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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.86 by root, Thu Dec 14 05:09:32 2006 UTC vs.
Revision 1.138 by root, Fri Jan 5 17:07:17 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
20 34
21our %COMMAND = (); 35our %COMMAND = ();
22our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
23our %EXTCMD = (); 37our %EXTCMD = ();
24 38
25_init_vars;
26
27our @EVENT; 39our @EVENT;
28our $LIBDIR = maps_directory "perl"; 40our $LIBDIR = datadir . "/ext";
29 41
30our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
31our $TICK_WATCHER; 43our $TICK_WATCHER;
32our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
33 46
34our %CFG; 47our %CFG;
35 48
36our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
56
57binmode STDOUT;
58binmode STDERR;
59
60# read virtual server time, if available
61unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65}
66
67mkdir cf::localdir;
68mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
72
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
37 76
38############################################################################# 77#############################################################################
39 78
40=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
41 80
42=over 4 81=over 4
43 82
44=item $cf::UPTIME 83=item $cf::UPTIME
45 84
46The timestamp of the server start (so not actually an uptime). 85The timestamp of the server start (so not actually an uptime).
86
87=item $cf::RUNTIME
88
89The time this server has run, starts at 0 and is increased by $cf::TICK on
90every server tick.
47 91
48=item $cf::LIBDIR 92=item $cf::LIBDIR
49 93
50The perl library directory, where extensions and cf-specific modules can 94The perl library directory, where extensions and cf-specific modules can
51be found. It will be added to C<@INC> automatically. 95be found. It will be added to C<@INC> automatically.
96
97=item $cf::NOW
98
99The time of the last (current) server tick.
52 100
53=item $cf::TICK 101=item $cf::TICK
54 102
55The interval between server ticks, in seconds. 103The interval between server ticks, in seconds.
56 104
64=cut 112=cut
65 113
66BEGIN { 114BEGIN {
67 *CORE::GLOBAL::warn = sub { 115 *CORE::GLOBAL::warn = sub {
68 my $msg = join "", @_; 116 my $msg = join "", @_;
117 utf8::encode $msg;
118
69 $msg .= "\n" 119 $msg .= "\n"
70 unless $msg =~ /\n$/; 120 unless $msg =~ /\n$/;
71 121
72 print STDERR "cfperl: $msg";
73 LOG llevError, "cfperl: $msg"; 122 LOG llevError, "cfperl: $msg";
74 }; 123 };
75} 124}
76 125
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
128@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
129@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
130@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
77@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 131@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
78 132
79# we bless all objects into (empty) derived classes to force a method lookup 133# we bless all objects into (empty) derived classes to force a method lookup
80# within the Safe compartment. 134# within the Safe compartment.
81for my $pkg (qw( 135for my $pkg (qw(
136 cf::global cf::attachable
82 cf::object cf::object::player 137 cf::object cf::object::player
83 cf::client_socket cf::player 138 cf::client cf::player
84 cf::arch cf::living 139 cf::arch cf::living
85 cf::map cf::party cf::region 140 cf::map cf::party cf::region
86)) { 141)) {
87 no strict 'refs'; 142 no strict 'refs';
88 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 143 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
124sub to_json($) { 179sub to_json($) {
125 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
126 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
127} 182}
128 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::sync_job { BLOCK }
235
236The design of crossfire+ requires that the main coro ($Coro::main) is
237always able to handle events or runnable, as crossfire+ is only partly
238reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
239
240If it must be done, put the blocking parts into C<sync_job>. This will run
241the given BLOCK in another coroutine while waiting for the result. The
242server will be frozen during this time, so the block should either finish
243fast or be very important.
244
245=cut
246
247sub sync_job(&) {
248 my ($job) = @_;
249
250 if ($Coro::current == $Coro::main) {
251 # this is the main coro, too bad, we have to block
252 # till the operation succeeds, freezing the server :/
253
254 # TODO: use suspend/resume instead
255 # (but this is cancel-safe)
256 my $freeze_guard = freeze_mainloop;
257
258 my $busy = 1;
259 my @res;
260
261 (Coro::async_pool {
262 @res = eval { $job->() };
263 warn $@ if $@;
264 undef $busy;
265 })->prio (Coro::PRIO_MAX);
266
267 while ($busy) {
268 Coro::cede_notself;
269 Event::one_event unless Coro::nready;
270 }
271
272 wantarray ? @res : $res[0]
273 } else {
274 # we are in another coroutine, how wonderful, everything just works
275
276 $job->()
277 }
278}
279
280=item $coro = cf::coro { BLOCK }
281
282Creates (and readies) and returns a new coro. This coro is automcatially
283being canceled when the extension calling this is being unloaded.
284
285=cut
286
287sub coro(&) {
288 my $cb = shift;
289
290 my $coro = &Coro::async_pool ($cb);
291
292 $coro->on_destroy (sub {
293 delete $EXT_CORO{$coro+0};
294 });
295 $EXT_CORO{$coro+0} = $coro;
296
297 $coro
298}
299
300sub write_runtime {
301 my $runtime = cf::localdir . "/runtime";
302
303 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
304 or return;
305
306 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
307 (aio_write $fh, 0, (length $value), $value, 0) <= 0
308 and return;
309
310 aio_fsync $fh
311 and return;
312
313 close $fh
314 or return;
315
316 aio_rename "$runtime~", $runtime
317 and return;
318
319 1
320}
321
129=back 322=back
130 323
131=cut 324=cut
132 325
133############################################################################# 326#############################################################################
134 327
135=head2 EVENTS AND OBJECT ATTACHMENTS 328package cf::path;
329
330sub new {
331 my ($class, $path, $base) = @_;
332
333 $path = $path->as_string if ref $path;
334
335 my $self = bless { }, $class;
336
337 # {... are special paths that are not touched
338 # ?xxx/... are special absolute paths
339 # ?random/... random maps
340 # /! non-realised random map exit
341 # /... normal maps
342 # ~/... per-player maps without a specific player (DO NOT USE)
343 # ~user/... per-player map of a specific user
344
345 if ($path =~ /^{/) {
346 # fine as it is
347 } elsif ($path =~ s{^\?random/}{}) {
348 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
349 $self->{random} = cf::from_json $data;
350 } else {
351 if ($path =~ s{^~([^/]+)?}{}) {
352 $self->{user_rel} = 1;
353
354 if (defined $1) {
355 $self->{user} = $1;
356 } elsif ($base =~ m{^~([^/]+)/}) {
357 $self->{user} = $1;
358 } else {
359 warn "cannot resolve user-relative path without user <$path,$base>\n";
360 }
361 } elsif ($path =~ /^\//) {
362 # already absolute
363 } else {
364 $base =~ s{[^/]+/?$}{};
365 return $class->new ("$base/$path");
366 }
367
368 for ($path) {
369 redo if s{/\.?/}{/};
370 redo if s{/[^/]+/\.\./}{/};
371 }
372 }
373
374 $self->{path} = $path;
375
376 $self
377}
378
379# the name / primary key / in-game path
380sub as_string {
381 my ($self) = @_;
382
383 $self->{user_rel} ? "~$self->{user}$self->{path}"
384 : $self->{random} ? "?random/$self->{path}"
385 : $self->{path}
386}
387
388# the displayed name, this is a one way mapping
389sub visible_name {
390 my ($self) = @_;
391
392# if (my $rmp = $self->{random}) {
393# # todo: be more intelligent about this
394# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
395# } else {
396 $self->as_string
397# }
398}
399
400# escape the /'s in the path
401sub _escaped_path {
402 # ∕ is U+2215
403 (my $path = $_[0]{path}) =~ s/\//∕/g;
404 $path
405}
406
407# the original (read-only) location
408sub load_path {
409 my ($self) = @_;
410
411 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
412}
413
414# the temporary/swap location
415sub save_path {
416 my ($self) = @_;
417
418 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
419 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
420 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
421}
422
423# the unique path, might be eq to save_path
424sub uniq_path {
425 my ($self) = @_;
426
427 $self->{user_rel} || $self->{random}
428 ? undef
429 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
430}
431
432# return random map parameters, or undef
433sub random_map_params {
434 my ($self) = @_;
435
436 $self->{random}
437}
438
439# this is somewhat ugly, but style maps do need special treatment
440sub is_style_map {
441 $_[0]{path} =~ m{^/styles/}
442}
443
444package cf;
445
446#############################################################################
447
448=head2 ATTACHABLE OBJECTS
449
450Many objects in crossfire are so-called attachable objects. That means you can
451attach callbacks/event handlers (a collection of which is called an "attachment")
452to it. All such attachable objects support the following methods.
453
454In the following description, CLASS can be any of C<global>, C<object>
455C<player>, C<client> or C<map> (i.e. the attachable objects in
456crossfire+).
136 457
137=over 4 458=over 4
138 459
139=item $object->attach ($attachment, key => $value...)
140
141=item $object->detach ($attachment)
142
143Attach/detach a pre-registered attachment to an object.
144
145=item $player->attach ($attachment, key => $value...)
146
147=item $player->detach ($attachment)
148
149Attach/detach a pre-registered attachment to a player.
150
151=item $map->attach ($attachment, key => $value...) 460=item $attachable->attach ($attachment, key => $value...)
152 461
153=item $map->detach ($attachment) 462=item $attachable->detach ($attachment)
154 463
155Attach/detach a pre-registered attachment to a map. 464Attach/detach a pre-registered attachment to a specific object and give it
465the specified key/value pairs as arguments.
156 466
157=item $bool = $object->attached ($name) 467Example, attach a minesweeper attachment to the given object, making it a
46810x10 minesweeper game:
158 469
159=item $bool = $player->attached ($name) 470 $obj->attach (minesweeper => width => 10, height => 10);
160 471
161=item $bool = $map->attached ($name) 472=item $bool = $attachable->attached ($name)
162 473
163Checks wether the named attachment is currently attached to the object. 474Checks wether the named attachment is currently attached to the object.
164 475
165=item cf::attach_global ... 476=item cf::CLASS->attach ...
166 477
167Attach handlers for global events. 478=item cf::CLASS->detach ...
168 479
169This and all following C<attach_*>-functions expect any number of the 480Define an anonymous attachment and attach it to all objects of the given
170following handler/hook descriptions: 481CLASS. See the next function for an explanation of its arguments.
482
483You can attach to global events by using the C<cf::global> class.
484
485Example, log all player logins:
486
487 cf::player->attach (
488 on_login => sub {
489 my ($pl) = @_;
490 ...
491 },
492 );
493
494Example, attach to the jeweler skill:
495
496 cf::object->attach (
497 type => cf::SKILL,
498 subtype => cf::SK_JEWELER,
499 on_use_skill => sub {
500 my ($sk, $ob, $part, $dir, $msg) = @_;
501 ...
502 },
503 );
504
505=item cf::CLASS::attachment $name, ...
506
507Register an attachment by C<$name> through which attachable objects of the
508given CLASS can refer to this attachment.
509
510Some classes such as crossfire maps and objects can specify attachments
511that are attached at load/instantiate time, thus the need for a name.
512
513These calls expect any number of the following handler/hook descriptions:
171 514
172=over 4 515=over 4
173 516
174=item prio => $number 517=item prio => $number
175 518
177by another C<prio> setting). Lower priority handlers get executed 520by another C<prio> setting). Lower priority handlers get executed
178earlier. The default priority is C<0>, and many built-in handlers are 521earlier. The default priority is C<0>, and many built-in handlers are
179registered at priority C<-1000>, so lower priorities should not be used 522registered at priority C<-1000>, so lower priorities should not be used
180unless you know what you are doing. 523unless you know what you are doing.
181 524
525=item type => $type
526
527(Only for C<< cf::object->attach >> calls), limits the attachment to the
528given type of objects only (the additional parameter C<subtype> can be
529used to further limit to the given subtype).
530
182=item on_I<event> => \&cb 531=item on_I<event> => \&cb
183 532
184Call the given code reference whenever the named event happens (event is 533Call the given code reference whenever the named event happens (event is
185something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 534something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
186handlers are recognised generally depends on the type of object these 535handlers are recognised generally depends on the type of object these
195package and register them. Only handlers for eevents supported by the 544package and register them. Only handlers for eevents supported by the
196object/class are recognised. 545object/class are recognised.
197 546
198=back 547=back
199 548
200=item cf::attach_to_type $object_type, $subtype, ... 549Example, define an attachment called "sockpuppet" that calls the given
550event handler when a monster attacks:
201 551
202Attach handlers for a specific object type (e.g. TRANSPORT) and 552 cf::object::attachment sockpuppet =>
203subtype. If C<$subtype> is zero or undef, matches all objects of the given 553 on_skill_attack => sub {
204type. 554 my ($self, $victim) = @_;
205 555 ...
206=item cf::attach_to_objects ...
207
208Attach handlers to all objects. Do not use this except for debugging or
209very rare events, as handlers are (obviously) called for I<all> objects in
210the game.
211
212=item cf::attach_to_players ...
213
214Attach handlers to all players.
215
216=item cf::attach_to_maps ...
217
218Attach handlers to all maps.
219
220=item cf:register_attachment $name, ...
221
222Register an attachment by name through which objects can refer to this
223attachment.
224
225=item cf:register_player_attachment $name, ...
226
227Register an attachment by name through which players can refer to this
228attachment.
229
230=item cf:register_map_attachment $name, ...
231
232Register an attachment by name through which maps can refer to this
233attachment.
234
235=cut
236
237# the following variables are defined in .xs and must not be re-created
238our @CB_GLOBAL = (); # registry for all global events
239our @CB_OBJECT = (); # all objects (should not be used except in emergency)
240our @CB_PLAYER = ();
241our @CB_TYPE = (); # registry for type (cf-object class) based events
242our @CB_MAP = ();
243
244my %attachment;
245
246sub _attach_cb($\%$$$) {
247 my ($registry, $undo, $event, $prio, $cb) = @_;
248
249 use sort 'stable';
250
251 $cb = [$prio, $cb];
252
253 @{$registry->[$event]} = sort
254 { $a->[0] cmp $b->[0] }
255 @{$registry->[$event] || []}, $cb;
256
257 push @{$undo->{cb}}, [$event, $cb];
258}
259
260# attach handles attaching event callbacks
261# the only thing the caller has to do is pass the correct
262# registry (== where the callback attaches to).
263sub _attach(\@$@) {
264 my ($registry, $klass, @arg) = @_;
265
266 my $prio = 0;
267
268 my %undo = (
269 registry => $registry,
270 cb => [],
271 );
272
273 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
274
275 while (@arg) {
276 my $type = shift @arg;
277
278 if ($type eq "prio") {
279 $prio = shift @arg;
280
281 } elsif ($type eq "package") {
282 my $pkg = shift @arg;
283
284 while (my ($name, $id) = each %cb_id) {
285 if (my $cb = $pkg->can ($name)) {
286 _attach_cb $registry, %undo, $id, $prio, $cb;
287 }
288 } 556 }
289
290 } elsif (exists $cb_id{$type}) {
291 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
292
293 } elsif (ref $type) {
294 warn "attaching objects not supported, ignoring.\n";
295
296 } else {
297 shift @arg;
298 warn "attach argument '$type' not supported, ignoring.\n";
299 }
300 }
301
302 \%undo
303}
304
305sub _attach_attachment {
306 my ($obj, $name, %arg) = @_;
307
308 return if exists $obj->{_attachment}{$name};
309
310 my $res;
311
312 if (my $attach = $attachment{$name}) {
313 my $registry = $obj->registry;
314
315 for (@$attach) {
316 my ($klass, @attach) = @$_;
317 $res = _attach @$registry, $klass, @attach;
318 }
319
320 $obj->{$name} = \%arg;
321 } else {
322 warn "object uses attachment '$name' that is not available, postponing.\n";
323 }
324
325 $obj->{_attachment}{$name} = undef;
326
327 $res->{attachment} = $name;
328 $res
329}
330
331*cf::object::attach =
332*cf::player::attach =
333*cf::map::attach = sub {
334 my ($obj, $name, %arg) = @_;
335
336 _attach_attachment $obj, $name, %arg;
337};
338
339# all those should be optimised
340*cf::object::detach =
341*cf::player::detach =
342*cf::map::detach = sub {
343 my ($obj, $name) = @_;
344
345 delete $obj->{_attachment}{$name};
346 reattach ($obj);
347};
348
349*cf::object::attached =
350*cf::player::attached =
351*cf::map::attached = sub {
352 my ($obj, $name) = @_;
353
354 exists $obj->{_attachment}{$name}
355};
356
357sub attach_global {
358 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
359}
360
361sub attach_to_type {
362 my $type = shift;
363 my $subtype = shift;
364
365 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
366}
367
368sub attach_to_objects {
369 _attach @CB_OBJECT, KLASS_OBJECT, @_
370}
371
372sub attach_to_players {
373 _attach @CB_PLAYER, KLASS_PLAYER, @_
374}
375
376sub attach_to_maps {
377 _attach @CB_MAP, KLASS_MAP, @_
378}
379
380sub register_attachment {
381 my $name = shift;
382
383 $attachment{$name} = [[KLASS_OBJECT, @_]];
384}
385
386sub register_player_attachment {
387 my $name = shift;
388
389 $attachment{$name} = [[KLASS_PLAYER, @_]];
390}
391
392sub register_map_attachment {
393 my $name = shift;
394
395 $attachment{$name} = [[KLASS_MAP, @_]];
396}
397
398our $override;
399our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
400
401sub override {
402 $override = 1;
403 @invoke_results = ();
404}
405
406sub do_invoke {
407 my $event = shift;
408 my $callbacks = shift;
409
410 @invoke_results = ();
411
412 local $override;
413
414 for (@$callbacks) {
415 eval { &{$_->[1]} };
416
417 if ($@) {
418 warn "$@";
419 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
420 override;
421 }
422
423 return 1 if $override;
424 }
425
426 0 557 }
427}
428 558
429=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 559=item $attachable->valid
430
431=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
432
433=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
434
435=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
436
437Generate a global/object/player/map-specific event with the given arguments.
438
439This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
440removed in future versions), and there is no public API to access override
441results (if you must, access C<@cf::invoke_results> directly).
442
443=back
444
445=cut
446
447#############################################################################
448
449=head2 METHODS VALID FOR ALL CORE OBJECTS
450
451=over 4
452
453=item $object->valid, $player->valid, $map->valid
454 560
455Just because you have a perl object does not mean that the corresponding 561Just because you have a perl object does not mean that the corresponding
456C-level object still exists. If you try to access an object that has no 562C-level object still exists. If you try to access an object that has no
457valid C counterpart anymore you get an exception at runtime. This method 563valid C counterpart anymore you get an exception at runtime. This method
458can be used to test for existence of the C object part without causing an 564can be used to test for existence of the C object part without causing an
459exception. 565exception.
460 566
567=cut
568
569# the following variables are defined in .xs and must not be re-created
570our @CB_GLOBAL = (); # registry for all global events
571our @CB_ATTACHABLE = (); # registry for all attachables
572our @CB_OBJECT = (); # all objects (should not be used except in emergency)
573our @CB_PLAYER = ();
574our @CB_CLIENT = ();
575our @CB_TYPE = (); # registry for type (cf-object class) based events
576our @CB_MAP = ();
577
578my %attachment;
579
580sub _attach_cb($$$$) {
581 my ($registry, $event, $prio, $cb) = @_;
582
583 use sort 'stable';
584
585 $cb = [$prio, $cb];
586
587 @{$registry->[$event]} = sort
588 { $a->[0] cmp $b->[0] }
589 @{$registry->[$event] || []}, $cb;
590}
591
592# hack
593my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
594
595# attach handles attaching event callbacks
596# the only thing the caller has to do is pass the correct
597# registry (== where the callback attaches to).
598sub _attach {
599 my ($registry, $klass, @arg) = @_;
600
601 my $object_type;
602 my $prio = 0;
603 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
604
605 #TODO: get rid of this hack
606 if ($attachable_klass{$klass}) {
607 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
608 }
609
610 while (@arg) {
611 my $type = shift @arg;
612
613 if ($type eq "prio") {
614 $prio = shift @arg;
615
616 } elsif ($type eq "type") {
617 $object_type = shift @arg;
618 $registry = $CB_TYPE[$object_type] ||= [];
619
620 } elsif ($type eq "subtype") {
621 defined $object_type or Carp::croak "subtype specified without type";
622 my $object_subtype = shift @arg;
623 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
624
625 } elsif ($type eq "package") {
626 my $pkg = shift @arg;
627
628 while (my ($name, $id) = each %cb_id) {
629 if (my $cb = $pkg->can ($name)) {
630 _attach_cb $registry, $id, $prio, $cb;
631 }
632 }
633
634 } elsif (exists $cb_id{$type}) {
635 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
636
637 } elsif (ref $type) {
638 warn "attaching objects not supported, ignoring.\n";
639
640 } else {
641 shift @arg;
642 warn "attach argument '$type' not supported, ignoring.\n";
643 }
644 }
645}
646
647sub _object_attach {
648 my ($obj, $name, %arg) = @_;
649
650 return if exists $obj->{_attachment}{$name};
651
652 if (my $attach = $attachment{$name}) {
653 my $registry = $obj->registry;
654
655 for (@$attach) {
656 my ($klass, @attach) = @$_;
657 _attach $registry, $klass, @attach;
658 }
659
660 $obj->{$name} = \%arg;
661 } else {
662 warn "object uses attachment '$name' that is not available, postponing.\n";
663 }
664
665 $obj->{_attachment}{$name} = undef;
666}
667
668sub cf::attachable::attach {
669 if (ref $_[0]) {
670 _object_attach @_;
671 } else {
672 _attach shift->_attach_registry, @_;
673 }
674};
675
676# all those should be optimised
677sub cf::attachable::detach {
678 my ($obj, $name) = @_;
679
680 if (ref $obj) {
681 delete $obj->{_attachment}{$name};
682 reattach ($obj);
683 } else {
684 Carp::croak "cannot, currently, detach class attachments";
685 }
686};
687
688sub cf::attachable::attached {
689 my ($obj, $name) = @_;
690
691 exists $obj->{_attachment}{$name}
692}
693
694for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
695 eval "#line " . __LINE__ . " 'cf.pm'
696 sub cf::\L$klass\E::_attach_registry {
697 (\\\@CB_$klass, KLASS_$klass)
698 }
699
700 sub cf::\L$klass\E::attachment {
701 my \$name = shift;
702
703 \$attachment{\$name} = [[KLASS_$klass, \@_]];
704 }
705 ";
706 die if $@;
707}
708
709our $override;
710our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
711
712sub override {
713 $override = 1;
714 @invoke_results = ();
715}
716
717sub do_invoke {
718 my $event = shift;
719 my $callbacks = shift;
720
721 @invoke_results = ();
722
723 local $override;
724
725 for (@$callbacks) {
726 eval { &{$_->[1]} };
727
728 if ($@) {
729 warn "$@";
730 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
731 override;
732 }
733
734 return 1 if $override;
735 }
736
737 0
738}
739
740=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
741
742=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
743
744Generate an object-specific event with the given arguments.
745
746This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
747removed in future versions), and there is no public API to access override
748results (if you must, access C<@cf::invoke_results> directly).
749
461=back 750=back
462 751
463=cut 752=cut
464
465*cf::object::valid =
466*cf::player::valid =
467*cf::map::valid = \&cf::_valid;
468 753
469############################################################################# 754#############################################################################
470# object support 755# object support
471 756
472sub instantiate {
473 my ($obj, $data) = @_;
474
475 $data = from_json $data;
476
477 for (@$data) {
478 my ($name, $args) = @$_;
479
480 $obj->attach ($name, %{$args || {} });
481 }
482}
483
484# basically do the same as instantiate, without calling instantiate
485sub reattach { 757sub reattach {
758 # basically do the same as instantiate, without calling instantiate
486 my ($obj) = @_; 759 my ($obj) = @_;
760
487 my $registry = $obj->registry; 761 my $registry = $obj->registry;
488 762
489 @$registry = (); 763 @$registry = ();
490 764
491 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 765 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
492 766
493 for my $name (keys %{ $obj->{_attachment} || {} }) { 767 for my $name (keys %{ $obj->{_attachment} || {} }) {
494 if (my $attach = $attachment{$name}) { 768 if (my $attach = $attachment{$name}) {
495 for (@$attach) { 769 for (@$attach) {
496 my ($klass, @attach) = @$_; 770 my ($klass, @attach) = @$_;
497 _attach @$registry, $klass, @attach; 771 _attach $registry, $klass, @attach;
498 } 772 }
499 } else { 773 } else {
500 warn "object uses attachment '$name' that is not available, postponing.\n"; 774 warn "object uses attachment '$name' that is not available, postponing.\n";
501 } 775 }
502 } 776 }
503} 777}
504 778
505sub object_freezer_save { 779cf::attachable->attach (
506 my ($filename, $rdata, $objs) = @_;
507
508 if (length $$rdata) {
509 warn sprintf "saving %s (%d,%d)\n",
510 $filename, length $$rdata, scalar @$objs;
511
512 if (open my $fh, ">:raw", "$filename~") {
513 chmod SAVE_MODE, $fh;
514 syswrite $fh, $$rdata;
515 close $fh;
516
517 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
518 chmod SAVE_MODE, $fh;
519 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
520 close $fh;
521 rename "$filename.pst~", "$filename.pst";
522 } else {
523 unlink "$filename.pst";
524 }
525
526 rename "$filename~", $filename;
527 } else {
528 warn "FATAL: $filename~: $!\n";
529 }
530 } else {
531 unlink $filename;
532 unlink "$filename.pst";
533 }
534}
535
536sub object_freezer_as_string {
537 my ($rdata, $objs) = @_;
538
539 use Data::Dumper;
540
541 $$rdata . Dumper $objs
542}
543
544sub object_thawer_load {
545 my ($filename) = @_;
546
547 local $/;
548
549 my $av;
550
551 #TODO: use sysread etc.
552 if (open my $data, "<:raw:perlio", $filename) {
553 $data = <$data>;
554 if (open my $pst, "<:raw:perlio", "$filename.pst") {
555 $av = eval { (Storable::thaw <$pst>)->{objs} };
556 }
557 return ($data, $av);
558 }
559
560 ()
561}
562
563attach_to_objects
564 prio => -1000000, 780 prio => -1000000,
781 on_instantiate => sub {
782 my ($obj, $data) = @_;
783
784 $data = from_json $data;
785
786 for (@$data) {
787 my ($name, $args) = @$_;
788
789 $obj->attach ($name, %{$args || {} });
790 }
791 },
792 on_reattach => \&reattach,
565 on_clone => sub { 793 on_clone => sub {
566 my ($src, $dst) = @_; 794 my ($src, $dst) = @_;
567 795
568 @{$dst->registry} = @{$src->registry}; 796 @{$dst->registry} = @{$src->registry};
569 797
570 %$dst = %$src; 798 %$dst = %$src;
571 799
572 %{$dst->{_attachment}} = %{$src->{_attachment}} 800 %{$dst->{_attachment}} = %{$src->{_attachment}}
573 if exists $src->{_attachment}; 801 if exists $src->{_attachment};
574 }, 802 },
575; 803);
804
805sub object_freezer_save {
806 my ($filename, $rdata, $objs) = @_;
807
808 sync_job {
809 if (length $$rdata) {
810 warn sprintf "saving %s (%d,%d)\n",
811 $filename, length $$rdata, scalar @$objs;
812
813 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
814 chmod SAVE_MODE, $fh;
815 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
816 aio_fsync $fh;
817 close $fh;
818
819 if (@$objs) {
820 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
821 chmod SAVE_MODE, $fh;
822 my $data = Storable::nfreeze { version => 1, objs => $objs };
823 aio_write $fh, 0, (length $data), $data, 0;
824 aio_fsync $fh;
825 close $fh;
826 aio_rename "$filename.pst~", "$filename.pst";
827 }
828 } else {
829 aio_unlink "$filename.pst";
830 }
831
832 aio_rename "$filename~", $filename;
833 } else {
834 warn "FATAL: $filename~: $!\n";
835 }
836 } else {
837 aio_unlink $filename;
838 aio_unlink "$filename.pst";
839 }
840 }
841}
842
843sub object_freezer_as_string {
844 my ($rdata, $objs) = @_;
845
846 use Data::Dumper;
847
848 $$rdata . Dumper $objs
849}
850
851sub object_thawer_load {
852 my ($filename) = @_;
853
854 my ($data, $av);
855
856 (aio_load $filename, $data) >= 0
857 or return;
858
859 unless (aio_stat "$filename.pst") {
860 (aio_load "$filename.pst", $av) >= 0
861 or return;
862 $av = eval { (Storable::thaw $av)->{objs} };
863 }
864
865 warn sprintf "loading %s (%d)\n",
866 $filename, length $data, scalar @{$av || []};#d#
867 return ($data, $av);
868}
576 869
577############################################################################# 870#############################################################################
578# command handling &c 871# command handling &c
579 872
580=item cf::register_command $name => \&callback($ob,$args); 873=item cf::register_command $name => \&callback($ob,$args);
609 #warn "registering extcmd '$name' to '$caller'"; 902 #warn "registering extcmd '$name' to '$caller'";
610 903
611 $EXTCMD{$name} = [$cb, $caller]; 904 $EXTCMD{$name} = [$cb, $caller];
612} 905}
613 906
614attach_to_players 907cf::player->attach (
615 on_command => sub { 908 on_command => sub {
616 my ($pl, $name, $params) = @_; 909 my ($pl, $name, $params) = @_;
617 910
618 my $cb = $COMMAND{$name} 911 my $cb = $COMMAND{$name}
619 or return; 912 or return;
639 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 932 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
640 } 933 }
641 934
642 cf::override; 935 cf::override;
643 }, 936 },
644; 937);
645 938
646sub register { 939sub register {
647 my ($base, $pkg) = @_; 940 my ($base, $pkg) = @_;
648 941
649 #TODO 942 #TODO
718 1011
719 Symbol::delete_package $pkg; 1012 Symbol::delete_package $pkg;
720} 1013}
721 1014
722sub load_extensions { 1015sub load_extensions {
723 my $LIBDIR = maps_directory "perl";
724
725 for my $ext (<$LIBDIR/*.ext>) { 1016 for my $ext (<$LIBDIR/*.ext>) {
726 next unless -r $ext; 1017 next unless -r $ext;
727 eval { 1018 eval {
728 load_extension $ext; 1019 load_extension $ext;
729 1 1020 1
741 defined $path or return; 1032 defined $path or return;
742 1033
743 unlink "$path.pst"; 1034 unlink "$path.pst";
744}; 1035};
745 1036
746attach_to_maps prio => -10000, package => cf::mapsupport::; 1037cf::map->attach (prio => -10000, package => cf::mapsupport::);
747 1038
748############################################################################# 1039#############################################################################
749# load/save perl data associated with player->ob objects 1040# load/save perl data associated with player->ob objects
750 1041
751sub all_objects(@) { 1042sub all_objects(@) {
752 @_, map all_objects ($_->inv), @_ 1043 @_, map all_objects ($_->inv), @_
753} 1044}
754 1045
755# TODO: compatibility cruft, remove when no longer needed 1046# TODO: compatibility cruft, remove when no longer needed
756attach_to_players 1047cf::player->attach (
757 on_load => sub { 1048 on_load => sub {
758 my ($pl, $path) = @_; 1049 my ($pl, $path) = @_;
759 1050
760 for my $o (all_objects $pl->ob) { 1051 for my $o (all_objects $pl->ob) {
761 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1052 if (my $value = $o->get_ob_key_value ("_perl_data")) {
763 1054
764 %$o = %{ Storable::thaw pack "H*", $value }; 1055 %$o = %{ Storable::thaw pack "H*", $value };
765 } 1056 }
766 } 1057 }
767 }, 1058 },
768; 1059);
769 1060
770############################################################################# 1061#############################################################################
771 1062
772=head2 CORE EXTENSIONS 1063=head2 CORE EXTENSIONS
773 1064
774Functions and methods that extend core crossfire objects. 1065Functions and methods that extend core crossfire objects.
1066
1067=head3 cf::player
775 1068
776=over 4 1069=over 4
777 1070
778=item cf::player::exists $login 1071=item cf::player::exists $login
779 1072
784sub cf::player::exists($) { 1077sub cf::player::exists($) {
785 cf::player::find $_[0] 1078 cf::player::find $_[0]
786 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1079 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
787} 1080}
788 1081
1082=item $player->ext_reply ($msgid, $msgtype, %msg)
1083
1084Sends an ext reply to the player.
1085
1086=cut
1087
1088sub cf::player::ext_reply($$$%) {
1089 my ($self, $id, %msg) = @_;
1090
1091 $msg{msgid} = $id;
1092
1093 $self->send ("ext " . to_json \%msg);
1094}
1095
1096=back
1097
1098
1099=head3 cf::map
1100
1101=over 4
1102
1103=cut
1104
1105package cf::map;
1106
1107use Fcntl;
1108use Coro::AIO;
1109
1110our $MAX_RESET = 3600;
1111our $DEFAULT_RESET = 3000;
1112
1113sub generate_random_map {
1114 my ($path, $rmp) = @_;
1115
1116 # mit "rum" bekleckern, nicht
1117 cf::map::_create_random_map
1118 $path,
1119 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1120 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1121 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1122 $rmp->{exit_on_final_map},
1123 $rmp->{xsize}, $rmp->{ysize},
1124 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1125 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1126 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1127 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1128 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1129 (cf::region::find $rmp->{region})
1130}
1131
1132# and all this just because we cannot iterate over
1133# all maps in C++...
1134sub change_all_map_light {
1135 my ($change) = @_;
1136
1137 $_->change_map_light ($change)
1138 for grep $_->outdoor, values %cf::MAP;
1139}
1140
1141sub try_load_header($) {
1142 my ($path) = @_;
1143
1144 utf8::encode $path;
1145 aio_open $path, O_RDONLY, 0
1146 or return;
1147
1148 my $map = cf::map::new
1149 or return;
1150
1151 # for better error messages only, will be overwritten
1152 $map->path ($path);
1153
1154 $map->load_header ($path)
1155 or return;
1156
1157 $map->{load_path} = $path;
1158
1159 $map
1160}
1161
1162sub find;
1163sub find {
1164 my ($path, $origin) = @_;
1165
1166 #warn "find<$path,$origin>\n";#d#
1167
1168 $path = new cf::path $path, $origin && $origin->path;
1169 my $key = $path->as_string;
1170
1171 cf::lock_wait "map_find:$key";
1172
1173 $cf::MAP{$key} || do {
1174 my $guard = cf::lock_acquire "map_find:$key";
1175
1176 # do it the slow way
1177 my $map = try_load_header $path->save_path;
1178
1179 Coro::cede;
1180
1181 if ($map) {
1182 $map->last_access ((delete $map->{last_access})
1183 || $cf::RUNTIME); #d#
1184 # safety
1185 $map->{instantiate_time} = $cf::RUNTIME
1186 if $map->{instantiate_time} > $cf::RUNTIME;
1187 } else {
1188 if (my $rmp = $path->random_map_params) {
1189 $map = generate_random_map $key, $rmp;
1190 } else {
1191 $map = try_load_header $path->load_path;
1192 }
1193
1194 $map or return;
1195
1196 $map->{load_original} = 1;
1197 $map->{instantiate_time} = $cf::RUNTIME;
1198 $map->last_access ($cf::RUNTIME);
1199 $map->instantiate;
1200
1201 # per-player maps become, after loading, normal maps
1202 $map->per_player (0) if $path->{user_rel};
1203 }
1204
1205 $map->path ($key);
1206 $map->{path} = $path;
1207 $map->{last_save} = $cf::RUNTIME;
1208
1209 Coro::cede;
1210
1211 if ($map->should_reset) {
1212 $map->reset;
1213 undef $guard;
1214 $map = find $path
1215 or return;
1216 }
1217
1218 $cf::MAP{$key} = $map
1219 }
1220}
1221
1222sub load {
1223 my ($self) = @_;
1224
1225 my $path = $self->{path};
1226 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1227
1228 return if $self->in_memory != cf::MAP_SWAPPED;
1229
1230 $self->in_memory (cf::MAP_LOADING);
1231
1232 $self->alloc;
1233 $self->load_objects ($self->{load_path}, 1)
1234 or return;
1235
1236 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1237 if delete $self->{load_original};
1238
1239 if (my $uniq = $path->uniq_path) {
1240 utf8::encode $uniq;
1241 if (aio_open $uniq, O_RDONLY, 0) {
1242 $self->clear_unique_items;
1243 $self->load_objects ($uniq, 0);
1244 }
1245 }
1246
1247 Coro::cede;
1248
1249 # now do the right thing for maps
1250 $self->link_multipart_objects;
1251
1252 if ($self->{path}->is_style_map) {
1253 $self->{deny_save} = 1;
1254 $self->{deny_reset} = 1;
1255 } else {
1256 $self->fix_auto_apply;
1257 $self->decay_objects;
1258 $self->update_buttons;
1259 $self->set_darkness_map;
1260 $self->difficulty ($self->estimate_difficulty)
1261 unless $self->difficulty;
1262 $self->activate;
1263 }
1264
1265 Coro::cede;
1266
1267 $self->in_memory (cf::MAP_IN_MEMORY);
1268}
1269
1270sub find_sync {
1271 my ($path, $origin) = @_;
1272
1273 cf::sync_job { cf::map::find $path, $origin }
1274}
1275
1276sub do_load_sync {
1277 my ($map) = @_;
1278
1279 cf::sync_job { $map->load };
1280}
1281
1282sub save {
1283 my ($self) = @_;
1284
1285 my $lock = cf::lock_acquire "map_data:" . $self->path;
1286
1287 $self->{last_save} = $cf::RUNTIME;
1288
1289 return unless $self->dirty;
1290
1291 my $save = $self->{path}->save_path; utf8::encode $save;
1292 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1293
1294 $self->{load_path} = $save;
1295
1296 return if $self->{deny_save};
1297
1298 local $self->{last_access} = $self->last_access;#d#
1299
1300 if ($uniq) {
1301 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1302 $self->save_objects ($uniq, cf::IO_UNIQUES);
1303 } else {
1304 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1305 }
1306}
1307
1308sub swap_out {
1309 my ($self) = @_;
1310
1311 # save first because save cedes
1312 $self->save;
1313
1314 my $lock = cf::lock_acquire "map_data:" . $self->path;
1315
1316 return if $self->players;
1317 return if $self->in_memory != cf::MAP_IN_MEMORY;
1318 return if $self->{deny_save};
1319
1320 $self->clear;
1321 $self->in_memory (cf::MAP_SWAPPED);
1322}
1323
1324sub reset_at {
1325 my ($self) = @_;
1326
1327 # TODO: safety, remove and allow resettable per-player maps
1328 return 1e99 if $self->{path}{user_rel};
1329 return 1e99 if $self->{deny_reset};
1330
1331 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1332 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1333
1334 $time + $to
1335}
1336
1337sub should_reset {
1338 my ($self) = @_;
1339
1340 $self->reset_at <= $cf::RUNTIME
1341}
1342
1343sub unlink_save {
1344 my ($self) = @_;
1345
1346 utf8::encode (my $save = $self->{path}->save_path);
1347 aioreq_pri 3; IO::AIO::aio_unlink $save;
1348 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1349}
1350
1351sub rename {
1352 my ($self, $new_path) = @_;
1353
1354 $self->unlink_save;
1355
1356 delete $cf::MAP{$self->path};
1357 $self->{path} = new cf::path $new_path;
1358 $self->path ($self->{path}->as_string);
1359 $cf::MAP{$self->path} = $self;
1360
1361 $self->save;
1362}
1363
1364sub reset {
1365 my ($self) = @_;
1366
1367 my $lock = cf::lock_acquire "map_data:" . $self->path;
1368
1369 return if $self->players;
1370 return if $self->{path}{user_rel};#d#
1371
1372 warn "resetting map ", $self->path;#d#
1373
1374 delete $cf::MAP{$self->path};
1375
1376 $_->clear_links_to ($self) for values %cf::MAP;
1377
1378 $self->unlink_save;
1379 $self->destroy;
1380}
1381
1382my $nuke_counter = "aaaa";
1383
1384sub nuke {
1385 my ($self) = @_;
1386
1387 $self->{deny_save} = 1;
1388 $self->reset_timeout (1);
1389 $self->rename ("{nuke}/" . ($nuke_counter++));
1390 $self->reset; # polite request, might not happen
1391}
1392
1393sub customise_for {
1394 my ($map, $ob) = @_;
1395
1396 if ($map->per_player) {
1397 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1398 }
1399
1400 $map
1401}
1402
1403sub emergency_save {
1404 my $freeze_guard = cf::freeze_mainloop;
1405
1406 warn "enter emergency map save\n";
1407
1408 cf::sync_job {
1409 warn "begin emergency map save\n";
1410 $_->save for values %cf::MAP;
1411 };
1412
1413 warn "end emergency map save\n";
1414}
1415
1416package cf;
1417
1418=back
1419
1420
1421=head3 cf::object::player
1422
1423=over 4
1424
789=item $player_object->reply ($npc, $msg[, $flags]) 1425=item $player_object->reply ($npc, $msg[, $flags])
790 1426
791Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1427Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
792can be C<undef>. Does the right thing when the player is currently in a 1428can be C<undef>. Does the right thing when the player is currently in a
793dialogue with the given NPC character. 1429dialogue with the given NPC character.
794 1430
795=cut 1431=cut
796 1432
797# rough implementation of a future "reply" method that works 1433# rough implementation of a future "reply" method that works
798# with dialog boxes. 1434# with dialog boxes.
1435#TODO: the first argument must go, split into a $npc->reply_to ( method
799sub cf::object::player::reply($$$;$) { 1436sub cf::object::player::reply($$$;$) {
800 my ($self, $npc, $msg, $flags) = @_; 1437 my ($self, $npc, $msg, $flags) = @_;
801 1438
802 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1439 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
803 1440
807 $msg = $npc->name . " says: $msg" if $npc; 1444 $msg = $npc->name . " says: $msg" if $npc;
808 $self->message ($msg, $flags); 1445 $self->message ($msg, $flags);
809 } 1446 }
810} 1447}
811 1448
812=item $player->ext_reply ($msgid, $msgtype, %msg)
813
814Sends an ext reply to the player.
815
816=cut
817
818sub cf::player::ext_reply($$$%) {
819 my ($self, $id, %msg) = @_;
820
821 $msg{msgid} = $id;
822
823 $self->send ("ext " . to_json \%msg);
824}
825
826=item $player_object->may ("access") 1449=item $player_object->may ("access")
827 1450
828Returns wether the given player is authorized to access resource "access" 1451Returns wether the given player is authorized to access resource "access"
829(e.g. "command_wizcast"). 1452(e.g. "command_wizcast").
830 1453
837 (ref $cf::CFG{"may_$access"} 1460 (ref $cf::CFG{"may_$access"}
838 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1461 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
839 : $cf::CFG{"may_$access"}) 1462 : $cf::CFG{"may_$access"})
840} 1463}
841 1464
842=cut 1465=item $player_object->enter_link
843 1466
844############################################################################# 1467Freezes the player and moves him/her to a special map (C<{link}>).
1468
1469The player should be reaosnably safe there for short amounts of time. You
1470I<MUST> call C<leave_link> as soon as possible, though.
1471
1472=item $player_object->leave_link ($map, $x, $y)
1473
1474Moves the player out of the specila link map onto the given map. If the
1475map is not valid (or omitted), the player will be moved back to the
1476location he/she was before the call to C<enter_link>, or, if that fails,
1477to the emergency map position.
1478
1479Might block.
1480
1481=cut
1482
1483sub cf::object::player::enter_link {
1484 my ($self) = @_;
1485
1486 $self->deactivate_recursive;
1487
1488 return if $self->map == $LINK_MAP;
1489
1490 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1491 if $self->map;
1492
1493 $self->enter_map ($LINK_MAP, 20, 20);
1494}
1495
1496sub cf::object::player::leave_link {
1497 my ($self, $map, $x, $y) = @_;
1498
1499 my $link_pos = delete $self->{_link_pos};
1500
1501 unless ($map) {
1502 # restore original map position
1503 ($map, $x, $y) = @{ $link_pos || [] };
1504 $map = cf::map::find $map;
1505
1506 unless ($map) {
1507 ($map, $x, $y) = @$EMERGENCY_POSITION;
1508 $map = cf::map::find $map
1509 or die "FATAL: cannot load emergency map\n";
1510 }
1511 }
1512
1513 ($x, $y) = (-1, -1)
1514 unless (defined $x) && (defined $y);
1515
1516 # use -1 or undef as default coordinates, not 0, 0
1517 ($x, $y) = ($map->enter_x, $map->enter_y)
1518 if $x <=0 && $y <= 0;
1519
1520 $map->load;
1521
1522 $self->activate_recursive;
1523 $self->enter_map ($map, $x, $y);
1524}
1525
1526cf::player->attach (
1527 on_logout => sub {
1528 my ($pl) = @_;
1529
1530 # abort map switching before logout
1531 if ($pl->ob->{_link_pos}) {
1532 cf::sync_job {
1533 $pl->ob->leave_link
1534 };
1535 }
1536 },
1537 on_login => sub {
1538 my ($pl) = @_;
1539
1540 # try to abort aborted map switching on player login :)
1541 # should happen only on crashes
1542 if ($pl->ob->{_link_pos}) {
1543 $pl->ob->enter_link;
1544 Coro::async_pool {
1545 # we need this sleep as the login has a concurrent enter_exit running
1546 # and this sleep increases chances of the player not ending up in scorn
1547 Coro::Timer::sleep 1;
1548 $pl->ob->leave_link;
1549 };
1550 }
1551 },
1552);
1553
1554=item $player_object->goto ($path, $x, $y)
1555
1556=cut
1557
1558sub cf::object::player::goto {
1559 my ($self, $path, $x, $y) = @_;
1560
1561 $self->enter_link;
1562
1563 (Coro::async_pool {
1564 $path = new cf::path $path;
1565
1566 my $map = cf::map::find $path->as_string;
1567 $map = $map->customise_for ($self) if $map;
1568
1569# warn "entering ", $map->path, " at ($x, $y)\n"
1570# if $map;
1571
1572 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1573
1574 $self->leave_link ($map, $x, $y);
1575 })->prio (1);
1576}
1577
1578=item $player_object->enter_exit ($exit_object)
1579
1580=cut
1581
1582sub parse_random_map_params {
1583 my ($spec) = @_;
1584
1585 my $rmp = { # defaults
1586 xsize => 10,
1587 ysize => 10,
1588 };
1589
1590 for (split /\n/, $spec) {
1591 my ($k, $v) = split /\s+/, $_, 2;
1592
1593 $rmp->{lc $k} = $v if (length $k) && (length $v);
1594 }
1595
1596 $rmp
1597}
1598
1599sub prepare_random_map {
1600 my ($exit) = @_;
1601
1602 # all this does is basically replace the /! path by
1603 # a new random map path (?random/...) with a seed
1604 # that depends on the exit object
1605
1606 my $rmp = parse_random_map_params $exit->msg;
1607
1608 if ($exit->map) {
1609 $rmp->{region} = $exit->map->region_name;
1610 $rmp->{origin_map} = $exit->map->path;
1611 $rmp->{origin_x} = $exit->x;
1612 $rmp->{origin_y} = $exit->y;
1613 }
1614
1615 $rmp->{random_seed} ||= $exit->random_seed;
1616
1617 my $data = cf::to_json $rmp;
1618 my $md5 = Digest::MD5::md5_hex $data;
1619
1620 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1621 aio_write $fh, 0, (length $data), $data, 0;
1622
1623 $exit->slaying ("?random/$md5");
1624 $exit->msg (undef);
1625 }
1626}
1627
1628sub cf::object::player::enter_exit {
1629 my ($self, $exit) = @_;
1630
1631 return unless $self->type == cf::PLAYER;
1632
1633 $self->enter_link;
1634
1635 (Coro::async_pool {
1636 $self->deactivate_recursive; # just to be sure
1637 unless (eval {
1638 prepare_random_map $exit
1639 if $exit->slaying eq "/!";
1640
1641 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1642 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1643
1644 1;
1645 }) {
1646 $self->message ("Something went wrong deep within the crossfire server. "
1647 . "I'll try to bring you back to the map you were before. "
1648 . "Please report this to the dungeon master",
1649 cf::NDI_UNIQUE | cf::NDI_RED);
1650
1651 warn "ERROR in enter_exit: $@";
1652 $self->leave_link;
1653 }
1654 })->prio (1);
1655}
1656
1657=head3 cf::client
1658
1659=over 4
1660
1661=item $client->send_drawinfo ($text, $flags)
1662
1663Sends a drawinfo packet to the client. Circumvents output buffering so
1664should not be used under normal circumstances.
1665
1666=cut
1667
1668sub cf::client::send_drawinfo {
1669 my ($self, $text, $flags) = @_;
1670
1671 utf8::encode $text;
1672 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1673}
1674
1675
1676=item $success = $client->query ($flags, "text", \&cb)
1677
1678Queues a query to the client, calling the given callback with
1679the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1680C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1681
1682Queries can fail, so check the return code. Or don't, as queries will become
1683reliable at some point in the future.
1684
1685=cut
1686
1687sub cf::client::query {
1688 my ($self, $flags, $text, $cb) = @_;
1689
1690 return unless $self->state == ST_PLAYING
1691 || $self->state == ST_SETUP
1692 || $self->state == ST_CUSTOM;
1693
1694 $self->state (ST_CUSTOM);
1695
1696 utf8::encode $text;
1697 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1698
1699 $self->send_packet ($self->{query_queue}[0][0])
1700 if @{ $self->{query_queue} } == 1;
1701}
1702
1703cf::client->attach (
1704 on_reply => sub {
1705 my ($ns, $msg) = @_;
1706
1707 # this weird shuffling is so that direct followup queries
1708 # get handled first
1709 my $queue = delete $ns->{query_queue}
1710 or return; # be conservative, not sure how that can happen, but we saw a crash here
1711
1712 (shift @$queue)->[1]->($msg);
1713
1714 push @{ $ns->{query_queue} }, @$queue;
1715
1716 if (@{ $ns->{query_queue} } == @$queue) {
1717 if (@$queue) {
1718 $ns->send_packet ($ns->{query_queue}[0][0]);
1719 } else {
1720 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1721 }
1722 }
1723 },
1724);
1725
1726=item $client->coro (\&cb)
1727
1728Create a new coroutine, running the specified callback. The coroutine will
1729be automatically cancelled when the client gets destroyed (e.g. on logout,
1730or loss of connection).
1731
1732=cut
1733
1734sub cf::client::coro {
1735 my ($self, $cb) = @_;
1736
1737 my $coro = &Coro::async_pool ($cb);
1738
1739 $coro->on_destroy (sub {
1740 delete $self->{_coro}{$coro+0};
1741 });
1742
1743 $self->{_coro}{$coro+0} = $coro;
1744
1745 $coro
1746}
1747
1748cf::client->attach (
1749 on_destroy => sub {
1750 my ($ns) = @_;
1751
1752 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1753 },
1754);
1755
1756=back
1757
845 1758
846=head2 SAFE SCRIPTING 1759=head2 SAFE SCRIPTING
847 1760
848Functions that provide a safe environment to compile and execute 1761Functions that provide a safe environment to compile and execute
849snippets of perl code without them endangering the safety of the server 1762snippets of perl code without them endangering the safety of the server
864 1777
865=pod 1778=pod
866 1779
867The following fucntions and emthods are available within a safe environment: 1780The following fucntions and emthods are available within a safe environment:
868 1781
869 cf::object contr pay_amount pay_player 1782 cf::object contr pay_amount pay_player map
870 cf::object::player player 1783 cf::object::player player
871 cf::player peaceful 1784 cf::player peaceful
1785 cf::map trigger
872 1786
873=cut 1787=cut
874 1788
875for ( 1789for (
876 ["cf::object" => qw(contr pay_amount pay_player)], 1790 ["cf::object" => qw(contr pay_amount pay_player map)],
877 ["cf::object::player" => qw(player)], 1791 ["cf::object::player" => qw(player)],
878 ["cf::player" => qw(peaceful)], 1792 ["cf::player" => qw(peaceful)],
1793 ["cf::map" => qw(trigger)],
879) { 1794) {
880 no strict 'refs'; 1795 no strict 'refs';
881 my ($pkg, @funs) = @$_; 1796 my ($pkg, @funs) = @$_;
882 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1797 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
883 for @funs; 1798 for @funs;
999 1914
1000{ 1915{
1001 my $path = cf::localdir . "/database.pst"; 1916 my $path = cf::localdir . "/database.pst";
1002 1917
1003 sub db_load() { 1918 sub db_load() {
1004 warn "loading database $path\n";#d# remove later
1005 $DB = stat $path ? Storable::retrieve $path : { }; 1919 $DB = stat $path ? Storable::retrieve $path : { };
1006 } 1920 }
1007 1921
1008 my $pid; 1922 my $pid;
1009 1923
1010 sub db_save() { 1924 sub db_save() {
1011 warn "saving database $path\n";#d# remove later
1012 waitpid $pid, 0 if $pid; 1925 waitpid $pid, 0 if $pid;
1013 if (0 == ($pid = fork)) { 1926 if (0 == ($pid = fork)) {
1014 $DB->{_meta}{version} = 1; 1927 $DB->{_meta}{version} = 1;
1015 Storable::nstore $DB, "$path~"; 1928 Storable::nstore $DB, "$path~";
1016 rename "$path~", $path; 1929 rename "$path~", $path;
1023 sub db_sync() { 1936 sub db_sync() {
1024 db_save if $dirty; 1937 db_save if $dirty;
1025 undef $dirty; 1938 undef $dirty;
1026 } 1939 }
1027 1940
1028 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 1941 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1029 db_sync; 1942 db_sync;
1030 }); 1943 });
1031 1944
1032 sub db_dirty() { 1945 sub db_dirty() {
1033 $dirty = 1; 1946 $dirty = 1;
1047 $DB->{$_[0]} = $_[1]; 1960 $DB->{$_[0]} = $_[1];
1048 } 1961 }
1049 db_dirty; 1962 db_dirty;
1050 } 1963 }
1051 1964
1052 attach_global 1965 cf::global->attach (
1053 prio => 10000, 1966 prio => 10000,
1054 on_cleanup => sub { 1967 on_cleanup => sub {
1055 db_sync; 1968 db_sync;
1056 }, 1969 },
1057 ; 1970 );
1058} 1971}
1059 1972
1060############################################################################# 1973#############################################################################
1061# the server's main() 1974# the server's main()
1062 1975
1064 open my $fh, "<:utf8", cf::confdir . "/config" 1977 open my $fh, "<:utf8", cf::confdir . "/config"
1065 or return; 1978 or return;
1066 1979
1067 local $/; 1980 local $/;
1068 *CFG = YAML::Syck::Load <$fh>; 1981 *CFG = YAML::Syck::Load <$fh>;
1982
1983 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1984
1985 if (exists $CFG{mlockall}) {
1986 eval {
1987 $CFG{mlockall} ? &mlockall : &munlockall
1988 and die "WARNING: m(un)lockall failed: $!\n";
1989 };
1990 warn $@ if $@;
1991 }
1069} 1992}
1070 1993
1071sub main { 1994sub main {
1995 # we must not ever block the main coroutine
1996 local $Coro::idle = sub {
1997 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1998 (Coro::unblock_sub {
1999 Event::one_event;
2000 })->();
2001 };
2002
1072 cfg_load; 2003 cfg_load;
1073 db_load; 2004 db_load;
1074 load_extensions; 2005 load_extensions;
1075 Event::loop; 2006 Event::loop;
1076} 2007}
1077 2008
1078############################################################################# 2009#############################################################################
1079# initialisation 2010# initialisation
1080 2011
1081sub _perl_reload(&) { 2012sub reload() {
1082 my ($msg) = @_; 2013 # can/must only be called in main
2014 if ($Coro::current != $Coro::main) {
2015 warn "can only reload from main coroutine\n";
2016 return;
2017 }
1083 2018
1084 $msg->("reloading..."); 2019 warn "reloading...";
2020
2021 my $guard = freeze_mainloop;
2022 cf::emergency_save;
1085 2023
1086 eval { 2024 eval {
2025 # if anything goes wrong in here, we should simply crash as we already saved
2026
1087 # cancel all watchers 2027 # cancel all watchers
1088 $_->cancel for Event::all_watchers; 2028 for (Event::all_watchers) {
2029 $_->cancel if $_->data & WF_AUTOCANCEL;
2030 }
2031
2032 # cancel all extension coros
2033 $_->cancel for values %EXT_CORO;
2034 %EXT_CORO = ();
1089 2035
1090 # unload all extensions 2036 # unload all extensions
1091 for (@exts) { 2037 for (@exts) {
1092 $msg->("unloading <$_>"); 2038 warn "unloading <$_>";
1093 unload_extension $_; 2039 unload_extension $_;
1094 } 2040 }
1095 2041
1096 # unload all modules loaded from $LIBDIR 2042 # unload all modules loaded from $LIBDIR
1097 while (my ($k, $v) = each %INC) { 2043 while (my ($k, $v) = each %INC) {
1098 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2044 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1099 2045
1100 $msg->("removing <$k>"); 2046 warn "removing <$k>";
1101 delete $INC{$k}; 2047 delete $INC{$k};
1102 2048
1103 $k =~ s/\.pm$//; 2049 $k =~ s/\.pm$//;
1104 $k =~ s/\//::/g; 2050 $k =~ s/\//::/g;
1105 2051
1110 Symbol::delete_package $k; 2056 Symbol::delete_package $k;
1111 } 2057 }
1112 2058
1113 # sync database to disk 2059 # sync database to disk
1114 cf::db_sync; 2060 cf::db_sync;
2061 IO::AIO::flush;
1115 2062
1116 # get rid of safe::, as good as possible 2063 # get rid of safe::, as good as possible
1117 Symbol::delete_package "safe::$_" 2064 Symbol::delete_package "safe::$_"
1118 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2065 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1119 2066
1120 # remove register_script_function callbacks 2067 # remove register_script_function callbacks
1121 # TODO 2068 # TODO
1122 2069
1123 # unload cf.pm "a bit" 2070 # unload cf.pm "a bit"
1126 # don't, removes xs symbols, too, 2073 # don't, removes xs symbols, too,
1127 # and global variables created in xs 2074 # and global variables created in xs
1128 #Symbol::delete_package __PACKAGE__; 2075 #Symbol::delete_package __PACKAGE__;
1129 2076
1130 # reload cf.pm 2077 # reload cf.pm
1131 $msg->("reloading cf.pm"); 2078 warn "reloading cf.pm";
1132 require cf; 2079 require cf;
2080 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1133 2081
1134 # load config and database again 2082 # load config and database again
1135 cf::cfg_load; 2083 cf::cfg_load;
1136 cf::db_load; 2084 cf::db_load;
1137 2085
1138 # load extensions 2086 # load extensions
1139 $msg->("load extensions"); 2087 warn "load extensions";
1140 cf::load_extensions; 2088 cf::load_extensions;
1141 2089
1142 # reattach attachments to objects 2090 # reattach attachments to objects
1143 $msg->("reattach"); 2091 warn "reattach";
1144 _global_reattach; 2092 _global_reattach;
1145 }; 2093 };
1146 $msg->($@) if $@;
1147 2094
1148 $msg->("reloaded"); 2095 if ($@) {
2096 warn $@;
2097 warn "error while reloading, exiting.";
2098 exit 1;
2099 }
2100
2101 warn "reloaded successfully";
1149}; 2102};
1150 2103
1151sub perl_reload() { 2104#############################################################################
1152 _perl_reload { 2105
1153 warn $_[0]; 2106unless ($LINK_MAP) {
1154 print "$_[0]\n"; 2107 $LINK_MAP = cf::map::new;
1155 }; 2108
2109 $LINK_MAP->width (41);
2110 $LINK_MAP->height (41);
2111 $LINK_MAP->alloc;
2112 $LINK_MAP->path ("{link}");
2113 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2114 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2115
2116 # dirty hack because... archetypes are not yet loaded
2117 Event->timer (
2118 after => 2,
2119 cb => sub {
2120 $_[0]->w->cancel;
2121
2122 # provide some exits "home"
2123 my $exit = cf::object::new "exit";
2124
2125 $exit->slaying ($EMERGENCY_POSITION->[0]);
2126 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2127 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2128
2129 $LINK_MAP->insert ($exit->clone, 19, 19);
2130 $LINK_MAP->insert ($exit->clone, 19, 20);
2131 $LINK_MAP->insert ($exit->clone, 19, 21);
2132 $LINK_MAP->insert ($exit->clone, 20, 19);
2133 $LINK_MAP->insert ($exit->clone, 20, 21);
2134 $LINK_MAP->insert ($exit->clone, 21, 19);
2135 $LINK_MAP->insert ($exit->clone, 21, 20);
2136 $LINK_MAP->insert ($exit->clone, 21, 21);
2137
2138 $exit->destroy;
2139 });
2140
2141 $LINK_MAP->{deny_save} = 1;
2142 $LINK_MAP->{deny_reset} = 1;
2143
2144 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1156} 2145}
1157 2146
1158register "<global>", __PACKAGE__; 2147register "<global>", __PACKAGE__;
1159 2148
1160register_command "perl-reload" => sub { 2149register_command "reload" => sub {
1161 my ($who, $arg) = @_; 2150 my ($who, $arg) = @_;
1162 2151
1163 if ($who->flag (FLAG_WIZ)) { 2152 if ($who->flag (FLAG_WIZ)) {
1164 _perl_reload { 2153 $who->message ("start of reload.");
1165 warn $_[0]; 2154 reload;
1166 $who->message ($_[0]); 2155 $who->message ("end of reload.");
1167 };
1168 } 2156 }
1169}; 2157};
1170 2158
1171unshift @INC, $LIBDIR; 2159unshift @INC, $LIBDIR;
1172 2160
1173$TICK_WATCHER = Event->timer ( 2161$TICK_WATCHER = Event->timer (
2162 reentrant => 0,
1174 prio => 1, 2163 prio => 0,
1175 async => 1,
1176 at => $NEXT_TICK || 1, 2164 at => $NEXT_TICK || $TICK,
2165 data => WF_AUTOCANCEL,
1177 cb => sub { 2166 cb => sub {
1178 cf::server_tick; # one server iteration 2167 cf::server_tick; # one server iteration
1179 2168 $RUNTIME += $TICK;
1180 my $NOW = Event::time;
1181 $NEXT_TICK += $TICK; 2169 $NEXT_TICK += $TICK;
1182 2170
1183 # if we are delayed by four ticks or more, skip them all 2171 # if we are delayed by four ticks or more, skip them all
1184 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2172 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1185 2173
1186 $TICK_WATCHER->at ($NEXT_TICK); 2174 $TICK_WATCHER->at ($NEXT_TICK);
1187 $TICK_WATCHER->start; 2175 $TICK_WATCHER->start;
1188 }, 2176 },
1189); 2177);
1190 2178
1191IO::AIO::max_poll_time $TICK * 0.2; 2179IO::AIO::max_poll_time $TICK * 0.2;
1192 2180
2181Event->io (
1193Event->io (fd => IO::AIO::poll_fileno, 2182 fd => IO::AIO::poll_fileno,
1194 poll => 'r', 2183 poll => 'r',
1195 prio => 5, 2184 prio => 5,
2185 data => WF_AUTOCANCEL,
1196 cb => \&IO::AIO::poll_cb); 2186 cb => \&IO::AIO::poll_cb,
2187);
2188
2189Event->timer (
2190 data => WF_AUTOCANCEL,
2191 after => 0,
2192 interval => 10,
2193 cb => sub {
2194 (Coro::unblock_sub {
2195 write_runtime
2196 or warn "ERROR: unable to write runtime file: $!";
2197 })->();
2198 },
2199);
2200
2201END { cf::emergency_save }
1197 2202
11981 22031
1199 2204

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