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179 | sub to_json($) { |
179 | sub to_json($) { |
180 | $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs |
180 | $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs |
181 | JSON::Syck::Dump $_[0] |
181 | JSON::Syck::Dump $_[0] |
182 | } |
182 | } |
183 | |
183 | |
184 | =item my $guard = cf::guard { BLOCK } |
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185 | |
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186 | Run the given callback when the guard object gets destroyed (useful for |
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187 | coroutine cancellations). |
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188 | |
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189 | You can call C<< ->cancel >> on the guard object to stop the block from |
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190 | being executed. |
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191 | |
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192 | =cut |
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193 | |
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194 | sub guard(&) { |
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195 | bless \(my $cb = $_[0]), cf::guard::; |
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196 | } |
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197 | |
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198 | sub cf::guard::cancel { |
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199 | ${$_[0]} = sub { }; |
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200 | } |
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201 | |
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202 | sub cf::guard::DESTROY { |
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203 | ${$_[0]}->(); |
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204 | } |
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205 | |
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206 | =item cf::lock_wait $string |
184 | =item cf::lock_wait $string |
207 | |
185 | |
208 | Wait until the given lock is available. See cf::lock_acquire. |
186 | Wait until the given lock is available. See cf::lock_acquire. |
209 | |
187 | |
210 | =item my $lock = cf::lock_acquire $string |
188 | =item my $lock = cf::lock_acquire $string |
211 | |
189 | |
212 | Wait until the given lock is available and then acquires it and returns |
190 | Wait until the given lock is available and then acquires it and returns |
213 | a guard object. If the guard object gets destroyed (goes out of scope, |
191 | a Coro::guard object. If the guard object gets destroyed (goes out of scope, |
214 | for example when the coroutine gets canceled), the lock is automatically |
192 | for example when the coroutine gets canceled), the lock is automatically |
215 | returned. |
193 | returned. |
216 | |
194 | |
217 | Lock names should begin with a unique identifier (for example, cf::map::find |
195 | Lock names should begin with a unique identifier (for example, cf::map::find |
218 | uses map_find and cf::map::load uses map_load). |
196 | uses map_find and cf::map::load uses map_load). |
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237 | # wait, to be sure we are not locked |
215 | # wait, to be sure we are not locked |
238 | lock_wait $key; |
216 | lock_wait $key; |
239 | |
217 | |
240 | $LOCK{$key} = []; |
218 | $LOCK{$key} = []; |
241 | |
219 | |
242 | cf::guard { |
220 | Coro::guard { |
243 | # wake up all waiters, to be on the safe side |
221 | # wake up all waiters, to be on the safe side |
244 | $_->ready for @{ delete $LOCK{$key} }; |
222 | $_->ready for @{ delete $LOCK{$key} }; |
245 | } |
223 | } |
246 | } |
224 | } |
247 | |
225 | |
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262 | } |
240 | } |
263 | |
241 | |
264 | sub freeze_mainloop { |
242 | sub freeze_mainloop { |
265 | return unless $TICK_WATCHER->is_active; |
243 | return unless $TICK_WATCHER->is_active; |
266 | |
244 | |
267 | my $guard = guard { $TICK_WATCHER->start }; |
245 | my $guard = Coro::guard { $TICK_WATCHER->start }; |
268 | $TICK_WATCHER->stop; |
246 | $TICK_WATCHER->stop; |
269 | $guard |
247 | $guard |
270 | } |
248 | } |
271 | |
249 | |
272 | =item cf::sync_job { BLOCK } |
250 | =item cf::sync_job { BLOCK } |
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1184 | or return; |
1162 | or return; |
1185 | |
1163 | |
1186 | my $map = cf::map::new |
1164 | my $map = cf::map::new |
1187 | or return; |
1165 | or return; |
1188 | |
1166 | |
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1167 | # for better error messages only, will be overwritten |
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1168 | $map->path ($path); |
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1169 | |
1189 | $map->load_header ($path) |
1170 | $map->load_header ($path) |
1190 | or return; |
1171 | or return; |
1191 | |
1172 | |
1192 | $map->{load_path} = $path; |
1173 | $map->{load_path} = $path; |
1193 | |
1174 | |
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1315 | } |
1296 | } |
1316 | |
1297 | |
1317 | sub save { |
1298 | sub save { |
1318 | my ($self) = @_; |
1299 | my ($self) = @_; |
1319 | |
1300 | |
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1301 | my $lock = cf::lock_acquire "map_data:" . $self->path; |
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1302 | |
1320 | $self->{last_save} = $cf::RUNTIME; |
1303 | $self->{last_save} = $cf::RUNTIME; |
1321 | |
1304 | |
1322 | return unless $self->dirty; |
1305 | return unless $self->dirty; |
1323 | |
1306 | |
1324 | my $save = $self->{path}->save_path; utf8::encode $save; |
1307 | my $save = $self->{path}->save_path; utf8::encode $save; |
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1342 | my ($self) = @_; |
1325 | my ($self) = @_; |
1343 | |
1326 | |
1344 | # save first because save cedes |
1327 | # save first because save cedes |
1345 | $self->save; |
1328 | $self->save; |
1346 | |
1329 | |
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1330 | my $lock = cf::lock_acquire "map_data:" . $self->path; |
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1331 | |
1347 | return if $self->players; |
1332 | return if $self->players; |
1348 | return if $self->in_memory != cf::MAP_IN_MEMORY; |
1333 | return if $self->in_memory != cf::MAP_IN_MEMORY; |
1349 | return if $self->{deny_save}; |
1334 | return if $self->{deny_save}; |
1350 | |
1335 | |
1351 | $self->clear; |
1336 | $self->clear; |
… | |
… | |
1392 | $self->save; |
1377 | $self->save; |
1393 | } |
1378 | } |
1394 | |
1379 | |
1395 | sub reset { |
1380 | sub reset { |
1396 | my ($self) = @_; |
1381 | my ($self) = @_; |
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1382 | |
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1383 | my $lock = cf::lock_acquire "map_data:" . $self->path; |
1397 | |
1384 | |
1398 | return if $self->players; |
1385 | return if $self->players; |
1399 | return if $self->{path}{user_rel};#d# |
1386 | return if $self->{path}{user_rel};#d# |
1400 | |
1387 | |
1401 | warn "resetting map ", $self->path;#d# |
1388 | warn "resetting map ", $self->path;#d# |
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1578 | }; |
1565 | }; |
1579 | } |
1566 | } |
1580 | }, |
1567 | }, |
1581 | ); |
1568 | ); |
1582 | |
1569 | |
1583 | =item $player_object->goto_map ($path, $x, $y) |
1570 | =item $player_object->goto ($path, $x, $y) |
1584 | |
1571 | |
1585 | =cut |
1572 | =cut |
1586 | |
1573 | |
1587 | sub cf::object::player::goto_map { |
1574 | sub cf::object::player::goto { |
1588 | my ($self, $path, $x, $y) = @_; |
1575 | my ($self, $path, $x, $y) = @_; |
1589 | |
1576 | |
1590 | $self->enter_link; |
1577 | $self->enter_link; |
1591 | |
1578 | |
1592 | (cf::async { |
1579 | (cf::async { |
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1666 | unless (eval { |
1653 | unless (eval { |
1667 | prepare_random_map $exit |
1654 | prepare_random_map $exit |
1668 | if $exit->slaying eq "/!"; |
1655 | if $exit->slaying eq "/!"; |
1669 | |
1656 | |
1670 | my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; |
1657 | my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; |
1671 | $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); |
1658 | $self->goto ($path, $exit->stats->hp, $exit->stats->sp); |
1672 | |
1659 | |
1673 | 1; |
1660 | 1; |
1674 | }) { |
1661 | }) { |
1675 | $self->message ("Something went wrong deep within the crossfire server. " |
1662 | $self->message ("Something went wrong deep within the crossfire server. " |
1676 | . "I'll try to bring you back to the map you were before. " |
1663 | . "I'll try to bring you back to the map you were before. " |