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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.139 by root, Fri Jan 5 19:12:03 2007 UTC vs.
Revision 1.166 by root, Sat Jan 13 23:06:13 2007 UTC

15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 35
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
47our %CFG; 52our %CFG;
48 53
49our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 55our $RUNTIME;
51 56
57our %PLAYER; # all users
52our %MAP; # all maps 58our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 59our $LINK_MAP; # the special {link} map, which is always available
54our $RANDOM_MAPS = cf::localdir . "/random"; 60our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65# used to convert map paths into valid unix filenames by replacing / by ∕
66our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
56 67
57binmode STDOUT; 68binmode STDOUT;
58binmode STDERR; 69binmode STDERR;
59 70
60# read virtual server time, if available 71# read virtual server time, if available
68mkdir cf::localdir . "/" . cf::playerdir; 79mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir; 80mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir; 81mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS; 82mkdir $RANDOM_MAPS;
72 83
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION; 84our $EMERGENCY_POSITION;
76 85
77############################################################################# 86#############################################################################
78 87
79=head2 GLOBAL VARIABLES 88=head2 GLOBAL VARIABLES
104 113
105=item %cf::CFG 114=item %cf::CFG
106 115
107Configuration for the server, loaded from C</etc/crossfire/config>, or 116Configuration for the server, loaded from C</etc/crossfire/config>, or
108from wherever your confdir points to. 117from wherever your confdir points to.
118
119=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
120
121These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
122or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
123processing has been done. Call C<< ->wait >> on them to maximise the
124window of cpu time available, or simply to synchronise to the server tick.
109 125
110=back 126=back
111 127
112=cut 128=cut
113 129
117 utf8::encode $msg; 133 utf8::encode $msg;
118 134
119 $msg .= "\n" 135 $msg .= "\n"
120 unless $msg =~ /\n$/; 136 unless $msg =~ /\n$/;
121 137
122 LOG llevError, "cfperl: $msg"; 138 LOG llevError, $msg;
123 }; 139 };
124} 140}
125 141
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 142@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 143@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
145 161
146$Event::DIED = sub { 162$Event::DIED = sub {
147 warn "error in event callback: @_"; 163 warn "error in event callback: @_";
148}; 164};
149 165
150my %ext_pkg;
151my @exts;
152my @hook;
153
154=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
155 167
156=over 4 168=over 4
157 169
170=item dumpval $ref
171
158=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
159 192
160use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
161 194
162=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
163 196
228 261
229 my $guard = Coro::guard { $TICK_WATCHER->start }; 262 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop; 263 $TICK_WATCHER->stop;
231 $guard 264 $guard
232} 265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
233 276
234=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
235 278
236The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
237always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
256 my $freeze_guard = freeze_mainloop; 299 my $freeze_guard = freeze_mainloop;
257 300
258 my $busy = 1; 301 my $busy = 1;
259 my @res; 302 my @res;
260 303
261 (Coro::async_pool { 304 (async {
262 @res = eval { $job->() }; 305 @res = eval { $job->() };
263 warn $@ if $@; 306 warn $@ if $@;
264 undef $busy; 307 undef $busy;
265 })->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
266 309
267 while ($busy) { 310 while ($busy) {
268 unless (Coro::cede) { 311 Coro::cede or Event::one_event;
269 Coro::nready ? Event::one_event 0 : Event::one_event;
270 Coro::cede_notself unless Coro::cede;
271 }
272 } 312 }
273 313
274 wantarray ? @res : $res[0] 314 wantarray ? @res : $res[0]
275 } else { 315 } else {
276 # we are in another coroutine, how wonderful, everything just works 316 # we are in another coroutine, how wonderful, everything just works
277 317
278 $job->() 318 $job->()
279 } 319 }
280} 320}
281 321
282=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
283 323
284Creates (and readies) and returns a new coro. This coro is automcatially 324Like async, but this coro is automatically being canceled when the
285being canceled when the extension calling this is being unloaded. 325extension calling this is being unloaded.
286 326
287=cut 327=cut
288 328
289sub coro(&) { 329sub async_ext(&) {
290 my $cb = shift; 330 my $cb = shift;
291 331
292 my $coro = &Coro::async_pool ($cb); 332 my $coro = &Coro::async ($cb);
293 333
294 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
295 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
296 }); 336 });
297 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
298 338
299 $coro 339 $coro
300} 340}
301 341
302sub write_runtime { 342sub write_runtime {
343 return unless $TICK_WATCHER->is_active;
344
303 my $runtime = cf::localdir . "/runtime"; 345 my $runtime = cf::localdir . "/runtime";
304 346
305 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 347 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
306 or return; 348 or return;
307 349
322} 364}
323 365
324=back 366=back
325 367
326=cut 368=cut
327
328#############################################################################
329
330package cf::path;
331
332sub new {
333 my ($class, $path, $base) = @_;
334
335 $path = $path->as_string if ref $path;
336
337 my $self = bless { }, $class;
338
339 # {... are special paths that are not touched
340 # ?xxx/... are special absolute paths
341 # ?random/... random maps
342 # /! non-realised random map exit
343 # /... normal maps
344 # ~/... per-player maps without a specific player (DO NOT USE)
345 # ~user/... per-player map of a specific user
346
347 if ($path =~ /^{/) {
348 # fine as it is
349 } elsif ($path =~ s{^\?random/}{}) {
350 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
351 $self->{random} = cf::from_json $data;
352 } else {
353 if ($path =~ s{^~([^/]+)?}{}) {
354 $self->{user_rel} = 1;
355
356 if (defined $1) {
357 $self->{user} = $1;
358 } elsif ($base =~ m{^~([^/]+)/}) {
359 $self->{user} = $1;
360 } else {
361 warn "cannot resolve user-relative path without user <$path,$base>\n";
362 }
363 } elsif ($path =~ /^\//) {
364 # already absolute
365 } else {
366 $base =~ s{[^/]+/?$}{};
367 return $class->new ("$base/$path");
368 }
369
370 for ($path) {
371 redo if s{/\.?/}{/};
372 redo if s{/[^/]+/\.\./}{/};
373 }
374 }
375
376 $self->{path} = $path;
377
378 $self
379}
380
381# the name / primary key / in-game path
382sub as_string {
383 my ($self) = @_;
384
385 $self->{user_rel} ? "~$self->{user}$self->{path}"
386 : $self->{random} ? "?random/$self->{path}"
387 : $self->{path}
388}
389
390# the displayed name, this is a one way mapping
391sub visible_name {
392 my ($self) = @_;
393
394# if (my $rmp = $self->{random}) {
395# # todo: be more intelligent about this
396# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
397# } else {
398 $self->as_string
399# }
400}
401
402# escape the /'s in the path
403sub _escaped_path {
404 # ∕ is U+2215
405 (my $path = $_[0]{path}) =~ s/\//∕/g;
406 $path
407}
408
409# the original (read-only) location
410sub load_path {
411 my ($self) = @_;
412
413 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
414}
415
416# the temporary/swap location
417sub save_path {
418 my ($self) = @_;
419
420 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
421 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
422 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
423}
424
425# the unique path, might be eq to save_path
426sub uniq_path {
427 my ($self) = @_;
428
429 $self->{user_rel} || $self->{random}
430 ? undef
431 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
432}
433
434# return random map parameters, or undef
435sub random_map_params {
436 my ($self) = @_;
437
438 $self->{random}
439}
440
441# this is somewhat ugly, but style maps do need special treatment
442sub is_style_map {
443 $_[0]{path} =~ m{^/styles/}
444}
445
446package cf;
447 369
448############################################################################# 370#############################################################################
449 371
450=head2 ATTACHABLE OBJECTS 372=head2 ATTACHABLE OBJECTS
451 373
898=cut 820=cut
899 821
900sub register_extcmd { 822sub register_extcmd {
901 my ($name, $cb) = @_; 823 my ($name, $cb) = @_;
902 824
903 my $caller = caller;
904 #warn "registering extcmd '$name' to '$caller'";
905
906 $EXTCMD{$name} = [$cb, $caller]; 825 $EXTCMD{$name} = $cb;
907} 826}
908 827
909cf::player->attach ( 828cf::player->attach (
910 on_command => sub { 829 on_command => sub {
911 my ($pl, $name, $params) = @_; 830 my ($pl, $name, $params) = @_;
924 843
925 my $msg = eval { from_json $buf }; 844 my $msg = eval { from_json $buf };
926 845
927 if (ref $msg) { 846 if (ref $msg) {
928 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 847 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
929 if (my %reply = $cb->[0]->($pl, $msg)) { 848 if (my %reply = $cb->($pl, $msg)) {
930 $pl->ext_reply ($msg->{msgid}, %reply); 849 $pl->ext_reply ($msg->{msgid}, %reply);
931 } 850 }
932 } 851 }
933 } else { 852 } else {
934 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 853 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
936 855
937 cf::override; 856 cf::override;
938 }, 857 },
939); 858);
940 859
941sub register {
942 my ($base, $pkg) = @_;
943
944 #TODO
945}
946
947sub load_extension { 860sub load_extension {
948 my ($path) = @_; 861 my ($path) = @_;
949 862
950 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 863 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
951 my $base = $1; 864 my $base = $1;
952 my $pkg = $1; 865 my $pkg = $1;
953 $pkg =~ s/[^[:word:]]/_/g; 866 $pkg =~ s/[^[:word:]]/_/g;
954 $pkg = "ext::$pkg"; 867 $pkg = "ext::$pkg";
955 868
956 warn "loading '$path' into '$pkg'\n"; 869 warn "... loading '$path' into '$pkg'\n";
957 870
958 open my $fh, "<:utf8", $path 871 open my $fh, "<:utf8", $path
959 or die "$path: $!"; 872 or die "$path: $!";
960 873
961 my $source = 874 my $source =
962 "package $pkg; use strict; use utf8;\n" 875 "package $pkg; use strict; use utf8;\n"
963 . "#line 1 \"$path\"\n{\n" 876 . "#line 1 \"$path\"\n{\n"
964 . (do { local $/; <$fh> }) 877 . (do { local $/; <$fh> })
965 . "\n};\n1"; 878 . "\n};\n1";
966 879
967 eval $source 880 unless (eval $source) {
968 or die $@ ? "$path: $@\n" 881 my $msg = $@ ? "$path: $@\n"
969 : "extension disabled.\n"; 882 : "extension disabled.\n";
970 883 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
971 push @exts, $pkg; 884 warn $@;
972 $ext_pkg{$base} = $pkg; 885 warn "mandatory extension failed to load, exiting.\n";
973 886 exit 1;
974# no strict 'refs'; 887 }
975# @{"$pkg\::ISA"} = ext::; 888 die $@;
976
977 register $base, $pkg;
978}
979
980sub unload_extension {
981 my ($pkg) = @_;
982
983 warn "removing extension $pkg\n";
984
985 # remove hooks
986 #TODO
987# for my $idx (0 .. $#PLUGIN_EVENT) {
988# delete $hook[$idx]{$pkg};
989# } 889 }
990 890
991 # remove commands 891 push @EXTS, $pkg;
992 for my $name (keys %COMMAND) {
993 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
994
995 if (@cb) {
996 $COMMAND{$name} = \@cb;
997 } else {
998 delete $COMMAND{$name};
999 }
1000 }
1001
1002 # remove extcmds
1003 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1004 delete $EXTCMD{$name};
1005 }
1006
1007 if (my $cb = $pkg->can ("unload")) {
1008 eval {
1009 $cb->($pkg);
1010 1
1011 } or warn "$pkg unloaded, but with errors: $@";
1012 }
1013
1014 Symbol::delete_package $pkg;
1015} 892}
1016 893
1017sub load_extensions { 894sub load_extensions {
1018 for my $ext (<$LIBDIR/*.ext>) { 895 for my $ext (<$LIBDIR/*.ext>) {
1019 next unless -r $ext; 896 next unless -r $ext;
1037}; 914};
1038 915
1039cf::map->attach (prio => -10000, package => cf::mapsupport::); 916cf::map->attach (prio => -10000, package => cf::mapsupport::);
1040 917
1041############################################################################# 918#############################################################################
1042# load/save perl data associated with player->ob objects
1043
1044sub all_objects(@) {
1045 @_, map all_objects ($_->inv), @_
1046}
1047
1048# TODO: compatibility cruft, remove when no longer needed
1049cf::player->attach (
1050 on_load => sub {
1051 my ($pl, $path) = @_;
1052
1053 for my $o (all_objects $pl->ob) {
1054 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1055 $o->set_ob_key_value ("_perl_data");
1056
1057 %$o = %{ Storable::thaw pack "H*", $value };
1058 }
1059 }
1060 },
1061);
1062
1063#############################################################################
1064 919
1065=head2 CORE EXTENSIONS 920=head2 CORE EXTENSIONS
1066 921
1067Functions and methods that extend core crossfire objects. 922Functions and methods that extend core crossfire objects.
1068 923
924=cut
925
926package cf::player;
927
928use Coro::AIO;
929
1069=head3 cf::player 930=head3 cf::player
1070 931
1071=over 4 932=over 4
1072 933
1073=item cf::player::exists $login 934=item cf::player::find $login
1074 935
1075Returns true when the given account exists. 936Returns the given player object, loading it if necessary (might block).
1076 937
1077=cut 938=cut
1078 939
1079sub cf::player::exists($) { 940sub playerdir($) {
1080 cf::player::find $_[0] 941 cf::localdir
1081 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 942 . "/"
943 . cf::playerdir
944 . "/"
945 . (ref $_[0] ? $_[0]->ob->name : $_[0])
946}
947
948sub path($) {
949 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
950
951 (playerdir $login) . "/$login.pl"
952}
953
954sub find_active($) {
955 $cf::PLAYER{$_[0]}
956 and $cf::PLAYER{$_[0]}->active
957 and $cf::PLAYER{$_[0]}
958}
959
960sub exists($) {
961 my ($login) = @_;
962
963 $cf::PLAYER{$login}
964 or cf::sync_job { !aio_stat $login }
965}
966
967sub find($) {
968 return $cf::PLAYER{$_[0]} || do {
969 my $login = $_[0];
970
971 my $guard = cf::lock_acquire "user_find:$login";
972
973 $cf::PLAYER{$_[0]} || do {
974 my $pl = load_pl path $login
975 or return;
976 $cf::PLAYER{$login} = $pl
977 }
978 }
979}
980
981sub save($) {
982 my ($pl) = @_;
983
984 return if $pl->{deny_save};
985
986 my $path = path $pl;
987 my $guard = cf::lock_acquire "user_save:$path";
988
989 return if $pl->{deny_save};
990
991 aio_mkdir playerdir $pl, 0770;
992 $pl->{last_save} = $cf::RUNTIME;
993
994 $pl->save_pl ($path);
995 Coro::cede;
996}
997
998sub new($) {
999 my ($login) = @_;
1000
1001 my $self = create;
1002
1003 $self->ob->name ($login);
1004 $self->{deny_save} = 1;
1005
1006 $cf::PLAYER{$login} = $self;
1007
1008 $self
1009}
1010
1011=item $pl->quit_character
1012
1013Nukes the player without looking back. If logged in, the connection will
1014be destroyed. May block for a long time.
1015
1016=cut
1017
1018sub quit_character {
1019 my ($pl) = @_;
1020
1021 $pl->{deny_save} = 1;
1022 $pl->password ("*"); # this should lock out the player until we nuked the dir
1023
1024 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1025 $pl->deactivate;
1026 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1027 $pl->ns->destroy if $pl->ns;
1028
1029 my $path = playerdir $pl;
1030 my $temp = "$path~$cf::RUNTIME~deleting~";
1031 aio_rename $path, $temp;
1032 delete $cf::PLAYER{$pl->ob->name};
1033 $pl->destroy;
1034 IO::AIO::aio_rmtree $temp;
1035}
1036
1037=item cf::player::list_logins
1038
1039Returns am arrayref of all valid playernames in the system, can take a
1040while and may block, so not sync_job-capable, ever.
1041
1042=cut
1043
1044sub list_logins {
1045 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1046 or return [];
1047
1048 my @logins;
1049
1050 for my $login (@$dirs) {
1051 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1052 aio_read $fh, 0, 512, my $buf, 0 or next;
1053 $buf !~ /^password -------------$/m or next; # official not-valid tag
1054
1055 utf8::decode $login;
1056 push @logins, $login;
1057 }
1058
1059 \@logins
1060}
1061
1062=item $player->maps
1063
1064Returns an arrayref of map paths that are private for this
1065player. May block.
1066
1067=cut
1068
1069sub maps($) {
1070 my ($pl) = @_;
1071
1072 my $files = aio_readdir playerdir $pl
1073 or return;
1074
1075 my @paths;
1076
1077 for (@$files) {
1078 utf8::decode $_;
1079 next if /\.(?:pl|pst)$/;
1080 next unless /^$PATH_SEP/o;
1081
1082 push @paths, "~" . $pl->ob->name . "/" . $_;
1083 }
1084
1085 \@paths
1082} 1086}
1083 1087
1084=item $player->ext_reply ($msgid, $msgtype, %msg) 1088=item $player->ext_reply ($msgid, $msgtype, %msg)
1085 1089
1086Sends an ext reply to the player. 1090Sends an ext reply to the player.
1087 1091
1088=cut 1092=cut
1089 1093
1090sub cf::player::ext_reply($$$%) { 1094sub ext_reply($$$%) {
1091 my ($self, $id, %msg) = @_; 1095 my ($self, $id, %msg) = @_;
1092 1096
1093 $msg{msgid} = $id; 1097 $msg{msgid} = $id;
1094 1098
1095 $self->send ("ext " . to_json \%msg); 1099 $self->send ("ext " . cf::to_json \%msg);
1096} 1100}
1101
1102package cf;
1097 1103
1098=back 1104=back
1099 1105
1100 1106
1101=head3 cf::map 1107=head3 cf::map
1107package cf::map; 1113package cf::map;
1108 1114
1109use Fcntl; 1115use Fcntl;
1110use Coro::AIO; 1116use Coro::AIO;
1111 1117
1118use overload
1119 '""' => \&as_string;
1120
1112our $MAX_RESET = 3600; 1121our $MAX_RESET = 3600;
1113our $DEFAULT_RESET = 3000; 1122our $DEFAULT_RESET = 3000;
1114 1123
1115sub generate_random_map { 1124sub generate_random_map {
1116 my ($path, $rmp) = @_; 1125 my ($self, $rmp) = @_;
1117 1126
1118 # mit "rum" bekleckern, nicht 1127 # mit "rum" bekleckern, nicht
1119 cf::map::_create_random_map 1128 $self->_create_random_map (
1120 $path,
1121 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1129 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1122 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1130 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1123 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1131 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1124 $rmp->{exit_on_final_map}, 1132 $rmp->{exit_on_final_map},
1125 $rmp->{xsize}, $rmp->{ysize}, 1133 $rmp->{xsize}, $rmp->{ysize},
1126 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1134 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1127 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1135 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1128 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1136 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1129 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1137 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1130 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1138 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1131 (cf::region::find $rmp->{region}) 1139 (cf::region::find $rmp->{region}), $rmp->{custom}
1140 )
1141}
1142
1143sub register {
1144 my (undef, $regex) = @_;
1145 my $pkg = caller;
1146
1147 no strict;
1148 push @{"$pkg\::ISA"}, __PACKAGE__;
1149
1150 $EXT_MAP{$pkg} = qr<$regex>;
1151}
1152
1153# also paths starting with '/'
1154$EXT_MAP{"cf::map"} = qr{^(?=/)};
1155
1156sub normalise {
1157 my ($path, $base) = @_;
1158
1159 # map plan:
1160 #
1161 # /! non-realised random map exit (special hack!)
1162 # {... are special paths that are not being touched
1163 # ?xxx/... are special absolute paths
1164 # ?random/... random maps
1165 # /... normal maps
1166 # ~user/... per-player map of a specific user
1167
1168 $path =~ s/$PATH_SEP/\//go;
1169
1170 # treat it as relative path if it starts with
1171 # something that looks reasonable
1172 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1173 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1174
1175 $base =~ s{[^/]+/?$}{};
1176 $path = "$base/$path";
1177 }
1178
1179 for ($path) {
1180 redo if s{//}{/};
1181 redo if s{/\.?/}{/};
1182 redo if s{/[^/]+/\.\./}{/};
1183 }
1184
1185 $path
1186}
1187
1188sub new_from_path {
1189 my (undef, $path, $base) = @_;
1190
1191 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1192
1193 $path = normalise $path, $base;
1194
1195 for my $pkg (keys %EXT_MAP) {
1196 if ($path =~ $EXT_MAP{$pkg}) {
1197 my $self = bless cf::map::new, $pkg;
1198 $self->{path} = $path; $self->path ($path);
1199 $self->init; # pass $1 etc.
1200 return $self;
1201 }
1202 }
1203
1204 Carp::carp "unable to resolve path '$path'.";
1205 ()
1206}
1207
1208sub init {
1209 my ($self) = @_;
1210
1211 $self
1212}
1213
1214sub as_string {
1215 my ($self) = @_;
1216
1217 "$self->{path}"
1218}
1219
1220# the displayed name, this is a one way mapping
1221sub visible_name {
1222 &as_string
1223}
1224
1225# escape the /'s in the path
1226sub _escaped_path {
1227 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1228
1229 $path
1230}
1231
1232# the original (read-only) location
1233sub load_path {
1234 my ($self) = @_;
1235
1236 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1237}
1238
1239# the temporary/swap location
1240sub save_path {
1241 my ($self) = @_;
1242
1243 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $self->_escaped_path
1244}
1245
1246# the unique path, undef == no special unique path
1247sub uniq_path {
1248 my ($self) = @_;
1249
1250 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
1132} 1251}
1133 1252
1134# and all this just because we cannot iterate over 1253# and all this just because we cannot iterate over
1135# all maps in C++... 1254# all maps in C++...
1136sub change_all_map_light { 1255sub change_all_map_light {
1138 1257
1139 $_->change_map_light ($change) 1258 $_->change_map_light ($change)
1140 for grep $_->outdoor, values %cf::MAP; 1259 for grep $_->outdoor, values %cf::MAP;
1141} 1260}
1142 1261
1262sub unlink_save {
1263 my ($self) = @_;
1264
1265 utf8::encode (my $save = $self->save_path);
1266 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1267 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1268}
1269
1143sub try_load_header($) { 1270sub load_header_from($) {
1144 my ($path) = @_; 1271 my ($self, $path) = @_;
1145 1272
1146 utf8::encode $path; 1273 utf8::encode $path;
1147 aio_open $path, O_RDONLY, 0 1274 aio_open $path, O_RDONLY, 0
1148 or return; 1275 or return;
1149 1276
1150 my $map = cf::map::new 1277 $self->_load_header ($path)
1151 or return; 1278 or return;
1152 1279
1153 # for better error messages only, will be overwritten 1280 $self->{load_path} = $path;
1154 $map->path ($path);
1155 1281
1156 $map->load_header ($path) 1282 1
1283}
1284
1285sub load_orig {
1286 my ($self) = @_;
1287
1288 $self->load_header_from ($self->load_path)
1289}
1290
1291sub load_temp {
1292 my ($self) = @_;
1293
1294 $self->load_header_from ($self->save_path)
1295}
1296
1297sub load_header {
1298 my ($self) = @_;
1299
1300 if ($self->load_temp) {
1301 $self->last_access ((delete $self->{last_access})
1302 || $cf::RUNTIME); #d#
1303 # safety
1304 $self->{instantiate_time} = $cf::RUNTIME
1305 if $self->{instantiate_time} > $cf::RUNTIME;
1306 } else {
1307 $self->load_orig
1157 or return; 1308 or return;
1158 1309
1159 $map->{load_path} = $path; 1310 $self->{load_original} = 1;
1311 $self->{instantiate_time} = $cf::RUNTIME;
1312 $self->last_access ($cf::RUNTIME);
1313 $self->instantiate;
1314 }
1160 1315
1161 $map 1316 1
1162} 1317}
1163 1318
1164sub find; 1319sub find;
1165sub find { 1320sub find {
1166 my ($path, $origin) = @_; 1321 my ($path, $origin) = @_;
1167 1322
1168 #warn "find<$path,$origin>\n";#d#
1169
1170 $path = new cf::path $path, $origin && $origin->path; 1323 $path = normalise $path, $origin && $origin->path;
1171 my $key = $path->as_string;
1172 1324
1173 cf::lock_wait "map_find:$key"; 1325 cf::lock_wait "map_find:$path";
1174 1326
1175 $cf::MAP{$key} || do { 1327 $cf::MAP{$path} || do {
1176 my $guard = cf::lock_acquire "map_find:$key"; 1328 my $guard = cf::lock_acquire "map_find:$path";
1177 1329 my $map = new_from_path cf::map $path
1178 # do it the slow way
1179 my $map = try_load_header $path->save_path;
1180
1181 Coro::cede;
1182
1183 if ($map) {
1184 $map->last_access ((delete $map->{last_access})
1185 || $cf::RUNTIME); #d#
1186 # safety
1187 $map->{instantiate_time} = $cf::RUNTIME
1188 if $map->{instantiate_time} > $cf::RUNTIME;
1189 } else {
1190 if (my $rmp = $path->random_map_params) {
1191 $map = generate_random_map $key, $rmp;
1192 } else {
1193 $map = try_load_header $path->load_path;
1194 }
1195
1196 $map or return; 1330 or return;
1197 1331
1198 $map->{load_original} = 1;
1199 $map->{instantiate_time} = $cf::RUNTIME;
1200 $map->last_access ($cf::RUNTIME);
1201 $map->instantiate;
1202
1203 # per-player maps become, after loading, normal maps
1204 $map->per_player (0) if $path->{user_rel};
1205 }
1206
1207 $map->path ($key);
1208 $map->{path} = $path;
1209 $map->{last_save} = $cf::RUNTIME; 1332 $map->{last_save} = $cf::RUNTIME;
1210 1333
1211 Coro::cede; 1334 $map->load_header
1335 or return;
1212 1336
1213 if ($map->should_reset) { 1337 if ($map->should_reset) {
1214 $map->reset; 1338 $map->reset;
1215 undef $guard; 1339 undef $guard;
1216 $map = find $path 1340 $map = find $path
1217 or return; 1341 or return;
1218 } 1342 }
1219 1343
1220 $cf::MAP{$key} = $map 1344 $cf::MAP{$path} = $map
1221 } 1345 }
1222} 1346}
1223 1347
1224sub load { 1348sub load {
1225 my ($self) = @_; 1349 my ($self) = @_;
1226 1350
1227 my $path = $self->{path}; 1351 my $path = $self->{path};
1228 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1352 my $guard = cf::lock_acquire "map_load:$path";
1229 1353
1230 return if $self->in_memory != cf::MAP_SWAPPED; 1354 return if $self->in_memory != cf::MAP_SWAPPED;
1231 1355
1232 $self->in_memory (cf::MAP_LOADING); 1356 $self->in_memory (cf::MAP_LOADING);
1233 1357
1234 $self->alloc; 1358 $self->alloc;
1235 $self->load_objects ($self->{load_path}, 1) 1359 $self->_load_objects ($self->{load_path}, 1)
1236 or return; 1360 or return;
1237 1361
1238 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1362 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1239 if delete $self->{load_original}; 1363 if delete $self->{load_original};
1240 1364
1241 if (my $uniq = $path->uniq_path) { 1365 if (my $uniq = $self->uniq_path) {
1242 utf8::encode $uniq; 1366 utf8::encode $uniq;
1243 if (aio_open $uniq, O_RDONLY, 0) { 1367 if (aio_open $uniq, O_RDONLY, 0) {
1244 $self->clear_unique_items; 1368 $self->clear_unique_items;
1245 $self->load_objects ($uniq, 0); 1369 $self->_load_objects ($uniq, 0);
1246 } 1370 }
1247 } 1371 }
1248 1372
1249 Coro::cede; 1373 Coro::cede;
1250 1374
1251 # now do the right thing for maps 1375 # now do the right thing for maps
1252 $self->link_multipart_objects; 1376 $self->link_multipart_objects;
1253 1377
1254 if ($self->{path}->is_style_map) { 1378 unless ($self->{deny_activate}) {
1255 $self->{deny_save} = 1; 1379 $self->decay_objects;
1256 $self->{deny_reset} = 1;
1257 } else {
1258 $self->fix_auto_apply; 1380 $self->fix_auto_apply;
1259 $self->decay_objects;
1260 $self->update_buttons; 1381 $self->update_buttons;
1382 Coro::cede;
1261 $self->set_darkness_map; 1383 $self->set_darkness_map;
1262 $self->difficulty ($self->estimate_difficulty) 1384 $self->difficulty ($self->estimate_difficulty)
1263 unless $self->difficulty; 1385 unless $self->difficulty;
1386 Coro::cede;
1264 $self->activate; 1387 $self->activate;
1265 } 1388 }
1266 1389
1267 Coro::cede;
1268
1269 $self->in_memory (cf::MAP_IN_MEMORY); 1390 $self->in_memory (cf::MAP_IN_MEMORY);
1391}
1392
1393sub customise_for {
1394 my ($self, $ob) = @_;
1395
1396 return find "~" . $ob->name . "/" . $self->{path}
1397 if $self->per_player;
1398
1399 $self
1400}
1401
1402# find and load all maps in the 3x3 area around a map
1403sub load_diag {
1404 my ($map) = @_;
1405
1406 my @diag; # diagonal neighbours
1407
1408 for (0 .. 3) {
1409 my $neigh = $map->tile_path ($_)
1410 or next;
1411 $neigh = find $neigh, $map
1412 or next;
1413 $neigh->load;
1414
1415 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1416 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1417 }
1418
1419 for (@diag) {
1420 my $neigh = find @$_
1421 or next;
1422 $neigh->load;
1423 }
1270} 1424}
1271 1425
1272sub find_sync { 1426sub find_sync {
1273 my ($path, $origin) = @_; 1427 my ($path, $origin) = @_;
1274 1428
1275 cf::sync_job { 1429 cf::sync_job { find $path, $origin }
1276 my $map = cf::map::find $path, $origin;
1277 $map
1278 }
1279} 1430}
1280 1431
1281sub do_load_sync { 1432sub do_load_sync {
1282 my ($map) = @_; 1433 my ($map) = @_;
1283 1434
1284 cf::sync_job { $map->load }; 1435 cf::sync_job { $map->load };
1285} 1436}
1286 1437
1438our %MAP_PREFETCH;
1439our $MAP_PREFETCHER = Coro::async {
1440 while () {
1441 for my $path (keys %MAP_PREFETCH) {
1442 my $map = find $path
1443 or next;
1444 $map->load;
1445
1446 delete $MAP_PREFETCH{$path};
1447 }
1448 Coro::schedule;
1449 }
1450};
1451
1452sub find_async {
1453 my ($path, $origin) = @_;
1454
1455 $path = normalise $path, $origin && $origin->{path};
1456
1457 if (my $map = $cf::MAP{$path}) {
1458 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1459 }
1460
1461 $MAP_PREFETCH{$path} = 0;
1462 $MAP_PREFETCHER->ready;
1463
1464 ()
1465}
1466
1287sub save { 1467sub save {
1288 my ($self) = @_; 1468 my ($self) = @_;
1289 1469
1290 my $lock = cf::lock_acquire "map_data:" . $self->path; 1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1291 1471
1292 $self->{last_save} = $cf::RUNTIME; 1472 $self->{last_save} = $cf::RUNTIME;
1293 1473
1294 return unless $self->dirty; 1474 return unless $self->dirty;
1295 1475
1296 my $save = $self->{path}->save_path; utf8::encode $save; 1476 my $save = $self->save_path; utf8::encode $save;
1297 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1477 my $uniq = $self->uniq_path; utf8::encode $uniq;
1298 1478
1299 $self->{load_path} = $save; 1479 $self->{load_path} = $save;
1300 1480
1301 return if $self->{deny_save}; 1481 return if $self->{deny_save};
1302 1482
1303 local $self->{last_access} = $self->last_access;#d# 1483 local $self->{last_access} = $self->last_access;#d#
1304 1484
1485 cf::async {
1486 $_->contr->save for $self->players;
1487 };
1488
1305 if ($uniq) { 1489 if ($uniq) {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1490 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1307 $self->save_objects ($uniq, cf::IO_UNIQUES); 1491 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1308 } else { 1492 } else {
1309 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1493 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1310 } 1494 }
1311} 1495}
1312 1496
1313sub swap_out { 1497sub swap_out {
1314 my ($self) = @_; 1498 my ($self) = @_;
1328 1512
1329sub reset_at { 1513sub reset_at {
1330 my ($self) = @_; 1514 my ($self) = @_;
1331 1515
1332 # TODO: safety, remove and allow resettable per-player maps 1516 # TODO: safety, remove and allow resettable per-player maps
1333 return 1e99 if $self->{path}{user_rel}; 1517 return 1e99 if $self->isa ("ext::map_per_player");
1334 return 1e99 if $self->{deny_reset}; 1518 return 1e99 if $self->{deny_reset};
1335 1519
1336 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1520 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1337 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1521 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1338 1522
1343 my ($self) = @_; 1527 my ($self) = @_;
1344 1528
1345 $self->reset_at <= $cf::RUNTIME 1529 $self->reset_at <= $cf::RUNTIME
1346} 1530}
1347 1531
1348sub unlink_save {
1349 my ($self) = @_;
1350
1351 utf8::encode (my $save = $self->{path}->save_path);
1352 aioreq_pri 3; IO::AIO::aio_unlink $save;
1353 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1354}
1355
1356sub rename { 1532sub rename {
1357 my ($self, $new_path) = @_; 1533 my ($self, $new_path) = @_;
1358 1534
1535 normalise $new_path;
1536
1359 $self->unlink_save; 1537 $self->unlink_save;
1360 1538
1361 delete $cf::MAP{$self->path}; 1539 delete $cf::MAP{$self->path};
1362 $self->{path} = new cf::path $new_path; 1540 $self->{path} = $new_path; $self->path ($self->{path});
1363 $self->path ($self->{path}->as_string);
1364 $cf::MAP{$self->path} = $self; 1541 $cf::MAP{$self->path} = $self;
1365 1542
1366 $self->save; 1543 $self->save;
1367} 1544}
1368 1545
1370 my ($self) = @_; 1547 my ($self) = @_;
1371 1548
1372 my $lock = cf::lock_acquire "map_data:" . $self->path; 1549 my $lock = cf::lock_acquire "map_data:" . $self->path;
1373 1550
1374 return if $self->players; 1551 return if $self->players;
1375 return if $self->{path}{user_rel};#d# 1552 return if $self->isa ("ext::map_per_player");#d#
1376 1553
1377 warn "resetting map ", $self->path;#d# 1554 warn "resetting map ", $self->path;#d#
1378 1555
1379 delete $cf::MAP{$self->path}; 1556 delete $cf::MAP{$self->path};
1380 1557
1393 $self->reset_timeout (1); 1570 $self->reset_timeout (1);
1394 $self->rename ("{nuke}/" . ($nuke_counter++)); 1571 $self->rename ("{nuke}/" . ($nuke_counter++));
1395 $self->reset; # polite request, might not happen 1572 $self->reset; # polite request, might not happen
1396} 1573}
1397 1574
1398sub customise_for { 1575=item cf::map::unique_maps
1399 my ($map, $ob) = @_;
1400 1576
1401 if ($map->per_player) { 1577Returns an arrayref of paths of all shared maps that have
1402 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path}; 1578instantiated unique items. May block.
1403 }
1404 1579
1405 $map 1580=cut
1406}
1407 1581
1408sub emergency_save { 1582sub unique_maps() {
1409 my $freeze_guard = cf::freeze_mainloop; 1583 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1584 or return;
1410 1585
1411 warn "enter emergency map save\n"; 1586 my @paths;
1412 1587
1413 cf::sync_job { 1588 for (@$files) {
1414 warn "begin emergency map save\n"; 1589 utf8::decode $_;
1415 $_->save for values %cf::MAP; 1590 next if /\.pst$/;
1591 next unless /^$PATH_SEP/o;
1592
1593 push @paths, $_;
1416 }; 1594 }
1417 1595
1418 warn "end emergency map save\n"; 1596 \@paths
1419} 1597}
1420 1598
1421package cf; 1599package cf;
1422 1600
1423=back 1601=back
1424 1602
1603=head3 cf::object
1604
1605=cut
1606
1607package cf::object;
1608
1609=over 4
1610
1611=item $ob->inv_recursive
1612
1613Returns the inventory of the object _and_ their inventories, recursively.
1614
1615=cut
1616
1617sub inv_recursive_;
1618sub inv_recursive_ {
1619 map { $_, inv_recursive_ $_->inv } @_
1620}
1621
1622sub inv_recursive {
1623 inv_recursive_ inv $_[0]
1624}
1625
1626package cf;
1627
1628=back
1425 1629
1426=head3 cf::object::player 1630=head3 cf::object::player
1427 1631
1428=over 4 1632=over 4
1429 1633
1469 1673
1470=item $player_object->enter_link 1674=item $player_object->enter_link
1471 1675
1472Freezes the player and moves him/her to a special map (C<{link}>). 1676Freezes the player and moves him/her to a special map (C<{link}>).
1473 1677
1474The player should be reaosnably safe there for short amounts of time. You 1678The player should be reasonably safe there for short amounts of time. You
1475I<MUST> call C<leave_link> as soon as possible, though. 1679I<MUST> call C<leave_link> as soon as possible, though.
1476 1680
1681Will never block.
1682
1477=item $player_object->leave_link ($map, $x, $y) 1683=item $player_object->leave_link ($map, $x, $y)
1478 1684
1479Moves the player out of the specila link map onto the given map. If the 1685Moves the player out of the special C<{link}> map onto the specified
1480map is not valid (or omitted), the player will be moved back to the 1686map. If the map is not valid (or omitted), the player will be moved back
1481location he/she was before the call to C<enter_link>, or, if that fails, 1687to the location he/she was before the call to C<enter_link>, or, if that
1482to the emergency map position. 1688fails, to the emergency map position.
1483 1689
1484Might block. 1690Might block.
1485 1691
1486=cut 1692=cut
1693
1694sub link_map {
1695 unless ($LINK_MAP) {
1696 $LINK_MAP = cf::map::find "{link}"
1697 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1698 $LINK_MAP->load;
1699 }
1700
1701 $LINK_MAP
1702}
1487 1703
1488sub cf::object::player::enter_link { 1704sub cf::object::player::enter_link {
1489 my ($self) = @_; 1705 my ($self) = @_;
1490 1706
1491 $self->deactivate_recursive; 1707 $self->deactivate_recursive;
1492 1708
1493 return if $self->map == $LINK_MAP; 1709 return if UNIVERSAL::isa $self->map, "ext::map_link";
1494 1710
1495 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1711 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1496 if $self->map; 1712 if $self->map;
1497 1713
1498 $self->enter_map ($LINK_MAP, 20, 20); 1714 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1499} 1715}
1500 1716
1501sub cf::object::player::leave_link { 1717sub cf::object::player::leave_link {
1502 my ($self, $map, $x, $y) = @_; 1718 my ($self, $map, $x, $y) = @_;
1503 1719
1521 # use -1 or undef as default coordinates, not 0, 0 1737 # use -1 or undef as default coordinates, not 0, 0
1522 ($x, $y) = ($map->enter_x, $map->enter_y) 1738 ($x, $y) = ($map->enter_x, $map->enter_y)
1523 if $x <=0 && $y <= 0; 1739 if $x <=0 && $y <= 0;
1524 1740
1525 $map->load; 1741 $map->load;
1742 $map->load_diag;
1526 1743
1744 return unless $self->contr->active;
1527 $self->activate_recursive; 1745 $self->activate_recursive;
1528 $self->enter_map ($map, $x, $y); 1746 $self->enter_map ($map, $x, $y);
1529} 1747}
1530 1748
1531cf::player->attach ( 1749cf::player->attach (
1543 my ($pl) = @_; 1761 my ($pl) = @_;
1544 1762
1545 # try to abort aborted map switching on player login :) 1763 # try to abort aborted map switching on player login :)
1546 # should happen only on crashes 1764 # should happen only on crashes
1547 if ($pl->ob->{_link_pos}) { 1765 if ($pl->ob->{_link_pos}) {
1548
1549 $pl->ob->enter_link; 1766 $pl->ob->enter_link;
1550 (Coro::async_pool { 1767 (async {
1551 # we need this sleep as the login has a concurrent enter_exit running 1768 # we need this sleep as the login has a concurrent enter_exit running
1552 # and this sleep increases chances of the player not ending up in scorn 1769 # and this sleep increases chances of the player not ending up in scorn
1770 $pl->ob->reply (undef,
1771 "There was an internal problem at your last logout, "
1772 . "the server will try to bring you to your intended destination in a second.",
1773 cf::NDI_RED);
1553 Coro::Timer::sleep 1; 1774 Coro::Timer::sleep 1;
1554 $pl->ob->leave_link; 1775 $pl->ob->leave_link;
1555 })->prio (2); 1776 })->prio (2);
1556 } 1777 }
1557 }, 1778 },
1564sub cf::object::player::goto { 1785sub cf::object::player::goto {
1565 my ($self, $path, $x, $y) = @_; 1786 my ($self, $path, $x, $y) = @_;
1566 1787
1567 $self->enter_link; 1788 $self->enter_link;
1568 1789
1569 (Coro::async_pool { 1790 (async {
1570 $path = new cf::path $path;
1571
1572 my $map = cf::map::find $path->as_string; 1791 my $map = cf::map::find $path;
1573 $map = $map->customise_for ($self) if $map; 1792 $map = $map->customise_for ($self) if $map;
1574 1793
1575# warn "entering ", $map->path, " at ($x, $y)\n" 1794# warn "entering ", $map->path, " at ($x, $y)\n"
1576# if $map; 1795# if $map;
1577 1796
1578 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1797 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1579 1798
1580 $self->leave_link ($map, $x, $y); 1799 $self->leave_link ($map, $x, $y);
1581 })->prio (1); 1800 })->prio (1);
1582} 1801}
1583 1802
1636 1855
1637 return unless $self->type == cf::PLAYER; 1856 return unless $self->type == cf::PLAYER;
1638 1857
1639 $self->enter_link; 1858 $self->enter_link;
1640 1859
1641 (Coro::async_pool { 1860 (async {
1642 $self->deactivate_recursive; # just to be sure 1861 $self->deactivate_recursive; # just to be sure
1643 unless (eval { 1862 unless (eval {
1644 prepare_random_map $exit 1863 prepare_random_map $exit
1645 if $exit->slaying eq "/!"; 1864 if $exit->slaying eq "/!";
1646 1865
1647 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1866 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1648 $self->goto ($path, $exit->stats->hp, $exit->stats->sp); 1867 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1649 1868
1650 1; 1869 1;
1651 }) { 1870 }) {
1652 $self->message ("Something went wrong deep within the crossfire server. " 1871 $self->message ("Something went wrong deep within the crossfire server. "
1653 . "I'll try to bring you back to the map you were before. " 1872 . "I'll try to bring you back to the map you were before. "
1654 . "Please report this to the dungeon master", 1873 . "Please report this to the dungeon master!",
1655 cf::NDI_UNIQUE | cf::NDI_RED); 1874 cf::NDI_UNIQUE | cf::NDI_RED);
1656 1875
1657 warn "ERROR in enter_exit: $@"; 1876 warn "ERROR in enter_exit: $@";
1658 $self->leave_link; 1877 $self->leave_link;
1659 } 1878 }
1727 } 1946 }
1728 } 1947 }
1729 }, 1948 },
1730); 1949);
1731 1950
1732=item $client->coro (\&cb) 1951=item $client->async (\&cb)
1733 1952
1734Create a new coroutine, running the specified callback. The coroutine will 1953Create a new coroutine, running the specified callback. The coroutine will
1735be automatically cancelled when the client gets destroyed (e.g. on logout, 1954be automatically cancelled when the client gets destroyed (e.g. on logout,
1736or loss of connection). 1955or loss of connection).
1737 1956
1738=cut 1957=cut
1739 1958
1740sub cf::client::coro { 1959sub cf::client::async {
1741 my ($self, $cb) = @_; 1960 my ($self, $cb) = @_;
1742 1961
1743 my $coro = &Coro::async_pool ($cb); 1962 my $coro = &Coro::async ($cb);
1744 1963
1745 $coro->on_destroy (sub { 1964 $coro->on_destroy (sub {
1746 delete $self->{_coro}{$coro+0}; 1965 delete $self->{_coro}{$coro+0};
1747 }); 1966 });
1748 1967
1991 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset}; 2210 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
1992 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset}; 2211 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
1993 2212
1994 if (exists $CFG{mlockall}) { 2213 if (exists $CFG{mlockall}) {
1995 eval { 2214 eval {
1996 $CFG{mlockall} ? &mlockall : &munlockall 2215 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
1997 and die "WARNING: m(un)lockall failed: $!\n"; 2216 and die "WARNING: m(un)lockall failed: $!\n";
1998 }; 2217 };
1999 warn $@ if $@; 2218 warn $@ if $@;
2000 } 2219 }
2001} 2220}
2002 2221
2003sub main { 2222sub main {
2004 # we must not ever block the main coroutine 2223 # we must not ever block the main coroutine
2005 local $Coro::idle = sub { 2224 local $Coro::idle = sub {
2006 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2225 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2007 Coro::async_pool { Event::one_event }; 2226 async { Event::one_event };
2008 }; 2227 };
2009 2228
2010 cfg_load; 2229 cfg_load;
2011 db_load; 2230 db_load;
2012 load_extensions; 2231 load_extensions;
2013 Event::loop; 2232 Event::loop;
2014} 2233}
2015 2234
2016############################################################################# 2235#############################################################################
2017# initialisation 2236# initialisation and cleanup
2237
2238# install some emergency cleanup handlers
2239BEGIN {
2240 for my $signal (qw(INT HUP TERM)) {
2241 Event->signal (
2242 data => WF_AUTOCANCEL,
2243 signal => $signal,
2244 cb => sub {
2245 cf::cleanup "SIG$signal";
2246 },
2247 );
2248 }
2249}
2250
2251sub emergency_save() {
2252 my $freeze_guard = cf::freeze_mainloop;
2253
2254 warn "enter emergency perl save\n";
2255
2256 cf::sync_job {
2257 # use a peculiar iteration method to avoid tripping on perl
2258 # refcount bugs in for. also avoids problems with players
2259 # and maps saved/Destroyed asynchronously.
2260 warn "begin emergency player save\n";
2261 for my $login (keys %cf::PLAYER) {
2262 my $pl = $cf::PLAYER{$login} or next;
2263 $pl->valid or next;
2264 $pl->save;
2265 }
2266 warn "end emergency player save\n";
2267
2268 warn "begin emergency map save\n";
2269 for my $path (keys %cf::MAP) {
2270 my $map = $cf::MAP{$path} or next;
2271 $map->valid or next;
2272 $map->save;
2273 }
2274 warn "end emergency map save\n";
2275 };
2276
2277 warn "leave emergency perl save\n";
2278}
2018 2279
2019sub reload() { 2280sub reload() {
2020 # can/must only be called in main 2281 # can/must only be called in main
2021 if ($Coro::current != $Coro::main) { 2282 if ($Coro::current != $Coro::main) {
2022 warn "can only reload from main coroutine\n"; 2283 warn "can only reload from main coroutine\n";
2023 return; 2284 return;
2024 } 2285 }
2025 2286
2026 warn "reloading..."; 2287 warn "reloading...";
2027 2288
2289 warn "freezing server";
2028 my $guard = freeze_mainloop; 2290 my $guard = freeze_mainloop;
2029 cf::emergency_save; 2291 cf::emergency_save;
2030 2292
2293 warn "sync database to disk";
2294 cf::db_sync;
2295 IO::AIO::flush;
2296
2031 eval { 2297 eval {
2032 # if anything goes wrong in here, we should simply crash as we already saved 2298 # if anything goes wrong in here, we should simply crash as we already saved
2033 2299
2034 # cancel all watchers 2300 warn "cancel all watchers";
2035 for (Event::all_watchers) { 2301 for (Event::all_watchers) {
2036 $_->cancel if $_->data & WF_AUTOCANCEL; 2302 $_->cancel if $_->data & WF_AUTOCANCEL;
2037 } 2303 }
2038 2304
2039 # cancel all extension coros 2305 warn "cancel all extension coros";
2040 $_->cancel for values %EXT_CORO; 2306 $_->cancel for values %EXT_CORO;
2041 %EXT_CORO = (); 2307 %EXT_CORO = ();
2042 2308
2309 warn "remove commands";
2310 %COMMAND = ();
2311
2312 warn "remove ext commands";
2313 %EXTCMD = ();
2314
2043 # unload all extensions 2315 warn "unload/nuke all extensions";
2044 for (@exts) { 2316 for my $pkg (@EXTS) {
2045 warn "unloading <$_>"; 2317 warn "... unloading $pkg";
2046 unload_extension $_; 2318
2319 if (my $cb = $pkg->can ("unload")) {
2320 eval {
2321 $cb->($pkg);
2322 1
2323 } or warn "$pkg unloaded, but with errors: $@";
2047 } 2324 }
2048 2325
2326 warn "... nuking $pkg";
2327 Symbol::delete_package $pkg;
2328 }
2329
2049 # unload all modules loaded from $LIBDIR 2330 warn "unload all perl modules loaded from $LIBDIR";
2050 while (my ($k, $v) = each %INC) { 2331 while (my ($k, $v) = each %INC) {
2051 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2332 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2052 2333
2053 warn "removing <$k>"; 2334 warn "removing <$k>";
2054 delete $INC{$k}; 2335 delete $INC{$k};
2061 } 2342 }
2062 2343
2063 Symbol::delete_package $k; 2344 Symbol::delete_package $k;
2064 } 2345 }
2065 2346
2066 # sync database to disk
2067 cf::db_sync;
2068 IO::AIO::flush;
2069
2070 # get rid of safe::, as good as possible 2347 warn "get rid of safe::, as good as possible";
2071 Symbol::delete_package "safe::$_" 2348 Symbol::delete_package "safe::$_"
2072 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2349 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2073 2350
2074 # remove register_script_function callbacks
2075 # TODO
2076
2077 # unload cf.pm "a bit" 2351 warn "unload cf.pm \"a bit\"";
2078 delete $INC{"cf.pm"}; 2352 delete $INC{"cf.pm"};
2079 2353
2080 # don't, removes xs symbols, too, 2354 # don't, removes xs symbols, too,
2081 # and global variables created in xs 2355 # and global variables created in xs
2082 #Symbol::delete_package __PACKAGE__; 2356 #Symbol::delete_package __PACKAGE__;
2083 2357
2084 # reload cf.pm
2085 warn "reloading cf.pm"; 2358 warn "reloading cf.pm";
2086 require cf; 2359 require cf;
2087 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2360 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2088 2361
2089 # load config and database again 2362 warn "load config and database again";
2090 cf::cfg_load; 2363 cf::cfg_load;
2091 cf::db_load; 2364 cf::db_load;
2092 2365
2093 # load extensions
2094 warn "load extensions"; 2366 warn "load extensions";
2095 cf::load_extensions; 2367 cf::load_extensions;
2096 2368
2097 # reattach attachments to objects 2369 warn "reattach attachments to objects/players";
2098 warn "reattach";
2099 _global_reattach; 2370 _global_reattach;
2371 warn "reattach attachments to maps";
2372 reattach $_ for values %MAP;
2100 }; 2373 };
2101 2374
2102 if ($@) { 2375 if ($@) {
2103 warn $@; 2376 warn $@;
2104 warn "error while reloading, exiting."; 2377 warn "error while reloading, exiting.";
2105 exit 1; 2378 exit 1;
2106 } 2379 }
2107 2380
2108 warn "reloaded successfully"; 2381 warn "reloaded";
2109}; 2382};
2110
2111#############################################################################
2112
2113unless ($LINK_MAP) {
2114 $LINK_MAP = cf::map::new;
2115
2116 $LINK_MAP->width (41);
2117 $LINK_MAP->height (41);
2118 $LINK_MAP->alloc;
2119 $LINK_MAP->path ("{link}");
2120 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2121 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2122
2123 # dirty hack because... archetypes are not yet loaded
2124 Event->timer (
2125 after => 2,
2126 cb => sub {
2127 $_[0]->w->cancel;
2128
2129 # provide some exits "home"
2130 my $exit = cf::object::new "exit";
2131
2132 $exit->slaying ($EMERGENCY_POSITION->[0]);
2133 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2134 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2135
2136 $LINK_MAP->insert ($exit->clone, 19, 19);
2137 $LINK_MAP->insert ($exit->clone, 19, 20);
2138 $LINK_MAP->insert ($exit->clone, 19, 21);
2139 $LINK_MAP->insert ($exit->clone, 20, 19);
2140 $LINK_MAP->insert ($exit->clone, 20, 21);
2141 $LINK_MAP->insert ($exit->clone, 21, 19);
2142 $LINK_MAP->insert ($exit->clone, 21, 20);
2143 $LINK_MAP->insert ($exit->clone, 21, 21);
2144
2145 $exit->destroy;
2146 });
2147
2148 $LINK_MAP->{deny_save} = 1;
2149 $LINK_MAP->{deny_reset} = 1;
2150
2151 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2152}
2153
2154register "<global>", __PACKAGE__;
2155 2383
2156register_command "reload" => sub { 2384register_command "reload" => sub {
2157 my ($who, $arg) = @_; 2385 my ($who, $arg) = @_;
2158 2386
2159 if ($who->flag (FLAG_WIZ)) { 2387 if ($who->flag (FLAG_WIZ)) {
2169 reentrant => 0, 2397 reentrant => 0,
2170 prio => 0, 2398 prio => 0,
2171 at => $NEXT_TICK || $TICK, 2399 at => $NEXT_TICK || $TICK,
2172 data => WF_AUTOCANCEL, 2400 data => WF_AUTOCANCEL,
2173 cb => sub { 2401 cb => sub {
2402 $NOW = Event::time;
2403
2174 cf::server_tick; # one server iteration 2404 cf::server_tick; # one server iteration
2175 $RUNTIME += $TICK; 2405 $RUNTIME += $TICK;
2176 $NEXT_TICK += $TICK; 2406 $NEXT_TICK += $TICK;
2407
2408 $WAIT_FOR_TICK->broadcast;
2409 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2177 2410
2178 # if we are delayed by four ticks or more, skip them all 2411 # if we are delayed by four ticks or more, skip them all
2179 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2412 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2180 2413
2181 $TICK_WATCHER->at ($NEXT_TICK); 2414 $TICK_WATCHER->at ($NEXT_TICK);

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