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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.87 by root, Thu Dec 14 22:45:40 2006 UTC vs.
Revision 1.134 by root, Thu Jan 4 17:28:49 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = maps_directory "perl"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
56
57binmode STDOUT;
58binmode STDERR;
59
60# read virtual server time, if available
61unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65}
66
67mkdir cf::localdir;
68mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
72
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
39 76
40############################################################################# 77#############################################################################
41 78
42=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
43 80
44=over 4 81=over 4
45 82
46=item $cf::UPTIME 83=item $cf::UPTIME
47 84
48The timestamp of the server start (so not actually an uptime). 85The timestamp of the server start (so not actually an uptime).
86
87=item $cf::RUNTIME
88
89The time this server has run, starts at 0 and is increased by $cf::TICK on
90every server tick.
49 91
50=item $cf::LIBDIR 92=item $cf::LIBDIR
51 93
52The perl library directory, where extensions and cf-specific modules can 94The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 95be found. It will be added to C<@INC> automatically.
96
97=item $cf::NOW
98
99The time of the last (current) server tick.
54 100
55=item $cf::TICK 101=item $cf::TICK
56 102
57The interval between server ticks, in seconds. 103The interval between server ticks, in seconds.
58 104
66=cut 112=cut
67 113
68BEGIN { 114BEGIN {
69 *CORE::GLOBAL::warn = sub { 115 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 116 my $msg = join "", @_;
117 utf8::encode $msg;
118
71 $msg .= "\n" 119 $msg .= "\n"
72 unless $msg =~ /\n$/; 120 unless $msg =~ /\n$/;
73 121
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 122 LOG llevError, "cfperl: $msg";
76 }; 123 };
77} 124}
78 125
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
128@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
129@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
130@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
79@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 131@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
80 132
81# we bless all objects into (empty) derived classes to force a method lookup 133# we bless all objects into (empty) derived classes to force a method lookup
82# within the Safe compartment. 134# within the Safe compartment.
83for my $pkg (qw( 135for my $pkg (qw(
136 cf::global cf::attachable
84 cf::object cf::object::player 137 cf::object cf::object::player
85 cf::client_socket cf::player 138 cf::client cf::player
86 cf::arch cf::living 139 cf::arch cf::living
87 cf::map cf::party cf::region 140 cf::map cf::party cf::region
88)) { 141)) {
89 no strict 'refs'; 142 no strict 'refs';
90 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 143 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
126sub to_json($) { 179sub to_json($) {
127 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
128 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
129} 182}
130 183
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string
207
208Wait until the given lock is available. See cf::lock_acquire.
209
210=item my $lock = cf::lock_acquire $string
211
212Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically
215returned.
216
217Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load).
219
220=cut
221
222our %LOCK;
223
224sub lock_wait($) {
225 my ($key) = @_;
226
227 # wait for lock, if any
228 while ($LOCK{$key}) {
229 push @{ $LOCK{$key} }, $Coro::current;
230 Coro::schedule;
231 }
232}
233
234sub lock_acquire($) {
235 my ($key) = @_;
236
237 # wait, to be sure we are not locked
238 lock_wait $key;
239
240 $LOCK{$key} = [];
241
242 cf::guard {
243 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} };
245 }
246}
247
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
270}
271
272=item cf::sync_job { BLOCK }
273
274The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly
276reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
277
278If it must be done, put the blocking parts into C<sync_job>. This will run
279the given BLOCK in another coroutine while waiting for the result. The
280server will be frozen during this time, so the block should either finish
281fast or be very important.
282
283=cut
284
285sub sync_job(&) {
286 my ($job) = @_;
287
288 if ($Coro::current == $Coro::main) {
289 # this is the main coro, too bad, we have to block
290 # till the operation succeeds, freezing the server :/
291
292 # TODO: use suspend/resume instead
293 # (but this is cancel-safe)
294 my $freeze_guard = freeze_mainloop;
295
296 my $busy = 1;
297 my @res;
298
299 (Coro::async {
300 @res = eval { $job->() };
301 warn $@ if $@;
302 undef $busy;
303 })->prio (Coro::PRIO_MAX);
304
305 while ($busy) {
306 Coro::cede_notself;
307 Event::one_event unless Coro::nready;
308 }
309
310 wantarray ? @res : $res[0]
311 } else {
312 # we are in another coroutine, how wonderful, everything just works
313
314 $job->()
315 }
316}
317
318=item $coro = cf::coro { BLOCK }
319
320Creates and returns a new coro. This coro is automcatially being canceled
321when the extension calling this is being unloaded.
322
323=cut
324
325sub coro(&) {
326 my $cb = shift;
327
328 my $coro = &cf::async ($cb);
329
330 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0};
332 });
333 $EXT_CORO{$coro+0} = $coro;
334
335 $coro
336}
337
338sub write_runtime {
339 my $runtime = cf::localdir . "/runtime";
340
341 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
342 or return;
343
344 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
345 (aio_write $fh, 0, (length $value), $value, 0) <= 0
346 and return;
347
348 aio_fsync $fh
349 and return;
350
351 close $fh
352 or return;
353
354 aio_rename "$runtime~", $runtime
355 and return;
356
357 1
358}
359
131=back 360=back
132 361
133=cut 362=cut
134 363
135############################################################################# 364#############################################################################
136 365
137=head2 EVENTS AND OBJECT ATTACHMENTS 366package cf::path;
367
368sub new {
369 my ($class, $path, $base) = @_;
370
371 $path = $path->as_string if ref $path;
372
373 my $self = bless { }, $class;
374
375 # {... are special paths that are not touched
376 # ?xxx/... are special absolute paths
377 # ?random/... random maps
378 # /! non-realised random map exit
379 # /... normal maps
380 # ~/... per-player maps without a specific player (DO NOT USE)
381 # ~user/... per-player map of a specific user
382
383 if ($path =~ /^{/) {
384 # fine as it is
385 } elsif ($path =~ s{^\?random/}{}) {
386 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
387 $self->{random} = cf::from_json $data;
388 } else {
389 if ($path =~ s{^~([^/]+)?}{}) {
390 $self->{user_rel} = 1;
391
392 if (defined $1) {
393 $self->{user} = $1;
394 } elsif ($base =~ m{^~([^/]+)/}) {
395 $self->{user} = $1;
396 } else {
397 warn "cannot resolve user-relative path without user <$path,$base>\n";
398 }
399 } elsif ($path =~ /^\//) {
400 # already absolute
401 } else {
402 $base =~ s{[^/]+/?$}{};
403 return $class->new ("$base/$path");
404 }
405
406 for ($path) {
407 redo if s{/\.?/}{/};
408 redo if s{/[^/]+/\.\./}{/};
409 }
410 }
411
412 $self->{path} = $path;
413
414 $self
415}
416
417# the name / primary key / in-game path
418sub as_string {
419 my ($self) = @_;
420
421 $self->{user_rel} ? "~$self->{user}$self->{path}"
422 : $self->{random} ? "?random/$self->{path}"
423 : $self->{path}
424}
425
426# the displayed name, this is a one way mapping
427sub visible_name {
428 my ($self) = @_;
429
430# if (my $rmp = $self->{random}) {
431# # todo: be more intelligent about this
432# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
433# } else {
434 $self->as_string
435# }
436}
437
438# escape the /'s in the path
439sub _escaped_path {
440 # ∕ is U+2215
441 (my $path = $_[0]{path}) =~ s/\//∕/g;
442 $path
443}
444
445# the original (read-only) location
446sub load_path {
447 my ($self) = @_;
448
449 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
450}
451
452# the temporary/swap location
453sub save_path {
454 my ($self) = @_;
455
456 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
457 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
458 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
459}
460
461# the unique path, might be eq to save_path
462sub uniq_path {
463 my ($self) = @_;
464
465 $self->{user_rel} || $self->{random}
466 ? undef
467 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
468}
469
470# return random map parameters, or undef
471sub random_map_params {
472 my ($self) = @_;
473
474 $self->{random}
475}
476
477# this is somewhat ugly, but style maps do need special treatment
478sub is_style_map {
479 $_[0]{path} =~ m{^/styles/}
480}
481
482package cf;
483
484#############################################################################
485
486=head2 ATTACHABLE OBJECTS
487
488Many objects in crossfire are so-called attachable objects. That means you can
489attach callbacks/event handlers (a collection of which is called an "attachment")
490to it. All such attachable objects support the following methods.
491
492In the following description, CLASS can be any of C<global>, C<object>
493C<player>, C<client> or C<map> (i.e. the attachable objects in
494crossfire+).
138 495
139=over 4 496=over 4
140 497
141=item $object->attach ($attachment, key => $value...)
142
143=item $object->detach ($attachment)
144
145Attach/detach a pre-registered attachment to an object.
146
147=item $player->attach ($attachment, key => $value...)
148
149=item $player->detach ($attachment)
150
151Attach/detach a pre-registered attachment to a player.
152
153=item $map->attach ($attachment, key => $value...) 498=item $attachable->attach ($attachment, key => $value...)
154 499
155=item $map->detach ($attachment) 500=item $attachable->detach ($attachment)
156 501
157Attach/detach a pre-registered attachment to a map. 502Attach/detach a pre-registered attachment to a specific object and give it
503the specified key/value pairs as arguments.
158 504
159=item $bool = $object->attached ($name) 505Example, attach a minesweeper attachment to the given object, making it a
50610x10 minesweeper game:
160 507
161=item $bool = $player->attached ($name) 508 $obj->attach (minesweeper => width => 10, height => 10);
162 509
163=item $bool = $map->attached ($name) 510=item $bool = $attachable->attached ($name)
164 511
165Checks wether the named attachment is currently attached to the object. 512Checks wether the named attachment is currently attached to the object.
166 513
167=item cf::attach_global ... 514=item cf::CLASS->attach ...
168 515
169Attach handlers for global events. 516=item cf::CLASS->detach ...
170 517
171This and all following C<attach_*>-functions expect any number of the 518Define an anonymous attachment and attach it to all objects of the given
172following handler/hook descriptions: 519CLASS. See the next function for an explanation of its arguments.
520
521You can attach to global events by using the C<cf::global> class.
522
523Example, log all player logins:
524
525 cf::player->attach (
526 on_login => sub {
527 my ($pl) = @_;
528 ...
529 },
530 );
531
532Example, attach to the jeweler skill:
533
534 cf::object->attach (
535 type => cf::SKILL,
536 subtype => cf::SK_JEWELER,
537 on_use_skill => sub {
538 my ($sk, $ob, $part, $dir, $msg) = @_;
539 ...
540 },
541 );
542
543=item cf::CLASS::attachment $name, ...
544
545Register an attachment by C<$name> through which attachable objects of the
546given CLASS can refer to this attachment.
547
548Some classes such as crossfire maps and objects can specify attachments
549that are attached at load/instantiate time, thus the need for a name.
550
551These calls expect any number of the following handler/hook descriptions:
173 552
174=over 4 553=over 4
175 554
176=item prio => $number 555=item prio => $number
177 556
179by another C<prio> setting). Lower priority handlers get executed 558by another C<prio> setting). Lower priority handlers get executed
180earlier. The default priority is C<0>, and many built-in handlers are 559earlier. The default priority is C<0>, and many built-in handlers are
181registered at priority C<-1000>, so lower priorities should not be used 560registered at priority C<-1000>, so lower priorities should not be used
182unless you know what you are doing. 561unless you know what you are doing.
183 562
563=item type => $type
564
565(Only for C<< cf::object->attach >> calls), limits the attachment to the
566given type of objects only (the additional parameter C<subtype> can be
567used to further limit to the given subtype).
568
184=item on_I<event> => \&cb 569=item on_I<event> => \&cb
185 570
186Call the given code reference whenever the named event happens (event is 571Call the given code reference whenever the named event happens (event is
187something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 572something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
188handlers are recognised generally depends on the type of object these 573handlers are recognised generally depends on the type of object these
197package and register them. Only handlers for eevents supported by the 582package and register them. Only handlers for eevents supported by the
198object/class are recognised. 583object/class are recognised.
199 584
200=back 585=back
201 586
202=item cf::attach_to_type $object_type, $subtype, ... 587Example, define an attachment called "sockpuppet" that calls the given
588event handler when a monster attacks:
203 589
204Attach handlers for a specific object type (e.g. TRANSPORT) and 590 cf::object::attachment sockpuppet =>
205subtype. If C<$subtype> is zero or undef, matches all objects of the given 591 on_skill_attack => sub {
206type. 592 my ($self, $victim) = @_;
207 593 ...
208=item cf::attach_to_objects ...
209
210Attach handlers to all objects. Do not use this except for debugging or
211very rare events, as handlers are (obviously) called for I<all> objects in
212the game.
213
214=item cf::attach_to_players ...
215
216Attach handlers to all players.
217
218=item cf::attach_to_maps ...
219
220Attach handlers to all maps.
221
222=item cf:register_attachment $name, ...
223
224Register an attachment by name through which objects can refer to this
225attachment.
226
227=item cf:register_player_attachment $name, ...
228
229Register an attachment by name through which players can refer to this
230attachment.
231
232=item cf:register_map_attachment $name, ...
233
234Register an attachment by name through which maps can refer to this
235attachment.
236
237=cut
238
239# the following variables are defined in .xs and must not be re-created
240our @CB_GLOBAL = (); # registry for all global events
241our @CB_OBJECT = (); # all objects (should not be used except in emergency)
242our @CB_PLAYER = ();
243our @CB_TYPE = (); # registry for type (cf-object class) based events
244our @CB_MAP = ();
245
246my %attachment;
247
248sub _attach_cb($\%$$$) {
249 my ($registry, $undo, $event, $prio, $cb) = @_;
250
251 use sort 'stable';
252
253 $cb = [$prio, $cb];
254
255 @{$registry->[$event]} = sort
256 { $a->[0] cmp $b->[0] }
257 @{$registry->[$event] || []}, $cb;
258
259 push @{$undo->{cb}}, [$event, $cb];
260}
261
262# attach handles attaching event callbacks
263# the only thing the caller has to do is pass the correct
264# registry (== where the callback attaches to).
