ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.118 by root, Mon Jan 1 21:19:52 2007 UTC vs.
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string
207
208Wait until the given lock is available. See cf::lock_acquire.
209
210=item my $lock = cf::lock_acquire $string
211
212Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically
215returned.
216
217Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load).
219
220=cut
221
222our %LOCK;
223
224sub lock_wait($) {
225 my ($key) = @_;
226
227 # wait for lock, if any
228 while ($LOCK{$key}) {
229 push @{ $LOCK{$key} }, $Coro::current;
230 Coro::schedule;
231 }
232}
233
234sub lock_acquire($) {
235 my ($key) = @_;
236
237 # wait, to be sure we are not locked
238 lock_wait $key;
239
240 $LOCK{$key} = [];
241
242 cf::guard {
243 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} };
245 }
246}
247
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
270}
271
186=item cf::sync_job { BLOCK } 272=item cf::sync_job { BLOCK }
187 273
188The design of crossfire+ requires that the main coro ($Coro::main) is 274The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 275always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 276reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
203 # this is the main coro, too bad, we have to block 289 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 290 # till the operation succeeds, freezing the server :/
205 291
206 # TODO: use suspend/resume instead 292 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 293 # (but this is cancel-safe)
208 local $FREEZE = 1; 294 my $freeze_guard = freeze_mainloop;
209 295
210 my $busy = 1; 296 my $busy = 1;
211 my @res; 297 my @res;
212 298
213 (Coro::async { 299 (Coro::async {
237=cut 323=cut
238 324
239sub coro(&) { 325sub coro(&) {
240 my $cb = shift; 326 my $cb = shift;
241 327
242 my $coro; $coro = async { 328 my $coro = &cf::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 329
249 $coro->on_destroy (sub { 330 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 331 delete $EXT_CORO{$coro+0};
251 }); 332 });
252 $EXT_CORO{$coro+0} = $coro; 333 $EXT_CORO{$coro+0} = $coro;
1062package cf::map; 1143package cf::map;
1063 1144
1064use Fcntl; 1145use Fcntl;
1065use Coro::AIO; 1146use Coro::AIO;
1066 1147
1067our $MAX_RESET = 7200; 1148our $MAX_RESET = 3600;
1068our $DEFAULT_RESET = 3600; 1149our $DEFAULT_RESET = 3000;
1069 1150
1070sub generate_random_map { 1151sub generate_random_map {
1071 my ($path, $rmp) = @_; 1152 my ($path, $rmp) = @_;
1072 1153
1073 # mit "rum" bekleckern, nicht 1154 # mit "rum" bekleckern, nicht
1089# and all this just because we cannot iterate over 1170# and all this just because we cannot iterate over
1090# all maps in C++... 1171# all maps in C++...
1091sub change_all_map_light { 1172sub change_all_map_light {
1092 my ($change) = @_; 1173 my ($change) = @_;
1093 1174
1094 $_->change_map_light ($change) for values %cf::MAP; 1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1095} 1177}
1096 1178
1097sub try_load_header($) { 1179sub try_load_header($) {
1098 my ($path) = @_; 1180 my ($path) = @_;
1099 1181
1110 $map->{load_path} = $path; 1192 $map->{load_path} = $path;
1111 1193
1112 $map 1194 $map
1113} 1195}
1114 1196
1197sub find;
1115sub find_map { 1198sub find {
1116 my ($path, $origin) = @_; 1199 my ($path, $origin) = @_;
1117 1200
1118 #warn "find_map<$path,$origin>\n";#d# 1201 #warn "find<$path,$origin>\n";#d#
1119 1202
1120 $path = new cf::path $path, $origin && $origin->path; 1203 $path = new cf::path $path, $origin && $origin->path;
1121 my $key = $path->as_string; 1204 my $key = $path->as_string;
1122 1205
1206 cf::lock_wait "map_find:$key";
1207
1123 $cf::MAP{$key} || do { 1208 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key";
1210
1124 # do it the slow way 1211 # do it the slow way
1125 my $map = try_load_header $path->save_path; 1212 my $map = try_load_header $path->save_path;
1126 1213
1127 if ($map) { 1214 if ($map) {
1215 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d#
1128 # safety 1217 # safety
1129 $map->{instantiate_time} = $cf::RUNTIME 1218 $map->{instantiate_time} = $cf::RUNTIME
1130 if $map->{instantiate_time} > $cf::RUNTIME; 1219 if $map->{instantiate_time} > $cf::RUNTIME;
1131 } else { 1220 } else {
1132 if (my $rmp = $path->random_map_params) { 1221 if (my $rmp = $path->random_map_params) {
1137 1226
1138 $map or return; 1227 $map or return;
1139 1228
1140 $map->{load_original} = 1; 1229 $map->{load_original} = 1;
1141 $map->{instantiate_time} = $cf::RUNTIME; 1230 $map->{instantiate_time} = $cf::RUNTIME;
1231 $map->last_access ($cf::RUNTIME);
1142 $map->instantiate; 1232 $map->instantiate;
1143 1233
1144 # per-player maps become, after loading, normal maps 1234 # per-player maps become, after loading, normal maps
1145 $map->per_player (0) if $path->{user_rel}; 1235 $map->per_player (0) if $path->{user_rel};
1146 } 1236 }
1147 #Coro::Timer::sleep 1;#d#
1148 1237
1149 $map->path ($key); 1238 $map->path ($key);
1150 $map->{path} = $path; 1239 $map->{path} = $path;
1151 $map->{last_save} = $cf::RUNTIME; 1240 $map->{last_save} = $cf::RUNTIME;
1152 $map->last_access ($cf::RUNTIME);
1153 1241
1154 if ($map->should_reset) { 1242 if ($map->should_reset) {
1155 $map->reset; 1243 $map->reset;
1244 undef $guard;
1156 $map = find_map $path; 1245 $map = find $path
1246 or return;
1157 } 1247 }
1158 1248
1159 $cf::MAP{$key} = $map 1249 $cf::MAP{$key} = $map
1160 } 1250 }
1161} 1251}
1162 1252
1163sub load { 1253sub load {
1164 my ($self) = @_; 1254 my ($self) = @_;
1165 1255
1256 my $path = $self->{path};
1257 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1258
1166 return if $self->in_memory != cf::MAP_SWAPPED; 1259 return if $self->in_memory != cf::MAP_SWAPPED;
1167 1260
1168 $self->in_memory (cf::MAP_LOADING); 1261 $self->in_memory (cf::MAP_LOADING);
1169
1170 my $path = $self->{path};
1171 1262
1172 $self->alloc; 1263 $self->alloc;
1173 $self->load_objects ($self->{load_path}, 1) 1264 $self->load_objects ($self->{load_path}, 1)
1174 or return; 1265 or return;
1175 1266
1201 } 1292 }
1202 1293
1203 $self->in_memory (cf::MAP_IN_MEMORY); 1294 $self->in_memory (cf::MAP_IN_MEMORY);
1204} 1295}
1205 1296
1206sub load_map_sync { 1297sub find_sync {
1207 my ($path, $origin) = @_; 1298 my ($path, $origin) = @_;
1208 1299
1209 #warn "load_map_sync<$path, $origin>\n";#d# 1300 cf::sync_job { cf::map::find $path, $origin }
1301}
1210 1302
1211 cf::sync_job { 1303sub do_load_sync {
1212 my $map = cf::map::find_map $path, $origin 1304 my ($map) = @_;
1213 or return; 1305
1214 $map->load; 1306 cf::sync_job { $map->load };
1215 $map
1216 }
1217} 1307}
1218 1308
1219sub save { 1309sub save {
1220 my ($self) = @_; 1310 my ($self) = @_;
1221 1311
1227 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1317 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1228 1318
1229 $self->{load_path} = $save; 1319 $self->{load_path} = $save;
1230 1320
1231 return if $self->{deny_save}; 1321 return if $self->{deny_save};
1322
1323 local $self->{last_access} = $self->last_access;#d#
1232 1324
1233 if ($uniq) { 1325 if ($uniq) {
1234 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1235 $self->save_objects ($uniq, cf::IO_UNIQUES); 1327 $self->save_objects ($uniq, cf::IO_UNIQUES);
1236 } else { 1328 } else {
1239} 1331}
1240 1332
1241sub swap_out { 1333sub swap_out {
1242 my ($self) = @_; 1334 my ($self) = @_;
1243 1335
1336 # save first because save cedes
1337 $self->save;
1338
1244 return if $self->players; 1339 return if $self->players;
1245 return if $self->in_memory != cf::MAP_IN_MEMORY; 1340 return if $self->in_memory != cf::MAP_IN_MEMORY;
1246 return if $self->{deny_save}; 1341 return if $self->{deny_save};
1247 1342
1248 $self->save;
1249 $self->clear; 1343 $self->clear;
1250 $self->in_memory (cf::MAP_SWAPPED); 1344 $self->in_memory (cf::MAP_SWAPPED);
1251} 1345}
1252 1346
1253sub reset_at { 1347sub reset_at {
1319 1413
1320sub customise_for { 1414sub customise_for {
1321 my ($map, $ob) = @_; 1415 my ($map, $ob) = @_;
1322 1416
1323 if ($map->per_player) { 1417 if ($map->per_player) {
1324 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1418 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1325 } 1419 }
1326 1420
1327 $map 1421 $map
1328} 1422}
1329 1423
1330sub emergency_save { 1424sub emergency_save {
1331 local $cf::FREEZE = 1; 1425 my $freeze_guard = cf::freeze_mainloop;
1332 1426
1333 warn "enter emergency map save\n"; 1427 warn "enter emergency map save\n";
1334 1428
1335 cf::sync_job { 1429 cf::sync_job {
1336 warn "begin emergency map save\n"; 1430 warn "begin emergency map save\n";
1408=cut 1502=cut
1409 1503
1410sub cf::object::player::enter_link { 1504sub cf::object::player::enter_link {
1411 my ($self) = @_; 1505 my ($self) = @_;
1412 1506
1507 $self->deactivate_recursive;
1508
1413 return if $self->map == $LINK_MAP; 1509 return if $self->map == $LINK_MAP;
1414 1510
1415 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1511 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1416 if $self->map; 1512 if $self->map;
1417 1513
1418 $self->enter_map ($LINK_MAP, 20, 20); 1514 $self->enter_map ($LINK_MAP, 20, 20);
1419 $self->deactivate_recursive;
1420} 1515}
1421 1516
1422sub cf::object::player::leave_link { 1517sub cf::object::player::leave_link {
1423 my ($self, $map, $x, $y) = @_; 1518 my ($self, $map, $x, $y) = @_;
1424 1519
1425 my $link_pos = delete $self->{_link_pos}; 1520 my $link_pos = delete $self->{_link_pos};
1426 1521
1427 unless ($map) { 1522 unless ($map) {
1428 # restore original map position 1523 # restore original map position
1429 ($map, $x, $y) = @{ $link_pos || [] }; 1524 ($map, $x, $y) = @{ $link_pos || [] };
1430 $map = cf::map::find_map $map; 1525 $map = cf::map::find $map;
1431 1526
1432 unless ($map) { 1527 unless ($map) {
1433 ($map, $x, $y) = @$EMERGENCY_POSITION; 1528 ($map, $x, $y) = @$EMERGENCY_POSITION;
1434 $map = cf::map::find_map $map 1529 $map = cf::map::find $map
1435 or die "FATAL: cannot load emergency map\n"; 1530 or die "FATAL: cannot load emergency map\n";
1436 } 1531 }
1437 } 1532 }
1438 1533
1439 ($x, $y) = (-1, -1) 1534 ($x, $y) = (-1, -1)
1447 1542
1448 $self->activate_recursive; 1543 $self->activate_recursive;
1449 $self->enter_map ($map, $x, $y); 1544 $self->enter_map ($map, $x, $y);
1450} 1545}
1451 1546
1547cf::player->attach (
1548 on_logout => sub {
1549 my ($pl) = @_;
1550
1551 # abort map switching before logout
1552 if ($pl->ob->{_link_pos}) {
1553 cf::sync_job {
1554 $pl->ob->leave_link
1555 };
1556 }
1557 },
1558 on_login => sub {
1559 my ($pl) = @_;
1560
1561 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link;
1565 cf::async {
1566 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn
1568 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link;
1570 };
1571 }
1572 },
1573);
1574
1452=item $player_object->goto_map ($path, $x, $y) 1575=item $player_object->goto_map ($path, $x, $y)
1453 1576
1454=cut 1577=cut
1455 1578
1456sub cf::object::player::goto_map { 1579sub cf::object::player::goto_map {
1457 my ($self, $path, $x, $y) = @_; 1580 my ($self, $path, $x, $y) = @_;
1458 1581
1459 $self->enter_link; 1582 $self->enter_link;
1460 1583
1461 (Coro::async { 1584 (cf::async {
1462 $path = new cf::path $path; 1585 $path = new cf::path $path;
1463 1586
1464 my $map = cf::map::find_map $path->as_string; 1587 my $map = cf::map::find $path->as_string;
1465 $map = $map->customise_for ($self) if $map; 1588 $map = $map->customise_for ($self) if $map;
1466 1589
1467 warn "entering ", $map->path, " at ($x, $y)\n" 1590# warn "entering ", $map->path, " at ($x, $y)\n"
1468 if $map; 1591# if $map;
1469 1592
1470 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1593 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1471 1594
1472 $self->leave_link ($map, $x, $y); 1595 $self->leave_link ($map, $x, $y);
1473 })->prio (1); 1596 })->prio (1);
1528 1651
1529 return unless $self->type == cf::PLAYER; 1652 return unless $self->type == cf::PLAYER;
1530 1653
1531 $self->enter_link; 1654 $self->enter_link;
1532 1655
1533 (Coro::async { 1656 (cf::async {
1657 $self->deactivate_recursive; # just to be sure
1534 unless (eval { 1658 unless (eval {
1535
1536 prepare_random_map $exit 1659 prepare_random_map $exit
1537 if $exit->slaying eq "/!"; 1660 if $exit->slaying eq "/!";
1538 1661
1539 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1540 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1602 on_reply => sub { 1725 on_reply => sub {
1603 my ($ns, $msg) = @_; 1726 my ($ns, $msg) = @_;
1604 1727
1605 # this weird shuffling is so that direct followup queries 1728 # this weird shuffling is so that direct followup queries
1606 # get handled first 1729 # get handled first
1607 my $queue = delete $ns->{query_queue}; 1730 my $queue = delete $ns->{query_queue}
1731 or return; # be conservative, not sure how that can happen, but we saw a crash here
1608 1732
1609 (shift @$queue)->[1]->($msg); 1733 (shift @$queue)->[1]->($msg);
1610 1734
1611 push @{ $ns->{query_queue} }, @$queue; 1735 push @{ $ns->{query_queue} }, @$queue;
1612 1736
1629=cut 1753=cut
1630 1754
1631sub cf::client::coro { 1755sub cf::client::coro {
1632 my ($self, $cb) = @_; 1756 my ($self, $cb) = @_;
1633 1757
1634 my $coro; $coro = async { 1758 my $coro = &cf::async ($cb);
1635 eval {
1636 $cb->();
1637 };
1638 warn $@ if $@;
1639 };
1640 1759
1641 $coro->on_destroy (sub { 1760 $coro->on_destroy (sub {
1642 delete $self->{_coro}{$coro+0}; 1761 delete $self->{_coro}{$coro+0};
1643 }); 1762 });
1644 1763
1816 1935
1817{ 1936{
1818 my $path = cf::localdir . "/database.pst"; 1937 my $path = cf::localdir . "/database.pst";
1819 1938
1820 sub db_load() { 1939 sub db_load() {
1821 warn "loading database $path\n";#d# remove later
1822 $DB = stat $path ? Storable::retrieve $path : { }; 1940 $DB = stat $path ? Storable::retrieve $path : { };
1823 } 1941 }
1824 1942
1825 my $pid; 1943 my $pid;
1826 1944
1827 sub db_save() { 1945 sub db_save() {
1828 warn "saving database $path\n";#d# remove later
1829 waitpid $pid, 0 if $pid; 1946 waitpid $pid, 0 if $pid;
1830 if (0 == ($pid = fork)) { 1947 if (0 == ($pid = fork)) {
1831 $DB->{_meta}{version} = 1; 1948 $DB->{_meta}{version} = 1;
1832 Storable::nstore $DB, "$path~"; 1949 Storable::nstore $DB, "$path~";
1833 rename "$path~", $path; 1950 rename "$path~", $path;
1881 open my $fh, "<:utf8", cf::confdir . "/config" 1998 open my $fh, "<:utf8", cf::confdir . "/config"
1882 or return; 1999 or return;
1883 2000
1884 local $/; 2001 local $/;
1885 *CFG = YAML::Syck::Load <$fh>; 2002 *CFG = YAML::Syck::Load <$fh>;
2003
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005
2006 if (exists $CFG{mlockall}) {
2007 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall
2009 and die "WARNING: m(un)lockall failed: $!\n";
2010 };
2011 warn $@ if $@;
2012 }
1886} 2013}
1887 2014
1888sub main { 2015sub main {
1889 # we must not ever block the main coroutine 2016 # we must not ever block the main coroutine
1890 local $Coro::idle = sub { 2017 local $Coro::idle = sub {
1910 return; 2037 return;
1911 } 2038 }
1912 2039
1913 warn "reloading..."; 2040 warn "reloading...";
1914 2041
1915 local $FREEZE = 1; 2042 my $guard = freeze_mainloop;
1916 cf::emergency_save; 2043 cf::emergency_save;
1917 2044
1918 eval { 2045 eval {
1919 # if anything goes wrong in here, we should simply crash as we already saved 2046 # if anything goes wrong in here, we should simply crash as we already saved
1920 2047
2056 reentrant => 0, 2183 reentrant => 0,
2057 prio => 0, 2184 prio => 0,
2058 at => $NEXT_TICK || $TICK, 2185 at => $NEXT_TICK || $TICK,
2059 data => WF_AUTOCANCEL, 2186 data => WF_AUTOCANCEL,
2060 cb => sub { 2187 cb => sub {
2061 unless ($FREEZE) {
2062 cf::server_tick; # one server iteration 2188 cf::server_tick; # one server iteration
2063 $RUNTIME += $TICK; 2189 $RUNTIME += $TICK;
2064 }
2065
2066 $NEXT_TICK += $TICK; 2190 $NEXT_TICK += $TICK;
2067 2191
2068 # if we are delayed by four ticks or more, skip them all 2192 # if we are delayed by four ticks or more, skip them all
2069 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2193 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2070 2194
2093 or warn "ERROR: unable to write runtime file: $!"; 2217 or warn "ERROR: unable to write runtime file: $!";
2094 })->(); 2218 })->();
2095 }, 2219 },
2096); 2220);
2097 2221
2222END { cf::emergency_save }
2223
20981 22241
2099 2225

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines