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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.105 by root, Sun Dec 31 17:17:23 2006 UTC vs.
Revision 1.141 by root, Fri Jan 5 20:08:53 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5;
20use Fcntl; 21use Fcntl;
21use IO::AIO 2.31 (); 22use IO::AIO 2.31 ();
22use YAML::Syck (); 23use YAML::Syck ();
23use Time::HiRes; 24use Time::HiRes;
24 25
25use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
26 27
27# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
28$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
29 30
30$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
31 32
32sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
33 34
34our %COMMAND = (); 35our %COMMAND = ();
35our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
48our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
49our $RUNTIME; 50our $RUNTIME;
50 51
51our %MAP; # all maps 52our %MAP; # all maps
52our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
53our $FREEZE; 54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
54 56
55binmode STDOUT; 57binmode STDOUT;
56binmode STDERR; 58binmode STDERR;
57 59
58# read virtual server time, if available 60# read virtual server time, if available
64 66
65mkdir cf::localdir; 67mkdir cf::localdir;
66mkdir cf::localdir . "/" . cf::playerdir; 68mkdir cf::localdir . "/" . cf::playerdir;
67mkdir cf::localdir . "/" . cf::tmpdir; 69mkdir cf::localdir . "/" . cf::tmpdir;
68mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
69 72
70our %EXT_CORO; 73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
71 76
72############################################################################# 77#############################################################################
73 78
74=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
75 80
174sub to_json($) { 179sub to_json($) {
175 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
176 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
177} 182}
178 183
179# main coro must never ever "block" except in Event 184=item cf::lock_wait $string
180# sync_job ensures this by running the job in a coroutine 185
181# and waiting in Event while the server is otherwise frozen 186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::async { BLOCK }
235
236Currently the same as Coro::async_pool, meaning you cannot use
237C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
238thing you are allowed to do is call C<prio> on it.
239
240=cut
241
242BEGIN { *async = \&Coro::async_pool }
243
244=item cf::sync_job { BLOCK }
245
246The design of crossfire+ requires that the main coro ($Coro::main) is
247always able to handle events or runnable, as crossfire+ is only partly
248reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
249
250If it must be done, put the blocking parts into C<sync_job>. This will run
251the given BLOCK in another coroutine while waiting for the result. The
252server will be frozen during this time, so the block should either finish
253fast or be very important.
254
255=cut
256
182sub sync_job(&) { 257sub sync_job(&) {
183 my ($job) = @_; 258 my ($job) = @_;
184 259
185 my $busy = 1;
186 my @res;
187
188 local $FREEZE = 1;
189
190 my $coro = Coro::async {
191 @res = eval { $job->() };
192 warn $@ if $@;
193 undef $busy;
194 };
195
196 if ($Coro::current == $Coro::main) { 260 if ($Coro::current == $Coro::main) {
261 # this is the main coro, too bad, we have to block
262 # till the operation succeeds, freezing the server :/
263
264 # TODO: use suspend/resume instead
265 # (but this is cancel-safe)
266 my $freeze_guard = freeze_mainloop;
267
268 my $busy = 1;
269 my @res;
270
271 (async {
272 @res = eval { $job->() };
273 warn $@ if $@;
274 undef $busy;
197 $coro->prio (Coro::PRIO_MAX); 275 })->prio (Coro::PRIO_MAX);
276
198 while ($busy) { 277 while ($busy) {
199 Coro::cede_notself; 278 Coro::cede or Event::one_event;
200 Event::one_event unless Coro::nready;
201 } 279 }
280
281 wantarray ? @res : $res[0]
202 } else { 282 } else {
203 $coro->join; 283 # we are in another coroutine, how wonderful, everything just works
284
285 $job->()
204 } 286 }
205
206 wantarray ? @res : $res[0]
207} 287}
208 288
209=item $coro = cf::coro { BLOCK } 289=item $coro = cf::async_ext { BLOCK }
210 290
211Creates and returns a new coro. This coro is automcatially being canceled 291Like async, but this coro is automcatially being canceled when the
212when the extension calling this is being unloaded. 292extension calling this is being unloaded.
213 293
214=cut 294=cut
215 295
216sub coro(&) { 296sub async_ext(&) {
217 my $cb = shift; 297 my $cb = shift;
218 298
219 my $coro; $coro = async { 299 my $coro = &Coro::async ($cb);
220 eval {
221 $cb->();
222 };
223 warn $@ if $@;
224 };
225 300
226 $coro->on_destroy (sub { 301 $coro->on_destroy (sub {
227 delete $EXT_CORO{$coro+0}; 302 delete $EXT_CORO{$coro+0};
228 }); 303 });
229 $EXT_CORO{$coro+0} = $coro; 304 $EXT_CORO{$coro+0} = $coro;
230 305
231 $coro 306 $coro
232} 307}
233 308
309sub write_runtime {
310 my $runtime = cf::localdir . "/runtime";
311
312 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
313 or return;
314
315 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
316 (aio_write $fh, 0, (length $value), $value, 0) <= 0
317 and return;
318
319 aio_fsync $fh
320 and return;
321
322 close $fh
323 or return;
324
325 aio_rename "$runtime~", $runtime
326 and return;
327
328 1
329}
330
234=back 331=back
235 332
236=cut 333=cut
334
335#############################################################################
336
337package cf::path;
338
339sub new {
340 my ($class, $path, $base) = @_;
341
342 $path = $path->as_string if ref $path;
343
344 my $self = bless { }, $class;
345
346 # {... are special paths that are not touched
347 # ?xxx/... are special absolute paths
348 # ?random/... random maps
349 # /! non-realised random map exit
350 # /... normal maps
351 # ~/... per-player maps without a specific player (DO NOT USE)
352 # ~user/... per-player map of a specific user
353
354 if ($path =~ /^{/) {
355 # fine as it is
356 } elsif ($path =~ s{^\?random/}{}) {
357 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
358 $self->{random} = cf::from_json $data;
359 } else {
360 if ($path =~ s{^~([^/]+)?}{}) {
361 $self->{user_rel} = 1;
362
363 if (defined $1) {
364 $self->{user} = $1;
365 } elsif ($base =~ m{^~([^/]+)/}) {
366 $self->{user} = $1;
367 } else {
368 warn "cannot resolve user-relative path without user <$path,$base>\n";
369 }
370 } elsif ($path =~ /^\//) {
371 # already absolute
372 } else {
373 $base =~ s{[^/]+/?$}{};
374 return $class->new ("$base/$path");
375 }
376
377 for ($path) {
378 redo if s{/\.?/}{/};
379 redo if s{/[^/]+/\.\./}{/};
380 }
381 }
382
383 $self->{path} = $path;
384
385 $self
386}
387
388# the name / primary key / in-game path
389sub as_string {
390 my ($self) = @_;
391
392 $self->{user_rel} ? "~$self->{user}$self->{path}"
393 : $self->{random} ? "?random/$self->{path}"
394 : $self->{path}
395}
396
397# the displayed name, this is a one way mapping
398sub visible_name {
399 my ($self) = @_;
400
401# if (my $rmp = $self->{random}) {
402# # todo: be more intelligent about this
403# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
404# } else {
405 $self->as_string
406# }
407}
408
409# escape the /'s in the path
410sub _escaped_path {
411 # ∕ is U+2215
412 (my $path = $_[0]{path}) =~ s/\//∕/g;
413 $path
414}
415
416# the original (read-only) location
417sub load_path {
418 my ($self) = @_;
419
420 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
421}
422
423# the temporary/swap location
424sub save_path {
425 my ($self) = @_;
426
427 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
428 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
429 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
430}
431
432# the unique path, might be eq to save_path
433sub uniq_path {
434 my ($self) = @_;
435
436 $self->{user_rel} || $self->{random}
437 ? undef
438 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
439}
440
441# return random map parameters, or undef
442sub random_map_params {
443 my ($self) = @_;
444
445 $self->{random}
446}
447
448# this is somewhat ugly, but style maps do need special treatment
449sub is_style_map {
450 $_[0]{path} =~ m{^/styles/}
451}
452
453package cf;
237 454
238############################################################################# 455#############################################################################
239 456
240=head2 ATTACHABLE OBJECTS 457=head2 ATTACHABLE OBJECTS
241 458
649 or return; 866 or return;
650 867
651 unless (aio_stat "$filename.pst") { 868 unless (aio_stat "$filename.pst") {
652 (aio_load "$filename.pst", $av) >= 0 869 (aio_load "$filename.pst", $av) >= 0
653 or return; 870 or return;
654 $av = eval { (Storable::thaw <$av>)->{objs} }; 871 $av = eval { (Storable::thaw $av)->{objs} };
655 } 872 }
656 873
874 warn sprintf "loading %s (%d)\n",
875 $filename, length $data, scalar @{$av || []};#d#
657 return ($data, $av); 876 return ($data, $av);
658} 877}
659 878
660############################################################################# 879#############################################################################
661# command handling &c 880# command handling &c
883 $self->send ("ext " . to_json \%msg); 1102 $self->send ("ext " . to_json \%msg);
884} 1103}
885 1104
886=back 1105=back
887 1106
1107
1108=head3 cf::map
1109
1110=over 4
1111
1112=cut
1113
1114package cf::map;
1115
1116use Fcntl;
1117use Coro::AIO;
1118
1119our $MAX_RESET = 3600;
1120our $DEFAULT_RESET = 3000;
1121
1122sub generate_random_map {
1123 my ($path, $rmp) = @_;
1124
1125 # mit "rum" bekleckern, nicht
1126 cf::map::_create_random_map
1127 $path,
1128 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1129 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1130 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1131 $rmp->{exit_on_final_map},
1132 $rmp->{xsize}, $rmp->{ysize},
1133 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1134 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1135 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1136 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1137 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1138 (cf::region::find $rmp->{region})
1139}
1140
1141# and all this just because we cannot iterate over
1142# all maps in C++...
1143sub change_all_map_light {
1144 my ($change) = @_;
1145
1146 $_->change_map_light ($change)
1147 for grep $_->outdoor, values %cf::MAP;
1148}
1149
1150sub try_load_header($) {
1151 my ($path) = @_;
1152
1153 utf8::encode $path;
1154 aio_open $path, O_RDONLY, 0
1155 or return;
1156
1157 my $map = cf::map::new
1158 or return;
1159
1160 # for better error messages only, will be overwritten
1161 $map->path ($path);
1162
1163 $map->load_header ($path)
1164 or return;
1165
1166 $map->{load_path} = $path;
1167
1168 $map
1169}
1170
1171sub find;
1172sub find {
1173 my ($path, $origin) = @_;
1174
1175 #warn "find<$path,$origin>\n";#d#
1176
1177 $path = new cf::path $path, $origin && $origin->path;
1178 my $key = $path->as_string;
1179
1180 cf::lock_wait "map_find:$key";
1181
1182 $cf::MAP{$key} || do {
1183 my $guard = cf::lock_acquire "map_find:$key";
1184
1185 # do it the slow way
1186 my $map = try_load_header $path->save_path;
1187
1188 Coro::cede;
1189
1190 if ($map) {
1191 $map->last_access ((delete $map->{last_access})
1192 || $cf::RUNTIME); #d#
1193 # safety
1194 $map->{instantiate_time} = $cf::RUNTIME
1195 if $map->{instantiate_time} > $cf::RUNTIME;
1196 } else {
1197 if (my $rmp = $path->random_map_params) {
1198 $map = generate_random_map $key, $rmp;
1199 } else {
1200 $map = try_load_header $path->load_path;
1201 }
1202
1203 $map or return;
1204
1205 $map->{load_original} = 1;
1206 $map->{instantiate_time} = $cf::RUNTIME;
1207 $map->last_access ($cf::RUNTIME);
1208 $map->instantiate;
1209
1210 # per-player maps become, after loading, normal maps
1211 $map->per_player (0) if $path->{user_rel};
1212 }
1213
1214 $map->path ($key);
1215 $map->{path} = $path;
1216 $map->{last_save} = $cf::RUNTIME;
1217
1218 Coro::cede;
1219
1220 if ($map->should_reset) {
1221 $map->reset;
1222 undef $guard;
1223 $map = find $path
1224 or return;
1225 }
1226
1227 $cf::MAP{$key} = $map
1228 }
1229}
1230
1231sub load {
1232 my ($self) = @_;
1233
1234 my $path = $self->{path};
1235 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1236
1237 return if $self->in_memory != cf::MAP_SWAPPED;
1238
1239 $self->in_memory (cf::MAP_LOADING);
1240
1241 $self->alloc;
1242 $self->load_objects ($self->{load_path}, 1)
1243 or return;
1244
1245 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1246 if delete $self->{load_original};
1247
1248 if (my $uniq = $path->uniq_path) {
1249 utf8::encode $uniq;
1250 if (aio_open $uniq, O_RDONLY, 0) {
1251 $self->clear_unique_items;
1252 $self->load_objects ($uniq, 0);
1253 }
1254 }
1255
1256 Coro::cede;
1257
1258 # now do the right thing for maps
1259 $self->link_multipart_objects;
1260
1261 if ($self->{path}->is_style_map) {
1262 $self->{deny_save} = 1;
1263 $self->{deny_reset} = 1;
1264 } else {
1265 $self->fix_auto_apply;
1266 $self->decay_objects;
1267 $self->update_buttons;
1268 $self->set_darkness_map;
1269 $self->difficulty ($self->estimate_difficulty)
1270 unless $self->difficulty;
1271 $self->activate;
1272 }
1273
1274 Coro::cede;
1275
1276 $self->in_memory (cf::MAP_IN_MEMORY);
1277}
1278
1279sub find_sync {
1280 my ($path, $origin) = @_;
1281
1282 cf::sync_job { cf::map::find $path, $origin }
1283}
1284
1285sub do_load_sync {
1286 my ($map) = @_;
1287
1288 cf::sync_job { $map->load };
1289}
1290
1291sub save {
1292 my ($self) = @_;
1293
1294 my $lock = cf::lock_acquire "map_data:" . $self->path;
1295
1296 $self->{last_save} = $cf::RUNTIME;
1297
1298 return unless $self->dirty;
1299
1300 my $save = $self->{path}->save_path; utf8::encode $save;
1301 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1302
1303 $self->{load_path} = $save;
1304
1305 return if $self->{deny_save};
1306
1307 local $self->{last_access} = $self->last_access;#d#
1308
1309 if ($uniq) {
1310 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1311 $self->save_objects ($uniq, cf::IO_UNIQUES);
1312 } else {
1313 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1314 }
1315}
1316
1317sub swap_out {
1318 my ($self) = @_;
1319
1320 # save first because save cedes
1321 $self->save;
1322
1323 my $lock = cf::lock_acquire "map_data:" . $self->path;
1324
1325 return if $self->players;
1326 return if $self->in_memory != cf::MAP_IN_MEMORY;
1327 return if $self->{deny_save};
1328
1329 $self->clear;
1330 $self->in_memory (cf::MAP_SWAPPED);
1331}
1332
1333sub reset_at {
1334 my ($self) = @_;
1335
1336 # TODO: safety, remove and allow resettable per-player maps
1337 return 1e99 if $self->{path}{user_rel};
1338 return 1e99 if $self->{deny_reset};
1339
1340 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1341 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1342
1343 $time + $to
1344}
1345
1346sub should_reset {
1347 my ($self) = @_;
1348
1349 $self->reset_at <= $cf::RUNTIME
1350}
1351
1352sub unlink_save {
1353 my ($self) = @_;
1354
1355 utf8::encode (my $save = $self->{path}->save_path);
1356 aioreq_pri 3; IO::AIO::aio_unlink $save;
1357 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1358}
1359
1360sub rename {
1361 my ($self, $new_path) = @_;
1362
1363 $self->unlink_save;
1364
1365 delete $cf::MAP{$self->path};
1366 $self->{path} = new cf::path $new_path;
1367 $self->path ($self->{path}->as_string);
1368 $cf::MAP{$self->path} = $self;
1369
1370 $self->save;
1371}
1372
1373sub reset {
1374 my ($self) = @_;
1375
1376 my $lock = cf::lock_acquire "map_data:" . $self->path;
1377
1378 return if $self->players;
1379 return if $self->{path}{user_rel};#d#
1380
1381 warn "resetting map ", $self->path;#d#
1382
1383 delete $cf::MAP{$self->path};
1384
1385 $_->clear_links_to ($self) for values %cf::MAP;
1386
1387 $self->unlink_save;
1388 $self->destroy;
1389}
1390
1391my $nuke_counter = "aaaa";
1392
1393sub nuke {
1394 my ($self) = @_;
1395
1396 $self->{deny_save} = 1;
1397 $self->reset_timeout (1);
1398 $self->rename ("{nuke}/" . ($nuke_counter++));
1399 $self->reset; # polite request, might not happen
1400}
1401
1402sub customise_for {
1403 my ($map, $ob) = @_;
1404
1405 if ($map->per_player) {
1406 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1407 }
1408
1409 $map
1410}
1411
1412sub emergency_save {
1413 my $freeze_guard = cf::freeze_mainloop;
1414
1415 warn "enter emergency map save\n";
1416
1417 cf::sync_job {
1418 warn "begin emergency map save\n";
1419 $_->save for values %cf::MAP;
1420 };
1421
1422 warn "end emergency map save\n";
1423}
1424
1425package cf;
1426
1427=back
1428
1429
888=head3 cf::object::player 1430=head3 cf::object::player
889 1431
890=over 4 1432=over 4
891 1433
892=item $player_object->reply ($npc, $msg[, $flags]) 1434=item $player_object->reply ($npc, $msg[, $flags])
927 (ref $cf::CFG{"may_$access"} 1469 (ref $cf::CFG{"may_$access"}
928 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1470 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
929 : $cf::CFG{"may_$access"}) 1471 : $cf::CFG{"may_$access"})
930} 1472}
931 1473
1474=item $player_object->enter_link
1475
1476Freezes the player and moves him/her to a special map (C<{link}>).
1477
1478The player should be reaosnably safe there for short amounts of time. You
1479I<MUST> call C<leave_link> as soon as possible, though.
1480
1481=item $player_object->leave_link ($map, $x, $y)
1482
1483Moves the player out of the specila link map onto the given map. If the
1484map is not valid (or omitted), the player will be moved back to the
1485location he/she was before the call to C<enter_link>, or, if that fails,
1486to the emergency map position.
1487
1488Might block.
1489
1490=cut
1491
1492sub cf::object::player::enter_link {
1493 my ($self) = @_;
1494
1495 $self->deactivate_recursive;
1496
1497 return if $self->map == $LINK_MAP;
1498
1499 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1500 if $self->map;
1501
1502 $self->enter_map ($LINK_MAP, 20, 20);
1503}
1504
1505sub cf::object::player::leave_link {
1506 my ($self, $map, $x, $y) = @_;
1507
1508 my $link_pos = delete $self->{_link_pos};
1509
1510 unless ($map) {
1511 # restore original map position
1512 ($map, $x, $y) = @{ $link_pos || [] };
1513 $map = cf::map::find $map;
1514
1515 unless ($map) {
1516 ($map, $x, $y) = @$EMERGENCY_POSITION;
1517 $map = cf::map::find $map
1518 or die "FATAL: cannot load emergency map\n";
1519 }
1520 }
1521
1522 ($x, $y) = (-1, -1)
1523 unless (defined $x) && (defined $y);
1524
1525 # use -1 or undef as default coordinates, not 0, 0
1526 ($x, $y) = ($map->enter_x, $map->enter_y)
1527 if $x <=0 && $y <= 0;
1528
1529 $map->load;
1530
1531 $self->activate_recursive;
1532 $self->enter_map ($map, $x, $y);
1533}
1534
1535cf::player->attach (
1536 on_logout => sub {
1537 my ($pl) = @_;
1538
1539 # abort map switching before logout
1540 if ($pl->ob->{_link_pos}) {
1541 cf::sync_job {
1542 $pl->ob->leave_link
1543 };
1544 }
1545 },
1546 on_login => sub {
1547 my ($pl) = @_;
1548
1549 # try to abort aborted map switching on player login :)
1550 # should happen only on crashes
1551 if ($pl->ob->{_link_pos}) {
1552
1553 $pl->ob->enter_link;
1554 (async {
1555 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn
1557 $pl->ob->reply (undef,
1558 "There was an internal problem at your last logout, "
1559 . "the server will try to bring you to your intended destination in a second.",
1560 cf::NDI_RED);
1561 Coro::Timer::sleep 1;
1562 $pl->ob->leave_link;
1563 })->prio (2);
1564 }
1565 },
1566);
1567
1568=item $player_object->goto ($path, $x, $y)
1569
1570=cut
1571
1572sub cf::object::player::goto {
1573 my ($self, $path, $x, $y) = @_;
1574
1575 $self->enter_link;
1576
1577 (async {
1578 $path = new cf::path $path;
1579
1580 my $map = cf::map::find $path->as_string;
1581 $map = $map->customise_for ($self) if $map;
1582
1583# warn "entering ", $map->path, " at ($x, $y)\n"
1584# if $map;
1585
1586 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1587
1588 $self->leave_link ($map, $x, $y);
1589 })->prio (1);
1590}
1591
1592=item $player_object->enter_exit ($exit_object)
1593
1594=cut
1595
1596sub parse_random_map_params {
1597 my ($spec) = @_;
1598
1599 my $rmp = { # defaults
1600 xsize => 10,
1601 ysize => 10,
1602 };
1603
1604 for (split /\n/, $spec) {
1605 my ($k, $v) = split /\s+/, $_, 2;
1606
1607 $rmp->{lc $k} = $v if (length $k) && (length $v);
1608 }
1609
1610 $rmp
1611}
1612
1613sub prepare_random_map {
1614 my ($exit) = @_;
1615
1616 # all this does is basically replace the /! path by
1617 # a new random map path (?random/...) with a seed
1618 # that depends on the exit object
1619
1620 my $rmp = parse_random_map_params $exit->msg;
1621
1622 if ($exit->map) {
1623 $rmp->{region} = $exit->map->region_name;
1624 $rmp->{origin_map} = $exit->map->path;
1625 $rmp->{origin_x} = $exit->x;
1626 $rmp->{origin_y} = $exit->y;
1627 }
1628
1629 $rmp->{random_seed} ||= $exit->random_seed;
1630
1631 my $data = cf::to_json $rmp;
1632 my $md5 = Digest::MD5::md5_hex $data;
1633
1634 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1635 aio_write $fh, 0, (length $data), $data, 0;
1636
1637 $exit->slaying ("?random/$md5");
1638 $exit->msg (undef);
1639 }
1640}
1641
1642sub cf::object::player::enter_exit {
1643 my ($self, $exit) = @_;
1644
1645 return unless $self->type == cf::PLAYER;
1646
1647 $self->enter_link;
1648
1649 (async {
1650 $self->deactivate_recursive; # just to be sure
1651 unless (eval {
1652 prepare_random_map $exit
1653 if $exit->slaying eq "/!";
1654
1655 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1656 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1657
1658 1;
1659 }) {
1660 $self->message ("Something went wrong deep within the crossfire server. "
1661 . "I'll try to bring you back to the map you were before. "
1662 . "Please report this to the dungeon master",
1663 cf::NDI_UNIQUE | cf::NDI_RED);
1664
1665 warn "ERROR in enter_exit: $@";
1666 $self->leave_link;
1667 }
1668 })->prio (1);
1669}
1670
932=head3 cf::client 1671=head3 cf::client
933 1672
934=over 4 1673=over 4
935 1674
936=item $client->send_drawinfo ($text, $flags) 1675=item $client->send_drawinfo ($text, $flags)
979 on_reply => sub { 1718 on_reply => sub {
980 my ($ns, $msg) = @_; 1719 my ($ns, $msg) = @_;
981 1720
982 # this weird shuffling is so that direct followup queries 1721 # this weird shuffling is so that direct followup queries
983 # get handled first 1722 # get handled first
984 my $queue = delete $ns->{query_queue}; 1723 my $queue = delete $ns->{query_queue}
1724 or return; # be conservative, not sure how that can happen, but we saw a crash here
985 1725
986 (shift @$queue)->[1]->($msg); 1726 (shift @$queue)->[1]->($msg);
987 1727
988 push @{ $ns->{query_queue} }, @$queue; 1728 push @{ $ns->{query_queue} }, @$queue;
989 1729
995 } 1735 }
996 } 1736 }
997 }, 1737 },
998); 1738);
999 1739
1000=item $client->coro (\&cb) 1740=item $client->async (\&cb)
1001 1741
1002Create a new coroutine, running the specified callback. The coroutine will 1742Create a new coroutine, running the specified callback. The coroutine will
1003be automatically cancelled when the client gets destroyed (e.g. on logout, 1743be automatically cancelled when the client gets destroyed (e.g. on logout,
1004or loss of connection). 1744or loss of connection).
1005 1745
1006=cut 1746=cut
1007 1747
1008sub cf::client::coro { 1748sub cf::client::async {
1009 my ($self, $cb) = @_; 1749 my ($self, $cb) = @_;
1010 1750
1011 my $coro; $coro = async { 1751 my $coro = &Coro::async ($cb);
1012 eval {
1013 $cb->();
1014 };
1015 warn $@ if $@;
1016 };
1017 1752
1018 $coro->on_destroy (sub { 1753 $coro->on_destroy (sub {
1019 delete $self->{_coro}{$coro+0}; 1754 delete $self->{_coro}{$coro+0};
1020 }); 1755 });
1021 1756
1193 1928
1194{ 1929{
1195 my $path = cf::localdir . "/database.pst"; 1930 my $path = cf::localdir . "/database.pst";
1196 1931
1197 sub db_load() { 1932 sub db_load() {
1198 warn "loading database $path\n";#d# remove later
1199 $DB = stat $path ? Storable::retrieve $path : { }; 1933 $DB = stat $path ? Storable::retrieve $path : { };
1200 } 1934 }
1201 1935
1202 my $pid; 1936 my $pid;
1203 1937
1204 sub db_save() { 1938 sub db_save() {
1205 warn "saving database $path\n";#d# remove later
1206 waitpid $pid, 0 if $pid; 1939 waitpid $pid, 0 if $pid;
1207 if (0 == ($pid = fork)) { 1940 if (0 == ($pid = fork)) {
1208 $DB->{_meta}{version} = 1; 1941 $DB->{_meta}{version} = 1;
1209 Storable::nstore $DB, "$path~"; 1942 Storable::nstore $DB, "$path~";
1210 rename "$path~", $path; 1943 rename "$path~", $path;
1258 open my $fh, "<:utf8", cf::confdir . "/config" 1991 open my $fh, "<:utf8", cf::confdir . "/config"
1259 or return; 1992 or return;
1260 1993
1261 local $/; 1994 local $/;
1262 *CFG = YAML::Syck::Load <$fh>; 1995 *CFG = YAML::Syck::Load <$fh>;
1996
1997 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1998
1999 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2000 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2001
2002 if (exists $CFG{mlockall}) {
2003 eval {
2004 $CFG{mlockall} ? &mlockall : &munlockall
2005 and die "WARNING: m(un)lockall failed: $!\n";
2006 };
2007 warn $@ if $@;
2008 }
1263} 2009}
1264 2010
1265sub main { 2011sub main {
2012 # we must not ever block the main coroutine
2013 local $Coro::idle = sub {
2014 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2015 async { Event::one_event };
2016 };
2017
1266 cfg_load; 2018 cfg_load;
1267 db_load; 2019 db_load;
1268 load_extensions; 2020 load_extensions;
1269 Event::loop; 2021 Event::loop;
1270} 2022}
1271 2023
1272############################################################################# 2024#############################################################################
1273# initialisation 2025# initialisation
1274 2026
1275sub _perl_reload() { 2027sub reload() {
2028 # can/must only be called in main
2029 if ($Coro::current != $Coro::main) {
2030 warn "can only reload from main coroutine\n";
2031 return;
2032 }
2033
1276 warn "reloading..."; 2034 warn "reloading...";
1277 2035
2036 my $guard = freeze_mainloop;
2037 cf::emergency_save;
2038
1278 eval { 2039 eval {
1279 local $FREEZE = 1; 2040 # if anything goes wrong in here, we should simply crash as we already saved
1280
1281 cf::emergency_save;
1282 2041
1283 # cancel all watchers 2042 # cancel all watchers
1284 for (Event::all_watchers) { 2043 for (Event::all_watchers) {
1285 $_->cancel if $_->data & WF_AUTOCANCEL; 2044 $_->cancel if $_->data & WF_AUTOCANCEL;
1286 } 2045 }
1345 2104
1346 # reattach attachments to objects 2105 # reattach attachments to objects
1347 warn "reattach"; 2106 warn "reattach";
1348 _global_reattach; 2107 _global_reattach;
1349 }; 2108 };
1350 warn $@ if $@;
1351 2109
1352 warn "reloaded"; 2110 if ($@) {
2111 warn $@;
2112 warn "error while reloading, exiting.";
2113 exit 1;
2114 }
2115
2116 warn "reloaded successfully";
1353}; 2117};
1354 2118
1355sub perl_reload() { 2119#############################################################################
1356 _perl_reload; 2120
2121unless ($LINK_MAP) {
2122 $LINK_MAP = cf::map::new;
2123
2124 $LINK_MAP->width (41);
2125 $LINK_MAP->height (41);
2126 $LINK_MAP->alloc;
2127 $LINK_MAP->path ("{link}");
2128 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2129 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2130
2131 # dirty hack because... archetypes are not yet loaded
2132 Event->timer (
2133 after => 2,
2134 cb => sub {
2135 $_[0]->w->cancel;
2136
2137 # provide some exits "home"
2138 my $exit = cf::object::new "exit";
2139
2140 $exit->slaying ($EMERGENCY_POSITION->[0]);
2141 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2142 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2143
2144 $LINK_MAP->insert ($exit->clone, 19, 19);
2145 $LINK_MAP->insert ($exit->clone, 19, 20);
2146 $LINK_MAP->insert ($exit->clone, 19, 21);
2147 $LINK_MAP->insert ($exit->clone, 20, 19);
2148 $LINK_MAP->insert ($exit->clone, 20, 21);
2149 $LINK_MAP->insert ($exit->clone, 21, 19);
2150 $LINK_MAP->insert ($exit->clone, 21, 20);
2151 $LINK_MAP->insert ($exit->clone, 21, 21);
2152
2153 $exit->destroy;
2154 });
2155
2156 $LINK_MAP->{deny_save} = 1;
2157 $LINK_MAP->{deny_reset} = 1;
2158
2159 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1357} 2160}
1358 2161
1359register "<global>", __PACKAGE__; 2162register "<global>", __PACKAGE__;
1360 2163
1361register_command "perl-reload" => sub { 2164register_command "reload" => sub {
1362 my ($who, $arg) = @_; 2165 my ($who, $arg) = @_;
1363 2166
1364 if ($who->flag (FLAG_WIZ)) { 2167 if ($who->flag (FLAG_WIZ)) {
2168 $who->message ("start of reload.");
2169 reload;
1365 $who->message ("reloading..."); 2170 $who->message ("end of reload.");
1366 _perl_reload;
1367 } 2171 }
1368}; 2172};
1369 2173
1370unshift @INC, $LIBDIR; 2174unshift @INC, $LIBDIR;
1371 2175
1373 reentrant => 0, 2177 reentrant => 0,
1374 prio => 0, 2178 prio => 0,
1375 at => $NEXT_TICK || $TICK, 2179 at => $NEXT_TICK || $TICK,
1376 data => WF_AUTOCANCEL, 2180 data => WF_AUTOCANCEL,
1377 cb => sub { 2181 cb => sub {
1378 unless ($FREEZE) {
1379 cf::server_tick; # one server iteration 2182 cf::server_tick; # one server iteration
1380 $RUNTIME += $TICK; 2183 $RUNTIME += $TICK;
1381 }
1382
1383 $NEXT_TICK += $TICK; 2184 $NEXT_TICK += $TICK;
1384 2185
1385 # if we are delayed by four ticks or more, skip them all 2186 # if we are delayed by four ticks or more, skip them all
1386 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2187 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1387 2188
1390 }, 2191 },
1391); 2192);
1392 2193
1393IO::AIO::max_poll_time $TICK * 0.2; 2194IO::AIO::max_poll_time $TICK * 0.2;
1394 2195
2196Event->io (
1395Event->io (fd => IO::AIO::poll_fileno, 2197 fd => IO::AIO::poll_fileno,
1396 poll => 'r', 2198 poll => 'r',
1397 prio => 5, 2199 prio => 5,
1398 data => WF_AUTOCANCEL, 2200 data => WF_AUTOCANCEL,
1399 cb => \&IO::AIO::poll_cb); 2201 cb => \&IO::AIO::poll_cb,
2202);
1400 2203
1401# we must not ever block the main coroutine 2204Event->timer (
1402$Coro::idle = sub { 2205 data => WF_AUTOCANCEL,
1403 #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2206 after => 0,
1404 warn "FATAL: Coro::idle was called, major BUG\n"; 2207 interval => 10,
2208 cb => sub {
1405 (Coro::unblock_sub { 2209 (Coro::unblock_sub {
1406 Event::one_event; 2210 write_runtime
2211 or warn "ERROR: unable to write runtime file: $!";
1407 })->(); 2212 })->();
1408}; 2213 },
2214);
2215
2216END { cf::emergency_save }
1409 2217
14101 22181
1411 2219

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