ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.128 by root, Wed Jan 3 00:28:47 2007 UTC vs.
Revision 1.137 by root, Fri Jan 5 10:23:05 2007 UTC

49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 184=item cf::lock_wait $string
209 185
210Wait until the given lock is available. See cf::lock_acquire. 186Wait until the given lock is available. See cf::lock_acquire.
211 187
212=item my $lock = cf::lock_acquire $string 188=item my $lock = cf::lock_acquire $string
213 189
214Wait until the given lock is available and then acquires it and returns 190Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 192for example when the coroutine gets canceled), the lock is automatically
217returned. 193returned.
218 194
219Lock names should begin with a unique identifier (for example, find_map 195Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 196uses map_find and cf::map::load uses map_load).
221 197
222=cut 198=cut
223 199
224our %LOCK; 200our %LOCK;
225 201
239 # wait, to be sure we are not locked 215 # wait, to be sure we are not locked
240 lock_wait $key; 216 lock_wait $key;
241 217
242 $LOCK{$key} = []; 218 $LOCK{$key} = [];
243 219
244 cf::guard { 220 Coro::guard {
245 # wake up all waiters, to be on the safe side 221 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 222 $_->ready for @{ delete $LOCK{$key} };
247 } 223 }
248} 224}
249 225
259 235
260 Coro::async { 236 Coro::async {
261 eval { $cb->() }; 237 eval { $cb->() };
262 warn $@ if $@; 238 warn $@ if $@;
263 } 239 }
240}
241
242sub freeze_mainloop {
243 return unless $TICK_WATCHER->is_active;
244
245 my $guard = Coro::guard { $TICK_WATCHER->start };
246 $TICK_WATCHER->stop;
247 $guard
264} 248}
265 249
266=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
267 251
268The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
283 # this is the main coro, too bad, we have to block 267 # this is the main coro, too bad, we have to block
284 # till the operation succeeds, freezing the server :/ 268 # till the operation succeeds, freezing the server :/
285 269
286 # TODO: use suspend/resume instead 270 # TODO: use suspend/resume instead
287 # (but this is cancel-safe) 271 # (but this is cancel-safe)
288 local $FREEZE = 1; 272 my $freeze_guard = freeze_mainloop;
289 273
290 my $busy = 1; 274 my $busy = 1;
291 my @res; 275 my @res;
292 276
293 (Coro::async { 277 (Coro::async {
1137package cf::map; 1121package cf::map;
1138 1122
1139use Fcntl; 1123use Fcntl;
1140use Coro::AIO; 1124use Coro::AIO;
1141 1125
1142our $MAX_RESET = 7200; 1126our $MAX_RESET = 3600;
1143our $DEFAULT_RESET = 3600; 1127our $DEFAULT_RESET = 3000;
1144 1128
1145sub generate_random_map { 1129sub generate_random_map {
1146 my ($path, $rmp) = @_; 1130 my ($path, $rmp) = @_;
1147 1131
1148 # mit "rum" bekleckern, nicht 1132 # mit "rum" bekleckern, nicht
1178 or return; 1162 or return;
1179 1163
1180 my $map = cf::map::new 1164 my $map = cf::map::new
1181 or return; 1165 or return;
1182 1166
1167 # for better error messages only, will be overwritten
1168 $map->path ($path);
1169
1183 $map->load_header ($path) 1170 $map->load_header ($path)
1184 or return; 1171 or return;
1185 1172
1186 $map->{load_path} = $path; 1173 $map->{load_path} = $path;
1187 1174
1188 $map 1175 $map
1189} 1176}
1190 1177
1191sub find_map; 1178sub find;
1192sub find_map { 1179sub find {
1193 my ($path, $origin) = @_; 1180 my ($path, $origin) = @_;
1194 1181
1195 #warn "find_map<$path,$origin>\n";#d# 1182 #warn "find<$path,$origin>\n";#d#
1196 1183
1197 $path = new cf::path $path, $origin && $origin->path; 1184 $path = new cf::path $path, $origin && $origin->path;
1198 my $key = $path->as_string; 1185 my $key = $path->as_string;
1199 1186
1200 cf::lock_wait "map_find:$key"; 1187 cf::lock_wait "map_find:$key";
1203 my $guard = cf::lock_acquire "map_find:$key"; 1190 my $guard = cf::lock_acquire "map_find:$key";
1204 1191
1205 # do it the slow way 1192 # do it the slow way
1206 my $map = try_load_header $path->save_path; 1193 my $map = try_load_header $path->save_path;
1207 1194
1195 Coro::cede;
1196
1208 if ($map) { 1197 if ($map) {
1198 $map->last_access ((delete $map->{last_access})
1199 || $cf::RUNTIME); #d#
1209 # safety 1200 # safety
1210 $map->{instantiate_time} = $cf::RUNTIME 1201 $map->{instantiate_time} = $cf::RUNTIME
1211 if $map->{instantiate_time} > $cf::RUNTIME; 1202 if $map->{instantiate_time} > $cf::RUNTIME;
1212 } else { 1203 } else {
1213 if (my $rmp = $path->random_map_params) { 1204 if (my $rmp = $path->random_map_params) {
1218 1209
1219 $map or return; 1210 $map or return;
1220 1211
1221 $map->{load_original} = 1; 1212 $map->{load_original} = 1;
1222 $map->{instantiate_time} = $cf::RUNTIME; 1213 $map->{instantiate_time} = $cf::RUNTIME;
1214 $map->last_access ($cf::RUNTIME);
1223 $map->instantiate; 1215 $map->instantiate;
1224 1216
1225 # per-player maps become, after loading, normal maps 1217 # per-player maps become, after loading, normal maps
1226 $map->per_player (0) if $path->{user_rel}; 1218 $map->per_player (0) if $path->{user_rel};
1227 } 1219 }
1228 1220
1229 $map->path ($key); 1221 $map->path ($key);
1230 $map->{path} = $path; 1222 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME; 1223 $map->{last_save} = $cf::RUNTIME;
1232 $map->last_access ($cf::RUNTIME); 1224
1225 Coro::cede;
1233 1226
1234 if ($map->should_reset) { 1227 if ($map->should_reset) {
1235 $map->reset; 1228 $map->reset;
1236 undef $guard; 1229 undef $guard;
1237 $map = find_map $path 1230 $map = find $path
1238 or return; 1231 or return;
1239 } 1232 }
1240 1233
1241 $cf::MAP{$key} = $map 1234 $cf::MAP{$key} = $map
1242 } 1235 }
1264 if (aio_open $uniq, O_RDONLY, 0) { 1257 if (aio_open $uniq, O_RDONLY, 0) {
1265 $self->clear_unique_items; 1258 $self->clear_unique_items;
1266 $self->load_objects ($uniq, 0); 1259 $self->load_objects ($uniq, 0);
1267 } 1260 }
1268 } 1261 }
1262
1263 Coro::cede;
1269 1264
1270 # now do the right thing for maps 1265 # now do the right thing for maps
1271 $self->link_multipart_objects; 1266 $self->link_multipart_objects;
1272 1267
1273 if ($self->{path}->is_style_map) { 1268 if ($self->{path}->is_style_map) {
1281 $self->difficulty ($self->estimate_difficulty) 1276 $self->difficulty ($self->estimate_difficulty)
1282 unless $self->difficulty; 1277 unless $self->difficulty;
1283 $self->activate; 1278 $self->activate;
1284 } 1279 }
1285 1280
1281 Coro::cede;
1282
1286 $self->in_memory (cf::MAP_IN_MEMORY); 1283 $self->in_memory (cf::MAP_IN_MEMORY);
1287} 1284}
1288 1285
1289sub load_map_sync { 1286sub find_sync {
1290 my ($path, $origin) = @_; 1287 my ($path, $origin) = @_;
1291 1288
1292 #warn "load_map_sync<$path, $origin>\n";#d# 1289 cf::sync_job { cf::map::find $path, $origin }
1290}
1293 1291
1294 cf::sync_job { 1292sub do_load_sync {
1295 my $map = cf::map::find_map $path, $origin 1293 my ($map) = @_;
1296 or return; 1294
1297 $map->load; 1295 cf::sync_job { $map->load };
1298 $map
1299 }
1300} 1296}
1301 1297
1302sub save { 1298sub save {
1303 my ($self) = @_; 1299 my ($self) = @_;
1304 1300
1301 my $lock = cf::lock_acquire "map_data:" . $self->path;
1302
1305 $self->{last_save} = $cf::RUNTIME; 1303 $self->{last_save} = $cf::RUNTIME;
1306 1304
1307 return unless $self->dirty; 1305 return unless $self->dirty;
1308 1306
1309 my $save = $self->{path}->save_path; utf8::encode $save; 1307 my $save = $self->{path}->save_path; utf8::encode $save;
1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1308 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1311 1309
