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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.90 by root, Sat Dec 16 04:22:13 2006 UTC vs.
Revision 1.129 by root, Wed Jan 3 00:41:19 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
39 78
40############################################################################# 79#############################################################################
41 80
42=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
43 82
44=over 4 83=over 4
45 84
46=item $cf::UPTIME 85=item $cf::UPTIME
47 86
48The timestamp of the server start (so not actually an uptime). 87The timestamp of the server start (so not actually an uptime).
88
89=item $cf::RUNTIME
90
91The time this server has run, starts at 0 and is increased by $cf::TICK on
92every server tick.
49 93
50=item $cf::LIBDIR 94=item $cf::LIBDIR
51 95
52The perl library directory, where extensions and cf-specific modules can 96The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 97be found. It will be added to C<@INC> automatically.
98
99=item $cf::NOW
100
101The time of the last (current) server tick.
54 102
55=item $cf::TICK 103=item $cf::TICK
56 104
57The interval between server ticks, in seconds. 105The interval between server ticks, in seconds.
58 106
66=cut 114=cut
67 115
68BEGIN { 116BEGIN {
69 *CORE::GLOBAL::warn = sub { 117 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 118 my $msg = join "", @_;
119 utf8::encode $msg;
120
71 $msg .= "\n" 121 $msg .= "\n"
72 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
73 123
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 124 LOG llevError, "cfperl: $msg";
76 }; 125 };
77} 126}
78 127
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
130@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
131@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
132@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
79@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 133@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
80 134
81# we bless all objects into (empty) derived classes to force a method lookup 135# we bless all objects into (empty) derived classes to force a method lookup
82# within the Safe compartment. 136# within the Safe compartment.
83for my $pkg (qw( 137for my $pkg (qw(
138 cf::global cf::attachable
84 cf::object cf::object::player 139 cf::object cf::object::player
85 cf::client cf::player 140 cf::client cf::player
86 cf::arch cf::living 141 cf::arch cf::living
87 cf::map cf::party cf::region 142 cf::map cf::party cf::region
88)) { 143)) {
126sub to_json($) { 181sub to_json($) {
127 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
128 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
129} 184}
130 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
250=item cf::async { BLOCK }
251
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
253error instead of exiting the server in case of a problem.
254
255=cut
256
257sub async(&) {
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264}
265
266=item cf::sync_job { BLOCK }
267
268The design of crossfire+ requires that the main coro ($Coro::main) is
269always able to handle events or runnable, as crossfire+ is only partly
270reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
271
272If it must be done, put the blocking parts into C<sync_job>. This will run
273the given BLOCK in another coroutine while waiting for the result. The
274server will be frozen during this time, so the block should either finish
275fast or be very important.
276
277=cut
278
279sub sync_job(&) {
280 my ($job) = @_;
281
282 if ($Coro::current == $Coro::main) {
283 # this is the main coro, too bad, we have to block
284 # till the operation succeeds, freezing the server :/
285
286 # TODO: use suspend/resume instead
287 # (but this is cancel-safe)
288 local $FREEZE = 1;
289
290 my $busy = 1;
291 my @res;
292
293 (Coro::async {
294 @res = eval { $job->() };
295 warn $@ if $@;
296 undef $busy;
297 })->prio (Coro::PRIO_MAX);
298
299 while ($busy) {
300 Coro::cede_notself;
301 Event::one_event unless Coro::nready;
302 }
303
304 wantarray ? @res : $res[0]
305 } else {
306 # we are in another coroutine, how wonderful, everything just works
307
308 $job->()
309 }
310}
311
312=item $coro = cf::coro { BLOCK }
313
314Creates and returns a new coro. This coro is automcatially being canceled
315when the extension calling this is being unloaded.
316
317=cut
318
319sub coro(&) {
320 my $cb = shift;
321
322 my $coro = &cf::async ($cb);
323
324 $coro->on_destroy (sub {
325 delete $EXT_CORO{$coro+0};
326 });
327 $EXT_CORO{$coro+0} = $coro;
328
329 $coro
330}
331
332sub write_runtime {
333 my $runtime = cf::localdir . "/runtime";
334
335 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
336 or return;
337
338 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
339 (aio_write $fh, 0, (length $value), $value, 0) <= 0
340 and return;
341
342 aio_fsync $fh
343 and return;
344
345 close $fh
346 or return;
347
348 aio_rename "$runtime~", $runtime
349 and return;
350
351 1
352}
353
131=back 354=back
132 355
133=cut 356=cut
134 357
135############################################################################# 358#############################################################################
136 359
137=head2 EVENTS AND OBJECT ATTACHMENTS 360package cf::path;
361
362sub new {
363 my ($class, $path, $base) = @_;
364
365 $path = $path->as_string if ref $path;
366
367 my $self = bless { }, $class;
368
369 # {... are special paths that are not touched
370 # ?xxx/... are special absolute paths
371 # ?random/... random maps
372 # /! non-realised random map exit
373 # /... normal maps
374 # ~/... per-player maps without a specific player (DO NOT USE)
375 # ~user/... per-player map of a specific user
376
377 if ($path =~ /^{/) {
378 # fine as it is
379 } elsif ($path =~ s{^\?random/}{}) {
380 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
381 $self->{random} = cf::from_json $data;
382 } else {
383 if ($path =~ s{^~([^/]+)?}{}) {
384 $self->{user_rel} = 1;
385
386 if (defined $1) {
387 $self->{user} = $1;
388 } elsif ($base =~ m{^~([^/]+)/}) {
389 $self->{user} = $1;
390 } else {
391 warn "cannot resolve user-relative path without user <$path,$base>\n";
392 }
393 } elsif ($path =~ /^\//) {
394 # already absolute
395 } else {
396 $base =~ s{[^/]+/?$}{};
397 return $class->new ("$base/$path");
398 }
399
400 for ($path) {
401 redo if s{/\.?/}{/};
402 redo if s{/[^/]+/\.\./}{/};
403 }
404 }
405
406 $self->{path} = $path;
407
408 $self
409}
410
411# the name / primary key / in-game path
412sub as_string {
413 my ($self) = @_;
414
415 $self->{user_rel} ? "~$self->{user}$self->{path}"
416 : $self->{random} ? "?random/$self->{path}"
417 : $self->{path}
418}
419
420# the displayed name, this is a one way mapping
421sub visible_name {
422 my ($self) = @_;
423
424# if (my $rmp = $self->{random}) {
425# # todo: be more intelligent about this
426# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
427# } else {
428 $self->as_string
429# }
430}
431
432# escape the /'s in the path
433sub _escaped_path {
434 # ∕ is U+2215
435 (my $path = $_[0]{path}) =~ s/\//∕/g;
436 $path
437}
438
439# the original (read-only) location
440sub load_path {
441 my ($self) = @_;
442
443 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
444}
445
446# the temporary/swap location
447sub save_path {
448 my ($self) = @_;
449
450 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
451 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
452 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
453}
454
455# the unique path, might be eq to save_path
456sub uniq_path {
457 my ($self) = @_;
458
459 $self->{user_rel} || $self->{random}
460 ? undef
461 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
462}
463
464# return random map parameters, or undef
465sub random_map_params {
466 my ($self) = @_;
467
468 $self->{random}
469}
470
471# this is somewhat ugly, but style maps do need special treatment
472sub is_style_map {
473 $_[0]{path} =~ m{^/styles/}
474}
475
476package cf;
477
478#############################################################################
479
480=head2 ATTACHABLE OBJECTS
481
482Many objects in crossfire are so-called attachable objects. That means you can
483attach callbacks/event handlers (a collection of which is called an "attachment")
484to it. All such attachable objects support the following methods.
485
486In the following description, CLASS can be any of C<global>, C<object>
487C<player>, C<client> or C<map> (i.e. the attachable objects in
488crossfire+).
138 489
139=over 4 490=over 4
140 491
141=item $object->attach ($attachment, key => $value...)
142
143=item $object->detach ($attachment)
144
145Attach/detach a pre-registered attachment to an object.
146
147=item $player->attach ($attachment, key => $value...)
148
149=item $player->detach ($attachment)
150
151Attach/detach a pre-registered attachment to a player.
152
153=item $map->attach ($attachment, key => $value...) 492=item $attachable->attach ($attachment, key => $value...)
154 493
155=item $map->detach ($attachment) 494=item $attachable->detach ($attachment)
156 495
157Attach/detach a pre-registered attachment to a map. 496Attach/detach a pre-registered attachment to a specific object and give it
497the specified key/value pairs as arguments.
158 498
159=item $bool = $object->attached ($name) 499Example, attach a minesweeper attachment to the given object, making it a
50010x10 minesweeper game:
160 501
161=item $bool = $player->attached ($name) 502 $obj->attach (minesweeper => width => 10, height => 10);
162 503
163=item $bool = $map->attached ($name) 504=item $bool = $attachable->attached ($name)
164 505
165Checks wether the named attachment is currently attached to the object. 506Checks wether the named attachment is currently attached to the object.
166 507
167=item cf::attach_global ... 508=item cf::CLASS->attach ...
168 509
169Attach handlers for global events. 510=item cf::CLASS->detach ...
170 511
171This and all following C<attach_*>-functions expect any number of the 512Define an anonymous attachment and attach it to all objects of the given
172following handler/hook descriptions: 513CLASS. See the next function for an explanation of its arguments.
514
515You can attach to global events by using the C<cf::global> class.
516
517Example, log all player logins:
518
519 cf::player->attach (
520 on_login => sub {
521 my ($pl) = @_;
522 ...
523 },
524 );
525
526Example, attach to the jeweler skill:
527
528 cf::object->attach (
529 type => cf::SKILL,
530 subtype => cf::SK_JEWELER,
531 on_use_skill => sub {
532 my ($sk, $ob, $part, $dir, $msg) = @_;
533 ...
534 },
535 );
536
537=item cf::CLASS::attachment $name, ...
538
539Register an attachment by C<$name> through which attachable objects of the
540given CLASS can refer to this attachment.
541
542Some classes such as crossfire maps and objects can specify attachments
543that are attached at load/instantiate time, thus the need for a name.
544
545These calls expect any number of the following handler/hook descriptions:
173 546
174=over 4 547=over 4
175 548
176=item prio => $number 549=item prio => $number
177 550
179by another C<prio> setting). Lower priority handlers get executed 552by another C<prio> setting). Lower priority handlers get executed
180earlier. The default priority is C<0>, and many built-in handlers are 553earlier. The default priority is C<0>, and many built-in handlers are
181registered at priority C<-1000>, so lower priorities should not be used 554registered at priority C<-1000>, so lower priorities should not be used
182unless you know what you are doing. 555unless you know what you are doing.
183 556
557=item type => $type
558
559(Only for C<< cf::object->attach >> calls), limits the attachment to the
560given type of objects only (the additional parameter C<subtype> can be
561used to further limit to the given subtype).
562
184=item on_I<event> => \&cb 563=item on_I<event> => \&cb
185 564
186Call the given code reference whenever the named event happens (event is 565Call the given code reference whenever the named event happens (event is
187something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 566something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
188handlers are recognised generally depends on the type of object these 567handlers are recognised generally depends on the type of object these
197package and register them. Only handlers for eevents supported by the 576package and register them. Only handlers for eevents supported by the
198object/class are recognised. 577object/class are recognised.
199 578
200=back 579=back
201 580
202=item cf::attach_to_type $object_type, $subtype, ... 581Example, define an attachment called "sockpuppet" that calls the given
582event handler when a monster attacks:
203 583
204Attach handlers for a specific object type (e.g. TRANSPORT) and 584 cf::object::attachment sockpuppet =>
205subtype. If C<$subtype> is zero or undef, matches all objects of the given 585 on_skill_attack => sub {
206type. 586 my ($self, $victim) = @_;
207 587 ...
208=item cf::attach_to_objects ...
209
210Attach handlers to all objects. Do not use this except for debugging or
211very rare events, as handlers are (obviously) called for I<all> objects in
212the game.
213
214=item cf::attach_to_players ...
215
216Attach handlers to all players.
217
218=item cf::attach_to_maps ...
219
220Attach handlers to all maps.
221
222=item cf:register_attachment $name, ...
223
224Register an attachment by name through which objects can refer to this
225attachment.
226
227=item cf:register_player_attachment $name, ...
228
229Register an attachment by name through which players can refer to this
230attachment.
231
232=item cf:register_map_attachment $name, ...
233
234Register an attachment by name through which maps can refer to this
235attachment.
236
237=cut
238
239# the following variables are defined in .xs and must not be re-created
240our @CB_GLOBAL = (); # registry for all global events
241our @CB_OBJECT = (); # all objects (should not be used except in emergency)
242our @CB_PLAYER = ();
243our @CB_TYPE = (); # registry for type (cf-object class) based events
244our @CB_MAP = ();
245
246my %attachment;
247
248sub _attach_cb($\%$$$) {
249 my ($registry, $undo, $event, $prio, $cb) = @_;
250
251 use sort 'stable';
252
253 $cb = [$prio, $cb];
254
255 @{$registry->[$event]} = sort
256 { $a->[0] cmp $b->[0] }
257 @{$registry->[$event] || []}, $cb;
258
259 push @{$undo->{cb}}, [$event, $cb];
260}
261
262# attach handles attaching event callbacks
263# the only thing the caller has to do is pass the correct
264# registry (== where the callback attaches to).
265sub _attach(\@$@) {
266 my ($registry, $klass, @arg) = @_;
267
268 my $prio = 0;
269
270 my %undo = (
271 registry => $registry,
272 cb => [],
273 );
274
275 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
276
277 while (@arg) {
278 my $type = shift @arg;
279
280 if ($type eq "prio") {
281 $prio = shift @arg;
282
283 } elsif ($type eq "package") {
284 my $pkg = shift @arg;
285
286 while (my ($name, $id) = each %cb_id) {
287 if (my $cb = $pkg->can ($name)) {
288 _attach_cb $registry, %undo, $id, $prio, $cb;
289 }
290 } 588 }
291
292 } elsif (exists $cb_id{$type}) {
293 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
294
295 } elsif (ref $type) {
296 warn "attaching objects not supported, ignoring.\n";
297
298 } else {
299 shift @arg;
300 warn "attach argument '$type' not supported, ignoring.\n";
301 }
302 }
303
304 \%undo
305}
306
307sub _attach_attachment {
308 my ($obj, $name, %arg) = @_;
309
310 return if exists $obj->{_attachment}{$name};
311
312 my $res;
313
314 if (my $attach = $attachment{$name}) {
315 my $registry = $obj->registry;
316
317 for (@$attach) {
318 my ($klass, @attach) = @$_;
319 $res = _attach @$registry, $klass, @attach;
320 }
321
322 $obj->{$name} = \%arg;
323 } else {
324 warn "object uses attachment '$name' that is not available, postponing.\n";
325 }
326
327 $obj->{_attachment}{$name} = undef;
328
329 $res->{attachment} = $name;
330 $res
331}
332
333*cf::object::attach =
334*cf::player::attach =
335*cf::map::attach = sub {
336 my ($obj, $name, %arg) = @_;
337
338 _attach_attachment $obj, $name, %arg;
339};
340
341# all those should be optimised
342*cf::object::detach =
343*cf::player::detach =
344*cf::map::detach = sub {
345 my ($obj, $name) = @_;
346
347 delete $obj->{_attachment}{$name};
348 reattach ($obj);
349};
350
351*cf::object::attached =
352*cf::player::attached =
353*cf::map::attached = sub {
354 my ($obj, $name) = @_;
355
356 exists $obj->{_attachment}{$name}
357};
358
359sub attach_global {
360 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
361}
362
363sub attach_to_type {
364 my $type = shift;
365 my $subtype = shift;
366
367 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
368}
369
370sub attach_to_objects {
371 _attach @CB_OBJECT, KLASS_OBJECT, @_
372}
373
374sub attach_to_players {
375 _attach @CB_PLAYER, KLASS_PLAYER, @_
376}
377
378sub attach_to_maps {
379 _attach @CB_MAP, KLASS_MAP, @_
380}
381
382sub register_attachment {
383 my $name = shift;
384
385 $attachment{$name} = [[KLASS_OBJECT, @_]];
386}
387
388sub register_player_attachment {
389 my $name = shift;
390
391 $attachment{$name} = [[KLASS_PLAYER, @_]];
392}
393
394sub register_map_attachment {
395 my $name = shift;
396
397 $attachment{$name} = [[KLASS_MAP, @_]];
398}
399
400our $override;
401our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
402
403sub override {
404 $override = 1;
405 @invoke_results = ();
406}
407
408sub do_invoke {
409 my $event = shift;
410 my $callbacks = shift;
411
412 @invoke_results = ();
413
414 local $override;
415
416 for (@$callbacks) {
417 eval { &{$_->[1]} };
418
419 if ($@) {
420 warn "$@";
421 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
422 override;
423 }
424
425 return 1 if $override;
426 }
427
428 0 589 }
429}
430 590
431=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 591=item $attachable->valid
432
433=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
434
435=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
436
437=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
438
439Generate a global/object/player/map-specific event with the given arguments.
440
441This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
442removed in future versions), and there is no public API to access override
443results (if you must, access C<@cf::invoke_results> directly).
444
445=back
446
447=cut
448
449#############################################################################
450
451=head2 METHODS VALID FOR ALL CORE OBJECTS
452
453=over 4
454
455=item $object->valid, $player->valid, $map->valid
456 592
457Just because you have a perl object does not mean that the corresponding 593Just because you have a perl object does not mean that the corresponding
458C-level object still exists. If you try to access an object that has no 594C-level object still exists. If you try to access an object that has no
459valid C counterpart anymore you get an exception at runtime. This method 595valid C counterpart anymore you get an exception at runtime. This method
460can be used to test for existence of the C object part without causing an 596can be used to test for existence of the C object part without causing an
461exception. 597exception.
462 598
599=cut
600
601# the following variables are defined in .xs and must not be re-created
602our @CB_GLOBAL = (); # registry for all global events
603our @CB_ATTACHABLE = (); # registry for all attachables
604our @CB_OBJECT = (); # all objects (should not be used except in emergency)
605our @CB_PLAYER = ();
606our @CB_CLIENT = ();
607our @CB_TYPE = (); # registry for type (cf-object class) based events
608our @CB_MAP = ();
609
610my %attachment;
611
612sub _attach_cb($$$$) {
613 my ($registry, $event, $prio, $cb) = @_;
614
615 use sort 'stable';
616
617 $cb = [$prio, $cb];
618
619 @{$registry->[$event]} = sort
620 { $a->[0] cmp $b->[0] }
621 @{$registry->[$event] || []}, $cb;
622}
623
624# hack
625my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
626
627# attach handles attaching event callbacks
628# the only thing the caller has to do is pass the correct
629# registry (== where the callback attaches to).
630sub _attach {
631 my ($registry, $klass, @arg) = @_;
632
633 my $object_type;
634 my $prio = 0;
635 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
636
637 #TODO: get rid of this hack
638 if ($attachable_klass{$klass}) {
639 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
640 }
641
642 while (@arg) {
643 my $type = shift @arg;
644
645 if ($type eq "prio") {
646 $prio = shift @arg;
647
648 } elsif ($type eq "type") {
649 $object_type = shift @arg;
650 $registry = $CB_TYPE[$object_type] ||= [];
651
652 } elsif ($type eq "subtype") {
653 defined $object_type or Carp::croak "subtype specified without type";
654 my $object_subtype = shift @arg;
655 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
656
657 } elsif ($type eq "package") {
658 my $pkg = shift @arg;
659
660 while (my ($name, $id) = each %cb_id) {
661 if (my $cb = $pkg->can ($name)) {
662 _attach_cb $registry, $id, $prio, $cb;
663 }
664 }
665
666 } elsif (exists $cb_id{$type}) {
667 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
668
669 } elsif (ref $type) {
670 warn "attaching objects not supported, ignoring.\n";
671
672 } else {
673 shift @arg;
674 warn "attach argument '$type' not supported, ignoring.\n";
675 }
676 }
677}
678
679sub _object_attach {
680 my ($obj, $name, %arg) = @_;
681
682 return if exists $obj->{_attachment}{$name};
683
684 if (my $attach = $attachment{$name}) {
685 my $registry = $obj->registry;
686
687 for (@$attach) {
688 my ($klass, @attach) = @$_;
689 _attach $registry, $klass, @attach;
690 }
691
692 $obj->{$name} = \%arg;
693 } else {
694 warn "object uses attachment '$name' that is not available, postponing.\n";
695 }
696
697 $obj->{_attachment}{$name} = undef;
698}
699
700sub cf::attachable::attach {
701 if (ref $_[0]) {
702 _object_attach @_;
703 } else {
704 _attach shift->_attach_registry, @_;
705 }
706};
707
708# all those should be optimised
709sub cf::attachable::detach {
710 my ($obj, $name) = @_;
711
712 if (ref $obj) {
713 delete $obj->{_attachment}{$name};
714 reattach ($obj);
715 } else {
716 Carp::croak "cannot, currently, detach class attachments";
717 }
718};
719
720sub cf::attachable::attached {
721 my ($obj, $name) = @_;
722
723 exists $obj->{_attachment}{$name}
724}
725
726for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
727 eval "#line " . __LINE__ . " 'cf.pm'
728 sub cf::\L$klass\E::_attach_registry {
729 (\\\@CB_$klass, KLASS_$klass)
730 }
731
732 sub cf::\L$klass\E::attachment {
733 my \$name = shift;
734
735 \$attachment{\$name} = [[KLASS_$klass, \@_]];
736 }
737 ";
738 die if $@;
739}
740
741our $override;
742our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
743
744sub override {
745 $override = 1;
746 @invoke_results = ();
747}
748
749sub do_invoke {
750 my $event = shift;
751 my $callbacks = shift;
752
753 @invoke_results = ();
754
755 local $override;
756
757 for (@$callbacks) {
758 eval { &{$_->[1]} };
759
760 if ($@) {
761 warn "$@";
762 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
763 override;
764 }
765
766 return 1 if $override;
767 }
768
769 0
770}
771
772=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
773
774=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
775
776Generate an object-specific event with the given arguments.
777
778This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
779removed in future versions), and there is no public API to access override
780results (if you must, access C<@cf::invoke_results> directly).
781
463=back 782=back
464 783
465=cut 784=cut
466
467*cf::object::valid =
468*cf::player::valid =
469*cf::map::valid = \&cf::_valid;
470 785
471############################################################################# 786#############################################################################
472# object support 787# object support
473 788
474sub instantiate {
475 my ($obj, $data) = @_;
476
477 $data = from_json $data;
478
479 for (@$data) {
480 my ($name, $args) = @$_;
481
482 $obj->attach ($name, %{$args || {} });
483 }
484}
485
486# basically do the same as instantiate, without calling instantiate
487sub reattach { 789sub reattach {
790 # basically do the same as instantiate, without calling instantiate
488 my ($obj) = @_; 791 my ($obj) = @_;
792
489 my $registry = $obj->registry; 793 my $registry = $obj->registry;
490 794
491 @$registry = (); 795 @$registry = ();
492 796
493 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 797 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
494 798
495 for my $name (keys %{ $obj->{_attachment} || {} }) { 799 for my $name (keys %{ $obj->{_attachment} || {} }) {
496 if (my $attach = $attachment{$name}) { 800 if (my $attach = $attachment{$name}) {
497 for (@$attach) { 801 for (@$attach) {
498 my ($klass, @attach) = @$_; 802 my ($klass, @attach) = @$_;
499 _attach @$registry, $klass, @attach; 803 _attach $registry, $klass, @attach;
500 } 804 }
501 } else { 805 } else {
502 warn "object uses attachment '$name' that is not available, postponing.\n"; 806 warn "object uses attachment '$name' that is not available, postponing.\n";
503 } 807 }
504 } 808 }
505} 809}
506 810
507sub object_freezer_save { 811cf::attachable->attach (
508 my ($filename, $rdata, $objs) = @_;
509
510 if (length $$rdata) {
511 warn sprintf "saving %s (%d,%d)\n",
512 $filename, length $$rdata, scalar @$objs;
513
514 if (open my $fh, ">:raw", "$filename~") {
515 chmod SAVE_MODE, $fh;
516 syswrite $fh, $$rdata;
517 close $fh;
518
519 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
520 chmod SAVE_MODE, $fh;
521 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
522 close $fh;
523 rename "$filename.pst~", "$filename.pst";
524 } else {
525 unlink "$filename.pst";
526 }
527
528 rename "$filename~", $filename;
529 } else {
530 warn "FATAL: $filename~: $!\n";
531 }
532 } else {
533 unlink $filename;
534 unlink "$filename.pst";
535 }
536}
537
538sub object_freezer_as_string {
539 my ($rdata, $objs) = @_;
540
541 use Data::Dumper;
542
543 $$rdata . Dumper $objs
544}
545
546sub object_thawer_load {
547 my ($filename) = @_;
548
549 local $/;
550
551 my $av;
552
553 #TODO: use sysread etc.
554 if (open my $data, "<:raw:perlio", $filename) {
555 $data = <$data>;
556 if (open my $pst, "<:raw:perlio", "$filename.pst") {
557 $av = eval { (Storable::thaw <$pst>)->{objs} };
558 }
559 return ($data, $av);
560 }
561
562 ()
563}
564
565attach_to_objects
566 prio => -1000000, 812 prio => -1000000,
813 on_instantiate => sub {
814 my ($obj, $data) = @_;
815
816 $data = from_json $data;
817
818 for (@$data) {
819 my ($name, $args) = @$_;
820
821 $obj->attach ($name, %{$args || {} });
822 }
823 },
824 on_reattach => \&reattach,
567 on_clone => sub { 825 on_clone => sub {
568 my ($src, $dst) = @_; 826 my ($src, $dst) = @_;
569 827
570 @{$dst->registry} = @{$src->registry}; 828 @{$dst->registry} = @{$src->registry};
571 829
572 %$dst = %$src; 830 %$dst = %$src;
573 831
574 %{$dst->{_attachment}} = %{$src->{_attachment}} 832 %{$dst->{_attachment}} = %{$src->{_attachment}}
575 if exists $src->{_attachment}; 833 if exists $src->{_attachment};
576 }, 834 },
577; 835);
836
837sub object_freezer_save {
838 my ($filename, $rdata, $objs) = @_;
839
840 sync_job {
841 if (length $$rdata) {
842 warn sprintf "saving %s (%d,%d)\n",
843 $filename, length $$rdata, scalar @$objs;
844
845 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
846 chmod SAVE_MODE, $fh;
847 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
848 aio_fsync $fh;
849 close $fh;
850
851 if (@$objs) {
852 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
853 chmod SAVE_MODE, $fh;
854 my $data = Storable::nfreeze { version => 1, objs => $objs };
855 aio_write $fh, 0, (length $data), $data, 0;
856 aio_fsync $fh;
857 close $fh;
858 aio_rename "$filename.pst~", "$filename.pst";
859 }
860 } else {
861 aio_unlink "$filename.pst";
862 }
863
864 aio_rename "$filename~", $filename;
865 } else {
866 warn "FATAL: $filename~: $!\n";
867 }
868 } else {
869 aio_unlink $filename;
870 aio_unlink "$filename.pst";
871 }
872 }
873}
874
875sub object_freezer_as_string {
876 my ($rdata, $objs) = @_;
877
878 use Data::Dumper;
879
880 $$rdata . Dumper $objs
881}
882
883sub object_thawer_load {
884 my ($filename) = @_;
885
886 my ($data, $av);
887
888 (aio_load $filename, $data) >= 0
889 or return;
890
891 unless (aio_stat "$filename.pst") {
892 (aio_load "$filename.pst", $av) >= 0
893 or return;
894 $av = eval { (Storable::thaw $av)->{objs} };
895 }
896
897 warn sprintf "loading %s (%d)\n",
898 $filename, length $data, scalar @{$av || []};#d#
899 return ($data, $av);
900}
578 901
579############################################################################# 902#############################################################################
580# command handling &c 903# command handling &c
581 904
582=item cf::register_command $name => \&callback($ob,$args); 905=item cf::register_command $name => \&callback($ob,$args);
611 #warn "registering extcmd '$name' to '$caller'"; 934 #warn "registering extcmd '$name' to '$caller'";
612 935
613 $EXTCMD{$name} = [$cb, $caller]; 936 $EXTCMD{$name} = [$cb, $caller];
614} 937}
615 938
616attach_to_players 939cf::player->attach (
617 on_command => sub { 940 on_command => sub {
618 my ($pl, $name, $params) = @_; 941 my ($pl, $name, $params) = @_;
619 942
620 my $cb = $COMMAND{$name} 943 my $cb = $COMMAND{$name}
621 or return; 944 or return;
641 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 964 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
642 } 965 }
643 966
644 cf::override; 967 cf::override;
645 }, 968 },
646; 969);
647 970
648sub register { 971sub register {
649 my ($base, $pkg) = @_; 972 my ($base, $pkg) = @_;
650 973
651 #TODO 974 #TODO
741 defined $path or return; 1064 defined $path or return;
742 1065
743 unlink "$path.pst"; 1066 unlink "$path.pst";
744}; 1067};
745 1068
746attach_to_maps prio => -10000, package => cf::mapsupport::; 1069cf::map->attach (prio => -10000, package => cf::mapsupport::);
747 1070
748############################################################################# 1071#############################################################################
749# load/save perl data associated with player->ob objects 1072# load/save perl data associated with player->ob objects
750 1073
751sub all_objects(@) { 1074sub all_objects(@) {
752 @_, map all_objects ($_->inv), @_ 1075 @_, map all_objects ($_->inv), @_
753} 1076}
754 1077
755# TODO: compatibility cruft, remove when no longer needed 1078# TODO: compatibility cruft, remove when no longer needed
756attach_to_players 1079cf::player->attach (
757 on_load => sub { 1080 on_load => sub {
758 my ($pl, $path) = @_; 1081 my ($pl, $path) = @_;
759 1082
760 for my $o (all_objects $pl->ob) { 1083 for my $o (all_objects $pl->ob) {
761 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1084 if (my $value = $o->get_ob_key_value ("_perl_data")) {
763 1086
764 %$o = %{ Storable::thaw pack "H*", $value }; 1087 %$o = %{ Storable::thaw pack "H*", $value };
765 } 1088 }
766 } 1089 }
767 }, 1090 },
768; 1091);
769 1092
770############################################################################# 1093#############################################################################
771 1094
772=head2 CORE EXTENSIONS 1095=head2 CORE EXTENSIONS
773 1096
774Functions and methods that extend core crossfire objects. 1097Functions and methods that extend core crossfire objects.
1098
1099=head3 cf::player
775 1100
776=over 4 1101=over 4
777 1102
778=item cf::player::exists $login 1103=item cf::player::exists $login
779 1104
784sub cf::player::exists($) { 1109sub cf::player::exists($) {
785 cf::player::find $_[0] 1110 cf::player::find $_[0]
786 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1111 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
787} 1112}
788 1113
1114=item $player->ext_reply ($msgid, $msgtype, %msg)
1115
1116Sends an ext reply to the player.
1117
1118=cut
1119
1120sub cf::player::ext_reply($$$%) {
1121 my ($self, $id, %msg) = @_;
1122
1123 $msg{msgid} = $id;
1124
1125 $self->send ("ext " . to_json \%msg);
1126}
1127
1128=back
1129
1130
1131=head3 cf::map
1132
1133=over 4
1134
1135=cut
1136
1137package cf::map;
1138
1139use Fcntl;
1140use Coro::AIO;
1141
1142our $MAX_RESET = 7200;
1143our $DEFAULT_RESET = 3600;
1144
1145sub generate_random_map {
1146 my ($path, $rmp) = @_;
1147
1148 # mit "rum" bekleckern, nicht
1149 cf::map::_create_random_map
1150 $path,
1151 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1152 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1153 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1154 $rmp->{exit_on_final_map},
1155 $rmp->{xsize}, $rmp->{ysize},
1156 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1157 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1158 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1159 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1160 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1161 (cf::region::find $rmp->{region})
1162}
1163
1164# and all this just because we cannot iterate over
1165# all maps in C++...
1166sub change_all_map_light {
1167 my ($change) = @_;
1168
1169 $_->change_map_light ($change)
1170 for grep $_->outdoor, values %cf::MAP;
1171}
1172
1173sub try_load_header($) {
1174 my ($path) = @_;
1175
1176 utf8::encode $path;
1177 aio_open $path, O_RDONLY, 0
1178 or return;
1179
1180 my $map = cf::map::new
1181 or return;
1182
1183 $map->load_header ($path)
1184 or return;
1185
1186 $map->{load_path} = $path;
1187
1188 $map
1189}
1190
1191sub find_map;
1192sub find_map {
1193 my ($path, $origin) = @_;
1194
1195 #warn "find_map<$path,$origin>\n";#d#
1196
1197 $path = new cf::path $path, $origin && $origin->path;
1198 my $key = $path->as_string;
1199
1200 cf::lock_wait "map_find:$key";
1201
1202 $cf::MAP{$key} || do {
1203 my $guard = cf::lock_acquire "map_find:$key";
1204
1205 # do it the slow way
1206 my $map = try_load_header $path->save_path;
1207
1208 if ($map) {
1209 # safety
1210 $map->{instantiate_time} = $cf::RUNTIME
1211 if $map->{instantiate_time} > $cf::RUNTIME;
1212 } else {
1213 if (my $rmp = $path->random_map_params) {
1214 $map = generate_random_map $key, $rmp;
1215 } else {
1216 $map = try_load_header $path->load_path;
1217 }
1218
1219 $map or return;
1220
1221 $map->{load_original} = 1;
1222 $map->{instantiate_time} = $cf::RUNTIME;
1223 $map->instantiate;
1224
1225 # per-player maps become, after loading, normal maps
1226 $map->per_player (0) if $path->{user_rel};
1227 }
1228
1229 $map->path ($key);
1230 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME;
1232 $map->last_access ($cf::RUNTIME);
1233
1234 if ($map->should_reset) {
1235 $map->reset;
1236 undef $guard;
1237 $map = find_map $path
1238 or return;
1239 }
1240
1241 $cf::MAP{$key} = $map
1242 }
1243}
1244
1245sub load {
1246 my ($self) = @_;
1247
1248 my $path = $self->{path};
1249 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1250
1251 return if $self->in_memory != cf::MAP_SWAPPED;
1252
1253 $self->in_memory (cf::MAP_LOADING);
1254
1255 $self->alloc;
1256 $self->load_objects ($self->{load_path}, 1)
1257 or return;
1258
1259 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1260 if delete $self->{load_original};
1261
1262 if (my $uniq = $path->uniq_path) {
1263 utf8::encode $uniq;
1264 if (aio_open $uniq, O_RDONLY, 0) {
1265 $self->clear_unique_items;
1266 $self->load_objects ($uniq, 0);
1267 }
1268 }
1269
1270 # now do the right thing for maps
1271 $self->link_multipart_objects;
1272
1273 if ($self->{path}->is_style_map) {
1274 $self->{deny_save} = 1;
1275 $self->{deny_reset} = 1;
1276 } else {
1277 $self->fix_auto_apply;
1278 $self->decay_objects;
1279 $self->update_buttons;
1280 $self->set_darkness_map;
1281 $self->difficulty ($self->estimate_difficulty)
1282 unless $self->difficulty;
1283 $self->activate;
1284 }
1285
1286 $self->in_memory (cf::MAP_IN_MEMORY);
1287}
1288
1289sub load_map_sync {
1290 my ($path, $origin) = @_;
1291
1292 #warn "load_map_sync<$path, $origin>\n";#d#
1293
1294 cf::sync_job {
1295 my $map = cf::map::find_map $path, $origin
1296 or return;
1297 $map->load;
1298 $map
1299 }
1300}
1301
1302sub save {
1303 my ($self) = @_;
1304
1305 $self->{last_save} = $cf::RUNTIME;
1306
1307 return unless $self->dirty;
1308
1309 my $save = $self->{path}->save_path; utf8::encode $save;
1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1311
1312 $self->{load_path} = $save;
1313
1314 return if $self->{deny_save};
1315
1316 if ($uniq) {
1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1318 $self->save_objects ($uniq, cf::IO_UNIQUES);
1319 } else {
1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1321 }
1322}
1323
1324sub swap_out {
1325 my ($self) = @_;
1326
1327 return if $self->players;
1328 return if $self->in_memory != cf::MAP_IN_MEMORY;
1329 return if $self->{deny_save};
1330
1331 $self->save;
1332 $self->clear;
1333 $self->in_memory (cf::MAP_SWAPPED);
1334}
1335
1336sub reset_at {
1337 my ($self) = @_;
1338
1339 # TODO: safety, remove and allow resettable per-player maps
1340 return 1e99 if $self->{path}{user_rel};
1341 return 1e99 if $self->{deny_reset};
1342
1343 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1344 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1345
1346 $time + $to
1347}
1348
1349sub should_reset {
1350 my ($self) = @_;
1351
1352 $self->reset_at <= $cf::RUNTIME
1353}
1354
1355sub unlink_save {
1356 my ($self) = @_;
1357
1358 utf8::encode (my $save = $self->{path}->save_path);
1359 aioreq_pri 3; IO::AIO::aio_unlink $save;
1360 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1361}
1362
1363sub rename {
1364 my ($self, $new_path) = @_;
1365
1366 $self->unlink_save;
1367
1368 delete $cf::MAP{$self->path};
1369 $self->{path} = new cf::path $new_path;
1370 $self->path ($self->{path}->as_string);
1371 $cf::MAP{$self->path} = $self;
1372
1373 $self->save;
1374}
1375
1376sub reset {
1377 my ($self) = @_;
1378
1379 return if $self->players;
1380 return if $self->{path}{user_rel};#d#
1381
1382 warn "resetting map ", $self->path;#d#
1383
1384 delete $cf::MAP{$self->path};
1385
1386 $_->clear_links_to ($self) for values %cf::MAP;
1387
1388 $self->unlink_save;
1389 $self->destroy;
1390}
1391
1392my $nuke_counter = "aaaa";
1393
1394sub nuke {
1395 my ($self) = @_;
1396
1397 $self->{deny_save} = 1;
1398 $self->reset_timeout (1);
1399 $self->rename ("{nuke}/" . ($nuke_counter++));
1400 $self->reset; # polite request, might not happen
1401}
1402
1403sub customise_for {
1404 my ($map, $ob) = @_;
1405
1406 if ($map->per_player) {
1407 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1408 }
1409
1410 $map
1411}
1412
1413sub emergency_save {
1414 local $cf::FREEZE = 1;
1415
1416 warn "enter emergency map save\n";
1417
1418 cf::sync_job {
1419 warn "begin emergency map save\n";
1420 $_->save for values %cf::MAP;
1421 };
1422
1423 warn "end emergency map save\n";
1424}
1425
1426package cf;
1427
1428=back
1429
1430
1431=head3 cf::object::player
1432
1433=over 4
1434
789=item $player_object->reply ($npc, $msg[, $flags]) 1435=item $player_object->reply ($npc, $msg[, $flags])
790 1436
791Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1437Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
792can be C<undef>. Does the right thing when the player is currently in a 1438can be C<undef>. Does the right thing when the player is currently in a
793dialogue with the given NPC character. 1439dialogue with the given NPC character.
794 1440
795=cut 1441=cut
796 1442
797# rough implementation of a future "reply" method that works 1443# rough implementation of a future "reply" method that works
798# with dialog boxes. 1444# with dialog boxes.
1445#TODO: the first argument must go, split into a $npc->reply_to ( method
799sub cf::object::player::reply($$$;$) { 1446sub cf::object::player::reply($$$;$) {
800 my ($self, $npc, $msg, $flags) = @_; 1447 my ($self, $npc, $msg, $flags) = @_;
801 1448
802 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1449 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
803 1450
807 $msg = $npc->name . " says: $msg" if $npc; 1454 $msg = $npc->name . " says: $msg" if $npc;
808 $self->message ($msg, $flags); 1455 $self->message ($msg, $flags);
809 } 1456 }
810} 1457}
811 1458
812=item $player->ext_reply ($msgid, $msgtype, %msg)
813
814Sends an ext reply to the player.
815
816=cut
817
818sub cf::player::ext_reply($$$%) {
819 my ($self, $id, %msg) = @_;
820
821 $msg{msgid} = $id;
822
823 $self->send ("ext " . to_json \%msg);
824}
825
826=item $player_object->may ("access") 1459=item $player_object->may ("access")
827 1460
828Returns wether the given player is authorized to access resource "access" 1461Returns wether the given player is authorized to access resource "access"
829(e.g. "command_wizcast"). 1462(e.g. "command_wizcast").
830 1463
837 (ref $cf::CFG{"may_$access"} 1470 (ref $cf::CFG{"may_$access"}
838 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1471 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
839 : $cf::CFG{"may_$access"}) 1472 : $cf::CFG{"may_$access"})
840} 1473}
841 1474
842=cut 1475=item $player_object->enter_link
843 1476
844############################################################################# 1477Freezes the player and moves him/her to a special map (C<{link}>).
1478
1479The player should be reaosnably safe there for short amounts of time. You
1480I<MUST> call C<leave_link> as soon as possible, though.
1481
1482=item $player_object->leave_link ($map, $x, $y)
1483
1484Moves the player out of the specila link map onto the given map. If the
1485map is not valid (or omitted), the player will be moved back to the
1486location he/she was before the call to C<enter_link>, or, if that fails,
1487to the emergency map position.
1488
1489Might block.
1490
1491=cut
1492
1493sub cf::object::player::enter_link {
1494 my ($self) = @_;
1495
1496 $self->deactivate_recursive;
1497
1498 return if $self->map == $LINK_MAP;
1499
1500 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1501 if $self->map;
1502
1503 $self->enter_map ($LINK_MAP, 20, 20);
1504}
1505
1506sub cf::object::player::leave_link {
1507 my ($self, $map, $x, $y) = @_;
1508
1509 my $link_pos = delete $self->{_link_pos};
1510
1511 unless ($map) {
1512 # restore original map position
1513 ($map, $x, $y) = @{ $link_pos || [] };
1514 $map = cf::map::find_map $map;
1515
1516 unless ($map) {
1517 ($map, $x, $y) = @$EMERGENCY_POSITION;
1518 $map = cf::map::find_map $map
1519 or die "FATAL: cannot load emergency map\n";
1520 }
1521 }
1522
1523 ($x, $y) = (-1, -1)
1524 unless (defined $x) && (defined $y);
1525
1526 # use -1 or undef as default coordinates, not 0, 0
1527 ($x, $y) = ($map->enter_x, $map->enter_y)
1528 if $x <=0 && $y <= 0;
1529
1530 $map->load;
1531
1532 $self->activate_recursive;
1533 $self->enter_map ($map, $x, $y);
1534}
1535
1536cf::player->attach (
1537 on_logout => sub {
1538 my ($pl) = @_;
1539
1540 # abort map switching before logout
1541 if ($pl->ob->{_link_pos}) {
1542 cf::sync_job {
1543 $pl->ob->leave_link
1544 };
1545 }
1546 },
1547 on_login => sub {
1548 my ($pl) = @_;
1549
1550 # try to abort aborted map switching on player login :)
1551 # should happen only on crashes
1552 if ($pl->ob->{_link_pos}) {
1553 $pl->ob->enter_link;
1554 cf::async {
1555 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn
1557 Coro::Timer::sleep 1;
1558 $pl->ob->leave_link;
1559 };
1560 }
1561 },
1562);
1563
1564=item $player_object->goto_map ($path, $x, $y)
1565
1566=cut
1567
1568sub cf::object::player::goto_map {
1569 my ($self, $path, $x, $y) = @_;
1570
1571 $self->enter_link;
1572
1573 (cf::async {
1574 $path = new cf::path $path;
1575
1576 my $map = cf::map::find_map $path->as_string;
1577 $map = $map->customise_for ($self) if $map;
1578
1579# warn "entering ", $map->path, " at ($x, $y)\n"
1580# if $map;
1581
1582 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1583
1584 $self->leave_link ($map, $x, $y);
1585 })->prio (1);
1586}
1587
1588=item $player_object->enter_exit ($exit_object)
1589
1590=cut
1591
1592sub parse_random_map_params {
1593 my ($spec) = @_;
1594
1595 my $rmp = { # defaults
1596 xsize => 10,
1597 ysize => 10,
1598 };
1599
1600 for (split /\n/, $spec) {
1601 my ($k, $v) = split /\s+/, $_, 2;
1602
1603 $rmp->{lc $k} = $v if (length $k) && (length $v);
1604 }
1605
1606 $rmp
1607}
1608
1609sub prepare_random_map {
1610 my ($exit) = @_;
1611
1612 # all this does is basically replace the /! path by
1613 # a new random map path (?random/...) with a seed
1614 # that depends on the exit object
1615
1616 my $rmp = parse_random_map_params $exit->msg;
1617
1618 if ($exit->map) {
1619 $rmp->{region} = $exit->map->region_name;
1620 $rmp->{origin_map} = $exit->map->path;
1621 $rmp->{origin_x} = $exit->x;
1622 $rmp->{origin_y} = $exit->y;
1623 }
1624
1625 $rmp->{random_seed} ||= $exit->random_seed;
1626
1627 my $data = cf::to_json $rmp;
1628 my $md5 = Digest::MD5::md5_hex $data;
1629
1630 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1631 aio_write $fh, 0, (length $data), $data, 0;
1632
1633 $exit->slaying ("?random/$md5");
1634 $exit->msg (undef);
1635 }
1636}
1637
1638sub cf::object::player::enter_exit {
1639 my ($self, $exit) = @_;
1640
1641 return unless $self->type == cf::PLAYER;
1642
1643 $self->enter_link;
1644
1645 (cf::async {
1646 unless (eval {
1647 prepare_random_map $exit
1648 if $exit->slaying eq "/!";
1649
1650 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1651 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1652
1653 1;
1654 }) {
1655 $self->message ("Something went wrong deep within the crossfire server. "
1656 . "I'll try to bring you back to the map you were before. "
1657 . "Please report this to the dungeon master",
1658 cf::NDI_UNIQUE | cf::NDI_RED);
1659
1660 warn "ERROR in enter_exit: $@";
1661 $self->leave_link;
1662 }
1663 })->prio (1);
1664}
1665
1666=head3 cf::client
1667
1668=over 4
1669
1670=item $client->send_drawinfo ($text, $flags)
1671
1672Sends a drawinfo packet to the client. Circumvents output buffering so
1673should not be used under normal circumstances.
1674
1675=cut
1676
1677sub cf::client::send_drawinfo {
1678 my ($self, $text, $flags) = @_;
1679
1680 utf8::encode $text;
1681 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1682}
1683
1684
1685=item $success = $client->query ($flags, "text", \&cb)
1686
1687Queues a query to the client, calling the given callback with
1688the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1689C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1690
1691Queries can fail, so check the return code. Or don't, as queries will become
1692reliable at some point in the future.
1693
1694=cut
1695
1696sub cf::client::query {
1697 my ($self, $flags, $text, $cb) = @_;
1698
1699 return unless $self->state == ST_PLAYING
1700 || $self->state == ST_SETUP
1701 || $self->state == ST_CUSTOM;
1702
1703 $self->state (ST_CUSTOM);
1704
1705 utf8::encode $text;
1706 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1707
1708 $self->send_packet ($self->{query_queue}[0][0])
1709 if @{ $self->{query_queue} } == 1;
1710}
1711
1712cf::client->attach (
1713 on_reply => sub {
1714 my ($ns, $msg) = @_;
1715
1716 # this weird shuffling is so that direct followup queries
1717 # get handled first
1718 my $queue = delete $ns->{query_queue}
1719 or return; # be conservative, not sure how that can happen, but we saw a crash here
1720
1721 (shift @$queue)->[1]->($msg);
1722
1723 push @{ $ns->{query_queue} }, @$queue;
1724
1725 if (@{ $ns->{query_queue} } == @$queue) {
1726 if (@$queue) {
1727 $ns->send_packet ($ns->{query_queue}[0][0]);
1728 } else {
1729 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1730 }
1731 }
1732 },
1733);
1734
1735=item $client->coro (\&cb)
1736
1737Create a new coroutine, running the specified callback. The coroutine will
1738be automatically cancelled when the client gets destroyed (e.g. on logout,
1739or loss of connection).
1740
1741=cut
1742
1743sub cf::client::coro {
1744 my ($self, $cb) = @_;
1745
1746 my $coro = &cf::async ($cb);
1747
1748 $coro->on_destroy (sub {
1749 delete $self->{_coro}{$coro+0};
1750 });
1751
1752 $self->{_coro}{$coro+0} = $coro;
1753
1754 $coro
1755}
1756
1757cf::client->attach (
1758 on_destroy => sub {
1759 my ($ns) = @_;
1760
1761 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1762 },
1763);
1764
1765=back
1766
845 1767
846=head2 SAFE SCRIPTING 1768=head2 SAFE SCRIPTING
847 1769
848Functions that provide a safe environment to compile and execute 1770Functions that provide a safe environment to compile and execute
849snippets of perl code without them endangering the safety of the server 1771snippets of perl code without them endangering the safety of the server
864 1786
865=pod 1787=pod
866 1788
867The following fucntions and emthods are available within a safe environment: 1789The following fucntions and emthods are available within a safe environment:
868 1790
869 cf::object contr pay_amount pay_player 1791 cf::object contr pay_amount pay_player map
870 cf::object::player player 1792 cf::object::player player
871 cf::player peaceful 1793 cf::player peaceful
1794 cf::map trigger
872 1795
873=cut 1796=cut
874 1797
875for ( 1798for (
876 ["cf::object" => qw(contr pay_amount pay_player)], 1799 ["cf::object" => qw(contr pay_amount pay_player map)],
877 ["cf::object::player" => qw(player)], 1800 ["cf::object::player" => qw(player)],
878 ["cf::player" => qw(peaceful)], 1801 ["cf::player" => qw(peaceful)],
1802 ["cf::map" => qw(trigger)],
879) { 1803) {
880 no strict 'refs'; 1804 no strict 'refs';
881 my ($pkg, @funs) = @$_; 1805 my ($pkg, @funs) = @$_;
882 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1806 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
883 for @funs; 1807 for @funs;
999 1923
1000{ 1924{
1001 my $path = cf::localdir . "/database.pst"; 1925 my $path = cf::localdir . "/database.pst";
1002 1926
1003 sub db_load() { 1927 sub db_load() {
1004 warn "loading database $path\n";#d# remove later
1005 $DB = stat $path ? Storable::retrieve $path : { }; 1928 $DB = stat $path ? Storable::retrieve $path : { };
1006 } 1929 }
1007 1930
1008 my $pid; 1931 my $pid;
1009 1932
1010 sub db_save() { 1933 sub db_save() {
1011 warn "saving database $path\n";#d# remove later
1012 waitpid $pid, 0 if $pid; 1934 waitpid $pid, 0 if $pid;
1013 if (0 == ($pid = fork)) { 1935 if (0 == ($pid = fork)) {
1014 $DB->{_meta}{version} = 1; 1936 $DB->{_meta}{version} = 1;
1015 Storable::nstore $DB, "$path~"; 1937 Storable::nstore $DB, "$path~";
1016 rename "$path~", $path; 1938 rename "$path~", $path;
1047 $DB->{$_[0]} = $_[1]; 1969 $DB->{$_[0]} = $_[1];
1048 } 1970 }
1049 db_dirty; 1971 db_dirty;
1050 } 1972 }
1051 1973
1052 attach_global 1974 cf::global->attach (
1053 prio => 10000, 1975 prio => 10000,
1054 on_cleanup => sub { 1976 on_cleanup => sub {
1055 db_sync; 1977 db_sync;
1056 }, 1978 },
1057 ; 1979 );
1058} 1980}
1059 1981
1060############################################################################# 1982#############################################################################
1061# the server's main() 1983# the server's main()
1062 1984
1067 local $/; 1989 local $/;
1068 *CFG = YAML::Syck::Load <$fh>; 1990 *CFG = YAML::Syck::Load <$fh>;
1069} 1991}
1070 1992
1071sub main { 1993sub main {
1994 # we must not ever block the main coroutine
1995 local $Coro::idle = sub {
1996 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1997 (Coro::unblock_sub {
1998 Event::one_event;
1999 })->();
2000 };
2001
1072 cfg_load; 2002 cfg_load;
1073 db_load; 2003 db_load;
1074 load_extensions; 2004 load_extensions;
1075 Event::loop; 2005 Event::loop;
1076} 2006}
1077 2007
1078############################################################################# 2008#############################################################################
1079# initialisation 2009# initialisation
1080 2010
1081sub _perl_reload(&) { 2011sub reload() {
1082 my ($msg) = @_; 2012 # can/must only be called in main
2013 if ($Coro::current != $Coro::main) {
2014 warn "can only reload from main coroutine\n";
2015 return;
2016 }
1083 2017
1084 $msg->("reloading..."); 2018 warn "reloading...";
2019
2020 local $FREEZE = 1;
2021 cf::emergency_save;
1085 2022
1086 eval { 2023 eval {
2024 # if anything goes wrong in here, we should simply crash as we already saved
2025
1087 # cancel all watchers 2026 # cancel all watchers
1088 for (Event::all_watchers) { 2027 for (Event::all_watchers) {
1089 $_->cancel if $_->data & WF_AUTOCANCEL; 2028 $_->cancel if $_->data & WF_AUTOCANCEL;
1090 } 2029 }
1091 2030
2031 # cancel all extension coros
2032 $_->cancel for values %EXT_CORO;
2033 %EXT_CORO = ();
2034
1092 # unload all extensions 2035 # unload all extensions
1093 for (@exts) { 2036 for (@exts) {
1094 $msg->("unloading <$_>"); 2037 warn "unloading <$_>";
1095 unload_extension $_; 2038 unload_extension $_;
1096 } 2039 }
1097 2040
1098 # unload all modules loaded from $LIBDIR 2041 # unload all modules loaded from $LIBDIR
1099 while (my ($k, $v) = each %INC) { 2042 while (my ($k, $v) = each %INC) {
1100 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2043 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1101 2044
1102 $msg->("removing <$k>"); 2045 warn "removing <$k>";
1103 delete $INC{$k}; 2046 delete $INC{$k};
1104 2047
1105 $k =~ s/\.pm$//; 2048 $k =~ s/\.pm$//;
1106 $k =~ s/\//::/g; 2049 $k =~ s/\//::/g;
1107 2050
1112 Symbol::delete_package $k; 2055 Symbol::delete_package $k;
1113 } 2056 }
1114 2057
1115 # sync database to disk 2058 # sync database to disk
1116 cf::db_sync; 2059 cf::db_sync;
2060 IO::AIO::flush;
1117 2061
1118 # get rid of safe::, as good as possible 2062 # get rid of safe::, as good as possible
1119 Symbol::delete_package "safe::$_" 2063 Symbol::delete_package "safe::$_"
1120 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2064 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1121 2065
1122 # remove register_script_function callbacks 2066 # remove register_script_function callbacks
1123 # TODO 2067 # TODO
1124 2068
1125 # unload cf.pm "a bit" 2069 # unload cf.pm "a bit"
1128 # don't, removes xs symbols, too, 2072 # don't, removes xs symbols, too,
1129 # and global variables created in xs 2073 # and global variables created in xs
1130 #Symbol::delete_package __PACKAGE__; 2074 #Symbol::delete_package __PACKAGE__;
1131 2075
1132 # reload cf.pm 2076 # reload cf.pm
1133 $msg->("reloading cf.pm"); 2077 warn "reloading cf.pm";
1134 require cf; 2078 require cf;
2079 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1135 2080
1136 # load config and database again 2081 # load config and database again
1137 cf::cfg_load; 2082 cf::cfg_load;
1138 cf::db_load; 2083 cf::db_load;
1139 2084
1140 # load extensions 2085 # load extensions
1141 $msg->("load extensions"); 2086 warn "load extensions";
1142 cf::load_extensions; 2087 cf::load_extensions;
1143 2088
1144 # reattach attachments to objects 2089 # reattach attachments to objects
1145 $msg->("reattach"); 2090 warn "reattach";
1146 _global_reattach; 2091 _global_reattach;
1147 }; 2092 };
1148 $msg->($@) if $@;
1149 2093
1150 $msg->("reloaded"); 2094 if ($@) {
2095 warn $@;
2096 warn "error while reloading, exiting.";
2097 exit 1;
2098 }
2099
2100 warn "reloaded successfully";
1151}; 2101};
1152 2102
1153sub perl_reload() { 2103#############################################################################
1154 _perl_reload { 2104
1155 warn $_[0]; 2105unless ($LINK_MAP) {
1156 print "$_[0]\n"; 2106 $LINK_MAP = cf::map::new;
1157 }; 2107
2108 $LINK_MAP->width (41);
2109 $LINK_MAP->height (41);
2110 $LINK_MAP->alloc;
2111 $LINK_MAP->path ("{link}");
2112 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2113 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2114
2115 # dirty hack because... archetypes are not yet loaded
2116 Event->timer (
2117 after => 2,
2118 cb => sub {
2119 $_[0]->w->cancel;
2120
2121 # provide some exits "home"
2122 my $exit = cf::object::new "exit";
2123
2124 $exit->slaying ($EMERGENCY_POSITION->[0]);
2125 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2126 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2127
2128 $LINK_MAP->insert ($exit->clone, 19, 19);
2129 $LINK_MAP->insert ($exit->clone, 19, 20);
2130 $LINK_MAP->insert ($exit->clone, 19, 21);
2131 $LINK_MAP->insert ($exit->clone, 20, 19);
2132 $LINK_MAP->insert ($exit->clone, 20, 21);
2133 $LINK_MAP->insert ($exit->clone, 21, 19);
2134 $LINK_MAP->insert ($exit->clone, 21, 20);
2135 $LINK_MAP->insert ($exit->clone, 21, 21);
2136
2137 $exit->destroy;
2138 });
2139
2140 $LINK_MAP->{deny_save} = 1;
2141 $LINK_MAP->{deny_reset} = 1;
2142
2143 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1158} 2144}
1159 2145
1160register "<global>", __PACKAGE__; 2146register "<global>", __PACKAGE__;
1161 2147
1162register_command "perl-reload" => sub { 2148register_command "reload" => sub {
1163 my ($who, $arg) = @_; 2149 my ($who, $arg) = @_;
1164 2150
1165 if ($who->flag (FLAG_WIZ)) { 2151 if ($who->flag (FLAG_WIZ)) {
1166 _perl_reload { 2152 $who->message ("start of reload.");
1167 warn $_[0]; 2153 reload;
1168 $who->message ($_[0]); 2154 $who->message ("end of reload.");
1169 };
1170 } 2155 }
1171}; 2156};
1172 2157
1173unshift @INC, $LIBDIR; 2158unshift @INC, $LIBDIR;
1174 2159
1175$TICK_WATCHER = Event->timer ( 2160$TICK_WATCHER = Event->timer (
2161 reentrant => 0,
1176 prio => 0, 2162 prio => 0,
1177 at => $NEXT_TICK || 1, 2163 at => $NEXT_TICK || $TICK,
1178 data => WF_AUTOCANCEL, 2164 data => WF_AUTOCANCEL,
1179 cb => sub { 2165 cb => sub {
2166 unless ($FREEZE) {
1180 cf::server_tick; # one server iteration 2167 cf::server_tick; # one server iteration
2168 $RUNTIME += $TICK;
2169 }
1181 2170
1182 my $NOW = Event::time;
1183 $NEXT_TICK += $TICK; 2171 $NEXT_TICK += $TICK;
1184 2172
1185 # if we are delayed by four ticks or more, skip them all 2173 # if we are delayed by four ticks or more, skip them all
1186 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2174 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1187 2175
1188 $TICK_WATCHER->at ($NEXT_TICK); 2176 $TICK_WATCHER->at ($NEXT_TICK);
1189 $TICK_WATCHER->start; 2177 $TICK_WATCHER->start;
1190 }, 2178 },
1191); 2179);
1192 2180
1193IO::AIO::max_poll_time $TICK * 0.2; 2181IO::AIO::max_poll_time $TICK * 0.2;
1194 2182
2183Event->io (
1195Event->io (fd => IO::AIO::poll_fileno, 2184 fd => IO::AIO::poll_fileno,
1196 poll => 'r', 2185 poll => 'r',
1197 prio => 5, 2186 prio => 5,
1198 data => WF_AUTOCANCEL, 2187 data => WF_AUTOCANCEL,
1199 cb => \&IO::AIO::poll_cb); 2188 cb => \&IO::AIO::poll_cb,
2189);
2190
2191Event->timer (
2192 data => WF_AUTOCANCEL,
2193 after => 0,
2194 interval => 10,
2195 cb => sub {
2196 (Coro::unblock_sub {
2197 write_runtime
2198 or warn "ERROR: unable to write runtime file: $!";
2199 })->();
2200 },
2201);
2202
2203END { cf::emergency_save }
1200 2204
12011 22051
1202 2206

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