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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.129 by root, Wed Jan 3 00:41:19 2007 UTC vs.
Revision 1.148 by root, Mon Jan 8 12:39:16 2007 UTC

17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 185=item cf::lock_wait $string
209 186
210Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
211 188
212=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
213 190
214Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
217returned. 194returned.
218 195
219Lock names should begin with a unique identifier (for example, find_map 196Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 197uses map_find and cf::map::load uses map_load).
221 198
222=cut 199=cut
223 200
224our %LOCK; 201our %LOCK;
225 202
239 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
240 lock_wait $key; 217 lock_wait $key;
241 218
242 $LOCK{$key} = []; 219 $LOCK{$key} = [];
243 220
244 cf::guard { 221 Coro::guard {
245 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
247 } 224 }
248} 225}
249 226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
250=item cf::async { BLOCK } 235=item cf::async { BLOCK }
251 236
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the 237Currently the same as Coro::async_pool, meaning you cannot use
253error instead of exiting the server in case of a problem. 238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
254 240
255=cut 241=cut
256 242
257sub async(&) { 243BEGIN { *async = \&Coro::async_pool }
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264}
265 244
266=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
267 246
268The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
269always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
283 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
284 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
285 264
286 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
287 # (but this is cancel-safe) 266 # (but this is cancel-safe)
288 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
289 268
290 my $busy = 1; 269 my $busy = 1;
291 my @res; 270 my @res;
292 271
293 (Coro::async { 272 (async {
294 @res = eval { $job->() }; 273 @res = eval { $job->() };
295 warn $@ if $@; 274 warn $@ if $@;
296 undef $busy; 275 undef $busy;
297 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
298 277
299 while ($busy) { 278 while ($busy) {
300 Coro::cede_notself; 279 Coro::cede or Event::one_event;
301 Event::one_event unless Coro::nready;
302 } 280 }
303 281
304 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
305 } else { 283 } else {
306 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
307 285
308 $job->() 286 $job->()
309 } 287 }
310} 288}
311 289
312=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
313 291
314Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
315when the extension calling this is being unloaded. 293extension calling this is being unloaded.
316 294
317=cut 295=cut
318 296
319sub coro(&) { 297sub async_ext(&) {
320 my $cb = shift; 298 my $cb = shift;
321 299
322 my $coro = &cf::async ($cb); 300 my $coro = &Coro::async ($cb);
323 301
324 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
325 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
326 }); 304 });
327 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1094 1072
1095=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1096 1074
1097Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1098 1076
1077=cut
1078
1079package cf::player;
1080
1099=head3 cf::player 1081=head3 cf::player
1100 1082
1101=over 4 1083=over 4
1102 1084
1103=item cf::player::exists $login 1085=item cf::player::find $login
1104 1086
1105Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1106 1088
1107=cut 1089=cut
1108 1090
1109sub cf::player::exists($) { 1091sub playerdir($) {
1110 cf::player::find $_[0] 1092 cf::localdir
1111 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 IO::AIO::aio_rename $path, $temp, sub {
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174
1175 IO::AIO::aio_rmtree $temp;
1176 };
1112} 1177}
1113 1178
1114=item $player->ext_reply ($msgid, $msgtype, %msg) 1179=item $player->ext_reply ($msgid, $msgtype, %msg)
1115 1180
1116Sends an ext reply to the player. 1181Sends an ext reply to the player.
1117 1182
1118=cut 1183=cut
1119 1184
1120sub cf::player::ext_reply($$$%) { 1185sub ext_reply($$$%) {
1121 my ($self, $id, %msg) = @_; 1186 my ($self, $id, %msg) = @_;
1122 1187
1123 $msg{msgid} = $id; 1188 $msg{msgid} = $id;
1124 1189
1125 $self->send ("ext " . to_json \%msg); 1190 $self->send ("ext " . cf::to_json \%msg);
1126} 1191}
1192
1193package cf;
1127 1194
1128=back 1195=back
1129 1196
1130 1197
1131=head3 cf::map 1198=head3 cf::map
1137package cf::map; 1204package cf::map;
1138 1205
1139use Fcntl; 1206use Fcntl;
1140use Coro::AIO; 1207use Coro::AIO;
1141 1208
1142our $MAX_RESET = 7200; 1209our $MAX_RESET = 3600;
1143our $DEFAULT_RESET = 3600; 1210our $DEFAULT_RESET = 3000;
1144 1211
1145sub generate_random_map { 1212sub generate_random_map {
1146 my ($path, $rmp) = @_; 1213 my ($path, $rmp) = @_;
1147 1214
1148 # mit "rum" bekleckern, nicht 1215 # mit "rum" bekleckern, nicht
1178 or return; 1245 or return;
1179 1246
1180 my $map = cf::map::new 1247 my $map = cf::map::new
1181 or return; 1248 or return;
1182 1249
1250 # for better error messages only, will be overwritten
1251 $map->path ($path);
1252
1183 $map->load_header ($path) 1253 $map->load_header ($path)
1184 or return; 1254 or return;
1185 1255
1186 $map->{load_path} = $path; 1256 $map->{load_path} = $path;
1187 1257
1188 $map 1258 $map
1189} 1259}
1190 1260
1191sub find_map; 1261sub find;
1192sub find_map { 1262sub find {
1193 my ($path, $origin) = @_; 1263 my ($path, $origin) = @_;
1194 1264
1195 #warn "find_map<$path,$origin>\n";#d# 1265 #warn "find<$path,$origin>\n";#d#
1196 1266
1197 $path = new cf::path $path, $origin && $origin->path; 1267 $path = new cf::path $path, $origin && $origin->path;
1198 my $key = $path->as_string; 1268 my $key = $path->as_string;
1199 1269
1200 cf::lock_wait "map_find:$key"; 1270 cf::lock_wait "map_find:$key";
1203 my $guard = cf::lock_acquire "map_find:$key"; 1273 my $guard = cf::lock_acquire "map_find:$key";
1204 1274
1205 # do it the slow way 1275 # do it the slow way
1206 my $map = try_load_header $path->save_path; 1276 my $map = try_load_header $path->save_path;
1207 1277
1278 Coro::cede;
1279
1208 if ($map) { 1280 if ($map) {
1281 $map->last_access ((delete $map->{last_access})
1282 || $cf::RUNTIME); #d#
1209 # safety 1283 # safety
1210 $map->{instantiate_time} = $cf::RUNTIME 1284 $map->{instantiate_time} = $cf::RUNTIME
1211 if $map->{instantiate_time} > $cf::RUNTIME; 1285 if $map->{instantiate_time} > $cf::RUNTIME;
1212 } else { 1286 } else {
1213 if (my $rmp = $path->random_map_params) { 1287 if (my $rmp = $path->random_map_params) {
1218 1292
1219 $map or return; 1293 $map or return;
1220 1294
1221 $map->{load_original} = 1; 1295 $map->{load_original} = 1;
1222 $map->{instantiate_time} = $cf::RUNTIME; 1296 $map->{instantiate_time} = $cf::RUNTIME;
1297 $map->last_access ($cf::RUNTIME);
1223 $map->instantiate; 1298 $map->instantiate;
1224 1299
1225 # per-player maps become, after loading, normal maps 1300 # per-player maps become, after loading, normal maps
1226 $map->per_player (0) if $path->{user_rel}; 1301 $map->per_player (0) if $path->{user_rel};
1227 } 1302 }
1228 1303
1229 $map->path ($key); 1304 $map->path ($key);
1230 $map->{path} = $path; 1305 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME; 1306 $map->{last_save} = $cf::RUNTIME;
1232 $map->last_access ($cf::RUNTIME); 1307
1308 Coro::cede;
1233 1309
1234 if ($map->should_reset) { 1310 if ($map->should_reset) {
1235 $map->reset; 1311 $map->reset;
1236 undef $guard; 1312 undef $guard;
1237 $map = find_map $path 1313 $map = find $path
1238 or return; 1314 or return;
1239 } 1315 }
1240 1316
1241 $cf::MAP{$key} = $map 1317 $cf::MAP{$key} = $map
1242 } 1318 }
1264 if (aio_open $uniq, O_RDONLY, 0) { 1340 if (aio_open $uniq, O_RDONLY, 0) {
1265 $self->clear_unique_items; 1341 $self->clear_unique_items;
1266 $self->load_objects ($uniq, 0); 1342 $self->load_objects ($uniq, 0);
1267 } 1343 }
1268 } 1344 }
1345
1346 Coro::cede;
1269 1347
1270 # now do the right thing for maps 1348 # now do the right thing for maps
1271 $self->link_multipart_objects; 1349 $self->link_multipart_objects;
1272 1350
1273 if ($self->{path}->is_style_map) { 1351 if ($self->{path}->is_style_map) {
1281 $self->difficulty ($self->estimate_difficulty) 1359 $self->difficulty ($self->estimate_difficulty)
1282 unless $self->difficulty; 1360 unless $self->difficulty;
1283 $self->activate; 1361 $self->activate;
1284 } 1362 }
1285 1363
1364 Coro::cede;
1365
1286 $self->in_memory (cf::MAP_IN_MEMORY); 1366 $self->in_memory (cf::MAP_IN_MEMORY);
1287} 1367}
1288 1368
1289sub load_map_sync { 1369sub find_sync {
1290 my ($path, $origin) = @_; 1370 my ($path, $origin) = @_;
1291 1371
1292 #warn "load_map_sync<$path, $origin>\n";#d# 1372 cf::sync_job { cf::map::find $path, $origin }
1373}
1293 1374
1294 cf::sync_job { 1375sub do_load_sync {
1295 my $map = cf::map::find_map $path, $origin 1376 my ($map) = @_;
1296 or return; 1377
1297 $map->load; 1378 cf::sync_job { $map->load };
1298 $map
1299 }
1300} 1379}
1301 1380
1302sub save { 1381sub save {
1303 my ($self) = @_; 1382 my ($self) = @_;
1304 1383
1384 my $lock = cf::lock_acquire "map_data:" . $self->path;
1385
1305 $self->{last_save} = $cf::RUNTIME; 1386 $self->{last_save} = $cf::RUNTIME;
1306 1387
1307 return unless $self->dirty; 1388 return unless $self->dirty;
1308 1389
1309 my $save = $self->{path}->save_path; utf8::encode $save; 1390 my $save = $self->{path}->save_path; utf8::encode $save;
1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1391 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1311 1392
1312 $self->{load_path} = $save; 1393 $self->{load_path} = $save;
1313 1394
1314 return if $self->{deny_save}; 1395 return if $self->{deny_save};
1396
1397 local $self->{last_access} = $self->last_access;#d#
1398
1399 cf::async {
1400 $_->contr->save for $self->players;
1401 };
1315 1402
1316 if ($uniq) { 1403 if ($uniq) {
1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1404 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1318 $self->save_objects ($uniq, cf::IO_UNIQUES); 1405 $self->save_objects ($uniq, cf::IO_UNIQUES);
1319 } else { 1406 } else {
1322} 1409}
1323 1410
1324sub swap_out { 1411sub swap_out {
1325 my ($self) = @_; 1412 my ($self) = @_;
1326 1413
1414 # save first because save cedes
1415 $self->save;
1416
1417 my $lock = cf::lock_acquire "map_data:" . $self->path;
1418
1327 return if $self->players; 1419 return if $self->players;
1328 return if $self->in_memory != cf::MAP_IN_MEMORY; 1420 return if $self->in_memory != cf::MAP_IN_MEMORY;
1329 return if $self->{deny_save}; 1421 return if $self->{deny_save};
1330 1422
1331 $self->save;
1332 $self->clear; 1423 $self->clear;
1333 $self->in_memory (cf::MAP_SWAPPED); 1424 $self->in_memory (cf::MAP_SWAPPED);
1334} 1425}
1335 1426
1336sub reset_at { 1427sub reset_at {
1374} 1465}
1375 1466
1376sub reset { 1467sub reset {
1377 my ($self) = @_; 1468 my ($self) = @_;
1378 1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1379 return if $self->players; 1472 return if $self->players;
1380 return if $self->{path}{user_rel};#d# 1473 return if $self->{path}{user_rel};#d#
1381 1474
1382 warn "resetting map ", $self->path;#d# 1475 warn "resetting map ", $self->path;#d#
1383 1476
1402 1495
1403sub customise_for { 1496sub customise_for {
1404 my ($map, $ob) = @_; 1497 my ($map, $ob) = @_;
1405 1498
1406 if ($map->per_player) { 1499 if ($map->per_player) {
1407 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1500 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1408 } 1501 }
1409 1502
1410 $map 1503 $map
1411} 1504}
1412 1505
1413sub emergency_save { 1506sub emergency_save {
1414 local $cf::FREEZE = 1; 1507 my $freeze_guard = cf::freeze_mainloop;
1415 1508
1416 warn "enter emergency map save\n"; 1509 warn "enter emergency perl save\n";
1417 1510
1418 cf::sync_job { 1511 cf::sync_job {
1512 warn "begin emergency player save\n";
1513 $_->save for values %cf::PLAYER;
1514 warn "end emergency player save\n";
1515
1419 warn "begin emergency map save\n"; 1516 warn "begin emergency map save\n";
1420 $_->save for values %cf::MAP; 1517 $_->save for values %cf::MAP;
1518 warn "end emergency map save\n";
1421 }; 1519 };
1422 1520
1423 warn "end emergency map save\n"; 1521 warn "leave emergency perl save\n";
1424} 1522}
1425 1523
1426package cf; 1524package cf;
1427 1525
1428=back 1526=back
1509 my $link_pos = delete $self->{_link_pos}; 1607 my $link_pos = delete $self->{_link_pos};
1510 1608
1511 unless ($map) { 1609 unless ($map) {
1512 # restore original map position 1610 # restore original map position
1513 ($map, $x, $y) = @{ $link_pos || [] }; 1611 ($map, $x, $y) = @{ $link_pos || [] };
1514 $map = cf::map::find_map $map; 1612 $map = cf::map::find $map;
1515 1613
1516 unless ($map) { 1614 unless ($map) {
1517 ($map, $x, $y) = @$EMERGENCY_POSITION; 1615 ($map, $x, $y) = @$EMERGENCY_POSITION;
1518 $map = cf::map::find_map $map 1616 $map = cf::map::find $map
1519 or die "FATAL: cannot load emergency map\n"; 1617 or die "FATAL: cannot load emergency map\n";
1520 } 1618 }
1521 } 1619 }
1522 1620
1523 ($x, $y) = (-1, -1) 1621 ($x, $y) = (-1, -1)
1527 ($x, $y) = ($map->enter_x, $map->enter_y) 1625 ($x, $y) = ($map->enter_x, $map->enter_y)
1528 if $x <=0 && $y <= 0; 1626 if $x <=0 && $y <= 0;
1529 1627
1530 $map->load; 1628 $map->load;
1531 1629
1630 return unless $self->contr->active;
1532 $self->activate_recursive; 1631 $self->activate_recursive;
1533 $self->enter_map ($map, $x, $y); 1632 $self->enter_map ($map, $x, $y);
1534} 1633}
1535 1634
1536cf::player->attach ( 1635cf::player->attach (
1549 1648
1550 # try to abort aborted map switching on player login :) 1649 # try to abort aborted map switching on player login :)
1551 # should happen only on crashes 1650 # should happen only on crashes
1552 if ($pl->ob->{_link_pos}) { 1651 if ($pl->ob->{_link_pos}) {
1553 $pl->ob->enter_link; 1652 $pl->ob->enter_link;
1554 cf::async { 1653 (async {
1555 # we need this sleep as the login has a concurrent enter_exit running 1654 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn 1655 # and this sleep increases chances of the player not ending up in scorn
1656 $pl->ob->reply (undef,
1657 "There was an internal problem at your last logout, "
1658 . "the server will try to bring you to your intended destination in a second.",
1659 cf::NDI_RED);
1557 Coro::Timer::sleep 1; 1660 Coro::Timer::sleep 1;
1558 $pl->ob->leave_link; 1661 $pl->ob->leave_link;
1559 }; 1662 })->prio (2);
1560 } 1663 }
1561 }, 1664 },
1562); 1665);
1563 1666
1564=item $player_object->goto_map ($path, $x, $y) 1667=item $player_object->goto ($path, $x, $y)
1565 1668
1566=cut 1669=cut
1567 1670
1568sub cf::object::player::goto_map { 1671sub cf::object::player::goto {
1569 my ($self, $path, $x, $y) = @_; 1672 my ($self, $path, $x, $y) = @_;
1570 1673
1571 $self->enter_link; 1674 $self->enter_link;
1572 1675
1573 (cf::async { 1676 (async {
1574 $path = new cf::path $path; 1677 $path = new cf::path $path;
1575 1678
1576 my $map = cf::map::find_map $path->as_string; 1679 my $map = cf::map::find $path->as_string;
1577 $map = $map->customise_for ($self) if $map; 1680 $map = $map->customise_for ($self) if $map;
1578 1681
1579# warn "entering ", $map->path, " at ($x, $y)\n" 1682# warn "entering ", $map->path, " at ($x, $y)\n"
1580# if $map; 1683# if $map;
1581 1684
1640 1743
1641 return unless $self->type == cf::PLAYER; 1744 return unless $self->type == cf::PLAYER;
1642 1745
1643 $self->enter_link; 1746 $self->enter_link;
1644 1747
1645 (cf::async { 1748 (async {
1749 $self->deactivate_recursive; # just to be sure
1646 unless (eval { 1750 unless (eval {
1647 prepare_random_map $exit 1751 prepare_random_map $exit
1648 if $exit->slaying eq "/!"; 1752 if $exit->slaying eq "/!";
1649 1753
1650 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1754 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1651 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1755 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1652 1756
1653 1; 1757 1;
1654 }) { 1758 }) {
1655 $self->message ("Something went wrong deep within the crossfire server. " 1759 $self->message ("Something went wrong deep within the crossfire server. "
1656 . "I'll try to bring you back to the map you were before. " 1760 . "I'll try to bring you back to the map you were before. "
1730 } 1834 }
1731 } 1835 }
1732 }, 1836 },
1733); 1837);
1734 1838
1735=item $client->coro (\&cb) 1839=item $client->async (\&cb)
1736 1840
1737Create a new coroutine, running the specified callback. The coroutine will 1841Create a new coroutine, running the specified callback. The coroutine will
1738be automatically cancelled when the client gets destroyed (e.g. on logout, 1842be automatically cancelled when the client gets destroyed (e.g. on logout,
1739or loss of connection). 1843or loss of connection).
1740 1844
1741=cut 1845=cut
1742 1846
1743sub cf::client::coro { 1847sub cf::client::async {
1744 my ($self, $cb) = @_; 1848 my ($self, $cb) = @_;
1745 1849
1746 my $coro = &cf::async ($cb); 1850 my $coro = &Coro::async ($cb);
1747 1851
1748 $coro->on_destroy (sub { 1852 $coro->on_destroy (sub {
1749 delete $self->{_coro}{$coro+0}; 1853 delete $self->{_coro}{$coro+0};
1750 }); 1854 });
1751 1855
1986 open my $fh, "<:utf8", cf::confdir . "/config" 2090 open my $fh, "<:utf8", cf::confdir . "/config"
1987 or return; 2091 or return;
1988 2092
1989 local $/; 2093 local $/;
1990 *CFG = YAML::Syck::Load <$fh>; 2094 *CFG = YAML::Syck::Load <$fh>;
2095
2096 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2097
2098 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2099 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2100
2101 if (exists $CFG{mlockall}) {
2102 eval {
2103 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2104 and die "WARNING: m(un)lockall failed: $!\n";
2105 };
2106 warn $@ if $@;
2107 }
1991} 2108}
1992 2109
1993sub main { 2110sub main {
1994 # we must not ever block the main coroutine 2111 # we must not ever block the main coroutine
1995 local $Coro::idle = sub { 2112 local $Coro::idle = sub {
1996 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2113 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1997 (Coro::unblock_sub {
1998 Event::one_event; 2114 async { Event::one_event };
1999 })->();
2000 }; 2115 };
2001 2116
2002 cfg_load; 2117 cfg_load;
2003 db_load; 2118 db_load;
2004 load_extensions; 2119 load_extensions;
2015 return; 2130 return;
2016 } 2131 }
2017 2132
2018 warn "reloading..."; 2133 warn "reloading...";
2019 2134
2020 local $FREEZE = 1; 2135 my $guard = freeze_mainloop;
2021 cf::emergency_save; 2136 cf::emergency_save;
2022 2137
2023 eval { 2138 eval {
2024 # if anything goes wrong in here, we should simply crash as we already saved 2139 # if anything goes wrong in here, we should simply crash as we already saved
2025 2140
2087 cf::load_extensions; 2202 cf::load_extensions;
2088 2203
2089 # reattach attachments to objects 2204 # reattach attachments to objects
2090 warn "reattach"; 2205 warn "reattach";
2091 _global_reattach; 2206 _global_reattach;
2207 reattach $_ for values %MAP;
2092 }; 2208 };
2093 2209
2094 if ($@) { 2210 if ($@) {
2095 warn $@; 2211 warn $@;
2096 warn "error while reloading, exiting."; 2212 warn "error while reloading, exiting.";
2112 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2228 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2113 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2229 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2114 2230
2115 # dirty hack because... archetypes are not yet loaded 2231 # dirty hack because... archetypes are not yet loaded
2116 Event->timer ( 2232 Event->timer (
2117 after => 2, 2233 after => 10,
2118 cb => sub { 2234 cb => sub {
2119 $_[0]->w->cancel; 2235 $_[0]->w->cancel;
2120 2236
2121 # provide some exits "home" 2237 # provide some exits "home"
2122 my $exit = cf::object::new "exit"; 2238 my $exit = cf::object::new "exit";
2161 reentrant => 0, 2277 reentrant => 0,
2162 prio => 0, 2278 prio => 0,
2163 at => $NEXT_TICK || $TICK, 2279 at => $NEXT_TICK || $TICK,
2164 data => WF_AUTOCANCEL, 2280 data => WF_AUTOCANCEL,
2165 cb => sub { 2281 cb => sub {
2166 unless ($FREEZE) {
2167 cf::server_tick; # one server iteration 2282 cf::server_tick; # one server iteration
2168 $RUNTIME += $TICK; 2283 $RUNTIME += $TICK;
2169 }
2170
2171 $NEXT_TICK += $TICK; 2284 $NEXT_TICK += $TICK;
2172 2285
2173 # if we are delayed by four ticks or more, skip them all 2286 # if we are delayed by four ticks or more, skip them all
2174 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2287 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2175 2288

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