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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.101 by root, Mon Dec 25 14:43:23 2006 UTC vs.
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO;
18 19
20use Digest::MD5;
21use Fcntl;
19use IO::AIO 2.3; 22use IO::AIO 2.31 ();
20use YAML::Syck (); 23use YAML::Syck ();
21use Time::HiRes; 24use Time::HiRes;
22 25
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 27
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
27 30
28$Coro::main->prio (Coro::PRIO_MIN); 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
29 32
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 34
32our %COMMAND = (); 35our %COMMAND = ();
33our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
37our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
38 41
39our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
40our $TICK_WATCHER; 43our $TICK_WATCHER;
41our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
42 46
43our %CFG; 47our %CFG;
44 48
45our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
56
57binmode STDOUT;
58binmode STDERR;
59
60# read virtual server time, if available
61unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65}
66
67mkdir cf::localdir;
68mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
72
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
46 76
47############################################################################# 77#############################################################################
48 78
49=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
50 80
51=over 4 81=over 4
52 82
53=item $cf::UPTIME 83=item $cf::UPTIME
54 84
55The timestamp of the server start (so not actually an uptime). 85The timestamp of the server start (so not actually an uptime).
86
87=item $cf::RUNTIME
88
89The time this server has run, starts at 0 and is increased by $cf::TICK on
90every server tick.
56 91
57=item $cf::LIBDIR 92=item $cf::LIBDIR
58 93
59The perl library directory, where extensions and cf-specific modules can 94The perl library directory, where extensions and cf-specific modules can
60be found. It will be added to C<@INC> automatically. 95be found. It will be added to C<@INC> automatically.
96
97=item $cf::NOW
98
99The time of the last (current) server tick.
61 100
62=item $cf::TICK 101=item $cf::TICK
63 102
64The interval between server ticks, in seconds. 103The interval between server ticks, in seconds.
65 104
73=cut 112=cut
74 113
75BEGIN { 114BEGIN {
76 *CORE::GLOBAL::warn = sub { 115 *CORE::GLOBAL::warn = sub {
77 my $msg = join "", @_; 116 my $msg = join "", @_;
117 utf8::encode $msg;
118
78 $msg .= "\n" 119 $msg .= "\n"
79 unless $msg =~ /\n$/; 120 unless $msg =~ /\n$/;
80 121
81 print STDERR "cfperl: $msg";
82 LOG llevError, "cfperl: $msg"; 122 LOG llevError, "cfperl: $msg";
83 }; 123 };
84} 124}
85 125
86@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
139sub to_json($) { 179sub to_json($) {
140 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
141 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
142} 182}
143 183
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string
207
208Wait until the given lock is available. See cf::lock_acquire.
209
210=item my $lock = cf::lock_acquire $string
211
212Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically
215returned.
216
217Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load).
219
220=cut
221
222our %LOCK;
223
224sub lock_wait($) {
225 my ($key) = @_;
226
227 # wait for lock, if any
228 while ($LOCK{$key}) {
229 push @{ $LOCK{$key} }, $Coro::current;
230 Coro::schedule;
231 }
232}
233
234sub lock_acquire($) {
235 my ($key) = @_;
236
237 # wait, to be sure we are not locked
238 lock_wait $key;
239
240 $LOCK{$key} = [];
241
242 cf::guard {
243 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} };
245 }
246}
247
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
270}
271
272=item cf::sync_job { BLOCK }
273
274The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly
276reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
277
278If it must be done, put the blocking parts into C<sync_job>. This will run
279the given BLOCK in another coroutine while waiting for the result. The
280server will be frozen during this time, so the block should either finish
281fast or be very important.
282
283=cut
284
285sub sync_job(&) {
286 my ($job) = @_;
287
288 if ($Coro::current == $Coro::main) {
289 # this is the main coro, too bad, we have to block
290 # till the operation succeeds, freezing the server :/
291
292 # TODO: use suspend/resume instead
293 # (but this is cancel-safe)
294 my $freeze_guard = freeze_mainloop;
295
296 my $busy = 1;
297 my @res;
298
299 (Coro::async {
300 @res = eval { $job->() };
301 warn $@ if $@;
302 undef $busy;
303 })->prio (Coro::PRIO_MAX);
304
305 while ($busy) {
306 Coro::cede_notself;
307 Event::one_event unless Coro::nready;
308 }
309
310 wantarray ? @res : $res[0]
311 } else {
312 # we are in another coroutine, how wonderful, everything just works
313
314 $job->()
315 }
316}
317
318=item $coro = cf::coro { BLOCK }
319
320Creates and returns a new coro. This coro is automcatially being canceled
321when the extension calling this is being unloaded.
322
323=cut
324
325sub coro(&) {
326 my $cb = shift;
327
328 my $coro = &cf::async ($cb);
329
330 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0};
332 });
333 $EXT_CORO{$coro+0} = $coro;
334
335 $coro
336}
337
338sub write_runtime {
339 my $runtime = cf::localdir . "/runtime";
340
341 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
342 or return;
343
344 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
345 (aio_write $fh, 0, (length $value), $value, 0) <= 0
346 and return;
347
348 aio_fsync $fh
349 and return;
350
351 close $fh
352 or return;
353
354 aio_rename "$runtime~", $runtime
355 and return;
356
357 1
358}
359
144=back 360=back
145 361
146=cut 362=cut
363
364#############################################################################
365
366package cf::path;
367
368sub new {
369 my ($class, $path, $base) = @_;
370
371 $path = $path->as_string if ref $path;
372
373 my $self = bless { }, $class;
374
375 # {... are special paths that are not touched
376 # ?xxx/... are special absolute paths
377 # ?random/... random maps
378 # /! non-realised random map exit
379 # /... normal maps
380 # ~/... per-player maps without a specific player (DO NOT USE)
381 # ~user/... per-player map of a specific user
382
383 if ($path =~ /^{/) {
384 # fine as it is
385 } elsif ($path =~ s{^\?random/}{}) {
386 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
387 $self->{random} = cf::from_json $data;
388 } else {
389 if ($path =~ s{^~([^/]+)?}{}) {
390 $self->{user_rel} = 1;
391
392 if (defined $1) {
393 $self->{user} = $1;
394 } elsif ($base =~ m{^~([^/]+)/}) {
395 $self->{user} = $1;
396 } else {
397 warn "cannot resolve user-relative path without user <$path,$base>\n";
398 }
399 } elsif ($path =~ /^\//) {
400 # already absolute
401 } else {
402 $base =~ s{[^/]+/?$}{};
403 return $class->new ("$base/$path");
404 }
405
406 for ($path) {
407 redo if s{/\.?/}{/};
408 redo if s{/[^/]+/\.\./}{/};
409 }
410 }
411
412 $self->{path} = $path;
413
414 $self
415}
416
417# the name / primary key / in-game path
418sub as_string {
419 my ($self) = @_;
420
421 $self->{user_rel} ? "~$self->{user}$self->{path}"
422 : $self->{random} ? "?random/$self->{path}"
423 : $self->{path}
424}
425
426# the displayed name, this is a one way mapping
427sub visible_name {
428 my ($self) = @_;
429
430# if (my $rmp = $self->{random}) {
431# # todo: be more intelligent about this
432# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
433# } else {
434 $self->as_string
435# }
436}
437
438# escape the /'s in the path
439sub _escaped_path {
440 # ∕ is U+2215
441 (my $path = $_[0]{path}) =~ s/\//∕/g;
442 $path
443}
444
445# the original (read-only) location
446sub load_path {
447 my ($self) = @_;
448
449 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
450}
451
452# the temporary/swap location
453sub save_path {
454 my ($self) = @_;
455
456 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
457 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
458 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
459}
460
461# the unique path, might be eq to save_path
462sub uniq_path {
463 my ($self) = @_;
464
465 $self->{user_rel} || $self->{random}
466 ? undef
467 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
468}
469
470# return random map parameters, or undef
471sub random_map_params {
472 my ($self) = @_;
473
474 $self->{random}
475}
476
477# this is somewhat ugly, but style maps do need special treatment
478sub is_style_map {
479 $_[0]{path} =~ m{^/styles/}
480}
481
482package cf;
147 483
148############################################################################# 484#############################################################################
149 485
150=head2 ATTACHABLE OBJECTS 486=head2 ATTACHABLE OBJECTS
151 487
454=cut 790=cut
455 791
456############################################################################# 792#############################################################################
457# object support 793# object support
458 794
795sub reattach {
796 # basically do the same as instantiate, without calling instantiate
797 my ($obj) = @_;
798
799 my $registry = $obj->registry;
800
801 @$registry = ();
802
803 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
804
805 for my $name (keys %{ $obj->{_attachment} || {} }) {
806 if (my $attach = $attachment{$name}) {
807 for (@$attach) {
808 my ($klass, @attach) = @$_;
809 _attach $registry, $klass, @attach;
810 }
811 } else {
812 warn "object uses attachment '$name' that is not available, postponing.\n";
813 }
814 }
815}
816
459cf::attachable->attach ( 817cf::attachable->attach (
460 prio => -1000000, 818 prio => -1000000,
461 on_instantiate => sub { 819 on_instantiate => sub {
462 my ($obj, $data) = @_; 820 my ($obj, $data) = @_;
463 821
467 my ($name, $args) = @$_; 825 my ($name, $args) = @$_;
468 826
469 $obj->attach ($name, %{$args || {} }); 827 $obj->attach ($name, %{$args || {} });
470 } 828 }
471 }, 829 },
472 on_reattach => sub { 830 on_reattach => \&reattach,
473 # basically do the same as instantiate, without calling instantiate
474 my ($obj) = @_;
475 my $registry = $obj->registry;
476
477 @$registry = ();
478
479 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
480
481 for my $name (keys %{ $obj->{_attachment} || {} }) {
482 if (my $attach = $attachment{$name}) {
483 for (@$attach) {
484 my ($klass, @attach) = @$_;
485 _attach $registry, $klass, @attach;
486 }
487 } else {
488 warn "object uses attachment '$name' that is not available, postponing.\n";
489 }
490 }
491 },
492 on_clone => sub { 831 on_clone => sub {
493 my ($src, $dst) = @_; 832 my ($src, $dst) = @_;
494 833
495 @{$dst->registry} = @{$src->registry}; 834 @{$dst->registry} = @{$src->registry};
496 835
502); 841);
503 842
504sub object_freezer_save { 843sub object_freezer_save {
505 my ($filename, $rdata, $objs) = @_; 844 my ($filename, $rdata, $objs) = @_;
506 845
846 sync_job {
507 if (length $$rdata) { 847 if (length $$rdata) {
508 warn sprintf "saving %s (%d,%d)\n", 848 warn sprintf "saving %s (%d,%d)\n",
509 $filename, length $$rdata, scalar @$objs; 849 $filename, length $$rdata, scalar @$objs;
510 850
511 if (open my $fh, ">:raw", "$filename~") { 851 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
512 chmod SAVE_MODE, $fh;
513 syswrite $fh, $$rdata;
514 close $fh;
515
516 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
517 chmod SAVE_MODE, $fh; 852 chmod SAVE_MODE, $fh;
518 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs }; 853 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
854 aio_fsync $fh;
519 close $fh; 855 close $fh;
856
857 if (@$objs) {
858 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
859 chmod SAVE_MODE, $fh;
860 my $data = Storable::nfreeze { version => 1, objs => $objs };
861 aio_write $fh, 0, (length $data), $data, 0;
862 aio_fsync $fh;
863 close $fh;
520 rename "$filename.pst~", "$filename.pst"; 864 aio_rename "$filename.pst~", "$filename.pst";
865 }
866 } else {
867 aio_unlink "$filename.pst";
868 }
869
870 aio_rename "$filename~", $filename;
521 } else { 871 } else {
522 unlink "$filename.pst"; 872 warn "FATAL: $filename~: $!\n";
523 } 873 }
524
525 rename "$filename~", $filename;
526 } else { 874 } else {
527 warn "FATAL: $filename~: $!\n";
528 }
529 } else {
530 unlink $filename; 875 aio_unlink $filename;
531 unlink "$filename.pst"; 876 aio_unlink "$filename.pst";
877 }
532 } 878 }
533} 879}
534 880
535sub object_freezer_as_string { 881sub object_freezer_as_string {
536 my ($rdata, $objs) = @_; 882 my ($rdata, $objs) = @_;
541} 887}
542 888
543sub object_thawer_load { 889sub object_thawer_load {
544 my ($filename) = @_; 890 my ($filename) = @_;
545 891
546 local $/; 892 my ($data, $av);
547 893
548 my $av; 894 (aio_load $filename, $data) >= 0
895 or return;
549 896
550 #TODO: use sysread etc. 897 unless (aio_stat "$filename.pst") {
551 if (open my $data, "<:raw:perlio", $filename) { 898 (aio_load "$filename.pst", $av) >= 0
552 $data = <$data>; 899 or return;
553 if (open my $pst, "<:raw:perlio", "$filename.pst") {
554 $av = eval { (Storable::thaw <$pst>)->{objs} }; 900 $av = eval { (Storable::thaw $av)->{objs} };
555 } 901 }
902
903 warn sprintf "loading %s (%d)\n",
904 $filename, length $data, scalar @{$av || []};#d#
556 return ($data, $av); 905 return ($data, $av);
557 }
558
559 ()
560} 906}
561 907
562############################################################################# 908#############################################################################
563# command handling &c 909# command handling &c
564 910
785 $self->send ("ext " . to_json \%msg); 1131 $self->send ("ext " . to_json \%msg);
786} 1132}
787 1133
788=back 1134=back
789 1135
1136
1137=head3 cf::map
1138
1139=over 4
1140
1141=cut
1142
1143package cf::map;
1144
1145use Fcntl;
1146use Coro::AIO;
1147
1148our $MAX_RESET = 3600;
1149our $DEFAULT_RESET = 3000;
1150
1151sub generate_random_map {
1152 my ($path, $rmp) = @_;
1153
1154 # mit "rum" bekleckern, nicht
1155 cf::map::_create_random_map
1156 $path,
1157 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1158 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1159 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1160 $rmp->{exit_on_final_map},
1161 $rmp->{xsize}, $rmp->{ysize},
1162 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1163 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1164 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1165 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1166 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1167 (cf::region::find $rmp->{region})
1168}
1169
1170# and all this just because we cannot iterate over
1171# all maps in C++...
1172sub change_all_map_light {
1173 my ($change) = @_;
1174
1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1177}
1178
1179sub try_load_header($) {
1180 my ($path) = @_;
1181
1182 utf8::encode $path;
1183 aio_open $path, O_RDONLY, 0
1184 or return;
1185
1186 my $map = cf::map::new
1187 or return;
1188
1189 $map->load_header ($path)
1190 or return;
1191
1192 $map->{load_path} = $path;
1193
1194 $map
1195}
1196
1197sub find;
1198sub find {
1199 my ($path, $origin) = @_;
1200
1201 #warn "find<$path,$origin>\n";#d#
1202
1203 $path = new cf::path $path, $origin && $origin->path;
1204 my $key = $path->as_string;
1205
1206 cf::lock_wait "map_find:$key";
1207
1208 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key";
1210
1211 # do it the slow way
1212 my $map = try_load_header $path->save_path;
1213
1214 if ($map) {
1215 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d#
1217 # safety
1218 $map->{instantiate_time} = $cf::RUNTIME
1219 if $map->{instantiate_time} > $cf::RUNTIME;
1220 } else {
1221 if (my $rmp = $path->random_map_params) {
1222 $map = generate_random_map $key, $rmp;
1223 } else {
1224 $map = try_load_header $path->load_path;
1225 }
1226
1227 $map or return;
1228
1229 $map->{load_original} = 1;
1230 $map->{instantiate_time} = $cf::RUNTIME;
1231 $map->last_access ($cf::RUNTIME);
1232 $map->instantiate;
1233
1234 # per-player maps become, after loading, normal maps
1235 $map->per_player (0) if $path->{user_rel};
1236 }
1237
1238 $map->path ($key);
1239 $map->{path} = $path;
1240 $map->{last_save} = $cf::RUNTIME;
1241
1242 if ($map->should_reset) {
1243 $map->reset;
1244 undef $guard;
1245 $map = find $path
1246 or return;
1247 }
1248
1249 $cf::MAP{$key} = $map
1250 }
1251}
1252
1253sub load {
1254 my ($self) = @_;
1255
1256 my $path = $self->{path};
1257 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1258
1259 return if $self->in_memory != cf::MAP_SWAPPED;
1260
1261 $self->in_memory (cf::MAP_LOADING);
1262
1263 $self->alloc;
1264 $self->load_objects ($self->{load_path}, 1)
1265 or return;
1266
1267 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1268 if delete $self->{load_original};
1269
1270 if (my $uniq = $path->uniq_path) {
1271 utf8::encode $uniq;
1272 if (aio_open $uniq, O_RDONLY, 0) {
1273 $self->clear_unique_items;
1274 $self->load_objects ($uniq, 0);
1275 }
1276 }
1277
1278 # now do the right thing for maps
1279 $self->link_multipart_objects;
1280
1281 if ($self->{path}->is_style_map) {
1282 $self->{deny_save} = 1;
1283 $self->{deny_reset} = 1;
1284 } else {
1285 $self->fix_auto_apply;
1286 $self->decay_objects;
1287 $self->update_buttons;
1288 $self->set_darkness_map;
1289 $self->difficulty ($self->estimate_difficulty)
1290 unless $self->difficulty;
1291 $self->activate;
1292 }
1293
1294 $self->in_memory (cf::MAP_IN_MEMORY);
1295}
1296
1297sub find_sync {
1298 my ($path, $origin) = @_;
1299
1300 cf::sync_job { cf::map::find $path, $origin }
1301}
1302
1303sub do_load_sync {
1304 my ($map) = @_;
1305
1306 cf::sync_job { $map->load };
1307}
1308
1309sub save {
1310 my ($self) = @_;
1311
1312 $self->{last_save} = $cf::RUNTIME;
1313
1314 return unless $self->dirty;
1315
1316 my $save = $self->{path}->save_path; utf8::encode $save;
1317 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1318
1319 $self->{load_path} = $save;
1320
1321 return if $self->{deny_save};
1322
1323 local $self->{last_access} = $self->last_access;#d#
1324
1325 if ($uniq) {
1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1327 $self->save_objects ($uniq, cf::IO_UNIQUES);
1328 } else {
1329 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1330 }
1331}
1332
1333sub swap_out {
1334 my ($self) = @_;
1335
1336 # save first because save cedes
1337 $self->save;
1338
1339 return if $self->players;
1340 return if $self->in_memory != cf::MAP_IN_MEMORY;
1341 return if $self->{deny_save};
1342
1343 $self->clear;
1344 $self->in_memory (cf::MAP_SWAPPED);
1345}
1346
1347sub reset_at {
1348 my ($self) = @_;
1349
1350 # TODO: safety, remove and allow resettable per-player maps
1351 return 1e99 if $self->{path}{user_rel};
1352 return 1e99 if $self->{deny_reset};
1353
1354 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1355 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1356
1357 $time + $to
1358}
1359
1360sub should_reset {
1361 my ($self) = @_;
1362
1363 $self->reset_at <= $cf::RUNTIME
1364}
1365
1366sub unlink_save {
1367 my ($self) = @_;
1368
1369 utf8::encode (my $save = $self->{path}->save_path);
1370 aioreq_pri 3; IO::AIO::aio_unlink $save;
1371 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1372}
1373
1374sub rename {
1375 my ($self, $new_path) = @_;
1376
1377 $self->unlink_save;
1378
1379 delete $cf::MAP{$self->path};
1380 $self->{path} = new cf::path $new_path;
1381 $self->path ($self->{path}->as_string);
1382 $cf::MAP{$self->path} = $self;
1383
1384 $self->save;
1385}
1386
1387sub reset {
1388 my ($self) = @_;
1389
1390 return if $self->players;
1391 return if $self->{path}{user_rel};#d#
1392
1393 warn "resetting map ", $self->path;#d#
1394
1395 delete $cf::MAP{$self->path};
1396
1397 $_->clear_links_to ($self) for values %cf::MAP;
1398
1399 $self->unlink_save;
1400 $self->destroy;
1401}
1402
1403my $nuke_counter = "aaaa";
1404
1405sub nuke {
1406 my ($self) = @_;
1407
1408 $self->{deny_save} = 1;
1409 $self->reset_timeout (1);
1410 $self->rename ("{nuke}/" . ($nuke_counter++));
1411 $self->reset; # polite request, might not happen
1412}
1413
1414sub customise_for {
1415 my ($map, $ob) = @_;
1416
1417 if ($map->per_player) {
1418 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1419 }
1420
1421 $map
1422}
1423
1424sub emergency_save {
1425 my $freeze_guard = cf::freeze_mainloop;
1426
1427 warn "enter emergency map save\n";
1428
1429 cf::sync_job {
1430 warn "begin emergency map save\n";
1431 $_->save for values %cf::MAP;
1432 };
1433
1434 warn "end emergency map save\n";
1435}
1436
1437package cf;
1438
1439=back
1440
1441
790=head3 cf::object::player 1442=head3 cf::object::player
791 1443
792=over 4 1444=over 4
793 1445
794=item $player_object->reply ($npc, $msg[, $flags]) 1446=item $player_object->reply ($npc, $msg[, $flags])
829 (ref $cf::CFG{"may_$access"} 1481 (ref $cf::CFG{"may_$access"}
830 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1482 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
831 : $cf::CFG{"may_$access"}) 1483 : $cf::CFG{"may_$access"})
832} 1484}
833 1485
1486=item $player_object->enter_link
1487
1488Freezes the player and moves him/her to a special map (C<{link}>).
1489
1490The player should be reaosnably safe there for short amounts of time. You
1491I<MUST> call C<leave_link> as soon as possible, though.
1492
1493=item $player_object->leave_link ($map, $x, $y)
1494
1495Moves the player out of the specila link map onto the given map. If the
1496map is not valid (or omitted), the player will be moved back to the
1497location he/she was before the call to C<enter_link>, or, if that fails,
1498to the emergency map position.
1499
1500Might block.
1501
1502=cut
1503
1504sub cf::object::player::enter_link {
1505 my ($self) = @_;
1506
1507 $self->deactivate_recursive;
1508
1509 return if $self->map == $LINK_MAP;
1510
1511 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1512 if $self->map;
1513
1514 $self->enter_map ($LINK_MAP, 20, 20);
1515}
1516
1517sub cf::object::player::leave_link {
1518 my ($self, $map, $x, $y) = @_;
1519
1520 my $link_pos = delete $self->{_link_pos};
1521
1522 unless ($map) {
1523 # restore original map position
1524 ($map, $x, $y) = @{ $link_pos || [] };
1525 $map = cf::map::find $map;
1526
1527 unless ($map) {
1528 ($map, $x, $y) = @$EMERGENCY_POSITION;
1529 $map = cf::map::find $map
1530 or die "FATAL: cannot load emergency map\n";
1531 }
1532 }
1533
1534 ($x, $y) = (-1, -1)
1535 unless (defined $x) && (defined $y);
1536
1537 # use -1 or undef as default coordinates, not 0, 0
1538 ($x, $y) = ($map->enter_x, $map->enter_y)
1539 if $x <=0 && $y <= 0;
1540
1541 $map->load;
1542
1543 $self->activate_recursive;
1544 $self->enter_map ($map, $x, $y);
1545}
1546
1547cf::player->attach (
1548 on_logout => sub {
1549 my ($pl) = @_;
1550
1551 # abort map switching before logout
1552 if ($pl->ob->{_link_pos}) {
1553 cf::sync_job {
1554 $pl->ob->leave_link
1555 };
1556 }
1557 },
1558 on_login => sub {
1559 my ($pl) = @_;
1560
1561 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link;
1565 cf::async {
1566 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn
1568 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link;
1570 };
1571 }
1572 },
1573);
1574
1575=item $player_object->goto_map ($path, $x, $y)
1576
1577=cut
1578
1579sub cf::object::player::goto_map {
1580 my ($self, $path, $x, $y) = @_;
1581
1582 $self->enter_link;
1583
1584 (cf::async {
1585 $path = new cf::path $path;
1586
1587 my $map = cf::map::find $path->as_string;
1588 $map = $map->customise_for ($self) if $map;
1589
1590# warn "entering ", $map->path, " at ($x, $y)\n"
1591# if $map;
1592
1593 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1594
1595 $self->leave_link ($map, $x, $y);
1596 })->prio (1);
1597}
1598
1599=item $player_object->enter_exit ($exit_object)
1600
1601=cut
1602
1603sub parse_random_map_params {
1604 my ($spec) = @_;
1605
1606 my $rmp = { # defaults
1607 xsize => 10,
1608 ysize => 10,
1609 };
1610
1611 for (split /\n/, $spec) {
1612 my ($k, $v) = split /\s+/, $_, 2;
1613
1614 $rmp->{lc $k} = $v if (length $k) && (length $v);
1615 }
1616
1617 $rmp
1618}
1619
1620sub prepare_random_map {
1621 my ($exit) = @_;
1622
1623 # all this does is basically replace the /! path by
1624 # a new random map path (?random/...) with a seed
1625 # that depends on the exit object
1626
1627 my $rmp = parse_random_map_params $exit->msg;
1628
1629 if ($exit->map) {
1630 $rmp->{region} = $exit->map->region_name;
1631 $rmp->{origin_map} = $exit->map->path;
1632 $rmp->{origin_x} = $exit->x;
1633 $rmp->{origin_y} = $exit->y;
1634 }
1635
1636 $rmp->{random_seed} ||= $exit->random_seed;
1637
1638 my $data = cf::to_json $rmp;
1639 my $md5 = Digest::MD5::md5_hex $data;
1640
1641 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1642 aio_write $fh, 0, (length $data), $data, 0;
1643
1644 $exit->slaying ("?random/$md5");
1645 $exit->msg (undef);
1646 }
1647}
1648
1649sub cf::object::player::enter_exit {
1650 my ($self, $exit) = @_;
1651
1652 return unless $self->type == cf::PLAYER;
1653
1654 $self->enter_link;
1655
1656 (cf::async {
1657 $self->deactivate_recursive; # just to be sure
1658 unless (eval {
1659 prepare_random_map $exit
1660 if $exit->slaying eq "/!";
1661
1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1664
1665 1;
1666 }) {
1667 $self->message ("Something went wrong deep within the crossfire server. "
1668 . "I'll try to bring you back to the map you were before. "
1669 . "Please report this to the dungeon master",
1670 cf::NDI_UNIQUE | cf::NDI_RED);
1671
1672 warn "ERROR in enter_exit: $@";
1673 $self->leave_link;
1674 }
1675 })->prio (1);
1676}
1677
834=head3 cf::client 1678=head3 cf::client
835 1679
836=over 4 1680=over 4
837 1681
838=item $client->send_drawinfo ($text, $flags) 1682=item $client->send_drawinfo ($text, $flags)
881 on_reply => sub { 1725 on_reply => sub {
882 my ($ns, $msg) = @_; 1726 my ($ns, $msg) = @_;
883 1727
884 # this weird shuffling is so that direct followup queries 1728 # this weird shuffling is so that direct followup queries
885 # get handled first 1729 # get handled first
886 my $queue = delete $ns->{query_queue}; 1730 my $queue = delete $ns->{query_queue}
1731 or return; # be conservative, not sure how that can happen, but we saw a crash here
887 1732
888 (shift @$queue)->[1]->($msg); 1733 (shift @$queue)->[1]->($msg);
889 1734
890 push @{ $ns->{query_queue} }, @$queue; 1735 push @{ $ns->{query_queue} }, @$queue;
891 1736
908=cut 1753=cut
909 1754
910sub cf::client::coro { 1755sub cf::client::coro {
911 my ($self, $cb) = @_; 1756 my ($self, $cb) = @_;
912 1757
913 my $coro; $coro = async { 1758 my $coro = &cf::async ($cb);
914 eval { 1759
915 $cb->(); 1760 $coro->on_destroy (sub {
916 };
917 warn $@ if $@;
918 delete $self->{_coro}{$coro+0}; 1761 delete $self->{_coro}{$coro+0};
919 }; 1762 });
920 1763
921 $self->{_coro}{$coro+0} = $coro; 1764 $self->{_coro}{$coro+0} = $coro;
1765
1766 $coro
922} 1767}
923 1768
924cf::client->attach ( 1769cf::client->attach (
925 on_destroy => sub { 1770 on_destroy => sub {
926 my ($ns) = @_; 1771 my ($ns) = @_;
1090 1935
1091{ 1936{
1092 my $path = cf::localdir . "/database.pst"; 1937 my $path = cf::localdir . "/database.pst";
1093 1938
1094 sub db_load() { 1939 sub db_load() {
1095 warn "loading database $path\n";#d# remove later
1096 $DB = stat $path ? Storable::retrieve $path : { }; 1940 $DB = stat $path ? Storable::retrieve $path : { };
1097 } 1941 }
1098 1942
1099 my $pid; 1943 my $pid;
1100 1944
1101 sub db_save() { 1945 sub db_save() {
1102 warn "saving database $path\n";#d# remove later
1103 waitpid $pid, 0 if $pid; 1946 waitpid $pid, 0 if $pid;
1104 if (0 == ($pid = fork)) { 1947 if (0 == ($pid = fork)) {
1105 $DB->{_meta}{version} = 1; 1948 $DB->{_meta}{version} = 1;
1106 Storable::nstore $DB, "$path~"; 1949 Storable::nstore $DB, "$path~";
1107 rename "$path~", $path; 1950 rename "$path~", $path;
1155 open my $fh, "<:utf8", cf::confdir . "/config" 1998 open my $fh, "<:utf8", cf::confdir . "/config"
1156 or return; 1999 or return;
1157 2000
1158 local $/; 2001 local $/;
1159 *CFG = YAML::Syck::Load <$fh>; 2002 *CFG = YAML::Syck::Load <$fh>;
2003
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005
2006 if (exists $CFG{mlockall}) {
2007 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall
2009 and die "WARNING: m(un)lockall failed: $!\n";
2010 };
2011 warn $@ if $@;
2012 }
1160} 2013}
1161 2014
1162sub main { 2015sub main {
2016 # we must not ever block the main coroutine
2017 local $Coro::idle = sub {
2018 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2019 (Coro::unblock_sub {
2020 Event::one_event;
2021 })->();
2022 };
2023
1163 cfg_load; 2024 cfg_load;
1164 db_load; 2025 db_load;
1165 load_extensions; 2026 load_extensions;
1166 Event::loop; 2027 Event::loop;
1167} 2028}
1168 2029
1169############################################################################# 2030#############################################################################
1170# initialisation 2031# initialisation
1171 2032
1172sub _perl_reload(&) { 2033sub reload() {
1173 my ($msg) = @_; 2034 # can/must only be called in main
2035 if ($Coro::current != $Coro::main) {
2036 warn "can only reload from main coroutine\n";
2037 return;
2038 }
1174 2039
1175 $msg->("reloading..."); 2040 warn "reloading...";
2041
2042 my $guard = freeze_mainloop;
2043 cf::emergency_save;
1176 2044
1177 eval { 2045 eval {
2046 # if anything goes wrong in here, we should simply crash as we already saved
2047
1178 # cancel all watchers 2048 # cancel all watchers
1179 for (Event::all_watchers) { 2049 for (Event::all_watchers) {
1180 $_->cancel if $_->data & WF_AUTOCANCEL; 2050 $_->cancel if $_->data & WF_AUTOCANCEL;
1181 } 2051 }
1182 2052
2053 # cancel all extension coros
2054 $_->cancel for values %EXT_CORO;
2055 %EXT_CORO = ();
2056
1183 # unload all extensions 2057 # unload all extensions
1184 for (@exts) { 2058 for (@exts) {
1185 $msg->("unloading <$_>"); 2059 warn "unloading <$_>";
1186 unload_extension $_; 2060 unload_extension $_;
1187 } 2061 }
1188 2062
1189 # unload all modules loaded from $LIBDIR 2063 # unload all modules loaded from $LIBDIR
1190 while (my ($k, $v) = each %INC) { 2064 while (my ($k, $v) = each %INC) {
1191 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2065 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1192 2066
1193 $msg->("removing <$k>"); 2067 warn "removing <$k>";
1194 delete $INC{$k}; 2068 delete $INC{$k};
1195 2069
1196 $k =~ s/\.pm$//; 2070 $k =~ s/\.pm$//;
1197 $k =~ s/\//::/g; 2071 $k =~ s/\//::/g;
1198 2072
1203 Symbol::delete_package $k; 2077 Symbol::delete_package $k;
1204 } 2078 }
1205 2079
1206 # sync database to disk 2080 # sync database to disk
1207 cf::db_sync; 2081 cf::db_sync;
2082 IO::AIO::flush;
1208 2083
1209 # get rid of safe::, as good as possible 2084 # get rid of safe::, as good as possible
1210 Symbol::delete_package "safe::$_" 2085 Symbol::delete_package "safe::$_"
1211 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2086 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1212 2087
1213 # remove register_script_function callbacks 2088 # remove register_script_function callbacks
1214 # TODO 2089 # TODO
1215 2090
1216 # unload cf.pm "a bit" 2091 # unload cf.pm "a bit"
1219 # don't, removes xs symbols, too, 2094 # don't, removes xs symbols, too,
1220 # and global variables created in xs 2095 # and global variables created in xs
1221 #Symbol::delete_package __PACKAGE__; 2096 #Symbol::delete_package __PACKAGE__;
1222 2097
1223 # reload cf.pm 2098 # reload cf.pm
1224 $msg->("reloading cf.pm"); 2099 warn "reloading cf.pm";
1225 require cf; 2100 require cf;
1226 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2101 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1227 2102
1228 # load config and database again 2103 # load config and database again
1229 cf::cfg_load; 2104 cf::cfg_load;
1230 cf::db_load; 2105 cf::db_load;
1231 2106
1232 # load extensions 2107 # load extensions
1233 $msg->("load extensions"); 2108 warn "load extensions";
1234 cf::load_extensions; 2109 cf::load_extensions;
1235 2110
1236 # reattach attachments to objects 2111 # reattach attachments to objects
1237 $msg->("reattach"); 2112 warn "reattach";
1238 _global_reattach; 2113 _global_reattach;
1239 }; 2114 };
1240 $msg->($@) if $@;
1241 2115
1242 $msg->("reloaded"); 2116 if ($@) {
2117 warn $@;
2118 warn "error while reloading, exiting.";
2119 exit 1;
2120 }
2121
2122 warn "reloaded successfully";
1243}; 2123};
1244 2124
1245sub perl_reload() { 2125#############################################################################
1246 _perl_reload { 2126
1247 warn $_[0]; 2127unless ($LINK_MAP) {
1248 print "$_[0]\n"; 2128 $LINK_MAP = cf::map::new;
1249 }; 2129
2130 $LINK_MAP->width (41);
2131 $LINK_MAP->height (41);
2132 $LINK_MAP->alloc;
2133 $LINK_MAP->path ("{link}");
2134 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2135 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2136
2137 # dirty hack because... archetypes are not yet loaded
2138 Event->timer (
2139 after => 2,
2140 cb => sub {
2141 $_[0]->w->cancel;
2142
2143 # provide some exits "home"
2144 my $exit = cf::object::new "exit";
2145
2146 $exit->slaying ($EMERGENCY_POSITION->[0]);
2147 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2148 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2149
2150 $LINK_MAP->insert ($exit->clone, 19, 19);
2151 $LINK_MAP->insert ($exit->clone, 19, 20);
2152 $LINK_MAP->insert ($exit->clone, 19, 21);
2153 $LINK_MAP->insert ($exit->clone, 20, 19);
2154 $LINK_MAP->insert ($exit->clone, 20, 21);
2155 $LINK_MAP->insert ($exit->clone, 21, 19);
2156 $LINK_MAP->insert ($exit->clone, 21, 20);
2157 $LINK_MAP->insert ($exit->clone, 21, 21);
2158
2159 $exit->destroy;
2160 });
2161
2162 $LINK_MAP->{deny_save} = 1;
2163 $LINK_MAP->{deny_reset} = 1;
2164
2165 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1250} 2166}
1251 2167
1252register "<global>", __PACKAGE__; 2168register "<global>", __PACKAGE__;
1253 2169
1254register_command "perl-reload" => sub { 2170register_command "reload" => sub {
1255 my ($who, $arg) = @_; 2171 my ($who, $arg) = @_;
1256 2172
1257 if ($who->flag (FLAG_WIZ)) { 2173 if ($who->flag (FLAG_WIZ)) {
1258 _perl_reload { 2174 $who->message ("start of reload.");
1259 warn $_[0]; 2175 reload;
1260 $who->message ($_[0]); 2176 $who->message ("end of reload.");
1261 };
1262 } 2177 }
1263}; 2178};
1264 2179
1265unshift @INC, $LIBDIR; 2180unshift @INC, $LIBDIR;
1266 2181
1267$TICK_WATCHER = Event->timer ( 2182$TICK_WATCHER = Event->timer (
2183 reentrant => 0,
1268 prio => 0, 2184 prio => 0,
1269 at => $NEXT_TICK || 1, 2185 at => $NEXT_TICK || $TICK,
1270 data => WF_AUTOCANCEL, 2186 data => WF_AUTOCANCEL,
1271 cb => sub { 2187 cb => sub {
1272 cf::server_tick; # one server iteration 2188 cf::server_tick; # one server iteration
1273 2189 $RUNTIME += $TICK;
1274 my $NOW = Event::time;
1275 $NEXT_TICK += $TICK; 2190 $NEXT_TICK += $TICK;
1276 2191
1277 # if we are delayed by four ticks or more, skip them all 2192 # if we are delayed by four ticks or more, skip them all
1278 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2193 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1279 2194
1280 $TICK_WATCHER->at ($NEXT_TICK); 2195 $TICK_WATCHER->at ($NEXT_TICK);
1281 $TICK_WATCHER->start; 2196 $TICK_WATCHER->start;
1282 }, 2197 },
1283); 2198);
1284 2199
1285IO::AIO::max_poll_time $TICK * 0.2; 2200IO::AIO::max_poll_time $TICK * 0.2;
1286 2201
2202Event->io (
1287Event->io (fd => IO::AIO::poll_fileno, 2203 fd => IO::AIO::poll_fileno,
1288 poll => 'r', 2204 poll => 'r',
1289 prio => 5, 2205 prio => 5,
1290 data => WF_AUTOCANCEL, 2206 data => WF_AUTOCANCEL,
1291 cb => \&IO::AIO::poll_cb); 2207 cb => \&IO::AIO::poll_cb,
2208);
2209
2210Event->timer (
2211 data => WF_AUTOCANCEL,
2212 after => 0,
2213 interval => 10,
2214 cb => sub {
2215 (Coro::unblock_sub {
2216 write_runtime
2217 or warn "ERROR: unable to write runtime file: $!";
2218 })->();
2219 },
2220);
2221
2222END { cf::emergency_save }
1292 2223
12931 22241
1294 2225

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