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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.113 by root, Mon Jan 1 15:32:40 2007 UTC vs.
Revision 1.137 by root, Fri Jan 5 10:23:05 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226=item cf::async { BLOCK }
227
228Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
229error instead of exiting the server in case of a problem.
230
231=cut
232
233sub async(&) {
234 my ($cb) = @_;
235
236 Coro::async {
237 eval { $cb->() };
238 warn $@ if $@;
239 }
240}
241
242sub freeze_mainloop {
243 return unless $TICK_WATCHER->is_active;
244
245 my $guard = Coro::guard { $TICK_WATCHER->start };
246 $TICK_WATCHER->stop;
247 $guard
248}
249
186=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
187 251
188The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 253always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
203 # this is the main coro, too bad, we have to block 267 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 268 # till the operation succeeds, freezing the server :/
205 269
206 # TODO: use suspend/resume instead 270 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 271 # (but this is cancel-safe)
208 local $FREEZE = 1; 272 my $freeze_guard = freeze_mainloop;
209 273
210 my $busy = 1; 274 my $busy = 1;
211 my @res; 275 my @res;
212 276
213 (Coro::async { 277 (Coro::async {
237=cut 301=cut
238 302
239sub coro(&) { 303sub coro(&) {
240 my $cb = shift; 304 my $cb = shift;
241 305
242 my $coro; $coro = async { 306 my $coro = &cf::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 307
249 $coro->on_destroy (sub { 308 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 309 delete $EXT_CORO{$coro+0};
251 }); 310 });
252 $EXT_CORO{$coro+0} = $coro; 311 $EXT_CORO{$coro+0} = $coro;
289 348
290 $path = $path->as_string if ref $path; 349 $path = $path->as_string if ref $path;
291 350
292 my $self = bless { }, $class; 351 my $self = bless { }, $class;
293 352
353 # {... are special paths that are not touched
354 # ?xxx/... are special absolute paths
355 # ?random/... random maps
356 # /! non-realised random map exit
357 # /... normal maps
358 # ~/... per-player maps without a specific player (DO NOT USE)
359 # ~user/... per-player map of a specific user
360
361 if ($path =~ /^{/) {
362 # fine as it is
294 if ($path =~ s{^\?random/}{}) { 363 } elsif ($path =~ s{^\?random/}{}) {
295 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 364 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
296 $self->{random} = cf::from_json $data; 365 $self->{random} = cf::from_json $data;
297 } else { 366 } else {
298 if ($path =~ s{^~([^/]+)?}{}) { 367 if ($path =~ s{^~([^/]+)?}{}) {
299 $self->{user_rel} = 1; 368 $self->{user_rel} = 1;
807 (aio_load "$filename.pst", $av) >= 0 876 (aio_load "$filename.pst", $av) >= 0
808 or return; 877 or return;
809 $av = eval { (Storable::thaw $av)->{objs} }; 878 $av = eval { (Storable::thaw $av)->{objs} };
810 } 879 }
811 880
881 warn sprintf "loading %s (%d)\n",
882 $filename, length $data, scalar @{$av || []};#d#
812 return ($data, $av); 883 return ($data, $av);
813} 884}
814 885
815############################################################################# 886#############################################################################
816# command handling &c 887# command handling &c
1050package cf::map; 1121package cf::map;
1051 1122
1052use Fcntl; 1123use Fcntl;
1053use Coro::AIO; 1124use Coro::AIO;
1054 1125
1055our $MAX_RESET = 7200; 1126our $MAX_RESET = 3600;
1056our $DEFAULT_RESET = 3600; 1127our $DEFAULT_RESET = 3000;
1057 1128
1058sub generate_random_map { 1129sub generate_random_map {
1059 my ($path, $rmp) = @_; 1130 my ($path, $rmp) = @_;
1060 1131
1061 # mit "rum" bekleckern, nicht 1132 # mit "rum" bekleckern, nicht
1077# and all this just because we cannot iterate over 1148# and all this just because we cannot iterate over
1078# all maps in C++... 1149# all maps in C++...
1079sub change_all_map_light { 1150sub change_all_map_light {
1080 my ($change) = @_; 1151 my ($change) = @_;
1081 1152
1082 $_->change_map_light ($change) for values %cf::MAP; 1153 $_->change_map_light ($change)
1154 for grep $_->outdoor, values %cf::MAP;
1083} 1155}
1084 1156
1085sub try_load_header($) { 1157sub try_load_header($) {
1086 my ($path) = @_; 1158 my ($path) = @_;
1087 1159
1090 or return; 1162 or return;
1091 1163
1092 my $map = cf::map::new 1164 my $map = cf::map::new
1093 or return; 1165 or return;
1094 1166
1167 # for better error messages only, will be overwritten
1168 $map->path ($path);
1169
1095 $map->load_header ($path) 1170 $map->load_header ($path)
1096 or return; 1171 or return;
1097 1172
1098 $map->{load_path} = $path; 1173 $map->{load_path} = $path;
1099 1174
1100 $map 1175 $map
1101} 1176}
1102 1177
1178sub find;
1103sub find_map { 1179sub find {
1104 my ($path, $origin) = @_; 1180 my ($path, $origin) = @_;
1105 1181
1106 #warn "find_map<$path,$origin>\n";#d# 1182 #warn "find<$path,$origin>\n";#d#
1107 1183
1108 $path = new cf::path $path, $origin && $origin->path; 1184 $path = new cf::path $path, $origin && $origin->path;
1109 my $key = $path->as_string; 1185 my $key = $path->as_string;
1110 1186
1187 cf::lock_wait "map_find:$key";
1188
1111 $cf::MAP{$key} || do { 1189 $cf::MAP{$key} || do {
1190 my $guard = cf::lock_acquire "map_find:$key";
1191
1112 # do it the slow way 1192 # do it the slow way
1113 my $map = try_load_header $path->save_path; 1193 my $map = try_load_header $path->save_path;
1114 1194
1195 Coro::cede;
1196
1115 if ($map) { 1197 if ($map) {
1198 $map->last_access ((delete $map->{last_access})
1199 || $cf::RUNTIME); #d#
1116 # safety 1200 # safety
1117 $map->{instantiate_time} = $cf::RUNTIME 1201 $map->{instantiate_time} = $cf::RUNTIME
1118 if $map->{instantiate_time} > $cf::RUNTIME; 1202 if $map->{instantiate_time} > $cf::RUNTIME;
1119 } else { 1203 } else {
1120 if (my $rmp = $path->random_map_params) { 1204 if (my $rmp = $path->random_map_params) {
1125 1209
1126 $map or return; 1210 $map or return;
1127 1211
1128 $map->{load_original} = 1; 1212 $map->{load_original} = 1;
1129 $map->{instantiate_time} = $cf::RUNTIME; 1213 $map->{instantiate_time} = $cf::RUNTIME;
1214 $map->last_access ($cf::RUNTIME);
1130 $map->instantiate; 1215 $map->instantiate;
1131 1216
1132 # per-player maps become, after loading, normal maps 1217 # per-player maps become, after loading, normal maps
1133 $map->per_player (0) if $path->{user_rel}; 1218 $map->per_player (0) if $path->{user_rel};
1134 } 1219 }
1135 1220
1136 $map->path ($key); 1221 $map->path ($key);
1137 $map->{path} = $path; 1222 $map->{path} = $path;
1138 $map->last_access ($cf::RUNTIME); 1223 $map->{last_save} = $cf::RUNTIME;
1224
1225 Coro::cede;
1139 1226
1140 if ($map->should_reset) { 1227 if ($map->should_reset) {
1141 $map->reset; 1228 $map->reset;
1229 undef $guard;
1142 $map = find_map $path; 1230 $map = find $path
1231 or return;
1143 } 1232 }
1144 1233
1145 $cf::MAP{$key} = $map 1234 $cf::MAP{$key} = $map
1146 } 1235 }
1147} 1236}
1148 1237
1149sub load { 1238sub load {
1150 my ($self) = @_; 1239 my ($self) = @_;
1151 1240
1241 my $path = $self->{path};
1242 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1243
1152 return if $self->in_memory != cf::MAP_SWAPPED; 1244 return if $self->in_memory != cf::MAP_SWAPPED;
1153 1245
1154 $self->in_memory (cf::MAP_LOADING); 1246 $self->in_memory (cf::MAP_LOADING);
1155
1156 my $path = $self->{path};
1157 1247
1158 $self->alloc; 1248 $self->alloc;
1159 $self->load_objects ($self->{load_path}, 1) 1249 $self->load_objects ($self->{load_path}, 1)
1160 or return; 1250 or return;
1161 1251
1167 if (aio_open $uniq, O_RDONLY, 0) { 1257 if (aio_open $uniq, O_RDONLY, 0) {
1168 $self->clear_unique_items; 1258 $self->clear_unique_items;
1169 $self->load_objects ($uniq, 0); 1259 $self->load_objects ($uniq, 0);
1170 } 1260 }
1171 } 1261 }
1262
1263 Coro::cede;
1172 1264
1173 # now do the right thing for maps 1265 # now do the right thing for maps
1174 $self->link_multipart_objects; 1266 $self->link_multipart_objects;
1175 1267
1176 if ($self->{path}->is_style_map) { 1268 if ($self->{path}->is_style_map) {
1184 $self->difficulty ($self->estimate_difficulty) 1276 $self->difficulty ($self->estimate_difficulty)
1185 unless $self->difficulty; 1277 unless $self->difficulty;
1186 $self->activate; 1278 $self->activate;
1187 } 1279 }
1188 1280
1281 Coro::cede;
1282
1189 $self->in_memory (cf::MAP_IN_MEMORY); 1283 $self->in_memory (cf::MAP_IN_MEMORY);
1190} 1284}
1191 1285
1192sub load_map_sync { 1286sub find_sync {
1193 my ($path, $origin) = @_; 1287 my ($path, $origin) = @_;
1194 1288
1195 #warn "load_map_sync<$path, $origin>\n";#d# 1289 cf::sync_job { cf::map::find $path, $origin }
1290}
1196 1291
1197 cf::sync_job { 1292sub do_load_sync {
1198 my $map = cf::map::find_map $path, $origin 1293 my ($map) = @_;
1199 or return; 1294
1200 $map->load; 1295 cf::sync_job { $map->load };
1201 $map
1202 }
1203} 1296}
1204 1297
1205sub save { 1298sub save {
1206 my ($self) = @_; 1299 my ($self) = @_;
1207 1300
1301 my $lock = cf::lock_acquire "map_data:" . $self->path;
1302
1303 $self->{last_save} = $cf::RUNTIME;
1304
1305 return unless $self->dirty;
1306
1208 my $save = $self->{path}->save_path; utf8::encode $save; 1307 my $save = $self->{path}->save_path; utf8::encode $save;
1209 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1308 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1210 1309
1211 $self->{last_save} = $cf::RUNTIME;
1212
1213 return unless $self->dirty;
1214
1215 $self->{load_path} = $save; 1310 $self->{load_path} = $save;
1216 1311
1217 return if $self->{deny_save}; 1312 return if $self->{deny_save};
1313
1314 local $self->{last_access} = $self->last_access;#d#
1218 1315
1219 if ($uniq) { 1316 if ($uniq) {
1220 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1221 $self->save_objects ($uniq, cf::IO_UNIQUES); 1318 $self->save_objects ($uniq, cf::IO_UNIQUES);
1222 } else { 1319 } else {
1225} 1322}
1226 1323
1227sub swap_out { 1324sub swap_out {
1228 my ($self) = @_; 1325 my ($self) = @_;
1229 1326
1327 # save first because save cedes
1328 $self->save;
1329
1330 my $lock = cf::lock_acquire "map_data:" . $self->path;
1331
1230 return if $self->players; 1332 return if $self->players;
1231 return if $self->in_memory != cf::MAP_IN_MEMORY; 1333 return if $self->in_memory != cf::MAP_IN_MEMORY;
1232 return if $self->{deny_save}; 1334 return if $self->{deny_save};
1233 1335
1234 $self->save;
1235 $self->clear; 1336 $self->clear;
1236 $self->in_memory (cf::MAP_SWAPPED); 1337 $self->in_memory (cf::MAP_SWAPPED);
1237} 1338}
1238 1339
1239sub reset_at { 1340sub reset_at {
1240 my ($self) = @_; 1341 my ($self) = @_;
1241 1342
1242 # TODO: safety, remove and allow resettable per-player maps 1343 # TODO: safety, remove and allow resettable per-player maps
1243 return 1e100 if $self->{path}{user_rel}; 1344 return 1e99 if $self->{path}{user_rel};
1244 return 1e100 if $self->{deny_reset}; 1345 return 1e99 if $self->{deny_reset};
1245 1346
1246 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1347 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1247 my $to = $self->reset_timeout || $DEFAULT_RESET; 1348 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1248 $to = $MAX_RESET if $to > $MAX_RESET;
1249 1349
1250 $time + $to 1350 $time + $to
1251} 1351}
1252 1352
1253sub should_reset { 1353sub should_reset {
1269 1369
1270 $self->unlink_save; 1370 $self->unlink_save;
1271 1371
1272 delete $cf::MAP{$self->path}; 1372 delete $cf::MAP{$self->path};
1273 $self->{path} = new cf::path $new_path; 1373 $self->{path} = new cf::path $new_path;
1274 $self->path ($self->{path}->path); 1374 $self->path ($self->{path}->as_string);
1275 $cf::MAP{$self->path} = $self; 1375 $cf::MAP{$self->path} = $self;
1276 1376
1277 $self->save; 1377 $self->save;
1278} 1378}
1279 1379
1280sub reset { 1380sub reset {
1281 my ($self) = @_; 1381 my ($self) = @_;
1282 1382
1383 my $lock = cf::lock_acquire "map_data:" . $self->path;
1384
1283 return if $self->players; 1385 return if $self->players;
1284 return if $self->{path}{user_rel};#d# 1386 return if $self->{path}{user_rel};#d#
1285 1387
1286 warn "resetting map ", $self->path;#d# 1388 warn "resetting map ", $self->path;#d#
1287 1389
1291 1393
1292 $self->unlink_save; 1394 $self->unlink_save;
1293 $self->destroy; 1395 $self->destroy;
1294} 1396}
1295 1397
1398my $nuke_counter = "aaaa";
1399
1400sub nuke {
1401 my ($self) = @_;
1402
1403 $self->{deny_save} = 1;
1404 $self->reset_timeout (1);
1405 $self->rename ("{nuke}/" . ($nuke_counter++));
1406 $self->reset; # polite request, might not happen
1407}
1408
1296sub customise_for { 1409sub customise_for {
1297 my ($map, $ob) = @_; 1410 my ($map, $ob) = @_;
1298 1411
1299 if ($map->per_player) { 1412 if ($map->per_player) {
1300 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1413 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1301 } 1414 }
1302 1415
1303 $map 1416 $map
1304} 1417}
1305 1418
1306sub emergency_save { 1419sub emergency_save {
1307 local $cf::FREEZE = 1; 1420 my $freeze_guard = cf::freeze_mainloop;
1308 1421
1309 warn "enter emergency map save\n"; 1422 warn "enter emergency map save\n";
1310 1423
1311 cf::sync_job { 1424 cf::sync_job {
1312 warn "begin emergency map save\n"; 1425 warn "begin emergency map save\n";
1363 (ref $cf::CFG{"may_$access"} 1476 (ref $cf::CFG{"may_$access"}
1364 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1477 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1365 : $cf::CFG{"may_$access"}) 1478 : $cf::CFG{"may_$access"})
1366} 1479}
1367 1480
1481=item $player_object->enter_link
1482
1483Freezes the player and moves him/her to a special map (C<{link}>).
1484
1485The player should be reaosnably safe there for short amounts of time. You
1486I<MUST> call C<leave_link> as soon as possible, though.
1487
1488=item $player_object->leave_link ($map, $x, $y)
1489
1490Moves the player out of the specila link map onto the given map. If the
1491map is not valid (or omitted), the player will be moved back to the
1492location he/she was before the call to C<enter_link>, or, if that fails,
1493to the emergency map position.
1494
1495Might block.
1496
1497=cut
1498
1368sub cf::object::player::enter_link { 1499sub cf::object::player::enter_link {
1369 my ($self) = @_; 1500 my ($self) = @_;
1370 1501
1502 $self->deactivate_recursive;
1503
1371 return if $self->map == $LINK_MAP; 1504 return if $self->map == $LINK_MAP;
1372 1505
1373 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1506 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1374 if $self->map; 1507 if $self->map;
1375 1508
1376 $self->enter_map ($LINK_MAP, 20, 20); 1509 $self->enter_map ($LINK_MAP, 20, 20);
1377 $self->deactivate_recursive;
1378} 1510}
1379 1511
1380sub cf::object::player::leave_link { 1512sub cf::object::player::leave_link {
1381 my ($self, $map, $x, $y) = @_; 1513 my ($self, $map, $x, $y) = @_;
1382 1514
1383 my $link_pos = delete $self->{_link_pos}; 1515 my $link_pos = delete $self->{_link_pos};
1384 1516
1385 unless ($map) { 1517 unless ($map) {
1386 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1387
1388 # restore original map position 1518 # restore original map position
1389 ($map, $x, $y) = @{ $link_pos || [] }; 1519 ($map, $x, $y) = @{ $link_pos || [] };
1390 $map = cf::map::find_map $map; 1520 $map = cf::map::find $map;
1391 1521
1392 unless ($map) { 1522 unless ($map) {
1393 ($map, $x, $y) = @$EMERGENCY_POSITION; 1523 ($map, $x, $y) = @$EMERGENCY_POSITION;
1394 $map = cf::map::find_map $map 1524 $map = cf::map::find $map
1395 or die "FATAL: cannot load emergency map\n"; 1525 or die "FATAL: cannot load emergency map\n";
1396 } 1526 }
1397 } 1527 }
1398 1528
1399 ($x, $y) = (-1, -1) 1529 ($x, $y) = (-1, -1)
1407 1537
1408 $self->activate_recursive; 1538 $self->activate_recursive;
1409 $self->enter_map ($map, $x, $y); 1539 $self->enter_map ($map, $x, $y);
1410} 1540}
1411 1541
1542cf::player->attach (
1543 on_logout => sub {
1544 my ($pl) = @_;
1545
1546 # abort map switching before logout
1547 if ($pl->ob->{_link_pos}) {
1548 cf::sync_job {
1549 $pl->ob->leave_link
1550 };
1551 }
1552 },
1553 on_login => sub {
1554 my ($pl) = @_;
1555
1556 # try to abort aborted map switching on player login :)
1557 # should happen only on crashes
1558 if ($pl->ob->{_link_pos}) {
1559 $pl->ob->enter_link;
1560 cf::async {
1561 # we need this sleep as the login has a concurrent enter_exit running
1562 # and this sleep increases chances of the player not ending up in scorn
1563 Coro::Timer::sleep 1;
1564 $pl->ob->leave_link;
1565 };
1566 }
1567 },
1568);
1569
1412=item $player_object->goto_map ($map, $x, $y) 1570=item $player_object->goto ($path, $x, $y)
1413 1571
1414=cut 1572=cut
1415 1573
1416sub cf::object::player::goto_map { 1574sub cf::object::player::goto {
1417 my ($self, $path, $x, $y) = @_; 1575 my ($self, $path, $x, $y) = @_;
1418 1576
1419 $self->enter_link; 1577 $self->enter_link;
1420 1578
1421 (Coro::async { 1579 (cf::async {
1422 $path = new cf::path $path; 1580 $path = new cf::path $path;
1423 1581
1424 my $map = cf::map::find_map $path->as_string; 1582 my $map = cf::map::find $path->as_string;
1425 $map = $map->customise_for ($self) if $map; 1583 $map = $map->customise_for ($self) if $map;
1426 1584
1427 warn "entering ", $map->path, " at ($x, $y)\n" 1585# warn "entering ", $map->path, " at ($x, $y)\n"
1428 if $map; 1586# if $map;
1587
1588 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1429 1589
1430 $self->leave_link ($map, $x, $y); 1590 $self->leave_link ($map, $x, $y);
1431 })->prio (1); 1591 })->prio (1);
1432} 1592}
1433 1593
1486 1646
1487 return unless $self->type == cf::PLAYER; 1647 return unless $self->type == cf::PLAYER;
1488 1648
1489 $self->enter_link; 1649 $self->enter_link;
1490 1650
1491 (Coro::async { 1651 (cf::async {
1652 $self->deactivate_recursive; # just to be sure
1492 unless (eval { 1653 unless (eval {
1493
1494 prepare_random_map $exit 1654 prepare_random_map $exit
1495 if $exit->slaying eq "/!"; 1655 if $exit->slaying eq "/!";
1496 1656
1497 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1657 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1498 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1658 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1499 1659
1500 1; 1660 1;
1501 }) { 1661 }) {
1502 $self->message ("Something went wrong deep within the crossfire server. " 1662 $self->message ("Something went wrong deep within the crossfire server. "
1503 . "I'll try to bring you back to the map you were before. " 1663 . "I'll try to bring you back to the map you were before. "
1560 on_reply => sub { 1720 on_reply => sub {
1561 my ($ns, $msg) = @_; 1721 my ($ns, $msg) = @_;
1562 1722
1563 # this weird shuffling is so that direct followup queries 1723 # this weird shuffling is so that direct followup queries
1564 # get handled first 1724 # get handled first
1565 my $queue = delete $ns->{query_queue}; 1725 my $queue = delete $ns->{query_queue}
1726 or return; # be conservative, not sure how that can happen, but we saw a crash here
1566 1727
1567 (shift @$queue)->[1]->($msg); 1728 (shift @$queue)->[1]->($msg);
1568 1729
1569 push @{ $ns->{query_queue} }, @$queue; 1730 push @{ $ns->{query_queue} }, @$queue;
1570 1731
1587=cut 1748=cut
1588 1749
1589sub cf::client::coro { 1750sub cf::client::coro {
1590 my ($self, $cb) = @_; 1751 my ($self, $cb) = @_;
1591 1752
1592 my $coro; $coro = async { 1753 my $coro = &cf::async ($cb);
1593 eval {
1594 $cb->();
1595 };
1596 warn $@ if $@;
1597 };
1598 1754
1599 $coro->on_destroy (sub { 1755 $coro->on_destroy (sub {
1600 delete $self->{_coro}{$coro+0}; 1756 delete $self->{_coro}{$coro+0};
1601 }); 1757 });
1602 1758
1774 1930
1775{ 1931{
1776 my $path = cf::localdir . "/database.pst"; 1932 my $path = cf::localdir . "/database.pst";
1777 1933
1778 sub db_load() { 1934 sub db_load() {
1779 warn "loading database $path\n";#d# remove later
1780 $DB = stat $path ? Storable::retrieve $path : { }; 1935 $DB = stat $path ? Storable::retrieve $path : { };
1781 } 1936 }
1782 1937
1783 my $pid; 1938 my $pid;
1784 1939
1785 sub db_save() { 1940 sub db_save() {
1786 warn "saving database $path\n";#d# remove later
1787 waitpid $pid, 0 if $pid; 1941 waitpid $pid, 0 if $pid;
1788 if (0 == ($pid = fork)) { 1942 if (0 == ($pid = fork)) {
1789 $DB->{_meta}{version} = 1; 1943 $DB->{_meta}{version} = 1;
1790 Storable::nstore $DB, "$path~"; 1944 Storable::nstore $DB, "$path~";
1791 rename "$path~", $path; 1945 rename "$path~", $path;
1839 open my $fh, "<:utf8", cf::confdir . "/config" 1993 open my $fh, "<:utf8", cf::confdir . "/config"
1840 or return; 1994 or return;
1841 1995
1842 local $/; 1996 local $/;
1843 *CFG = YAML::Syck::Load <$fh>; 1997 *CFG = YAML::Syck::Load <$fh>;
1998
1999 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2000
2001 if (exists $CFG{mlockall}) {
2002 eval {
2003 $CFG{mlockall} ? &mlockall : &munlockall
2004 and die "WARNING: m(un)lockall failed: $!\n";
2005 };
2006 warn $@ if $@;
2007 }
1844} 2008}
1845 2009
1846sub main { 2010sub main {
1847 # we must not ever block the main coroutine 2011 # we must not ever block the main coroutine
1848 local $Coro::idle = sub { 2012 local $Coro::idle = sub {
1849 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2013 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1850 (Coro::unblock_sub { 2014 (Coro::unblock_sub {
1851 Event::one_event; 2015 Event::one_event;
1852 })->(); 2016 })->();
1853 }; 2017 };
1854 2018
1868 return; 2032 return;
1869 } 2033 }
1870 2034
1871 warn "reloading..."; 2035 warn "reloading...";
1872 2036
1873 local $FREEZE = 1; 2037 my $guard = freeze_mainloop;
1874 cf::emergency_save; 2038 cf::emergency_save;
1875 2039
1876 eval { 2040 eval {
1877 # if anything goes wrong in here, we should simply crash as we already saved 2041 # if anything goes wrong in here, we should simply crash as we already saved
1878 2042
2014 reentrant => 0, 2178 reentrant => 0,
2015 prio => 0, 2179 prio => 0,
2016 at => $NEXT_TICK || $TICK, 2180 at => $NEXT_TICK || $TICK,
2017 data => WF_AUTOCANCEL, 2181 data => WF_AUTOCANCEL,
2018 cb => sub { 2182 cb => sub {
2019 unless ($FREEZE) {
2020 cf::server_tick; # one server iteration 2183 cf::server_tick; # one server iteration
2021 $RUNTIME += $TICK; 2184 $RUNTIME += $TICK;
2022 }
2023
2024 $NEXT_TICK += $TICK; 2185 $NEXT_TICK += $TICK;
2025 2186
2026 # if we are delayed by four ticks or more, skip them all 2187 # if we are delayed by four ticks or more, skip them all
2027 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2188 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2028 2189
2051 or warn "ERROR: unable to write runtime file: $!"; 2212 or warn "ERROR: unable to write runtime file: $!";
2052 })->(); 2213 })->();
2053 }, 2214 },
2054); 2215);
2055 2216
2217END { cf::emergency_save }
2218
20561 22191
2057 2220

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