265sub _attach(\@$@) {
266 my ($registry, $klass, @arg) = @_;
267
268 my $prio = 0;
269
270 my %undo = (
271 registry => $registry,
272 cb => [],
273 );
274
275 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
276
277 while (@arg) {
278 my $type = shift @arg;
279
280 if ($type eq "prio") {
281 $prio = shift @arg;
282
283 } elsif ($type eq "package") {
284 my $pkg = shift @arg;
285
286 while (my ($name, $id) = each %cb_id) {
287 if (my $cb = $pkg->can ($name)) {
288 _attach_cb $registry, %undo, $id, $prio, $cb;
289 }
290 } 594 }
291
292 } elsif (exists $cb_id{$type}) {
293 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
294
295 } elsif (ref $type) {
296 warn "attaching objects not supported, ignoring.\n";
297
298 } else {
299 shift @arg;
300 warn "attach argument '$type' not supported, ignoring.\n";
301 }
302 }
303
304 \%undo
305}
306
307sub _attach_attachment {
308 my ($obj, $name, %arg) = @_;
309
310 return if exists $obj->{_attachment}{$name};
311
312 my $res;
313
314 if (my $attach = $attachment{$name}) {
315 my $registry = $obj->registry;
316
317 for (@$attach) {
318 my ($klass, @attach) = @$_;
319 $res = _attach @$registry, $klass, @attach;
320 }
321
322 $obj->{$name} = \%arg;
323 } else {
324 warn "object uses attachment '$name' that is not available, postponing.\n";
325 }
326
327 $obj->{_attachment}{$name} = undef;
328
329 $res->{attachment} = $name;
330 $res
331}
332
333*cf::object::attach =
334*cf::player::attach =
335*cf::map::attach = sub {
336 my ($obj, $name, %arg) = @_;
337
338 _attach_attachment $obj, $name, %arg;
339};
340
341# all those should be optimised
342*cf::object::detach =
343*cf::player::detach =
344*cf::map::detach = sub {
345 my ($obj, $name) = @_;
346
347 delete $obj->{_attachment}{$name};
348 reattach ($obj);
349};
350
351*cf::object::attached =
352*cf::player::attached =
353*cf::map::attached = sub {
354 my ($obj, $name) = @_;
355
356 exists $obj->{_attachment}{$name}
357};
358
359sub attach_global {
360 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
361}
362
363sub attach_to_type {
364 my $type = shift;
365 my $subtype = shift;
366
367 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
368}
369
370sub attach_to_objects {
371 _attach @CB_OBJECT, KLASS_OBJECT, @_
372}
373
374sub attach_to_players {
375 _attach @CB_PLAYER, KLASS_PLAYER, @_
376}
377
378sub attach_to_maps {
379 _attach @CB_MAP, KLASS_MAP, @_
380}
381
382sub register_attachment {
383 my $name = shift;
384
385 $attachment{$name} = [[KLASS_OBJECT, @_]];
386}
387
388sub register_player_attachment {
389 my $name = shift;
390
391 $attachment{$name} = [[KLASS_PLAYER, @_]];
392}
393
394sub register_map_attachment {
395 my $name = shift;
396
397 $attachment{$name} = [[KLASS_MAP, @_]];
398}
399
400our $override;
401our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
402
403sub override {
404 $override = 1;
405 @invoke_results = ();
406}
407
408sub do_invoke {
409 my $event = shift;
410 my $callbacks = shift;
411
412 @invoke_results = ();
413
414 local $override;
415
416 for (@$callbacks) {
417 eval { &{$_->[1]} };
418
419 if ($@) {
420 warn "$@";
421 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
422 override;
423 }
424
425 return 1 if $override;
426 }
427
428 0 595 }
429}
430 596
431=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 597=item $attachable->valid
432
433=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
434
435=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
436
437=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
438
439Generate a global/object/player/map-specific event with the given arguments.
440
441This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
442removed in future versions), and there is no public API to access override
443results (if you must, access C<@cf::invoke_results> directly).
444
445=back
446
447=cut
448
449#############################################################################
450
451=head2 METHODS VALID FOR ALL CORE OBJECTS
452
453=over 4
454
455=item $object->valid, $player->valid, $map->valid
456 598
457Just because you have a perl object does not mean that the corresponding 599Just because you have a perl object does not mean that the corresponding
458C-level object still exists. If you try to access an object that has no 600C-level object still exists. If you try to access an object that has no
459valid C counterpart anymore you get an exception at runtime. This method 601valid C counterpart anymore you get an exception at runtime. This method
460can be used to test for existence of the C object part without causing an 602can be used to test for existence of the C object part without causing an
461exception. 603exception.
462 604
605=cut
606
607# the following variables are defined in .xs and must not be re-created
608our @CB_GLOBAL = (); # registry for all global events
609our @CB_ATTACHABLE = (); # registry for all attachables
610our @CB_OBJECT = (); # all objects (should not be used except in emergency)
611our @CB_PLAYER = ();
612our @CB_CLIENT = ();
613our @CB_TYPE = (); # registry for type (cf-object class) based events
614our @CB_MAP = ();
615
616my %attachment;
617
618sub _attach_cb($$$$) {
619 my ($registry, $event, $prio, $cb) = @_;
620
621 use sort 'stable';
622
623 $cb = [$prio, $cb];
624
625 @{$registry->[$event]} = sort
626 { $a->[0] cmp $b->[0] }
627 @{$registry->[$event] || []}, $cb;
628}
629
630# hack
631my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
632
633# attach handles attaching event callbacks
634# the only thing the caller has to do is pass the correct
635# registry (== where the callback attaches to).
636sub _attach {
637 my ($registry, $klass, @arg) = @_;
638
639 my $object_type;
640 my $prio = 0;
641 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
642
643 #TODO: get rid of this hack
644 if ($attachable_klass{$klass}) {
645 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
646 }
647
648 while (@arg) {
649 my $type = shift @arg;
650
651 if ($type eq "prio") {
652 $prio = shift @arg;
653
654 } elsif ($type eq "type") {
655 $object_type = shift @arg;
656 $registry = $CB_TYPE[$object_type] ||= [];
657
658 } elsif ($type eq "subtype") {
659 defined $object_type or Carp::croak "subtype specified without type";
660 my $object_subtype = shift @arg;
661 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
662
663 } elsif ($type eq "package") {
664 my $pkg = shift @arg;
665
666 while (my ($name, $id) = each %cb_id) {
667 if (my $cb = $pkg->can ($name)) {
668 _attach_cb $registry, $id, $prio, $cb;
669 }
670 }
671
672 } elsif (exists $cb_id{$type}) {
673 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
674
675 } elsif (ref $type) {
676 warn "attaching objects not supported, ignoring.\n";
677
678 } else {
679 shift @arg;
680 warn "attach argument '$type' not supported, ignoring.\n";
681 }
682 }
683}
684
685sub _object_attach {
686 my ($obj, $name, %arg) = @_;
687
688 return if exists $obj->{_attachment}{$name};
689
690 if (my $attach = $attachment{$name}) {
691 my $registry = $obj->registry;
692
693 for (@$attach) {
694 my ($klass, @attach) = @$_;
695 _attach $registry, $klass, @attach;
696 }
697
698 $obj->{$name} = \%arg;
699 } else {
700 warn "object uses attachment '$name' that is not available, postponing.\n";
701 }
702
703 $obj->{_attachment}{$name} = undef;
704}
705
706sub cf::attachable::attach {
707 if (ref $_[0]) {
708 _object_attach @_;
709 } else {
710 _attach shift->_attach_registry, @_;
711 }
712};
713
714# all those should be optimised
715sub cf::attachable::detach {
716 my ($obj, $name) = @_;
717
718 if (ref $obj) {
719 delete $obj->{_attachment}{$name};
720 reattach ($obj);
721 } else {
722 Carp::croak "cannot, currently, detach class attachments";
723 }
724};
725
726sub cf::attachable::attached {
727 my ($obj, $name) = @_;
728
729 exists $obj->{_attachment}{$name}
730}
731
732for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
733 eval "#line " . __LINE__ . " 'cf.pm'
734 sub cf::\L$klass\E::_attach_registry {
735 (\\\@CB_$klass, KLASS_$klass)
736 }
737
738 sub cf::\L$klass\E::attachment {
739 my \$name = shift;
740
741 \$attachment{\$name} = [[KLASS_$klass, \@_]];
742 }
743 ";
744 die if $@;
745}
746
747our $override;
748our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
749
750sub override {
751 $override = 1;
752 @invoke_results = ();
753}
754
755sub do_invoke {
756 my $event = shift;
757 my $callbacks = shift;
758
759 @invoke_results = ();
760
761 local $override;
762
763 for (@$callbacks) {
764 eval { &{$_->[1]} };
765
766 if ($@) {
767 warn "$@";
768 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
769 override;
770 }
771
772 return 1 if $override;
773 }
774
775 0
776}
777
778=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
779
780=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
781
782Generate an object-specific event with the given arguments.
783
784This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
785removed in future versions), and there is no public API to access override
786results (if you must, access C<@cf::invoke_results> directly).
787
463=back 788=back
464 789
465=cut 790=cut
466
467*cf::object::valid =
468*cf::player::valid =
469*cf::map::valid = \&cf::_valid;
470 791
471############################################################################# 792#############################################################################
472# object support 793# object support
473 794
474sub instantiate {
475 my ($obj, $data) = @_;
476
477 $data = from_json $data;
478
479 for (@$data) {
480 my ($name, $args) = @$_;
481
482 $obj->attach ($name, %{$args || {} });
483 }
484}
485
486# basically do the same as instantiate, without calling instantiate
487sub reattach { 795sub reattach {
796 # basically do the same as instantiate, without calling instantiate
488 my ($obj) = @_; 797 my ($obj) = @_;
798
489 my $registry = $obj->registry; 799 my $registry = $obj->registry;
490 800
491 @$registry = (); 801 @$registry = ();
492 802
493 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 803 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
494 804
495 for my $name (keys %{ $obj->{_attachment} || {} }) { 805 for my $name (keys %{ $obj->{_attachment} || {} }) {
496 if (my $attach = $attachment{$name}) { 806 if (my $attach = $attachment{$name}) {
497 for (@$attach) { 807 for (@$attach) {
498 my ($klass, @attach) = @$_; 808 my ($klass, @attach) = @$_;
499 _attach @$registry, $klass, @attach; 809 _attach $registry, $klass, @attach;
500 } 810 }
501 } else { 811 } else {
502 warn "object uses attachment '$name' that is not available, postponing.\n"; 812 warn "object uses attachment '$name' that is not available, postponing.\n";
503 } 813 }
504 } 814 }
505} 815}
506 816
507sub object_freezer_save { 817cf::attachable->attach (
508 my ($filename, $rdata, $objs) = @_;
509
510 if (length $$rdata) {
511 warn sprintf "saving %s (%d,%d)\n",
512 $filename, length $$rdata, scalar @$objs;
513
514 if (open my $fh, ">:raw", "$filename~") {
515 chmod SAVE_MODE, $fh;
516 syswrite $fh, $$rdata;
517 close $fh;
518
519 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
520 chmod SAVE_MODE, $fh;
521 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
522 close $fh;
523 rename "$filename.pst~", "$filename.pst";
524 } else {
525 unlink "$filename.pst";
526 }
527
528 rename "$filename~", $filename;
529 } else {
530 warn "FATAL: $filename~: $!\n";
531 }
532 } else {
533 unlink $filename;
534 unlink "$filename.pst";
535 }
536}
537
538sub object_freezer_as_string {
539 my ($rdata, $objs) = @_;
540
541 use Data::Dumper;
542
543 $$rdata . Dumper $objs
544}
545
546sub object_thawer_load {
547 my ($filename) = @_;
548
549 local $/;
550
551 my $av;
552
553 #TODO: use sysread etc.
554 if (open my $data, "<:raw:perlio", $filename) {
555 $data = <$data>;
556 if (open my $pst, "<:raw:perlio", "$filename.pst") {
557 $av = eval { (Storable::thaw <$pst>)->{objs} };
558 }
559 return ($data, $av);
560 }
561
562 ()
563}
564
565attach_to_objects
566 prio => -1000000, 818 prio => -1000000,
819 on_instantiate => sub {
820 my ($obj, $data) = @_;
821
822 $data = from_json $data;
823
824 for (@$data) {
825 my ($name, $args) = @$_;
826
827 $obj->attach ($name, %{$args || {} });
828 }
829 },
830 on_reattach => \&reattach,
567 on_clone => sub { 831 on_clone => sub {
568 my ($src, $dst) = @_; 832 my ($src, $dst) = @_;
569 833
570 @{$dst->registry} = @{$src->registry}; 834 @{$dst->registry} = @{$src->registry};
571 835
572 %$dst = %$src; 836 %$dst = %$src;
573 837
574 %{$dst->{_attachment}} = %{$src->{_attachment}} 838 %{$dst->{_attachment}} = %{$src->{_attachment}}
575 if exists $src->{_attachment}; 839 if exists $src->{_attachment};
576 }, 840 },
577; 841);
842
843sub object_freezer_save {
844 my ($filename, $rdata, $objs) = @_;
845
846 sync_job {
847 if (length $$rdata) {
848 warn sprintf "saving %s (%d,%d)\n",
849 $filename, length $$rdata, scalar @$objs;
850
851 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
852 chmod SAVE_MODE, $fh;
853 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
854 aio_fsync $fh;
855 close $fh;
856
857 if (@$objs) {
858 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
859 chmod SAVE_MODE, $fh;
860 my $data = Storable::nfreeze { version => 1, objs => $objs };
861 aio_write $fh, 0, (length $data), $data, 0;
862 aio_fsync $fh;
863 close $fh;
864 aio_rename "$filename.pst~", "$filename.pst";
865 }
866 } else {
867 aio_unlink "$filename.pst";
868 }
869
870 aio_rename "$filename~", $filename;
871 } else {
872 warn "FATAL: $filename~: $!\n";
873 }
874 } else {
875 aio_unlink $filename;
876 aio_unlink "$filename.pst";
877 }
878 }
879}
880
881sub object_freezer_as_string {
882 my ($rdata, $objs) = @_;
883
884 use Data::Dumper;
885
886 $$rdata . Dumper $objs
887}
888
889sub object_thawer_load {
890 my ($filename) = @_;
891
892 my ($data, $av);
893
894 (aio_load $filename, $data) >= 0
895 or return;
896
897 unless (aio_stat "$filename.pst") {
898 (aio_load "$filename.pst", $av) >= 0
899 or return;
900 $av = eval { (Storable::thaw $av)->{objs} };
901 }
902
903 warn sprintf "loading %s (%d)\n",
904 $filename, length $data, scalar @{$av || []};#d#
905 return ($data, $av);
906}
578 907
579############################################################################# 908#############################################################################
580# command handling &c 909# command handling &c
581 910
582=item cf::register_command $name => \&callback($ob,$args); 911=item cf::register_command $name => \&callback($ob,$args);
611 #warn "registering extcmd '$name' to '$caller'"; 940 #warn "registering extcmd '$name' to '$caller'";
612 941
613 $EXTCMD{$name} = [$cb, $caller]; 942 $EXTCMD{$name} = [$cb, $caller];
614} 943}
615 944
616attach_to_players 945cf::player->attach (
617 on_command => sub { 946 on_command => sub {
618 my ($pl, $name, $params) = @_; 947 my ($pl, $name, $params) = @_;
619 948
620 my $cb = $COMMAND{$name} 949 my $cb = $COMMAND{$name}
621 or return; 950 or return;
641 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 970 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
642 } 971 }
643 972
644 cf::override; 973 cf::override;
645 }, 974 },
646; 975);
647 976
648sub register { 977sub register {
649 my ($base, $pkg) = @_; 978 my ($base, $pkg) = @_;
650 979
651 #TODO 980 #TODO
720 1049
721 Symbol::delete_package $pkg; 1050 Symbol::delete_package $pkg;
722} 1051}
723 1052
724sub load_extensions { 1053sub load_extensions {
725 my $LIBDIR = maps_directory "perl";
726
727 for my $ext (<$LIBDIR/*.ext>) { 1054 for my $ext (<$LIBDIR/*.ext>) {
728 next unless -r $ext; 1055 next unless -r $ext;
729 eval { 1056 eval {
730 load_extension $ext; 1057 load_extension $ext;
731 1 1058 1
743 defined $path or return; 1070 defined $path or return;
744 1071
745 unlink "$path.pst"; 1072 unlink "$path.pst";
746}; 1073};
747 1074
748attach_to_maps prio => -10000, package => cf::mapsupport::; 1075cf::map->attach (prio => -10000, package => cf::mapsupport::);
749 1076
750############################################################################# 1077#############################################################################
751# load/save perl data associated with player->ob objects 1078# load/save perl data associated with player->ob objects
752 1079
753sub all_objects(@) { 1080sub all_objects(@) {
754 @_, map all_objects ($_->inv), @_ 1081 @_, map all_objects ($_->inv), @_
755} 1082}
756 1083
757# TODO: compatibility cruft, remove when no longer needed 1084# TODO: compatibility cruft, remove when no longer needed
758attach_to_players 1085cf::player->attach (
759 on_load => sub { 1086 on_load => sub {
760 my ($pl, $path) = @_; 1087 my ($pl, $path) = @_;
761 1088
762 for my $o (all_objects $pl->ob) { 1089 for my $o (all_objects $pl->ob) {
763 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1090 if (my $value = $o->get_ob_key_value ("_perl_data")) {
765 1092
766 %$o = %{ Storable::thaw pack "H*", $value }; 1093 %$o = %{ Storable::thaw pack "H*", $value };
767 } 1094 }
768 } 1095 }
769 }, 1096 },
770; 1097);
771 1098
772############################################################################# 1099#############################################################################
773 1100
774=head2 CORE EXTENSIONS 1101=head2 CORE EXTENSIONS
775 1102
776Functions and methods that extend core crossfire objects. 1103Functions and methods that extend core crossfire objects.
1104
1105=head3 cf::player
777 1106
778=over 4 1107=over 4
779 1108
780=item cf::player::exists $login 1109=item cf::player::exists $login
781 1110
786sub cf::player::exists($) { 1115sub cf::player::exists($) {
787 cf::player::find $_[0] 1116 cf::player::find $_[0]
788 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1117 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
789} 1118}
790 1119
1120=item $player->ext_reply ($msgid, $msgtype, %msg)
1121
1122Sends an ext reply to the player.
1123
1124=cut
1125
1126sub cf::player::ext_reply($$$%) {
1127 my ($self, $id, %msg) = @_;
1128
1129 $msg{msgid} = $id;
1130
1131 $self->send ("ext " . to_json \%msg);
1132}
1133
1134=back
1135
1136
1137=head3 cf::map
1138
1139=over 4
1140
1141=cut
1142
1143package cf::map;
1144
1145use Fcntl;
1146use Coro::AIO;
1147
1148our $MAX_RESET = 3600;
1149our $DEFAULT_RESET = 3000;
1150
1151sub generate_random_map {
1152 my ($path, $rmp) = @_;
1153
1154 # mit "rum" bekleckern, nicht
1155 cf::map::_create_random_map
1156 $path,
1157 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1158 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1159 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1160 $rmp->{exit_on_final_map},
1161 $rmp->{xsize}, $rmp->{ysize},
1162 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1163 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1164 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1165 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1166 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1167 (cf::region::find $rmp->{region})
1168}
1169
1170# and all this just because we cannot iterate over
1171# all maps in C++...
1172sub change_all_map_light {
1173 my ($change) = @_;
1174
1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1177}
1178
1179sub try_load_header($) {
1180 my ($path) = @_;
1181
1182 utf8::encode $path;
1183 aio_open $path, O_RDONLY, 0
1184 or return;
1185
1186 my $map = cf::map::new
1187 or return;
1188
1189 $map->load_header ($path)
1190 or return;
1191
1192 $map->{load_path} = $path;
1193
1194 $map
1195}
1196
1197sub find;
1198sub find {
1199 my ($path, $origin) = @_;
1200
1201 #warn "find<$path,$origin>\n";#d#
1202
1203 $path = new cf::path $path, $origin && $origin->path;
1204 my $key = $path->as_string;
1205
1206 cf::lock_wait "map_find:$key";
1207
1208 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key";
1210
1211 # do it the slow way
1212 my $map = try_load_header $path->save_path;
1213
1214 Coro::cede;
1215
1216 if ($map) {
1217 $map->last_access ((delete $map->{last_access})
1218 || $cf::RUNTIME); #d#
1219 # safety
1220 $map->{instantiate_time} = $cf::RUNTIME
1221 if $map->{instantiate_time} > $cf::RUNTIME;
1222 } else {
1223 if (my $rmp = $path->random_map_params) {
1224 $map = generate_random_map $key, $rmp;
1225 } else {
1226 $map = try_load_header $path->load_path;
1227 }
1228
1229 $map or return;
1230
1231 $map->{load_original} = 1;
1232 $map->{instantiate_time} = $cf::RUNTIME;
1233 $map->last_access ($cf::RUNTIME);
1234 $map->instantiate;
1235
1236 # per-player maps become, after loading, normal maps
1237 $map->per_player (0) if $path->{user_rel};
1238 }
1239
1240 $map->path ($key);
1241 $map->{path} = $path;
1242 $map->{last_save} = $cf::RUNTIME;
1243
1244 Coro::cede;
1245
1246 if ($map->should_reset) {
1247 $map->reset;
1248 undef $guard;
1249 $map = find $path
1250 or return;
1251 }
1252
1253 $cf::MAP{$key} = $map
1254 }
1255}
1256
1257sub load {
1258 my ($self) = @_;
1259
1260 my $path = $self->{path};
1261 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1262
1263 return if $self->in_memory != cf::MAP_SWAPPED;
1264
1265 $self->in_memory (cf::MAP_LOADING);
1266
1267 $self->alloc;
1268 $self->load_objects ($self->{load_path}, 1)
1269 or return;
1270
1271 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1272 if delete $self->{load_original};
1273
1274 if (my $uniq = $path->uniq_path) {
1275 utf8::encode $uniq;
1276 if (aio_open $uniq, O_RDONLY, 0) {
1277 $self->clear_unique_items;
1278 $self->load_objects ($uniq, 0);
1279 }
1280 }
1281
1282 Coro::cede;
1283
1284 # now do the right thing for maps
1285 $self->link_multipart_objects;
1286
1287 if ($self->{path}->is_style_map) {
1288 $self->{deny_save} = 1;
1289 $self->{deny_reset} = 1;
1290 } else {
1291 $self->fix_auto_apply;
1292 $self->decay_objects;
1293 $self->update_buttons;
1294 $self->set_darkness_map;
1295 $self->difficulty ($self->estimate_difficulty)
1296 unless $self->difficulty;
1297 $self->activate;
1298 }
1299
1300 Coro::cede;
1301
1302 $self->in_memory (cf::MAP_IN_MEMORY);
1303}
1304
1305sub find_sync {
1306 my ($path, $origin) = @_;
1307
1308 cf::sync_job { cf::map::find $path, $origin }
1309}
1310
1311sub do_load_sync {
1312 my ($map) = @_;
1313
1314 cf::sync_job { $map->load };
1315}
1316
1317sub save {
1318 my ($self) = @_;
1319
1320 $self->{last_save} = $cf::RUNTIME;
1321
1322 return unless $self->dirty;
1323
1324 my $save = $self->{path}->save_path; utf8::encode $save;
1325 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1326
1327 $self->{load_path} = $save;
1328
1329 return if $self->{deny_save};
1330
1331 local $self->{last_access} = $self->last_access;#d#
1332
1333 if ($uniq) {
1334 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1335 $self->save_objects ($uniq, cf::IO_UNIQUES);
1336 } else {
1337 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1338 }
1339}
1340
1341sub swap_out {
1342 my ($self) = @_;
1343
1344 # save first because save cedes
1345 $self->save;
1346
1347 return if $self->players;
1348 return if $self->in_memory != cf::MAP_IN_MEMORY;
1349 return if $self->{deny_save};
1350
1351 $self->clear;
1352 $self->in_memory (cf::MAP_SWAPPED);
1353}
1354
1355sub reset_at {
1356 my ($self) = @_;
1357
1358 # TODO: safety, remove and allow resettable per-player maps
1359 return 1e99 if $self->{path}{user_rel};
1360 return 1e99 if $self->{deny_reset};
1361
1362 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1363 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1364
1365 $time + $to
1366}
1367
1368sub should_reset {
1369 my ($self) = @_;
1370
1371 $self->reset_at <= $cf::RUNTIME
1372}
1373
1374sub unlink_save {
1375 my ($self) = @_;
1376
1377 utf8::encode (my $save = $self->{path}->save_path);
1378 aioreq_pri 3; IO::AIO::aio_unlink $save;
1379 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1380}
1381
1382sub rename {
1383 my ($self, $new_path) = @_;
1384
1385 $self->unlink_save;
1386
1387 delete $cf::MAP{$self->path};
1388 $self->{path} = new cf::path $new_path;
1389 $self->path ($self->{path}->as_string);
1390 $cf::MAP{$self->path} = $self;
1391
1392 $self->save;
1393}
1394
1395sub reset {
1396 my ($self) = @_;
1397
1398 return if $self->players;
1399 return if $self->{path}{user_rel};#d#
1400
1401 warn "resetting map ", $self->path;#d#
1402
1403 delete $cf::MAP{$self->path};
1404
1405 $_->clear_links_to ($self) for values %cf::MAP;
1406
1407 $self->unlink_save;
1408 $self->destroy;
1409}
1410
1411my $nuke_counter = "aaaa";
1412
1413sub nuke {
1414 my ($self) = @_;
1415
1416 $self->{deny_save} = 1;
1417 $self->reset_timeout (1);
1418 $self->rename ("{nuke}/" . ($nuke_counter++));
1419 $self->reset; # polite request, might not happen
1420}
1421
1422sub customise_for {
1423 my ($map, $ob) = @_;
1424
1425 if ($map->per_player) {
1426 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1427 }
1428
1429 $map
1430}
1431
1432sub emergency_save {
1433 my $freeze_guard = cf::freeze_mainloop;
1434
1435 warn "enter emergency map save\n";
1436
1437 cf::sync_job {
1438 warn "begin emergency map save\n";
1439 $_->save for values %cf::MAP;
1440 };
1441
1442 warn "end emergency map save\n";
1443}
1444
1445package cf;
1446
1447=back
1448
1449
1450=head3 cf::object::player
1451
1452=over 4
1453
791=item $player_object->reply ($npc, $msg[, $flags]) 1454=item $player_object->reply ($npc, $msg[, $flags])
792 1455
793Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1456Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
794can be C<undef>. Does the right thing when the player is currently in a 1457can be C<undef>. Does the right thing when the player is currently in a
795dialogue with the given NPC character. 1458dialogue with the given NPC character.
796 1459
797=cut 1460=cut
798 1461
799# rough implementation of a future "reply" method that works 1462# rough implementation of a future "reply" method that works
800# with dialog boxes. 1463# with dialog boxes.
1464#TODO: the first argument must go, split into a $npc->reply_to ( method
801sub cf::object::player::reply($$$;$) { 1465sub cf::object::player::reply($$$;$) {
802 my ($self, $npc, $msg, $flags) = @_; 1466 my ($self, $npc, $msg, $flags) = @_;
803 1467
804 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1468 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
805 1469
809 $msg = $npc->name . " says: $msg" if $npc; 1473 $msg = $npc->name . " says: $msg" if $npc;
810 $self->message ($msg, $flags); 1474 $self->message ($msg, $flags);
811 } 1475 }
812} 1476}
813 1477
814=item $player->ext_reply ($msgid, $msgtype, %msg)
815
816Sends an ext reply to the player.
817
818=cut
819
820sub cf::player::ext_reply($$$%) {
821 my ($self, $id, %msg) = @_;
822
823 $msg{msgid} = $id;
824
825 $self->send ("ext " . to_json \%msg);
826}
827
828=item $player_object->may ("access") 1478=item $player_object->may ("access")
829 1479
830Returns wether the given player is authorized to access resource "access" 1480Returns wether the given player is authorized to access resource "access"
831(e.g. "command_wizcast"). 1481(e.g. "command_wizcast").
832 1482
839 (ref $cf::CFG{"may_$access"} 1489 (ref $cf::CFG{"may_$access"}
840 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1490 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
841 : $cf::CFG{"may_$access"}) 1491 : $cf::CFG{"may_$access"})
842} 1492}
843 1493
844=cut 1494=item $player_object->enter_link
845 1495
846############################################################################# 1496Freezes the player and moves him/her to a special map (C<{link}>).
1497
1498The player should be reaosnably safe there for short amounts of time. You
1499I<MUST> call C<leave_link> as soon as possible, though.
1500
1501=item $player_object->leave_link ($map, $x, $y)
1502
1503Moves the player out of the specila link map onto the given map. If the
1504map is not valid (or omitted), the player will be moved back to the
1505location he/she was before the call to C<enter_link>, or, if that fails,
1506to the emergency map position.
1507
1508Might block.
1509
1510=cut
1511
1512sub cf::object::player::enter_link {
1513 my ($self) = @_;
1514
1515 $self->deactivate_recursive;
1516
1517 return if $self->map == $LINK_MAP;
1518
1519 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1520 if $self->map;
1521
1522 $self->enter_map ($LINK_MAP, 20, 20);
1523}
1524
1525sub cf::object::player::leave_link {
1526 my ($self, $map, $x, $y) = @_;
1527
1528 my $link_pos = delete $self->{_link_pos};
1529
1530 unless ($map) {
1531 # restore original map position
1532 ($map, $x, $y) = @{ $link_pos || [] };
1533 $map = cf::map::find $map;
1534
1535 unless ($map) {
1536 ($map, $x, $y) = @$EMERGENCY_POSITION;
1537 $map = cf::map::find $map
1538 or die "FATAL: cannot load emergency map\n";
1539 }
1540 }
1541
1542 ($x, $y) = (-1, -1)
1543 unless (defined $x) && (defined $y);
1544
1545 # use -1 or undef as default coordinates, not 0, 0
1546 ($x, $y) = ($map->enter_x, $map->enter_y)
1547 if $x <=0 && $y <= 0;
1548
1549 $map->load;
1550
1551 $self->activate_recursive;
1552 $self->enter_map ($map, $x, $y);
1553}
1554
1555cf::player->attach (
1556 on_logout => sub {
1557 my ($pl) = @_;
1558
1559 # abort map switching before logout
1560 if ($pl->ob->{_link_pos}) {
1561 cf::sync_job {
1562 $pl->ob->leave_link
1563 };
1564 }
1565 },
1566 on_login => sub {
1567 my ($pl) = @_;
1568
1569 # try to abort aborted map switching on player login :)
1570 # should happen only on crashes
1571 if ($pl->ob->{_link_pos}) {
1572 $pl->ob->enter_link;
1573 cf::async {
1574 # we need this sleep as the login has a concurrent enter_exit running
1575 # and this sleep increases chances of the player not ending up in scorn
1576 Coro::Timer::sleep 1;
1577 $pl->ob->leave_link;
1578 };
1579 }
1580 },
1581);
1582
1583=item $player_object->goto_map ($path, $x, $y)
1584
1585=cut
1586
1587sub cf::object::player::goto_map {
1588 my ($self, $path, $x, $y) = @_;
1589
1590 $self->enter_link;
1591
1592 (cf::async {
1593 $path = new cf::path $path;
1594
1595 my $map = cf::map::find $path->as_string;
1596 $map = $map->customise_for ($self) if $map;
1597
1598# warn "entering ", $map->path, " at ($x, $y)\n"
1599# if $map;
1600
1601 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1602
1603 $self->leave_link ($map, $x, $y);
1604 })->prio (1);
1605}
1606
1607=item $player_object->enter_exit ($exit_object)
1608
1609=cut
1610
1611sub parse_random_map_params {
1612 my ($spec) = @_;
1613
1614 my $rmp = { # defaults
1615 xsize => 10,
1616 ysize => 10,
1617 };
1618
1619 for (split /\n/, $spec) {
1620 my ($k, $v) = split /\s+/, $_, 2;
1621
1622 $rmp->{lc $k} = $v if (length $k) && (length $v);
1623 }
1624
1625 $rmp
1626}
1627
1628sub prepare_random_map {
1629 my ($exit) = @_;
1630
1631 # all this does is basically replace the /! path by
1632 # a new random map path (?random/...) with a seed
1633 # that depends on the exit object
1634
1635 my $rmp = parse_random_map_params $exit->msg;
1636
1637 if ($exit->map) {
1638 $rmp->{region} = $exit->map->region_name;
1639 $rmp->{origin_map} = $exit->map->path;
1640 $rmp->{origin_x} = $exit->x;
1641 $rmp->{origin_y} = $exit->y;
1642 }
1643
1644 $rmp->{random_seed} ||= $exit->random_seed;
1645
1646 my $data = cf::to_json $rmp;
1647 my $md5 = Digest::MD5::md5_hex $data;
1648
1649 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1650 aio_write $fh, 0, (length $data), $data, 0;
1651
1652 $exit->slaying ("?random/$md5");
1653 $exit->msg (undef);
1654 }
1655}
1656
1657sub cf::object::player::enter_exit {
1658 my ($self, $exit) = @_;
1659
1660 return unless $self->type == cf::PLAYER;
1661
1662 $self->enter_link;
1663
1664 (cf::async {
1665 $self->deactivate_recursive; # just to be sure
1666 unless (eval {
1667 prepare_random_map $exit
1668 if $exit->slaying eq "/!";
1669
1670 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1671 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1672
1673 1;
1674 }) {
1675 $self->message ("Something went wrong deep within the crossfire server. "
1676 . "I'll try to bring you back to the map you were before. "
1677 . "Please report this to the dungeon master",
1678 cf::NDI_UNIQUE | cf::NDI_RED);
1679
1680 warn "ERROR in enter_exit: $@";
1681 $self->leave_link;
1682 }
1683 })->prio (1);
1684}
1685
1686=head3 cf::client
1687
1688=over 4
1689
1690=item $client->send_drawinfo ($text, $flags)
1691
1692Sends a drawinfo packet to the client. Circumvents output buffering so
1693should not be used under normal circumstances.
1694
1695=cut
1696
1697sub cf::client::send_drawinfo {
1698 my ($self, $text, $flags) = @_;
1699
1700 utf8::encode $text;
1701 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1702}
1703
1704
1705=item $success = $client->query ($flags, "text", \&cb)
1706
1707Queues a query to the client, calling the given callback with
1708the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1709C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1710
1711Queries can fail, so check the return code. Or don't, as queries will become
1712reliable at some point in the future.
1713
1714=cut
1715
1716sub cf::client::query {
1717 my ($self, $flags, $text, $cb) = @_;
1718
1719 return unless $self->state == ST_PLAYING
1720 || $self->state == ST_SETUP
1721 || $self->state == ST_CUSTOM;
1722
1723 $self->state (ST_CUSTOM);
1724
1725 utf8::encode $text;
1726 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1727
1728 $self->send_packet ($self->{query_queue}[0][0])
1729 if @{ $self->{query_queue} } == 1;
1730}
1731
1732cf::client->attach (
1733 on_reply => sub {
1734 my ($ns, $msg) = @_;
1735
1736 # this weird shuffling is so that direct followup queries
1737 # get handled first
1738 my $queue = delete $ns->{query_queue}
1739 or return; # be conservative, not sure how that can happen, but we saw a crash here
1740
1741 (shift @$queue)->[1]->($msg);
1742
1743 push @{ $ns->{query_queue} }, @$queue;
1744
1745 if (@{ $ns->{query_queue} } == @$queue) {
1746 if (@$queue) {
1747 $ns->send_packet ($ns->{query_queue}[0][0]);
1748 } else {
1749 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1750 }
1751 }
1752 },
1753);
1754
1755=item $client->coro (\&cb)
1756
1757Create a new coroutine, running the specified callback. The coroutine will
1758be automatically cancelled when the client gets destroyed (e.g. on logout,
1759or loss of connection).
1760
1761=cut
1762
1763sub cf::client::coro {
1764 my ($self, $cb) = @_;
1765
1766 my $coro = &cf::async ($cb);
1767
1768 $coro->on_destroy (sub {
1769 delete $self->{_coro}{$coro+0};
1770 });
1771
1772 $self->{_coro}{$coro+0} = $coro;
1773
1774 $coro
1775}
1776
1777cf::client->attach (
1778 on_destroy => sub {
1779 my ($ns) = @_;
1780
1781 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1782 },
1783);
1784
1785=back
1786
847 1787
848=head2 SAFE SCRIPTING 1788=head2 SAFE SCRIPTING
849 1789
850Functions that provide a safe environment to compile and execute 1790Functions that provide a safe environment to compile and execute
851snippets of perl code without them endangering the safety of the server 1791snippets of perl code without them endangering the safety of the server
866 1806
867=pod 1807=pod
868 1808
869The following fucntions and emthods are available within a safe environment: 1809The following fucntions and emthods are available within a safe environment:
870 1810
871 cf::object contr pay_amount pay_player 1811 cf::object contr pay_amount pay_player map
872 cf::object::player player 1812 cf::object::player player
873 cf::player peaceful 1813 cf::player peaceful
1814 cf::map trigger
874 1815
875=cut 1816=cut
876 1817
877for ( 1818for (
878 ["cf::object" => qw(contr pay_amount pay_player)], 1819 ["cf::object" => qw(contr pay_amount pay_player map)],
879 ["cf::object::player" => qw(player)], 1820 ["cf::object::player" => qw(player)],
880 ["cf::player" => qw(peaceful)], 1821 ["cf::player" => qw(peaceful)],
1822 ["cf::map" => qw(trigger)],
881) { 1823) {
882 no strict 'refs'; 1824 no strict 'refs';
883 my ($pkg, @funs) = @$_; 1825 my ($pkg, @funs) = @$_;
884 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1826 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
885 for @funs; 1827 for @funs;
1001 1943
1002{ 1944{
1003 my $path = cf::localdir . "/database.pst"; 1945 my $path = cf::localdir . "/database.pst";
1004 1946
1005 sub db_load() { 1947 sub db_load() {
1006 warn "loading database $path\n";#d# remove later
1007 $DB = stat $path ? Storable::retrieve $path : { }; 1948 $DB = stat $path ? Storable::retrieve $path : { };
1008 } 1949 }
1009 1950
1010 my $pid; 1951 my $pid;
1011 1952
1012 sub db_save() { 1953 sub db_save() {
1013 warn "saving database $path\n";#d# remove later
1014 waitpid $pid, 0 if $pid; 1954 waitpid $pid, 0 if $pid;
1015 if (0 == ($pid = fork)) { 1955 if (0 == ($pid = fork)) {
1016 $DB->{_meta}{version} = 1; 1956 $DB->{_meta}{version} = 1;
1017 Storable::nstore $DB, "$path~"; 1957 Storable::nstore $DB, "$path~";
1018 rename "$path~", $path; 1958 rename "$path~", $path;
1049 $DB->{$_[0]} = $_[1]; 1989 $DB->{$_[0]} = $_[1];
1050 } 1990 }
1051 db_dirty; 1991 db_dirty;
1052 } 1992 }
1053 1993
1054 attach_global 1994 cf::global->attach (
1055 prio => 10000, 1995 prio => 10000,
1056 on_cleanup => sub { 1996 on_cleanup => sub {
1057 db_sync; 1997 db_sync;
1058 }, 1998 },
1059 ; 1999 );
1060} 2000}
1061 2001
1062############################################################################# 2002#############################################################################
1063# the server's main() 2003# the server's main()
1064 2004
1066 open my $fh, "<:utf8", cf::confdir . "/config" 2006 open my $fh, "<:utf8", cf::confdir . "/config"
1067 or return; 2007 or return;
1068 2008
1069 local $/; 2009 local $/;
1070 *CFG = YAML::Syck::Load <$fh>; 2010 *CFG = YAML::Syck::Load <$fh>;
2011
2012 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2013
2014 if (exists $CFG{mlockall}) {
2015 eval {
2016 $CFG{mlockall} ? &mlockall : &munlockall
2017 and die "WARNING: m(un)lockall failed: $!\n";
2018 };
2019 warn $@ if $@;
2020 }
1071} 2021}
1072 2022
1073sub main { 2023sub main {
2024 # we must not ever block the main coroutine
2025 local $Coro::idle = sub {
2026 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2027 (Coro::unblock_sub {
2028 Event::one_event;
2029 })->();
2030 };
2031
1074 cfg_load; 2032 cfg_load;
1075 db_load; 2033 db_load;
1076 load_extensions; 2034 load_extensions;
1077 Event::loop; 2035 Event::loop;
1078} 2036}
1079 2037
1080############################################################################# 2038#############################################################################
1081# initialisation 2039# initialisation
1082 2040
1083sub _perl_reload(&) { 2041sub reload() {
1084 my ($msg) = @_; 2042 # can/must only be called in main
2043 if ($Coro::current != $Coro::main) {
2044 warn "can only reload from main coroutine\n";
2045 return;
2046 }
1085 2047
1086 $msg->("reloading..."); 2048 warn "reloading...";
2049
2050 my $guard = freeze_mainloop;
2051 cf::emergency_save;
1087 2052
1088 eval { 2053 eval {
2054 # if anything goes wrong in here, we should simply crash as we already saved
2055
1089 # cancel all watchers 2056 # cancel all watchers
1090 for (Event::all_watchers) { 2057 for (Event::all_watchers) {
1091 $_->cancel if $_->data & WF_AUTOCANCEL; 2058 $_->cancel if $_->data & WF_AUTOCANCEL;
1092 } 2059 }
1093 2060
2061 # cancel all extension coros
2062 $_->cancel for values %EXT_CORO;
2063 %EXT_CORO = ();
2064
1094 # unload all extensions 2065 # unload all extensions
1095 for (@exts) { 2066 for (@exts) {
1096 $msg->("unloading <$_>"); 2067 warn "unloading <$_>";
1097 unload_extension $_; 2068 unload_extension $_;
1098 } 2069 }
1099 2070
1100 # unload all modules loaded from $LIBDIR 2071 # unload all modules loaded from $LIBDIR
1101 while (my ($k, $v) = each %INC) { 2072 while (my ($k, $v) = each %INC) {
1102 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2073 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1103 2074
1104 $msg->("removing <$k>"); 2075 warn "removing <$k>";
1105 delete $INC{$k}; 2076 delete $INC{$k};
1106 2077
1107 $k =~ s/\.pm$//; 2078 $k =~ s/\.pm$//;
1108 $k =~ s/\//::/g; 2079 $k =~ s/\//::/g;
1109 2080
1114 Symbol::delete_package $k; 2085 Symbol::delete_package $k;
1115 } 2086 }
1116 2087
1117 # sync database to disk 2088 # sync database to disk
1118 cf::db_sync; 2089 cf::db_sync;
2090 IO::AIO::flush;
1119 2091
1120 # get rid of safe::, as good as possible 2092 # get rid of safe::, as good as possible
1121 Symbol::delete_package "safe::$_" 2093 Symbol::delete_package "safe::$_"
1122 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2094 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1123 2095
1124 # remove register_script_function callbacks 2096 # remove register_script_function callbacks
1125 # TODO 2097 # TODO
1126 2098
1127 # unload cf.pm "a bit" 2099 # unload cf.pm "a bit"
1130 # don't, removes xs symbols, too, 2102 # don't, removes xs symbols, too,
1131 # and global variables created in xs 2103 # and global variables created in xs
1132 #Symbol::delete_package __PACKAGE__; 2104 #Symbol::delete_package __PACKAGE__;
1133 2105
1134 # reload cf.pm 2106 # reload cf.pm
1135 $msg->("reloading cf.pm"); 2107 warn "reloading cf.pm";
1136 require cf; 2108 require cf;
2109 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1137 2110
1138 # load config and database again 2111 # load config and database again
1139 cf::cfg_load; 2112 cf::cfg_load;
1140 cf::db_load; 2113 cf::db_load;
1141 2114
1142 # load extensions 2115 # load extensions
1143 $msg->("load extensions"); 2116 warn "load extensions";
1144 cf::load_extensions; 2117 cf::load_extensions;
1145 2118
1146 # reattach attachments to objects 2119 # reattach attachments to objects
1147 $msg->("reattach"); 2120 warn "reattach";
1148 _global_reattach; 2121 _global_reattach;
1149 }; 2122 };
1150 $msg->($@) if $@;
1151 2123
1152 $msg->("reloaded"); 2124 if ($@) {
2125 warn $@;
2126 warn "error while reloading, exiting.";
2127 exit 1;
2128 }
2129
2130 warn "reloaded successfully";
1153}; 2131};
1154 2132
1155sub perl_reload() { 2133#############################################################################
1156 _perl_reload { 2134
1157 warn $_[0]; 2135unless ($LINK_MAP) {
1158 print "$_[0]\n"; 2136 $LINK_MAP = cf::map::new;
1159 }; 2137
2138 $LINK_MAP->width (41);
2139 $LINK_MAP->height (41);
2140 $LINK_MAP->alloc;
2141 $LINK_MAP->path ("{link}");
2142 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2143 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2144
2145 # dirty hack because... archetypes are not yet loaded
2146 Event->timer (
2147 after => 2,
2148 cb => sub {
2149 $_[0]->w->cancel;
2150
2151 # provide some exits "home"
2152 my $exit = cf::object::new "exit";
2153
2154 $exit->slaying ($EMERGENCY_POSITION->[0]);
2155 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2156 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2157
2158 $LINK_MAP->insert ($exit->clone, 19, 19);
2159 $LINK_MAP->insert ($exit->clone, 19, 20);
2160 $LINK_MAP->insert ($exit->clone, 19, 21);
2161 $LINK_MAP->insert ($exit->clone, 20, 19);
2162 $LINK_MAP->insert ($exit->clone, 20, 21);
2163 $LINK_MAP->insert ($exit->clone, 21, 19);
2164 $LINK_MAP->insert ($exit->clone, 21, 20);
2165 $LINK_MAP->insert ($exit->clone, 21, 21);
2166
2167 $exit->destroy;
2168 });
2169
2170 $LINK_MAP->{deny_save} = 1;
2171 $LINK_MAP->{deny_reset} = 1;
2172
2173 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1160} 2174}
1161 2175
1162register "<global>", __PACKAGE__; 2176register "<global>", __PACKAGE__;
1163 2177
1164register_command "perl-reload" => sub { 2178register_command "reload" => sub {
1165 my ($who, $arg) = @_; 2179 my ($who, $arg) = @_;
1166 2180
1167 if ($who->flag (FLAG_WIZ)) { 2181 if ($who->flag (FLAG_WIZ)) {
1168 _perl_reload { 2182 $who->message ("start of reload.");
1169 warn $_[0]; 2183 reload;
1170 $who->message ($_[0]); 2184 $who->message ("end of reload.");
1171 };
1172 } 2185 }
1173}; 2186};
1174 2187
1175unshift @INC, $LIBDIR; 2188unshift @INC, $LIBDIR;
1176 2189
1177$TICK_WATCHER = Event->timer ( 2190$TICK_WATCHER = Event->timer (
2191 reentrant => 0,
1178 prio => 1, 2192 prio => 0,
1179 async => 1,
1180 at => $NEXT_TICK || 1, 2193 at => $NEXT_TICK || $TICK,
1181 data => WF_AUTOCANCEL, 2194 data => WF_AUTOCANCEL,
1182 cb => sub { 2195 cb => sub {
1183 cf::server_tick; # one server iteration 2196 cf::server_tick; # one server iteration
1184 2197 $RUNTIME += $TICK;
1185 my $NOW = Event::time;
1186 $NEXT_TICK += $TICK; 2198 $NEXT_TICK += $TICK;
1187 2199
1188 # if we are delayed by four ticks or more, skip them all 2200 # if we are delayed by four ticks or more, skip them all
1189 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2201 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1190 2202
1191 $TICK_WATCHER->at ($NEXT_TICK); 2203 $TICK_WATCHER->at ($NEXT_TICK);
1192 $TICK_WATCHER->start; 2204 $TICK_WATCHER->start;
1193 }, 2205 },
1194); 2206);
1195 2207
1196IO::AIO::max_poll_time $TICK * 0.2; 2208IO::AIO::max_poll_time $TICK * 0.2;
1197 2209
2210Event->io (
1198Event->io (fd => IO::AIO::poll_fileno, 2211 fd => IO::AIO::poll_fileno,
1199 poll => 'r', 2212 poll => 'r',
1200 prio => 5, 2213 prio => 5,
1201 data => WF_AUTOCANCEL, 2214 data => WF_AUTOCANCEL,
1202 cb => \&IO::AIO::poll_cb); 2215 cb => \&IO::AIO::poll_cb,
2216);
2217
2218Event->timer (
2219 data => WF_AUTOCANCEL,
2220 after => 0,
2221 interval => 10,
2222 cb => sub {
2223 (Coro::unblock_sub {
2224 write_runtime
2225 or warn "ERROR: unable to write runtime file: $!";
2226 })->();
2227 },
2228);
2229
2230END { cf::emergency_save }
1203 2231
12041 22321
1205 2233

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