ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.119 by root, Tue Jan 2 08:26:42 2007 UTC vs.
Revision 1.129 by root, Wed Jan 3 00:41:19 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184} 184}
185 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
250=item cf::async { BLOCK }
251
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
253error instead of exiting the server in case of a problem.
254
255=cut
256
257sub async(&) {
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264}
265
186=item cf::sync_job { BLOCK } 266=item cf::sync_job { BLOCK }
187 267
188The design of crossfire+ requires that the main coro ($Coro::main) is 268The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 269always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 270reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
237=cut 317=cut
238 318
239sub coro(&) { 319sub coro(&) {
240 my $cb = shift; 320 my $cb = shift;
241 321
242 my $coro; $coro = async { 322 my $coro = &cf::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 323
249 $coro->on_destroy (sub { 324 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 325 delete $EXT_CORO{$coro+0};
251 }); 326 });
252 $EXT_CORO{$coro+0} = $coro; 327 $EXT_CORO{$coro+0} = $coro;
1089# and all this just because we cannot iterate over 1164# and all this just because we cannot iterate over
1090# all maps in C++... 1165# all maps in C++...
1091sub change_all_map_light { 1166sub change_all_map_light {
1092 my ($change) = @_; 1167 my ($change) = @_;
1093 1168
1094 $_->change_map_light ($change) for values %cf::MAP; 1169 $_->change_map_light ($change)
1170 for grep $_->outdoor, values %cf::MAP;
1095} 1171}
1096 1172
1097sub try_load_header($) { 1173sub try_load_header($) {
1098 my ($path) = @_; 1174 my ($path) = @_;
1099 1175
1110 $map->{load_path} = $path; 1186 $map->{load_path} = $path;
1111 1187
1112 $map 1188 $map
1113} 1189}
1114 1190
1191sub find_map;
1115sub find_map { 1192sub find_map {
1116 my ($path, $origin) = @_; 1193 my ($path, $origin) = @_;
1117 1194
1118 #warn "find_map<$path,$origin>\n";#d# 1195 #warn "find_map<$path,$origin>\n";#d#
1119 1196
1120 $path = new cf::path $path, $origin && $origin->path; 1197 $path = new cf::path $path, $origin && $origin->path;
1121 my $key = $path->as_string; 1198 my $key = $path->as_string;
1122 1199
1200 cf::lock_wait "map_find:$key";
1201
1123 $cf::MAP{$key} || do { 1202 $cf::MAP{$key} || do {
1203 my $guard = cf::lock_acquire "map_find:$key";
1204
1124 # do it the slow way 1205 # do it the slow way
1125 my $map = try_load_header $path->save_path; 1206 my $map = try_load_header $path->save_path;
1126 1207
1127 if ($map) { 1208 if ($map) {
1128 # safety 1209 # safety
1142 $map->instantiate; 1223 $map->instantiate;
1143 1224
1144 # per-player maps become, after loading, normal maps 1225 # per-player maps become, after loading, normal maps
1145 $map->per_player (0) if $path->{user_rel}; 1226 $map->per_player (0) if $path->{user_rel};
1146 } 1227 }
1147 #Coro::Timer::sleep 1;#d#
1148 1228
1149 $map->path ($key); 1229 $map->path ($key);
1150 $map->{path} = $path; 1230 $map->{path} = $path;
1151 $map->{last_save} = $cf::RUNTIME; 1231 $map->{last_save} = $cf::RUNTIME;
1152 $map->last_access ($cf::RUNTIME); 1232 $map->last_access ($cf::RUNTIME);
1153 1233
1154 if ($map->should_reset) { 1234 if ($map->should_reset) {
1155 $map->reset; 1235 $map->reset;
1236 undef $guard;
1156 $map = find_map $path; 1237 $map = find_map $path
1238 or return;
1157 } 1239 }
1158 1240
1159 $cf::MAP{$key} = $map 1241 $cf::MAP{$key} = $map
1160 } 1242 }
1161} 1243}
1162 1244
1163sub load { 1245sub load {
1164 my ($self) = @_; 1246 my ($self) = @_;
1165 1247
1248 my $path = $self->{path};
1249 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1250
1166 return if $self->in_memory != cf::MAP_SWAPPED; 1251 return if $self->in_memory != cf::MAP_SWAPPED;
1167 1252
1168 $self->in_memory (cf::MAP_LOADING); 1253 $self->in_memory (cf::MAP_LOADING);
1169
1170 my $path = $self->{path};
1171 1254
1172 $self->alloc; 1255 $self->alloc;
1173 $self->load_objects ($self->{load_path}, 1) 1256 $self->load_objects ($self->{load_path}, 1)
1174 or return; 1257 or return;
1175 1258
1408=cut 1491=cut
1409 1492
1410sub cf::object::player::enter_link { 1493sub cf::object::player::enter_link {
1411 my ($self) = @_; 1494 my ($self) = @_;
1412 1495
1496 $self->deactivate_recursive;
1497
1413 return if $self->map == $LINK_MAP; 1498 return if $self->map == $LINK_MAP;
1414 1499
1415 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1500 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1416 if $self->map; 1501 if $self->map;
1417 1502
1418 $self->enter_map ($LINK_MAP, 20, 20); 1503 $self->enter_map ($LINK_MAP, 20, 20);
1419 $self->deactivate_recursive;
1420} 1504}
1421 1505
1422sub cf::object::player::leave_link { 1506sub cf::object::player::leave_link {
1423 my ($self, $map, $x, $y) = @_; 1507 my ($self, $map, $x, $y) = @_;
1424 1508
1447 1531
1448 $self->activate_recursive; 1532 $self->activate_recursive;
1449 $self->enter_map ($map, $x, $y); 1533 $self->enter_map ($map, $x, $y);
1450} 1534}
1451 1535
1536cf::player->attach (
1537 on_logout => sub {
1538 my ($pl) = @_;
1539
1540 # abort map switching before logout
1541 if ($pl->ob->{_link_pos}) {
1542 cf::sync_job {
1543 $pl->ob->leave_link
1544 };
1545 }
1546 },
1547 on_login => sub {
1548 my ($pl) = @_;
1549
1550 # try to abort aborted map switching on player login :)
1551 # should happen only on crashes
1552 if ($pl->ob->{_link_pos}) {
1553 $pl->ob->enter_link;
1554 cf::async {
1555 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn
1557 Coro::Timer::sleep 1;
1558 $pl->ob->leave_link;
1559 };
1560 }
1561 },
1562);
1563
1452=item $player_object->goto_map ($path, $x, $y) 1564=item $player_object->goto_map ($path, $x, $y)
1453 1565
1454=cut 1566=cut
1455 1567
1456sub cf::object::player::goto_map { 1568sub cf::object::player::goto_map {
1457 my ($self, $path, $x, $y) = @_; 1569 my ($self, $path, $x, $y) = @_;
1458 1570
1459 $self->enter_link; 1571 $self->enter_link;
1460 1572
1461 (Coro::async { 1573 (cf::async {
1462 $path = new cf::path $path; 1574 $path = new cf::path $path;
1463 1575
1464 my $map = cf::map::find_map $path->as_string; 1576 my $map = cf::map::find_map $path->as_string;
1465 $map = $map->customise_for ($self) if $map; 1577 $map = $map->customise_for ($self) if $map;
1466 1578
1528 1640
1529 return unless $self->type == cf::PLAYER; 1641 return unless $self->type == cf::PLAYER;
1530 1642
1531 $self->enter_link; 1643 $self->enter_link;
1532 1644
1533 (Coro::async { 1645 (cf::async {
1534 unless (eval { 1646 unless (eval {
1535
1536 prepare_random_map $exit 1647 prepare_random_map $exit
1537 if $exit->slaying eq "/!"; 1648 if $exit->slaying eq "/!";
1538 1649
1539 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1650 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1540 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1651 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1602 on_reply => sub { 1713 on_reply => sub {
1603 my ($ns, $msg) = @_; 1714 my ($ns, $msg) = @_;
1604 1715
1605 # this weird shuffling is so that direct followup queries 1716 # this weird shuffling is so that direct followup queries
1606 # get handled first 1717 # get handled first
1607 my $queue = delete $ns->{query_queue}; 1718 my $queue = delete $ns->{query_queue}
1719 or return; # be conservative, not sure how that can happen, but we saw a crash here
1608 1720
1609 (shift @$queue)->[1]->($msg); 1721 (shift @$queue)->[1]->($msg);
1610 1722
1611 push @{ $ns->{query_queue} }, @$queue; 1723 push @{ $ns->{query_queue} }, @$queue;
1612 1724
1629=cut 1741=cut
1630 1742
1631sub cf::client::coro { 1743sub cf::client::coro {
1632 my ($self, $cb) = @_; 1744 my ($self, $cb) = @_;
1633 1745
1634 my $coro; $coro = async { 1746 my $coro = &cf::async ($cb);
1635 eval {
1636 $cb->();
1637 };
1638 warn $@ if $@;
1639 };
1640 1747
1641 $coro->on_destroy (sub { 1748 $coro->on_destroy (sub {
1642 delete $self->{_coro}{$coro+0}; 1749 delete $self->{_coro}{$coro+0};
1643 }); 1750 });
1644 1751
1816 1923
1817{ 1924{
1818 my $path = cf::localdir . "/database.pst"; 1925 my $path = cf::localdir . "/database.pst";
1819 1926
1820 sub db_load() { 1927 sub db_load() {
1821 warn "loading database $path\n";#d# remove later
1822 $DB = stat $path ? Storable::retrieve $path : { }; 1928 $DB = stat $path ? Storable::retrieve $path : { };
1823 } 1929 }
1824 1930
1825 my $pid; 1931 my $pid;
1826 1932
1827 sub db_save() { 1933 sub db_save() {
1828 warn "saving database $path\n";#d# remove later
1829 waitpid $pid, 0 if $pid; 1934 waitpid $pid, 0 if $pid;
1830 if (0 == ($pid = fork)) { 1935 if (0 == ($pid = fork)) {
1831 $DB->{_meta}{version} = 1; 1936 $DB->{_meta}{version} = 1;
1832 Storable::nstore $DB, "$path~"; 1937 Storable::nstore $DB, "$path~";
1833 rename "$path~", $path; 1938 rename "$path~", $path;
2093 or warn "ERROR: unable to write runtime file: $!"; 2198 or warn "ERROR: unable to write runtime file: $!";
2094 })->(); 2199 })->();
2095 }, 2200 },
2096); 2201);
2097 2202
2203END { cf::emergency_save }
2204
20981 22051
2099 2206

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines