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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.116 by root, Mon Jan 1 17:30:34 2007 UTC vs.
Revision 1.132 by root, Thu Jan 4 01:35:56 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item my $guard = cf::guard { BLOCK }
186
187Run the given callback when the guard object gets destroyed (useful for
188coroutine cancellations).
189
190You can call C<< ->cancel >> on the guard object to stop the block from
191being executed.
192
193=cut
194
195sub guard(&) {
196 bless \(my $cb = $_[0]), cf::guard::;
197}
198
199sub cf::guard::cancel {
200 ${$_[0]} = sub { };
201}
202
203sub cf::guard::DESTROY {
204 ${$_[0]}->();
205}
206
207=item cf::lock_wait $string
208
209Wait until the given lock is available. See cf::lock_acquire.
210
211=item my $lock = cf::lock_acquire $string
212
213Wait until the given lock is available and then acquires it and returns
214a guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically
216returned.
217
218Lock names should begin with a unique identifier (for example, find_map
219uses map_find and load_map uses map_load).
220
221=cut
222
223our %LOCK;
224
225sub lock_wait($) {
226 my ($key) = @_;
227
228 # wait for lock, if any
229 while ($LOCK{$key}) {
230 push @{ $LOCK{$key} }, $Coro::current;
231 Coro::schedule;
232 }
233}
234
235sub lock_acquire($) {
236 my ($key) = @_;
237
238 # wait, to be sure we are not locked
239 lock_wait $key;
240
241 $LOCK{$key} = [];
242
243 cf::guard {
244 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} };
246 }
247}
248
249=item cf::async { BLOCK }
250
251Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
252error instead of exiting the server in case of a problem.
253
254=cut
255
256sub async(&) {
257 my ($cb) = @_;
258
259 Coro::async {
260 eval { $cb->() };
261 warn $@ if $@;
262 }
263}
264
186=item cf::sync_job { BLOCK } 265=item cf::sync_job { BLOCK }
187 266
188The design of crossfire+ requires that the main coro ($Coro::main) is 267The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 268always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 269reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
237=cut 316=cut
238 317
239sub coro(&) { 318sub coro(&) {
240 my $cb = shift; 319 my $cb = shift;
241 320
242 my $coro; $coro = async { 321 my $coro = &cf::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 322
249 $coro->on_destroy (sub { 323 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 324 delete $EXT_CORO{$coro+0};
251 }); 325 });
252 $EXT_CORO{$coro+0} = $coro; 326 $EXT_CORO{$coro+0} = $coro;
817 (aio_load "$filename.pst", $av) >= 0 891 (aio_load "$filename.pst", $av) >= 0
818 or return; 892 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 893 $av = eval { (Storable::thaw $av)->{objs} };
820 } 894 }
821 895
896 warn sprintf "loading %s (%d)\n",
897 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 898 return ($data, $av);
823} 899}
824 900
825############################################################################# 901#############################################################################
826# command handling &c 902# command handling &c
1087# and all this just because we cannot iterate over 1163# and all this just because we cannot iterate over
1088# all maps in C++... 1164# all maps in C++...
1089sub change_all_map_light { 1165sub change_all_map_light {
1090 my ($change) = @_; 1166 my ($change) = @_;
1091 1167
1092 $_->change_map_light ($change) for values %cf::MAP; 1168 $_->change_map_light ($change)
1169 for grep $_->outdoor, values %cf::MAP;
1093} 1170}
1094 1171
1095sub try_load_header($) { 1172sub try_load_header($) {
1096 my ($path) = @_; 1173 my ($path) = @_;
1097 1174
1108 $map->{load_path} = $path; 1185 $map->{load_path} = $path;
1109 1186
1110 $map 1187 $map
1111} 1188}
1112 1189
1190sub find_map;
1113sub find_map { 1191sub find_map {
1114 my ($path, $origin) = @_; 1192 my ($path, $origin) = @_;
1115 1193
1116 #warn "find_map<$path,$origin>\n";#d# 1194 #warn "find_map<$path,$origin>\n";#d#
1117 1195
1118 $path = new cf::path $path, $origin && $origin->path; 1196 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1197 my $key = $path->as_string;
1120 1198
1199 cf::lock_wait "map_find:$key";
1200
1121 $cf::MAP{$key} || do { 1201 $cf::MAP{$key} || do {
1202 my $guard = cf::lock_acquire "map_find:$key";
1203
1122 # do it the slow way 1204 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1205 my $map = try_load_header $path->save_path;
1124 1206
1125 if ($map) { 1207 if ($map) {
1208 $map->last_access ((delete $map->{last_access})
1209 || $cf::RUNTIME); #d#
1126 # safety 1210 # safety
1127 $map->{instantiate_time} = $cf::RUNTIME 1211 $map->{instantiate_time} = $cf::RUNTIME
1128 if $map->{instantiate_time} > $cf::RUNTIME; 1212 if $map->{instantiate_time} > $cf::RUNTIME;
1129 } else { 1213 } else {
1130 if (my $rmp = $path->random_map_params) { 1214 if (my $rmp = $path->random_map_params) {
1135 1219
1136 $map or return; 1220 $map or return;
1137 1221
1138 $map->{load_original} = 1; 1222 $map->{load_original} = 1;
1139 $map->{instantiate_time} = $cf::RUNTIME; 1223 $map->{instantiate_time} = $cf::RUNTIME;
1224 $map->last_access ($cf::RUNTIME);
1140 $map->instantiate; 1225 $map->instantiate;
1141 1226
1142 # per-player maps become, after loading, normal maps 1227 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel}; 1228 $map->per_player (0) if $path->{user_rel};
1144 } 1229 }
1145 1230
1146 $map->path ($key); 1231 $map->path ($key);
1147 $map->{path} = $path; 1232 $map->{path} = $path;
1148 $map->{last_save} = $cf::RUNTIME; 1233 $map->{last_save} = $cf::RUNTIME;
1149 $map->last_access ($cf::RUNTIME);
1150 1234
1151 if ($map->should_reset) { 1235 if ($map->should_reset) {
1152 $map->reset; 1236 $map->reset;
1237 undef $guard;
1153 $map = find_map $path; 1238 $map = find_map $path
1239 or return;
1154 } 1240 }
1155 1241
1156 $cf::MAP{$key} = $map 1242 $cf::MAP{$key} = $map
1157 } 1243 }
1158} 1244}
1159 1245
1160sub load { 1246sub load {
1161 my ($self) = @_; 1247 my ($self) = @_;
1162 1248
1249 my $path = $self->{path};
1250 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1251
1163 return if $self->in_memory != cf::MAP_SWAPPED; 1252 return if $self->in_memory != cf::MAP_SWAPPED;
1164 1253
1165 $self->in_memory (cf::MAP_LOADING); 1254 $self->in_memory (cf::MAP_LOADING);
1166
1167 my $path = $self->{path};
1168 1255
1169 $self->alloc; 1256 $self->alloc;
1170 $self->load_objects ($self->{load_path}, 1) 1257 $self->load_objects ($self->{load_path}, 1)
1171 or return; 1258 or return;
1172 1259
1214} 1301}
1215 1302
1216sub save { 1303sub save {
1217 my ($self) = @_; 1304 my ($self) = @_;
1218 1305
1306 $self->{last_save} = $cf::RUNTIME;
1307
1308 return unless $self->dirty;
1309
1219 my $save = $self->{path}->save_path; utf8::encode $save; 1310 my $save = $self->{path}->save_path; utf8::encode $save;
1220 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1311 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1221 1312
1222 $self->{last_save} = $cf::RUNTIME;
1223
1224 return unless $self->dirty;
1225
1226 $self->{load_path} = $save; 1313 $self->{load_path} = $save;
1227 1314
1228 return if $self->{deny_save}; 1315 return if $self->{deny_save};
1316
1317 local $self->{last_access} = $self->last_access;#d#
1229 1318
1230 if ($uniq) { 1319 if ($uniq) {
1231 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1232 $self->save_objects ($uniq, cf::IO_UNIQUES); 1321 $self->save_objects ($uniq, cf::IO_UNIQUES);
1233 } else { 1322 } else {
1236} 1325}
1237 1326
1238sub swap_out { 1327sub swap_out {
1239 my ($self) = @_; 1328 my ($self) = @_;
1240 1329
1330 # save first because save cedes
1331 $self->save;
1332
1241 return if $self->players; 1333 return if $self->players;
1242 return if $self->in_memory != cf::MAP_IN_MEMORY; 1334 return if $self->in_memory != cf::MAP_IN_MEMORY;
1243 return if $self->{deny_save}; 1335 return if $self->{deny_save};
1244 1336
1245 $self->save;
1246 $self->clear; 1337 $self->clear;
1247 $self->in_memory (cf::MAP_SWAPPED); 1338 $self->in_memory (cf::MAP_SWAPPED);
1248} 1339}
1249 1340
1250sub reset_at { 1341sub reset_at {
1405=cut 1496=cut
1406 1497
1407sub cf::object::player::enter_link { 1498sub cf::object::player::enter_link {
1408 my ($self) = @_; 1499 my ($self) = @_;
1409 1500
1501 $self->deactivate_recursive;
1502
1410 return if $self->map == $LINK_MAP; 1503 return if $self->map == $LINK_MAP;
1411 1504
1412 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1505 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1413 if $self->map; 1506 if $self->map;
1414 1507
1415 $self->enter_map ($LINK_MAP, 20, 20); 1508 $self->enter_map ($LINK_MAP, 20, 20);
1416 $self->deactivate_recursive;
1417} 1509}
1418 1510
1419sub cf::object::player::leave_link { 1511sub cf::object::player::leave_link {
1420 my ($self, $map, $x, $y) = @_; 1512 my ($self, $map, $x, $y) = @_;
1421 1513
1444 1536
1445 $self->activate_recursive; 1537 $self->activate_recursive;
1446 $self->enter_map ($map, $x, $y); 1538 $self->enter_map ($map, $x, $y);
1447} 1539}
1448 1540
1541cf::player->attach (
1542 on_logout => sub {
1543 my ($pl) = @_;
1544
1545 # abort map switching before logout
1546 if ($pl->ob->{_link_pos}) {
1547 cf::sync_job {
1548 $pl->ob->leave_link
1549 };
1550 }
1551 },
1552 on_login => sub {
1553 my ($pl) = @_;
1554
1555 # try to abort aborted map switching on player login :)
1556 # should happen only on crashes
1557 if ($pl->ob->{_link_pos}) {
1558 $pl->ob->enter_link;
1559 cf::async {
1560 # we need this sleep as the login has a concurrent enter_exit running
1561 # and this sleep increases chances of the player not ending up in scorn
1562 Coro::Timer::sleep 1;
1563 $pl->ob->leave_link;
1564 };
1565 }
1566 },
1567);
1568
1449=item $player_object->goto_map ($map, $x, $y) 1569=item $player_object->goto_map ($path, $x, $y)
1450 1570
1451=cut 1571=cut
1452 1572
1453sub cf::object::player::goto_map { 1573sub cf::object::player::goto_map {
1454 my ($self, $path, $x, $y) = @_; 1574 my ($self, $path, $x, $y) = @_;
1455 1575
1456 $self->enter_link; 1576 $self->enter_link;
1457 1577
1458 (Coro::async { 1578 (cf::async {
1459 $path = new cf::path $path; 1579 $path = new cf::path $path;
1460 1580
1461 my $map = cf::map::find_map $path->as_string; 1581 my $map = cf::map::find_map $path->as_string;
1462 $map = $map->customise_for ($self) if $map; 1582 $map = $map->customise_for ($self) if $map;
1463 1583
1464 warn "entering ", $map->path, " at ($x, $y)\n" 1584# warn "entering ", $map->path, " at ($x, $y)\n"
1465 if $map; 1585# if $map;
1466 1586
1467 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1587 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1468 1588
1469 $self->leave_link ($map, $x, $y); 1589 $self->leave_link ($map, $x, $y);
1470 })->prio (1); 1590 })->prio (1);
1525 1645
1526 return unless $self->type == cf::PLAYER; 1646 return unless $self->type == cf::PLAYER;
1527 1647
1528 $self->enter_link; 1648 $self->enter_link;
1529 1649
1530 (Coro::async { 1650 (cf::async {
1531 unless (eval { 1651 unless (eval {
1532
1533 prepare_random_map $exit 1652 prepare_random_map $exit
1534 if $exit->slaying eq "/!"; 1653 if $exit->slaying eq "/!";
1535 1654
1536 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1655 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1537 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1656 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1599 on_reply => sub { 1718 on_reply => sub {
1600 my ($ns, $msg) = @_; 1719 my ($ns, $msg) = @_;
1601 1720
1602 # this weird shuffling is so that direct followup queries 1721 # this weird shuffling is so that direct followup queries
1603 # get handled first 1722 # get handled first
1604 my $queue = delete $ns->{query_queue}; 1723 my $queue = delete $ns->{query_queue}
1724 or return; # be conservative, not sure how that can happen, but we saw a crash here
1605 1725
1606 (shift @$queue)->[1]->($msg); 1726 (shift @$queue)->[1]->($msg);
1607 1727
1608 push @{ $ns->{query_queue} }, @$queue; 1728 push @{ $ns->{query_queue} }, @$queue;
1609 1729
1626=cut 1746=cut
1627 1747
1628sub cf::client::coro { 1748sub cf::client::coro {
1629 my ($self, $cb) = @_; 1749 my ($self, $cb) = @_;
1630 1750
1631 my $coro; $coro = async { 1751 my $coro = &cf::async ($cb);
1632 eval {
1633 $cb->();
1634 };
1635 warn $@ if $@;
1636 };
1637 1752
1638 $coro->on_destroy (sub { 1753 $coro->on_destroy (sub {
1639 delete $self->{_coro}{$coro+0}; 1754 delete $self->{_coro}{$coro+0};
1640 }); 1755 });
1641 1756
1813 1928
1814{ 1929{
1815 my $path = cf::localdir . "/database.pst"; 1930 my $path = cf::localdir . "/database.pst";
1816 1931
1817 sub db_load() { 1932 sub db_load() {
1818 warn "loading database $path\n";#d# remove later
1819 $DB = stat $path ? Storable::retrieve $path : { }; 1933 $DB = stat $path ? Storable::retrieve $path : { };
1820 } 1934 }
1821 1935
1822 my $pid; 1936 my $pid;
1823 1937
1824 sub db_save() { 1938 sub db_save() {
1825 warn "saving database $path\n";#d# remove later
1826 waitpid $pid, 0 if $pid; 1939 waitpid $pid, 0 if $pid;
1827 if (0 == ($pid = fork)) { 1940 if (0 == ($pid = fork)) {
1828 $DB->{_meta}{version} = 1; 1941 $DB->{_meta}{version} = 1;
1829 Storable::nstore $DB, "$path~"; 1942 Storable::nstore $DB, "$path~";
1830 rename "$path~", $path; 1943 rename "$path~", $path;
1878 open my $fh, "<:utf8", cf::confdir . "/config" 1991 open my $fh, "<:utf8", cf::confdir . "/config"
1879 or return; 1992 or return;
1880 1993
1881 local $/; 1994 local $/;
1882 *CFG = YAML::Syck::Load <$fh>; 1995 *CFG = YAML::Syck::Load <$fh>;
1996
1997 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1998
1999 if (exists $CFG{mlockall}) {
2000 eval {
2001 $CFG{mlockall} ? &mlockall : &munlockall
2002 and die "WARNING: m(un)lockall failed: $!\n";
2003 };
2004 warn $@ if $@;
2005 }
1883} 2006}
1884 2007
1885sub main { 2008sub main {
1886 # we must not ever block the main coroutine 2009 # we must not ever block the main coroutine
1887 local $Coro::idle = sub { 2010 local $Coro::idle = sub {
2090 or warn "ERROR: unable to write runtime file: $!"; 2213 or warn "ERROR: unable to write runtime file: $!";
2091 })->(); 2214 })->();
2092 }, 2215 },
2093); 2216);
2094 2217
2218END { cf::emergency_save }
2219
20951 22201
2096 2221

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