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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.113 by root, Mon Jan 1 15:32:40 2007 UTC vs.
Revision 1.139 by root, Fri Jan 5 19:12:03 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
186=item cf::sync_job { BLOCK } 234=item cf::sync_job { BLOCK }
187 235
188The design of crossfire+ requires that the main coro ($Coro::main) is 236The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 237always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 238reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
203 # this is the main coro, too bad, we have to block 251 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 252 # till the operation succeeds, freezing the server :/
205 253
206 # TODO: use suspend/resume instead 254 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 255 # (but this is cancel-safe)
208 local $FREEZE = 1; 256 my $freeze_guard = freeze_mainloop;
209 257
210 my $busy = 1; 258 my $busy = 1;
211 my @res; 259 my @res;
212 260
213 (Coro::async { 261 (Coro::async_pool {
214 @res = eval { $job->() }; 262 @res = eval { $job->() };
215 warn $@ if $@; 263 warn $@ if $@;
216 undef $busy; 264 undef $busy;
217 })->prio (Coro::PRIO_MAX); 265 })->prio (Coro::PRIO_MAX);
218 266
219 while ($busy) { 267 while ($busy) {
220 Coro::cede_notself; 268 unless (Coro::cede) {
221 Event::one_event unless Coro::nready; 269 Coro::nready ? Event::one_event 0 : Event::one_event;
270 Coro::cede_notself unless Coro::cede;
271 }
222 } 272 }
223 273
224 wantarray ? @res : $res[0] 274 wantarray ? @res : $res[0]
225 } else { 275 } else {
226 # we are in another coroutine, how wonderful, everything just works 276 # we are in another coroutine, how wonderful, everything just works
229 } 279 }
230} 280}
231 281
232=item $coro = cf::coro { BLOCK } 282=item $coro = cf::coro { BLOCK }
233 283
234Creates and returns a new coro. This coro is automcatially being canceled 284Creates (and readies) and returns a new coro. This coro is automcatially
235when the extension calling this is being unloaded. 285being canceled when the extension calling this is being unloaded.
236 286
237=cut 287=cut
238 288
239sub coro(&) { 289sub coro(&) {
240 my $cb = shift; 290 my $cb = shift;
241 291
242 my $coro; $coro = async { 292 my $coro = &Coro::async_pool ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 293
249 $coro->on_destroy (sub { 294 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 295 delete $EXT_CORO{$coro+0};
251 }); 296 });
252 $EXT_CORO{$coro+0} = $coro; 297 $EXT_CORO{$coro+0} = $coro;
289 334
290 $path = $path->as_string if ref $path; 335 $path = $path->as_string if ref $path;
291 336
292 my $self = bless { }, $class; 337 my $self = bless { }, $class;
293 338
339 # {... are special paths that are not touched
340 # ?xxx/... are special absolute paths
341 # ?random/... random maps
342 # /! non-realised random map exit
343 # /... normal maps
344 # ~/... per-player maps without a specific player (DO NOT USE)
345 # ~user/... per-player map of a specific user
346
347 if ($path =~ /^{/) {
348 # fine as it is
294 if ($path =~ s{^\?random/}{}) { 349 } elsif ($path =~ s{^\?random/}{}) {
295 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 350 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
296 $self->{random} = cf::from_json $data; 351 $self->{random} = cf::from_json $data;
297 } else { 352 } else {
298 if ($path =~ s{^~([^/]+)?}{}) { 353 if ($path =~ s{^~([^/]+)?}{}) {
299 $self->{user_rel} = 1; 354 $self->{user_rel} = 1;
807 (aio_load "$filename.pst", $av) >= 0 862 (aio_load "$filename.pst", $av) >= 0
808 or return; 863 or return;
809 $av = eval { (Storable::thaw $av)->{objs} }; 864 $av = eval { (Storable::thaw $av)->{objs} };
810 } 865 }
811 866
867 warn sprintf "loading %s (%d)\n",
868 $filename, length $data, scalar @{$av || []};#d#
812 return ($data, $av); 869 return ($data, $av);
813} 870}
814 871
815############################################################################# 872#############################################################################
816# command handling &c 873# command handling &c
1050package cf::map; 1107package cf::map;
1051 1108
1052use Fcntl; 1109use Fcntl;
1053use Coro::AIO; 1110use Coro::AIO;
1054 1111
1055our $MAX_RESET = 7200; 1112our $MAX_RESET = 3600;
1056our $DEFAULT_RESET = 3600; 1113our $DEFAULT_RESET = 3000;
1057 1114
1058sub generate_random_map { 1115sub generate_random_map {
1059 my ($path, $rmp) = @_; 1116 my ($path, $rmp) = @_;
1060 1117
1061 # mit "rum" bekleckern, nicht 1118 # mit "rum" bekleckern, nicht
1077# and all this just because we cannot iterate over 1134# and all this just because we cannot iterate over
1078# all maps in C++... 1135# all maps in C++...
1079sub change_all_map_light { 1136sub change_all_map_light {
1080 my ($change) = @_; 1137 my ($change) = @_;
1081 1138
1082 $_->change_map_light ($change) for values %cf::MAP; 1139 $_->change_map_light ($change)
1140 for grep $_->outdoor, values %cf::MAP;
1083} 1141}
1084 1142
1085sub try_load_header($) { 1143sub try_load_header($) {
1086 my ($path) = @_; 1144 my ($path) = @_;
1087 1145
1090 or return; 1148 or return;
1091 1149
1092 my $map = cf::map::new 1150 my $map = cf::map::new
1093 or return; 1151 or return;
1094 1152
1153 # for better error messages only, will be overwritten
1154 $map->path ($path);
1155
1095 $map->load_header ($path) 1156 $map->load_header ($path)
1096 or return; 1157 or return;
1097 1158
1098 $map->{load_path} = $path; 1159 $map->{load_path} = $path;
1099 1160
1100 $map 1161 $map
1101} 1162}
1102 1163
1164sub find;
1103sub find_map { 1165sub find {
1104 my ($path, $origin) = @_; 1166 my ($path, $origin) = @_;
1105 1167
1106 #warn "find_map<$path,$origin>\n";#d# 1168 #warn "find<$path,$origin>\n";#d#
1107 1169
1108 $path = new cf::path $path, $origin && $origin->path; 1170 $path = new cf::path $path, $origin && $origin->path;
1109 my $key = $path->as_string; 1171 my $key = $path->as_string;
1110 1172
1173 cf::lock_wait "map_find:$key";
1174
1111 $cf::MAP{$key} || do { 1175 $cf::MAP{$key} || do {
1176 my $guard = cf::lock_acquire "map_find:$key";
1177
1112 # do it the slow way 1178 # do it the slow way
1113 my $map = try_load_header $path->save_path; 1179 my $map = try_load_header $path->save_path;
1114 1180
1181 Coro::cede;
1182
1115 if ($map) { 1183 if ($map) {
1184 $map->last_access ((delete $map->{last_access})
1185 || $cf::RUNTIME); #d#
1116 # safety 1186 # safety
1117 $map->{instantiate_time} = $cf::RUNTIME 1187 $map->{instantiate_time} = $cf::RUNTIME
1118 if $map->{instantiate_time} > $cf::RUNTIME; 1188 if $map->{instantiate_time} > $cf::RUNTIME;
1119 } else { 1189 } else {
1120 if (my $rmp = $path->random_map_params) { 1190 if (my $rmp = $path->random_map_params) {
1125 1195
1126 $map or return; 1196 $map or return;
1127 1197
1128 $map->{load_original} = 1; 1198 $map->{load_original} = 1;
1129 $map->{instantiate_time} = $cf::RUNTIME; 1199 $map->{instantiate_time} = $cf::RUNTIME;
1200 $map->last_access ($cf::RUNTIME);
1130 $map->instantiate; 1201 $map->instantiate;
1131 1202
1132 # per-player maps become, after loading, normal maps 1203 # per-player maps become, after loading, normal maps
1133 $map->per_player (0) if $path->{user_rel}; 1204 $map->per_player (0) if $path->{user_rel};
1134 } 1205 }
1135 1206
1136 $map->path ($key); 1207 $map->path ($key);
1137 $map->{path} = $path; 1208 $map->{path} = $path;
1138 $map->last_access ($cf::RUNTIME); 1209 $map->{last_save} = $cf::RUNTIME;
1210
1211 Coro::cede;
1139 1212
1140 if ($map->should_reset) { 1213 if ($map->should_reset) {
1141 $map->reset; 1214 $map->reset;
1215 undef $guard;
1142 $map = find_map $path; 1216 $map = find $path
1217 or return;
1143 } 1218 }
1144 1219
1145 $cf::MAP{$key} = $map 1220 $cf::MAP{$key} = $map
1146 } 1221 }
1147} 1222}
1148 1223
1149sub load { 1224sub load {
1150 my ($self) = @_; 1225 my ($self) = @_;
1151 1226
1227 my $path = $self->{path};
1228 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1229
1152 return if $self->in_memory != cf::MAP_SWAPPED; 1230 return if $self->in_memory != cf::MAP_SWAPPED;
1153 1231
1154 $self->in_memory (cf::MAP_LOADING); 1232 $self->in_memory (cf::MAP_LOADING);
1155
1156 my $path = $self->{path};
1157 1233
1158 $self->alloc; 1234 $self->alloc;
1159 $self->load_objects ($self->{load_path}, 1) 1235 $self->load_objects ($self->{load_path}, 1)
1160 or return; 1236 or return;
1161 1237
1167 if (aio_open $uniq, O_RDONLY, 0) { 1243 if (aio_open $uniq, O_RDONLY, 0) {
1168 $self->clear_unique_items; 1244 $self->clear_unique_items;
1169 $self->load_objects ($uniq, 0); 1245 $self->load_objects ($uniq, 0);
1170 } 1246 }
1171 } 1247 }
1248
1249 Coro::cede;
1172 1250
1173 # now do the right thing for maps 1251 # now do the right thing for maps
1174 $self->link_multipart_objects; 1252 $self->link_multipart_objects;
1175 1253
1176 if ($self->{path}->is_style_map) { 1254 if ($self->{path}->is_style_map) {
1184 $self->difficulty ($self->estimate_difficulty) 1262 $self->difficulty ($self->estimate_difficulty)
1185 unless $self->difficulty; 1263 unless $self->difficulty;
1186 $self->activate; 1264 $self->activate;
1187 } 1265 }
1188 1266
1267 Coro::cede;
1268
1189 $self->in_memory (cf::MAP_IN_MEMORY); 1269 $self->in_memory (cf::MAP_IN_MEMORY);
1190} 1270}
1191 1271
1192sub load_map_sync { 1272sub find_sync {
1193 my ($path, $origin) = @_; 1273 my ($path, $origin) = @_;
1194 1274
1195 #warn "load_map_sync<$path, $origin>\n";#d#
1196
1197 cf::sync_job { 1275 cf::sync_job {
1198 my $map = cf::map::find_map $path, $origin 1276 my $map = cf::map::find $path, $origin;
1199 or return;
1200 $map->load;
1201 $map 1277 $map
1202 } 1278 }
1279}
1280
1281sub do_load_sync {
1282 my ($map) = @_;
1283
1284 cf::sync_job { $map->load };
1203} 1285}
1204 1286
1205sub save { 1287sub save {
1206 my ($self) = @_; 1288 my ($self) = @_;
1207 1289
1290 my $lock = cf::lock_acquire "map_data:" . $self->path;
1291
1292 $self->{last_save} = $cf::RUNTIME;
1293
1294 return unless $self->dirty;
1295
1208 my $save = $self->{path}->save_path; utf8::encode $save; 1296 my $save = $self->{path}->save_path; utf8::encode $save;
1209 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1297 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1210 1298
1211 $self->{last_save} = $cf::RUNTIME;
1212
1213 return unless $self->dirty;
1214
1215 $self->{load_path} = $save; 1299 $self->{load_path} = $save;
1216 1300
1217 return if $self->{deny_save}; 1301 return if $self->{deny_save};
1302
1303 local $self->{last_access} = $self->last_access;#d#
1218 1304
1219 if ($uniq) { 1305 if ($uniq) {
1220 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1221 $self->save_objects ($uniq, cf::IO_UNIQUES); 1307 $self->save_objects ($uniq, cf::IO_UNIQUES);
1222 } else { 1308 } else {
1225} 1311}
1226 1312
1227sub swap_out { 1313sub swap_out {
1228 my ($self) = @_; 1314 my ($self) = @_;
1229 1315
1316 # save first because save cedes
1317 $self->save;
1318
1319 my $lock = cf::lock_acquire "map_data:" . $self->path;
1320
1230 return if $self->players; 1321 return if $self->players;
1231 return if $self->in_memory != cf::MAP_IN_MEMORY; 1322 return if $self->in_memory != cf::MAP_IN_MEMORY;
1232 return if $self->{deny_save}; 1323 return if $self->{deny_save};
1233 1324
1234 $self->save;
1235 $self->clear; 1325 $self->clear;
1236 $self->in_memory (cf::MAP_SWAPPED); 1326 $self->in_memory (cf::MAP_SWAPPED);
1237} 1327}
1238 1328
1239sub reset_at { 1329sub reset_at {
1240 my ($self) = @_; 1330 my ($self) = @_;
1241 1331
1242 # TODO: safety, remove and allow resettable per-player maps 1332 # TODO: safety, remove and allow resettable per-player maps
1243 return 1e100 if $self->{path}{user_rel}; 1333 return 1e99 if $self->{path}{user_rel};
1244 return 1e100 if $self->{deny_reset}; 1334 return 1e99 if $self->{deny_reset};
1245 1335
1246 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1336 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1247 my $to = $self->reset_timeout || $DEFAULT_RESET; 1337 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1248 $to = $MAX_RESET if $to > $MAX_RESET;
1249 1338
1250 $time + $to 1339 $time + $to
1251} 1340}
1252 1341
1253sub should_reset { 1342sub should_reset {
1269 1358
1270 $self->unlink_save; 1359 $self->unlink_save;
1271 1360
1272 delete $cf::MAP{$self->path}; 1361 delete $cf::MAP{$self->path};
1273 $self->{path} = new cf::path $new_path; 1362 $self->{path} = new cf::path $new_path;
1274 $self->path ($self->{path}->path); 1363 $self->path ($self->{path}->as_string);
1275 $cf::MAP{$self->path} = $self; 1364 $cf::MAP{$self->path} = $self;
1276 1365
1277 $self->save; 1366 $self->save;
1278} 1367}
1279 1368
1280sub reset { 1369sub reset {
1281 my ($self) = @_; 1370 my ($self) = @_;
1282 1371
1372 my $lock = cf::lock_acquire "map_data:" . $self->path;
1373
1283 return if $self->players; 1374 return if $self->players;
1284 return if $self->{path}{user_rel};#d# 1375 return if $self->{path}{user_rel};#d#
1285 1376
1286 warn "resetting map ", $self->path;#d# 1377 warn "resetting map ", $self->path;#d#
1287 1378
1291 1382
1292 $self->unlink_save; 1383 $self->unlink_save;
1293 $self->destroy; 1384 $self->destroy;
1294} 1385}
1295 1386
1387my $nuke_counter = "aaaa";
1388
1389sub nuke {
1390 my ($self) = @_;
1391
1392 $self->{deny_save} = 1;
1393 $self->reset_timeout (1);
1394 $self->rename ("{nuke}/" . ($nuke_counter++));
1395 $self->reset; # polite request, might not happen
1396}
1397
1296sub customise_for { 1398sub customise_for {
1297 my ($map, $ob) = @_; 1399 my ($map, $ob) = @_;
1298 1400
1299 if ($map->per_player) { 1401 if ($map->per_player) {
1300 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1402 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1301 } 1403 }
1302 1404
1303 $map 1405 $map
1304} 1406}
1305 1407
1306sub emergency_save { 1408sub emergency_save {
1307 local $cf::FREEZE = 1; 1409 my $freeze_guard = cf::freeze_mainloop;
1308 1410
1309 warn "enter emergency map save\n"; 1411 warn "enter emergency map save\n";
1310 1412
1311 cf::sync_job { 1413 cf::sync_job {
1312 warn "begin emergency map save\n"; 1414 warn "begin emergency map save\n";
1363 (ref $cf::CFG{"may_$access"} 1465 (ref $cf::CFG{"may_$access"}
1364 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1466 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1365 : $cf::CFG{"may_$access"}) 1467 : $cf::CFG{"may_$access"})
1366} 1468}
1367 1469
1470=item $player_object->enter_link
1471
1472Freezes the player and moves him/her to a special map (C<{link}>).
1473
1474The player should be reaosnably safe there for short amounts of time. You
1475I<MUST> call C<leave_link> as soon as possible, though.
1476
1477=item $player_object->leave_link ($map, $x, $y)
1478
1479Moves the player out of the specila link map onto the given map. If the
1480map is not valid (or omitted), the player will be moved back to the
1481location he/she was before the call to C<enter_link>, or, if that fails,
1482to the emergency map position.
1483
1484Might block.
1485
1486=cut
1487
1368sub cf::object::player::enter_link { 1488sub cf::object::player::enter_link {
1369 my ($self) = @_; 1489 my ($self) = @_;
1370 1490
1491 $self->deactivate_recursive;
1492
1371 return if $self->map == $LINK_MAP; 1493 return if $self->map == $LINK_MAP;
1372 1494
1373 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1495 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1374 if $self->map; 1496 if $self->map;
1375 1497
1376 $self->enter_map ($LINK_MAP, 20, 20); 1498 $self->enter_map ($LINK_MAP, 20, 20);
1377 $self->deactivate_recursive;
1378} 1499}
1379 1500
1380sub cf::object::player::leave_link { 1501sub cf::object::player::leave_link {
1381 my ($self, $map, $x, $y) = @_; 1502 my ($self, $map, $x, $y) = @_;
1382 1503
1383 my $link_pos = delete $self->{_link_pos}; 1504 my $link_pos = delete $self->{_link_pos};
1384 1505
1385 unless ($map) { 1506 unless ($map) {
1386 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1387
1388 # restore original map position 1507 # restore original map position
1389 ($map, $x, $y) = @{ $link_pos || [] }; 1508 ($map, $x, $y) = @{ $link_pos || [] };
1390 $map = cf::map::find_map $map; 1509 $map = cf::map::find $map;
1391 1510
1392 unless ($map) { 1511 unless ($map) {
1393 ($map, $x, $y) = @$EMERGENCY_POSITION; 1512 ($map, $x, $y) = @$EMERGENCY_POSITION;
1394 $map = cf::map::find_map $map 1513 $map = cf::map::find $map
1395 or die "FATAL: cannot load emergency map\n"; 1514 or die "FATAL: cannot load emergency map\n";
1396 } 1515 }
1397 } 1516 }
1398 1517
1399 ($x, $y) = (-1, -1) 1518 ($x, $y) = (-1, -1)
1407 1526
1408 $self->activate_recursive; 1527 $self->activate_recursive;
1409 $self->enter_map ($map, $x, $y); 1528 $self->enter_map ($map, $x, $y);
1410} 1529}
1411 1530
1531cf::player->attach (
1532 on_logout => sub {
1533 my ($pl) = @_;
1534
1535 # abort map switching before logout
1536 if ($pl->ob->{_link_pos}) {
1537 cf::sync_job {
1538 $pl->ob->leave_link
1539 };
1540 }
1541 },
1542 on_login => sub {
1543 my ($pl) = @_;
1544
1545 # try to abort aborted map switching on player login :)
1546 # should happen only on crashes
1547 if ($pl->ob->{_link_pos}) {
1548
1549 $pl->ob->enter_link;
1550 (Coro::async_pool {
1551 # we need this sleep as the login has a concurrent enter_exit running
1552 # and this sleep increases chances of the player not ending up in scorn
1553 Coro::Timer::sleep 1;
1554 $pl->ob->leave_link;
1555 })->prio (2);
1556 }
1557 },
1558);
1559
1412=item $player_object->goto_map ($map, $x, $y) 1560=item $player_object->goto ($path, $x, $y)
1413 1561
1414=cut 1562=cut
1415 1563
1416sub cf::object::player::goto_map { 1564sub cf::object::player::goto {
1417 my ($self, $path, $x, $y) = @_; 1565 my ($self, $path, $x, $y) = @_;
1418 1566
1419 $self->enter_link; 1567 $self->enter_link;
1420 1568
1421 (Coro::async { 1569 (Coro::async_pool {
1422 $path = new cf::path $path; 1570 $path = new cf::path $path;
1423 1571
1424 my $map = cf::map::find_map $path->as_string; 1572 my $map = cf::map::find $path->as_string;
1425 $map = $map->customise_for ($self) if $map; 1573 $map = $map->customise_for ($self) if $map;
1426 1574
1427 warn "entering ", $map->path, " at ($x, $y)\n" 1575# warn "entering ", $map->path, " at ($x, $y)\n"
1428 if $map; 1576# if $map;
1577
1578 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1429 1579
1430 $self->leave_link ($map, $x, $y); 1580 $self->leave_link ($map, $x, $y);
1431 })->prio (1); 1581 })->prio (1);
1432} 1582}
1433 1583
1486 1636
1487 return unless $self->type == cf::PLAYER; 1637 return unless $self->type == cf::PLAYER;
1488 1638
1489 $self->enter_link; 1639 $self->enter_link;
1490 1640
1491 (Coro::async { 1641 (Coro::async_pool {
1642 $self->deactivate_recursive; # just to be sure
1492 unless (eval { 1643 unless (eval {
1493
1494 prepare_random_map $exit 1644 prepare_random_map $exit
1495 if $exit->slaying eq "/!"; 1645 if $exit->slaying eq "/!";
1496 1646
1497 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1647 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1498 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1648 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1499 1649
1500 1; 1650 1;
1501 }) { 1651 }) {
1502 $self->message ("Something went wrong deep within the crossfire server. " 1652 $self->message ("Something went wrong deep within the crossfire server. "
1503 . "I'll try to bring you back to the map you were before. " 1653 . "I'll try to bring you back to the map you were before. "
1560 on_reply => sub { 1710 on_reply => sub {
1561 my ($ns, $msg) = @_; 1711 my ($ns, $msg) = @_;
1562 1712
1563 # this weird shuffling is so that direct followup queries 1713 # this weird shuffling is so that direct followup queries
1564 # get handled first 1714 # get handled first
1565 my $queue = delete $ns->{query_queue}; 1715 my $queue = delete $ns->{query_queue}
1716 or return; # be conservative, not sure how that can happen, but we saw a crash here
1566 1717
1567 (shift @$queue)->[1]->($msg); 1718 (shift @$queue)->[1]->($msg);
1568 1719
1569 push @{ $ns->{query_queue} }, @$queue; 1720 push @{ $ns->{query_queue} }, @$queue;
1570 1721
1587=cut 1738=cut
1588 1739
1589sub cf::client::coro { 1740sub cf::client::coro {
1590 my ($self, $cb) = @_; 1741 my ($self, $cb) = @_;
1591 1742
1592 my $coro; $coro = async { 1743 my $coro = &Coro::async_pool ($cb);
1593 eval {
1594 $cb->();
1595 };
1596 warn $@ if $@;
1597 };
1598 1744
1599 $coro->on_destroy (sub { 1745 $coro->on_destroy (sub {
1600 delete $self->{_coro}{$coro+0}; 1746 delete $self->{_coro}{$coro+0};
1601 }); 1747 });
1602 1748
1774 1920
1775{ 1921{
1776 my $path = cf::localdir . "/database.pst"; 1922 my $path = cf::localdir . "/database.pst";
1777 1923
1778 sub db_load() { 1924 sub db_load() {
1779 warn "loading database $path\n";#d# remove later
1780 $DB = stat $path ? Storable::retrieve $path : { }; 1925 $DB = stat $path ? Storable::retrieve $path : { };
1781 } 1926 }
1782 1927
1783 my $pid; 1928 my $pid;
1784 1929
1785 sub db_save() { 1930 sub db_save() {
1786 warn "saving database $path\n";#d# remove later
1787 waitpid $pid, 0 if $pid; 1931 waitpid $pid, 0 if $pid;
1788 if (0 == ($pid = fork)) { 1932 if (0 == ($pid = fork)) {
1789 $DB->{_meta}{version} = 1; 1933 $DB->{_meta}{version} = 1;
1790 Storable::nstore $DB, "$path~"; 1934 Storable::nstore $DB, "$path~";
1791 rename "$path~", $path; 1935 rename "$path~", $path;
1839 open my $fh, "<:utf8", cf::confdir . "/config" 1983 open my $fh, "<:utf8", cf::confdir . "/config"
1840 or return; 1984 or return;
1841 1985
1842 local $/; 1986 local $/;
1843 *CFG = YAML::Syck::Load <$fh>; 1987 *CFG = YAML::Syck::Load <$fh>;
1988
1989 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1990
1991 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
1992 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
1993
1994 if (exists $CFG{mlockall}) {
1995 eval {
1996 $CFG{mlockall} ? &mlockall : &munlockall
1997 and die "WARNING: m(un)lockall failed: $!\n";
1998 };
1999 warn $@ if $@;
2000 }
1844} 2001}
1845 2002
1846sub main { 2003sub main {
1847 # we must not ever block the main coroutine 2004 # we must not ever block the main coroutine
1848 local $Coro::idle = sub { 2005 local $Coro::idle = sub {
1849 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2006 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1850 (Coro::unblock_sub { 2007 Coro::async_pool { Event::one_event };
1851 Event::one_event;
1852 })->();
1853 }; 2008 };
1854 2009
1855 cfg_load; 2010 cfg_load;
1856 db_load; 2011 db_load;
1857 load_extensions; 2012 load_extensions;
1868 return; 2023 return;
1869 } 2024 }
1870 2025
1871 warn "reloading..."; 2026 warn "reloading...";
1872 2027
1873 local $FREEZE = 1; 2028 my $guard = freeze_mainloop;
1874 cf::emergency_save; 2029 cf::emergency_save;
1875 2030
1876 eval { 2031 eval {
1877 # if anything goes wrong in here, we should simply crash as we already saved 2032 # if anything goes wrong in here, we should simply crash as we already saved
1878 2033
2014 reentrant => 0, 2169 reentrant => 0,
2015 prio => 0, 2170 prio => 0,
2016 at => $NEXT_TICK || $TICK, 2171 at => $NEXT_TICK || $TICK,
2017 data => WF_AUTOCANCEL, 2172 data => WF_AUTOCANCEL,
2018 cb => sub { 2173 cb => sub {
2019 unless ($FREEZE) {
2020 cf::server_tick; # one server iteration 2174 cf::server_tick; # one server iteration
2021 $RUNTIME += $TICK; 2175 $RUNTIME += $TICK;
2022 }
2023
2024 $NEXT_TICK += $TICK; 2176 $NEXT_TICK += $TICK;
2025 2177
2026 # if we are delayed by four ticks or more, skip them all 2178 # if we are delayed by four ticks or more, skip them all
2027 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2179 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2028 2180
2051 or warn "ERROR: unable to write runtime file: $!"; 2203 or warn "ERROR: unable to write runtime file: $!";
2052 })->(); 2204 })->();
2053 }, 2205 },
2054); 2206);
2055 2207
2208END { cf::emergency_save }
2209
20561 22101
2057 2211

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