… | |
… | |
1296 | } |
1296 | } |
1297 | |
1297 | |
1298 | sub save { |
1298 | sub save { |
1299 | my ($self) = @_; |
1299 | my ($self) = @_; |
1300 | |
1300 | |
|
|
1301 | my $lock = cf::lock_acquire "map_data:" . $self->path; |
|
|
1302 | |
1301 | $self->{last_save} = $cf::RUNTIME; |
1303 | $self->{last_save} = $cf::RUNTIME; |
1302 | |
1304 | |
1303 | return unless $self->dirty; |
1305 | return unless $self->dirty; |
1304 | |
1306 | |
1305 | my $save = $self->{path}->save_path; utf8::encode $save; |
1307 | my $save = $self->{path}->save_path; utf8::encode $save; |
… | |
… | |
1323 | my ($self) = @_; |
1325 | my ($self) = @_; |
1324 | |
1326 | |
1325 | # save first because save cedes |
1327 | # save first because save cedes |
1326 | $self->save; |
1328 | $self->save; |
1327 | |
1329 | |
|
|
1330 | my $lock = cf::lock_acquire "map_data:" . $self->path; |
|
|
1331 | |
1328 | return if $self->players; |
1332 | return if $self->players; |
1329 | return if $self->in_memory != cf::MAP_IN_MEMORY; |
1333 | return if $self->in_memory != cf::MAP_IN_MEMORY; |
1330 | return if $self->{deny_save}; |
1334 | return if $self->{deny_save}; |
1331 | |
1335 | |
1332 | $self->clear; |
1336 | $self->clear; |
… | |
… | |
1373 | $self->save; |
1377 | $self->save; |
1374 | } |
1378 | } |
1375 | |
1379 | |
1376 | sub reset { |
1380 | sub reset { |
1377 | my ($self) = @_; |
1381 | my ($self) = @_; |
|
|
1382 | |
|
|
1383 | my $lock = cf::lock_acquire "map_data:" . $self->path; |
1378 | |
1384 | |
1379 | return if $self->players; |
1385 | return if $self->players; |
1380 | return if $self->{path}{user_rel};#d# |
1386 | return if $self->{path}{user_rel};#d# |
1381 | |
1387 | |
1382 | warn "resetting map ", $self->path;#d# |
1388 | warn "resetting map ", $self->path;#d# |
… | |
… | |
1559 | }; |
1565 | }; |
1560 | } |
1566 | } |
1561 | }, |
1567 | }, |
1562 | ); |
1568 | ); |
1563 | |
1569 | |
1564 | =item $player_object->goto_map ($path, $x, $y) |
1570 | =item $player_object->goto ($path, $x, $y) |
1565 | |
1571 | |
1566 | =cut |
1572 | =cut |
1567 | |
1573 | |
1568 | sub cf::object::player::goto_map { |
1574 | sub cf::object::player::goto { |
1569 | my ($self, $path, $x, $y) = @_; |
1575 | my ($self, $path, $x, $y) = @_; |
1570 | |
1576 | |
1571 | $self->enter_link; |
1577 | $self->enter_link; |
1572 | |
1578 | |
1573 | (cf::async { |
1579 | (cf::async { |
… | |
… | |
1647 | unless (eval { |
1653 | unless (eval { |
1648 | prepare_random_map $exit |
1654 | prepare_random_map $exit |
1649 | if $exit->slaying eq "/!"; |
1655 | if $exit->slaying eq "/!"; |
1650 | |
1656 | |
1651 | my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; |
1657 | my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; |
1652 | $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); |
1658 | $self->goto ($path, $exit->stats->hp, $exit->stats->sp); |
1653 | |
1659 | |
1654 | 1; |
1660 | 1; |
1655 | }) { |
1661 | }) { |
1656 | $self->message ("Something went wrong deep within the crossfire server. " |
1662 | $self->message ("Something went wrong deep within the crossfire server. " |
1657 | . "I'll try to bring you back to the map you were before. " |
1663 | . "I'll try to bring you back to the map you were before. " |