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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.114 by root, Mon Jan 1 16:00:10 2007 UTC vs.
Revision 1.138 by root, Fri Jan 5 17:07:17 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
186=item cf::sync_job { BLOCK } 234=item cf::sync_job { BLOCK }
187 235
188The design of crossfire+ requires that the main coro ($Coro::main) is 236The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 237always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 238reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
203 # this is the main coro, too bad, we have to block 251 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 252 # till the operation succeeds, freezing the server :/
205 253
206 # TODO: use suspend/resume instead 254 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 255 # (but this is cancel-safe)
208 local $FREEZE = 1; 256 my $freeze_guard = freeze_mainloop;
209 257
210 my $busy = 1; 258 my $busy = 1;
211 my @res; 259 my @res;
212 260
213 (Coro::async { 261 (Coro::async_pool {
214 @res = eval { $job->() }; 262 @res = eval { $job->() };
215 warn $@ if $@; 263 warn $@ if $@;
216 undef $busy; 264 undef $busy;
217 })->prio (Coro::PRIO_MAX); 265 })->prio (Coro::PRIO_MAX);
218 266
229 } 277 }
230} 278}
231 279
232=item $coro = cf::coro { BLOCK } 280=item $coro = cf::coro { BLOCK }
233 281
234Creates and returns a new coro. This coro is automcatially being canceled 282Creates (and readies) and returns a new coro. This coro is automcatially
235when the extension calling this is being unloaded. 283being canceled when the extension calling this is being unloaded.
236 284
237=cut 285=cut
238 286
239sub coro(&) { 287sub coro(&) {
240 my $cb = shift; 288 my $cb = shift;
241 289
242 my $coro; $coro = async { 290 my $coro = &Coro::async_pool ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 291
249 $coro->on_destroy (sub { 292 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 293 delete $EXT_CORO{$coro+0};
251 }); 294 });
252 $EXT_CORO{$coro+0} = $coro; 295 $EXT_CORO{$coro+0} = $coro;
817 (aio_load "$filename.pst", $av) >= 0 860 (aio_load "$filename.pst", $av) >= 0
818 or return; 861 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 862 $av = eval { (Storable::thaw $av)->{objs} };
820 } 863 }
821 864
865 warn sprintf "loading %s (%d)\n",
866 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 867 return ($data, $av);
823} 868}
824 869
825############################################################################# 870#############################################################################
826# command handling &c 871# command handling &c
1060package cf::map; 1105package cf::map;
1061 1106
1062use Fcntl; 1107use Fcntl;
1063use Coro::AIO; 1108use Coro::AIO;
1064 1109
1065our $MAX_RESET = 7200; 1110our $MAX_RESET = 3600;
1066our $DEFAULT_RESET = 3600; 1111our $DEFAULT_RESET = 3000;
1067 1112
1068sub generate_random_map { 1113sub generate_random_map {
1069 my ($path, $rmp) = @_; 1114 my ($path, $rmp) = @_;
1070 1115
1071 # mit "rum" bekleckern, nicht 1116 # mit "rum" bekleckern, nicht
1087# and all this just because we cannot iterate over 1132# and all this just because we cannot iterate over
1088# all maps in C++... 1133# all maps in C++...
1089sub change_all_map_light { 1134sub change_all_map_light {
1090 my ($change) = @_; 1135 my ($change) = @_;
1091 1136
1092 $_->change_map_light ($change) for values %cf::MAP; 1137 $_->change_map_light ($change)
1138 for grep $_->outdoor, values %cf::MAP;
1093} 1139}
1094 1140
1095sub try_load_header($) { 1141sub try_load_header($) {
1096 my ($path) = @_; 1142 my ($path) = @_;
1097 1143
1100 or return; 1146 or return;
1101 1147
1102 my $map = cf::map::new 1148 my $map = cf::map::new
1103 or return; 1149 or return;
1104 1150
1151 # for better error messages only, will be overwritten
1152 $map->path ($path);
1153
1105 $map->load_header ($path) 1154 $map->load_header ($path)
1106 or return; 1155 or return;
1107 1156
1108 $map->{load_path} = $path; 1157 $map->{load_path} = $path;
1109 1158
1110 $map 1159 $map
1111} 1160}
1112 1161
1162sub find;
1113sub find_map { 1163sub find {
1114 my ($path, $origin) = @_; 1164 my ($path, $origin) = @_;
1115 1165
1116 #warn "find_map<$path,$origin>\n";#d# 1166 #warn "find<$path,$origin>\n";#d#
1117 1167
1118 $path = new cf::path $path, $origin && $origin->path; 1168 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1169 my $key = $path->as_string;
1120 1170
1171 cf::lock_wait "map_find:$key";
1172
1121 $cf::MAP{$key} || do { 1173 $cf::MAP{$key} || do {
1174 my $guard = cf::lock_acquire "map_find:$key";
1175
1122 # do it the slow way 1176 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1177 my $map = try_load_header $path->save_path;
1124 1178
1179 Coro::cede;
1180
1125 if ($map) { 1181 if ($map) {
1182 $map->last_access ((delete $map->{last_access})
1183 || $cf::RUNTIME); #d#
1126 # safety 1184 # safety
1127 $map->{instantiate_time} = $cf::RUNTIME 1185 $map->{instantiate_time} = $cf::RUNTIME
1128 if $map->{instantiate_time} > $cf::RUNTIME; 1186 if $map->{instantiate_time} > $cf::RUNTIME;
1129 } else { 1187 } else {
1130 if (my $rmp = $path->random_map_params) { 1188 if (my $rmp = $path->random_map_params) {
1135 1193
1136 $map or return; 1194 $map or return;
1137 1195
1138 $map->{load_original} = 1; 1196 $map->{load_original} = 1;
1139 $map->{instantiate_time} = $cf::RUNTIME; 1197 $map->{instantiate_time} = $cf::RUNTIME;
1198 $map->last_access ($cf::RUNTIME);
1140 $map->instantiate; 1199 $map->instantiate;
1141 1200
1142 # per-player maps become, after loading, normal maps 1201 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel}; 1202 $map->per_player (0) if $path->{user_rel};
1144 } 1203 }
1145 1204
1146 $map->path ($key); 1205 $map->path ($key);
1147 $map->{path} = $path; 1206 $map->{path} = $path;
1148 $map->last_access ($cf::RUNTIME); 1207 $map->{last_save} = $cf::RUNTIME;
1208
1209 Coro::cede;
1149 1210
1150 if ($map->should_reset) { 1211 if ($map->should_reset) {
1151 $map->reset; 1212 $map->reset;
1213 undef $guard;
1152 $map = find_map $path; 1214 $map = find $path
1215 or return;
1153 } 1216 }
1154 1217
1155 $cf::MAP{$key} = $map 1218 $cf::MAP{$key} = $map
1156 } 1219 }
1157} 1220}
1158 1221
1159sub load { 1222sub load {
1160 my ($self) = @_; 1223 my ($self) = @_;
1161 1224
1225 my $path = $self->{path};
1226 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1227
1162 return if $self->in_memory != cf::MAP_SWAPPED; 1228 return if $self->in_memory != cf::MAP_SWAPPED;
1163 1229
1164 $self->in_memory (cf::MAP_LOADING); 1230 $self->in_memory (cf::MAP_LOADING);
1165
1166 my $path = $self->{path};
1167 1231
1168 $self->alloc; 1232 $self->alloc;
1169 $self->load_objects ($self->{load_path}, 1) 1233 $self->load_objects ($self->{load_path}, 1)
1170 or return; 1234 or return;
1171 1235
1177 if (aio_open $uniq, O_RDONLY, 0) { 1241 if (aio_open $uniq, O_RDONLY, 0) {
1178 $self->clear_unique_items; 1242 $self->clear_unique_items;
1179 $self->load_objects ($uniq, 0); 1243 $self->load_objects ($uniq, 0);
1180 } 1244 }
1181 } 1245 }
1246
1247 Coro::cede;
1182 1248
1183 # now do the right thing for maps 1249 # now do the right thing for maps
1184 $self->link_multipart_objects; 1250 $self->link_multipart_objects;
1185 1251
1186 if ($self->{path}->is_style_map) { 1252 if ($self->{path}->is_style_map) {
1194 $self->difficulty ($self->estimate_difficulty) 1260 $self->difficulty ($self->estimate_difficulty)
1195 unless $self->difficulty; 1261 unless $self->difficulty;
1196 $self->activate; 1262 $self->activate;
1197 } 1263 }
1198 1264
1265 Coro::cede;
1266
1199 $self->in_memory (cf::MAP_IN_MEMORY); 1267 $self->in_memory (cf::MAP_IN_MEMORY);
1200} 1268}
1201 1269
1202sub load_map_sync { 1270sub find_sync {
1203 my ($path, $origin) = @_; 1271 my ($path, $origin) = @_;
1204 1272
1205 #warn "load_map_sync<$path, $origin>\n";#d# 1273 cf::sync_job { cf::map::find $path, $origin }
1274}
1206 1275
1207 cf::sync_job { 1276sub do_load_sync {
1208 my $map = cf::map::find_map $path, $origin 1277 my ($map) = @_;
1209 or return; 1278
1210 $map->load; 1279 cf::sync_job { $map->load };
1211 $map
1212 }
1213} 1280}
1214 1281
1215sub save { 1282sub save {
1216 my ($self) = @_; 1283 my ($self) = @_;
1217 1284
1285 my $lock = cf::lock_acquire "map_data:" . $self->path;
1286
1287 $self->{last_save} = $cf::RUNTIME;
1288
1289 return unless $self->dirty;
1290
1218 my $save = $self->{path}->save_path; utf8::encode $save; 1291 my $save = $self->{path}->save_path; utf8::encode $save;
1219 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1292 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1220 1293
1221 $self->{last_save} = $cf::RUNTIME;
1222
1223 return unless $self->dirty;
1224
1225 $self->{load_path} = $save; 1294 $self->{load_path} = $save;
1226 1295
1227 return if $self->{deny_save}; 1296 return if $self->{deny_save};
1297
1298 local $self->{last_access} = $self->last_access;#d#
1228 1299
1229 if ($uniq) { 1300 if ($uniq) {
1230 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1301 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1231 $self->save_objects ($uniq, cf::IO_UNIQUES); 1302 $self->save_objects ($uniq, cf::IO_UNIQUES);
1232 } else { 1303 } else {
1235} 1306}
1236 1307
1237sub swap_out { 1308sub swap_out {
1238 my ($self) = @_; 1309 my ($self) = @_;
1239 1310
1311 # save first because save cedes
1312 $self->save;
1313
1314 my $lock = cf::lock_acquire "map_data:" . $self->path;
1315
1240 return if $self->players; 1316 return if $self->players;
1241 return if $self->in_memory != cf::MAP_IN_MEMORY; 1317 return if $self->in_memory != cf::MAP_IN_MEMORY;
1242 return if $self->{deny_save}; 1318 return if $self->{deny_save};
1243 1319
1244 $self->save;
1245 $self->clear; 1320 $self->clear;
1246 $self->in_memory (cf::MAP_SWAPPED); 1321 $self->in_memory (cf::MAP_SWAPPED);
1247} 1322}
1248 1323
1249sub reset_at { 1324sub reset_at {
1287} 1362}
1288 1363
1289sub reset { 1364sub reset {
1290 my ($self) = @_; 1365 my ($self) = @_;
1291 1366
1367 my $lock = cf::lock_acquire "map_data:" . $self->path;
1368
1292 return if $self->players; 1369 return if $self->players;
1293 return if $self->{path}{user_rel};#d# 1370 return if $self->{path}{user_rel};#d#
1294 1371
1295 warn "resetting map ", $self->path;#d# 1372 warn "resetting map ", $self->path;#d#
1296 1373
1315 1392
1316sub customise_for { 1393sub customise_for {
1317 my ($map, $ob) = @_; 1394 my ($map, $ob) = @_;
1318 1395
1319 if ($map->per_player) { 1396 if ($map->per_player) {
1320 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1397 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1321 } 1398 }
1322 1399
1323 $map 1400 $map
1324} 1401}
1325 1402
1326sub emergency_save { 1403sub emergency_save {
1327 local $cf::FREEZE = 1; 1404 my $freeze_guard = cf::freeze_mainloop;
1328 1405
1329 warn "enter emergency map save\n"; 1406 warn "enter emergency map save\n";
1330 1407
1331 cf::sync_job { 1408 cf::sync_job {
1332 warn "begin emergency map save\n"; 1409 warn "begin emergency map save\n";
1383 (ref $cf::CFG{"may_$access"} 1460 (ref $cf::CFG{"may_$access"}
1384 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1461 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1385 : $cf::CFG{"may_$access"}) 1462 : $cf::CFG{"may_$access"})
1386} 1463}
1387 1464
1465=item $player_object->enter_link
1466
1467Freezes the player and moves him/her to a special map (C<{link}>).
1468
1469The player should be reaosnably safe there for short amounts of time. You
1470I<MUST> call C<leave_link> as soon as possible, though.
1471
1472=item $player_object->leave_link ($map, $x, $y)
1473
1474Moves the player out of the specila link map onto the given map. If the
1475map is not valid (or omitted), the player will be moved back to the
1476location he/she was before the call to C<enter_link>, or, if that fails,
1477to the emergency map position.
1478
1479Might block.
1480
1481=cut
1482
1388sub cf::object::player::enter_link { 1483sub cf::object::player::enter_link {
1389 my ($self) = @_; 1484 my ($self) = @_;
1390 1485
1486 $self->deactivate_recursive;
1487
1391 return if $self->map == $LINK_MAP; 1488 return if $self->map == $LINK_MAP;
1392 1489
1393 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1490 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1394 if $self->map; 1491 if $self->map;
1395 1492
1396 $self->enter_map ($LINK_MAP, 20, 20); 1493 $self->enter_map ($LINK_MAP, 20, 20);
1397 $self->deactivate_recursive;
1398} 1494}
1399 1495
1400sub cf::object::player::leave_link { 1496sub cf::object::player::leave_link {
1401 my ($self, $map, $x, $y) = @_; 1497 my ($self, $map, $x, $y) = @_;
1402 1498
1403 my $link_pos = delete $self->{_link_pos}; 1499 my $link_pos = delete $self->{_link_pos};
1404 1500
1405 unless ($map) { 1501 unless ($map) {
1406 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1407
1408 # restore original map position 1502 # restore original map position
1409 ($map, $x, $y) = @{ $link_pos || [] }; 1503 ($map, $x, $y) = @{ $link_pos || [] };
1410 $map = cf::map::find_map $map; 1504 $map = cf::map::find $map;
1411 1505
1412 unless ($map) { 1506 unless ($map) {
1413 ($map, $x, $y) = @$EMERGENCY_POSITION; 1507 ($map, $x, $y) = @$EMERGENCY_POSITION;
1414 $map = cf::map::find_map $map 1508 $map = cf::map::find $map
1415 or die "FATAL: cannot load emergency map\n"; 1509 or die "FATAL: cannot load emergency map\n";
1416 } 1510 }
1417 } 1511 }
1418 1512
1419 ($x, $y) = (-1, -1) 1513 ($x, $y) = (-1, -1)
1427 1521
1428 $self->activate_recursive; 1522 $self->activate_recursive;
1429 $self->enter_map ($map, $x, $y); 1523 $self->enter_map ($map, $x, $y);
1430} 1524}
1431 1525
1526cf::player->attach (
1527 on_logout => sub {
1528 my ($pl) = @_;
1529
1530 # abort map switching before logout
1531 if ($pl->ob->{_link_pos}) {
1532 cf::sync_job {
1533 $pl->ob->leave_link
1534 };
1535 }
1536 },
1537 on_login => sub {
1538 my ($pl) = @_;
1539
1540 # try to abort aborted map switching on player login :)
1541 # should happen only on crashes
1542 if ($pl->ob->{_link_pos}) {
1543 $pl->ob->enter_link;
1544 Coro::async_pool {
1545 # we need this sleep as the login has a concurrent enter_exit running
1546 # and this sleep increases chances of the player not ending up in scorn
1547 Coro::Timer::sleep 1;
1548 $pl->ob->leave_link;
1549 };
1550 }
1551 },
1552);
1553
1432=item $player_object->goto_map ($map, $x, $y) 1554=item $player_object->goto ($path, $x, $y)
1433 1555
1434=cut 1556=cut
1435 1557
1436sub cf::object::player::goto_map { 1558sub cf::object::player::goto {
1437 my ($self, $path, $x, $y) = @_; 1559 my ($self, $path, $x, $y) = @_;
1438 1560
1439 $self->enter_link; 1561 $self->enter_link;
1440 1562
1441 (Coro::async { 1563 (Coro::async_pool {
1442 $path = new cf::path $path; 1564 $path = new cf::path $path;
1443 1565
1444 my $map = cf::map::find_map $path->as_string; 1566 my $map = cf::map::find $path->as_string;
1445 $map = $map->customise_for ($self) if $map; 1567 $map = $map->customise_for ($self) if $map;
1446 1568
1447 warn "entering ", $map->path, " at ($x, $y)\n" 1569# warn "entering ", $map->path, " at ($x, $y)\n"
1448 if $map; 1570# if $map;
1571
1572 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1449 1573
1450 $self->leave_link ($map, $x, $y); 1574 $self->leave_link ($map, $x, $y);
1451 })->prio (1); 1575 })->prio (1);
1452} 1576}
1453 1577
1506 1630
1507 return unless $self->type == cf::PLAYER; 1631 return unless $self->type == cf::PLAYER;
1508 1632
1509 $self->enter_link; 1633 $self->enter_link;
1510 1634
1511 (Coro::async { 1635 (Coro::async_pool {
1636 $self->deactivate_recursive; # just to be sure
1512 unless (eval { 1637 unless (eval {
1513
1514 prepare_random_map $exit 1638 prepare_random_map $exit
1515 if $exit->slaying eq "/!"; 1639 if $exit->slaying eq "/!";
1516 1640
1517 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1641 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1518 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1642 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1519 1643
1520 1; 1644 1;
1521 }) { 1645 }) {
1522 $self->message ("Something went wrong deep within the crossfire server. " 1646 $self->message ("Something went wrong deep within the crossfire server. "
1523 . "I'll try to bring you back to the map you were before. " 1647 . "I'll try to bring you back to the map you were before. "
1580 on_reply => sub { 1704 on_reply => sub {
1581 my ($ns, $msg) = @_; 1705 my ($ns, $msg) = @_;
1582 1706
1583 # this weird shuffling is so that direct followup queries 1707 # this weird shuffling is so that direct followup queries
1584 # get handled first 1708 # get handled first
1585 my $queue = delete $ns->{query_queue}; 1709 my $queue = delete $ns->{query_queue}
1710 or return; # be conservative, not sure how that can happen, but we saw a crash here
1586 1711
1587 (shift @$queue)->[1]->($msg); 1712 (shift @$queue)->[1]->($msg);
1588 1713
1589 push @{ $ns->{query_queue} }, @$queue; 1714 push @{ $ns->{query_queue} }, @$queue;
1590 1715
1607=cut 1732=cut
1608 1733
1609sub cf::client::coro { 1734sub cf::client::coro {
1610 my ($self, $cb) = @_; 1735 my ($self, $cb) = @_;
1611 1736
1612 my $coro; $coro = async { 1737 my $coro = &Coro::async_pool ($cb);
1613 eval {
1614 $cb->();
1615 };
1616 warn $@ if $@;
1617 };
1618 1738
1619 $coro->on_destroy (sub { 1739 $coro->on_destroy (sub {
1620 delete $self->{_coro}{$coro+0}; 1740 delete $self->{_coro}{$coro+0};
1621 }); 1741 });
1622 1742
1794 1914
1795{ 1915{
1796 my $path = cf::localdir . "/database.pst"; 1916 my $path = cf::localdir . "/database.pst";
1797 1917
1798 sub db_load() { 1918 sub db_load() {
1799 warn "loading database $path\n";#d# remove later
1800 $DB = stat $path ? Storable::retrieve $path : { }; 1919 $DB = stat $path ? Storable::retrieve $path : { };
1801 } 1920 }
1802 1921
1803 my $pid; 1922 my $pid;
1804 1923
1805 sub db_save() { 1924 sub db_save() {
1806 warn "saving database $path\n";#d# remove later
1807 waitpid $pid, 0 if $pid; 1925 waitpid $pid, 0 if $pid;
1808 if (0 == ($pid = fork)) { 1926 if (0 == ($pid = fork)) {
1809 $DB->{_meta}{version} = 1; 1927 $DB->{_meta}{version} = 1;
1810 Storable::nstore $DB, "$path~"; 1928 Storable::nstore $DB, "$path~";
1811 rename "$path~", $path; 1929 rename "$path~", $path;
1859 open my $fh, "<:utf8", cf::confdir . "/config" 1977 open my $fh, "<:utf8", cf::confdir . "/config"
1860 or return; 1978 or return;
1861 1979
1862 local $/; 1980 local $/;
1863 *CFG = YAML::Syck::Load <$fh>; 1981 *CFG = YAML::Syck::Load <$fh>;
1982
1983 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1984
1985 if (exists $CFG{mlockall}) {
1986 eval {
1987 $CFG{mlockall} ? &mlockall : &munlockall
1988 and die "WARNING: m(un)lockall failed: $!\n";
1989 };
1990 warn $@ if $@;
1991 }
1864} 1992}
1865 1993
1866sub main { 1994sub main {
1867 # we must not ever block the main coroutine 1995 # we must not ever block the main coroutine
1868 local $Coro::idle = sub { 1996 local $Coro::idle = sub {
1869 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 1997 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1870 (Coro::unblock_sub { 1998 (Coro::unblock_sub {
1871 Event::one_event; 1999 Event::one_event;
1872 })->(); 2000 })->();
1873 }; 2001 };
1874 2002
1888 return; 2016 return;
1889 } 2017 }
1890 2018
1891 warn "reloading..."; 2019 warn "reloading...";
1892 2020
1893 local $FREEZE = 1; 2021 my $guard = freeze_mainloop;
1894 cf::emergency_save; 2022 cf::emergency_save;
1895 2023
1896 eval { 2024 eval {
1897 # if anything goes wrong in here, we should simply crash as we already saved 2025 # if anything goes wrong in here, we should simply crash as we already saved
1898 2026
2034 reentrant => 0, 2162 reentrant => 0,
2035 prio => 0, 2163 prio => 0,
2036 at => $NEXT_TICK || $TICK, 2164 at => $NEXT_TICK || $TICK,
2037 data => WF_AUTOCANCEL, 2165 data => WF_AUTOCANCEL,
2038 cb => sub { 2166 cb => sub {
2039 unless ($FREEZE) {
2040 cf::server_tick; # one server iteration 2167 cf::server_tick; # one server iteration
2041 $RUNTIME += $TICK; 2168 $RUNTIME += $TICK;
2042 }
2043
2044 $NEXT_TICK += $TICK; 2169 $NEXT_TICK += $TICK;
2045 2170
2046 # if we are delayed by four ticks or more, skip them all 2171 # if we are delayed by four ticks or more, skip them all
2047 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2172 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2048 2173
2071 or warn "ERROR: unable to write runtime file: $!"; 2196 or warn "ERROR: unable to write runtime file: $!";
2072 })->(); 2197 })->();
2073 }, 2198 },
2074); 2199);
2075 2200
2201END { cf::emergency_save }
2202
20761 22031
2077 2204

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