1312 $self->{load_path} = $save; 1310 $self->{load_path} = $save;
1313 1311
1314 return if $self->{deny_save}; 1312 return if $self->{deny_save};
1313
1314 local $self->{last_access} = $self->last_access;#d#
1315 1315
1316 if ($uniq) { 1316 if ($uniq) {
1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1318 $self->save_objects ($uniq, cf::IO_UNIQUES); 1318 $self->save_objects ($uniq, cf::IO_UNIQUES);
1319 } else { 1319 } else {
1322} 1322}
1323 1323
1324sub swap_out { 1324sub swap_out {
1325 my ($self) = @_; 1325 my ($self) = @_;
1326 1326
1327 # save first because save cedes
1328 $self->save;
1329
1330 my $lock = cf::lock_acquire "map_data:" . $self->path;
1331
1327 return if $self->players; 1332 return if $self->players;
1328 return if $self->in_memory != cf::MAP_IN_MEMORY; 1333 return if $self->in_memory != cf::MAP_IN_MEMORY;
1329 return if $self->{deny_save}; 1334 return if $self->{deny_save};
1330 1335
1331 $self->save;
1332 $self->clear; 1336 $self->clear;
1333 $self->in_memory (cf::MAP_SWAPPED); 1337 $self->in_memory (cf::MAP_SWAPPED);
1334} 1338}
1335 1339
1336sub reset_at { 1340sub reset_at {
1374} 1378}
1375 1379
1376sub reset { 1380sub reset {
1377 my ($self) = @_; 1381 my ($self) = @_;
1378 1382
1383 my $lock = cf::lock_acquire "map_data:" . $self->path;
1384
1379 return if $self->players; 1385 return if $self->players;
1380 return if $self->{path}{user_rel};#d# 1386 return if $self->{path}{user_rel};#d#
1381 1387
1382 warn "resetting map ", $self->path;#d# 1388 warn "resetting map ", $self->path;#d#
1383 1389
1402 1408
1403sub customise_for { 1409sub customise_for {
1404 my ($map, $ob) = @_; 1410 my ($map, $ob) = @_;
1405 1411
1406 if ($map->per_player) { 1412 if ($map->per_player) {
1407 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1413 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1408 } 1414 }
1409 1415
1410 $map 1416 $map
1411} 1417}
1412 1418
1413sub emergency_save { 1419sub emergency_save {
1414 local $cf::FREEZE = 1; 1420 my $freeze_guard = cf::freeze_mainloop;
1415 1421
1416 warn "enter emergency map save\n"; 1422 warn "enter emergency map save\n";
1417 1423
1418 cf::sync_job { 1424 cf::sync_job {
1419 warn "begin emergency map save\n"; 1425 warn "begin emergency map save\n";
1509 my $link_pos = delete $self->{_link_pos}; 1515 my $link_pos = delete $self->{_link_pos};
1510 1516
1511 unless ($map) { 1517 unless ($map) {
1512 # restore original map position 1518 # restore original map position
1513 ($map, $x, $y) = @{ $link_pos || [] }; 1519 ($map, $x, $y) = @{ $link_pos || [] };
1514 $map = cf::map::find_map $map; 1520 $map = cf::map::find $map;
1515 1521
1516 unless ($map) { 1522 unless ($map) {
1517 ($map, $x, $y) = @$EMERGENCY_POSITION; 1523 ($map, $x, $y) = @$EMERGENCY_POSITION;
1518 $map = cf::map::find_map $map 1524 $map = cf::map::find $map
1519 or die "FATAL: cannot load emergency map\n"; 1525 or die "FATAL: cannot load emergency map\n";
1520 } 1526 }
1521 } 1527 }
1522 1528
1523 ($x, $y) = (-1, -1) 1529 ($x, $y) = (-1, -1)
1559 }; 1565 };
1560 } 1566 }
1561 }, 1567 },
1562); 1568);
1563 1569
1564=item $player_object->goto_map ($path, $x, $y) 1570=item $player_object->goto ($path, $x, $y)
1565 1571
1566=cut 1572=cut
1567 1573
1568sub cf::object::player::goto_map { 1574sub cf::object::player::goto {
1569 my ($self, $path, $x, $y) = @_; 1575 my ($self, $path, $x, $y) = @_;
1570 1576
1571 $self->enter_link; 1577 $self->enter_link;
1572 1578
1573 (cf::async { 1579 (cf::async {
1574 $path = new cf::path $path; 1580 $path = new cf::path $path;
1575 1581
1576 my $map = cf::map::find_map $path->as_string; 1582 my $map = cf::map::find $path->as_string;
1577 $map = $map->customise_for ($self) if $map; 1583 $map = $map->customise_for ($self) if $map;
1578 1584
1579# warn "entering ", $map->path, " at ($x, $y)\n" 1585# warn "entering ", $map->path, " at ($x, $y)\n"
1580# if $map; 1586# if $map;
1581 1587
1641 return unless $self->type == cf::PLAYER; 1647 return unless $self->type == cf::PLAYER;
1642 1648
1643 $self->enter_link; 1649 $self->enter_link;
1644 1650
1645 (cf::async { 1651 (cf::async {
1652 $self->deactivate_recursive; # just to be sure
1646 unless (eval { 1653 unless (eval {
1647 prepare_random_map $exit 1654 prepare_random_map $exit
1648 if $exit->slaying eq "/!"; 1655 if $exit->slaying eq "/!";
1649 1656
1650 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1657 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1651 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1658 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1652 1659
1653 1; 1660 1;
1654 }) { 1661 }) {
1655 $self->message ("Something went wrong deep within the crossfire server. " 1662 $self->message ("Something went wrong deep within the crossfire server. "
1656 . "I'll try to bring you back to the map you were before. " 1663 . "I'll try to bring you back to the map you were before. "
1714 my ($ns, $msg) = @_; 1721 my ($ns, $msg) = @_;
1715 1722
1716 # this weird shuffling is so that direct followup queries 1723 # this weird shuffling is so that direct followup queries
1717 # get handled first 1724 # get handled first
1718 my $queue = delete $ns->{query_queue} 1725 my $queue = delete $ns->{query_queue}
1719 or return; # be conservative, not sure how that cna happen, but we saw a crash here 1726 or return; # be conservative, not sure how that can happen, but we saw a crash here
1720 1727
1721 (shift @$queue)->[1]->($msg); 1728 (shift @$queue)->[1]->($msg);
1722 1729
1723 push @{ $ns->{query_queue} }, @$queue; 1730 push @{ $ns->{query_queue} }, @$queue;
1724 1731
1986 open my $fh, "<:utf8", cf::confdir . "/config" 1993 open my $fh, "<:utf8", cf::confdir . "/config"
1987 or return; 1994 or return;
1988 1995
1989 local $/; 1996 local $/;
1990 *CFG = YAML::Syck::Load <$fh>; 1997 *CFG = YAML::Syck::Load <$fh>;
1998
1999 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2000
2001 if (exists $CFG{mlockall}) {
2002 eval {
2003 $CFG{mlockall} ? &mlockall : &munlockall
2004 and die "WARNING: m(un)lockall failed: $!\n";
2005 };
2006 warn $@ if $@;
2007 }
1991} 2008}
1992 2009
1993sub main { 2010sub main {
1994 # we must not ever block the main coroutine 2011 # we must not ever block the main coroutine
1995 local $Coro::idle = sub { 2012 local $Coro::idle = sub {
2015 return; 2032 return;
2016 } 2033 }
2017 2034
2018 warn "reloading..."; 2035 warn "reloading...";
2019 2036
2020 local $FREEZE = 1; 2037 my $guard = freeze_mainloop;
2021 cf::emergency_save; 2038 cf::emergency_save;
2022 2039
2023 eval { 2040 eval {
2024 # if anything goes wrong in here, we should simply crash as we already saved 2041 # if anything goes wrong in here, we should simply crash as we already saved
2025 2042
2161 reentrant => 0, 2178 reentrant => 0,
2162 prio => 0, 2179 prio => 0,
2163 at => $NEXT_TICK || $TICK, 2180 at => $NEXT_TICK || $TICK,
2164 data => WF_AUTOCANCEL, 2181 data => WF_AUTOCANCEL,
2165 cb => sub { 2182 cb => sub {
2166 unless ($FREEZE) {
2167 cf::server_tick; # one server iteration 2183 cf::server_tick; # one server iteration
2168 $RUNTIME += $TICK; 2184 $RUNTIME += $TICK;
2169 }
2170
2171 $NEXT_TICK += $TICK; 2185 $NEXT_TICK += $TICK;
2172 2186
2173 # if we are delayed by four ticks or more, skip them all 2187 # if we are delayed by four ticks or more, skip them all
2174 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2188 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2175 2189

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines