ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.139 by root, Fri Jan 5 19:12:03 2007 UTC vs.
Revision 1.168 by root, Sun Jan 14 00:37:14 2007 UTC

15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 35
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
43our $TICK_WATCHER; 48our $TICK_WATCHER;
49our $AIO_POLL_WATCHER;
50our $WRITE_RUNTIME_WATCHER;
44our $NEXT_TICK; 51our $NEXT_TICK;
45our $NOW; 52our $NOW;
46 53
47our %CFG; 54our %CFG;
48 55
49our $UPTIME; $UPTIME ||= time; 56our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 57our $RUNTIME;
51 58
59our %PLAYER; # all users
52our %MAP; # all maps 60our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 61our $LINK_MAP; # the special {link} map, which is always available
54our $RANDOM_MAPS = cf::localdir . "/random"; 62our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 63
64our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67# used to convert map paths into valid unix filenames by replacing / by ∕
68our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
56 69
57binmode STDOUT; 70binmode STDOUT;
58binmode STDERR; 71binmode STDERR;
59 72
60# read virtual server time, if available 73# read virtual server time, if available
68mkdir cf::localdir . "/" . cf::playerdir; 81mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir; 82mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir; 83mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS; 84mkdir $RANDOM_MAPS;
72 85
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION; 86our $EMERGENCY_POSITION;
76 87
77############################################################################# 88#############################################################################
78 89
79=head2 GLOBAL VARIABLES 90=head2 GLOBAL VARIABLES
104 115
105=item %cf::CFG 116=item %cf::CFG
106 117
107Configuration for the server, loaded from C</etc/crossfire/config>, or 118Configuration for the server, loaded from C</etc/crossfire/config>, or
108from wherever your confdir points to. 119from wherever your confdir points to.
120
121=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125processing has been done. Call C<< ->wait >> on them to maximise the
126window of cpu time available, or simply to synchronise to the server tick.
109 127
110=back 128=back
111 129
112=cut 130=cut
113 131
117 utf8::encode $msg; 135 utf8::encode $msg;
118 136
119 $msg .= "\n" 137 $msg .= "\n"
120 unless $msg =~ /\n$/; 138 unless $msg =~ /\n$/;
121 139
122 LOG llevError, "cfperl: $msg"; 140 LOG llevError, $msg;
123 }; 141 };
124} 142}
125 143
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 144@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 145@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
145 163
146$Event::DIED = sub { 164$Event::DIED = sub {
147 warn "error in event callback: @_"; 165 warn "error in event callback: @_";
148}; 166};
149 167
150my %ext_pkg;
151my @exts;
152my @hook;
153
154=head2 UTILITY FUNCTIONS 168=head2 UTILITY FUNCTIONS
155 169
156=over 4 170=over 4
157 171
172=item dumpval $ref
173
158=cut 174=cut
175
176sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193}
159 194
160use JSON::Syck (); # TODO# replace by JSON::PC once working 195use JSON::Syck (); # TODO# replace by JSON::PC once working
161 196
162=item $ref = cf::from_json $json 197=item $ref = cf::from_json $json
163 198
224} 259}
225 260
226sub freeze_mainloop { 261sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active; 262 return unless $TICK_WATCHER->is_active;
228 263
229 my $guard = Coro::guard { $TICK_WATCHER->start }; 264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
230 $TICK_WATCHER->stop; 269 $TICK_WATCHER->stop;
231 $guard 270 $guard
232} 271}
272
273=item cf::async { BLOCK }
274
275Currently the same as Coro::async_pool, meaning you cannot use
276C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277thing you are allowed to do is call C<prio> on it.
278
279=cut
280
281BEGIN { *async = \&Coro::async_pool }
233 282
234=item cf::sync_job { BLOCK } 283=item cf::sync_job { BLOCK }
235 284
236The design of crossfire+ requires that the main coro ($Coro::main) is 285The design of crossfire+ requires that the main coro ($Coro::main) is
237always able to handle events or runnable, as crossfire+ is only partly 286always able to handle events or runnable, as crossfire+ is only partly
256 my $freeze_guard = freeze_mainloop; 305 my $freeze_guard = freeze_mainloop;
257 306
258 my $busy = 1; 307 my $busy = 1;
259 my @res; 308 my @res;
260 309
261 (Coro::async_pool { 310 (async {
262 @res = eval { $job->() }; 311 @res = eval { $job->() };
263 warn $@ if $@; 312 warn $@ if $@;
264 undef $busy; 313 undef $busy;
265 })->prio (Coro::PRIO_MAX); 314 })->prio (Coro::PRIO_MAX);
266 315
267 while ($busy) { 316 while ($busy) {
268 unless (Coro::cede) { 317 Coro::cede or Event::one_event;
269 Coro::nready ? Event::one_event 0 : Event::one_event;
270 Coro::cede_notself unless Coro::cede;
271 }
272 } 318 }
273 319
274 wantarray ? @res : $res[0] 320 wantarray ? @res : $res[0]
275 } else { 321 } else {
276 # we are in another coroutine, how wonderful, everything just works 322 # we are in another coroutine, how wonderful, everything just works
277 323
278 $job->() 324 $job->()
279 } 325 }
280} 326}
281 327
282=item $coro = cf::coro { BLOCK } 328=item $coro = cf::async_ext { BLOCK }
283 329
284Creates (and readies) and returns a new coro. This coro is automcatially 330Like async, but this coro is automatically being canceled when the
285being canceled when the extension calling this is being unloaded. 331extension calling this is being unloaded.
286 332
287=cut 333=cut
288 334
289sub coro(&) { 335sub async_ext(&) {
290 my $cb = shift; 336 my $cb = shift;
291 337
292 my $coro = &Coro::async_pool ($cb); 338 my $coro = &Coro::async ($cb);
293 339
294 $coro->on_destroy (sub { 340 $coro->on_destroy (sub {
295 delete $EXT_CORO{$coro+0}; 341 delete $EXT_CORO{$coro+0};
296 }); 342 });
297 $EXT_CORO{$coro+0} = $coro; 343 $EXT_CORO{$coro+0} = $coro;
322} 368}
323 369
324=back 370=back
325 371
326=cut 372=cut
327
328#############################################################################
329
330package cf::path;
331
332sub new {
333 my ($class, $path, $base) = @_;
334
335 $path = $path->as_string if ref $path;
336
337 my $self = bless { }, $class;
338
339 # {... are special paths that are not touched
340 # ?xxx/... are special absolute paths
341 # ?random/... random maps
342 # /! non-realised random map exit
343 # /... normal maps
344 # ~/... per-player maps without a specific player (DO NOT USE)
345 # ~user/... per-player map of a specific user
346
347 if ($path =~ /^{/) {
348 # fine as it is
349 } elsif ($path =~ s{^\?random/}{}) {
350 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
351 $self->{random} = cf::from_json $data;
352 } else {
353 if ($path =~ s{^~([^/]+)?}{}) {
354 $self->{user_rel} = 1;
355
356 if (defined $1) {
357 $self->{user} = $1;
358 } elsif ($base =~ m{^~([^/]+)/}) {
359 $self->{user} = $1;
360 } else {
361 warn "cannot resolve user-relative path without user <$path,$base>\n";
362 }
363 } elsif ($path =~ /^\//) {
364 # already absolute
365 } else {
366 $base =~ s{[^/]+/?$}{};
367 return $class->new ("$base/$path");
368 }
369
370 for ($path) {
371 redo if s{/\.?/}{/};
372 redo if s{/[^/]+/\.\./}{/};
373 }
374 }
375
376 $self->{path} = $path;
377
378 $self
379}
380
381# the name / primary key / in-game path
382sub as_string {
383 my ($self) = @_;
384
385 $self->{user_rel} ? "~$self->{user}$self->{path}"
386 : $self->{random} ? "?random/$self->{path}"
387 : $self->{path}
388}
389
390# the displayed name, this is a one way mapping
391sub visible_name {
392 my ($self) = @_;
393
394# if (my $rmp = $self->{random}) {
395# # todo: be more intelligent about this
396# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
397# } else {
398 $self->as_string
399# }
400}
401
402# escape the /'s in the path
403sub _escaped_path {
404 # ∕ is U+2215
405 (my $path = $_[0]{path}) =~ s/\//∕/g;
406 $path
407}
408
409# the original (read-only) location
410sub load_path {
411 my ($self) = @_;
412
413 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
414}
415
416# the temporary/swap location
417sub save_path {
418 my ($self) = @_;
419
420 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
421 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
422 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
423}
424
425# the unique path, might be eq to save_path
426sub uniq_path {
427 my ($self) = @_;
428
429 $self->{user_rel} || $self->{random}
430 ? undef
431 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
432}
433
434# return random map parameters, or undef
435sub random_map_params {
436 my ($self) = @_;
437
438 $self->{random}
439}
440
441# this is somewhat ugly, but style maps do need special treatment
442sub is_style_map {
443 $_[0]{path} =~ m{^/styles/}
444}
445
446package cf;
447 373
448############################################################################# 374#############################################################################
449 375
450=head2 ATTACHABLE OBJECTS 376=head2 ATTACHABLE OBJECTS
451 377
898=cut 824=cut
899 825
900sub register_extcmd { 826sub register_extcmd {
901 my ($name, $cb) = @_; 827 my ($name, $cb) = @_;
902 828
903 my $caller = caller;
904 #warn "registering extcmd '$name' to '$caller'";
905
906 $EXTCMD{$name} = [$cb, $caller]; 829 $EXTCMD{$name} = $cb;
907} 830}
908 831
909cf::player->attach ( 832cf::player->attach (
910 on_command => sub { 833 on_command => sub {
911 my ($pl, $name, $params) = @_; 834 my ($pl, $name, $params) = @_;
924 847
925 my $msg = eval { from_json $buf }; 848 my $msg = eval { from_json $buf };
926 849
927 if (ref $msg) { 850 if (ref $msg) {
928 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 851 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
929 if (my %reply = $cb->[0]->($pl, $msg)) { 852 if (my %reply = $cb->($pl, $msg)) {
930 $pl->ext_reply ($msg->{msgid}, %reply); 853 $pl->ext_reply ($msg->{msgid}, %reply);
931 } 854 }
932 } 855 }
933 } else { 856 } else {
934 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 857 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
936 859
937 cf::override; 860 cf::override;
938 }, 861 },
939); 862);
940 863
941sub register {
942 my ($base, $pkg) = @_;
943
944 #TODO
945}
946
947sub load_extension { 864sub load_extension {
948 my ($path) = @_; 865 my ($path) = @_;
949 866
950 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 867 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
951 my $base = $1; 868 my $base = $1;
952 my $pkg = $1; 869 my $pkg = $1;
953 $pkg =~ s/[^[:word:]]/_/g; 870 $pkg =~ s/[^[:word:]]/_/g;
954 $pkg = "ext::$pkg"; 871 $pkg = "ext::$pkg";
955 872
956 warn "loading '$path' into '$pkg'\n"; 873 warn "... loading '$path' into '$pkg'\n";
957 874
958 open my $fh, "<:utf8", $path 875 open my $fh, "<:utf8", $path
959 or die "$path: $!"; 876 or die "$path: $!";
960 877
961 my $source = 878 my $source =
962 "package $pkg; use strict; use utf8;\n" 879 "package $pkg; use strict; use utf8;\n"
963 . "#line 1 \"$path\"\n{\n" 880 . "#line 1 \"$path\"\n{\n"
964 . (do { local $/; <$fh> }) 881 . (do { local $/; <$fh> })
965 . "\n};\n1"; 882 . "\n};\n1";
966 883
967 eval $source 884 unless (eval $source) {
968 or die $@ ? "$path: $@\n" 885 my $msg = $@ ? "$path: $@\n"
969 : "extension disabled.\n"; 886 : "extension disabled.\n";
970 887 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
971 push @exts, $pkg; 888 warn $@;
972 $ext_pkg{$base} = $pkg; 889 warn "mandatory extension failed to load, exiting.\n";
973 890 exit 1;
974# no strict 'refs'; 891 }
975# @{"$pkg\::ISA"} = ext::; 892 die $@;
976
977 register $base, $pkg;
978}
979
980sub unload_extension {
981 my ($pkg) = @_;
982
983 warn "removing extension $pkg\n";
984
985 # remove hooks
986 #TODO
987# for my $idx (0 .. $#PLUGIN_EVENT) {
988# delete $hook[$idx]{$pkg};
989# } 893 }
990 894
991 # remove commands 895 push @EXTS, $pkg;
992 for my $name (keys %COMMAND) {
993 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
994
995 if (@cb) {
996 $COMMAND{$name} = \@cb;
997 } else {
998 delete $COMMAND{$name};
999 }
1000 }
1001
1002 # remove extcmds
1003 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1004 delete $EXTCMD{$name};
1005 }
1006
1007 if (my $cb = $pkg->can ("unload")) {
1008 eval {
1009 $cb->($pkg);
1010 1
1011 } or warn "$pkg unloaded, but with errors: $@";
1012 }
1013
1014 Symbol::delete_package $pkg;
1015} 896}
1016 897
1017sub load_extensions { 898sub load_extensions {
1018 for my $ext (<$LIBDIR/*.ext>) { 899 for my $ext (<$LIBDIR/*.ext>) {
1019 next unless -r $ext; 900 next unless -r $ext;
1023 } or warn "$ext not loaded: $@"; 904 } or warn "$ext not loaded: $@";
1024 } 905 }
1025} 906}
1026 907
1027############################################################################# 908#############################################################################
1028# load/save/clean perl data associated with a map
1029
1030*cf::mapsupport::on_clean = sub {
1031 my ($map) = @_;
1032
1033 my $path = $map->tmpname;
1034 defined $path or return;
1035
1036 unlink "$path.pst";
1037};
1038
1039cf::map->attach (prio => -10000, package => cf::mapsupport::);
1040
1041#############################################################################
1042# load/save perl data associated with player->ob objects
1043
1044sub all_objects(@) {
1045 @_, map all_objects ($_->inv), @_
1046}
1047
1048# TODO: compatibility cruft, remove when no longer needed
1049cf::player->attach (
1050 on_load => sub {
1051 my ($pl, $path) = @_;
1052
1053 for my $o (all_objects $pl->ob) {
1054 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1055 $o->set_ob_key_value ("_perl_data");
1056
1057 %$o = %{ Storable::thaw pack "H*", $value };
1058 }
1059 }
1060 },
1061);
1062
1063#############################################################################
1064 909
1065=head2 CORE EXTENSIONS 910=head2 CORE EXTENSIONS
1066 911
1067Functions and methods that extend core crossfire objects. 912Functions and methods that extend core crossfire objects.
