ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.112 by root, Mon Jan 1 13:31:47 2007 UTC vs.
Revision 1.130 by root, Thu Jan 4 00:08:08 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184} 184}
185 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
250=item cf::async { BLOCK }
251
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
253error instead of exiting the server in case of a problem.
254
255=cut
256
257sub async(&) {
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264}
265
186=item cf::sync_job { BLOCK } 266=item cf::sync_job { BLOCK }
187 267
188The design of crossfire+ requires that the main coro ($Coro::main) is 268The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 269always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 270reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
237=cut 317=cut
238 318
239sub coro(&) { 319sub coro(&) {
240 my $cb = shift; 320 my $cb = shift;
241 321
242 my $coro; $coro = async { 322 my $coro = &cf::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 323
249 $coro->on_destroy (sub { 324 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 325 delete $EXT_CORO{$coro+0};
251 }); 326 });
252 $EXT_CORO{$coro+0} = $coro; 327 $EXT_CORO{$coro+0} = $coro;
289 364
290 $path = $path->as_string if ref $path; 365 $path = $path->as_string if ref $path;
291 366
292 my $self = bless { }, $class; 367 my $self = bless { }, $class;
293 368
369 # {... are special paths that are not touched
370 # ?xxx/... are special absolute paths
371 # ?random/... random maps
372 # /! non-realised random map exit
373 # /... normal maps
374 # ~/... per-player maps without a specific player (DO NOT USE)
375 # ~user/... per-player map of a specific user
376
377 if ($path =~ /^{/) {
378 # fine as it is
294 if ($path =~ s{^\?random/}{}) { 379 } elsif ($path =~ s{^\?random/}{}) {
295 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 380 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
296 $self->{random} = cf::from_json $data; 381 $self->{random} = cf::from_json $data;
297 } else { 382 } else {
298 if ($path =~ s{^~([^/]+)?}{}) { 383 if ($path =~ s{^~([^/]+)?}{}) {
299 $self->{user_rel} = 1; 384 $self->{user_rel} = 1;
804 or return; 889 or return;
805 890
806 unless (aio_stat "$filename.pst") { 891 unless (aio_stat "$filename.pst") {
807 (aio_load "$filename.pst", $av) >= 0 892 (aio_load "$filename.pst", $av) >= 0
808 or return; 893 or return;
809 $av = eval { (Storable::thaw <$av>)->{objs} }; 894 $av = eval { (Storable::thaw $av)->{objs} };
810 } 895 }
811 896
897 warn sprintf "loading %s (%d)\n",
898 $filename, length $data, scalar @{$av || []};#d#
812 return ($data, $av); 899 return ($data, $av);
813} 900}
814 901
815############################################################################# 902#############################################################################
816# command handling &c 903# command handling &c
1077# and all this just because we cannot iterate over 1164# and all this just because we cannot iterate over
1078# all maps in C++... 1165# all maps in C++...
1079sub change_all_map_light { 1166sub change_all_map_light {
1080 my ($change) = @_; 1167 my ($change) = @_;
1081 1168
1082 $_->change_map_light ($change) for values %cf::MAP; 1169 $_->change_map_light ($change)
1170 for grep $_->outdoor, values %cf::MAP;
1083} 1171}
1084 1172
1085sub try_load_header($) { 1173sub try_load_header($) {
1086 my ($path) = @_; 1174 my ($path) = @_;
1087 1175
1098 $map->{load_path} = $path; 1186 $map->{load_path} = $path;
1099 1187
1100 $map 1188 $map
1101} 1189}
1102 1190
1191sub find_map;
1103sub find_map { 1192sub find_map {
1104 my ($path, $origin) = @_; 1193 my ($path, $origin) = @_;
1105 1194
1106 #warn "find_map<$path,$origin>\n";#d# 1195 #warn "find_map<$path,$origin>\n";#d#
1107 1196
1108 $path = new cf::path $path, $origin && $origin->path; 1197 $path = new cf::path $path, $origin && $origin->path;
1109 my $key = $path->as_string; 1198 my $key = $path->as_string;
1110 1199
1200 cf::lock_wait "map_find:$key";
1201
1111 $cf::MAP{$key} || do { 1202 $cf::MAP{$key} || do {
1203 my $guard = cf::lock_acquire "map_find:$key";
1204
1112 # do it the slow way 1205 # do it the slow way
1113 my $map = try_load_header $path->save_path; 1206 my $map = try_load_header $path->save_path;
1114 1207
1115 if ($map) { 1208 if ($map) {
1116 # safety 1209 # safety
1133 $map->per_player (0) if $path->{user_rel}; 1226 $map->per_player (0) if $path->{user_rel};
1134 } 1227 }
1135 1228
1136 $map->path ($key); 1229 $map->path ($key);
1137 $map->{path} = $path; 1230 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME;
1138 $map->last_access ($cf::RUNTIME); 1232 $map->last_access ($cf::RUNTIME);
1139 1233
