… | |
… | |
26 | use Event; $Event::Eval = 1; # no idea why this is required, but it is |
26 | use Event; $Event::Eval = 1; # no idea why this is required, but it is |
27 | |
27 | |
28 | # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? |
28 | # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? |
29 | $YAML::Syck::ImplicitUnicode = 1; |
29 | $YAML::Syck::ImplicitUnicode = 1; |
30 | |
30 | |
31 | $Coro::main->prio (2); # run main coroutine ("the server") with very high priority |
31 | $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority |
32 | |
32 | |
33 | sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload |
33 | sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload |
34 | |
34 | |
35 | our %COMMAND = (); |
35 | our %COMMAND = (); |
36 | our %COMMAND_TIME = (); |
36 | our %COMMAND_TIME = (); |
… | |
… | |
221 | # wake up all waiters, to be on the safe side |
221 | # wake up all waiters, to be on the safe side |
222 | $_->ready for @{ delete $LOCK{$key} }; |
222 | $_->ready for @{ delete $LOCK{$key} }; |
223 | } |
223 | } |
224 | } |
224 | } |
225 | |
225 | |
226 | =item cf::async { BLOCK } |
|
|
227 | |
|
|
228 | Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the |
|
|
229 | error instead of exiting the server in case of a problem. |
|
|
230 | |
|
|
231 | =cut |
|
|
232 | |
|
|
233 | sub async(&) { |
|
|
234 | my ($cb) = @_; |
|
|
235 | |
|
|
236 | Coro::async { |
|
|
237 | eval { $cb->() }; |
|
|
238 | warn $@ if $@; |
|
|
239 | } |
|
|
240 | } |
|
|
241 | |
|
|
242 | sub freeze_mainloop { |
226 | sub freeze_mainloop { |
243 | return unless $TICK_WATCHER->is_active; |
227 | return unless $TICK_WATCHER->is_active; |
244 | |
228 | |
245 | my $guard = Coro::guard { $TICK_WATCHER->start }; |
229 | my $guard = Coro::guard { $TICK_WATCHER->start }; |
246 | $TICK_WATCHER->stop; |
230 | $TICK_WATCHER->stop; |
247 | $guard |
231 | $guard |
248 | } |
232 | } |
|
|
233 | |
|
|
234 | =item cf::async { BLOCK } |
|
|
235 | |
|
|
236 | Currently the same as Coro::async_pool, meaning you cannot use |
|
|
237 | C<on_destroy>, C<join> or other gimmicks on these coroutines. The only |
|
|
238 | thing you are allowed to do is call C<prio> on it. |
|
|
239 | |
|
|
240 | =cut |
|
|
241 | |
|
|
242 | BEGIN { *async = \&Coro::async_pool } |
249 | |
243 | |
250 | =item cf::sync_job { BLOCK } |
244 | =item cf::sync_job { BLOCK } |
251 | |
245 | |
252 | The design of crossfire+ requires that the main coro ($Coro::main) is |
246 | The design of crossfire+ requires that the main coro ($Coro::main) is |
253 | always able to handle events or runnable, as crossfire+ is only partly |
247 | always able to handle events or runnable, as crossfire+ is only partly |
… | |
… | |
272 | my $freeze_guard = freeze_mainloop; |
266 | my $freeze_guard = freeze_mainloop; |
273 | |
267 | |
274 | my $busy = 1; |
268 | my $busy = 1; |
275 | my @res; |
269 | my @res; |
276 | |
270 | |
277 | (Coro::async { |
271 | (async { |
278 | @res = eval { $job->() }; |
272 | @res = eval { $job->() }; |
279 | warn $@ if $@; |
273 | warn $@ if $@; |
280 | undef $busy; |
274 | undef $busy; |
281 | })->prio (Coro::PRIO_MAX); |
275 | })->prio (Coro::PRIO_MAX); |
282 | |
276 | |
283 | while ($busy) { |
277 | while ($busy) { |
284 | Coro::cede_notself; |
278 | Coro::cede or Event::one_event; |
285 | Event::one_event unless Coro::nready; |
|
|
286 | } |
279 | } |
287 | |
280 | |
288 | wantarray ? @res : $res[0] |
281 | wantarray ? @res : $res[0] |
289 | } else { |
282 | } else { |
290 | # we are in another coroutine, how wonderful, everything just works |
283 | # we are in another coroutine, how wonderful, everything just works |
291 | |
284 | |
292 | $job->() |
285 | $job->() |
293 | } |
286 | } |
294 | } |
287 | } |
295 | |
288 | |
296 | =item $coro = cf::coro { BLOCK } |
289 | =item $coro = cf::async_ext { BLOCK } |
297 | |
290 | |
298 | Creates and returns a new coro. This coro is automcatially being canceled |
291 | Like async, but this coro is automcatially being canceled when the |
299 | when the extension calling this is being unloaded. |
292 | extension calling this is being unloaded. |
300 | |
293 | |
301 | =cut |
294 | =cut |
302 | |
295 | |
303 | sub coro(&) { |
296 | sub async_ext(&) { |
304 | my $cb = shift; |
297 | my $cb = shift; |
305 | |
298 | |
306 | my $coro = &cf::async ($cb); |
299 | my $coro = &Coro::async ($cb); |
307 | |
300 | |
308 | $coro->on_destroy (sub { |
301 | $coro->on_destroy (sub { |
309 | delete $EXT_CORO{$coro+0}; |
302 | delete $EXT_CORO{$coro+0}; |
310 | }); |
303 | }); |
311 | $EXT_CORO{$coro+0} = $coro; |
304 | $EXT_CORO{$coro+0} = $coro; |
… | |
… | |
1554 | my ($pl) = @_; |
1547 | my ($pl) = @_; |
1555 | |
1548 | |
1556 | # try to abort aborted map switching on player login :) |
1549 | # try to abort aborted map switching on player login :) |
1557 | # should happen only on crashes |
1550 | # should happen only on crashes |
1558 | if ($pl->ob->{_link_pos}) { |
1551 | if ($pl->ob->{_link_pos}) { |
|
|
1552 | |
1559 | $pl->ob->enter_link; |
1553 | $pl->ob->enter_link; |
1560 | cf::async { |
1554 | (async { |
1561 | # we need this sleep as the login has a concurrent enter_exit running |
1555 | # we need this sleep as the login has a concurrent enter_exit running |
1562 | # and this sleep increases chances of the player not ending up in scorn |
1556 | # and this sleep increases chances of the player not ending up in scorn |
|
|
1557 | $pl->ob->reply (undef, |
|
|
1558 | "There was an internal problem at your last logout, " |
|
|
1559 | . "the server will try to bring you to your intended destination in a second.", |
|
|
1560 | cf::NDI_RED); |
1563 | Coro::Timer::sleep 1; |
1561 | Coro::Timer::sleep 1; |
1564 | $pl->ob->leave_link; |
1562 | $pl->ob->leave_link; |
1565 | }; |
1563 | })->prio (2); |
1566 | } |
1564 | } |
1567 | }, |
1565 | }, |
1568 | ); |
1566 | ); |
1569 | |
1567 | |
1570 | =item $player_object->goto ($path, $x, $y) |
1568 | =item $player_object->goto ($path, $x, $y) |
… | |
… | |
1574 | sub cf::object::player::goto { |
1572 | sub cf::object::player::goto { |
1575 | my ($self, $path, $x, $y) = @_; |
1573 | my ($self, $path, $x, $y) = @_; |
1576 | |
1574 | |
1577 | $self->enter_link; |
1575 | $self->enter_link; |
1578 | |
1576 | |
1579 | (cf::async { |
1577 | (async { |
1580 | $path = new cf::path $path; |
1578 | $path = new cf::path $path; |
1581 | |
1579 | |
1582 | my $map = cf::map::find $path->as_string; |
1580 | my $map = cf::map::find $path->as_string; |
1583 | $map = $map->customise_for ($self) if $map; |
1581 | $map = $map->customise_for ($self) if $map; |
1584 | |
1582 | |
… | |
… | |
1646 | |
1644 | |
1647 | return unless $self->type == cf::PLAYER; |
1645 | return unless $self->type == cf::PLAYER; |
1648 | |
1646 | |
1649 | $self->enter_link; |
1647 | $self->enter_link; |
1650 | |
1648 | |
1651 | (cf::async { |
1649 | (async { |
1652 | $self->deactivate_recursive; # just to be sure |
1650 | $self->deactivate_recursive; # just to be sure |
1653 | unless (eval { |
1651 | unless (eval { |
1654 | prepare_random_map $exit |
1652 | prepare_random_map $exit |
1655 | if $exit->slaying eq "/!"; |
1653 | if $exit->slaying eq "/!"; |
1656 | |
1654 | |
… | |
… | |
1737 | } |
1735 | } |
1738 | } |
1736 | } |
1739 | }, |
1737 | }, |
1740 | ); |
1738 | ); |
1741 | |
1739 | |
1742 | =item $client->coro (\&cb) |
1740 | =item $client->async (\&cb) |
1743 | |
1741 | |
1744 | Create a new coroutine, running the specified callback. The coroutine will |
1742 | Create a new coroutine, running the specified callback. The coroutine will |
1745 | be automatically cancelled when the client gets destroyed (e.g. on logout, |
1743 | be automatically cancelled when the client gets destroyed (e.g. on logout, |
1746 | or loss of connection). |
1744 | or loss of connection). |
1747 | |
1745 | |
1748 | =cut |
1746 | =cut |
1749 | |
1747 | |
1750 | sub cf::client::coro { |
1748 | sub cf::client::async { |
1751 | my ($self, $cb) = @_; |
1749 | my ($self, $cb) = @_; |
1752 | |
1750 | |
1753 | my $coro = &cf::async ($cb); |
1751 | my $coro = &Coro::async ($cb); |
1754 | |
1752 | |
1755 | $coro->on_destroy (sub { |
1753 | $coro->on_destroy (sub { |
1756 | delete $self->{_coro}{$coro+0}; |
1754 | delete $self->{_coro}{$coro+0}; |
1757 | }); |
1755 | }); |
1758 | |
1756 | |
… | |
… | |
1996 | local $/; |
1994 | local $/; |
1997 | *CFG = YAML::Syck::Load <$fh>; |
1995 | *CFG = YAML::Syck::Load <$fh>; |
1998 | |
1996 | |
1999 | $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; |
1997 | $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; |
2000 | |
1998 | |
|
|
1999 | $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset}; |
|
|
2000 | $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset}; |
|
|
2001 | |
2001 | if (exists $CFG{mlockall}) { |
2002 | if (exists $CFG{mlockall}) { |
2002 | eval { |
2003 | eval { |
2003 | $CFG{mlockall} ? &mlockall : &munlockall |
2004 | $CFG{mlockall} ? &mlockall : &munlockall |
2004 | and die "WARNING: m(un)lockall failed: $!\n"; |
2005 | and die "WARNING: m(un)lockall failed: $!\n"; |
2005 | }; |
2006 | }; |
… | |
… | |
2009 | |
2010 | |
2010 | sub main { |
2011 | sub main { |
2011 | # we must not ever block the main coroutine |
2012 | # we must not ever block the main coroutine |
2012 | local $Coro::idle = sub { |
2013 | local $Coro::idle = sub { |
2013 | Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# |
2014 | Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# |
2014 | (Coro::unblock_sub { |
|
|
2015 | Event::one_event; |
2015 | async { Event::one_event }; |
2016 | })->(); |
|
|
2017 | }; |
2016 | }; |
2018 | |
2017 | |
2019 | cfg_load; |
2018 | cfg_load; |
2020 | db_load; |
2019 | db_load; |
2021 | load_extensions; |
2020 | load_extensions; |