1068 913
914=cut
915
916package cf::player;
917
918use Coro::AIO;
919
1069=head3 cf::player 920=head3 cf::player
1070 921
1071=over 4 922=over 4
1072 923
1073=item cf::player::exists $login 924=item cf::player::find $login
1074 925
1075Returns true when the given account exists. 926Returns the given player object, loading it if necessary (might block).
1076 927
1077=cut 928=cut
1078 929
1079sub cf::player::exists($) { 930sub playerdir($) {
1080 cf::player::find $_[0] 931 cf::localdir
1081 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 932 . "/"
933 . cf::playerdir
934 . "/"
935 . (ref $_[0] ? $_[0]->ob->name : $_[0])
936}
937
938sub path($) {
939 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
940
941 (playerdir $login) . "/$login.pl"
942}
943
944sub find_active($) {
945 $cf::PLAYER{$_[0]}
946 and $cf::PLAYER{$_[0]}->active
947 and $cf::PLAYER{$_[0]}
948}
949
950sub exists($) {
951 my ($login) = @_;
952
953 $cf::PLAYER{$login}
954 or cf::sync_job { !aio_stat $login }
955}
956
957sub find($) {
958 return $cf::PLAYER{$_[0]} || do {
959 my $login = $_[0];
960
961 my $guard = cf::lock_acquire "user_find:$login";
962
963 $cf::PLAYER{$_[0]} || do {
964 my $pl = load_pl path $login
965 or return;
966 $cf::PLAYER{$login} = $pl
967 }
968 }
969}
970
971sub save($) {
972 my ($pl) = @_;
973
974 return if $pl->{deny_save};
975
976 my $path = path $pl;
977 my $guard = cf::lock_acquire "user_save:$path";
978
979 return if $pl->{deny_save};
980
981 aio_mkdir playerdir $pl, 0770;
982 $pl->{last_save} = $cf::RUNTIME;
983
984 $pl->save_pl ($path);
985 Coro::cede;
986}
987
988sub new($) {
989 my ($login) = @_;
990
991 my $self = create;
992
993 $self->ob->name ($login);
994 $self->{deny_save} = 1;
995
996 $cf::PLAYER{$login} = $self;
997
998 $self
999}
1000
1001=item $pl->quit_character
1002
1003Nukes the player without looking back. If logged in, the connection will
1004be destroyed. May block for a long time.
1005
1006=cut
1007
1008sub quit_character {
1009 my ($pl) = @_;
1010
1011 $pl->{deny_save} = 1;
1012 $pl->password ("*"); # this should lock out the player until we nuked the dir
1013
1014 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1015 $pl->deactivate;
1016 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1017 $pl->ns->destroy if $pl->ns;
1018
1019 my $path = playerdir $pl;
1020 my $temp = "$path~$cf::RUNTIME~deleting~";
1021 aio_rename $path, $temp;
1022 delete $cf::PLAYER{$pl->ob->name};
1023 $pl->destroy;
1024 IO::AIO::aio_rmtree $temp;
1025}
1026
1027=item cf::player::list_logins
1028
1029Returns am arrayref of all valid playernames in the system, can take a
1030while and may block, so not sync_job-capable, ever.
1031
1032=cut
1033
1034sub list_logins {
1035 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1036 or return [];
1037
1038 my @logins;
1039
1040 for my $login (@$dirs) {
1041 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1042 aio_read $fh, 0, 512, my $buf, 0 or next;
1043 $buf !~ /^password -------------$/m or next; # official not-valid tag
1044
1045 utf8::decode $login;
1046 push @logins, $login;
1047 }
1048
1049 \@logins
1050}
1051
1052=item $player->maps
1053
1054Returns an arrayref of map paths that are private for this
1055player. May block.
1056
1057=cut
1058
1059sub maps($) {
1060 my ($pl) = @_;
1061
1062 my $files = aio_readdir playerdir $pl
1063 or return;
1064
1065 my @paths;
1066
1067 for (@$files) {
1068 utf8::decode $_;
1069 next if /\.(?:pl|pst)$/;
1070 next unless /^$PATH_SEP/o;
1071
1072 s/\.map$//;
1073 push @paths, "~" . $pl->ob->name . "/" . $_;
1074 }
1075
1076 \@paths
1082} 1077}
1083 1078
1084=item $player->ext_reply ($msgid, $msgtype, %msg) 1079=item $player->ext_reply ($msgid, $msgtype, %msg)
1085 1080
1086Sends an ext reply to the player. 1081Sends an ext reply to the player.
1087 1082
1088=cut 1083=cut
1089 1084
1090sub cf::player::ext_reply($$$%) { 1085sub ext_reply($$$%) {
1091 my ($self, $id, %msg) = @_; 1086 my ($self, $id, %msg) = @_;
1092 1087
1093 $msg{msgid} = $id; 1088 $msg{msgid} = $id;
1094 1089
1095 $self->send ("ext " . to_json \%msg); 1090 $self->send ("ext " . cf::to_json \%msg);
1096} 1091}
1092
1093package cf;
1097 1094
1098=back 1095=back
1099 1096
1100 1097
1101=head3 cf::map 1098=head3 cf::map
1107package cf::map; 1104package cf::map;
1108 1105
1109use Fcntl; 1106use Fcntl;
1110use Coro::AIO; 1107use Coro::AIO;
1111 1108
1109use overload
1110 '""' => \&as_string;
1111
1112our $MAX_RESET = 3600; 1112our $MAX_RESET = 3600;
1113our $DEFAULT_RESET = 3000; 1113our $DEFAULT_RESET = 3000;
1114 1114
1115sub generate_random_map { 1115sub generate_random_map {
1116 my ($path, $rmp) = @_; 1116 my ($self, $rmp) = @_;
1117 1117
1118 # mit "rum" bekleckern, nicht 1118 # mit "rum" bekleckern, nicht
1119 cf::map::_create_random_map 1119 $self->_create_random_map (
1120 $path,
1121 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1120 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1122 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1121 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1123 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1122 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1124 $rmp->{exit_on_final_map}, 1123 $rmp->{exit_on_final_map},
1125 $rmp->{xsize}, $rmp->{ysize}, 1124 $rmp->{xsize}, $rmp->{ysize},
1126 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1125 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1127 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1126 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1128 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1127 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1129 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1128 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1130 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1129 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1131 (cf::region::find $rmp->{region}) 1130 (cf::region::find $rmp->{region}), $rmp->{custom}
1131 )
1132}
1133
1134sub register {
1135 my (undef, $regex) = @_;
1136 my $pkg = caller;
1137
1138 no strict;
1139 push @{"$pkg\::ISA"}, __PACKAGE__;
1140
1141 $EXT_MAP{$pkg} = qr<$regex>;
1142}
1143
1144# also paths starting with '/'
1145$EXT_MAP{"cf::map"} = qr{^(?=/)};
1146
1147sub normalise {
1148 my ($path, $base) = @_;
1149
1150 # map plan:
1151 #
1152 # /! non-realised random map exit (special hack!)
1153 # {... are special paths that are not being touched
1154 # ?xxx/... are special absolute paths
1155 # ?random/... random maps
1156 # /... normal maps
1157 # ~user/... per-player map of a specific user
1158
1159 $path =~ s/$PATH_SEP/\//go;
1160
1161 # treat it as relative path if it starts with
1162 # something that looks reasonable
1163 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1164 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1165
1166 $base =~ s{[^/]+/?$}{};
1167 $path = "$base/$path";
1168 }
1169
1170 for ($path) {
1171 redo if s{//}{/};
1172 redo if s{/\.?/}{/};
1173 redo if s{/[^/]+/\.\./}{/};
1174 }
1175
1176 $path
1177}
1178
1179sub new_from_path {
1180 my (undef, $path, $base) = @_;
1181
1182 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1183
1184 $path = normalise $path, $base;
1185
1186 for my $pkg (keys %EXT_MAP) {
1187 if ($path =~ $EXT_MAP{$pkg}) {
1188 my $self = bless cf::map::new, $pkg;
1189 $self->{path} = $path; $self->path ($path);
1190 $self->init; # pass $1 etc.
1191 return $self;
1192 }
1193 }
1194
1195 Carp::carp "unable to resolve path '$path'.";
1196 ()
1197}
1198
1199sub init {
1200 my ($self) = @_;
1201
1202 $self
1203}
1204
1205sub as_string {
1206 my ($self) = @_;
1207
1208 "$self->{path}"
1209}
1210
1211# the displayed name, this is a one way mapping
1212sub visible_name {
1213 &as_string
1214}
1215
1216# the original (read-only) location
1217sub load_path {
1218 my ($self) = @_;
1219
1220 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1221}
1222
1223# the temporary/swap location
1224sub save_path {
1225 my ($self) = @_;
1226
1227 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1228 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1229}
1230
1231# the unique path, undef == no special unique path
1232sub uniq_path {
1233 my ($self) = @_;
1234
1235 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1236 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1132} 1237}
1133 1238
1134# and all this just because we cannot iterate over 1239# and all this just because we cannot iterate over
1135# all maps in C++... 1240# all maps in C++...
1136sub change_all_map_light { 1241sub change_all_map_light {
1138 1243
1139 $_->change_map_light ($change) 1244 $_->change_map_light ($change)
1140 for grep $_->outdoor, values %cf::MAP; 1245 for grep $_->outdoor, values %cf::MAP;
1141} 1246}
1142 1247
1248sub unlink_save {
1249 my ($self) = @_;
1250
1251 utf8::encode (my $save = $self->save_path);
1252 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1253 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1254}
1255
1143sub try_load_header($) { 1256sub load_header_from($) {
1144 my ($path) = @_; 1257 my ($self, $path) = @_;
1145 1258
1146 utf8::encode $path; 1259 utf8::encode $path;
1147 aio_open $path, O_RDONLY, 0 1260 aio_open $path, O_RDONLY, 0
1148 or return; 1261 or return;
1149 1262
1150 my $map = cf::map::new 1263 $self->_load_header ($path)
1151 or return; 1264 or return;
1152 1265
1153 # for better error messages only, will be overwritten 1266 $self->{load_path} = $path;
1154 $map->path ($path);
1155 1267
1156 $map->load_header ($path) 1268 1
1269}
1270
1271sub load_orig {
1272 my ($self) = @_;
1273
1274 $self->load_header_from ($self->load_path)
1275}
1276
1277sub load_temp {
1278 my ($self) = @_;
1279
1280 $self->load_header_from ($self->save_path)
1281}
1282
1283sub load_header {
1284 my ($self) = @_;
1285
1286 if ($self->load_temp) {
1287 $self->last_access ((delete $self->{last_access})
1288 || $cf::RUNTIME); #d#
1289 # safety
1290 $self->{instantiate_time} = $cf::RUNTIME
1291 if $self->{instantiate_time} > $cf::RUNTIME;
1292 } else {
1293 $self->load_orig
1157 or return; 1294 or return;
1158 1295
1159 $map->{load_path} = $path; 1296 $self->{load_original} = 1;
1297 $self->{instantiate_time} = $cf::RUNTIME;
1298 $self->last_access ($cf::RUNTIME);
1299 $self->instantiate;
1300 }
1160 1301
1161 $map 1302 1
1162} 1303}
1163 1304
1164sub find; 1305sub find;
1165sub find { 1306sub find {
1166 my ($path, $origin) = @_; 1307 my ($path, $origin) = @_;
1167 1308
1168 #warn "find<$path,$origin>\n";#d#
1169
1170 $path = new cf::path $path, $origin && $origin->path; 1309 $path = normalise $path, $origin && $origin->path;
1171 my $key = $path->as_string;
1172 1310
1173 cf::lock_wait "map_find:$key"; 1311 cf::lock_wait "map_find:$path";
1174 1312
1175 $cf::MAP{$key} || do { 1313 $cf::MAP{$path} || do {
1176 my $guard = cf::lock_acquire "map_find:$key"; 1314 my $guard = cf::lock_acquire "map_find:$path";
1177 1315 my $map = new_from_path cf::map $path
1178 # do it the slow way
1179 my $map = try_load_header $path->save_path;
1180
1181 Coro::cede;
1182
1183 if ($map) {
1184 $map->last_access ((delete $map->{last_access})
1185 || $cf::RUNTIME); #d#
1186 # safety
1187 $map->{instantiate_time} = $cf::RUNTIME
1188 if $map->{instantiate_time} > $cf::RUNTIME;
1189 } else {
1190 if (my $rmp = $path->random_map_params) {
1191 $map = generate_random_map $key, $rmp;
1192 } else {
1193 $map = try_load_header $path->load_path;
1194 }
1195
1196 $map or return; 1316 or return;
1197 1317
1198 $map->{load_original} = 1;
1199 $map->{instantiate_time} = $cf::RUNTIME;
1200 $map->last_access ($cf::RUNTIME);
1201 $map->instantiate;
1202
1203 # per-player maps become, after loading, normal maps
1204 $map->per_player (0) if $path->{user_rel};
1205 }
1206
1207 $map->path ($key);
1208 $map->{path} = $path;
1209 $map->{last_save} = $cf::RUNTIME; 1318 $map->{last_save} = $cf::RUNTIME;
1210 1319
1211 Coro::cede; 1320 $map->load_header
1321 or return;
1212 1322
1213 if ($map->should_reset) { 1323 if ($map->should_reset) {
1214 $map->reset; 1324 $map->reset;
1215 undef $guard; 1325 undef $guard;
1216 $map = find $path 1326 $map = find $path
1217 or return; 1327 or return;
1218 } 1328 }
1219 1329
1220 $cf::MAP{$key} = $map 1330 $cf::MAP{$path} = $map
1221 } 1331 }
1222} 1332}
1223 1333
1224sub load { 1334sub load {
1225 my ($self) = @_; 1335 my ($self) = @_;
1226 1336
1227 my $path = $self->{path}; 1337 my $path = $self->{path};
1228 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1338 my $guard = cf::lock_acquire "map_load:$path";
1229 1339
1230 return if $self->in_memory != cf::MAP_SWAPPED; 1340 return if $self->in_memory != cf::MAP_SWAPPED;
1231 1341
1232 $self->in_memory (cf::MAP_LOADING); 1342 $self->in_memory (cf::MAP_LOADING);
1233 1343
1234 $self->alloc; 1344 $self->alloc;
1235 $self->load_objects ($self->{load_path}, 1) 1345 $self->_load_objects ($self->{load_path}, 1)
1236 or return; 1346 or return;
1237 1347
1238 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1348 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1239 if delete $self->{load_original}; 1349 if delete $self->{load_original};
1240 1350
1241 if (my $uniq = $path->uniq_path) { 1351 if (my $uniq = $self->uniq_path) {
1242 utf8::encode $uniq; 1352 utf8::encode $uniq;
1243 if (aio_open $uniq, O_RDONLY, 0) { 1353 if (aio_open $uniq, O_RDONLY, 0) {
1244 $self->clear_unique_items; 1354 $self->clear_unique_items;
1245 $self->load_objects ($uniq, 0); 1355 $self->_load_objects ($uniq, 0);
1246 } 1356 }
1247 } 1357 }
1248 1358
1249 Coro::cede; 1359 Coro::cede;
1250 1360
1251 # now do the right thing for maps 1361 # now do the right thing for maps
1252 $self->link_multipart_objects; 1362 $self->link_multipart_objects;
1253 1363
1254 if ($self->{path}->is_style_map) { 1364 unless ($self->{deny_activate}) {
1255 $self->{deny_save} = 1; 1365 $self->decay_objects;
1256 $self->{deny_reset} = 1;
1257 } else {
1258 $self->fix_auto_apply; 1366 $self->fix_auto_apply;
1259 $self->decay_objects;
1260 $self->update_buttons; 1367 $self->update_buttons;
1368 Coro::cede;
1261 $self->set_darkness_map; 1369 $self->set_darkness_map;
1262 $self->difficulty ($self->estimate_difficulty) 1370 $self->difficulty ($self->estimate_difficulty)
1263 unless $self->difficulty; 1371 unless $self->difficulty;
1372 Coro::cede;
1264 $self->activate; 1373 $self->activate;
1265 } 1374 }
1266 1375
1267 Coro::cede;
1268
1269 $self->in_memory (cf::MAP_IN_MEMORY); 1376 $self->in_memory (cf::MAP_IN_MEMORY);
1377}
1378
1379sub customise_for {
1380 my ($self, $ob) = @_;
1381
1382 return find "~" . $ob->name . "/" . $self->{path}
1383 if $self->per_player;
1384
1385 $self
1386}
1387
1388# find and load all maps in the 3x3 area around a map
1389sub load_diag {
1390 my ($map) = @_;
1391
1392 my @diag; # diagonal neighbours
1393
1394 for (0 .. 3) {
1395 my $neigh = $map->tile_path ($_)
1396 or next;
1397 $neigh = find $neigh, $map
1398 or next;
1399 $neigh->load;
1400
1401 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1402 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1403 }
1404
1405 for (@diag) {
1406 my $neigh = find @$_
1407 or next;
1408 $neigh->load;
1409 }
1270} 1410}
1271 1411
1272sub find_sync { 1412sub find_sync {
1273 my ($path, $origin) = @_; 1413 my ($path, $origin) = @_;
1274 1414
1275 cf::sync_job { 1415 cf::sync_job { find $path, $origin }
1276 my $map = cf::map::find $path, $origin;
1277 $map
1278 }
1279} 1416}
1280 1417
1281sub do_load_sync { 1418sub do_load_sync {
1282 my ($map) = @_; 1419 my ($map) = @_;
1283 1420
1284 cf::sync_job { $map->load }; 1421 cf::sync_job { $map->load };
1285} 1422}
1286 1423
1424our %MAP_PREFETCH;
1425our $MAP_PREFETCHER = Coro::async {
1426 while () {
1427 for my $path (keys %MAP_PREFETCH) {
1428 my $map = find $path
1429 or next;
1430 $map->load;
1431
1432 delete $MAP_PREFETCH{$path};
1433 }
1434 Coro::schedule;
1435 }
1436};
1437
1438sub find_async {
1439 my ($path, $origin) = @_;
1440
1441 $path = normalise $path, $origin && $origin->{path};
1442
1443 if (my $map = $cf::MAP{$path}) {
1444 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1445 }
1446
1447 $MAP_PREFETCH{$path} = 0;
1448 $MAP_PREFETCHER->ready;
1449
1450 ()
1451}
1452
1287sub save { 1453sub save {
1288 my ($self) = @_; 1454 my ($self) = @_;
1289 1455
1290 my $lock = cf::lock_acquire "map_data:" . $self->path; 1456 my $lock = cf::lock_acquire "map_data:" . $self->path;
1291 1457
1292 $self->{last_save} = $cf::RUNTIME; 1458 $self->{last_save} = $cf::RUNTIME;
1293 1459
1294 return unless $self->dirty; 1460 return unless $self->dirty;
1295 1461
1296 my $save = $self->{path}->save_path; utf8::encode $save; 1462 my $save = $self->save_path; utf8::encode $save;
1297 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1463 my $uniq = $self->uniq_path; utf8::encode $uniq;
1298 1464
1299 $self->{load_path} = $save; 1465 $self->{load_path} = $save;
1300 1466
1301 return if $self->{deny_save}; 1467 return if $self->{deny_save};
1302 1468
1303 local $self->{last_access} = $self->last_access;#d# 1469 local $self->{last_access} = $self->last_access;#d#
1304 1470
1471 cf::async {
1472 $_->contr->save for $self->players;
1473 };
1474
1305 if ($uniq) { 1475 if ($uniq) {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1476 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1307 $self->save_objects ($uniq, cf::IO_UNIQUES); 1477 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1308 } else { 1478 } else {
1309 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1479 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1310 } 1480 }
1311} 1481}
1312 1482
1313sub swap_out { 1483sub swap_out {
1314 my ($self) = @_; 1484 my ($self) = @_;
1328 1498
1329sub reset_at { 1499sub reset_at {
1330 my ($self) = @_; 1500 my ($self) = @_;
1331 1501
1332 # TODO: safety, remove and allow resettable per-player maps 1502 # TODO: safety, remove and allow resettable per-player maps
1333 return 1e99 if $self->{path}{user_rel}; 1503 return 1e99 if $self->isa ("ext::map_per_player");
1334 return 1e99 if $self->{deny_reset}; 1504 return 1e99 if $self->{deny_reset};
1335 1505
1336 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1506 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1337 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1507 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1338 1508
1343 my ($self) = @_; 1513 my ($self) = @_;
1344 1514
1345 $self->reset_at <= $cf::RUNTIME 1515 $self->reset_at <= $cf::RUNTIME
1346} 1516}
1347 1517
1348sub unlink_save {
1349 my ($self) = @_;
1350
1351 utf8::encode (my $save = $self->{path}->save_path);
1352 aioreq_pri 3; IO::AIO::aio_unlink $save;
1353 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1354}
1355
1356sub rename { 1518sub rename {
1357 my ($self, $new_path) = @_; 1519 my ($self, $new_path) = @_;
1358 1520
1521 normalise $new_path;
1522
1359 $self->unlink_save; 1523 $self->unlink_save;
1360 1524
1361 delete $cf::MAP{$self->path}; 1525 delete $cf::MAP{$self->path};
1362 $self->{path} = new cf::path $new_path; 1526 $self->{path} = $new_path; $self->path ($self->{path});
1363 $self->path ($self->{path}->as_string);
1364 $cf::MAP{$self->path} = $self; 1527 $cf::MAP{$self->path} = $self;
1365 1528
1366 $self->save; 1529 $self->save;
1367} 1530}
1368 1531
1369sub reset { 1532sub reset {
1370 my ($self) = @_; 1533 my ($self) = @_;
1371 1534
1372 my $lock = cf::lock_acquire "map_data:" . $self->path; 1535 my $lock = cf::lock_acquire "map_data:$self->{path}";
1373 1536
1374 return if $self->players; 1537 return if $self->players;
1375 return if $self->{path}{user_rel};#d# 1538 return if $self->isa ("ext::map_per_player");#d#
1376 1539
1377 warn "resetting map ", $self->path;#d# 1540 warn "resetting map ", $self->path;#d#
1378 1541
1379 delete $cf::MAP{$self->path}; 1542 delete $cf::MAP{$self->path};
1543
1544 $self->in_memory (cf::MAP_SWAPPED);
1545 $self->clear;
1380 1546
1381 $_->clear_links_to ($self) for values %cf::MAP; 1547 $_->clear_links_to ($self) for values %cf::MAP;
1382 1548
1383 $self->unlink_save; 1549 $self->unlink_save;
1384 $self->destroy; 1550 $self->destroy;
1393 $self->reset_timeout (1); 1559 $self->reset_timeout (1);
1394 $self->rename ("{nuke}/" . ($nuke_counter++)); 1560 $self->rename ("{nuke}/" . ($nuke_counter++));
1395 $self->reset; # polite request, might not happen 1561 $self->reset; # polite request, might not happen
1396} 1562}
1397 1563
1398sub customise_for { 1564=item cf::map::unique_maps
1399 my ($map, $ob) = @_;
1400 1565
1401 if ($map->per_player) { 1566Returns an arrayref of paths of all shared maps that have
1402 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path}; 1567instantiated unique items. May block.
1403 }
1404 1568
1405 $map 1569=cut
1406}
1407 1570
1408sub emergency_save { 1571sub unique_maps() {
1409 my $freeze_guard = cf::freeze_mainloop; 1572 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1573 or return;
1410 1574
1411 warn "enter emergency map save\n"; 1575 my @paths;
1412 1576
1413 cf::sync_job { 1577 for (@$files) {
1414 warn "begin emergency map save\n"; 1578 utf8::decode $_;
1415 $_->save for values %cf::MAP; 1579 next if /\.pst$/;
1580 next unless /^$PATH_SEP/o;
1581
1582 s/\.map$//;
1583 push @paths, $_;
1416 }; 1584 }
1417 1585
1418 warn "end emergency map save\n"; 1586 \@paths
1419} 1587}
1420 1588
1421package cf; 1589package cf;
1422 1590
1423=back 1591=back
1424 1592
1593=head3 cf::object
1594
1595=cut
1596
1597package cf::object;
1598
1599=over 4
1600
1601=item $ob->inv_recursive
1602
1603Returns the inventory of the object _and_ their inventories, recursively.
1604
1605=cut
1606
1607sub inv_recursive_;
1608sub inv_recursive_ {
1609 map { $_, inv_recursive_ $_->inv } @_
1610}
1611
1612sub inv_recursive {
1613 inv_recursive_ inv $_[0]
1614}
1615
1616package cf;
1617
1618=back
1425 1619
1426=head3 cf::object::player 1620=head3 cf::object::player
1427 1621
1428=over 4 1622=over 4
1429 1623
1469 1663
1470=item $player_object->enter_link 1664=item $player_object->enter_link
1471 1665
1472Freezes the player and moves him/her to a special map (C<{link}>). 1666Freezes the player and moves him/her to a special map (C<{link}>).
1473 1667
1474The player should be reaosnably safe there for short amounts of time. You 1668The player should be reasonably safe there for short amounts of time. You
1475I<MUST> call C<leave_link> as soon as possible, though. 1669I<MUST> call C<leave_link> as soon as possible, though.
1476 1670
1671Will never block.
1672
1477=item $player_object->leave_link ($map, $x, $y) 1673=item $player_object->leave_link ($map, $x, $y)
1478 1674
1479Moves the player out of the specila link map onto the given map. If the 1675Moves the player out of the special C<{link}> map onto the specified
1480map is not valid (or omitted), the player will be moved back to the 1676map. If the map is not valid (or omitted), the player will be moved back
1481location he/she was before the call to C<enter_link>, or, if that fails, 1677to the location he/she was before the call to C<enter_link>, or, if that
1482to the emergency map position. 1678fails, to the emergency map position.
1483 1679
1484Might block. 1680Might block.
1485 1681
1486=cut 1682=cut
1683
1684sub link_map {
1685 unless ($LINK_MAP) {
1686 $LINK_MAP = cf::map::find "{link}"
1687 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1688 $LINK_MAP->load;
1689 }
1690
1691 $LINK_MAP
1692}
1487 1693
1488sub cf::object::player::enter_link { 1694sub cf::object::player::enter_link {
1489 my ($self) = @_; 1695 my ($self) = @_;
1490 1696
1491 $self->deactivate_recursive; 1697 $self->deactivate_recursive;
1492 1698
1493 return if $self->map == $LINK_MAP; 1699 return if UNIVERSAL::isa $self->map, "ext::map_link";
1494 1700
1495 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1701 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1496 if $self->map; 1702 if $self->map;
1497 1703
1498 $self->enter_map ($LINK_MAP, 20, 20); 1704 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1499} 1705}
1500 1706
1501sub cf::object::player::leave_link { 1707sub cf::object::player::leave_link {
1502 my ($self, $map, $x, $y) = @_; 1708 my ($self, $map, $x, $y) = @_;
1503 1709
1521 # use -1 or undef as default coordinates, not 0, 0 1727 # use -1 or undef as default coordinates, not 0, 0
1522 ($x, $y) = ($map->enter_x, $map->enter_y) 1728 ($x, $y) = ($map->enter_x, $map->enter_y)
1523 if $x <=0 && $y <= 0; 1729 if $x <=0 && $y <= 0;
1524 1730
1525 $map->load; 1731 $map->load;
1732 $map->load_diag;
1526 1733
1734 return unless $self->contr->active;
1527 $self->activate_recursive; 1735 $self->activate_recursive;
1528 $self->enter_map ($map, $x, $y); 1736 $self->enter_map ($map, $x, $y);
1529} 1737}
1530 1738
1531cf::player->attach ( 1739cf::player->attach (
1543 my ($pl) = @_; 1751 my ($pl) = @_;
1544 1752
1545 # try to abort aborted map switching on player login :) 1753 # try to abort aborted map switching on player login :)
1546 # should happen only on crashes 1754 # should happen only on crashes
1547 if ($pl->ob->{_link_pos}) { 1755 if ($pl->ob->{_link_pos}) {
1548
1549 $pl->ob->enter_link; 1756 $pl->ob->enter_link;
1550 (Coro::async_pool { 1757 (async {
1551 # we need this sleep as the login has a concurrent enter_exit running 1758 # we need this sleep as the login has a concurrent enter_exit running
1552 # and this sleep increases chances of the player not ending up in scorn 1759 # and this sleep increases chances of the player not ending up in scorn
1760 $pl->ob->reply (undef,
1761 "There was an internal problem at your last logout, "
1762 . "the server will try to bring you to your intended destination in a second.",
1763 cf::NDI_RED);
1553 Coro::Timer::sleep 1; 1764 Coro::Timer::sleep 1;
1554 $pl->ob->leave_link; 1765 $pl->ob->leave_link;
1555 })->prio (2); 1766 })->prio (2);
1556 } 1767 }
1557 }, 1768 },
1564sub cf::object::player::goto { 1775sub cf::object::player::goto {
1565 my ($self, $path, $x, $y) = @_; 1776 my ($self, $path, $x, $y) = @_;
1566 1777
1567 $self->enter_link; 1778 $self->enter_link;
1568 1779
1569 (Coro::async_pool { 1780 (async {
1570 $path = new cf::path $path;
1571
1572 my $map = cf::map::find $path->as_string; 1781 my $map = cf::map::find $path;
1573 $map = $map->customise_for ($self) if $map; 1782 $map = $map->customise_for ($self) if $map;
1574 1783
1575# warn "entering ", $map->path, " at ($x, $y)\n" 1784# warn "entering ", $map->path, " at ($x, $y)\n"
1576# if $map; 1785# if $map;
1577 1786
1578 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1787 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1579 1788
1580 $self->leave_link ($map, $x, $y); 1789 $self->leave_link ($map, $x, $y);
1581 })->prio (1); 1790 })->prio (1);
1582} 1791}
1583 1792
1636 1845
1637 return unless $self->type == cf::PLAYER; 1846 return unless $self->type == cf::PLAYER;
1638 1847
1639 $self->enter_link; 1848 $self->enter_link;
1640 1849
1641 (Coro::async_pool { 1850 (async {
1642 $self->deactivate_recursive; # just to be sure 1851 $self->deactivate_recursive; # just to be sure
1643 unless (eval { 1852 unless (eval {
1644 prepare_random_map $exit 1853 prepare_random_map $exit
1645 if $exit->slaying eq "/!"; 1854 if $exit->slaying eq "/!";
1646 1855
1647 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1856 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1648 $self->goto ($path, $exit->stats->hp, $exit->stats->sp); 1857 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1649 1858
1650 1; 1859 1;
1651 }) { 1860 }) {
1652 $self->message ("Something went wrong deep within the crossfire server. " 1861 $self->message ("Something went wrong deep within the crossfire server. "
1653 . "I'll try to bring you back to the map you were before. " 1862 . "I'll try to bring you back to the map you were before. "
1654 . "Please report this to the dungeon master", 1863 . "Please report this to the dungeon master!",
1655 cf::NDI_UNIQUE | cf::NDI_RED); 1864 cf::NDI_UNIQUE | cf::NDI_RED);
1656 1865
1657 warn "ERROR in enter_exit: $@"; 1866 warn "ERROR in enter_exit: $@";
1658 $self->leave_link; 1867 $self->leave_link;
1659 } 1868 }
1727 } 1936 }
1728 } 1937 }
1729 }, 1938 },
1730); 1939);
1731 1940
1732=item $client->coro (\&cb) 1941=item $client->async (\&cb)
1733 1942
1734Create a new coroutine, running the specified callback. The coroutine will 1943Create a new coroutine, running the specified callback. The coroutine will
1735be automatically cancelled when the client gets destroyed (e.g. on logout, 1944be automatically cancelled when the client gets destroyed (e.g. on logout,
1736or loss of connection). 1945or loss of connection).
1737 1946
1738=cut 1947=cut
1739 1948
1740sub cf::client::coro { 1949sub cf::client::async {
1741 my ($self, $cb) = @_; 1950 my ($self, $cb) = @_;
1742 1951
1743 my $coro = &Coro::async_pool ($cb); 1952 my $coro = &Coro::async ($cb);
1744 1953
1745 $coro->on_destroy (sub { 1954 $coro->on_destroy (sub {
1746 delete $self->{_coro}{$coro+0}; 1955 delete $self->{_coro}{$coro+0};
1747 }); 1956 });
1748 1957
1991 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset}; 2200 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
1992 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset}; 2201 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
1993 2202
1994 if (exists $CFG{mlockall}) { 2203 if (exists $CFG{mlockall}) {
1995 eval { 2204 eval {
1996 $CFG{mlockall} ? &mlockall : &munlockall 2205 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
1997 and die "WARNING: m(un)lockall failed: $!\n"; 2206 and die "WARNING: m(un)lockall failed: $!\n";
1998 }; 2207 };
1999 warn $@ if $@; 2208 warn $@ if $@;
2000 } 2209 }
2001} 2210}
2002 2211
2003sub main { 2212sub main {
2004 # we must not ever block the main coroutine 2213 # we must not ever block the main coroutine
2005 local $Coro::idle = sub { 2214 local $Coro::idle = sub {
2006 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2215 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2007 Coro::async_pool { Event::one_event }; 2216 async { Event::one_event };
2008 }; 2217 };
2009 2218
2010 cfg_load; 2219 cfg_load;
2011 db_load; 2220 db_load;
2012 load_extensions; 2221 load_extensions;
2013 Event::loop; 2222 Event::loop;
2014} 2223}
2015 2224
2016############################################################################# 2225#############################################################################
2017# initialisation 2226# initialisation and cleanup
2227
2228# install some emergency cleanup handlers
2229BEGIN {
2230 for my $signal (qw(INT HUP TERM)) {
2231 Event->signal (
2232 data => WF_AUTOCANCEL,
2233 signal => $signal,
2234 cb => sub {
2235 cf::cleanup "SIG$signal";
2236 },
2237 );
2238 }
2239}
2240
2241sub emergency_save() {
2242 my $freeze_guard = cf::freeze_mainloop;
2243
2244 warn "enter emergency perl save\n";
2245
2246 cf::sync_job {
2247 # use a peculiar iteration method to avoid tripping on perl
2248 # refcount bugs in for. also avoids problems with players
2249 # and maps saved/destroyed asynchronously.
2250 warn "begin emergency player save\n";
2251 for my $login (keys %cf::PLAYER) {
2252 my $pl = $cf::PLAYER{$login} or next;
2253 $pl->valid or next;
2254 $pl->save;
2255 }
2256 warn "end emergency player save\n";
2257
2258 warn "begin emergency map save\n";
2259 for my $path (keys %cf::MAP) {
2260 my $map = $cf::MAP{$path} or next;
2261 $map->valid or next;
2262 $map->save;
2263 }
2264 warn "end emergency map save\n";
2265 };
2266
2267 warn "leave emergency perl save\n";
2268}
2018 2269
2019sub reload() { 2270sub reload() {
2020 # can/must only be called in main 2271 # can/must only be called in main
2021 if ($Coro::current != $Coro::main) { 2272 if ($Coro::current != $Coro::main) {
2022 warn "can only reload from main coroutine\n"; 2273 warn "can only reload from main coroutine\n";
2023 return; 2274 return;
2024 } 2275 }
2025 2276
2026 warn "reloading..."; 2277 warn "reloading...";
2027 2278
2279 warn "freezing server";
2028 my $guard = freeze_mainloop; 2280 my $guard = freeze_mainloop;
2029 cf::emergency_save; 2281 cf::emergency_save;
2030 2282
2283 warn "sync database to disk";
2284 cf::db_sync;
2285 IO::AIO::flush;
2286
2031 eval { 2287 eval {
2032 # if anything goes wrong in here, we should simply crash as we already saved 2288 # if anything goes wrong in here, we should simply crash as we already saved
2033 2289
2034 # cancel all watchers 2290 warn "cancel all watchers";
2035 for (Event::all_watchers) { 2291 for (Event::all_watchers) {
2036 $_->cancel if $_->data & WF_AUTOCANCEL; 2292 $_->cancel if $_->data & WF_AUTOCANCEL;
2037 } 2293 }
2038 2294
2039 # cancel all extension coros 2295 warn "cancel all extension coros";
2040 $_->cancel for values %EXT_CORO; 2296 $_->cancel for values %EXT_CORO;
2041 %EXT_CORO = (); 2297 %EXT_CORO = ();
2042 2298
2299 warn "remove commands";
2300 %COMMAND = ();
2301
2302 warn "remove ext commands";
2303 %EXTCMD = ();
2304
2043 # unload all extensions 2305 warn "unload/nuke all extensions";
2044 for (@exts) { 2306 for my $pkg (@EXTS) {
2045 warn "unloading <$_>"; 2307 warn "... unloading $pkg";
2046 unload_extension $_; 2308
2309 if (my $cb = $pkg->can ("unload")) {
2310 eval {
2311 $cb->($pkg);
2312 1
2313 } or warn "$pkg unloaded, but with errors: $@";
2047 } 2314 }
2048 2315
2316 warn "... nuking $pkg";
2317 Symbol::delete_package $pkg;
2318 }
2319
2049 # unload all modules loaded from $LIBDIR 2320 warn "unload all perl modules loaded from $LIBDIR";
2050 while (my ($k, $v) = each %INC) { 2321 while (my ($k, $v) = each %INC) {
2051 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2322 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2052 2323
2053 warn "removing <$k>"; 2324 warn "removing <$k>";
2054 delete $INC{$k}; 2325 delete $INC{$k};
2061 } 2332 }
2062 2333
2063 Symbol::delete_package $k; 2334 Symbol::delete_package $k;
2064 } 2335 }
2065 2336
2066 # sync database to disk
2067 cf::db_sync;
2068 IO::AIO::flush;
2069
2070 # get rid of safe::, as good as possible 2337 warn "get rid of safe::, as good as possible";
2071 Symbol::delete_package "safe::$_" 2338 Symbol::delete_package "safe::$_"
2072 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2339 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2073 2340
2074 # remove register_script_function callbacks
2075 # TODO
2076
2077 # unload cf.pm "a bit" 2341 warn "unload cf.pm \"a bit\"";
2078 delete $INC{"cf.pm"}; 2342 delete $INC{"cf.pm"};
2079 2343
2080 # don't, removes xs symbols, too, 2344 # don't, removes xs symbols, too,
2081 # and global variables created in xs 2345 # and global variables created in xs
2082 #Symbol::delete_package __PACKAGE__; 2346 #Symbol::delete_package __PACKAGE__;
2083 2347
2084 # reload cf.pm
2085 warn "reloading cf.pm"; 2348 warn "reloading cf.pm";
2086 require cf; 2349 require cf;
2087 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2350 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2088 2351
2089 # load config and database again 2352 warn "load config and database again";
2090 cf::cfg_load; 2353 cf::cfg_load;
2091 cf::db_load; 2354 cf::db_load;
2092 2355
2093 # load extensions
2094 warn "load extensions"; 2356 warn "load extensions";
2095 cf::load_extensions; 2357 cf::load_extensions;
2096 2358
2097 # reattach attachments to objects 2359 warn "reattach attachments to objects/players";
2098 warn "reattach";
2099 _global_reattach; 2360 _global_reattach;
2361 warn "reattach attachments to maps";
2362 reattach $_ for values %MAP;
2100 }; 2363 };
2101 2364
2102 if ($@) { 2365 if ($@) {
2103 warn $@; 2366 warn $@;
2104 warn "error while reloading, exiting."; 2367 warn "error while reloading, exiting.";
2105 exit 1; 2368 exit 1;
2106 } 2369 }
2107 2370
2108 warn "reloaded successfully"; 2371 warn "reloaded";
2109}; 2372};
2110
2111#############################################################################
2112
2113unless ($LINK_MAP) {
2114 $LINK_MAP = cf::map::new;
2115
2116 $LINK_MAP->width (41);
2117 $LINK_MAP->height (41);
2118 $LINK_MAP->alloc;
2119 $LINK_MAP->path ("{link}");
2120 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2121 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2122
2123 # dirty hack because... archetypes are not yet loaded
2124 Event->timer (
2125 after => 2,
2126 cb => sub {
2127 $_[0]->w->cancel;
2128
2129 # provide some exits "home"
2130 my $exit = cf::object::new "exit";
2131
2132 $exit->slaying ($EMERGENCY_POSITION->[0]);
2133 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2134 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2135
2136 $LINK_MAP->insert ($exit->clone, 19, 19);
2137 $LINK_MAP->insert ($exit->clone, 19, 20);
2138 $LINK_MAP->insert ($exit->clone, 19, 21);
2139 $LINK_MAP->insert ($exit->clone, 20, 19);
2140 $LINK_MAP->insert ($exit->clone, 20, 21);
2141 $LINK_MAP->insert ($exit->clone, 21, 19);
2142 $LINK_MAP->insert ($exit->clone, 21, 20);
2143 $LINK_MAP->insert ($exit->clone, 21, 21);
2144
2145 $exit->destroy;
2146 });
2147
2148 $LINK_MAP->{deny_save} = 1;
2149 $LINK_MAP->{deny_reset} = 1;
2150
2151 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2152}
2153
2154register "<global>", __PACKAGE__;
2155 2373
2156register_command "reload" => sub { 2374register_command "reload" => sub {
2157 my ($who, $arg) = @_; 2375 my ($who, $arg) = @_;
2158 2376
2159 if ($who->flag (FLAG_WIZ)) { 2377 if ($who->flag (FLAG_WIZ)) {
2169 reentrant => 0, 2387 reentrant => 0,
2170 prio => 0, 2388 prio => 0,
2171 at => $NEXT_TICK || $TICK, 2389 at => $NEXT_TICK || $TICK,
2172 data => WF_AUTOCANCEL, 2390 data => WF_AUTOCANCEL,
2173 cb => sub { 2391 cb => sub {
2392 $NOW = Event::time;
2393
2174 cf::server_tick; # one server iteration 2394 cf::server_tick; # one server iteration
2175 $RUNTIME += $TICK; 2395 $RUNTIME += $TICK;
2176 $NEXT_TICK += $TICK; 2396 $NEXT_TICK += $TICK;
2397
2398 $WAIT_FOR_TICK->broadcast;
2399 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2177 2400
2178 # if we are delayed by four ticks or more, skip them all 2401 # if we are delayed by four ticks or more, skip them all
2179 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2402 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2180 2403
2181 $TICK_WATCHER->at ($NEXT_TICK); 2404 $TICK_WATCHER->at ($NEXT_TICK);
2183 }, 2406 },
2184); 2407);
2185 2408
2186IO::AIO::max_poll_time $TICK * 0.2; 2409IO::AIO::max_poll_time $TICK * 0.2;
2187 2410
2188Event->io ( 2411$AIO_POLL_WATCHER = Event->io (
2189 fd => IO::AIO::poll_fileno, 2412 fd => IO::AIO::poll_fileno,
2190 poll => 'r', 2413 poll => 'r',
2191 prio => 5, 2414 prio => 5,
2192 data => WF_AUTOCANCEL, 2415 data => WF_AUTOCANCEL,
2193 cb => \&IO::AIO::poll_cb, 2416 cb => \&IO::AIO::poll_cb,
2194); 2417);
2195 2418
2196Event->timer ( 2419$WRITE_RUNTIME_WATCHER = Event->timer (
2197 data => WF_AUTOCANCEL, 2420 data => WF_AUTOCANCEL,
2198 after => 0, 2421 after => 0,
2199 interval => 10, 2422 interval => 10,
2200 cb => sub { 2423 cb => sub {
2201 (Coro::unblock_sub { 2424 (Coro::unblock_sub {

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines