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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string
207
208Wait until the given lock is available. See cf::lock_acquire.
209
210=item my $lock = cf::lock_acquire $string
211
212Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically
215returned.
216
217Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load).
219
220=cut
221
222our %LOCK;
223
224sub lock_wait($) {
225 my ($key) = @_;
226
227 # wait for lock, if any
228 while ($LOCK{$key}) {
229 push @{ $LOCK{$key} }, $Coro::current;
230 Coro::schedule;
231 }
232}
233
234sub lock_acquire($) {
235 my ($key) = @_;
236
237 # wait, to be sure we are not locked
238 lock_wait $key;
239
240 $LOCK{$key} = [];
241
242 cf::guard {
243 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} };
245 }
246}
247
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
270}
271
186=item cf::sync_job { BLOCK } 272=item cf::sync_job { BLOCK }
187 273
188The design of crossfire+ requires that the main coro ($Coro::main) is 274The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 275always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 276reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 283=cut
198 284
199sub sync_job(&) { 285sub sync_job(&) {
200 my ($job) = @_; 286 my ($job) = @_;
201 287
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 288 if ($Coro::current == $Coro::main) {
289 # this is the main coro, too bad, we have to block
290 # till the operation succeeds, freezing the server :/
291
212 # TODO: use suspend/resume instead 292 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 293 # (but this is cancel-safe)
294 my $freeze_guard = freeze_mainloop;
295
296 my $busy = 1;
297 my @res;
298
299 (Coro::async {
300 @res = eval { $job->() };
301 warn $@ if $@;
302 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 303 })->prio (Coro::PRIO_MAX);
304
215 while ($busy) { 305 while ($busy) {
216 Coro::cede_notself; 306 Coro::cede_notself;
217 Event::one_event unless Coro::nready; 307 Event::one_event unless Coro::nready;
218 } 308 }
309
310 wantarray ? @res : $res[0]
219 } else { 311 } else {
220 $coro->join; 312 # we are in another coroutine, how wonderful, everything just works
313
314 $job->()
221 } 315 }
222
223 wantarray ? @res : $res[0]
224} 316}
225 317
226=item $coro = cf::coro { BLOCK } 318=item $coro = cf::coro { BLOCK }
227 319
228Creates and returns a new coro. This coro is automcatially being canceled 320Creates and returns a new coro. This coro is automcatially being canceled
231=cut 323=cut
232 324
233sub coro(&) { 325sub coro(&) {
234 my $cb = shift; 326 my $cb = shift;
235 327
236 my $coro; $coro = async { 328 my $coro = &cf::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 329
243 $coro->on_destroy (sub { 330 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 331 delete $EXT_CORO{$coro+0};
245 }); 332 });
246 $EXT_CORO{$coro+0} = $coro; 333 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 339 my $runtime = cf::localdir . "/runtime";
253 340
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 341 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 342 or return;
256 343
257 my $value = $cf::RUNTIME; 344 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 345 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 346 and return;
260 347
261 aio_fsync $fh 348 aio_fsync $fh
262 and return; 349 and return;
283 370
284 $path = $path->as_string if ref $path; 371 $path = $path->as_string if ref $path;
285 372
286 my $self = bless { }, $class; 373 my $self = bless { }, $class;
287 374
375 # {... are special paths that are not touched
376 # ?xxx/... are special absolute paths
377 # ?random/... random maps
378 # /! non-realised random map exit
379 # /... normal maps
380 # ~/... per-player maps without a specific player (DO NOT USE)
381 # ~user/... per-player map of a specific user
382
383 if ($path =~ /^{/) {
384 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 385 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 386 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 387 $self->{random} = cf::from_json $data;
291 } else { 388 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 389 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 390 $self->{user_rel} = 1;
798 or return; 895 or return;
799 896
800 unless (aio_stat "$filename.pst") { 897 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 898 (aio_load "$filename.pst", $av) >= 0
802 or return; 899 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 900 $av = eval { (Storable::thaw $av)->{objs} };
804 } 901 }
805 902
903 warn sprintf "loading %s (%d)\n",
904 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 905 return ($data, $av);
807} 906}
808 907
809############################################################################# 908#############################################################################
810# command handling &c 909# command handling &c
1044package cf::map; 1143package cf::map;
1045 1144
1046use Fcntl; 1145use Fcntl;
1047use Coro::AIO; 1146use Coro::AIO;
1048 1147
1049our $MAX_RESET = 7200; 1148our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1149our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1150
1054sub generate_random_map { 1151sub generate_random_map {
1055 my ($path, $rmp) = @_; 1152 my ($path, $rmp) = @_;
1056 1153
1057 # mit "rum" bekleckern, nicht 1154 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1170# and all this just because we cannot iterate over
1074# all maps in C++... 1171# all maps in C++...
1075sub change_all_map_light { 1172sub change_all_map_light {
1076 my ($change) = @_; 1173 my ($change) = @_;
1077 1174
1078 $_->change_map_light ($change) for values %cf::MAP; 1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1079} 1177}
1080 1178
1081sub try_load_header($) { 1179sub try_load_header($) {
1082 my ($path) = @_; 1180 my ($path) = @_;
1083 1181
1090 1188
1091 $map->load_header ($path) 1189 $map->load_header ($path)
1092 or return; 1190 or return;
1093 1191
1094 $map->{load_path} = $path; 1192 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1193
1097 $map 1194 $map
1098} 1195}
1099 1196
1197sub find;
1100sub find_map { 1198sub find {
1101 my ($path, $origin) = @_; 1199 my ($path, $origin) = @_;
1102 1200
1103 #warn "find_map<$path,$origin>\n";#d# 1201 #warn "find<$path,$origin>\n";#d#
1104 1202
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1203 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1204 my $key = $path->as_string;
1107 1205
1206 cf::lock_wait "map_find:$key";
1207
1108 $cf::MAP{$key} || do { 1208 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key";
1210
1109 # do it the slow way 1211 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1212 my $map = try_load_header $path->save_path;
1111 1213
1112 if ($map) { 1214 if ($map) {
1215 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d#
1113 # safety 1217 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1218 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1219 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1220 } else {
1117 if (my $rmp = $path->random_map_params) { 1221 if (my $rmp = $path->random_map_params) {
1122 1226
1123 $map or return; 1227 $map or return;
1124 1228
1125 $map->{load_original} = 1; 1229 $map->{load_original} = 1;
1126 $map->{instantiate_time} = $cf::RUNTIME; 1230 $map->{instantiate_time} = $cf::RUNTIME;
1231 $map->last_access ($cf::RUNTIME);
1127 $map->instantiate; 1232 $map->instantiate;
1128 1233
1129 # per-player maps become, after loading, normal maps 1234 # per-player maps become, after loading, normal maps
1130 $map->per_player (0) if $path->{user_rel}; 1235 $map->per_player (0) if $path->{user_rel};
1131 } 1236 }
1132 1237
1133 $map->path ($key); 1238 $map->path ($key);
1134 $map->{path} = $path; 1239 $map->{path} = $path;
1135 $map->last_access ($cf::RUNTIME); 1240 $map->{last_save} = $cf::RUNTIME;
1136 1241
1137 $map->reset if $map->should_reset; 1242 if ($map->should_reset) {
1243 $map->reset;
1244 undef $guard;
1245 $map = find $path
1246 or return;
1247 }
1138 1248
1139 $cf::MAP{$key} = $map 1249 $cf::MAP{$key} = $map
1140 } 1250 }
1141} 1251}
1142 1252
1143sub load { 1253sub load {
1144 my ($self) = @_; 1254 my ($self) = @_;
1145 1255
1256 my $path = $self->{path};
1257 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1258
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1259 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1260
1148 $self->in_memory (cf::MAP_LOADING); 1261 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1262
1152 $self->alloc; 1263 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1264 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1265 or return;
1155 1266
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1267 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1268 if delete $self->{load_original};
1157 1269
1158 if (my $uniq = $path->uniq_path) { 1270 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1271 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1272 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1273 $self->clear_unique_items;
1180 } 1292 }
1181 1293
1182 $self->in_memory (cf::MAP_IN_MEMORY); 1294 $self->in_memory (cf::MAP_IN_MEMORY);
1183} 1295}
1184 1296
1185sub load_map_sync { 1297sub find_sync {
1186 my ($path, $origin) = @_; 1298 my ($path, $origin) = @_;
1187 1299
1188 #warn "load_map_sync<$path, $origin>\n";#d# 1300 cf::sync_job { cf::map::find $path, $origin }
1301}
1189 1302
1190 cf::sync_job { 1303sub do_load_sync {
1191 my $map = cf::map::find_map $path, $origin 1304 my ($map) = @_;
1192 or return; 1305
1193 $map->load; 1306 cf::sync_job { $map->load };
1194 $map
1195 }
1196} 1307}
1197 1308
1198sub save { 1309sub save {
1199 my ($self) = @_; 1310 my ($self) = @_;
1200 1311
1312 $self->{last_save} = $cf::RUNTIME;
1313
1314 return unless $self->dirty;
1315
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1316 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1317 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1318
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1319 $self->{load_path} = $save;
1209 1320
1210 return if $self->{deny_save}; 1321 return if $self->{deny_save};
1211 1322
1212 warn "saving map ", $self->path; 1323 local $self->{last_access} = $self->last_access;#d#
1213 1324
1214 if ($uniq) { 1325 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1327 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1328 } else {
1220} 1331}
1221 1332
1222sub swap_out { 1333sub swap_out {
1223 my ($self) = @_; 1334 my ($self) = @_;
1224 1335
1336 # save first because save cedes
1337 $self->save;
1338
1225 return if $self->players; 1339 return if $self->players;
1226 return if $self->in_memory != cf::MAP_IN_MEMORY; 1340 return if $self->in_memory != cf::MAP_IN_MEMORY;
1227 return if $self->{deny_save}; 1341 return if $self->{deny_save};
1228 1342
1229 $self->save;
1230 $self->clear; 1343 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1344 $self->in_memory (cf::MAP_SWAPPED);
1232} 1345}
1233 1346
1347sub reset_at {
1348 my ($self) = @_;
1349
1350 # TODO: safety, remove and allow resettable per-player maps
1351 return 1e99 if $self->{path}{user_rel};
1352 return 1e99 if $self->{deny_reset};
1353
1354 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1355 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1356
1357 $time + $to
1358}
1359
1234sub should_reset { 1360sub should_reset {
1235 my ($map) = @_; 1361 my ($self) = @_;
1236 1362
1237 # TODO: safety, remove and allow resettable per-player maps 1363 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1364}
1248 1365
1249sub unlink_save { 1366sub unlink_save {
1250 my ($self) = @_; 1367 my ($self) = @_;
1251 1368
1252 utf8::encode (my $save = $self->{path}->save_path); 1369 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1370 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1371 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1372}
1256 1373
1374sub rename {
1375 my ($self, $new_path) = @_;
1376
1377 $self->unlink_save;
1378
1379 delete $cf::MAP{$self->path};
1380 $self->{path} = new cf::path $new_path;
1381 $self->path ($self->{path}->as_string);
1382 $cf::MAP{$self->path} = $self;
1383
1384 $self->save;
1385}
1386
1257sub reset { 1387sub reset {
1258 my ($self) = @_; 1388 my ($self) = @_;
1259 1389
1260 return if $self->players; 1390 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1391 return if $self->{path}{user_rel};#d#
1268 1398
1269 $self->unlink_save; 1399 $self->unlink_save;
1270 $self->destroy; 1400 $self->destroy;
1271} 1401}
1272 1402
1403my $nuke_counter = "aaaa";
1404
1405sub nuke {
1406 my ($self) = @_;
1407
1408 $self->{deny_save} = 1;
1409 $self->reset_timeout (1);
1410 $self->rename ("{nuke}/" . ($nuke_counter++));
1411 $self->reset; # polite request, might not happen
1412}
1413
1273sub customise_for { 1414sub customise_for {
1274 my ($map, $ob) = @_; 1415 my ($map, $ob) = @_;
1275 1416
1276 if ($map->per_player) { 1417 if ($map->per_player) {
1277 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1418 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1278 } 1419 }
1279 1420
1280 $map 1421 $map
1281} 1422}
1282 1423
1283sub emergency_save { 1424sub emergency_save {
1284 local $cf::FREEZE = 1; 1425 my $freeze_guard = cf::freeze_mainloop;
1285 1426
1286 warn "enter emergency map save\n"; 1427 warn "enter emergency map save\n";
1287 1428
1288 cf::sync_job { 1429 cf::sync_job {
1289 warn "begin emergency map save\n"; 1430 warn "begin emergency map save\n";
1340 (ref $cf::CFG{"may_$access"} 1481 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1482 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1483 : $cf::CFG{"may_$access"})
1343} 1484}
1344 1485
1486=item $player_object->enter_link
1487
1488Freezes the player and moves him/her to a special map (C<{link}>).
1489
1490The player should be reaosnably safe there for short amounts of time. You
1491I<MUST> call C<leave_link> as soon as possible, though.
1492
1493=item $player_object->leave_link ($map, $x, $y)
1494
1495Moves the player out of the specila link map onto the given map. If the
1496map is not valid (or omitted), the player will be moved back to the
1497location he/she was before the call to C<enter_link>, or, if that fails,
1498to the emergency map position.
1499
1500Might block.
1501
1502=cut
1503
1345sub cf::object::player::enter_link { 1504sub cf::object::player::enter_link {
1346 my ($self) = @_; 1505 my ($self) = @_;
1347 1506
1507 $self->deactivate_recursive;
1508
1348 return if $self->map == $LINK_MAP; 1509 return if $self->map == $LINK_MAP;
1349 1510
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1511 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1512 if $self->map;
1352 1513
1353 $self->enter_map ($LINK_MAP, 20, 20); 1514 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1515}
1356 1516
1357sub cf::object::player::leave_link { 1517sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1518 my ($self, $map, $x, $y) = @_;
1359 1519
1360 my $link_pos = delete $self->{_link_pos}; 1520 my $link_pos = delete $self->{_link_pos};
1361 1521
1362 unless ($map) { 1522 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1523 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1524 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1525 $map = cf::map::find $map;
1368 1526
1369 unless ($map) { 1527 unless ($map) {
1370 ($map, $x, $y) = @$EMERGENCY_POSITION; 1528 ($map, $x, $y) = @$EMERGENCY_POSITION;
1371 $map = cf::map::find_map $map 1529 $map = cf::map::find $map
1372 or die "FATAL: cannot load emergency map\n"; 1530 or die "FATAL: cannot load emergency map\n";
1373 } 1531 }
1374 } 1532 }
1375 1533
1376 ($x, $y) = (-1, -1) 1534 ($x, $y) = (-1, -1)
1384 1542
1385 $self->activate_recursive; 1543 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1544 $self->enter_map ($map, $x, $y);
1387} 1545}
1388 1546
1547cf::player->attach (
1548 on_logout => sub {
1549 my ($pl) = @_;
1550
1551 # abort map switching before logout
1552 if ($pl->ob->{_link_pos}) {
1553 cf::sync_job {
1554 $pl->ob->leave_link
1555 };
1556 }
1557 },
1558 on_login => sub {
1559 my ($pl) = @_;
1560
1561 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link;
1565 cf::async {
1566 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn
1568 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link;
1570 };
1571 }
1572 },
1573);
1574
1389=item $player_object->goto_map ($map, $x, $y) 1575=item $player_object->goto_map ($path, $x, $y)
1390 1576
1391=cut 1577=cut
1392 1578
1393sub cf::object::player::goto_map { 1579sub cf::object::player::goto_map {
1394 my ($self, $path, $x, $y) = @_; 1580 my ($self, $path, $x, $y) = @_;
1395 1581
1396 $self->enter_link; 1582 $self->enter_link;
1397 1583
1398 (Coro::async { 1584 (cf::async {
1399 $path = new cf::path $path; 1585 $path = new cf::path $path;
1400 1586
1401 my $map = cf::map::find_map $path->as_string; 1587 my $map = cf::map::find $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1588 $map = $map->customise_for ($self) if $map;
1403 1589
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1590# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1591# if $map;
1592
1593 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1594
1407 $self->leave_link ($map, $x, $y); 1595 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1596 })->prio (1);
1409} 1597}
1410 1598
1463 1651
1464 return unless $self->type == cf::PLAYER; 1652 return unless $self->type == cf::PLAYER;
1465 1653
1466 $self->enter_link; 1654 $self->enter_link;
1467 1655
1468 (Coro::async { 1656 (cf::async {
1657 $self->deactivate_recursive; # just to be sure
1469 unless (eval { 1658 unless (eval {
1470
1471 prepare_random_map $exit 1659 prepare_random_map $exit
1472 if $exit->slaying eq "/!"; 1660 if $exit->slaying eq "/!";
1473 1661
1474 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1475 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1537 on_reply => sub { 1725 on_reply => sub {
1538 my ($ns, $msg) = @_; 1726 my ($ns, $msg) = @_;
1539 1727
1540 # this weird shuffling is so that direct followup queries 1728 # this weird shuffling is so that direct followup queries
1541 # get handled first 1729 # get handled first
1542 my $queue = delete $ns->{query_queue}; 1730 my $queue = delete $ns->{query_queue}
1731 or return; # be conservative, not sure how that can happen, but we saw a crash here
1543 1732
1544 (shift @$queue)->[1]->($msg); 1733 (shift @$queue)->[1]->($msg);
1545 1734
1546 push @{ $ns->{query_queue} }, @$queue; 1735 push @{ $ns->{query_queue} }, @$queue;
1547 1736
1564=cut 1753=cut
1565 1754
1566sub cf::client::coro { 1755sub cf::client::coro {
1567 my ($self, $cb) = @_; 1756 my ($self, $cb) = @_;
1568 1757
1569 my $coro; $coro = async { 1758 my $coro = &cf::async ($cb);
1570 eval {
1571 $cb->();
1572 };
1573 warn $@ if $@;
1574 };
1575 1759
1576 $coro->on_destroy (sub { 1760 $coro->on_destroy (sub {
1577 delete $self->{_coro}{$coro+0}; 1761 delete $self->{_coro}{$coro+0};
1578 }); 1762 });
1579 1763
1751 1935
1752{ 1936{
1753 my $path = cf::localdir . "/database.pst"; 1937 my $path = cf::localdir . "/database.pst";
1754 1938
1755 sub db_load() { 1939 sub db_load() {
1756 warn "loading database $path\n";#d# remove later
1757 $DB = stat $path ? Storable::retrieve $path : { }; 1940 $DB = stat $path ? Storable::retrieve $path : { };
1758 } 1941 }
1759 1942
1760 my $pid; 1943 my $pid;
1761 1944
1762 sub db_save() { 1945 sub db_save() {
1763 warn "saving database $path\n";#d# remove later
1764 waitpid $pid, 0 if $pid; 1946 waitpid $pid, 0 if $pid;
1765 if (0 == ($pid = fork)) { 1947 if (0 == ($pid = fork)) {
1766 $DB->{_meta}{version} = 1; 1948 $DB->{_meta}{version} = 1;
1767 Storable::nstore $DB, "$path~"; 1949 Storable::nstore $DB, "$path~";
1768 rename "$path~", $path; 1950 rename "$path~", $path;
1816 open my $fh, "<:utf8", cf::confdir . "/config" 1998 open my $fh, "<:utf8", cf::confdir . "/config"
1817 or return; 1999 or return;
1818 2000
1819 local $/; 2001 local $/;
1820 *CFG = YAML::Syck::Load <$fh>; 2002 *CFG = YAML::Syck::Load <$fh>;
2003
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005
2006 if (exists $CFG{mlockall}) {
2007 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall
2009 and die "WARNING: m(un)lockall failed: $!\n";
2010 };
2011 warn $@ if $@;
2012 }
1821} 2013}
1822 2014
1823sub main { 2015sub main {
1824 # we must not ever block the main coroutine 2016 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 2017 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2018 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub { 2019 (Coro::unblock_sub {
1828 Event::one_event; 2020 Event::one_event;
1829 })->(); 2021 })->();
1830 }; 2022 };
1831 2023
1845 return; 2037 return;
1846 } 2038 }
1847 2039
1848 warn "reloading..."; 2040 warn "reloading...";
1849 2041
1850 local $FREEZE = 1; 2042 my $guard = freeze_mainloop;
1851 cf::emergency_save; 2043 cf::emergency_save;
1852 2044
1853 eval { 2045 eval {
1854 # if anything goes wrong in here, we should simply crash as we already saved 2046 # if anything goes wrong in here, we should simply crash as we already saved
1855 2047
1991 reentrant => 0, 2183 reentrant => 0,
1992 prio => 0, 2184 prio => 0,
1993 at => $NEXT_TICK || $TICK, 2185 at => $NEXT_TICK || $TICK,
1994 data => WF_AUTOCANCEL, 2186 data => WF_AUTOCANCEL,
1995 cb => sub { 2187 cb => sub {
1996 unless ($FREEZE) {
1997 cf::server_tick; # one server iteration 2188 cf::server_tick; # one server iteration
1998 $RUNTIME += $TICK; 2189 $RUNTIME += $TICK;
1999 }
2000
2001 $NEXT_TICK += $TICK; 2190 $NEXT_TICK += $TICK;
2002 2191
2003 # if we are delayed by four ticks or more, skip them all 2192 # if we are delayed by four ticks or more, skip them all
2004 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2193 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2005 2194
2028 or warn "ERROR: unable to write runtime file: $!"; 2217 or warn "ERROR: unable to write runtime file: $!";
2029 })->(); 2218 })->();
2030 }, 2219 },
2031); 2220);
2032 2221
2222END { cf::emergency_save }
2223
20331 22241
2034 2225

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