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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.85 by root, Mon Dec 11 22:56:57 2006 UTC vs.
Revision 1.137 by root, Fri Jan 5 10:23:05 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
20 34
21our %COMMAND = (); 35our %COMMAND = ();
22our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
23our %EXTCMD = (); 37our %EXTCMD = ();
24 38
25_init_vars;
26
27our @EVENT; 39our @EVENT;
28our $LIBDIR = maps_directory "perl"; 40our $LIBDIR = datadir . "/ext";
29 41
30our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
31our $TICK_WATCHER; 43our $TICK_WATCHER;
32our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
33 46
34our %CFG; 47our %CFG;
35 48
36our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
56
57binmode STDOUT;
58binmode STDERR;
59
60# read virtual server time, if available
61unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65}
66
67mkdir cf::localdir;
68mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
72
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
37 76
38############################################################################# 77#############################################################################
39 78
40=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
41 80
42=over 4 81=over 4
43 82
44=item $cf::UPTIME 83=item $cf::UPTIME
45 84
46The timestamp of the server start (so not actually an uptime). 85The timestamp of the server start (so not actually an uptime).
86
87=item $cf::RUNTIME
88
89The time this server has run, starts at 0 and is increased by $cf::TICK on
90every server tick.
47 91
48=item $cf::LIBDIR 92=item $cf::LIBDIR
49 93
50The perl library directory, where extensions and cf-specific modules can 94The perl library directory, where extensions and cf-specific modules can
51be found. It will be added to C<@INC> automatically. 95be found. It will be added to C<@INC> automatically.
96
97=item $cf::NOW
98
99The time of the last (current) server tick.
52 100
53=item $cf::TICK 101=item $cf::TICK
54 102
55The interval between server ticks, in seconds. 103The interval between server ticks, in seconds.
56 104
64=cut 112=cut
65 113
66BEGIN { 114BEGIN {
67 *CORE::GLOBAL::warn = sub { 115 *CORE::GLOBAL::warn = sub {
68 my $msg = join "", @_; 116 my $msg = join "", @_;
117 utf8::encode $msg;
118
69 $msg .= "\n" 119 $msg .= "\n"
70 unless $msg =~ /\n$/; 120 unless $msg =~ /\n$/;
71 121
72 print STDERR "cfperl: $msg";
73 LOG llevError, "cfperl: $msg"; 122 LOG llevError, "cfperl: $msg";
74 }; 123 };
75} 124}
76 125
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
128@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
129@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
130@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
77@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 131@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
78 132
79# we bless all objects into (empty) derived classes to force a method lookup 133# we bless all objects into (empty) derived classes to force a method lookup
80# within the Safe compartment. 134# within the Safe compartment.
81for my $pkg (qw(cf::object cf::object::player cf::player cf::map cf::party cf::region cf::arch cf::living)) { 135for my $pkg (qw(
136 cf::global cf::attachable
137 cf::object cf::object::player
138 cf::client cf::player
139 cf::arch cf::living
140 cf::map cf::party cf::region
141)) {
82 no strict 'refs'; 142 no strict 'refs';
83 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 143 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
84} 144}
85 145
86$Event::DIED = sub { 146$Event::DIED = sub {
119sub to_json($) { 179sub to_json($) {
120 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
121 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
122} 182}
123 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226=item cf::async { BLOCK }
227
228Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
229error instead of exiting the server in case of a problem.
230
231=cut
232
233sub async(&) {
234 my ($cb) = @_;
235
236 Coro::async {
237 eval { $cb->() };
238 warn $@ if $@;
239 }
240}
241
242sub freeze_mainloop {
243 return unless $TICK_WATCHER->is_active;
244
245 my $guard = Coro::guard { $TICK_WATCHER->start };
246 $TICK_WATCHER->stop;
247 $guard
248}
249
250=item cf::sync_job { BLOCK }
251
252The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly
254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
255
256If it must be done, put the blocking parts into C<sync_job>. This will run
257the given BLOCK in another coroutine while waiting for the result. The
258server will be frozen during this time, so the block should either finish
259fast or be very important.
260
261=cut
262
263sub sync_job(&) {
264 my ($job) = @_;
265
266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
272 my $freeze_guard = freeze_mainloop;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
281 })->prio (Coro::PRIO_MAX);
282
283 while ($busy) {
284 Coro::cede_notself;
285 Event::one_event unless Coro::nready;
286 }
287
288 wantarray ? @res : $res[0]
289 } else {
290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
293 }
294}
295
296=item $coro = cf::coro { BLOCK }
297
298Creates and returns a new coro. This coro is automcatially being canceled
299when the extension calling this is being unloaded.
300
301=cut
302
303sub coro(&) {
304 my $cb = shift;
305
306 my $coro = &cf::async ($cb);
307
308 $coro->on_destroy (sub {
309 delete $EXT_CORO{$coro+0};
310 });
311 $EXT_CORO{$coro+0} = $coro;
312
313 $coro
314}
315
316sub write_runtime {
317 my $runtime = cf::localdir . "/runtime";
318
319 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
320 or return;
321
322 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
323 (aio_write $fh, 0, (length $value), $value, 0) <= 0
324 and return;
325
326 aio_fsync $fh
327 and return;
328
329 close $fh
330 or return;
331
332 aio_rename "$runtime~", $runtime
333 and return;
334
335 1
336}
337
124=back 338=back
125 339
126=cut 340=cut
127 341
128############################################################################# 342#############################################################################
129 343
130=head2 EVENTS AND OBJECT ATTACHMENTS 344package cf::path;
345
346sub new {
347 my ($class, $path, $base) = @_;
348
349 $path = $path->as_string if ref $path;
350
351 my $self = bless { }, $class;
352
353 # {... are special paths that are not touched
354 # ?xxx/... are special absolute paths
355 # ?random/... random maps
356 # /! non-realised random map exit
357 # /... normal maps
358 # ~/... per-player maps without a specific player (DO NOT USE)
359 # ~user/... per-player map of a specific user
360
361 if ($path =~ /^{/) {
362 # fine as it is
363 } elsif ($path =~ s{^\?random/}{}) {
364 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
365 $self->{random} = cf::from_json $data;
366 } else {
367 if ($path =~ s{^~([^/]+)?}{}) {
368 $self->{user_rel} = 1;
369
370 if (defined $1) {
371 $self->{user} = $1;
372 } elsif ($base =~ m{^~([^/]+)/}) {
373 $self->{user} = $1;
374 } else {
375 warn "cannot resolve user-relative path without user <$path,$base>\n";
376 }
377 } elsif ($path =~ /^\//) {
378 # already absolute
379 } else {
380 $base =~ s{[^/]+/?$}{};
381 return $class->new ("$base/$path");
382 }
383
384 for ($path) {
385 redo if s{/\.?/}{/};
386 redo if s{/[^/]+/\.\./}{/};
387 }
388 }
389
390 $self->{path} = $path;
391
392 $self
393}
394
395# the name / primary key / in-game path
396sub as_string {
397 my ($self) = @_;
398
399 $self->{user_rel} ? "~$self->{user}$self->{path}"
400 : $self->{random} ? "?random/$self->{path}"
401 : $self->{path}
402}
403
404# the displayed name, this is a one way mapping
405sub visible_name {
406 my ($self) = @_;
407
408# if (my $rmp = $self->{random}) {
409# # todo: be more intelligent about this
410# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
411# } else {
412 $self->as_string
413# }
414}
415
416# escape the /'s in the path
417sub _escaped_path {
418 # ∕ is U+2215
419 (my $path = $_[0]{path}) =~ s/\//∕/g;
420 $path
421}
422
423# the original (read-only) location
424sub load_path {
425 my ($self) = @_;
426
427 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
428}
429
430# the temporary/swap location
431sub save_path {
432 my ($self) = @_;
433
434 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
435 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
436 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
437}
438
439# the unique path, might be eq to save_path
440sub uniq_path {
441 my ($self) = @_;
442
443 $self->{user_rel} || $self->{random}
444 ? undef
445 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
446}
447
448# return random map parameters, or undef
449sub random_map_params {
450 my ($self) = @_;
451
452 $self->{random}
453}
454
455# this is somewhat ugly, but style maps do need special treatment
456sub is_style_map {
457 $_[0]{path} =~ m{^/styles/}
458}
459
460package cf;
461
462#############################################################################
463
464=head2 ATTACHABLE OBJECTS
465
466Many objects in crossfire are so-called attachable objects. That means you can
467attach callbacks/event handlers (a collection of which is called an "attachment")
468to it. All such attachable objects support the following methods.
469
470In the following description, CLASS can be any of C<global>, C<object>
471C<player>, C<client> or C<map> (i.e. the attachable objects in
472crossfire+).
131 473
132=over 4 474=over 4
133 475
134=item $object->attach ($attachment, key => $value...)
135
136=item $object->detach ($attachment)
137
138Attach/detach a pre-registered attachment to an object.
139
140=item $player->attach ($attachment, key => $value...)
141
142=item $player->detach ($attachment)
143
144Attach/detach a pre-registered attachment to a player.
145
146=item $map->attach ($attachment, key => $value...) 476=item $attachable->attach ($attachment, key => $value...)
147 477
148=item $map->detach ($attachment) 478=item $attachable->detach ($attachment)
149 479
150Attach/detach a pre-registered attachment to a map. 480Attach/detach a pre-registered attachment to a specific object and give it
481the specified key/value pairs as arguments.
151 482
152=item $bool = $object->attached ($name) 483Example, attach a minesweeper attachment to the given object, making it a
48410x10 minesweeper game:
153 485
154=item $bool = $player->attached ($name) 486 $obj->attach (minesweeper => width => 10, height => 10);
155 487
156=item $bool = $map->attached ($name) 488=item $bool = $attachable->attached ($name)
157 489
158Checks wether the named attachment is currently attached to the object. 490Checks wether the named attachment is currently attached to the object.
159 491
160=item cf::attach_global ... 492=item cf::CLASS->attach ...
161 493
162Attach handlers for global events. 494=item cf::CLASS->detach ...
163 495
164This and all following C<attach_*>-functions expect any number of the 496Define an anonymous attachment and attach it to all objects of the given
165following handler/hook descriptions: 497CLASS. See the next function for an explanation of its arguments.
498
499You can attach to global events by using the C<cf::global> class.
500
501Example, log all player logins:
502
503 cf::player->attach (
504 on_login => sub {
505 my ($pl) = @_;
506 ...
507 },
508 );
509
510Example, attach to the jeweler skill:
511
512 cf::object->attach (
513 type => cf::SKILL,
514 subtype => cf::SK_JEWELER,
515 on_use_skill => sub {
516 my ($sk, $ob, $part, $dir, $msg) = @_;
517 ...
518 },
519 );
520
521=item cf::CLASS::attachment $name, ...
522
523Register an attachment by C<$name> through which attachable objects of the
524given CLASS can refer to this attachment.
525
526Some classes such as crossfire maps and objects can specify attachments
527that are attached at load/instantiate time, thus the need for a name.
528
529These calls expect any number of the following handler/hook descriptions:
166 530
167=over 4 531=over 4
168 532
169=item prio => $number 533=item prio => $number
170 534
172by another C<prio> setting). Lower priority handlers get executed 536by another C<prio> setting). Lower priority handlers get executed
173earlier. The default priority is C<0>, and many built-in handlers are 537earlier. The default priority is C<0>, and many built-in handlers are
174registered at priority C<-1000>, so lower priorities should not be used 538registered at priority C<-1000>, so lower priorities should not be used
175unless you know what you are doing. 539unless you know what you are doing.
176 540
541=item type => $type
542
543(Only for C<< cf::object->attach >> calls), limits the attachment to the
544given type of objects only (the additional parameter C<subtype> can be
545used to further limit to the given subtype).
546
177=item on_I<event> => \&cb 547=item on_I<event> => \&cb
178 548
179Call the given code reference whenever the named event happens (event is 549Call the given code reference whenever the named event happens (event is
180something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 550something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
181handlers are recognised generally depends on the type of object these 551handlers are recognised generally depends on the type of object these
190package and register them. Only handlers for eevents supported by the 560package and register them. Only handlers for eevents supported by the
191object/class are recognised. 561object/class are recognised.
192 562
193=back 563=back
194 564
195=item cf::attach_to_type $object_type, $subtype, ... 565Example, define an attachment called "sockpuppet" that calls the given
566event handler when a monster attacks:
196 567
197Attach handlers for a specific object type (e.g. TRANSPORT) and 568 cf::object::attachment sockpuppet =>
198subtype. If C<$subtype> is zero or undef, matches all objects of the given 569 on_skill_attack => sub {
199type. 570 my ($self, $victim) = @_;
200 571 ...
201=item cf::attach_to_objects ...
202
203Attach handlers to all objects. Do not use this except for debugging or
204very rare events, as handlers are (obviously) called for I<all> objects in
205the game.
206
207=item cf::attach_to_players ...
208
209Attach handlers to all players.
210
211=item cf::attach_to_maps ...
212
213Attach handlers to all maps.
214
215=item cf:register_attachment $name, ...
216
217Register an attachment by name through which objects can refer to this
218attachment.
219
220=item cf:register_player_attachment $name, ...
221
222Register an attachment by name through which players can refer to this
223attachment.
224
225=item cf:register_map_attachment $name, ...
226
227Register an attachment by name through which maps can refer to this
228attachment.
229
230=cut
231
232# the following variables are defined in .xs and must not be re-created
233our @CB_GLOBAL = (); # registry for all global events
234our @CB_OBJECT = (); # all objects (should not be used except in emergency)
235our @CB_PLAYER = ();
236our @CB_TYPE = (); # registry for type (cf-object class) based events
237our @CB_MAP = ();
238
239my %attachment;
240
241sub _attach_cb($\%$$$) {
242 my ($registry, $undo, $event, $prio, $cb) = @_;
243
244 use sort 'stable';
245
246 $cb = [$prio, $cb];
247
248 @{$registry->[$event]} = sort
249 { $a->[0] cmp $b->[0] }
250 @{$registry->[$event] || []}, $cb;
251
252 push @{$undo->{cb}}, [$event, $cb];
253}
254
255# attach handles attaching event callbacks
256# the only thing the caller has to do is pass the correct
257# registry (== where the callback attaches to).
258sub _attach(\@$@) {
259 my ($registry, $klass, @arg) = @_;
260
261 my $prio = 0;
262
263 my %undo = (
264 registry => $registry,
265 cb => [],
266 );
267
268 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
269
270 while (@arg) {
271 my $type = shift @arg;
272
273 if ($type eq "prio") {
274 $prio = shift @arg;
275
276 } elsif ($type eq "package") {
277 my $pkg = shift @arg;
278
279 while (my ($name, $id) = each %cb_id) {
280 if (my $cb = $pkg->can ($name)) {
281 _attach_cb $registry, %undo, $id, $prio, $cb;
282 }
283 } 572 }
284
285 } elsif (exists $cb_id{$type}) {
286 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
287
288 } elsif (ref $type) {
289 warn "attaching objects not supported, ignoring.\n";
290
291 } else {
292 shift @arg;
293 warn "attach argument '$type' not supported, ignoring.\n";
294 }
295 }
296
297 \%undo
298}
299
300sub _attach_attachment {
301 my ($obj, $name, %arg) = @_;
302
303 return if exists $obj->{_attachment}{$name};
304
305 my $res;
306
307 if (my $attach = $attachment{$name}) {
308 my $registry = $obj->registry;
309
310 for (@$attach) {
311 my ($klass, @attach) = @$_;
312 $res = _attach @$registry, $klass, @attach;
313 }
314
315 $obj->{$name} = \%arg;
316 } else {
317 warn "object uses attachment '$name' that is not available, postponing.\n";
318 }
319
320 $obj->{_attachment}{$name} = undef;
321
322 $res->{attachment} = $name;
323 $res
324}
325
326*cf::object::attach =
327*cf::player::attach =
328*cf::map::attach = sub {
329 my ($obj, $name, %arg) = @_;
330
331 _attach_attachment $obj, $name, %arg;
332};
333
334# all those should be optimised
335*cf::object::detach =
336*cf::player::detach =
337*cf::map::detach = sub {
338 my ($obj, $name) = @_;
339
340 delete $obj->{_attachment}{$name};
341 reattach ($obj);
342};
343
344*cf::object::attached =
345*cf::player::attached =
346*cf::map::attached = sub {
347 my ($obj, $name) = @_;
348
349 exists $obj->{_attachment}{$name}
350};
351
352sub attach_global {
353 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
354}
355
356sub attach_to_type {
357 my $type = shift;
358 my $subtype = shift;
359
360 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
361}
362
363sub attach_to_objects {
364 _attach @CB_OBJECT, KLASS_OBJECT, @_
365}
366
367sub attach_to_players {
368 _attach @CB_PLAYER, KLASS_PLAYER, @_
369}
370
371sub attach_to_maps {
372 _attach @CB_MAP, KLASS_MAP, @_
373}
374
375sub register_attachment {
376 my $name = shift;
377
378 $attachment{$name} = [[KLASS_OBJECT, @_]];
379}
380
381sub register_player_attachment {
382 my $name = shift;
383
384 $attachment{$name} = [[KLASS_PLAYER, @_]];
385}
386
387sub register_map_attachment {
388 my $name = shift;
389
390 $attachment{$name} = [[KLASS_MAP, @_]];
391}
392
393our $override;
394our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
395
396sub override {
397 $override = 1;
398 @invoke_results = ();
399}
400
401sub do_invoke {
402 my $event = shift;
403 my $callbacks = shift;
404
405 @invoke_results = ();
406
407 local $override;
408
409 for (@$callbacks) {
410 eval { &{$_->[1]} };
411
412 if ($@) {
413 warn "$@";
414 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
415 override;
416 }
417
418 return 1 if $override;
419 }
420
421 0 573 }
422}
423 574
424=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 575=item $attachable->valid
425
426=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
427
428=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
429
430=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
431
432Generate a global/object/player/map-specific event with the given arguments.
433
434This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
435removed in future versions), and there is no public API to access override
436results (if you must, access C<@cf::invoke_results> directly).
437
438=back
439
440=cut
441
442#############################################################################
443
444=head2 METHODS VALID FOR ALL CORE OBJECTS
445
446=over 4
447
448=item $object->valid, $player->valid, $map->valid
449 576
450Just because you have a perl object does not mean that the corresponding 577Just because you have a perl object does not mean that the corresponding
451C-level object still exists. If you try to access an object that has no 578C-level object still exists. If you try to access an object that has no
452valid C counterpart anymore you get an exception at runtime. This method 579valid C counterpart anymore you get an exception at runtime. This method
453can be used to test for existence of the C object part without causing an 580can be used to test for existence of the C object part without causing an
454exception. 581exception.
455 582
583=cut
584
585# the following variables are defined in .xs and must not be re-created
586our @CB_GLOBAL = (); # registry for all global events
587our @CB_ATTACHABLE = (); # registry for all attachables
588our @CB_OBJECT = (); # all objects (should not be used except in emergency)
589our @CB_PLAYER = ();
590our @CB_CLIENT = ();
591our @CB_TYPE = (); # registry for type (cf-object class) based events
592our @CB_MAP = ();
593
594my %attachment;
595
596sub _attach_cb($$$$) {
597 my ($registry, $event, $prio, $cb) = @_;
598
599 use sort 'stable';
600
601 $cb = [$prio, $cb];
602
603 @{$registry->[$event]} = sort
604 { $a->[0] cmp $b->[0] }
605 @{$registry->[$event] || []}, $cb;
606}
607
608# hack
609my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
610
611# attach handles attaching event callbacks
612# the only thing the caller has to do is pass the correct
613# registry (== where the callback attaches to).
614sub _attach {
615 my ($registry, $klass, @arg) = @_;
616
617 my $object_type;
618 my $prio = 0;
619 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
620
621 #TODO: get rid of this hack
622 if ($attachable_klass{$klass}) {
623 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
624 }
625
626 while (@arg) {
627 my $type = shift @arg;
628
629 if ($type eq "prio") {
630 $prio = shift @arg;
631
632 } elsif ($type eq "type") {
633 $object_type = shift @arg;
634 $registry = $CB_TYPE[$object_type] ||= [];
635
636 } elsif ($type eq "subtype") {
637 defined $object_type or Carp::croak "subtype specified without type";
638 my $object_subtype = shift @arg;
639 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
640
641 } elsif ($type eq "package") {
642 my $pkg = shift @arg;
643
644 while (my ($name, $id) = each %cb_id) {
645 if (my $cb = $pkg->can ($name)) {
646 _attach_cb $registry, $id, $prio, $cb;
647 }
648 }
649
650 } elsif (exists $cb_id{$type}) {
651 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
652
653 } elsif (ref $type) {
654 warn "attaching objects not supported, ignoring.\n";
655
656 } else {
657 shift @arg;
658 warn "attach argument '$type' not supported, ignoring.\n";
659 }
660 }
661}
662
663sub _object_attach {
664 my ($obj, $name, %arg) = @_;
665
666 return if exists $obj->{_attachment}{$name};
667
668 if (my $attach = $attachment{$name}) {
669 my $registry = $obj->registry;
670
671 for (@$attach) {
672 my ($klass, @attach) = @$_;
673 _attach $registry, $klass, @attach;
674 }
675
676 $obj->{$name} = \%arg;
677 } else {
678 warn "object uses attachment '$name' that is not available, postponing.\n";
679 }
680
681 $obj->{_attachment}{$name} = undef;
682}
683
684sub cf::attachable::attach {
685 if (ref $_[0]) {
686 _object_attach @_;
687 } else {
688 _attach shift->_attach_registry, @_;
689 }
690};
691
692# all those should be optimised
693sub cf::attachable::detach {
694 my ($obj, $name) = @_;
695
696 if (ref $obj) {
697 delete $obj->{_attachment}{$name};
698 reattach ($obj);
699 } else {
700 Carp::croak "cannot, currently, detach class attachments";
701 }
702};
703
704sub cf::attachable::attached {
705 my ($obj, $name) = @_;
706
707 exists $obj->{_attachment}{$name}
708}
709
710for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
711 eval "#line " . __LINE__ . " 'cf.pm'
712 sub cf::\L$klass\E::_attach_registry {
713 (\\\@CB_$klass, KLASS_$klass)
714 }
715
716 sub cf::\L$klass\E::attachment {
717 my \$name = shift;
718
719 \$attachment{\$name} = [[KLASS_$klass, \@_]];
720 }
721 ";
722 die if $@;
723}
724
725our $override;
726our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
727
728sub override {
729 $override = 1;
730 @invoke_results = ();
731}
732
733sub do_invoke {
734 my $event = shift;
735 my $callbacks = shift;
736
737 @invoke_results = ();
738
739 local $override;
740
741 for (@$callbacks) {
742 eval { &{$_->[1]} };
743
744 if ($@) {
745 warn "$@";
746 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
747 override;
748 }
749
750 return 1 if $override;
751 }
752
753 0
754}
755
756=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
757
758=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
759
760Generate an object-specific event with the given arguments.
761
762This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
763removed in future versions), and there is no public API to access override
764results (if you must, access C<@cf::invoke_results> directly).
765
456=back 766=back
457 767
458=cut 768=cut
459
460*cf::object::valid =
461*cf::player::valid =
462*cf::map::valid = \&cf::_valid;
463 769
464############################################################################# 770#############################################################################
465# object support 771# object support
466 772
467sub instantiate {
468 my ($obj, $data) = @_;
469
470 $data = from_json $data;
471
472 for (@$data) {
473 my ($name, $args) = @$_;
474
475 $obj->attach ($name, %{$args || {} });
476 }
477}
478
479# basically do the same as instantiate, without calling instantiate
480sub reattach { 773sub reattach {
774 # basically do the same as instantiate, without calling instantiate
481 my ($obj) = @_; 775 my ($obj) = @_;
776
482 my $registry = $obj->registry; 777 my $registry = $obj->registry;
483 778
484 @$registry = (); 779 @$registry = ();
485 780
486 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 781 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
487 782
488 for my $name (keys %{ $obj->{_attachment} || {} }) { 783 for my $name (keys %{ $obj->{_attachment} || {} }) {
489 if (my $attach = $attachment{$name}) { 784 if (my $attach = $attachment{$name}) {
490 for (@$attach) { 785 for (@$attach) {
491 my ($klass, @attach) = @$_; 786 my ($klass, @attach) = @$_;
492 _attach @$registry, $klass, @attach; 787 _attach $registry, $klass, @attach;
493 } 788 }
494 } else { 789 } else {
495 warn "object uses attachment '$name' that is not available, postponing.\n"; 790 warn "object uses attachment '$name' that is not available, postponing.\n";
496 } 791 }
497 } 792 }
498} 793}
499 794
500sub object_freezer_save { 795cf::attachable->attach (
501 my ($filename, $rdata, $objs) = @_;
502
503 if (length $$rdata) {
504 warn sprintf "saving %s (%d,%d)\n",
505 $filename, length $$rdata, scalar @$objs;
506
507 if (open my $fh, ">:raw", "$filename~") {
508 chmod SAVE_MODE, $fh;
509 syswrite $fh, $$rdata;
510 close $fh;
511
512 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
513 chmod SAVE_MODE, $fh;
514 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
515 close $fh;
516 rename "$filename.pst~", "$filename.pst";
517 } else {
518 unlink "$filename.pst";
519 }
520
521 rename "$filename~", $filename;
522 } else {
523 warn "FATAL: $filename~: $!\n";
524 }
525 } else {
526 unlink $filename;
527 unlink "$filename.pst";
528 }
529}
530
531sub object_freezer_as_string {
532 my ($rdata, $objs) = @_;
533
534 use Data::Dumper;
535
536 $$rdata . Dumper $objs
537}
538
539sub object_thawer_load {
540 my ($filename) = @_;
541
542 local $/;
543
544 my $av;
545
546 #TODO: use sysread etc.
547 if (open my $data, "<:raw:perlio", $filename) {
548 $data = <$data>;
549 if (open my $pst, "<:raw:perlio", "$filename.pst") {
550 $av = eval { (Storable::thaw <$pst>)->{objs} };
551 }
552 return ($data, $av);
553 }
554
555 ()
556}
557
558attach_to_objects
559 prio => -1000000, 796 prio => -1000000,
797 on_instantiate => sub {
798 my ($obj, $data) = @_;
799
800 $data = from_json $data;
801
802 for (@$data) {
803 my ($name, $args) = @$_;
804
805 $obj->attach ($name, %{$args || {} });
806 }
807 },
808 on_reattach => \&reattach,
560 on_clone => sub { 809 on_clone => sub {
561 my ($src, $dst) = @_; 810 my ($src, $dst) = @_;
562 811
563 @{$dst->registry} = @{$src->registry}; 812 @{$dst->registry} = @{$src->registry};
564 813
565 %$dst = %$src; 814 %$dst = %$src;
566 815
567 %{$dst->{_attachment}} = %{$src->{_attachment}} 816 %{$dst->{_attachment}} = %{$src->{_attachment}}
568 if exists $src->{_attachment}; 817 if exists $src->{_attachment};
569 }, 818 },
570; 819);
820
821sub object_freezer_save {
822 my ($filename, $rdata, $objs) = @_;
823
824 sync_job {
825 if (length $$rdata) {
826 warn sprintf "saving %s (%d,%d)\n",
827 $filename, length $$rdata, scalar @$objs;
828
829 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
830 chmod SAVE_MODE, $fh;
831 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
832 aio_fsync $fh;
833 close $fh;
834
835 if (@$objs) {
836 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
837 chmod SAVE_MODE, $fh;
838 my $data = Storable::nfreeze { version => 1, objs => $objs };
839 aio_write $fh, 0, (length $data), $data, 0;
840 aio_fsync $fh;
841 close $fh;
842 aio_rename "$filename.pst~", "$filename.pst";
843 }
844 } else {
845 aio_unlink "$filename.pst";
846 }
847
848 aio_rename "$filename~", $filename;
849 } else {
850 warn "FATAL: $filename~: $!\n";
851 }
852 } else {
853 aio_unlink $filename;
854 aio_unlink "$filename.pst";
855 }
856 }
857}
858
859sub object_freezer_as_string {
860 my ($rdata, $objs) = @_;
861
862 use Data::Dumper;
863
864 $$rdata . Dumper $objs
865}
866
867sub object_thawer_load {
868 my ($filename) = @_;
869
870 my ($data, $av);
871
872 (aio_load $filename, $data) >= 0
873 or return;
874
875 unless (aio_stat "$filename.pst") {
876 (aio_load "$filename.pst", $av) >= 0
877 or return;
878 $av = eval { (Storable::thaw $av)->{objs} };
879 }
880
881 warn sprintf "loading %s (%d)\n",
882 $filename, length $data, scalar @{$av || []};#d#
883 return ($data, $av);
884}
571 885
572############################################################################# 886#############################################################################
573# command handling &c 887# command handling &c
574 888
575=item cf::register_command $name => \&callback($ob,$args); 889=item cf::register_command $name => \&callback($ob,$args);
604 #warn "registering extcmd '$name' to '$caller'"; 918 #warn "registering extcmd '$name' to '$caller'";
605 919
606 $EXTCMD{$name} = [$cb, $caller]; 920 $EXTCMD{$name} = [$cb, $caller];
607} 921}
608 922
609attach_to_players 923cf::player->attach (
610 on_command => sub { 924 on_command => sub {
611 my ($pl, $name, $params) = @_; 925 my ($pl, $name, $params) = @_;
612 926
613 my $cb = $COMMAND{$name} 927 my $cb = $COMMAND{$name}
614 or return; 928 or return;
634 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 948 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
635 } 949 }
636 950
637 cf::override; 951 cf::override;
638 }, 952 },
639; 953);
640 954
641sub register { 955sub register {
642 my ($base, $pkg) = @_; 956 my ($base, $pkg) = @_;
643 957
644 #TODO 958 #TODO
713 1027
714 Symbol::delete_package $pkg; 1028 Symbol::delete_package $pkg;
715} 1029}
716 1030
717sub load_extensions { 1031sub load_extensions {
718 my $LIBDIR = maps_directory "perl";
719
720 for my $ext (<$LIBDIR/*.ext>) { 1032 for my $ext (<$LIBDIR/*.ext>) {
721 next unless -r $ext; 1033 next unless -r $ext;
722 eval { 1034 eval {
723 load_extension $ext; 1035 load_extension $ext;
724 1 1036 1
736 defined $path or return; 1048 defined $path or return;
737 1049
738 unlink "$path.pst"; 1050 unlink "$path.pst";
739}; 1051};
740 1052
741attach_to_maps prio => -10000, package => cf::mapsupport::; 1053cf::map->attach (prio => -10000, package => cf::mapsupport::);
742 1054
743############################################################################# 1055#############################################################################
744# load/save perl data associated with player->ob objects 1056# load/save perl data associated with player->ob objects
745 1057
746sub all_objects(@) { 1058sub all_objects(@) {
747 @_, map all_objects ($_->inv), @_ 1059 @_, map all_objects ($_->inv), @_
748} 1060}
749 1061
750# TODO: compatibility cruft, remove when no longer needed 1062# TODO: compatibility cruft, remove when no longer needed
751attach_to_players 1063cf::player->attach (
752 on_load => sub { 1064 on_load => sub {
753 my ($pl, $path) = @_; 1065 my ($pl, $path) = @_;
754 1066
755 for my $o (all_objects $pl->ob) { 1067 for my $o (all_objects $pl->ob) {
756 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1068 if (my $value = $o->get_ob_key_value ("_perl_data")) {
758 1070
759 %$o = %{ Storable::thaw pack "H*", $value }; 1071 %$o = %{ Storable::thaw pack "H*", $value };
760 } 1072 }
761 } 1073 }
762 }, 1074 },
763; 1075);
764 1076
765############################################################################# 1077#############################################################################
766 1078
767=head2 CORE EXTENSIONS 1079=head2 CORE EXTENSIONS
768 1080
769Functions and methods that extend core crossfire objects. 1081Functions and methods that extend core crossfire objects.
1082
1083=head3 cf::player
770 1084
771=over 4 1085=over 4
772 1086
773=item cf::player::exists $login 1087=item cf::player::exists $login
774 1088
779sub cf::player::exists($) { 1093sub cf::player::exists($) {
780 cf::player::find $_[0] 1094 cf::player::find $_[0]
781 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1095 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
782} 1096}
783 1097
1098=item $player->ext_reply ($msgid, $msgtype, %msg)
1099
1100Sends an ext reply to the player.
1101
1102=cut
1103
1104sub cf::player::ext_reply($$$%) {
1105 my ($self, $id, %msg) = @_;
1106
1107 $msg{msgid} = $id;
1108
1109 $self->send ("ext " . to_json \%msg);
1110}
1111
1112=back
1113
1114
1115=head3 cf::map
1116
1117=over 4
1118
1119=cut
1120
1121package cf::map;
1122
1123use Fcntl;
1124use Coro::AIO;
1125
1126our $MAX_RESET = 3600;
1127our $DEFAULT_RESET = 3000;
1128
1129sub generate_random_map {
1130 my ($path, $rmp) = @_;
1131
1132 # mit "rum" bekleckern, nicht
1133 cf::map::_create_random_map
1134 $path,
1135 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1136 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1137 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1138 $rmp->{exit_on_final_map},
1139 $rmp->{xsize}, $rmp->{ysize},
1140 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1141 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1142 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1143 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1144 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1145 (cf::region::find $rmp->{region})
1146}
1147
1148# and all this just because we cannot iterate over
1149# all maps in C++...
1150sub change_all_map_light {
1151 my ($change) = @_;
1152
1153 $_->change_map_light ($change)
1154 for grep $_->outdoor, values %cf::MAP;
1155}
1156
1157sub try_load_header($) {
1158 my ($path) = @_;
1159
1160 utf8::encode $path;
1161 aio_open $path, O_RDONLY, 0
1162 or return;
1163
1164 my $map = cf::map::new
1165 or return;
1166
1167 # for better error messages only, will be overwritten
1168 $map->path ($path);
1169
1170 $map->load_header ($path)
1171 or return;
1172
1173 $map->{load_path} = $path;
1174
1175 $map
1176}
1177
1178sub find;
1179sub find {
1180 my ($path, $origin) = @_;
1181
1182 #warn "find<$path,$origin>\n";#d#
1183
1184 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string;
1186
1187 cf::lock_wait "map_find:$key";
1188
1189 $cf::MAP{$key} || do {
1190 my $guard = cf::lock_acquire "map_find:$key";
1191
1192 # do it the slow way
1193 my $map = try_load_header $path->save_path;
1194
1195 Coro::cede;
1196
1197 if ($map) {
1198 $map->last_access ((delete $map->{last_access})
1199 || $cf::RUNTIME); #d#
1200 # safety
1201 $map->{instantiate_time} = $cf::RUNTIME
1202 if $map->{instantiate_time} > $cf::RUNTIME;
1203 } else {
1204 if (my $rmp = $path->random_map_params) {
1205 $map = generate_random_map $key, $rmp;
1206 } else {
1207 $map = try_load_header $path->load_path;
1208 }
1209
1210 $map or return;
1211
1212 $map->{load_original} = 1;
1213 $map->{instantiate_time} = $cf::RUNTIME;
1214 $map->last_access ($cf::RUNTIME);
1215 $map->instantiate;
1216
1217 # per-player maps become, after loading, normal maps
1218 $map->per_player (0) if $path->{user_rel};
1219 }
1220
1221 $map->path ($key);
1222 $map->{path} = $path;
1223 $map->{last_save} = $cf::RUNTIME;
1224
1225 Coro::cede;
1226
1227 if ($map->should_reset) {
1228 $map->reset;
1229 undef $guard;
1230 $map = find $path
1231 or return;
1232 }
1233
1234 $cf::MAP{$key} = $map
1235 }
1236}
1237
1238sub load {
1239 my ($self) = @_;
1240
1241 my $path = $self->{path};
1242 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1243
1244 return if $self->in_memory != cf::MAP_SWAPPED;
1245
1246 $self->in_memory (cf::MAP_LOADING);
1247
1248 $self->alloc;
1249 $self->load_objects ($self->{load_path}, 1)
1250 or return;
1251
1252 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1253 if delete $self->{load_original};
1254
1255 if (my $uniq = $path->uniq_path) {
1256 utf8::encode $uniq;
1257 if (aio_open $uniq, O_RDONLY, 0) {
1258 $self->clear_unique_items;
1259 $self->load_objects ($uniq, 0);
1260 }
1261 }
1262
1263 Coro::cede;
1264
1265 # now do the right thing for maps
1266 $self->link_multipart_objects;
1267
1268 if ($self->{path}->is_style_map) {
1269 $self->{deny_save} = 1;
1270 $self->{deny_reset} = 1;
1271 } else {
1272 $self->fix_auto_apply;
1273 $self->decay_objects;
1274 $self->update_buttons;
1275 $self->set_darkness_map;
1276 $self->difficulty ($self->estimate_difficulty)
1277 unless $self->difficulty;
1278 $self->activate;
1279 }
1280
1281 Coro::cede;
1282
1283 $self->in_memory (cf::MAP_IN_MEMORY);
1284}
1285
1286sub find_sync {
1287 my ($path, $origin) = @_;
1288
1289 cf::sync_job { cf::map::find $path, $origin }
1290}
1291
1292sub do_load_sync {
1293 my ($map) = @_;
1294
1295 cf::sync_job { $map->load };
1296}
1297
1298sub save {
1299 my ($self) = @_;
1300
1301 my $lock = cf::lock_acquire "map_data:" . $self->path;
1302
1303 $self->{last_save} = $cf::RUNTIME;
1304
1305 return unless $self->dirty;
1306
1307 my $save = $self->{path}->save_path; utf8::encode $save;
1308 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1309
1310 $self->{load_path} = $save;
1311
1312 return if $self->{deny_save};
1313
1314 local $self->{last_access} = $self->last_access;#d#
1315
1316 if ($uniq) {
1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1318 $self->save_objects ($uniq, cf::IO_UNIQUES);
1319 } else {
1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1321 }
1322}
1323
1324sub swap_out {
1325 my ($self) = @_;
1326
1327 # save first because save cedes
1328 $self->save;
1329
1330 my $lock = cf::lock_acquire "map_data:" . $self->path;
1331
1332 return if $self->players;
1333 return if $self->in_memory != cf::MAP_IN_MEMORY;
1334 return if $self->{deny_save};
1335
1336 $self->clear;
1337 $self->in_memory (cf::MAP_SWAPPED);
1338}
1339
1340sub reset_at {
1341 my ($self) = @_;
1342
1343 # TODO: safety, remove and allow resettable per-player maps
1344 return 1e99 if $self->{path}{user_rel};
1345 return 1e99 if $self->{deny_reset};
1346
1347 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1348 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1349
1350 $time + $to
1351}
1352
1353sub should_reset {
1354 my ($self) = @_;
1355
1356 $self->reset_at <= $cf::RUNTIME
1357}
1358
1359sub unlink_save {
1360 my ($self) = @_;
1361
1362 utf8::encode (my $save = $self->{path}->save_path);
1363 aioreq_pri 3; IO::AIO::aio_unlink $save;
1364 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1365}
1366
1367sub rename {
1368 my ($self, $new_path) = @_;
1369
1370 $self->unlink_save;
1371
1372 delete $cf::MAP{$self->path};
1373 $self->{path} = new cf::path $new_path;
1374 $self->path ($self->{path}->as_string);
1375 $cf::MAP{$self->path} = $self;
1376
1377 $self->save;
1378}
1379
1380sub reset {
1381 my ($self) = @_;
1382
1383 my $lock = cf::lock_acquire "map_data:" . $self->path;
1384
1385 return if $self->players;
1386 return if $self->{path}{user_rel};#d#
1387
1388 warn "resetting map ", $self->path;#d#
1389
1390 delete $cf::MAP{$self->path};
1391
1392 $_->clear_links_to ($self) for values %cf::MAP;
1393
1394 $self->unlink_save;
1395 $self->destroy;
1396}
1397
1398my $nuke_counter = "aaaa";
1399
1400sub nuke {
1401 my ($self) = @_;
1402
1403 $self->{deny_save} = 1;
1404 $self->reset_timeout (1);
1405 $self->rename ("{nuke}/" . ($nuke_counter++));
1406 $self->reset; # polite request, might not happen
1407}
1408
1409sub customise_for {
1410 my ($map, $ob) = @_;
1411
1412 if ($map->per_player) {
1413 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1414 }
1415
1416 $map
1417}
1418
1419sub emergency_save {
1420 my $freeze_guard = cf::freeze_mainloop;
1421
1422 warn "enter emergency map save\n";
1423
1424 cf::sync_job {
1425 warn "begin emergency map save\n";
1426 $_->save for values %cf::MAP;
1427 };
1428
1429 warn "end emergency map save\n";
1430}
1431
1432package cf;
1433
1434=back
1435
1436
1437=head3 cf::object::player
1438
1439=over 4
1440
784=item $player_object->reply ($npc, $msg[, $flags]) 1441=item $player_object->reply ($npc, $msg[, $flags])
785 1442
786Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1443Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
787can be C<undef>. Does the right thing when the player is currently in a 1444can be C<undef>. Does the right thing when the player is currently in a
788dialogue with the given NPC character. 1445dialogue with the given NPC character.
789 1446
790=cut 1447=cut
791 1448
792# rough implementation of a future "reply" method that works 1449# rough implementation of a future "reply" method that works
793# with dialog boxes. 1450# with dialog boxes.
1451#TODO: the first argument must go, split into a $npc->reply_to ( method
794sub cf::object::player::reply($$$;$) { 1452sub cf::object::player::reply($$$;$) {
795 my ($self, $npc, $msg, $flags) = @_; 1453 my ($self, $npc, $msg, $flags) = @_;
796 1454
797 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1455 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
798 1456
802 $msg = $npc->name . " says: $msg" if $npc; 1460 $msg = $npc->name . " says: $msg" if $npc;
803 $self->message ($msg, $flags); 1461 $self->message ($msg, $flags);
804 } 1462 }
805} 1463}
806 1464
807=item $player->ext_reply ($msgid, $msgtype, %msg)
808
809Sends an ext reply to the player.
810
811=cut
812
813sub cf::player::ext_reply($$$%) {
814 my ($self, $id, %msg) = @_;
815
816 $msg{msgid} = $id;
817
818 $self->send ("ext " . to_json \%msg);
819}
820
821=item $player_object->may ("access") 1465=item $player_object->may ("access")
822 1466
823Returns wether the given player is authorized to access resource "access" 1467Returns wether the given player is authorized to access resource "access"
824(e.g. "command_wizcast"). 1468(e.g. "command_wizcast").
825 1469
832 (ref $cf::CFG{"may_$access"} 1476 (ref $cf::CFG{"may_$access"}
833 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1477 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
834 : $cf::CFG{"may_$access"}) 1478 : $cf::CFG{"may_$access"})
835} 1479}
836 1480
837=cut 1481=item $player_object->enter_link
838 1482
839############################################################################# 1483Freezes the player and moves him/her to a special map (C<{link}>).
1484
1485The player should be reaosnably safe there for short amounts of time. You
1486I<MUST> call C<leave_link> as soon as possible, though.
1487
1488=item $player_object->leave_link ($map, $x, $y)
1489
1490Moves the player out of the specila link map onto the given map. If the
1491map is not valid (or omitted), the player will be moved back to the
1492location he/she was before the call to C<enter_link>, or, if that fails,
1493to the emergency map position.
1494
1495Might block.
1496
1497=cut
1498
1499sub cf::object::player::enter_link {
1500 my ($self) = @_;
1501
1502 $self->deactivate_recursive;
1503
1504 return if $self->map == $LINK_MAP;
1505
1506 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1507 if $self->map;
1508
1509 $self->enter_map ($LINK_MAP, 20, 20);
1510}
1511
1512sub cf::object::player::leave_link {
1513 my ($self, $map, $x, $y) = @_;
1514
1515 my $link_pos = delete $self->{_link_pos};
1516
1517 unless ($map) {
1518 # restore original map position
1519 ($map, $x, $y) = @{ $link_pos || [] };
1520 $map = cf::map::find $map;
1521
1522 unless ($map) {
1523 ($map, $x, $y) = @$EMERGENCY_POSITION;
1524 $map = cf::map::find $map
1525 or die "FATAL: cannot load emergency map\n";
1526 }
1527 }
1528
1529 ($x, $y) = (-1, -1)
1530 unless (defined $x) && (defined $y);
1531
1532 # use -1 or undef as default coordinates, not 0, 0
1533 ($x, $y) = ($map->enter_x, $map->enter_y)
1534 if $x <=0 && $y <= 0;
1535
1536 $map->load;
1537
1538 $self->activate_recursive;
1539 $self->enter_map ($map, $x, $y);
1540}
1541
1542cf::player->attach (
1543 on_logout => sub {
1544 my ($pl) = @_;
1545
1546 # abort map switching before logout
1547 if ($pl->ob->{_link_pos}) {
1548 cf::sync_job {
1549 $pl->ob->leave_link
1550 };
1551 }
1552 },
1553 on_login => sub {
1554 my ($pl) = @_;
1555
1556 # try to abort aborted map switching on player login :)
1557 # should happen only on crashes
1558 if ($pl->ob->{_link_pos}) {
1559 $pl->ob->enter_link;
1560 cf::async {
1561 # we need this sleep as the login has a concurrent enter_exit running
1562 # and this sleep increases chances of the player not ending up in scorn
1563 Coro::Timer::sleep 1;
1564 $pl->ob->leave_link;
1565 };
1566 }
1567 },
1568);
1569
1570=item $player_object->goto ($path, $x, $y)
1571
1572=cut
1573
1574sub cf::object::player::goto {
1575 my ($self, $path, $x, $y) = @_;
1576
1577 $self->enter_link;
1578
1579 (cf::async {
1580 $path = new cf::path $path;
1581
1582 my $map = cf::map::find $path->as_string;
1583 $map = $map->customise_for ($self) if $map;
1584
1585# warn "entering ", $map->path, " at ($x, $y)\n"
1586# if $map;
1587
1588 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1589
1590 $self->leave_link ($map, $x, $y);
1591 })->prio (1);
1592}
1593
1594=item $player_object->enter_exit ($exit_object)
1595
1596=cut
1597
1598sub parse_random_map_params {
1599 my ($spec) = @_;
1600
1601 my $rmp = { # defaults
1602 xsize => 10,
1603 ysize => 10,
1604 };
1605
1606 for (split /\n/, $spec) {
1607 my ($k, $v) = split /\s+/, $_, 2;
1608
1609 $rmp->{lc $k} = $v if (length $k) && (length $v);
1610 }
1611
1612 $rmp
1613}
1614
1615sub prepare_random_map {
1616 my ($exit) = @_;
1617
1618 # all this does is basically replace the /! path by
1619 # a new random map path (?random/...) with a seed
1620 # that depends on the exit object
1621
1622 my $rmp = parse_random_map_params $exit->msg;
1623
1624 if ($exit->map) {
1625 $rmp->{region} = $exit->map->region_name;
1626 $rmp->{origin_map} = $exit->map->path;
1627 $rmp->{origin_x} = $exit->x;
1628 $rmp->{origin_y} = $exit->y;
1629 }
1630
1631 $rmp->{random_seed} ||= $exit->random_seed;
1632
1633 my $data = cf::to_json $rmp;
1634 my $md5 = Digest::MD5::md5_hex $data;
1635
1636 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1637 aio_write $fh, 0, (length $data), $data, 0;
1638
1639 $exit->slaying ("?random/$md5");
1640 $exit->msg (undef);
1641 }
1642}
1643
1644sub cf::object::player::enter_exit {
1645 my ($self, $exit) = @_;
1646
1647 return unless $self->type == cf::PLAYER;
1648
1649 $self->enter_link;
1650
1651 (cf::async {
1652 $self->deactivate_recursive; # just to be sure
1653 unless (eval {
1654 prepare_random_map $exit
1655 if $exit->slaying eq "/!";
1656
1657 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1658 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1659
1660 1;
1661 }) {
1662 $self->message ("Something went wrong deep within the crossfire server. "
1663 . "I'll try to bring you back to the map you were before. "
1664 . "Please report this to the dungeon master",
1665 cf::NDI_UNIQUE | cf::NDI_RED);
1666
1667 warn "ERROR in enter_exit: $@";
1668 $self->leave_link;
1669 }
1670 })->prio (1);
1671}
1672
1673=head3 cf::client
1674
1675=over 4
1676
1677=item $client->send_drawinfo ($text, $flags)
1678
1679Sends a drawinfo packet to the client. Circumvents output buffering so
1680should not be used under normal circumstances.
1681
1682=cut
1683
1684sub cf::client::send_drawinfo {
1685 my ($self, $text, $flags) = @_;
1686
1687 utf8::encode $text;
1688 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1689}
1690
1691
1692=item $success = $client->query ($flags, "text", \&cb)
1693
1694Queues a query to the client, calling the given callback with
1695the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1696C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1697
1698Queries can fail, so check the return code. Or don't, as queries will become
1699reliable at some point in the future.
1700
1701=cut
1702
1703sub cf::client::query {
1704 my ($self, $flags, $text, $cb) = @_;
1705
1706 return unless $self->state == ST_PLAYING
1707 || $self->state == ST_SETUP
1708 || $self->state == ST_CUSTOM;
1709
1710 $self->state (ST_CUSTOM);
1711
1712 utf8::encode $text;
1713 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1714
1715 $self->send_packet ($self->{query_queue}[0][0])
1716 if @{ $self->{query_queue} } == 1;
1717}
1718
1719cf::client->attach (
1720 on_reply => sub {
1721 my ($ns, $msg) = @_;
1722
1723 # this weird shuffling is so that direct followup queries
1724 # get handled first
1725 my $queue = delete $ns->{query_queue}
1726 or return; # be conservative, not sure how that can happen, but we saw a crash here
1727
1728 (shift @$queue)->[1]->($msg);
1729
1730 push @{ $ns->{query_queue} }, @$queue;
1731
1732 if (@{ $ns->{query_queue} } == @$queue) {
1733 if (@$queue) {
1734 $ns->send_packet ($ns->{query_queue}[0][0]);
1735 } else {
1736 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1737 }
1738 }
1739 },
1740);
1741
1742=item $client->coro (\&cb)
1743
1744Create a new coroutine, running the specified callback. The coroutine will
1745be automatically cancelled when the client gets destroyed (e.g. on logout,
1746or loss of connection).
1747
1748=cut
1749
1750sub cf::client::coro {
1751 my ($self, $cb) = @_;
1752
1753 my $coro = &cf::async ($cb);
1754
1755 $coro->on_destroy (sub {
1756 delete $self->{_coro}{$coro+0};
1757 });
1758
1759 $self->{_coro}{$coro+0} = $coro;
1760
1761 $coro
1762}
1763
1764cf::client->attach (
1765 on_destroy => sub {
1766 my ($ns) = @_;
1767
1768 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1769 },
1770);
1771
1772=back
1773
840 1774
841=head2 SAFE SCRIPTING 1775=head2 SAFE SCRIPTING
842 1776
843Functions that provide a safe environment to compile and execute 1777Functions that provide a safe environment to compile and execute
844snippets of perl code without them endangering the safety of the server 1778snippets of perl code without them endangering the safety of the server
859 1793
860=pod 1794=pod
861 1795
862The following fucntions and emthods are available within a safe environment: 1796The following fucntions and emthods are available within a safe environment:
863 1797
864 cf::object contr pay_amount pay_player 1798 cf::object contr pay_amount pay_player map
865 cf::object::player player 1799 cf::object::player player
866 cf::player peaceful 1800 cf::player peaceful
1801 cf::map trigger
867 1802
868=cut 1803=cut
869 1804
870for ( 1805for (
871 ["cf::object" => qw(contr pay_amount pay_player)], 1806 ["cf::object" => qw(contr pay_amount pay_player map)],
872 ["cf::object::player" => qw(player)], 1807 ["cf::object::player" => qw(player)],
873 ["cf::player" => qw(peaceful)], 1808 ["cf::player" => qw(peaceful)],
1809 ["cf::map" => qw(trigger)],
874) { 1810) {
875 no strict 'refs'; 1811 no strict 'refs';
876 my ($pkg, @funs) = @$_; 1812 my ($pkg, @funs) = @$_;
877 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1813 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
878 for @funs; 1814 for @funs;
994 1930
995{ 1931{
996 my $path = cf::localdir . "/database.pst"; 1932 my $path = cf::localdir . "/database.pst";
997 1933
998 sub db_load() { 1934 sub db_load() {
999 warn "loading database $path\n";#d# remove later
1000 $DB = stat $path ? Storable::retrieve $path : { }; 1935 $DB = stat $path ? Storable::retrieve $path : { };
1001 } 1936 }
1002 1937
1003 my $pid; 1938 my $pid;
1004 1939
1005 sub db_save() { 1940 sub db_save() {
1006 warn "saving database $path\n";#d# remove later
1007 waitpid $pid, 0 if $pid; 1941 waitpid $pid, 0 if $pid;
1008 if (0 == ($pid = fork)) { 1942 if (0 == ($pid = fork)) {
1009 $DB->{_meta}{version} = 1; 1943 $DB->{_meta}{version} = 1;
1010 Storable::nstore $DB, "$path~"; 1944 Storable::nstore $DB, "$path~";
1011 rename "$path~", $path; 1945 rename "$path~", $path;
1018 sub db_sync() { 1952 sub db_sync() {
1019 db_save if $dirty; 1953 db_save if $dirty;
1020 undef $dirty; 1954 undef $dirty;
1021 } 1955 }
1022 1956
1023 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 1957 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1024 db_sync; 1958 db_sync;
1025 }); 1959 });
1026 1960
1027 sub db_dirty() { 1961 sub db_dirty() {
1028 $dirty = 1; 1962 $dirty = 1;
1042 $DB->{$_[0]} = $_[1]; 1976 $DB->{$_[0]} = $_[1];
1043 } 1977 }
1044 db_dirty; 1978 db_dirty;
1045 } 1979 }
1046 1980
1047 attach_global 1981 cf::global->attach (
1048 prio => 10000, 1982 prio => 10000,
1049 on_cleanup => sub { 1983 on_cleanup => sub {
1050 db_sync; 1984 db_sync;
1051 }, 1985 },
1052 ; 1986 );
1053} 1987}
1054 1988
1055############################################################################# 1989#############################################################################
1056# the server's main() 1990# the server's main()
1057 1991
1059 open my $fh, "<:utf8", cf::confdir . "/config" 1993 open my $fh, "<:utf8", cf::confdir . "/config"
1060 or return; 1994 or return;
1061 1995
1062 local $/; 1996 local $/;
1063 *CFG = YAML::Syck::Load <$fh>; 1997 *CFG = YAML::Syck::Load <$fh>;
1998
1999 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2000
2001 if (exists $CFG{mlockall}) {
2002 eval {
2003 $CFG{mlockall} ? &mlockall : &munlockall
2004 and die "WARNING: m(un)lockall failed: $!\n";
2005 };
2006 warn $@ if $@;
2007 }
1064} 2008}
1065 2009
1066sub main { 2010sub main {
2011 # we must not ever block the main coroutine
2012 local $Coro::idle = sub {
2013 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2014 (Coro::unblock_sub {
2015 Event::one_event;
2016 })->();
2017 };
2018
1067 cfg_load; 2019 cfg_load;
1068 db_load; 2020 db_load;
1069 load_extensions; 2021 load_extensions;
1070 Event::loop; 2022 Event::loop;
1071} 2023}
1072 2024
1073############################################################################# 2025#############################################################################
1074# initialisation 2026# initialisation
1075 2027
1076sub _perl_reload(&) { 2028sub reload() {
1077 my ($msg) = @_; 2029 # can/must only be called in main
2030 if ($Coro::current != $Coro::main) {
2031 warn "can only reload from main coroutine\n";
2032 return;
2033 }
1078 2034
1079 $msg->("reloading..."); 2035 warn "reloading...";
2036
2037 my $guard = freeze_mainloop;
2038 cf::emergency_save;
1080 2039
1081 eval { 2040 eval {
2041 # if anything goes wrong in here, we should simply crash as we already saved
2042
1082 # cancel all watchers 2043 # cancel all watchers
1083 $_->cancel for Event::all_watchers; 2044 for (Event::all_watchers) {
2045 $_->cancel if $_->data & WF_AUTOCANCEL;
2046 }
2047
2048 # cancel all extension coros
2049 $_->cancel for values %EXT_CORO;
2050 %EXT_CORO = ();
1084 2051
1085 # unload all extensions 2052 # unload all extensions
1086 for (@exts) { 2053 for (@exts) {
1087 $msg->("unloading <$_>"); 2054 warn "unloading <$_>";
1088 unload_extension $_; 2055 unload_extension $_;
1089 } 2056 }
1090 2057
1091 # unload all modules loaded from $LIBDIR 2058 # unload all modules loaded from $LIBDIR
1092 while (my ($k, $v) = each %INC) { 2059 while (my ($k, $v) = each %INC) {
1093 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2060 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1094 2061
1095 $msg->("removing <$k>"); 2062 warn "removing <$k>";
1096 delete $INC{$k}; 2063 delete $INC{$k};
1097 2064
1098 $k =~ s/\.pm$//; 2065 $k =~ s/\.pm$//;
1099 $k =~ s/\//::/g; 2066 $k =~ s/\//::/g;
1100 2067
1105 Symbol::delete_package $k; 2072 Symbol::delete_package $k;
1106 } 2073 }
1107 2074
1108 # sync database to disk 2075 # sync database to disk
1109 cf::db_sync; 2076 cf::db_sync;
2077 IO::AIO::flush;
1110 2078
1111 # get rid of safe::, as good as possible 2079 # get rid of safe::, as good as possible
1112 Symbol::delete_package "safe::$_" 2080 Symbol::delete_package "safe::$_"
1113 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2081 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1114 2082
1115 # remove register_script_function callbacks 2083 # remove register_script_function callbacks
1116 # TODO 2084 # TODO
1117 2085
1118 # unload cf.pm "a bit" 2086 # unload cf.pm "a bit"
1121 # don't, removes xs symbols, too, 2089 # don't, removes xs symbols, too,
1122 # and global variables created in xs 2090 # and global variables created in xs
1123 #Symbol::delete_package __PACKAGE__; 2091 #Symbol::delete_package __PACKAGE__;
1124 2092
1125 # reload cf.pm 2093 # reload cf.pm
1126 $msg->("reloading cf.pm"); 2094 warn "reloading cf.pm";
1127 require cf; 2095 require cf;
2096 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1128 2097
1129 # load config and database again 2098 # load config and database again
1130 cf::cfg_load; 2099 cf::cfg_load;
1131 cf::db_load; 2100 cf::db_load;
1132 2101
1133 # load extensions 2102 # load extensions
1134 $msg->("load extensions"); 2103 warn "load extensions";
1135 cf::load_extensions; 2104 cf::load_extensions;
1136 2105
1137 # reattach attachments to objects 2106 # reattach attachments to objects
1138 $msg->("reattach"); 2107 warn "reattach";
1139 _global_reattach; 2108 _global_reattach;
1140 }; 2109 };
1141 $msg->($@) if $@;
1142 2110
1143 $msg->("reloaded"); 2111 if ($@) {
2112 warn $@;
2113 warn "error while reloading, exiting.";
2114 exit 1;
2115 }
2116
2117 warn "reloaded successfully";
1144}; 2118};
1145 2119
1146sub perl_reload() { 2120#############################################################################
1147 _perl_reload { 2121
1148 warn $_[0]; 2122unless ($LINK_MAP) {
1149 print "$_[0]\n"; 2123 $LINK_MAP = cf::map::new;
1150 }; 2124
2125 $LINK_MAP->width (41);
2126 $LINK_MAP->height (41);
2127 $LINK_MAP->alloc;
2128 $LINK_MAP->path ("{link}");
2129 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2130 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2131
2132 # dirty hack because... archetypes are not yet loaded
2133 Event->timer (
2134 after => 2,
2135 cb => sub {
2136 $_[0]->w->cancel;
2137
2138 # provide some exits "home"
2139 my $exit = cf::object::new "exit";
2140
2141 $exit->slaying ($EMERGENCY_POSITION->[0]);
2142 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2143 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2144
2145 $LINK_MAP->insert ($exit->clone, 19, 19);
2146 $LINK_MAP->insert ($exit->clone, 19, 20);
2147 $LINK_MAP->insert ($exit->clone, 19, 21);
2148 $LINK_MAP->insert ($exit->clone, 20, 19);
2149 $LINK_MAP->insert ($exit->clone, 20, 21);
2150 $LINK_MAP->insert ($exit->clone, 21, 19);
2151 $LINK_MAP->insert ($exit->clone, 21, 20);
2152 $LINK_MAP->insert ($exit->clone, 21, 21);
2153
2154 $exit->destroy;
2155 });
2156
2157 $LINK_MAP->{deny_save} = 1;
2158 $LINK_MAP->{deny_reset} = 1;
2159
2160 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1151} 2161}
1152 2162
1153register "<global>", __PACKAGE__; 2163register "<global>", __PACKAGE__;
1154 2164
1155register_command "perl-reload" => sub { 2165register_command "reload" => sub {
1156 my ($who, $arg) = @_; 2166 my ($who, $arg) = @_;
1157 2167
1158 if ($who->flag (FLAG_WIZ)) { 2168 if ($who->flag (FLAG_WIZ)) {
1159 _perl_reload { 2169 $who->message ("start of reload.");
1160 warn $_[0]; 2170 reload;
1161 $who->message ($_[0]); 2171 $who->message ("end of reload.");
1162 };
1163 } 2172 }
1164}; 2173};
1165 2174
1166unshift @INC, $LIBDIR; 2175unshift @INC, $LIBDIR;
1167 2176
1168$TICK_WATCHER = Event->timer ( 2177$TICK_WATCHER = Event->timer (
2178 reentrant => 0,
1169 prio => 1, 2179 prio => 0,
1170 async => 1,
1171 at => $NEXT_TICK || 1, 2180 at => $NEXT_TICK || $TICK,
2181 data => WF_AUTOCANCEL,
1172 cb => sub { 2182 cb => sub {
1173 cf::server_tick; # one server iteration 2183 cf::server_tick; # one server iteration
1174 2184 $RUNTIME += $TICK;
1175 my $NOW = Event::time;
1176 $NEXT_TICK += $TICK; 2185 $NEXT_TICK += $TICK;
1177 2186
1178 # if we are delayed by four ticks or more, skip them all 2187 # if we are delayed by four ticks or more, skip them all
1179 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2188 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1180 2189
1181 $TICK_WATCHER->at ($NEXT_TICK); 2190 $TICK_WATCHER->at ($NEXT_TICK);
1182 $TICK_WATCHER->start; 2191 $TICK_WATCHER->start;
1183 }, 2192 },
1184); 2193);
1185 2194
1186IO::AIO::max_poll_time $TICK * 0.2; 2195IO::AIO::max_poll_time $TICK * 0.2;
1187 2196
2197Event->io (
1188Event->io (fd => IO::AIO::poll_fileno, 2198 fd => IO::AIO::poll_fileno,
1189 poll => 'r', 2199 poll => 'r',
1190 prio => 5, 2200 prio => 5,
2201 data => WF_AUTOCANCEL,
1191 cb => \&IO::AIO::poll_cb); 2202 cb => \&IO::AIO::poll_cb,
2203);
2204
2205Event->timer (
2206 data => WF_AUTOCANCEL,
2207 after => 0,
2208 interval => 10,
2209 cb => sub {
2210 (Coro::unblock_sub {
2211 write_runtime
2212 or warn "ERROR: unable to write runtime file: $!";
2213 })->();
2214 },
2215);
2216
2217END { cf::emergency_save }
1192 2218
11931 22191
1194 2220

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