ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.126 by root, Tue Jan 2 23:12:47 2007 UTC vs.
Revision 1.140 by root, Fri Jan 5 20:04:02 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 184=item cf::lock_wait $string
209 185
210Wait until the given lock is available. See cf::lock_acquire. 186Wait until the given lock is available. See cf::lock_acquire.
211 187
212=item my $lock = cf::lock_acquire $string 188=item my $lock = cf::lock_acquire $string
213 189
214Wait until the given lock is available and then acquires it and returns 190Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 192for example when the coroutine gets canceled), the lock is automatically
217returned. 193returned.
218 194
219Lock names should begin with a unique identifier (for example, find_map 195Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 196uses map_find and cf::map::load uses map_load).
221 197
222=cut 198=cut
223 199
224our %LOCK; 200our %LOCK;
225 201
239 # wait, to be sure we are not locked 215 # wait, to be sure we are not locked
240 lock_wait $key; 216 lock_wait $key;
241 217
242 $LOCK{$key} = []; 218 $LOCK{$key} = [];
243 219
244 cf::guard { 220 Coro::guard {
245 # wake up all waiters, to be on the safe side 221 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 222 $_->ready for @{ delete $LOCK{$key} };
247 } 223 }
248} 224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::async { BLOCK }
235
236Currently the same as Coro::async_pool, meaning you cannot use
237C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
238thing you are allowed to do is call C<prio> on it.
239
240=cut
241
242BEGIN { *async = \&Coro::async_pool }
249 243
250=item cf::sync_job { BLOCK } 244=item cf::sync_job { BLOCK }
251 245
252The design of crossfire+ requires that the main coro ($Coro::main) is 246The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly 247always able to handle events or runnable, as crossfire+ is only partly
267 # this is the main coro, too bad, we have to block 261 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 262 # till the operation succeeds, freezing the server :/
269 263
270 # TODO: use suspend/resume instead 264 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 265 # (but this is cancel-safe)
272 local $FREEZE = 1; 266 my $freeze_guard = freeze_mainloop;
273 267
274 my $busy = 1; 268 my $busy = 1;
275 my @res; 269 my @res;
276 270
277 (Coro::async { 271 (async {
278 @res = eval { $job->() }; 272 @res = eval { $job->() };
279 warn $@ if $@; 273 warn $@ if $@;
280 undef $busy; 274 undef $busy;
281 })->prio (Coro::PRIO_MAX); 275 })->prio (Coro::PRIO_MAX);
282 276
283 while ($busy) { 277 while ($busy) {
284 Coro::cede_notself; 278 unless (Coro::cede) {
285 Event::one_event unless Coro::nready; 279 Coro::nready ? Event::one_event 0 : Event::one_event;
280 Coro::cede_notself unless Coro::cede;
281 }
286 } 282 }
287 283
288 wantarray ? @res : $res[0] 284 wantarray ? @res : $res[0]
289 } else { 285 } else {
290 # we are in another coroutine, how wonderful, everything just works 286 # we are in another coroutine, how wonderful, everything just works
291 287
292 $job->() 288 $job->()
293 } 289 }
294} 290}
295 291
296=item $coro = cf::coro { BLOCK } 292=item $coro = cf::async_ext { BLOCK }
297 293
298Creates and returns a new coro. This coro is automcatially being canceled 294Like async, but this coro is automcatially being canceled when the
299when the extension calling this is being unloaded. 295extension calling this is being unloaded.
300 296
301=cut 297=cut
302 298
303sub coro(&) { 299sub async_ext(&) {
304 my $cb = shift; 300 my $cb = shift;
305 301
306 my $coro; $coro = async { 302 my $coro = &Coro::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 303
313 $coro->on_destroy (sub { 304 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 305 delete $EXT_CORO{$coro+0};
315 }); 306 });
316 $EXT_CORO{$coro+0} = $coro; 307 $EXT_CORO{$coro+0} = $coro;
1126package cf::map; 1117package cf::map;
1127 1118
1128use Fcntl; 1119use Fcntl;
1129use Coro::AIO; 1120use Coro::AIO;
1130 1121
1131our $MAX_RESET = 7200; 1122our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1123our $DEFAULT_RESET = 3000;
1133 1124
1134sub generate_random_map { 1125sub generate_random_map {
1135 my ($path, $rmp) = @_; 1126 my ($path, $rmp) = @_;
1136 1127
1137 # mit "rum" bekleckern, nicht 1128 # mit "rum" bekleckern, nicht
1167 or return; 1158 or return;
1168 1159
1169 my $map = cf::map::new 1160 my $map = cf::map::new
1170 or return; 1161 or return;
1171 1162
1163 # for better error messages only, will be overwritten
1164 $map->path ($path);
1165
1172 $map->load_header ($path) 1166 $map->load_header ($path)
1173 or return; 1167 or return;
1174 1168
1175 $map->{load_path} = $path; 1169 $map->{load_path} = $path;
1176 1170
1177 $map 1171 $map
1178} 1172}
1179 1173
1180sub find_map; 1174sub find;
1181sub find_map { 1175sub find {
1182 my ($path, $origin) = @_; 1176 my ($path, $origin) = @_;
1183 1177
1184 #warn "find_map<$path,$origin>\n";#d# 1178 #warn "find<$path,$origin>\n";#d#
1185 1179
1186 $path = new cf::path $path, $origin && $origin->path; 1180 $path = new cf::path $path, $origin && $origin->path;
1187 my $key = $path->as_string; 1181 my $key = $path->as_string;
1188 1182
1189 cf::lock_wait "map_find:$key"; 1183 cf::lock_wait "map_find:$key";
1192 my $guard = cf::lock_acquire "map_find:$key"; 1186 my $guard = cf::lock_acquire "map_find:$key";
1193 1187
1194 # do it the slow way 1188 # do it the slow way
1195 my $map = try_load_header $path->save_path; 1189 my $map = try_load_header $path->save_path;
1196 1190
1191 Coro::cede;
1192
1197 if ($map) { 1193 if ($map) {
1194 $map->last_access ((delete $map->{last_access})
1195 || $cf::RUNTIME); #d#
1198 # safety 1196 # safety
1199 $map->{instantiate_time} = $cf::RUNTIME 1197 $map->{instantiate_time} = $cf::RUNTIME
1200 if $map->{instantiate_time} > $cf::RUNTIME; 1198 if $map->{instantiate_time} > $cf::RUNTIME;
1201 } else { 1199 } else {
1202 if (my $rmp = $path->random_map_params) { 1200 if (my $rmp = $path->random_map_params) {
1207 1205
1208 $map or return; 1206 $map or return;
1209 1207
1210 $map->{load_original} = 1; 1208 $map->{load_original} = 1;
1211 $map->{instantiate_time} = $cf::RUNTIME; 1209 $map->{instantiate_time} = $cf::RUNTIME;
1210 $map->last_access ($cf::RUNTIME);
1212 $map->instantiate; 1211 $map->instantiate;
1213 1212
1214 # per-player maps become, after loading, normal maps 1213 # per-player maps become, after loading, normal maps
1215 $map->per_player (0) if $path->{user_rel}; 1214 $map->per_player (0) if $path->{user_rel};
1216 } 1215 }
1217 1216
1218 $map->path ($key); 1217 $map->path ($key);
1219 $map->{path} = $path; 1218 $map->{path} = $path;
1220 $map->{last_save} = $cf::RUNTIME; 1219 $map->{last_save} = $cf::RUNTIME;
1221 $map->last_access ($cf::RUNTIME); 1220
1221 Coro::cede;
1222 1222
1223 if ($map->should_reset) { 1223 if ($map->should_reset) {
1224 $map->reset; 1224 $map->reset;
1225 undef $guard; 1225 undef $guard;
1226 $map = find_map $path 1226 $map = find $path
1227 or return; 1227 or return;
1228 } 1228 }
1229 1229
1230 $cf::MAP{$key} = $map 1230 $cf::MAP{$key} = $map
1231 } 1231 }
1253 if (aio_open $uniq, O_RDONLY, 0) { 1253 if (aio_open $uniq, O_RDONLY, 0) {
1254 $self->clear_unique_items; 1254 $self->clear_unique_items;
1255 $self->load_objects ($uniq, 0); 1255 $self->load_objects ($uniq, 0);
1256 } 1256 }
1257 } 1257 }
1258
1259 Coro::cede;
1258 1260
1259 # now do the right thing for maps 1261 # now do the right thing for maps
1260 $self->link_multipart_objects; 1262 $self->link_multipart_objects;
1261 1263
1262 if ($self->{path}->is_style_map) { 1264 if ($self->{path}->is_style_map) {
1270 $self->difficulty ($self->estimate_difficulty) 1272 $self->difficulty ($self->estimate_difficulty)
1271 unless $self->difficulty; 1273 unless $self->difficulty;
1272 $self->activate; 1274 $self->activate;
1273 } 1275 }
1274 1276
1277 Coro::cede;
1278
1275 $self->in_memory (cf::MAP_IN_MEMORY); 1279 $self->in_memory (cf::MAP_IN_MEMORY);
1276} 1280}
1277 1281
1278sub load_map_sync { 1282sub find_sync {
1279 my ($path, $origin) = @_; 1283 my ($path, $origin) = @_;
1280 1284
1281 #warn "load_map_sync<$path, $origin>\n";#d# 1285 cf::sync_job { cf::map::find $path, $origin }
1286}
1282 1287
1283 cf::sync_job { 1288sub do_load_sync {
1284 my $map = cf::map::find_map $path, $origin 1289 my ($map) = @_;
1285 or return; 1290
1286 $map->load; 1291 cf::sync_job { $map->load };
1287 $map
1288 }
1289} 1292}
1290 1293
1291sub save { 1294sub save {
1292 my ($self) = @_; 1295 my ($self) = @_;
1293 1296
1297 my $lock = cf::lock_acquire "map_data:" . $self->path;
1298
1294 $self->{last_save} = $cf::RUNTIME; 1299 $self->{last_save} = $cf::RUNTIME;
1295 1300
1296 return unless $self->dirty; 1301 return unless $self->dirty;
1297 1302
1298 my $save = $self->{path}->save_path; utf8::encode $save; 1303 my $save = $self->{path}->save_path; utf8::encode $save;
1299 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1304 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1300 1305
1301 $self->{load_path} = $save; 1306 $self->{load_path} = $save;
1302 1307
1303 return if $self->{deny_save}; 1308 return if $self->{deny_save};
1309
1310 local $self->{last_access} = $self->last_access;#d#
1304 1311
1305 if ($uniq) { 1312 if ($uniq) {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1313 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1307 $self->save_objects ($uniq, cf::IO_UNIQUES); 1314 $self->save_objects ($uniq, cf::IO_UNIQUES);
1308 } else { 1315 } else {
1311} 1318}
1312 1319
1313sub swap_out { 1320sub swap_out {
1314 my ($self) = @_; 1321 my ($self) = @_;
1315 1322
1323 # save first because save cedes
1324 $self->save;
1325
1326 my $lock = cf::lock_acquire "map_data:" . $self->path;
1327
1316 return if $self->players; 1328 return if $self->players;
1317 return if $self->in_memory != cf::MAP_IN_MEMORY; 1329 return if $self->in_memory != cf::MAP_IN_MEMORY;
1318 return if $self->{deny_save}; 1330 return if $self->{deny_save};
1319 1331
1320 $self->save;
1321 $self->clear; 1332 $self->clear;
1322 $self->in_memory (cf::MAP_SWAPPED); 1333 $self->in_memory (cf::MAP_SWAPPED);
1323} 1334}
1324 1335
1325sub reset_at { 1336sub reset_at {
1363} 1374}
1364 1375
1365sub reset { 1376sub reset {
1366 my ($self) = @_; 1377 my ($self) = @_;
1367 1378
1379 my $lock = cf::lock_acquire "map_data:" . $self->path;
1380
1368 return if $self->players; 1381 return if $self->players;
1369 return if $self->{path}{user_rel};#d# 1382 return if $self->{path}{user_rel};#d#
1370 1383
1371 warn "resetting map ", $self->path;#d# 1384 warn "resetting map ", $self->path;#d#
1372 1385
1391 1404
1392sub customise_for { 1405sub customise_for {
1393 my ($map, $ob) = @_; 1406 my ($map, $ob) = @_;
1394 1407
1395 if ($map->per_player) { 1408 if ($map->per_player) {
1396 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1409 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1397 } 1410 }
1398 1411
1399 $map 1412 $map
1400} 1413}
1401 1414
1402sub emergency_save { 1415sub emergency_save {
1403 local $cf::FREEZE = 1; 1416 my $freeze_guard = cf::freeze_mainloop;
1404 1417
1405 warn "enter emergency map save\n"; 1418 warn "enter emergency map save\n";
1406 1419
1407 cf::sync_job { 1420 cf::sync_job {
1408 warn "begin emergency map save\n"; 1421 warn "begin emergency map save\n";
1498 my $link_pos = delete $self->{_link_pos}; 1511 my $link_pos = delete $self->{_link_pos};
1499 1512
1500 unless ($map) { 1513 unless ($map) {
1501 # restore original map position 1514 # restore original map position
1502 ($map, $x, $y) = @{ $link_pos || [] }; 1515 ($map, $x, $y) = @{ $link_pos || [] };
1503 $map = cf::map::find_map $map; 1516 $map = cf::map::find $map;
1504 1517
1505 unless ($map) { 1518 unless ($map) {
1506 ($map, $x, $y) = @$EMERGENCY_POSITION; 1519 ($map, $x, $y) = @$EMERGENCY_POSITION;
1507 $map = cf::map::find_map $map 1520 $map = cf::map::find $map
1508 or die "FATAL: cannot load emergency map\n"; 1521 or die "FATAL: cannot load emergency map\n";
1509 } 1522 }
1510 } 1523 }
1511 1524
1512 ($x, $y) = (-1, -1) 1525 ($x, $y) = (-1, -1)
1537 my ($pl) = @_; 1550 my ($pl) = @_;
1538 1551
1539 # try to abort aborted map switching on player login :) 1552 # try to abort aborted map switching on player login :)
1540 # should happen only on crashes 1553 # should happen only on crashes
1541 if ($pl->ob->{_link_pos}) { 1554 if ($pl->ob->{_link_pos}) {
1555
1542 $pl->ob->enter_link; 1556 $pl->ob->enter_link;
1543 Coro::async { 1557 (async {
1544 # we need this sleep as the login has a concurrent enter_exit running 1558 # we need this sleep as the login has a concurrent enter_exit running
1545 # and this sleep increases chances of the player not ending up in scorn 1559 # and this sleep increases chances of the player not ending up in scorn
1560 $pl->ob->reply (undef,
1561 "There was an internal problem at your last logout, "
1562 . "the server will try to bring you to your intended destination in a second.",
1563 cf::NDI_RED);
1546 Coro::Timer::sleep 1; 1564 Coro::Timer::sleep 1;
1547 $pl->ob->leave_link; 1565 $pl->ob->leave_link;
1548 }; 1566 })->prio (2);
1549 } 1567 }
1550 }, 1568 },
1551); 1569);
1552 1570
1553=item $player_object->goto_map ($path, $x, $y) 1571=item $player_object->goto ($path, $x, $y)
1554 1572
1555=cut 1573=cut
1556 1574
1557sub cf::object::player::goto_map { 1575sub cf::object::player::goto {
1558 my ($self, $path, $x, $y) = @_; 1576 my ($self, $path, $x, $y) = @_;
1559 1577
1560 $self->enter_link; 1578 $self->enter_link;
1561 1579
1562 (Coro::async { 1580 (async {
1563 $path = new cf::path $path; 1581 $path = new cf::path $path;
1564 1582
1565 my $map = cf::map::find_map $path->as_string; 1583 my $map = cf::map::find $path->as_string;
1566 $map = $map->customise_for ($self) if $map; 1584 $map = $map->customise_for ($self) if $map;
1567 1585
1568# warn "entering ", $map->path, " at ($x, $y)\n" 1586# warn "entering ", $map->path, " at ($x, $y)\n"
1569# if $map; 1587# if $map;
1570 1588
1629 1647
1630 return unless $self->type == cf::PLAYER; 1648 return unless $self->type == cf::PLAYER;
1631 1649
1632 $self->enter_link; 1650 $self->enter_link;
1633 1651
1634 (Coro::async { 1652 (async {
1653 $self->deactivate_recursive; # just to be sure
1635 unless (eval { 1654 unless (eval {
1636
1637 prepare_random_map $exit 1655 prepare_random_map $exit
1638 if $exit->slaying eq "/!"; 1656 if $exit->slaying eq "/!";
1639 1657
1640 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1658 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1641 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1659 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1642 1660
1643 1; 1661 1;
1644 }) { 1662 }) {
1645 $self->message ("Something went wrong deep within the crossfire server. " 1663 $self->message ("Something went wrong deep within the crossfire server. "
1646 . "I'll try to bring you back to the map you were before. " 1664 . "I'll try to bring you back to the map you were before. "
1703 on_reply => sub { 1721 on_reply => sub {
1704 my ($ns, $msg) = @_; 1722 my ($ns, $msg) = @_;
1705 1723
1706 # this weird shuffling is so that direct followup queries 1724 # this weird shuffling is so that direct followup queries
1707 # get handled first 1725 # get handled first
1708 my $queue = delete $ns->{query_queue}; 1726 my $queue = delete $ns->{query_queue}
1727 or return; # be conservative, not sure how that can happen, but we saw a crash here
1709 1728
1710 (shift @$queue)->[1]->($msg); 1729 (shift @$queue)->[1]->($msg);
1711 1730
1712 push @{ $ns->{query_queue} }, @$queue; 1731 push @{ $ns->{query_queue} }, @$queue;
1713 1732
1719 } 1738 }
1720 } 1739 }
1721 }, 1740 },
1722); 1741);
1723 1742
1724=item $client->coro (\&cb) 1743=item $client->async (\&cb)
1725 1744
1726Create a new coroutine, running the specified callback. The coroutine will 1745Create a new coroutine, running the specified callback. The coroutine will
1727be automatically cancelled when the client gets destroyed (e.g. on logout, 1746be automatically cancelled when the client gets destroyed (e.g. on logout,
1728or loss of connection). 1747or loss of connection).
1729 1748
1730=cut 1749=cut
1731 1750
1732sub cf::client::coro { 1751sub cf::client::async {
1733 my ($self, $cb) = @_; 1752 my ($self, $cb) = @_;
1734 1753
1735 my $coro; $coro = async { 1754 my $coro = &Coro::async ($cb);
1736 eval {
1737 $cb->();
1738 };
1739 warn $@ if $@;
1740 };
1741 1755
1742 $coro->on_destroy (sub { 1756 $coro->on_destroy (sub {
1743 delete $self->{_coro}{$coro+0}; 1757 delete $self->{_coro}{$coro+0};
1744 }); 1758 });
1745 1759
1980 open my $fh, "<:utf8", cf::confdir . "/config" 1994 open my $fh, "<:utf8", cf::confdir . "/config"
1981 or return; 1995 or return;
1982 1996
1983 local $/; 1997 local $/;
1984 *CFG = YAML::Syck::Load <$fh>; 1998 *CFG = YAML::Syck::Load <$fh>;
1999
2000 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2001
2002 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2003 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2004
2005 if (exists $CFG{mlockall}) {
2006 eval {
2007 $CFG{mlockall} ? &mlockall : &munlockall
2008 and die "WARNING: m(un)lockall failed: $!\n";
2009 };
2010 warn $@ if $@;
2011 }
1985} 2012}
1986 2013
1987sub main { 2014sub main {
1988 # we must not ever block the main coroutine 2015 # we must not ever block the main coroutine
1989 local $Coro::idle = sub { 2016 local $Coro::idle = sub {
1990 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2017 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1991 (Coro::unblock_sub {
1992 Event::one_event; 2018 async { Event::one_event };
1993 })->();
1994 }; 2019 };
1995 2020
1996 cfg_load; 2021 cfg_load;
1997 db_load; 2022 db_load;
1998 load_extensions; 2023 load_extensions;
2009 return; 2034 return;
2010 } 2035 }
2011 2036
2012 warn "reloading..."; 2037 warn "reloading...";
2013 2038
2014 local $FREEZE = 1; 2039 my $guard = freeze_mainloop;
2015 cf::emergency_save; 2040 cf::emergency_save;
2016 2041
2017 eval { 2042 eval {
2018 # if anything goes wrong in here, we should simply crash as we already saved 2043 # if anything goes wrong in here, we should simply crash as we already saved
2019 2044
2155 reentrant => 0, 2180 reentrant => 0,
2156 prio => 0, 2181 prio => 0,
2157 at => $NEXT_TICK || $TICK, 2182 at => $NEXT_TICK || $TICK,
2158 data => WF_AUTOCANCEL, 2183 data => WF_AUTOCANCEL,
2159 cb => sub { 2184 cb => sub {
2160 unless ($FREEZE) {
2161 cf::server_tick; # one server iteration 2185 cf::server_tick; # one server iteration
2162 $RUNTIME += $TICK; 2186 $RUNTIME += $TICK;
2163 }
2164
2165 $NEXT_TICK += $TICK; 2187 $NEXT_TICK += $TICK;
2166 2188
2167 # if we are delayed by four ticks or more, skip them all 2189 # if we are delayed by four ticks or more, skip them all
2168 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2190 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2169 2191

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines