.
474
475In the following description, CLASS can be any of C<global>, C<object>
476C<player>, C<client> or C<map> (i.e. the attachable objects in
477crossfire+).
136 478
137=over 4 479=over 4
138 480
139=item $object->attach ($attachment, key => $value...)
140
141=item $object->detach ($attachment)
142
143Attach/detach a pre-registered attachment to an object.
144
145=item $player->attach ($attachment, key => $value...)
146
147=item $player->detach ($attachment)
148
149Attach/detach a pre-registered attachment to a player.
150
151=item $map->attach ($attachment, key => $value...) 481=item $attachable->attach ($attachment, key => $value...)
152 482
153=item $map->detach ($attachment) 483=item $attachable->detach ($attachment)
154 484
155Attach/detach a pre-registered attachment to a map. 485Attach/detach a pre-registered attachment to a specific object and give it
486the specified key/value pairs as arguments.
156 487
157=item $bool = $object->attached ($name) 488Example, attach a minesweeper attachment to the given object, making it a
48910x10 minesweeper game:
158 490
159=item $bool = $player->attached ($name) 491 $obj->attach (minesweeper => width => 10, height => 10);
160 492
161=item $bool = $map->attached ($name) 493=item $bool = $attachable->attached ($name)
162 494
163Checks wether the named attachment is currently attached to the object. 495Checks wether the named attachment is currently attached to the object.
164 496
165=item cf::attach_global ... 497=item cf::CLASS->attach ...
166 498
167Attach handlers for global events. 499=item cf::CLASS->detach ...
168 500
169This and all following C<attach_*>-functions expect any number of the 501Define an anonymous attachment and attach it to all objects of the given
170following handler/hook descriptions: 502CLASS. See the next function for an explanation of its arguments.
503
504You can attach to global events by using the C<cf::global> class.
505
506Example, log all player logins:
507
508 cf::player->attach (
509 on_login => sub {
510 my ($pl) = @_;
511 ...
512 },
513 );
514
515Example, attach to the jeweler skill:
516
517 cf::object->attach (
518 type => cf::SKILL,
519 subtype => cf::SK_JEWELER,
520 on_use_skill => sub {
521 my ($sk, $ob, $part, $dir, $msg) = @_;
522 ...
523 },
524 );
525
526=item cf::CLASS::attachment $name, ...
527
528Register an attachment by C<$name> through which attachable objects of the
529given CLASS can refer to this attachment.
530
531Some classes such as crossfire maps and objects can specify attachments
532that are attached at load/instantiate time, thus the need for a name.
533
534These calls expect any number of the following handler/hook descriptions:
171 535
172=over 4 536=over 4
173 537
174=item prio => $number 538=item prio => $number
175 539
177by another C<prio> setting). Lower priority handlers get executed 541by another C<prio> setting). Lower priority handlers get executed
178earlier. The default priority is C<0>, and many built-in handlers are 542earlier. The default priority is C<0>, and many built-in handlers are
179registered at priority C<-1000>, so lower priorities should not be used 543registered at priority C<-1000>, so lower priorities should not be used
180unless you know what you are doing. 544unless you know what you are doing.
181 545
546=item type => $type
547
548(Only for C<< cf::object->attach >> calls), limits the attachment to the
549given type of objects only (the additional parameter C<subtype> can be
550used to further limit to the given subtype).
551
182=item on_I<event> => \&cb 552=item on_I<event> => \&cb
183 553
184Call the given code reference whenever the named event happens (event is 554Call the given code reference whenever the named event happens (event is
185something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 555something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
186handlers are recognised generally depends on the type of object these 556handlers are recognised generally depends on the type of object these
195package and register them. Only handlers for eevents supported by the 565package and register them. Only handlers for eevents supported by the
196object/class are recognised. 566object/class are recognised.
197 567
198=back 568=back
199 569
200=item cf::attach_to_type $object_type, $subtype, ... 570Example, define an attachment called "sockpuppet" that calls the given
571event handler when a monster attacks:
201 572
202Attach handlers for a specific object type (e.g. TRANSPORT) and 573 cf::object::attachment sockpuppet =>
203subtype. If C<$subtype> is zero or undef, matches all objects of the given 574 on_skill_attack => sub {
204type. 575 my ($self, $victim) = @_;
205 576 ...
206=item cf::attach_to_objects ...
207
208Attach handlers to all objects. Do not use this except for debugging or
209very rare events, as handlers are (obviously) called for I<all> objects in
210the game.
211
212=item cf::attach_to_players ...
213
214Attach handlers to all players.
215
216=item cf::attach_to_maps ...
217
218Attach handlers to all maps.
219
220=item cf:register_attachment $name, ...
221
222Register an attachment by name through which objects can refer to this
223attachment.
224
225=item cf:register_player_attachment $name, ...
226
227Register an attachment by name through which players can refer to this
228attachment.
229
230=item cf:register_map_attachment $name, ...
231
232Register an attachment by name through which maps can refer to this
233attachment.
234
235=cut
236
237# the following variables are defined in .xs and must not be re-created
238our @CB_GLOBAL = (); # registry for all global events
239our @CB_OBJECT = (); # all objects (should not be used except in emergency)
240our @CB_PLAYER = ();
241our @CB_TYPE = (); # registry for type (cf-object class) based events
242our @CB_MAP = ();
243
244my %attachment;
245
246sub _attach_cb($\%$$$) {
247 my ($registry, $undo, $event, $prio, $cb) = @_;
248
249 use sort 'stable';
250
251 $cb = [$prio, $cb];
252
253 @{$registry->[$event]} = sort
254 { $a->[0] cmp $b->[0] }
255 @{$registry->[$event] || []}, $cb;
256
257 push @{$undo->{cb}}, [$event, $cb];
258}
259
260# attach handles attaching event callbacks
261# the only thing the caller has to do is pass the correct
262# registry (== where the callback attaches to).
263sub _attach(\@$@) {
264 my ($registry, $klass, @arg) = @_;
265
266 my $prio = 0;
267
268 my %undo = (
269 registry => $registry,
270 cb => [],
271 );
272
273 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
274
275 while (@arg) {
276 my $type = shift @arg;
277
278 if ($type eq "prio") {
279 $prio = shift @arg;
280
281 } elsif ($type eq "package") {
282 my $pkg = shift @arg;
283
284 while (my ($name, $id) = each %cb_id) {
285 if (my $cb = $pkg->can ($name)) {
286 _attach_cb $registry, %undo, $id, $prio, $cb;
287 }
288 } 577 }
289
290 } elsif (exists $cb_id{$type}) {
291 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
292
293 } elsif (ref $type) {
294 warn "attaching objects not supported, ignoring.\n";
295
296 } else {
297 shift @arg;
298 warn "attach argument '$type' not supported, ignoring.\n";
299 }
300 }
301
302 \%undo
303}
304
305sub _attach_attachment {
306 my ($obj, $name, %arg) = @_;
307
308 return if exists $obj->{_attachment}{$name};
309
310 my $res;
311
312 if (my $attach = $attachment{$name}) {
313 my $registry = $obj->registry;
314
315 for (@$attach) {
316 my ($klass, @attach) = @$_;
317 $res = _attach @$registry, $klass, @attach;
318 }
319
320 $obj->{$name} = \%arg;
321 } else {
322 warn "object uses attachment '$name' that is not available, postponing.\n";
323 }
324
325 $obj->{_attachment}{$name} = undef;
326
327 $res->{attachment} = $name;
328 $res
329}
330
331*cf::object::attach =
332*cf::player::attach =
333*cf::map::attach = sub {
334 my ($obj, $name, %arg) = @_;
335
336 _attach_attachment $obj, $name, %arg;
337};
338
339# all those should be optimised
340*cf::object::detach =
341*cf::player::detach =
342*cf::map::detach = sub {
343 my ($obj, $name) = @_;
344
345 delete $obj->{_attachment}{$name};
346 reattach ($obj);
347};
348
349*cf::object::attached =
350*cf::player::attached =
351*cf::map::attached = sub {
352 my ($obj, $name) = @_;
353
354 exists $obj->{_attachment}{$name}
355};
356
357sub attach_global {
358 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
359}
360
361sub attach_to_type {
362 my $type = shift;
363 my $subtype = shift;
364
365 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
366}
367
368sub attach_to_objects {
369 _attach @CB_OBJECT, KLASS_OBJECT, @_
370}
371
372sub attach_to_players {
373 _attach @CB_PLAYER, KLASS_PLAYER, @_
374}
375
376sub attach_to_maps {
377 _attach @CB_MAP, KLASS_MAP, @_
378}
379
380sub register_attachment {
381 my $name = shift;
382
383 $attachment{$name} = [[KLASS_OBJECT, @_]];
384}
385
386sub register_player_attachment {
387 my $name = shift;
388
389 $attachment{$name} = [[KLASS_PLAYER, @_]];
390}
391
392sub register_map_attachment {
393 my $name = shift;
394
395 $attachment{$name} = [[KLASS_MAP, @_]];
396}
397
398our $override;
399our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
400
401sub override {
402 $override = 1;
403 @invoke_results = ();
404}
405
406sub do_invoke {
407 my $event = shift;
408 my $callbacks = shift;
409
410 @invoke_results = ();
411
412 local $override;
413
414 for (@$callbacks) {
415 eval { &{$_->[1]} };
416
417 if ($@) {
418 warn "$@";
419 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
420 override;
421 }
422
423 return 1 if $override;
424 }
425
426 0 578 }
427}
428 579
429=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 580=item $attachable->valid
430
431=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
432
433=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
434
435=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
436
437Generate a global/object/player/map-specific event with the given arguments.
438
439This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
440removed in future versions), and there is no public API to access override
441results (if you must, access C<@cf::invoke_results> directly).
442
443=back
444
445=cut
446
447#############################################################################
448
449=head2 METHODS VALID FOR ALL CORE OBJECTS
450
451=over 4
452
453=item $object->valid, $player->valid, $map->valid
454 581
455Just because you have a perl object does not mean that the corresponding 582Just because you have a perl object does not mean that the corresponding
456C-level object still exists. If you try to access an object that has no 583C-level object still exists. If you try to access an object that has no
457valid C counterpart anymore you get an exception at runtime. This method 584valid C counterpart anymore you get an exception at runtime. This method
458can be used to test for existence of the C object part without causing an 585can be used to test for existence of the C object part without causing an
459exception. 586exception.
460 587
588=cut
589
590# the following variables are defined in .xs and must not be re-created
591our @CB_GLOBAL = (); # registry for all global events
592our @CB_ATTACHABLE = (); # registry for all attachables
593our @CB_OBJECT = (); # all objects (should not be used except in emergency)
594our @CB_PLAYER = ();
595our @CB_CLIENT = ();
596our @CB_TYPE = (); # registry for type (cf-object class) based events
597our @CB_MAP = ();
598
599my %attachment;
600
601sub _attach_cb($$$$) {
602 my ($registry, $event, $prio, $cb) = @_;
603
604 use sort 'stable';
605
606 $cb = [$prio, $cb];
607
608 @{$registry->[$event]} = sort
609 { $a->[0] cmp $b->[0] }
610 @{$registry->[$event] || []}, $cb;
611}
612
613# hack
614my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
615
616# attach handles attaching event callbacks
617# the only thing the caller has to do is pass the correct
618# registry (== where the callback attaches to).
619sub _attach {
620 my ($registry, $klass, @arg) = @_;
621
622 my $object_type;
623 my $prio = 0;
624 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
625
626 #TODO: get rid of this hack
627 if ($attachable_klass{$klass}) {
628 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
629 }
630
631 while (@arg) {
632 my $type = shift @arg;
633
634 if ($type eq "prio") {
635 $prio = shift @arg;
636
637 } elsif ($type eq "type") {
638 $object_type = shift @arg;
639 $registry = $CB_TYPE[$object_type] ||= [];
640
641 } elsif ($type eq "subtype") {
642 defined $object_type or Carp::croak "subtype specified without type";
643 my $object_subtype = shift @arg;
644 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
645
646 } elsif ($type eq "package") {
647 my $pkg = shift @arg;
648
649 while (my ($name, $id) = each %cb_id) {
650 if (my $cb = $pkg->can ($name)) {
651 _attach_cb $registry, $id, $prio, $cb;
652 }
653 }
654
655 } elsif (exists $cb_id{$type}) {
656 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
657
658 } elsif (ref $type) {
659 warn "attaching objects not supported, ignoring.\n";
660
661 } else {
662 shift @arg;
663 warn "attach argument '$type' not supported, ignoring.\n";
664 }
665 }
666}
667
668sub _object_attach {
669 my ($obj, $name, %arg) = @_;
670
671 return if exists $obj->{_attachment}{$name};
672
673 if (my $attach = $attachment{$name}) {
674 my $registry = $obj->registry;
675
676 for (@$attach) {
677 my ($klass, @attach) = @$_;
678 _attach $registry, $klass, @attach;
679 }
680
681 $obj->{$name} = \%arg;
682 } else {
683 warn "object uses attachment '$name' that is not available, postponing.\n";
684 }
685
686 $obj->{_attachment}{$name} = undef;
687}
688
689sub cf::attachable::attach {
690 if (ref $_[0]) {
691 _object_attach @_;
692 } else {
693 _attach shift->_attach_registry, @_;
694 }
695};
696
697# all those should be optimised
698sub cf::attachable::detach {
699 my ($obj, $name) = @_;
700
701 if (ref $obj) {
702 delete $obj->{_attachment}{$name};
703 reattach ($obj);
704 } else {
705 Carp::croak "cannot, currently, detach class attachments";
706 }
707};
708
709sub cf::attachable::attached {
710 my ($obj, $name) = @_;
711
712 exists $obj->{_attachment}{$name}
713}
714
715for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
716 eval "#line " . __LINE__ . " 'cf.pm'
717 sub cf::\L$klass\E::_attach_registry {
718 (\\\@CB_$klass, KLASS_$klass)
719 }
720
721 sub cf::\L$klass\E::attachment {
722 my \$name = shift;
723
724 \$attachment{\$name} = [[KLASS_$klass, \@_]];
725 }
726 ";
727 die if $@;
728}
729
730our $override;
731our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
732
733sub override {
734 $override = 1;
735 @invoke_results = ();
736}
737
738sub do_invoke {
739 my $event = shift;
740 my $callbacks = shift;
741
742 @invoke_results = ();
743
744 local $override;
745
746 for (@$callbacks) {
747 eval { &{$_->[1]} };
748
749 if ($@) {
750 warn "$@";
751 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
752 override;
753 }
754
755 return 1 if $override;
756 }
757
758 0
759}
760
761=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
762
763=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
764
765Generate an object-specific event with the given arguments.
766
767This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
768removed in future versions), and there is no public API to access override
769results (if you must, access C<@cf::invoke_results> directly).
770
461=back 771=back
462 772
463=cut 773=cut
464
465*cf::object::valid =
466*cf::player::valid =
467*cf::map::valid = \&cf::_valid;
468 774
469############################################################################# 775#############################################################################
470# object support 776# object support
471 777
472sub instantiate {
473 my ($obj, $data) = @_;
474
475 $data = from_json $data;
476
477 for (@$data) {
478 my ($name, $args) = @$_;
479
480 $obj->attach ($name, %{$args || {} });
481 }
482}
483
484# basically do the same as instantiate, without calling instantiate
485sub reattach { 778sub reattach {
779 # basically do the same as instantiate, without calling instantiate
486 my ($obj) = @_; 780 my ($obj) = @_;
781
487 my $registry = $obj->registry; 782 my $registry = $obj->registry;
488 783
489 @$registry = (); 784 @$registry = ();
490 785
491 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 786 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
492 787
493 for my $name (keys %{ $obj->{_attachment} || {} }) { 788 for my $name (keys %{ $obj->{_attachment} || {} }) {
494 if (my $attach = $attachment{$name}) { 789 if (my $attach = $attachment{$name}) {
495 for (@$attach) { 790 for (@$attach) {
496 my ($klass, @attach) = @$_; 791 my ($klass, @attach) = @$_;
497 _attach @$registry, $klass, @attach; 792 _attach $registry, $klass, @attach;
498 } 793 }
499 } else { 794 } else {
500 warn "object uses attachment '$name' that is not available, postponing.\n"; 795 warn "object uses attachment '$name' that is not available, postponing.\n";
501 } 796 }
502 } 797 }
503} 798}
504 799
505sub object_freezer_save { 800cf::attachable->attach (
506 my ($filename, $rdata, $objs) = @_;
507
508 if (length $$rdata) {
509 warn sprintf "saving %s (%d,%d)\n",
510 $filename, length $$rdata, scalar @$objs;
511
512 if (open my $fh, ">:raw", "$filename~") {
513 chmod SAVE_MODE, $fh;
514 syswrite $fh, $$rdata;
515 close $fh;
516
517 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
518 chmod SAVE_MODE, $fh;
519 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
520 close $fh;
521 rename "$filename.pst~", "$filename.pst";
522 } else {
523 unlink "$filename.pst";
524 }
525
526 rename "$filename~", $filename;
527 } else {
528 warn "FATAL: $filename~: $!\n";
529 }
530 } else {
531 unlink $filename;
532 unlink "$filename.pst";
533 }
534}
535
536sub object_freezer_as_string {
537 my ($rdata, $objs) = @_;
538
539 use Data::Dumper;
540
541 $$rdata . Dumper $objs
542}
543
544sub object_thawer_load {
545 my ($filename) = @_;
546
547 local $/;
548
549 my $av;
550
551 #TODO: use sysread etc.
552 if (open my $data, "<:raw:perlio", $filename) {
553 $data = <$data>;
554 if (open my $pst, "<:raw:perlio", "$filename.pst") {
555 $av = eval { (Storable::thaw <$pst>)->{objs} };
556 }
557 return ($data, $av);
558 }
559
560 ()
561}
562
563attach_to_objects
564 prio => -1000000, 801 prio => -1000000,
802 on_instantiate => sub {
803 my ($obj, $data) = @_;
804
805 $data = from_json $data;
806
807 for (@$data) {
808 my ($name, $args) = @$_;
809
810 $obj->attach ($name, %{$args || {} });
811 }
812 },
813 on_reattach => \&reattach,
565 on_clone => sub { 814 on_clone => sub {
566 my ($src, $dst) = @_; 815 my ($src, $dst) = @_;
567 816
568 @{$dst->registry} = @{$src->registry}; 817 @{$dst->registry} = @{$src->registry};
569 818
570 %$dst = %$src; 819 %$dst = %$src;
571 820
572 %{$dst->{_attachment}} = %{$src->{_attachment}} 821 %{$dst->{_attachment}} = %{$src->{_attachment}}
573 if exists $src->{_attachment}; 822 if exists $src->{_attachment};
574 }, 823 },
575; 824);
825
826sub object_freezer_save {
827 my ($filename, $rdata, $objs) = @_;
828
829 sync_job {
830 if (length $$rdata) {
831 warn sprintf "saving %s (%d,%d)\n",
832 $filename, length $$rdata, scalar @$objs;
833
834 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
835 chmod SAVE_MODE, $fh;
836 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
837 aio_fsync $fh;
838 close $fh;
839
840 if (@$objs) {
841 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
842 chmod SAVE_MODE, $fh;
843 my $data = Storable::nfreeze { version => 1, objs => $objs };
844 aio_write $fh, 0, (length $data), $data, 0;
845 aio_fsync $fh;
846 close $fh;
847 aio_rename "$filename.pst~", "$filename.pst";
848 }
849 } else {
850 aio_unlink "$filename.pst";
851 }
852
853 aio_rename "$filename~", $filename;
854 } else {
855 warn "FATAL: $filename~: $!\n";
856 }
857 } else {
858 aio_unlink $filename;
859 aio_unlink "$filename.pst";
860 }
861 }
862}
863
864sub object_freezer_as_string {
865 my ($rdata, $objs) = @_;
866
867 use Data::Dumper;
868
869 $$rdata . Dumper $objs
870}
871
872sub object_thawer_load {
873 my ($filename) = @_;
874
875 my ($data, $av);
876
877 (aio_load $filename, $data) >= 0
878 or return;
879
880 unless (aio_stat "$filename.pst") {
881 (aio_load "$filename.pst", $av) >= 0
882 or return;
883 $av = eval { (Storable::thaw $av)->{objs} };
884 }
885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
888 return ($data, $av);
889}
576 890
577############################################################################# 891#############################################################################
578# command handling &c 892# command handling &c
579 893
580=item cf::register_command $name => \&callback($ob,$args); 894=item cf::register_command $name => \&callback($ob,$args);
609 #warn "registering extcmd '$name' to '$caller'"; 923 #warn "registering extcmd '$name' to '$caller'";
610 924
611 $EXTCMD{$name} = [$cb, $caller]; 925 $EXTCMD{$name} = [$cb, $caller];
612} 926}
613 927
614attach_to_players 928cf::player->attach (
615 on_command => sub { 929 on_command => sub {
616 my ($pl, $name, $params) = @_; 930 my ($pl, $name, $params) = @_;
617 931
618 my $cb = $COMMAND{$name} 932 my $cb = $COMMAND{$name}
619 or return; 933 or return;
639 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 953 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
640 } 954 }
641 955
642 cf::override; 956 cf::override;
643 }, 957 },
644; 958);
645 959
646sub register { 960sub register {
647 my ($base, $pkg) = @_; 961 my ($base, $pkg) = @_;
648 962
649 #TODO 963 #TODO
718 1032
719 Symbol::delete_package $pkg; 1033 Symbol::delete_package $pkg;
720} 1034}
721 1035
722sub load_extensions { 1036sub load_extensions {
723 my $LIBDIR = maps_directory "perl";
724
725 for my $ext (<$LIBDIR/*.ext>) { 1037 for my $ext (<$LIBDIR/*.ext>) {
726 next unless -r $ext; 1038 next unless -r $ext;
727 eval { 1039 eval {
728 load_extension $ext; 1040 load_extension $ext;
729 1 1041 1
741 defined $path or return; 1053 defined $path or return;
742 1054
743 unlink "$path.pst"; 1055 unlink "$path.pst";
744}; 1056};
745 1057
746attach_to_maps prio => -10000, package => cf::mapsupport::; 1058cf::map->attach (prio => -10000, package => cf::mapsupport::);
747 1059
748############################################################################# 1060#############################################################################
749# load/save perl data associated with player->ob objects 1061# load/save perl data associated with player->ob objects
750 1062
751sub all_objects(@) { 1063sub all_objects(@) {
752 @_, map all_objects ($_->inv), @_ 1064 @_, map all_objects ($_->inv), @_
753} 1065}
754 1066
755# TODO: compatibility cruft, remove when no longer needed 1067# TODO: compatibility cruft, remove when no longer needed
756attach_to_players 1068cf::player->attach (
757 on_load => sub { 1069 on_load => sub {
758 my ($pl, $path) = @_; 1070 my ($pl, $path) = @_;
759 1071
760 for my $o (all_objects $pl->ob) { 1072 for my $o (all_objects $pl->ob) {
761 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1073 if (my $value = $o->get_ob_key_value ("_perl_data")) {
763 1075
764 %$o = %{ Storable::thaw pack "H*", $value }; 1076 %$o = %{ Storable::thaw pack "H*", $value };
765 } 1077 }
766 } 1078 }
767 }, 1079 },
768; 1080);
769 1081
770############################################################################# 1082#############################################################################
771 1083
772=head2 CORE EXTENSIONS 1084=head2 CORE EXTENSIONS
773 1085
774Functions and methods that extend core crossfire objects. 1086Functions and methods that extend core crossfire objects.
1087
1088=head3 cf::player
775 1089
776=over 4 1090=over 4
777 1091
778=item cf::player::exists $login 1092=item cf::player::exists $login
779 1093
784sub cf::player::exists($) { 1098sub cf::player::exists($) {
785 cf::player::find $_[0] 1099 cf::player::find $_[0]
786 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1100 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
787} 1101}
788 1102
1103=item $player->ext_reply ($msgid, $msgtype, %msg)
1104
1105Sends an ext reply to the player.
1106
1107=cut
1108
1109sub cf::player::ext_reply($$$%) {
1110 my ($self, $id, %msg) = @_;
1111
1112 $msg{msgid} = $id;
1113
1114 $self->send ("ext " . to_json \%msg);
1115}
1116
1117=back
1118
1119
1120=head3 cf::map
1121
1122=over 4
1123
1124=cut
1125
1126package cf::map;
1127
1128use Fcntl;
1129use Coro::AIO;
1130
1131our $MAX_RESET = 7200;
1132our $DEFAULT_RESET = 3600;
1133
1134sub generate_random_map {
1135 my ($path, $rmp) = @_;
1136
1137 # mit "rum" bekleckern, nicht
1138 cf::map::_create_random_map
1139 $path,
1140 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1141 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1142 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1143 $rmp->{exit_on_final_map},
1144 $rmp->{xsize}, $rmp->{ysize},
1145 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1146 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1147 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1148 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1149 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1150 (cf::region::find $rmp->{region})
1151}
1152
1153# and all this just because we cannot iterate over
1154# all maps in C++...
1155sub change_all_map_light {
1156 my ($change) = @_;
1157
1158 $_->change_map_light ($change)
1159 for grep $_->outdoor, values %cf::MAP;
1160}
1161
1162sub try_load_header($) {
1163 my ($path) = @_;
1164
1165 utf8::encode $path;
1166 aio_open $path, O_RDONLY, 0
1167 or return;
1168
1169 my $map = cf::map::new
1170 or return;
1171
1172 $map->load_header ($path)
1173 or return;
1174
1175 $map->{load_path} = $path;
1176
1177 $map
1178}
1179
1180sub find_map;
1181sub find_map {
1182 my ($path, $origin) = @_;
1183
1184 #warn "find_map<$path,$origin>\n";#d#
1185
1186 $path = new cf::path $path, $origin && $origin->path;
1187 my $key = $path->as_string;
1188
1189 cf::lock_wait "map_find:$key";
1190
1191 $cf::MAP{$key} || do {
1192 my $guard = cf::lock_acquire "map_find:$key";
1193
1194 # do it the slow way
1195 my $map = try_load_header $path->save_path;
1196
1197 if ($map) {
1198 # safety
1199 $map->{instantiate_time} = $cf::RUNTIME
1200 if $map->{instantiate_time} > $cf::RUNTIME;
1201 } else {
1202 if (my $rmp = $path->random_map_params) {
1203 $map = generate_random_map $key, $rmp;
1204 } else {
1205 $map = try_load_header $path->load_path;
1206 }
1207
1208 $map or return;
1209
1210 $map->{load_original} = 1;
1211 $map->{instantiate_time} = $cf::RUNTIME;
1212 $map->instantiate;
1213
1214 # per-player maps become, after loading, normal maps
1215 $map->per_player (0) if $path->{user_rel};
1216 }
1217
1218 $map->path ($key);
1219 $map->{path} = $path;
1220 $map->{last_save} = $cf::RUNTIME;
1221 $map->last_access ($cf::RUNTIME);
1222
1223 if ($map->should_reset) {
1224 $map->reset;
1225 undef $guard;
1226 $map = find_map $path
1227 or return;
1228 }
1229
1230 $cf::MAP{$key} = $map
1231 }
1232}
1233
1234sub load {
1235 my ($self) = @_;
1236
1237 my $path = $self->{path};
1238 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1239
1240 return if $self->in_memory != cf::MAP_SWAPPED;
1241
1242 $self->in_memory (cf::MAP_LOADING);
1243
1244 $self->alloc;
1245 $self->load_objects ($self->{load_path}, 1)
1246 or return;
1247
1248 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1249 if delete $self->{load_original};
1250
1251 if (my $uniq = $path->uniq_path) {
1252 utf8::encode $uniq;
1253 if (aio_open $uniq, O_RDONLY, 0) {
1254 $self->clear_unique_items;
1255 $self->load_objects ($uniq, 0);
1256 }
1257 }
1258
1259 # now do the right thing for maps
1260 $self->link_multipart_objects;
1261
1262 if ($self->{path}->is_style_map) {
1263 $self->{deny_save} = 1;
1264 $self->{deny_reset} = 1;
1265 } else {
1266 $self->fix_auto_apply;
1267 $self->decay_objects;
1268 $self->update_buttons;
1269 $self->set_darkness_map;
1270 $self->difficulty ($self->estimate_difficulty)
1271 unless $self->difficulty;
1272 $self->activate;
1273 }
1274
1275 $self->in_memory (cf::MAP_IN_MEMORY);
1276}
1277
1278sub load_map_sync {
1279 my ($path, $origin) = @_;
1280
1281 #warn "load_map_sync<$path, $origin>\n";#d#
1282
1283 cf::sync_job {
1284 my $map = cf::map::find_map $path, $origin
1285 or return;
1286 $map->load;
1287 $map
1288 }
1289}
1290
1291sub save {
1292 my ($self) = @_;
1293
1294 $self->{last_save} = $cf::RUNTIME;
1295
1296 return unless $self->dirty;
1297
1298 my $save = $self->{path}->save_path; utf8::encode $save;
1299 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1300
1301 $self->{load_path} = $save;
1302
1303 return if $self->{deny_save};
1304
1305 if ($uniq) {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1307 $self->save_objects ($uniq, cf::IO_UNIQUES);
1308 } else {
1309 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1310 }
1311}
1312
1313sub swap_out {
1314 my ($self) = @_;
1315
1316 return if $self->players;
1317 return if $self->in_memory != cf::MAP_IN_MEMORY;
1318 return if $self->{deny_save};
1319
1320 $self->save;
1321 $self->clear;
1322 $self->in_memory (cf::MAP_SWAPPED);
1323}
1324
1325sub reset_at {
1326 my ($self) = @_;
1327
1328 # TODO: safety, remove and allow resettable per-player maps
1329 return 1e99 if $self->{path}{user_rel};
1330 return 1e99 if $self->{deny_reset};
1331
1332 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1333 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1334
1335 $time + $to
1336}
1337
1338sub should_reset {
1339 my ($self) = @_;
1340
1341 $self->reset_at <= $cf::RUNTIME
1342}
1343
1344sub unlink_save {
1345 my ($self) = @_;
1346
1347 utf8::encode (my $save = $self->{path}->save_path);
1348 aioreq_pri 3; IO::AIO::aio_unlink $save;
1349 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1350}
1351
1352sub rename {
1353 my ($self, $new_path) = @_;
1354
1355 $self->unlink_save;
1356
1357 delete $cf::MAP{$self->path};
1358 $self->{path} = new cf::path $new_path;
1359 $self->path ($self->{path}->as_string);
1360 $cf::MAP{$self->path} = $self;
1361
1362 $self->save;
1363}
1364
1365sub reset {
1366 my ($self) = @_;
1367
1368 return if $self->players;
1369 return if $self->{path}{user_rel};#d#
1370
1371 warn "resetting map ", $self->path;#d#
1372
1373 delete $cf::MAP{$self->path};
1374
1375 $_->clear_links_to ($self) for values %cf::MAP;
1376
1377 $self->unlink_save;
1378 $self->destroy;
1379}
1380
1381my $nuke_counter = "aaaa";
1382
1383sub nuke {
1384 my ($self) = @_;
1385
1386 $self->{deny_save} = 1;
1387 $self->reset_timeout (1);
1388 $self->rename ("{nuke}/" . ($nuke_counter++));
1389 $self->reset; # polite request, might not happen
1390}
1391
1392sub customise_for {
1393 my ($map, $ob) = @_;
1394
1395 if ($map->per_player) {
1396 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1397 }
1398
1399 $map
1400}
1401
1402sub emergency_save {
1403 local $cf::FREEZE = 1;
1404
1405 warn "enter emergency map save\n";
1406
1407 cf::sync_job {
1408 warn "begin emergency map save\n";
1409 $_->save for values %cf::MAP;
1410 };
1411
1412 warn "end emergency map save\n";
1413}
1414
1415package cf;
1416
1417=back
1418
1419
1420=head3 cf::object::player
1421
1422=over 4
1423
789=item $player_object->reply ($npc, $msg[, $flags]) 1424=item $player_object->reply ($npc, $msg[, $flags])
790 1425
791Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1426Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
792can be C<undef>. Does the right thing when the player is currently in a 1427can be C<undef>. Does the right thing when the player is currently in a
793dialogue with the given NPC character. 1428dialogue with the given NPC character.
794 1429
795=cut 1430=cut
796 1431
797# rough implementation of a future "reply" method that works 1432# rough implementation of a future "reply" method that works
798# with dialog boxes. 1433# with dialog boxes.
1434#TODO: the first argument must go, split into a $npc->reply_to ( method
799sub cf::object::player::reply($$$;$) { 1435sub cf::object::player::reply($$$;$) {
800 my ($self, $npc, $msg, $flags) = @_; 1436 my ($self, $npc, $msg, $flags) = @_;
801 1437
802 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1438 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
803 1439
807 $msg = $npc->name . " says: $msg" if $npc; 1443 $msg = $npc->name . " says: $msg" if $npc;
808 $self->message ($msg, $flags); 1444 $self->message ($msg, $flags);
809 } 1445 }
810} 1446}
811 1447
812=item $player->ext_reply ($msgid, $msgtype, %msg)
813
814Sends an ext reply to the player.
815
816=cut
817
818sub cf::player::ext_reply($$$%) {
819 my ($self, $id, %msg) = @_;
820
821 $msg{msgid} = $id;
822
823 $self->send ("ext " . to_json \%msg);
824}
825
826=item $player_object->may ("access") 1448=item $player_object->may ("access")
827 1449
828Returns wether the given player is authorized to access resource "access" 1450Returns wether the given player is authorized to access resource "access"
829(e.g. "command_wizcast"). 1451(e.g. "command_wizcast").
830 1452
837 (ref $cf::CFG{"may_$access"} 1459 (ref $cf::CFG{"may_$access"}
838 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1460 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
839 : $cf::CFG{"may_$access"}) 1461 : $cf::CFG{"may_$access"})
840} 1462}
841 1463
842=cut 1464=item $player_object->enter_link
843 1465
844############################################################################# 1466Freezes the player and moves him/her to a special map (C<{link}>).
1467
1468The player should be reaosnably safe there for short amounts of time. You
1469I<MUST> call C<leave_link> as soon as possible, though.
1470
1471=item $player_object->leave_link ($map, $x, $y)
1472
1473Moves the player out of the specila link map onto the given map. If the
1474map is not valid (or omitted), the player will be moved back to the
1475location he/she was before the call to C<enter_link>, or, if that fails,
1476to the emergency map position.
1477
1478Might block.
1479
1480=cut
1481
1482sub cf::object::player::enter_link {
1483 my ($self) = @_;
1484
1485 $self->deactivate_recursive;
1486
1487 return if $self->map == $LINK_MAP;
1488
1489 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1490 if $self->map;
1491
1492 $self->enter_map ($LINK_MAP, 20, 20);
1493}
1494
1495sub cf::object::player::leave_link {
1496 my ($self, $map, $x, $y) = @_;
1497
1498 my $link_pos = delete $self->{_link_pos};
1499
1500 unless ($map) {
1501 # restore original map position
1502 ($map, $x, $y) = @{ $link_pos || [] };
1503 $map = cf::map::find_map $map;
1504
1505 unless ($map) {
1506 ($map, $x, $y) = @$EMERGENCY_POSITION;
1507 $map = cf::map::find_map $map
1508 or die "FATAL: cannot load emergency map\n";
1509 }
1510 }
1511
1512 ($x, $y) = (-1, -1)
1513 unless (defined $x) && (defined $y);
1514
1515 # use -1 or undef as default coordinates, not 0, 0
1516 ($x, $y) = ($map->enter_x, $map->enter_y)
1517 if $x <=0 && $y <= 0;
1518
1519 $map->load;
1520
1521 $self->activate_recursive;
1522 $self->enter_map ($map, $x, $y);
1523}
1524
1525cf::player->attach (
1526 on_logout => sub {
1527 my ($pl) = @_;
1528
1529 # abort map switching before logout
1530 if ($pl->ob->{_link_pos}) {
1531 cf::sync_job {
1532 $pl->ob->leave_link
1533 };
1534 }
1535 },
1536 on_login => sub {
1537 my ($pl) = @_;
1538
1539 # try to abort aborted map switching on player login :)
1540 # should happen only on crashes
1541 if ($pl->ob->{_link_pos}) {
1542 $pl->ob->enter_link;
1543 Coro::async {
1544 # we need this sleep as the login has a concurrent enter_exit running
1545 # and this sleep increases chances of the player not ending up in scorn
1546 Coro::Timer::sleep 1;
1547 $pl->ob->leave_link;
1548 };
1549 }
1550 },
1551);
1552
1553=item $player_object->goto_map ($path, $x, $y)
1554
1555=cut
1556
1557sub cf::object::player::goto_map {
1558 my ($self, $path, $x, $y) = @_;
1559
1560 $self->enter_link;
1561
1562 (Coro::async {
1563 $path = new cf::path $path;
1564
1565 my $map = cf::map::find_map $path->as_string;
1566 $map = $map->customise_for ($self) if $map;
1567
1568# warn "entering ", $map->path, " at ($x, $y)\n"
1569# if $map;
1570
1571 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1572
1573 $self->leave_link ($map, $x, $y);
1574 })->prio (1);
1575}
1576
1577=item $player_object->enter_exit ($exit_object)
1578
1579=cut
1580
1581sub parse_random_map_params {
1582 my ($spec) = @_;
1583
1584 my $rmp = { # defaults
1585 xsize => 10,
1586 ysize => 10,
1587 };
1588
1589 for (split /\n/, $spec) {
1590 my ($k, $v) = split /\s+/, $_, 2;
1591
1592 $rmp->{lc $k} = $v if (length $k) && (length $v);
1593 }
1594
1595 $rmp
1596}
1597
1598sub prepare_random_map {
1599 my ($exit) = @_;
1600
1601 # all this does is basically replace the /! path by
1602 # a new random map path (?random/...) with a seed
1603 # that depends on the exit object
1604
1605 my $rmp = parse_random_map_params $exit->msg;
1606
1607 if ($exit->map) {
1608 $rmp->{region} = $exit->map->region_name;
1609 $rmp->{origin_map} = $exit->map->path;
1610 $rmp->{origin_x} = $exit->x;
1611 $rmp->{origin_y} = $exit->y;
1612 }
1613
1614 $rmp->{random_seed} ||= $exit->random_seed;
1615
1616 my $data = cf::to_json $rmp;
1617 my $md5 = Digest::MD5::md5_hex $data;
1618
1619 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1620 aio_write $fh, 0, (length $data), $data, 0;
1621
1622 $exit->slaying ("?random/$md5");
1623 $exit->msg (undef);
1624 }
1625}
1626
1627sub cf::object::player::enter_exit {
1628 my ($self, $exit) = @_;
1629
1630 return unless $self->type == cf::PLAYER;
1631
1632 $self->enter_link;
1633
1634 (Coro::async {
1635 unless (eval {
1636
1637 prepare_random_map $exit
1638 if $exit->slaying eq "/!";
1639
1640 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1641 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1642
1643 1;
1644 }) {
1645 $self->message ("Something went wrong deep within the crossfire server. "
1646 . "I'll try to bring you back to the map you were before. "
1647 . "Please report this to the dungeon master",
1648 cf::NDI_UNIQUE | cf::NDI_RED);
1649
1650 warn "ERROR in enter_exit: $@";
1651 $self->leave_link;
1652 }
1653 })->prio (1);
1654}
1655
1656=head3 cf::client
1657
1658=over 4
1659
1660=item $client->send_drawinfo ($text, $flags)
1661
1662Sends a drawinfo packet to the client. Circumvents output buffering so
1663should not be used under normal circumstances.
1664
1665=cut
1666
1667sub cf::client::send_drawinfo {
1668 my ($self, $text, $flags) = @_;
1669
1670 utf8::encode $text;
1671 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1672}
1673
1674
1675=item $success = $client->query ($flags, "text", \&cb)
1676
1677Queues a query to the client, calling the given callback with
1678the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1679C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1680
1681Queries can fail, so check the return code. Or don't, as queries will become
1682reliable at some point in the future.
1683
1684=cut
1685
1686sub cf::client::query {
1687 my ($self, $flags, $text, $cb) = @_;
1688
1689 return unless $self->state == ST_PLAYING
1690 || $self->state == ST_SETUP
1691 || $self->state == ST_CUSTOM;
1692
1693 $self->state (ST_CUSTOM);
1694
1695 utf8::encode $text;
1696 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1697
1698 $self->send_packet ($self->{query_queue}[0][0])
1699 if @{ $self->{query_queue} } == 1;
1700}
1701
1702cf::client->attach (
1703 on_reply => sub {
1704 my ($ns, $msg) = @_;
1705
1706 # this weird shuffling is so that direct followup queries
1707 # get handled first
1708 my $queue = delete $ns->{query_queue};
1709
1710 (shift @$queue)->[1]->($msg);
1711
1712 push @{ $ns->{query_queue} }, @$queue;
1713
1714 if (@{ $ns->{query_queue} } == @$queue) {
1715 if (@$queue) {
1716 $ns->send_packet ($ns->{query_queue}[0][0]);
1717 } else {
1718 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1719 }
1720 }
1721 },
1722);
1723
1724=item $client->coro (\&cb)
1725
1726Create a new coroutine, running the specified callback. The coroutine will
1727be automatically cancelled when the client gets destroyed (e.g. on logout,
1728or loss of connection).
1729
1730=cut
1731
1732sub cf::client::coro {
1733 my ($self, $cb) = @_;
1734
1735 my $coro; $coro = async {
1736 eval {
1737 $cb->();
1738 };
1739 warn $@ if $@;
1740 };
1741
1742 $coro->on_destroy (sub {
1743 delete $self->{_coro}{$coro+0};
1744 });
1745
1746 $self->{_coro}{$coro+0} = $coro;
1747
1748 $coro
1749}
1750
1751cf::client->attach (
1752 on_destroy => sub {
1753 my ($ns) = @_;
1754
1755 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1756 },
1757);
1758
1759=back
1760
845 1761
846=head2 SAFE SCRIPTING 1762=head2 SAFE SCRIPTING
847 1763
848Functions that provide a safe environment to compile and execute 1764Functions that provide a safe environment to compile and execute
849snippets of perl code without them endangering the safety of the server 1765snippets of perl code without them endangering the safety of the server
864 1780
865=pod 1781=pod
866 1782
867The following fucntions and emthods are available within a safe environment: 1783The following fucntions and emthods are available within a safe environment:
868 1784
869 cf::object contr pay_amount pay_player 1785 cf::object contr pay_amount pay_player map
870 cf::object::player player 1786 cf::object::player player
871 cf::player peaceful 1787 cf::player peaceful
1788 cf::map trigger
872 1789
873=cut 1790=cut
874 1791
875for ( 1792for (
876 ["cf::object" => qw(contr pay_amount pay_player)], 1793 ["cf::object" => qw(contr pay_amount pay_player map)],
877 ["cf::object::player" => qw(player)], 1794 ["cf::object::player" => qw(player)],
878 ["cf::player" => qw(peaceful)], 1795 ["cf::player" => qw(peaceful)],
1796 ["cf::map" => qw(trigger)],
879) { 1797) {
880 no strict 'refs'; 1798 no strict 'refs';
881 my ($pkg, @funs) = @$_; 1799 my ($pkg, @funs) = @$_;
882 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1800 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
883 for @funs; 1801 for @funs;
999 1917
1000{ 1918{
1001 my $path = cf::localdir . "/database.pst"; 1919 my $path = cf::localdir . "/database.pst";
1002 1920
1003 sub db_load() { 1921 sub db_load() {
1004 warn "loading database $path\n";#d# remove later
1005 $DB = stat $path ? Storable::retrieve $path : { }; 1922 $DB = stat $path ? Storable::retrieve $path : { };
1006 } 1923 }
1007 1924
1008 my $pid; 1925 my $pid;
1009 1926
1010 sub db_save() { 1927 sub db_save() {
1011 warn "saving database $path\n";#d# remove later
1012 waitpid $pid, 0 if $pid; 1928 waitpid $pid, 0 if $pid;
1013 if (0 == ($pid = fork)) { 1929 if (0 == ($pid = fork)) {
1014 $DB->{_meta}{version} = 1; 1930 $DB->{_meta}{version} = 1;
1015 Storable::nstore $DB, "$path~"; 1931 Storable::nstore $DB, "$path~";
1016 rename "$path~", $path; 1932 rename "$path~", $path;
1023 sub db_sync() { 1939 sub db_sync() {
1024 db_save if $dirty; 1940 db_save if $dirty;
1025 undef $dirty; 1941 undef $dirty;
1026 } 1942 }
1027 1943
1028 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 1944 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1029 db_sync; 1945 db_sync;
1030 }); 1946 });
1031 1947
1032 sub db_dirty() { 1948 sub db_dirty() {
1033 $dirty = 1; 1949 $dirty = 1;
1047 $DB->{$_[0]} = $_[1]; 1963 $DB->{$_[0]} = $_[1];
1048 } 1964 }
1049 db_dirty; 1965 db_dirty;
1050 } 1966 }
1051 1967
1052 attach_global 1968 cf::global->attach (
1053 prio => 10000, 1969 prio => 10000,
1054 on_cleanup => sub { 1970 on_cleanup => sub {
1055 db_sync; 1971 db_sync;
1056 }, 1972 },
1057 ; 1973 );
1058} 1974}
1059 1975
1060############################################################################# 1976#############################################################################
1061# the server's main() 1977# the server's main()
1062 1978
1067 local $/; 1983 local $/;
1068 *CFG = YAML::Syck::Load <$fh>; 1984 *CFG = YAML::Syck::Load <$fh>;
1069} 1985}
1070 1986
1071sub main { 1987sub main {
1988 # we must not ever block the main coroutine
1989 local $Coro::idle = sub {
1990 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1991 (Coro::unblock_sub {
1992 Event::one_event;
1993 })->();
1994 };
1995
1072 cfg_load; 1996 cfg_load;
1073 db_load; 1997 db_load;
1074 load_extensions; 1998 load_extensions;
1075 Event::loop; 1999 Event::loop;
1076} 2000}
1077 2001
1078############################################################################# 2002#############################################################################
1079# initialisation 2003# initialisation
1080 2004
1081sub _perl_reload(&) { 2005sub reload() {
1082 my ($msg) = @_; 2006 # can/must only be called in main
2007 if ($Coro::current != $Coro::main) {
2008 warn "can only reload from main coroutine\n";
2009 return;
2010 }
1083 2011
1084 $msg->("reloading..."); 2012 warn "reloading...";
2013
2014 local $FREEZE = 1;
2015 cf::emergency_save;
1085 2016
1086 eval { 2017 eval {
2018 # if anything goes wrong in here, we should simply crash as we already saved
2019
1087 # cancel all watchers 2020 # cancel all watchers
1088 $_->cancel for Event::all_watchers; 2021 for (Event::all_watchers) {
2022 $_->cancel if $_->data & WF_AUTOCANCEL;
2023 }
2024
2025 # cancel all extension coros
2026 $_->cancel for values %EXT_CORO;
2027 %EXT_CORO = ();
1089 2028
1090 # unload all extensions 2029 # unload all extensions
1091 for (@exts) { 2030 for (@exts) {
1092 $msg->("unloading <$_>"); 2031 warn "unloading <$_>";
1093 unload_extension $_; 2032 unload_extension $_;
1094 } 2033 }
1095 2034
1096 # unload all modules loaded from $LIBDIR 2035 # unload all modules loaded from $LIBDIR
1097 while (my ($k, $v) = each %INC) { 2036 while (my ($k, $v) = each %INC) {
1098 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2037 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1099 2038
1100 $msg->("removing <$k>"); 2039 warn "removing <$k>";
1101 delete $INC{$k}; 2040 delete $INC{$k};
1102 2041
1103 $k =~ s/\.pm$//; 2042 $k =~ s/\.pm$//;
1104 $k =~ s/\//::/g; 2043 $k =~ s/\//::/g;
1105 2044
1110 Symbol::delete_package $k; 2049 Symbol::delete_package $k;
1111 } 2050 }
1112 2051
1113 # sync database to disk 2052 # sync database to disk
1114 cf::db_sync; 2053 cf::db_sync;
2054 IO::AIO::flush;
1115 2055
1116 # get rid of safe::, as good as possible 2056 # get rid of safe::, as good as possible
1117 Symbol::delete_package "safe::$_" 2057 Symbol::delete_package "safe::$_"
1118 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2058 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1119 2059
1120 # remove register_script_function callbacks 2060 # remove register_script_function callbacks
1121 # TODO 2061 # TODO
1122 2062
1123 # unload cf.pm "a bit" 2063 # unload cf.pm "a bit"
1126 # don't, removes xs symbols, too, 2066 # don't, removes xs symbols, too,
1127 # and global variables created in xs 2067 # and global variables created in xs
1128 #Symbol::delete_package __PACKAGE__; 2068 #Symbol::delete_package __PACKAGE__;
1129 2069
1130 # reload cf.pm 2070 # reload cf.pm
1131 $msg->("reloading cf.pm"); 2071 warn "reloading cf.pm";
1132 require cf; 2072 require cf;
2073 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1133 2074
1134 # load config and database again 2075 # load config and database again
1135 cf::cfg_load; 2076 cf::cfg_load;
1136 cf::db_load; 2077 cf::db_load;
1137 2078
1138 # load extensions 2079 # load extensions
1139 $msg->("load extensions"); 2080 warn "load extensions";
1140 cf::load_extensions; 2081 cf::load_extensions;
1141 2082
1142 # reattach attachments to objects 2083 # reattach attachments to objects
1143 $msg->("reattach"); 2084 warn "reattach";
1144 _global_reattach; 2085 _global_reattach;
1145 }; 2086 };
1146 $msg->($@) if $@;
1147 2087
1148 $msg->("reloaded"); 2088 if ($@) {
2089 warn $@;
2090 warn "error while reloading, exiting.";
2091 exit 1;
2092 }
2093
2094 warn "reloaded successfully";
1149}; 2095};
1150 2096
1151sub perl_reload() { 2097#############################################################################
1152 _perl_reload { 2098
1153 warn $_[0]; 2099unless ($LINK_MAP) {
1154 print "$_[0]\n"; 2100 $LINK_MAP = cf::map::new;
1155 }; 2101
2102 $LINK_MAP->width (41);
2103 $LINK_MAP->height (41);
2104 $LINK_MAP->alloc;
2105 $LINK_MAP->path ("{link}");
2106 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2107 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2108
2109 # dirty hack because... archetypes are not yet loaded
2110 Event->timer (
2111 after => 2,
2112 cb => sub {
2113 $_[0]->w->cancel;
2114
2115 # provide some exits "home"
2116 my $exit = cf::object::new "exit";
2117
2118 $exit->slaying ($EMERGENCY_POSITION->[0]);
2119 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2120 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2121
2122 $LINK_MAP->insert ($exit->clone, 19, 19);
2123 $LINK_MAP->insert ($exit->clone, 19, 20);
2124 $LINK_MAP->insert ($exit->clone, 19, 21);
2125 $LINK_MAP->insert ($exit->clone, 20, 19);
2126 $LINK_MAP->insert ($exit->clone, 20, 21);
2127 $LINK_MAP->insert ($exit->clone, 21, 19);
2128 $LINK_MAP->insert ($exit->clone, 21, 20);
2129 $LINK_MAP->insert ($exit->clone, 21, 21);
2130
2131 $exit->destroy;
2132 });
2133
2134 $LINK_MAP->{deny_save} = 1;
2135 $LINK_MAP->{deny_reset} = 1;
2136
2137 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1156} 2138}
1157 2139
1158register "<global>", __PACKAGE__; 2140register "<global>", __PACKAGE__;
1159 2141
1160register_command "perl-reload" => sub { 2142register_command "reload" => sub {
1161 my ($who, $arg) = @_; 2143 my ($who, $arg) = @_;
1162 2144
1163 if ($who->flag (FLAG_WIZ)) { 2145 if ($who->flag (FLAG_WIZ)) {
1164 _perl_reload { 2146 $who->message ("start of reload.");
1165 warn $_[0]; 2147 reload;
1166 $who->message ($_[0]); 2148 $who->message ("end of reload.");
1167 };
1168 } 2149 }
1169}; 2150};
1170 2151
1171unshift @INC, $LIBDIR; 2152unshift @INC, $LIBDIR;
1172 2153
1173$TICK_WATCHER = Event->timer ( 2154$TICK_WATCHER = Event->timer (
2155 reentrant => 0,
1174 prio => 1, 2156 prio => 0,
1175 async => 1,
1176 at => $NEXT_TICK || 1, 2157 at => $NEXT_TICK || $TICK,
2158 data => WF_AUTOCANCEL,
1177 cb => sub { 2159 cb => sub {
2160 unless ($FREEZE) {
1178 cf::server_tick; # one server iteration 2161 cf::server_tick; # one server iteration
2162 $RUNTIME += $TICK;
2163 }
1179 2164
1180 my $NOW = Event::time;
1181 $NEXT_TICK += $TICK; 2165 $NEXT_TICK += $TICK;
1182 2166
1183 # if we are delayed by four ticks or more, skip them all 2167 # if we are delayed by four ticks or more, skip them all
1184 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2168 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1185 2169
1186 $TICK_WATCHER->at ($NEXT_TICK); 2170 $TICK_WATCHER->at ($NEXT_TICK);
1187 $TICK_WATCHER->start; 2171 $TICK_WATCHER->start;
1188 }, 2172 },
1189); 2173);
1190 2174
1191IO::AIO::max_poll_time $TICK * 0.2; 2175IO::AIO::max_poll_time $TICK * 0.2;
1192 2176
2177Event->io (
1193Event->io (fd => IO::AIO::poll_fileno, 2178 fd => IO::AIO::poll_fileno,
1194 poll => 'r', 2179 poll => 'r',
1195 prio => 5, 2180 prio => 5,
2181 data => WF_AUTOCANCEL,
1196 cb => \&IO::AIO::poll_cb); 2182 cb => \&IO::AIO::poll_cb,
2183);
2184
2185Event->timer (
2186 data => WF_AUTOCANCEL,
2187 after => 0,
2188 interval => 10,
2189 cb => sub {
2190 (Coro::unblock_sub {
2191 write_runtime
2192 or warn "ERROR: unable to write runtime file: $!";
2193 })->();
2194 },
2195);
2196
2197END { cf::emergency_save }
1197 2198
11981 21991
1199 2200

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