1140 if ($map->should_reset) { 1234 if ($map->should_reset) {
1141 $map->reset; 1235 $map->reset;
1236 undef $guard;
1142 $map = find_map $path; 1237 $map = find_map $path
1238 or return;
1143 } 1239 }
1144 1240
1145 $cf::MAP{$key} = $map 1241 $cf::MAP{$key} = $map
1146 } 1242 }
1147} 1243}
1148 1244
1149sub load { 1245sub load {
1150 my ($self) = @_; 1246 my ($self) = @_;
1151 1247
1248 my $path = $self->{path};
1249 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1250
1152 return if $self->in_memory != cf::MAP_SWAPPED; 1251 return if $self->in_memory != cf::MAP_SWAPPED;
1153 1252
1154 $self->in_memory (cf::MAP_LOADING); 1253 $self->in_memory (cf::MAP_LOADING);
1155
1156 my $path = $self->{path};
1157 1254
1158 $self->alloc; 1255 $self->alloc;
1159 $self->load_objects ($self->{load_path}, 1) 1256 $self->load_objects ($self->{load_path}, 1)
1160 or return; 1257 or return;
1161 1258
1203} 1300}
1204 1301
1205sub save { 1302sub save {
1206 my ($self) = @_; 1303 my ($self) = @_;
1207 1304
1305 $self->{last_save} = $cf::RUNTIME;
1306
1307 return unless $self->dirty;
1308
1208 my $save = $self->{path}->save_path; utf8::encode $save; 1309 my $save = $self->{path}->save_path; utf8::encode $save;
1209 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1210
1211 $self->{last_save} = $cf::RUNTIME;
1212
1213 return unless $self->dirty;
1214 1311
1215 $self->{load_path} = $save; 1312 $self->{load_path} = $save;
1216 1313
1217 return if $self->{deny_save}; 1314 return if $self->{deny_save};
1218 1315
1225} 1322}
1226 1323
1227sub swap_out { 1324sub swap_out {
1228 my ($self) = @_; 1325 my ($self) = @_;
1229 1326
1327 # save first because save cedes
1328 $self->save;
1329
1230 return if $self->players; 1330 return if $self->players;
1231 return if $self->in_memory != cf::MAP_IN_MEMORY; 1331 return if $self->in_memory != cf::MAP_IN_MEMORY;
1232 return if $self->{deny_save}; 1332 return if $self->{deny_save};
1233 1333
1234 $self->save;
1235 $self->clear; 1334 $self->clear;
1236 $self->in_memory (cf::MAP_SWAPPED); 1335 $self->in_memory (cf::MAP_SWAPPED);
1237} 1336}
1238 1337
1239sub reset_at { 1338sub reset_at {
1240 my ($self) = @_; 1339 my ($self) = @_;
1241 1340
1242 # TODO: safety, remove and allow resettable per-player maps 1341 # TODO: safety, remove and allow resettable per-player maps
1243 return 1e100 if $self->{path}{user_rel}; 1342 return 1e99 if $self->{path}{user_rel};
1244 return 1e100 if $self->{deny_reset}; 1343 return 1e99 if $self->{deny_reset};
1245 1344
1246 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1345 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1247 my $to = $self->reset_timeout || $DEFAULT_RESET; 1346 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1248 $to = $MAX_RESET if $to > $MAX_RESET;
1249 1347
1250 $time + $to 1348 $time + $to
1251} 1349}
1252 1350
1253sub should_reset { 1351sub should_reset {
1262 utf8::encode (my $save = $self->{path}->save_path); 1360 utf8::encode (my $save = $self->{path}->save_path);
1263 aioreq_pri 3; IO::AIO::aio_unlink $save; 1361 aioreq_pri 3; IO::AIO::aio_unlink $save;
1264 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1362 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1265} 1363}
1266 1364
1365sub rename {
1366 my ($self, $new_path) = @_;
1367
1368 $self->unlink_save;
1369
1370 delete $cf::MAP{$self->path};
1371 $self->{path} = new cf::path $new_path;
1372 $self->path ($self->{path}->as_string);
1373 $cf::MAP{$self->path} = $self;
1374
1375 $self->save;
1376}
1377
1267sub reset { 1378sub reset {
1268 my ($self) = @_; 1379 my ($self) = @_;
1269 1380
1270 return if $self->players; 1381 return if $self->players;
1271 return if $self->{path}{user_rel};#d# 1382 return if $self->{path}{user_rel};#d#
1276 1387
1277 $_->clear_links_to ($self) for values %cf::MAP; 1388 $_->clear_links_to ($self) for values %cf::MAP;
1278 1389
1279 $self->unlink_save; 1390 $self->unlink_save;
1280 $self->destroy; 1391 $self->destroy;
1392}
1393
1394my $nuke_counter = "aaaa";
1395
1396sub nuke {
1397 my ($self) = @_;
1398
1399 $self->{deny_save} = 1;
1400 $self->reset_timeout (1);
1401 $self->rename ("{nuke}/" . ($nuke_counter++));
1402 $self->reset; # polite request, might not happen
1281} 1403}
1282 1404
1283sub customise_for { 1405sub customise_for {
1284 my ($map, $ob) = @_; 1406 my ($map, $ob) = @_;
1285 1407
1350 (ref $cf::CFG{"may_$access"} 1472 (ref $cf::CFG{"may_$access"}
1351 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1473 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1352 : $cf::CFG{"may_$access"}) 1474 : $cf::CFG{"may_$access"})
1353} 1475}
1354 1476
1477=item $player_object->enter_link
1478
1479Freezes the player and moves him/her to a special map (C<{link}>).
1480
1481The player should be reaosnably safe there for short amounts of time. You
1482I<MUST> call C<leave_link> as soon as possible, though.
1483
1484=item $player_object->leave_link ($map, $x, $y)
1485
1486Moves the player out of the specila link map onto the given map. If the
1487map is not valid (or omitted), the player will be moved back to the
1488location he/she was before the call to C<enter_link>, or, if that fails,
1489to the emergency map position.
1490
1491Might block.
1492
1493=cut
1494
1355sub cf::object::player::enter_link { 1495sub cf::object::player::enter_link {
1356 my ($self) = @_; 1496 my ($self) = @_;
1357 1497
1498 $self->deactivate_recursive;
1499
1358 return if $self->map == $LINK_MAP; 1500 return if $self->map == $LINK_MAP;
1359 1501
1360 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1502 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1361 if $self->map; 1503 if $self->map;
1362 1504
1363 $self->enter_map ($LINK_MAP, 20, 20); 1505 $self->enter_map ($LINK_MAP, 20, 20);
1364 $self->deactivate_recursive;
1365} 1506}
1366 1507
1367sub cf::object::player::leave_link { 1508sub cf::object::player::leave_link {
1368 my ($self, $map, $x, $y) = @_; 1509 my ($self, $map, $x, $y) = @_;
1369 1510
1370 my $link_pos = delete $self->{_link_pos}; 1511 my $link_pos = delete $self->{_link_pos};
1371 1512
1372 unless ($map) { 1513 unless ($map) {
1373 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1374
1375 # restore original map position 1514 # restore original map position
1376 ($map, $x, $y) = @{ $link_pos || [] }; 1515 ($map, $x, $y) = @{ $link_pos || [] };
1377 $map = cf::map::find_map $map; 1516 $map = cf::map::find_map $map;
1378 1517
1379 unless ($map) { 1518 unless ($map) {
1394 1533
1395 $self->activate_recursive; 1534 $self->activate_recursive;
1396 $self->enter_map ($map, $x, $y); 1535 $self->enter_map ($map, $x, $y);
1397} 1536}
1398 1537
1538cf::player->attach (
1539 on_logout => sub {
1540 my ($pl) = @_;
1541
1542 # abort map switching before logout
1543 if ($pl->ob->{_link_pos}) {
1544 cf::sync_job {
1545 $pl->ob->leave_link
1546 };
1547 }
1548 },
1549 on_login => sub {
1550 my ($pl) = @_;
1551
1552 # try to abort aborted map switching on player login :)
1553 # should happen only on crashes
1554 if ($pl->ob->{_link_pos}) {
1555 $pl->ob->enter_link;
1556 cf::async {
1557 # we need this sleep as the login has a concurrent enter_exit running
1558 # and this sleep increases chances of the player not ending up in scorn
1559 Coro::Timer::sleep 1;
1560 $pl->ob->leave_link;
1561 };
1562 }
1563 },
1564);
1565
1399=item $player_object->goto_map ($map, $x, $y) 1566=item $player_object->goto_map ($path, $x, $y)
1400 1567
1401=cut 1568=cut
1402 1569
1403sub cf::object::player::goto_map { 1570sub cf::object::player::goto_map {
1404 my ($self, $path, $x, $y) = @_; 1571 my ($self, $path, $x, $y) = @_;
1405 1572
1406 $self->enter_link; 1573 $self->enter_link;
1407 1574
1408 (Coro::async { 1575 (cf::async {
1409 $path = new cf::path $path; 1576 $path = new cf::path $path;
1410 1577
1411 my $map = cf::map::find_map $path->as_string; 1578 my $map = cf::map::find_map $path->as_string;
1412 $map = $map->customise_for ($self) if $map; 1579 $map = $map->customise_for ($self) if $map;
1413 1580
1414 warn "entering ", $map->path, " at ($x, $y)\n" 1581# warn "entering ", $map->path, " at ($x, $y)\n"
1415 if $map; 1582# if $map;
1583
1584 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1416 1585
1417 $self->leave_link ($map, $x, $y); 1586 $self->leave_link ($map, $x, $y);
1418 })->prio (1); 1587 })->prio (1);
1419} 1588}
1420 1589
1473 1642
1474 return unless $self->type == cf::PLAYER; 1643 return unless $self->type == cf::PLAYER;
1475 1644
1476 $self->enter_link; 1645 $self->enter_link;
1477 1646
1478 (Coro::async { 1647 (cf::async {
1479 unless (eval { 1648 unless (eval {
1480
1481 prepare_random_map $exit 1649 prepare_random_map $exit
1482 if $exit->slaying eq "/!"; 1650 if $exit->slaying eq "/!";
1483 1651
1484 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1652 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1485 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1653 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1547 on_reply => sub { 1715 on_reply => sub {
1548 my ($ns, $msg) = @_; 1716 my ($ns, $msg) = @_;
1549 1717
1550 # this weird shuffling is so that direct followup queries 1718 # this weird shuffling is so that direct followup queries
1551 # get handled first 1719 # get handled first
1552 my $queue = delete $ns->{query_queue}; 1720 my $queue = delete $ns->{query_queue}
1721 or return; # be conservative, not sure how that can happen, but we saw a crash here
1553 1722
1554 (shift @$queue)->[1]->($msg); 1723 (shift @$queue)->[1]->($msg);
1555 1724
1556 push @{ $ns->{query_queue} }, @$queue; 1725 push @{ $ns->{query_queue} }, @$queue;
1557 1726
1574=cut 1743=cut
1575 1744
1576sub cf::client::coro { 1745sub cf::client::coro {
1577 my ($self, $cb) = @_; 1746 my ($self, $cb) = @_;
1578 1747
1579 my $coro; $coro = async { 1748 my $coro = &cf::async ($cb);
1580 eval {
1581 $cb->();
1582 };
1583 warn $@ if $@;
1584 };
1585 1749
1586 $coro->on_destroy (sub { 1750 $coro->on_destroy (sub {
1587 delete $self->{_coro}{$coro+0}; 1751 delete $self->{_coro}{$coro+0};
1588 }); 1752 });
1589 1753
1761 1925
1762{ 1926{
1763 my $path = cf::localdir . "/database.pst"; 1927 my $path = cf::localdir . "/database.pst";
1764 1928
1765 sub db_load() { 1929 sub db_load() {
1766 warn "loading database $path\n";#d# remove later
1767 $DB = stat $path ? Storable::retrieve $path : { }; 1930 $DB = stat $path ? Storable::retrieve $path : { };
1768 } 1931 }
1769 1932
1770 my $pid; 1933 my $pid;
1771 1934
1772 sub db_save() { 1935 sub db_save() {
1773 warn "saving database $path\n";#d# remove later
1774 waitpid $pid, 0 if $pid; 1936 waitpid $pid, 0 if $pid;
1775 if (0 == ($pid = fork)) { 1937 if (0 == ($pid = fork)) {
1776 $DB->{_meta}{version} = 1; 1938 $DB->{_meta}{version} = 1;
1777 Storable::nstore $DB, "$path~"; 1939 Storable::nstore $DB, "$path~";
1778 rename "$path~", $path; 1940 rename "$path~", $path;
1831} 1993}
1832 1994
1833sub main { 1995sub main {
1834 # we must not ever block the main coroutine 1996 # we must not ever block the main coroutine
1835 local $Coro::idle = sub { 1997 local $Coro::idle = sub {
1836 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 1998 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1837 (Coro::unblock_sub { 1999 (Coro::unblock_sub {
1838 Event::one_event; 2000 Event::one_event;
1839 })->(); 2001 })->();
1840 }; 2002 };
1841 2003
2038 or warn "ERROR: unable to write runtime file: $!"; 2200 or warn "ERROR: unable to write runtime file: $!";
2039 })->(); 2201 })->();
2040 }, 2202 },
2041); 2203);
2042 2204
2205END { cf::emergency_save }
2206
20431 22071
2044 2208

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines