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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.128 by root, Wed Jan 3 00:28:47 2007 UTC vs.
Revision 1.168 by root, Sun Jan 14 00:37:14 2007 UTC

15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
43our $TICK_WATCHER; 48our $TICK_WATCHER;
49our $AIO_POLL_WATCHER;
50our $WRITE_RUNTIME_WATCHER;
44our $NEXT_TICK; 51our $NEXT_TICK;
45our $NOW; 52our $NOW;
46 53
47our %CFG; 54our %CFG;
48 55
49our $UPTIME; $UPTIME ||= time; 56our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 57our $RUNTIME;
51 58
59our %PLAYER; # all users
52our %MAP; # all maps 60our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 61our $LINK_MAP; # the special {link} map, which is always available
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 62our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 63
64our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67# used to convert map paths into valid unix filenames by replacing / by ∕
68our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
57 69
58binmode STDOUT; 70binmode STDOUT;
59binmode STDERR; 71binmode STDERR;
60 72
61# read virtual server time, if available 73# read virtual server time, if available
69mkdir cf::localdir . "/" . cf::playerdir; 81mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir; 82mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir; 83mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 84mkdir $RANDOM_MAPS;
73 85
74# a special map that is always available 86our $EMERGENCY_POSITION;
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 87
79############################################################################# 88#############################################################################
80 89
81=head2 GLOBAL VARIABLES 90=head2 GLOBAL VARIABLES
82 91
106 115
107=item %cf::CFG 116=item %cf::CFG
108 117
109Configuration for the server, loaded from C</etc/crossfire/config>, or 118Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 119from wherever your confdir points to.
120
121=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125processing has been done. Call C<< ->wait >> on them to maximise the
126window of cpu time available, or simply to synchronise to the server tick.
111 127
112=back 128=back
113 129
114=cut 130=cut
115 131
119 utf8::encode $msg; 135 utf8::encode $msg;
120 136
121 $msg .= "\n" 137 $msg .= "\n"
122 unless $msg =~ /\n$/; 138 unless $msg =~ /\n$/;
123 139
124 LOG llevError, "cfperl: $msg"; 140 LOG llevError, $msg;
125 }; 141 };
126} 142}
127 143
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 144@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 145@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
147 163
148$Event::DIED = sub { 164$Event::DIED = sub {
149 warn "error in event callback: @_"; 165 warn "error in event callback: @_";
150}; 166};
151 167
152my %ext_pkg;
153my @exts;
154my @hook;
155
156=head2 UTILITY FUNCTIONS 168=head2 UTILITY FUNCTIONS
157 169
158=over 4 170=over 4
159 171
172=item dumpval $ref
173
160=cut 174=cut
175
176sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193}
161 194
162use JSON::Syck (); # TODO# replace by JSON::PC once working 195use JSON::Syck (); # TODO# replace by JSON::PC once working
163 196
164=item $ref = cf::from_json $json 197=item $ref = cf::from_json $json
165 198
181sub to_json($) { 214sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 216 JSON::Syck::Dump $_[0]
184} 217}
185 218
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 219=item cf::lock_wait $string
209 220
210Wait until the given lock is available. See cf::lock_acquire. 221Wait until the given lock is available. See cf::lock_acquire.
211 222
212=item my $lock = cf::lock_acquire $string 223=item my $lock = cf::lock_acquire $string
213 224
214Wait until the given lock is available and then acquires it and returns 225Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 226a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 227for example when the coroutine gets canceled), the lock is automatically
217returned. 228returned.
218 229
219Lock names should begin with a unique identifier (for example, find_map 230Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 231uses map_find and cf::map::load uses map_load).
221 232
222=cut 233=cut
223 234
224our %LOCK; 235our %LOCK;
225 236
239 # wait, to be sure we are not locked 250 # wait, to be sure we are not locked
240 lock_wait $key; 251 lock_wait $key;
241 252
242 $LOCK{$key} = []; 253 $LOCK{$key} = [];
243 254
244 cf::guard { 255 Coro::guard {
245 # wake up all waiters, to be on the safe side 256 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 257 $_->ready for @{ delete $LOCK{$key} };
247 } 258 }
248} 259}
249 260
261sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271}
272
250=item cf::async { BLOCK } 273=item cf::async { BLOCK }
251 274
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the 275Currently the same as Coro::async_pool, meaning you cannot use
253error instead of exiting the server in case of a problem. 276C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277thing you are allowed to do is call C<prio> on it.
254 278
255=cut 279=cut
256 280
257sub async(&) { 281BEGIN { *async = \&Coro::async_pool }
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264}
265 282
266=item cf::sync_job { BLOCK } 283=item cf::sync_job { BLOCK }
267 284
268The design of crossfire+ requires that the main coro ($Coro::main) is 285The design of crossfire+ requires that the main coro ($Coro::main) is
269always able to handle events or runnable, as crossfire+ is only partly 286always able to handle events or runnable, as crossfire+ is only partly
283 # this is the main coro, too bad, we have to block 300 # this is the main coro, too bad, we have to block
284 # till the operation succeeds, freezing the server :/ 301 # till the operation succeeds, freezing the server :/
285 302
286 # TODO: use suspend/resume instead 303 # TODO: use suspend/resume instead
287 # (but this is cancel-safe) 304 # (but this is cancel-safe)
288 local $FREEZE = 1; 305 my $freeze_guard = freeze_mainloop;
289 306
290 my $busy = 1; 307 my $busy = 1;
291 my @res; 308 my @res;
292 309
293 (Coro::async { 310 (async {
294 @res = eval { $job->() }; 311 @res = eval { $job->() };
295 warn $@ if $@; 312 warn $@ if $@;
296 undef $busy; 313 undef $busy;
297 })->prio (Coro::PRIO_MAX); 314 })->prio (Coro::PRIO_MAX);
298 315
299 while ($busy) { 316 while ($busy) {
300 Coro::cede_notself; 317 Coro::cede or Event::one_event;
301 Event::one_event unless Coro::nready;
302 } 318 }
303 319
304 wantarray ? @res : $res[0] 320 wantarray ? @res : $res[0]
305 } else { 321 } else {
306 # we are in another coroutine, how wonderful, everything just works 322 # we are in another coroutine, how wonderful, everything just works
307 323
308 $job->() 324 $job->()
309 } 325 }
310} 326}
311 327
312=item $coro = cf::coro { BLOCK } 328=item $coro = cf::async_ext { BLOCK }
313 329
314Creates and returns a new coro. This coro is automcatially being canceled 330Like async, but this coro is automatically being canceled when the
315when the extension calling this is being unloaded. 331extension calling this is being unloaded.
316 332
317=cut 333=cut
318 334
319sub coro(&) { 335sub async_ext(&) {
320 my $cb = shift; 336 my $cb = shift;
321 337
322 my $coro = &cf::async ($cb); 338 my $coro = &Coro::async ($cb);
323 339
324 $coro->on_destroy (sub { 340 $coro->on_destroy (sub {
325 delete $EXT_CORO{$coro+0}; 341 delete $EXT_CORO{$coro+0};
326 }); 342 });
327 $EXT_CORO{$coro+0} = $coro; 343 $EXT_CORO{$coro+0} = $coro;
352} 368}
353 369
354=back 370=back
355 371
356=cut 372=cut
357
358#############################################################################
359
360package cf::path;
361
362sub new {
363 my ($class, $path, $base) = @_;
364
365 $path = $path->as_string if ref $path;
366
367 my $self = bless { }, $class;
368
369 # {... are special paths that are not touched
370 # ?xxx/... are special absolute paths
371 # ?random/... random maps
372 # /! non-realised random map exit
373 # /... normal maps
374 # ~/... per-player maps without a specific player (DO NOT USE)
375 # ~user/... per-player map of a specific user
376
377 if ($path =~ /^{/) {
378 # fine as it is
379 } elsif ($path =~ s{^\?random/}{}) {
380 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
381 $self->{random} = cf::from_json $data;
382 } else {
383 if ($path =~ s{^~([^/]+)?}{}) {
384 $self->{user_rel} = 1;
385
386 if (defined $1) {
387 $self->{user} = $1;
388 } elsif ($base =~ m{^~([^/]+)/}) {
389 $self->{user} = $1;
390 } else {
391 warn "cannot resolve user-relative path without user <$path,$base>\n";
392 }
393 } elsif ($path =~ /^\//) {
394 # already absolute
395 } else {
396 $base =~ s{[^/]+/?$}{};
397 return $class->new ("$base/$path");
398 }
399
400 for ($path) {
401 redo if s{/\.?/}{/};
402 redo if s{/[^/]+/\.\./}{/};
403 }
404 }
405
406 $self->{path} = $path;
407
408 $self
409}
410
411# the name / primary key / in-game path
412sub as_string {
413 my ($self) = @_;
414
415 $self->{user_rel} ? "~$self->{user}$self->{path}"
416 : $self->{random} ? "?random/$self->{path}"
417 : $self->{path}
418}
419
420# the displayed name, this is a one way mapping
421sub visible_name {
422 my ($self) = @_;
423
424# if (my $rmp = $self->{random}) {
425# # todo: be more intelligent about this
426# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
427# } else {
428 $self->as_string
429# }
430}
431
432# escape the /'s in the path
433sub _escaped_path {
434 # ∕ is U+2215
435 (my $path = $_[0]{path}) =~ s/\//∕/g;
436 $path
437}
438
439# the original (read-only) location
440sub load_path {
441 my ($self) = @_;
442
443 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
444}
445
446# the temporary/swap location
447sub save_path {
448 my ($self) = @_;
449
450 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
451 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
452 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
453}
454
455# the unique path, might be eq to save_path
456sub uniq_path {
457 my ($self) = @_;
458
459 $self->{user_rel} || $self->{random}
460 ? undef
461 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
462}
463
464# return random map parameters, or undef
465sub random_map_params {
466 my ($self) = @_;
467
468 $self->{random}
469}
470
471# this is somewhat ugly, but style maps do need special treatment
472sub is_style_map {
473 $_[0]{path} =~ m{^/styles/}
474}
475
476package cf;
477 373
478############################################################################# 374#############################################################################
479 375
480=head2 ATTACHABLE OBJECTS 376=head2 ATTACHABLE OBJECTS
481 377
928=cut 824=cut
929 825
930sub register_extcmd { 826sub register_extcmd {
931 my ($name, $cb) = @_; 827 my ($name, $cb) = @_;
932 828
933 my $caller = caller;
934 #warn "registering extcmd '$name' to '$caller'";
935
936 $EXTCMD{$name} = [$cb, $caller]; 829 $EXTCMD{$name} = $cb;
937} 830}
938 831
939cf::player->attach ( 832cf::player->attach (
940 on_command => sub { 833 on_command => sub {
941 my ($pl, $name, $params) = @_; 834 my ($pl, $name, $params) = @_;
954 847
955 my $msg = eval { from_json $buf }; 848 my $msg = eval { from_json $buf };
956 849
957 if (ref $msg) { 850 if (ref $msg) {
958 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 851 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
959 if (my %reply = $cb->[0]->($pl, $msg)) { 852 if (my %reply = $cb->($pl, $msg)) {
960 $pl->ext_reply ($msg->{msgid}, %reply); 853 $pl->ext_reply ($msg->{msgid}, %reply);
961 } 854 }
962 } 855 }
963 } else { 856 } else {
964 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 857 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
966 859
967 cf::override; 860 cf::override;
968 }, 861 },
969); 862);
970 863
971sub register {
972 my ($base, $pkg) = @_;
973
974 #TODO
975}
976
977sub load_extension { 864sub load_extension {
978 my ($path) = @_; 865 my ($path) = @_;
979 866
980 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 867 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
981 my $base = $1; 868 my $base = $1;
982 my $pkg = $1; 869 my $pkg = $1;
983 $pkg =~ s/[^[:word:]]/_/g; 870 $pkg =~ s/[^[:word:]]/_/g;
984 $pkg = "ext::$pkg"; 871 $pkg = "ext::$pkg";
985 872
986 warn "loading '$path' into '$pkg'\n"; 873 warn "... loading '$path' into '$pkg'\n";
987 874
988 open my $fh, "<:utf8", $path 875 open my $fh, "<:utf8", $path
989 or die "$path: $!"; 876 or die "$path: $!";
990 877
991 my $source = 878 my $source =
992 "package $pkg; use strict; use utf8;\n" 879 "package $pkg; use strict; use utf8;\n"
993 . "#line 1 \"$path\"\n{\n" 880 . "#line 1 \"$path\"\n{\n"
994 . (do { local $/; <$fh> }) 881 . (do { local $/; <$fh> })
995 . "\n};\n1"; 882 . "\n};\n1";
996 883
997 eval $source 884 unless (eval $source) {
998 or die $@ ? "$path: $@\n" 885 my $msg = $@ ? "$path: $@\n"
999 : "extension disabled.\n"; 886 : "extension disabled.\n";
1000 887 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
1001 push @exts, $pkg; 888 warn $@;
1002 $ext_pkg{$base} = $pkg; 889 warn "mandatory extension failed to load, exiting.\n";
1003 890 exit 1;
1004# no strict 'refs'; 891 }
1005# @{"$pkg\::ISA"} = ext::; 892 die $@;
1006
1007 register $base, $pkg;
1008}
1009
1010sub unload_extension {
1011 my ($pkg) = @_;
1012
1013 warn "removing extension $pkg\n";
1014
1015 # remove hooks
1016 #TODO
1017# for my $idx (0 .. $#PLUGIN_EVENT) {
1018# delete $hook[$idx]{$pkg};
1019# } 893 }
1020 894
1021 # remove commands 895 push @EXTS, $pkg;
1022 for my $name (keys %COMMAND) {
1023 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1024
1025 if (@cb) {
1026 $COMMAND{$name} = \@cb;
1027 } else {
1028 delete $COMMAND{$name};
1029 }
1030 }
1031
1032 # remove extcmds
1033 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1034 delete $EXTCMD{$name};
1035 }
1036
1037 if (my $cb = $pkg->can ("unload")) {
1038 eval {
1039 $cb->($pkg);
1040 1
1041 } or warn "$pkg unloaded, but with errors: $@";
1042 }
1043
1044 Symbol::delete_package $pkg;
1045} 896}
1046 897
1047sub load_extensions { 898sub load_extensions {
1048 for my $ext (<$LIBDIR/*.ext>) { 899 for my $ext (<$LIBDIR/*.ext>) {
1049 next unless -r $ext; 900 next unless -r $ext;
1053 } or warn "$ext not loaded: $@"; 904 } or warn "$ext not loaded: $@";
1054 } 905 }
1055} 906}
1056 907
1057############################################################################# 908#############################################################################
1058# load/save/clean perl data associated with a map
1059
1060*cf::mapsupport::on_clean = sub {
1061 my ($map) = @_;
1062
1063 my $path = $map->tmpname;
1064 defined $path or return;
1065
1066 unlink "$path.pst";
1067};
1068
1069cf::map->attach (prio => -10000, package => cf::mapsupport::);
1070
1071#############################################################################
1072# load/save perl data associated with player->ob objects
1073
1074sub all_objects(@) {
1075 @_, map all_objects ($_->inv), @_
1076}
1077
1078# TODO: compatibility cruft, remove when no longer needed
1079cf::player->attach (
1080 on_load => sub {
1081 my ($pl, $path) = @_;
1082
1083 for my $o (all_objects $pl->ob) {
1084 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1085 $o->set_ob_key_value ("_perl_data");
1086
1087 %$o = %{ Storable::thaw pack "H*", $value };
1088 }
1089 }
1090 },
1091);
1092
1093#############################################################################
1094 909
1095=head2 CORE EXTENSIONS 910=head2 CORE EXTENSIONS
1096 911
1097Functions and methods that extend core crossfire objects. 912Functions and methods that extend core crossfire objects.
1098 913
914=cut
915
916package cf::player;
917
918use Coro::AIO;
919
1099=head3 cf::player 920=head3 cf::player
1100 921
1101=over 4 922=over 4
1102 923
1103=item cf::player::exists $login 924=item cf::player::find $login
1104 925
1105Returns true when the given account exists. 926Returns the given player object, loading it if necessary (might block).
1106 927
1107=cut 928=cut
1108 929
1109sub cf::player::exists($) { 930sub playerdir($) {
1110 cf::player::find $_[0] 931 cf::localdir
1111 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 932 . "/"
933 . cf::playerdir
934 . "/"
935 . (ref $_[0] ? $_[0]->ob->name : $_[0])
936}
937
938sub path($) {
939 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
940
941 (playerdir $login) . "/$login.pl"
942}
943
944sub find_active($) {
945 $cf::PLAYER{$_[0]}
946 and $cf::PLAYER{$_[0]}->active
947 and $cf::PLAYER{$_[0]}
948}
949
950sub exists($) {
951 my ($login) = @_;
952
953 $cf::PLAYER{$login}
954 or cf::sync_job { !aio_stat $login }
955}
956
957sub find($) {
958 return $cf::PLAYER{$_[0]} || do {
959 my $login = $_[0];
960
961 my $guard = cf::lock_acquire "user_find:$login";
962
963 $cf::PLAYER{$_[0]} || do {
964 my $pl = load_pl path $login
965 or return;
966 $cf::PLAYER{$login} = $pl
967 }
968 }
969}
970
971sub save($) {
972 my ($pl) = @_;
973
974 return if $pl->{deny_save};
975
976 my $path = path $pl;
977 my $guard = cf::lock_acquire "user_save:$path";
978
979 return if $pl->{deny_save};
980
981 aio_mkdir playerdir $pl, 0770;
982 $pl->{last_save} = $cf::RUNTIME;
983
984 $pl->save_pl ($path);
985 Coro::cede;
986}
987
988sub new($) {
989 my ($login) = @_;
990
991 my $self = create;
992
993 $self->ob->name ($login);
994 $self->{deny_save} = 1;
995
996 $cf::PLAYER{$login} = $self;
997
998 $self
999}
1000
1001=item $pl->quit_character
1002
1003Nukes the player without looking back. If logged in, the connection will
1004be destroyed. May block for a long time.
1005
1006=cut
1007
1008sub quit_character {
1009 my ($pl) = @_;
1010
1011 $pl->{deny_save} = 1;
1012 $pl->password ("*"); # this should lock out the player until we nuked the dir
1013
1014 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1015 $pl->deactivate;
1016 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1017 $pl->ns->destroy if $pl->ns;
1018
1019 my $path = playerdir $pl;
1020 my $temp = "$path~$cf::RUNTIME~deleting~";
1021 aio_rename $path, $temp;
1022 delete $cf::PLAYER{$pl->ob->name};
1023 $pl->destroy;
1024 IO::AIO::aio_rmtree $temp;
1025}
1026
1027=item cf::player::list_logins
1028
1029Returns am arrayref of all valid playernames in the system, can take a
1030while and may block, so not sync_job-capable, ever.
1031
1032=cut
1033
1034sub list_logins {
1035 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1036 or return [];
1037
1038 my @logins;
1039
1040 for my $login (@$dirs) {
1041 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1042 aio_read $fh, 0, 512, my $buf, 0 or next;
1043 $buf !~ /^password -------------$/m or next; # official not-valid tag
1044
1045 utf8::decode $login;
1046 push @logins, $login;
1047 }
1048
1049 \@logins
1050}
1051
1052=item $player->maps
1053
1054Returns an arrayref of map paths that are private for this
1055player. May block.
1056
1057=cut
1058
1059sub maps($) {
1060 my ($pl) = @_;
1061
1062 my $files = aio_readdir playerdir $pl
1063 or return;
1064
1065 my @paths;
1066
1067 for (@$files) {
1068 utf8::decode $_;
1069 next if /\.(?:pl|pst)$/;
1070 next unless /^$PATH_SEP/o;
1071
1072 s/\.map$//;
1073 push @paths, "~" . $pl->ob->name . "/" . $_;
1074 }
1075
1076 \@paths
1112} 1077}
1113 1078
1114=item $player->ext_reply ($msgid, $msgtype, %msg) 1079=item $player->ext_reply ($msgid, $msgtype, %msg)
1115 1080
1116Sends an ext reply to the player. 1081Sends an ext reply to the player.
1117 1082
1118=cut 1083=cut
1119 1084
1120sub cf::player::ext_reply($$$%) { 1085sub ext_reply($$$%) {
1121 my ($self, $id, %msg) = @_; 1086 my ($self, $id, %msg) = @_;
1122 1087
1123 $msg{msgid} = $id; 1088 $msg{msgid} = $id;
1124 1089
1125 $self->send ("ext " . to_json \%msg); 1090 $self->send ("ext " . cf::to_json \%msg);
1126} 1091}
1092
1093package cf;
1127 1094
1128=back 1095=back
1129 1096
1130 1097
1131=head3 cf::map 1098=head3 cf::map
1137package cf::map; 1104package cf::map;
1138 1105
1139use Fcntl; 1106use Fcntl;
1140use Coro::AIO; 1107use Coro::AIO;
1141 1108
1109use overload
1110 '""' => \&as_string;
1111
1142our $MAX_RESET = 7200; 1112our $MAX_RESET = 3600;
1143our $DEFAULT_RESET = 3600; 1113our $DEFAULT_RESET = 3000;
1144 1114
1145sub generate_random_map { 1115sub generate_random_map {
1146 my ($path, $rmp) = @_; 1116 my ($self, $rmp) = @_;
1147 1117
1148 # mit "rum" bekleckern, nicht 1118 # mit "rum" bekleckern, nicht
1149 cf::map::_create_random_map 1119 $self->_create_random_map (
1150 $path,
1151 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1120 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1152 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1121 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1153 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1122 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1154 $rmp->{exit_on_final_map}, 1123 $rmp->{exit_on_final_map},
1155 $rmp->{xsize}, $rmp->{ysize}, 1124 $rmp->{xsize}, $rmp->{ysize},
1156 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1125 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1157 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1126 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1158 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1127 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1159 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1128 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1160 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1129 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1161 (cf::region::find $rmp->{region}) 1130 (cf::region::find $rmp->{region}), $rmp->{custom}
1131 )
1132}
1133
1134sub register {
1135 my (undef, $regex) = @_;
1136 my $pkg = caller;
1137
1138 no strict;
1139 push @{"$pkg\::ISA"}, __PACKAGE__;
1140
1141 $EXT_MAP{$pkg} = qr<$regex>;
1142}
1143
1144# also paths starting with '/'
1145$EXT_MAP{"cf::map"} = qr{^(?=/)};
1146
1147sub normalise {
1148 my ($path, $base) = @_;
1149
1150 # map plan:
1151 #
1152 # /! non-realised random map exit (special hack!)
1153 # {... are special paths that are not being touched
1154 # ?xxx/... are special absolute paths
1155 # ?random/... random maps
1156 # /... normal maps
1157 # ~user/... per-player map of a specific user
1158
1159 $path =~ s/$PATH_SEP/\//go;
1160
1161 # treat it as relative path if it starts with
1162 # something that looks reasonable
1163 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1164 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1165
1166 $base =~ s{[^/]+/?$}{};
1167 $path = "$base/$path";
1168 }
1169
1170 for ($path) {
1171 redo if s{//}{/};
1172 redo if s{/\.?/}{/};
1173 redo if s{/[^/]+/\.\./}{/};
1174 }
1175
1176 $path
1177}
1178
1179sub new_from_path {
1180 my (undef, $path, $base) = @_;
1181
1182 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1183
1184 $path = normalise $path, $base;
1185
1186 for my $pkg (keys %EXT_MAP) {
1187 if ($path =~ $EXT_MAP{$pkg}) {
1188 my $self = bless cf::map::new, $pkg;
1189 $self->{path} = $path; $self->path ($path);
1190 $self->init; # pass $1 etc.
1191 return $self;
1192 }
1193 }
1194
1195 Carp::carp "unable to resolve path '$path'.";
1196 ()
1197}
1198
1199sub init {
1200 my ($self) = @_;
1201
1202 $self
1203}
1204
1205sub as_string {
1206 my ($self) = @_;
1207
1208 "$self->{path}"
1209}
1210
1211# the displayed name, this is a one way mapping
1212sub visible_name {
1213 &as_string
1214}
1215
1216# the original (read-only) location
1217sub load_path {
1218 my ($self) = @_;
1219
1220 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1221}
1222
1223# the temporary/swap location
1224sub save_path {
1225 my ($self) = @_;
1226
1227 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1228 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1229}
1230
1231# the unique path, undef == no special unique path
1232sub uniq_path {
1233 my ($self) = @_;
1234
1235 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1236 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1162} 1237}
1163 1238
1164# and all this just because we cannot iterate over 1239# and all this just because we cannot iterate over
1165# all maps in C++... 1240# all maps in C++...
1166sub change_all_map_light { 1241sub change_all_map_light {
1168 1243
1169 $_->change_map_light ($change) 1244 $_->change_map_light ($change)
1170 for grep $_->outdoor, values %cf::MAP; 1245 for grep $_->outdoor, values %cf::MAP;
1171} 1246}
1172 1247
1248sub unlink_save {
1249 my ($self) = @_;
1250
1251 utf8::encode (my $save = $self->save_path);
1252 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1253 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1254}
1255
1173sub try_load_header($) { 1256sub load_header_from($) {
1174 my ($path) = @_; 1257 my ($self, $path) = @_;
1175 1258
1176 utf8::encode $path; 1259 utf8::encode $path;
1177 aio_open $path, O_RDONLY, 0 1260 aio_open $path, O_RDONLY, 0
1178 or return; 1261 or return;
1179 1262
1180 my $map = cf::map::new 1263 $self->_load_header ($path)
1181 or return; 1264 or return;
1182 1265
1183 $map->load_header ($path) 1266 $self->{load_path} = $path;
1267
1268 1
1269}
1270
1271sub load_orig {
1272 my ($self) = @_;
1273
1274 $self->load_header_from ($self->load_path)
1275}
1276
1277sub load_temp {
1278 my ($self) = @_;
1279
1280 $self->load_header_from ($self->save_path)
1281}
1282
1283sub load_header {
1284 my ($self) = @_;
1285
1286 if ($self->load_temp) {
1287 $self->last_access ((delete $self->{last_access})
1288 || $cf::RUNTIME); #d#
1289 # safety
1290 $self->{instantiate_time} = $cf::RUNTIME
1291 if $self->{instantiate_time} > $cf::RUNTIME;
1292 } else {
1293 $self->load_orig
1184 or return; 1294 or return;
1185 1295
1186 $map->{load_path} = $path; 1296 $self->{load_original} = 1;
1297 $self->{instantiate_time} = $cf::RUNTIME;
1298 $self->last_access ($cf::RUNTIME);
1299 $self->instantiate;
1300 }
1187 1301
1188 $map 1302 1
1189} 1303}
1190 1304
1191sub find_map; 1305sub find;
1192sub find_map { 1306sub find {
1193 my ($path, $origin) = @_; 1307 my ($path, $origin) = @_;
1194 1308
1195 #warn "find_map<$path,$origin>\n";#d#
1196
1197 $path = new cf::path $path, $origin && $origin->path; 1309 $path = normalise $path, $origin && $origin->path;
1198 my $key = $path->as_string;
1199 1310
1200 cf::lock_wait "map_find:$key"; 1311 cf::lock_wait "map_find:$path";
1201 1312
1202 $cf::MAP{$key} || do { 1313 $cf::MAP{$path} || do {
1203 my $guard = cf::lock_acquire "map_find:$key"; 1314 my $guard = cf::lock_acquire "map_find:$path";
1204 1315 my $map = new_from_path cf::map $path
1205 # do it the slow way
1206 my $map = try_load_header $path->save_path;
1207
1208 if ($map) {
1209 # safety
1210 $map->{instantiate_time} = $cf::RUNTIME
1211 if $map->{instantiate_time} > $cf::RUNTIME;
1212 } else {
1213 if (my $rmp = $path->random_map_params) {
1214 $map = generate_random_map $key, $rmp;
1215 } else {
1216 $map = try_load_header $path->load_path;
1217 }
1218
1219 $map or return; 1316 or return;
1220 1317
1221 $map->{load_original} = 1;
1222 $map->{instantiate_time} = $cf::RUNTIME;
1223 $map->instantiate;
1224
1225 # per-player maps become, after loading, normal maps
1226 $map->per_player (0) if $path->{user_rel};
1227 }
1228
1229 $map->path ($key);
1230 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME; 1318 $map->{last_save} = $cf::RUNTIME;
1232 $map->last_access ($cf::RUNTIME); 1319
1320 $map->load_header
1321 or return;
1233 1322
1234 if ($map->should_reset) { 1323 if ($map->should_reset) {
1235 $map->reset; 1324 $map->reset;
1236 undef $guard; 1325 undef $guard;
1237 $map = find_map $path 1326 $map = find $path
1238 or return; 1327 or return;
1239 } 1328 }
1240 1329
1241 $cf::MAP{$key} = $map 1330 $cf::MAP{$path} = $map
1242 } 1331 }
1243} 1332}
1244 1333
1245sub load { 1334sub load {
1246 my ($self) = @_; 1335 my ($self) = @_;
1247 1336
1248 my $path = $self->{path}; 1337 my $path = $self->{path};
1249 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1338 my $guard = cf::lock_acquire "map_load:$path";
1250 1339
1251 return if $self->in_memory != cf::MAP_SWAPPED; 1340 return if $self->in_memory != cf::MAP_SWAPPED;
1252 1341
1253 $self->in_memory (cf::MAP_LOADING); 1342 $self->in_memory (cf::MAP_LOADING);
1254 1343
1255 $self->alloc; 1344 $self->alloc;
1256 $self->load_objects ($self->{load_path}, 1) 1345 $self->_load_objects ($self->{load_path}, 1)
1257 or return; 1346 or return;
1258 1347
1259 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1348 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1260 if delete $self->{load_original}; 1349 if delete $self->{load_original};
1261 1350
1262 if (my $uniq = $path->uniq_path) { 1351 if (my $uniq = $self->uniq_path) {
1263 utf8::encode $uniq; 1352 utf8::encode $uniq;
1264 if (aio_open $uniq, O_RDONLY, 0) { 1353 if (aio_open $uniq, O_RDONLY, 0) {
1265 $self->clear_unique_items; 1354 $self->clear_unique_items;
1266 $self->load_objects ($uniq, 0); 1355 $self->_load_objects ($uniq, 0);
1267 } 1356 }
1268 } 1357 }
1358
1359 Coro::cede;
1269 1360
1270 # now do the right thing for maps 1361 # now do the right thing for maps
1271 $self->link_multipart_objects; 1362 $self->link_multipart_objects;
1272 1363
1273 if ($self->{path}->is_style_map) { 1364 unless ($self->{deny_activate}) {
1274 $self->{deny_save} = 1; 1365 $self->decay_objects;
1275 $self->{deny_reset} = 1;
1276 } else {
1277 $self->fix_auto_apply; 1366 $self->fix_auto_apply;
1278 $self->decay_objects;
1279 $self->update_buttons; 1367 $self->update_buttons;
1368 Coro::cede;
1280 $self->set_darkness_map; 1369 $self->set_darkness_map;
1281 $self->difficulty ($self->estimate_difficulty) 1370 $self->difficulty ($self->estimate_difficulty)
1282 unless $self->difficulty; 1371 unless $self->difficulty;
1372 Coro::cede;
1283 $self->activate; 1373 $self->activate;
1284 } 1374 }
1285 1375
1286 $self->in_memory (cf::MAP_IN_MEMORY); 1376 $self->in_memory (cf::MAP_IN_MEMORY);
1287} 1377}
1288 1378
1289sub load_map_sync { 1379sub customise_for {
1380 my ($self, $ob) = @_;
1381
1382 return find "~" . $ob->name . "/" . $self->{path}
1383 if $self->per_player;
1384
1385 $self
1386}
1387
1388# find and load all maps in the 3x3 area around a map
1389sub load_diag {
1390 my ($map) = @_;
1391
1392 my @diag; # diagonal neighbours
1393
1394 for (0 .. 3) {
1395 my $neigh = $map->tile_path ($_)
1396 or next;
1397 $neigh = find $neigh, $map
1398 or next;
1399 $neigh->load;
1400
1401 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1402 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1403 }
1404
1405 for (@diag) {
1406 my $neigh = find @$_
1407 or next;
1408 $neigh->load;
1409 }
1410}
1411
1412sub find_sync {
1290 my ($path, $origin) = @_; 1413 my ($path, $origin) = @_;
1291 1414
1292 #warn "load_map_sync<$path, $origin>\n";#d# 1415 cf::sync_job { find $path, $origin }
1416}
1293 1417
1294 cf::sync_job { 1418sub do_load_sync {
1295 my $map = cf::map::find_map $path, $origin 1419 my ($map) = @_;
1420
1421 cf::sync_job { $map->load };
1422}
1423
1424our %MAP_PREFETCH;
1425our $MAP_PREFETCHER = Coro::async {
1426 while () {
1427 for my $path (keys %MAP_PREFETCH) {
1428 my $map = find $path
1296 or return; 1429 or next;
1297 $map->load; 1430 $map->load;
1298 $map 1431
1432 delete $MAP_PREFETCH{$path};
1433 }
1434 Coro::schedule;
1299 } 1435 }
1436};
1437
1438sub find_async {
1439 my ($path, $origin) = @_;
1440
1441 $path = normalise $path, $origin && $origin->{path};
1442
1443 if (my $map = $cf::MAP{$path}) {
1444 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1445 }
1446
1447 $MAP_PREFETCH{$path} = 0;
1448 $MAP_PREFETCHER->ready;
1449
1450 ()
1300} 1451}
1301 1452
1302sub save { 1453sub save {
1303 my ($self) = @_; 1454 my ($self) = @_;
1304 1455
1456 my $lock = cf::lock_acquire "map_data:" . $self->path;
1457
1305 $self->{last_save} = $cf::RUNTIME; 1458 $self->{last_save} = $cf::RUNTIME;
1306 1459
1307 return unless $self->dirty; 1460 return unless $self->dirty;
1308 1461
1309 my $save = $self->{path}->save_path; utf8::encode $save; 1462 my $save = $self->save_path; utf8::encode $save;
1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1463 my $uniq = $self->uniq_path; utf8::encode $uniq;
1311 1464
1312 $self->{load_path} = $save; 1465 $self->{load_path} = $save;
1313 1466
1314 return if $self->{deny_save}; 1467 return if $self->{deny_save};
1315 1468
1469 local $self->{last_access} = $self->last_access;#d#
1470
1471 cf::async {
1472 $_->contr->save for $self->players;
1473 };
1474
1316 if ($uniq) { 1475 if ($uniq) {
1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1476 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1318 $self->save_objects ($uniq, cf::IO_UNIQUES); 1477 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1319 } else { 1478 } else {
1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1479 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1321 } 1480 }
1322} 1481}
1323 1482
1324sub swap_out { 1483sub swap_out {
1325 my ($self) = @_; 1484 my ($self) = @_;
1485
1486 # save first because save cedes
1487 $self->save;
1488
1489 my $lock = cf::lock_acquire "map_data:" . $self->path;
1326 1490
1327 return if $self->players; 1491 return if $self->players;
1328 return if $self->in_memory != cf::MAP_IN_MEMORY; 1492 return if $self->in_memory != cf::MAP_IN_MEMORY;
1329 return if $self->{deny_save}; 1493 return if $self->{deny_save};
1330 1494
1331 $self->save;
1332 $self->clear; 1495 $self->clear;
1333 $self->in_memory (cf::MAP_SWAPPED); 1496 $self->in_memory (cf::MAP_SWAPPED);
1334} 1497}
1335 1498
1336sub reset_at { 1499sub reset_at {
1337 my ($self) = @_; 1500 my ($self) = @_;
1338 1501
1339 # TODO: safety, remove and allow resettable per-player maps 1502 # TODO: safety, remove and allow resettable per-player maps
1340 return 1e99 if $self->{path}{user_rel}; 1503 return 1e99 if $self->isa ("ext::map_per_player");
1341 return 1e99 if $self->{deny_reset}; 1504 return 1e99 if $self->{deny_reset};
1342 1505
1343 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1506 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1344 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1507 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1345 1508
1350 my ($self) = @_; 1513 my ($self) = @_;
1351 1514
1352 $self->reset_at <= $cf::RUNTIME 1515 $self->reset_at <= $cf::RUNTIME
1353} 1516}
1354 1517
1355sub unlink_save {
1356 my ($self) = @_;
1357
1358 utf8::encode (my $save = $self->{path}->save_path);
1359 aioreq_pri 3; IO::AIO::aio_unlink $save;
1360 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1361}
1362
1363sub rename { 1518sub rename {
1364 my ($self, $new_path) = @_; 1519 my ($self, $new_path) = @_;
1365 1520
1521 normalise $new_path;
1522
1366 $self->unlink_save; 1523 $self->unlink_save;
1367 1524
1368 delete $cf::MAP{$self->path}; 1525 delete $cf::MAP{$self->path};
1369 $self->{path} = new cf::path $new_path; 1526 $self->{path} = $new_path; $self->path ($self->{path});
1370 $self->path ($self->{path}->as_string);
1371 $cf::MAP{$self->path} = $self; 1527 $cf::MAP{$self->path} = $self;
1372 1528
1373 $self->save; 1529 $self->save;
1374} 1530}
1375 1531
1376sub reset { 1532sub reset {
1377 my ($self) = @_; 1533 my ($self) = @_;
1378 1534
1535 my $lock = cf::lock_acquire "map_data:$self->{path}";
1536
1379 return if $self->players; 1537 return if $self->players;
1380 return if $self->{path}{user_rel};#d# 1538 return if $self->isa ("ext::map_per_player");#d#
1381 1539
1382 warn "resetting map ", $self->path;#d# 1540 warn "resetting map ", $self->path;#d#
1383 1541
1384 delete $cf::MAP{$self->path}; 1542 delete $cf::MAP{$self->path};
1543
1544 $self->in_memory (cf::MAP_SWAPPED);
1545 $self->clear;
1385 1546
1386 $_->clear_links_to ($self) for values %cf::MAP; 1547 $_->clear_links_to ($self) for values %cf::MAP;
1387 1548
1388 $self->unlink_save; 1549 $self->unlink_save;
1389 $self->destroy; 1550 $self->destroy;
1398 $self->reset_timeout (1); 1559 $self->reset_timeout (1);
1399 $self->rename ("{nuke}/" . ($nuke_counter++)); 1560 $self->rename ("{nuke}/" . ($nuke_counter++));
1400 $self->reset; # polite request, might not happen 1561 $self->reset; # polite request, might not happen
1401} 1562}
1402 1563
1403sub customise_for { 1564=item cf::map::unique_maps
1404 my ($map, $ob) = @_;
1405 1565
1406 if ($map->per_player) { 1566Returns an arrayref of paths of all shared maps that have
1407 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1567instantiated unique items. May block.
1408 }
1409 1568
1410 $map 1569=cut
1411}
1412 1570
1413sub emergency_save { 1571sub unique_maps() {
1414 local $cf::FREEZE = 1; 1572 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1573 or return;
1415 1574
1416 warn "enter emergency map save\n"; 1575 my @paths;
1417 1576
1418 cf::sync_job { 1577 for (@$files) {
1419 warn "begin emergency map save\n"; 1578 utf8::decode $_;
1420 $_->save for values %cf::MAP; 1579 next if /\.pst$/;
1580 next unless /^$PATH_SEP/o;
1581
1582 s/\.map$//;
1583 push @paths, $_;
1421 }; 1584 }
1422 1585
1423 warn "end emergency map save\n"; 1586 \@paths
1424} 1587}
1425 1588
1426package cf; 1589package cf;
1427 1590
1428=back 1591=back
1429 1592
1593=head3 cf::object
1594
1595=cut
1596
1597package cf::object;
1598
1599=over 4
1600
1601=item $ob->inv_recursive
1602
1603Returns the inventory of the object _and_ their inventories, recursively.
1604
1605=cut
1606
1607sub inv_recursive_;
1608sub inv_recursive_ {
1609 map { $_, inv_recursive_ $_->inv } @_
1610}
1611
1612sub inv_recursive {
1613 inv_recursive_ inv $_[0]
1614}
1615
1616package cf;
1617
1618=back
1430 1619
1431=head3 cf::object::player 1620=head3 cf::object::player
1432 1621
1433=over 4 1622=over 4
1434 1623
1474 1663
1475=item $player_object->enter_link 1664=item $player_object->enter_link
1476 1665
1477Freezes the player and moves him/her to a special map (C<{link}>). 1666Freezes the player and moves him/her to a special map (C<{link}>).
1478 1667
1479The player should be reaosnably safe there for short amounts of time. You 1668The player should be reasonably safe there for short amounts of time. You
1480I<MUST> call C<leave_link> as soon as possible, though. 1669I<MUST> call C<leave_link> as soon as possible, though.
1481 1670
1671Will never block.
1672
1482=item $player_object->leave_link ($map, $x, $y) 1673=item $player_object->leave_link ($map, $x, $y)
1483 1674
1484Moves the player out of the specila link map onto the given map. If the 1675Moves the player out of the special C<{link}> map onto the specified
1485map is not valid (or omitted), the player will be moved back to the 1676map. If the map is not valid (or omitted), the player will be moved back
1486location he/she was before the call to C<enter_link>, or, if that fails, 1677to the location he/she was before the call to C<enter_link>, or, if that
1487to the emergency map position. 1678fails, to the emergency map position.
1488 1679
1489Might block. 1680Might block.
1490 1681
1491=cut 1682=cut
1683
1684sub link_map {
1685 unless ($LINK_MAP) {
1686 $LINK_MAP = cf::map::find "{link}"
1687 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1688 $LINK_MAP->load;
1689 }
1690
1691 $LINK_MAP
1692}
1492 1693
1493sub cf::object::player::enter_link { 1694sub cf::object::player::enter_link {
1494 my ($self) = @_; 1695 my ($self) = @_;
1495 1696
1496 $self->deactivate_recursive; 1697 $self->deactivate_recursive;
1497 1698
1498 return if $self->map == $LINK_MAP; 1699 return if UNIVERSAL::isa $self->map, "ext::map_link";
1499 1700
1500 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1701 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1501 if $self->map; 1702 if $self->map;
1502 1703
1503 $self->enter_map ($LINK_MAP, 20, 20); 1704 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1504} 1705}
1505 1706
1506sub cf::object::player::leave_link { 1707sub cf::object::player::leave_link {
1507 my ($self, $map, $x, $y) = @_; 1708 my ($self, $map, $x, $y) = @_;
1508 1709
1509 my $link_pos = delete $self->{_link_pos}; 1710 my $link_pos = delete $self->{_link_pos};
1510 1711
1511 unless ($map) { 1712 unless ($map) {
1512 # restore original map position 1713 # restore original map position
1513 ($map, $x, $y) = @{ $link_pos || [] }; 1714 ($map, $x, $y) = @{ $link_pos || [] };
1514 $map = cf::map::find_map $map; 1715 $map = cf::map::find $map;
1515 1716
1516 unless ($map) { 1717 unless ($map) {
1517 ($map, $x, $y) = @$EMERGENCY_POSITION; 1718 ($map, $x, $y) = @$EMERGENCY_POSITION;
1518 $map = cf::map::find_map $map 1719 $map = cf::map::find $map
1519 or die "FATAL: cannot load emergency map\n"; 1720 or die "FATAL: cannot load emergency map\n";
1520 } 1721 }
1521 } 1722 }
1522 1723
1523 ($x, $y) = (-1, -1) 1724 ($x, $y) = (-1, -1)
1526 # use -1 or undef as default coordinates, not 0, 0 1727 # use -1 or undef as default coordinates, not 0, 0
1527 ($x, $y) = ($map->enter_x, $map->enter_y) 1728 ($x, $y) = ($map->enter_x, $map->enter_y)
1528 if $x <=0 && $y <= 0; 1729 if $x <=0 && $y <= 0;
1529 1730
1530 $map->load; 1731 $map->load;
1732 $map->load_diag;
1531 1733
1734 return unless $self->contr->active;
1532 $self->activate_recursive; 1735 $self->activate_recursive;
1533 $self->enter_map ($map, $x, $y); 1736 $self->enter_map ($map, $x, $y);
1534} 1737}
1535 1738
1536cf::player->attach ( 1739cf::player->attach (
1549 1752
1550 # try to abort aborted map switching on player login :) 1753 # try to abort aborted map switching on player login :)
1551 # should happen only on crashes 1754 # should happen only on crashes
1552 if ($pl->ob->{_link_pos}) { 1755 if ($pl->ob->{_link_pos}) {
1553 $pl->ob->enter_link; 1756 $pl->ob->enter_link;
1554 cf::async { 1757 (async {
1555 # we need this sleep as the login has a concurrent enter_exit running 1758 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn 1759 # and this sleep increases chances of the player not ending up in scorn
1760 $pl->ob->reply (undef,
1761 "There was an internal problem at your last logout, "
1762 . "the server will try to bring you to your intended destination in a second.",
1763 cf::NDI_RED);
1557 Coro::Timer::sleep 1; 1764 Coro::Timer::sleep 1;
1558 $pl->ob->leave_link; 1765 $pl->ob->leave_link;
1559 }; 1766 })->prio (2);
1560 } 1767 }
1561 }, 1768 },
1562); 1769);
1563 1770
1564=item $player_object->goto_map ($path, $x, $y) 1771=item $player_object->goto ($path, $x, $y)
1565 1772
1566=cut 1773=cut
1567 1774
1568sub cf::object::player::goto_map { 1775sub cf::object::player::goto {
1569 my ($self, $path, $x, $y) = @_; 1776 my ($self, $path, $x, $y) = @_;
1570 1777
1571 $self->enter_link; 1778 $self->enter_link;
1572 1779
1573 (cf::async { 1780 (async {
1574 $path = new cf::path $path;
1575
1576 my $map = cf::map::find_map $path->as_string; 1781 my $map = cf::map::find $path;
1577 $map = $map->customise_for ($self) if $map; 1782 $map = $map->customise_for ($self) if $map;
1578 1783
1579# warn "entering ", $map->path, " at ($x, $y)\n" 1784# warn "entering ", $map->path, " at ($x, $y)\n"
1580# if $map; 1785# if $map;
1581 1786
1582 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1787 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1583 1788
1584 $self->leave_link ($map, $x, $y); 1789 $self->leave_link ($map, $x, $y);
1585 })->prio (1); 1790 })->prio (1);
1586} 1791}
1587 1792
1640 1845
1641 return unless $self->type == cf::PLAYER; 1846 return unless $self->type == cf::PLAYER;
1642 1847
1643 $self->enter_link; 1848 $self->enter_link;
1644 1849
1645 (cf::async { 1850 (async {
1851 $self->deactivate_recursive; # just to be sure
1646 unless (eval { 1852 unless (eval {
1647 prepare_random_map $exit 1853 prepare_random_map $exit
1648 if $exit->slaying eq "/!"; 1854 if $exit->slaying eq "/!";
1649 1855
1650 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1856 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1651 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1857 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1652 1858
1653 1; 1859 1;
1654 }) { 1860 }) {
1655 $self->message ("Something went wrong deep within the crossfire server. " 1861 $self->message ("Something went wrong deep within the crossfire server. "
1656 . "I'll try to bring you back to the map you were before. " 1862 . "I'll try to bring you back to the map you were before. "
1657 . "Please report this to the dungeon master", 1863 . "Please report this to the dungeon master!",
1658 cf::NDI_UNIQUE | cf::NDI_RED); 1864 cf::NDI_UNIQUE | cf::NDI_RED);
1659 1865
1660 warn "ERROR in enter_exit: $@"; 1866 warn "ERROR in enter_exit: $@";
1661 $self->leave_link; 1867 $self->leave_link;
1662 } 1868 }
1714 my ($ns, $msg) = @_; 1920 my ($ns, $msg) = @_;
1715 1921
1716 # this weird shuffling is so that direct followup queries 1922 # this weird shuffling is so that direct followup queries
1717 # get handled first 1923 # get handled first
1718 my $queue = delete $ns->{query_queue} 1924 my $queue = delete $ns->{query_queue}
1719 or return; # be conservative, not sure how that cna happen, but we saw a crash here 1925 or return; # be conservative, not sure how that can happen, but we saw a crash here
1720 1926
1721 (shift @$queue)->[1]->($msg); 1927 (shift @$queue)->[1]->($msg);
1722 1928
1723 push @{ $ns->{query_queue} }, @$queue; 1929 push @{ $ns->{query_queue} }, @$queue;
1724 1930
1730 } 1936 }
1731 } 1937 }
1732 }, 1938 },
1733); 1939);
1734 1940
1735=item $client->coro (\&cb) 1941=item $client->async (\&cb)
1736 1942
1737Create a new coroutine, running the specified callback. The coroutine will 1943Create a new coroutine, running the specified callback. The coroutine will
1738be automatically cancelled when the client gets destroyed (e.g. on logout, 1944be automatically cancelled when the client gets destroyed (e.g. on logout,
1739or loss of connection). 1945or loss of connection).
1740 1946
1741=cut 1947=cut
1742 1948
1743sub cf::client::coro { 1949sub cf::client::async {
1744 my ($self, $cb) = @_; 1950 my ($self, $cb) = @_;
1745 1951
1746 my $coro = &cf::async ($cb); 1952 my $coro = &Coro::async ($cb);
1747 1953
1748 $coro->on_destroy (sub { 1954 $coro->on_destroy (sub {
1749 delete $self->{_coro}{$coro+0}; 1955 delete $self->{_coro}{$coro+0};
1750 }); 1956 });
1751 1957
1986 open my $fh, "<:utf8", cf::confdir . "/config" 2192 open my $fh, "<:utf8", cf::confdir . "/config"
1987 or return; 2193 or return;
1988 2194
1989 local $/; 2195 local $/;
1990 *CFG = YAML::Syck::Load <$fh>; 2196 *CFG = YAML::Syck::Load <$fh>;
2197
2198 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2199
2200 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2201 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2202
2203 if (exists $CFG{mlockall}) {
2204 eval {
2205 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2206 and die "WARNING: m(un)lockall failed: $!\n";
2207 };
2208 warn $@ if $@;
2209 }
1991} 2210}
1992 2211
1993sub main { 2212sub main {
1994 # we must not ever block the main coroutine 2213 # we must not ever block the main coroutine
1995 local $Coro::idle = sub { 2214 local $Coro::idle = sub {
1996 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2215 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1997 (Coro::unblock_sub {
1998 Event::one_event; 2216 async { Event::one_event };
1999 })->();
2000 }; 2217 };
2001 2218
2002 cfg_load; 2219 cfg_load;
2003 db_load; 2220 db_load;
2004 load_extensions; 2221 load_extensions;
2005 Event::loop; 2222 Event::loop;
2006} 2223}
2007 2224
2008############################################################################# 2225#############################################################################
2009# initialisation 2226# initialisation and cleanup
2227
2228# install some emergency cleanup handlers
2229BEGIN {
2230 for my $signal (qw(INT HUP TERM)) {
2231 Event->signal (
2232 data => WF_AUTOCANCEL,
2233 signal => $signal,
2234 cb => sub {
2235 cf::cleanup "SIG$signal";
2236 },
2237 );
2238 }
2239}
2240
2241sub emergency_save() {
2242 my $freeze_guard = cf::freeze_mainloop;
2243
2244 warn "enter emergency perl save\n";
2245
2246 cf::sync_job {
2247 # use a peculiar iteration method to avoid tripping on perl
2248 # refcount bugs in for. also avoids problems with players
2249 # and maps saved/destroyed asynchronously.
2250 warn "begin emergency player save\n";
2251 for my $login (keys %cf::PLAYER) {
2252 my $pl = $cf::PLAYER{$login} or next;
2253 $pl->valid or next;
2254 $pl->save;
2255 }
2256 warn "end emergency player save\n";
2257
2258 warn "begin emergency map save\n";
2259 for my $path (keys %cf::MAP) {
2260 my $map = $cf::MAP{$path} or next;
2261 $map->valid or next;
2262 $map->save;
2263 }
2264 warn "end emergency map save\n";
2265 };
2266
2267 warn "leave emergency perl save\n";
2268}
2010 2269
2011sub reload() { 2270sub reload() {
2012 # can/must only be called in main 2271 # can/must only be called in main
2013 if ($Coro::current != $Coro::main) { 2272 if ($Coro::current != $Coro::main) {
2014 warn "can only reload from main coroutine\n"; 2273 warn "can only reload from main coroutine\n";
2015 return; 2274 return;
2016 } 2275 }
2017 2276
2018 warn "reloading..."; 2277 warn "reloading...";
2019 2278
2020 local $FREEZE = 1; 2279 warn "freezing server";
2280 my $guard = freeze_mainloop;
2021 cf::emergency_save; 2281 cf::emergency_save;
2282
2283 warn "sync database to disk";
2284 cf::db_sync;
2285 IO::AIO::flush;
2022 2286
2023 eval { 2287 eval {
2024 # if anything goes wrong in here, we should simply crash as we already saved 2288 # if anything goes wrong in here, we should simply crash as we already saved
2025 2289
2026 # cancel all watchers 2290 warn "cancel all watchers";
2027 for (Event::all_watchers) { 2291 for (Event::all_watchers) {
2028 $_->cancel if $_->data & WF_AUTOCANCEL; 2292 $_->cancel if $_->data & WF_AUTOCANCEL;
2029 } 2293 }
2030 2294
2031 # cancel all extension coros 2295 warn "cancel all extension coros";
2032 $_->cancel for values %EXT_CORO; 2296 $_->cancel for values %EXT_CORO;
2033 %EXT_CORO = (); 2297 %EXT_CORO = ();
2034 2298
2299 warn "remove commands";
2300 %COMMAND = ();
2301
2302 warn "remove ext commands";
2303 %EXTCMD = ();
2304
2035 # unload all extensions 2305 warn "unload/nuke all extensions";
2036 for (@exts) { 2306 for my $pkg (@EXTS) {
2037 warn "unloading <$_>"; 2307 warn "... unloading $pkg";
2038 unload_extension $_; 2308
2309 if (my $cb = $pkg->can ("unload")) {
2310 eval {
2311 $cb->($pkg);
2312 1
2313 } or warn "$pkg unloaded, but with errors: $@";
2039 } 2314 }
2040 2315
2316 warn "... nuking $pkg";
2317 Symbol::delete_package $pkg;
2318 }
2319
2041 # unload all modules loaded from $LIBDIR 2320 warn "unload all perl modules loaded from $LIBDIR";
2042 while (my ($k, $v) = each %INC) { 2321 while (my ($k, $v) = each %INC) {
2043 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2322 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2044 2323
2045 warn "removing <$k>"; 2324 warn "removing <$k>";
2046 delete $INC{$k}; 2325 delete $INC{$k};
2053 } 2332 }
2054 2333
2055 Symbol::delete_package $k; 2334 Symbol::delete_package $k;
2056 } 2335 }
2057 2336
2058 # sync database to disk
2059 cf::db_sync;
2060 IO::AIO::flush;
2061
2062 # get rid of safe::, as good as possible 2337 warn "get rid of safe::, as good as possible";
2063 Symbol::delete_package "safe::$_" 2338 Symbol::delete_package "safe::$_"
2064 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2339 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2065 2340
2066 # remove register_script_function callbacks
2067 # TODO
2068
2069 # unload cf.pm "a bit" 2341 warn "unload cf.pm \"a bit\"";
2070 delete $INC{"cf.pm"}; 2342 delete $INC{"cf.pm"};
2071 2343
2072 # don't, removes xs symbols, too, 2344 # don't, removes xs symbols, too,
2073 # and global variables created in xs 2345 # and global variables created in xs
2074 #Symbol::delete_package __PACKAGE__; 2346 #Symbol::delete_package __PACKAGE__;
2075 2347
2076 # reload cf.pm
2077 warn "reloading cf.pm"; 2348 warn "reloading cf.pm";
2078 require cf; 2349 require cf;
2079 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2350 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2080 2351
2081 # load config and database again 2352 warn "load config and database again";
2082 cf::cfg_load; 2353 cf::cfg_load;
2083 cf::db_load; 2354 cf::db_load;
2084 2355
2085 # load extensions
2086 warn "load extensions"; 2356 warn "load extensions";
2087 cf::load_extensions; 2357 cf::load_extensions;
2088 2358
2089 # reattach attachments to objects 2359 warn "reattach attachments to objects/players";
2090 warn "reattach";
2091 _global_reattach; 2360 _global_reattach;
2361 warn "reattach attachments to maps";
2362 reattach $_ for values %MAP;
2092 }; 2363 };
2093 2364
2094 if ($@) { 2365 if ($@) {
2095 warn $@; 2366 warn $@;
2096 warn "error while reloading, exiting."; 2367 warn "error while reloading, exiting.";
2097 exit 1; 2368 exit 1;
2098 } 2369 }
2099 2370
2100 warn "reloaded successfully"; 2371 warn "reloaded";
2101}; 2372};
2102
2103#############################################################################
2104
2105unless ($LINK_MAP) {
2106 $LINK_MAP = cf::map::new;
2107
2108 $LINK_MAP->width (41);
2109 $LINK_MAP->height (41);
2110 $LINK_MAP->alloc;
2111 $LINK_MAP->path ("{link}");
2112 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2113 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2114
2115 # dirty hack because... archetypes are not yet loaded
2116 Event->timer (
2117 after => 2,
2118 cb => sub {
2119 $_[0]->w->cancel;
2120
2121 # provide some exits "home"
2122 my $exit = cf::object::new "exit";
2123
2124 $exit->slaying ($EMERGENCY_POSITION->[0]);
2125 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2126 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2127
2128 $LINK_MAP->insert ($exit->clone, 19, 19);
2129 $LINK_MAP->insert ($exit->clone, 19, 20);
2130 $LINK_MAP->insert ($exit->clone, 19, 21);
2131 $LINK_MAP->insert ($exit->clone, 20, 19);
2132 $LINK_MAP->insert ($exit->clone, 20, 21);
2133 $LINK_MAP->insert ($exit->clone, 21, 19);
2134 $LINK_MAP->insert ($exit->clone, 21, 20);
2135 $LINK_MAP->insert ($exit->clone, 21, 21);
2136
2137 $exit->destroy;
2138 });
2139
2140 $LINK_MAP->{deny_save} = 1;
2141 $LINK_MAP->{deny_reset} = 1;
2142
2143 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2144}
2145
2146register "<global>", __PACKAGE__;
2147 2373
2148register_command "reload" => sub { 2374register_command "reload" => sub {
2149 my ($who, $arg) = @_; 2375 my ($who, $arg) = @_;
2150 2376
2151 if ($who->flag (FLAG_WIZ)) { 2377 if ($who->flag (FLAG_WIZ)) {
2161 reentrant => 0, 2387 reentrant => 0,
2162 prio => 0, 2388 prio => 0,
2163 at => $NEXT_TICK || $TICK, 2389 at => $NEXT_TICK || $TICK,
2164 data => WF_AUTOCANCEL, 2390 data => WF_AUTOCANCEL,
2165 cb => sub { 2391 cb => sub {
2166 unless ($FREEZE) { 2392 $NOW = Event::time;
2393
2167 cf::server_tick; # one server iteration 2394 cf::server_tick; # one server iteration
2168 $RUNTIME += $TICK; 2395 $RUNTIME += $TICK;
2169 }
2170
2171 $NEXT_TICK += $TICK; 2396 $NEXT_TICK += $TICK;
2397
2398 $WAIT_FOR_TICK->broadcast;
2399 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2172 2400
2173 # if we are delayed by four ticks or more, skip them all 2401 # if we are delayed by four ticks or more, skip them all
2174 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2402 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2175 2403
2176 $TICK_WATCHER->at ($NEXT_TICK); 2404 $TICK_WATCHER->at ($NEXT_TICK);
2178 }, 2406 },
2179); 2407);
2180 2408
2181IO::AIO::max_poll_time $TICK * 0.2; 2409IO::AIO::max_poll_time $TICK * 0.2;
2182 2410
2183Event->io ( 2411$AIO_POLL_WATCHER = Event->io (
2184 fd => IO::AIO::poll_fileno, 2412 fd => IO::AIO::poll_fileno,
2185 poll => 'r', 2413 poll => 'r',
2186 prio => 5, 2414 prio => 5,
2187 data => WF_AUTOCANCEL, 2415 data => WF_AUTOCANCEL,
2188 cb => \&IO::AIO::poll_cb, 2416 cb => \&IO::AIO::poll_cb,
2189); 2417);
2190 2418
2191Event->timer ( 2419$WRITE_RUNTIME_WATCHER = Event->timer (
2192 data => WF_AUTOCANCEL, 2420 data => WF_AUTOCANCEL,
2193 after => 0, 2421 after => 0,
2194 interval => 10, 2422 interval => 10,
2195 cb => sub { 2423 cb => sub {
2196 (Coro::unblock_sub { 2424 (Coro::unblock_sub {

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