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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.120 by root, Tue Jan 2 11:08:36 2007 UTC vs.
Revision 1.141 by root, Fri Jan 5 20:08:53 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 184=item cf::lock_wait $string
209 185
210Wait until the given lock is available. See cf::lock_acquire. 186Wait until the given lock is available. See cf::lock_acquire.
211 187
212=item my $lock = cf::lock_acquire $string 188=item my $lock = cf::lock_acquire $string
213 189
214Wait until the given lock is available and then acquires it and returns 190Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 192for example when the coroutine gets canceled), the lock is automatically
217returned. 193returned.
218 194
219Lock names should begin with a unique identifier (for example, find_map 195Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 196uses map_find and cf::map::load uses map_load).
221 197
222=cut 198=cut
223 199
224our %LOCK; 200our %LOCK;
225 201
239 # wait, to be sure we are not locked 215 # wait, to be sure we are not locked
240 lock_wait $key; 216 lock_wait $key;
241 217
242 $LOCK{$key} = []; 218 $LOCK{$key} = [];
243 219
244 cf::guard { 220 Coro::guard {
245 # wake up all waiters, to be on the safe side 221 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 222 $_->ready for @{ delete $LOCK{$key} };
247 } 223 }
248} 224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::async { BLOCK }
235
236Currently the same as Coro::async_pool, meaning you cannot use
237C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
238thing you are allowed to do is call C<prio> on it.
239
240=cut
241
242BEGIN { *async = \&Coro::async_pool }
249 243
250=item cf::sync_job { BLOCK } 244=item cf::sync_job { BLOCK }
251 245
252The design of crossfire+ requires that the main coro ($Coro::main) is 246The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly 247always able to handle events or runnable, as crossfire+ is only partly
267 # this is the main coro, too bad, we have to block 261 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 262 # till the operation succeeds, freezing the server :/
269 263
270 # TODO: use suspend/resume instead 264 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 265 # (but this is cancel-safe)
272 local $FREEZE = 1; 266 my $freeze_guard = freeze_mainloop;
273 267
274 my $busy = 1; 268 my $busy = 1;
275 my @res; 269 my @res;
276 270
277 (Coro::async { 271 (async {
278 @res = eval { $job->() }; 272 @res = eval { $job->() };
279 warn $@ if $@; 273 warn $@ if $@;
280 undef $busy; 274 undef $busy;
281 })->prio (Coro::PRIO_MAX); 275 })->prio (Coro::PRIO_MAX);
282 276
283 while ($busy) { 277 while ($busy) {
284 Coro::cede_notself; 278 Coro::cede or Event::one_event;
285 Event::one_event unless Coro::nready;
286 } 279 }
287 280
288 wantarray ? @res : $res[0] 281 wantarray ? @res : $res[0]
289 } else { 282 } else {
290 # we are in another coroutine, how wonderful, everything just works 283 # we are in another coroutine, how wonderful, everything just works
291 284
292 $job->() 285 $job->()
293 } 286 }
294} 287}
295 288
296=item $coro = cf::coro { BLOCK } 289=item $coro = cf::async_ext { BLOCK }
297 290
298Creates and returns a new coro. This coro is automcatially being canceled 291Like async, but this coro is automcatially being canceled when the
299when the extension calling this is being unloaded. 292extension calling this is being unloaded.
300 293
301=cut 294=cut
302 295
303sub coro(&) { 296sub async_ext(&) {
304 my $cb = shift; 297 my $cb = shift;
305 298
306 my $coro; $coro = async { 299 my $coro = &Coro::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 300
313 $coro->on_destroy (sub { 301 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 302 delete $EXT_CORO{$coro+0};
315 }); 303 });
316 $EXT_CORO{$coro+0} = $coro; 304 $EXT_CORO{$coro+0} = $coro;
1126package cf::map; 1114package cf::map;
1127 1115
1128use Fcntl; 1116use Fcntl;
1129use Coro::AIO; 1117use Coro::AIO;
1130 1118
1131our $MAX_RESET = 7200; 1119our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1120our $DEFAULT_RESET = 3000;
1133 1121
1134sub generate_random_map { 1122sub generate_random_map {
1135 my ($path, $rmp) = @_; 1123 my ($path, $rmp) = @_;
1136 1124
1137 # mit "rum" bekleckern, nicht 1125 # mit "rum" bekleckern, nicht
1153# and all this just because we cannot iterate over 1141# and all this just because we cannot iterate over
1154# all maps in C++... 1142# all maps in C++...
1155sub change_all_map_light { 1143sub change_all_map_light {
1156 my ($change) = @_; 1144 my ($change) = @_;
1157 1145
1158 $_->change_map_light ($change) for values %cf::MAP; 1146 $_->change_map_light ($change)
1147 for grep $_->outdoor, values %cf::MAP;
1159} 1148}
1160 1149
1161sub try_load_header($) { 1150sub try_load_header($) {
1162 my ($path) = @_; 1151 my ($path) = @_;
1163 1152
1166 or return; 1155 or return;
1167 1156
1168 my $map = cf::map::new 1157 my $map = cf::map::new
1169 or return; 1158 or return;
1170 1159
1160 # for better error messages only, will be overwritten
1161 $map->path ($path);
1162
1171 $map->load_header ($path) 1163 $map->load_header ($path)
1172 or return; 1164 or return;
1173 1165
1174 $map->{load_path} = $path; 1166 $map->{load_path} = $path;
1175 1167
1176 $map 1168 $map
1177} 1169}
1178 1170
1171sub find;
1179sub find_map { 1172sub find {
1180 my ($path, $origin) = @_; 1173 my ($path, $origin) = @_;
1181 1174
1182 #warn "find_map<$path,$origin>\n";#d# 1175 #warn "find<$path,$origin>\n";#d#
1183 1176
1184 $path = new cf::path $path, $origin && $origin->path; 1177 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string; 1178 my $key = $path->as_string;
1186 1179
1187 cf::lock_wait "map_find:$key"; 1180 cf::lock_wait "map_find:$key";
1190 my $guard = cf::lock_acquire "map_find:$key"; 1183 my $guard = cf::lock_acquire "map_find:$key";
1191 1184
1192 # do it the slow way 1185 # do it the slow way
1193 my $map = try_load_header $path->save_path; 1186 my $map = try_load_header $path->save_path;
1194 1187
1188 Coro::cede;
1189
1195 if ($map) { 1190 if ($map) {
1191 $map->last_access ((delete $map->{last_access})
1192 || $cf::RUNTIME); #d#
1196 # safety 1193 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME 1194 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME; 1195 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else { 1196 } else {
1200 if (my $rmp = $path->random_map_params) { 1197 if (my $rmp = $path->random_map_params) {
1205 1202
1206 $map or return; 1203 $map or return;
1207 1204
1208 $map->{load_original} = 1; 1205 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME; 1206 $map->{instantiate_time} = $cf::RUNTIME;
1207 $map->last_access ($cf::RUNTIME);
1210 $map->instantiate; 1208 $map->instantiate;
1211 1209
1212 # per-player maps become, after loading, normal maps 1210 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel}; 1211 $map->per_player (0) if $path->{user_rel};
1214 } 1212 }
1215 #Coro::Timer::sleep 1;#d#
1216 1213
1217 $map->path ($key); 1214 $map->path ($key);
1218 $map->{path} = $path; 1215 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME; 1216 $map->{last_save} = $cf::RUNTIME;
1220 $map->last_access ($cf::RUNTIME); 1217
1218 Coro::cede;
1221 1219
1222 if ($map->should_reset) { 1220 if ($map->should_reset) {
1223 $map->reset; 1221 $map->reset;
1222 undef $guard;
1224 $map = find_map $path; 1223 $map = find $path
1224 or return;
1225 } 1225 }
1226 1226
1227 $cf::MAP{$key} = $map 1227 $cf::MAP{$key} = $map
1228 } 1228 }
1229} 1229}
1250 if (aio_open $uniq, O_RDONLY, 0) { 1250 if (aio_open $uniq, O_RDONLY, 0) {
1251 $self->clear_unique_items; 1251 $self->clear_unique_items;
1252 $self->load_objects ($uniq, 0); 1252 $self->load_objects ($uniq, 0);
1253 } 1253 }
1254 } 1254 }
1255
1256 Coro::cede;
1255 1257
1256 # now do the right thing for maps 1258 # now do the right thing for maps
1257 $self->link_multipart_objects; 1259 $self->link_multipart_objects;
1258 1260
1259 if ($self->{path}->is_style_map) { 1261 if ($self->{path}->is_style_map) {
1267 $self->difficulty ($self->estimate_difficulty) 1269 $self->difficulty ($self->estimate_difficulty)
1268 unless $self->difficulty; 1270 unless $self->difficulty;
1269 $self->activate; 1271 $self->activate;
1270 } 1272 }
1271 1273
1274 Coro::cede;
1275
1272 $self->in_memory (cf::MAP_IN_MEMORY); 1276 $self->in_memory (cf::MAP_IN_MEMORY);
1273} 1277}
1274 1278
1275sub load_map_sync { 1279sub find_sync {
1276 my ($path, $origin) = @_; 1280 my ($path, $origin) = @_;
1277 1281
1278 #warn "load_map_sync<$path, $origin>\n";#d# 1282 cf::sync_job { cf::map::find $path, $origin }
1283}
1279 1284
1280 cf::sync_job { 1285sub do_load_sync {
1281 my $map = cf::map::find_map $path, $origin 1286 my ($map) = @_;
1282 or return; 1287
1283 $map->load; 1288 cf::sync_job { $map->load };
1284 $map
1285 }
1286} 1289}
1287 1290
1288sub save { 1291sub save {
1289 my ($self) = @_; 1292 my ($self) = @_;
1290 1293
1294 my $lock = cf::lock_acquire "map_data:" . $self->path;
1295
1291 $self->{last_save} = $cf::RUNTIME; 1296 $self->{last_save} = $cf::RUNTIME;
1292 1297
1293 return unless $self->dirty; 1298 return unless $self->dirty;
1294 1299
1295 my $save = $self->{path}->save_path; utf8::encode $save; 1300 my $save = $self->{path}->save_path; utf8::encode $save;
1296 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1301 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1297 1302
1298 $self->{load_path} = $save; 1303 $self->{load_path} = $save;
1299 1304
1300 return if $self->{deny_save}; 1305 return if $self->{deny_save};
1306
1307 local $self->{last_access} = $self->last_access;#d#
1301 1308
1302 if ($uniq) { 1309 if ($uniq) {
1303 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1310 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1304 $self->save_objects ($uniq, cf::IO_UNIQUES); 1311 $self->save_objects ($uniq, cf::IO_UNIQUES);
1305 } else { 1312 } else {
1308} 1315}
1309 1316
1310sub swap_out { 1317sub swap_out {
1311 my ($self) = @_; 1318 my ($self) = @_;
1312 1319
1320 # save first because save cedes
1321 $self->save;
1322
1323 my $lock = cf::lock_acquire "map_data:" . $self->path;
1324
1313 return if $self->players; 1325 return if $self->players;
1314 return if $self->in_memory != cf::MAP_IN_MEMORY; 1326 return if $self->in_memory != cf::MAP_IN_MEMORY;
1315 return if $self->{deny_save}; 1327 return if $self->{deny_save};
1316 1328
1317 $self->save;
1318 $self->clear; 1329 $self->clear;
1319 $self->in_memory (cf::MAP_SWAPPED); 1330 $self->in_memory (cf::MAP_SWAPPED);
1320} 1331}
1321 1332
1322sub reset_at { 1333sub reset_at {
1360} 1371}
1361 1372
1362sub reset { 1373sub reset {
1363 my ($self) = @_; 1374 my ($self) = @_;
1364 1375
1376 my $lock = cf::lock_acquire "map_data:" . $self->path;
1377
1365 return if $self->players; 1378 return if $self->players;
1366 return if $self->{path}{user_rel};#d# 1379 return if $self->{path}{user_rel};#d#
1367 1380
1368 warn "resetting map ", $self->path;#d# 1381 warn "resetting map ", $self->path;#d#
1369 1382
1388 1401
1389sub customise_for { 1402sub customise_for {
1390 my ($map, $ob) = @_; 1403 my ($map, $ob) = @_;
1391 1404
1392 if ($map->per_player) { 1405 if ($map->per_player) {
1393 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1406 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1394 } 1407 }
1395 1408
1396 $map 1409 $map
1397} 1410}
1398 1411
1399sub emergency_save { 1412sub emergency_save {
1400 local $cf::FREEZE = 1; 1413 my $freeze_guard = cf::freeze_mainloop;
1401 1414
1402 warn "enter emergency map save\n"; 1415 warn "enter emergency map save\n";
1403 1416
1404 cf::sync_job { 1417 cf::sync_job {
1405 warn "begin emergency map save\n"; 1418 warn "begin emergency map save\n";
1495 my $link_pos = delete $self->{_link_pos}; 1508 my $link_pos = delete $self->{_link_pos};
1496 1509
1497 unless ($map) { 1510 unless ($map) {
1498 # restore original map position 1511 # restore original map position
1499 ($map, $x, $y) = @{ $link_pos || [] }; 1512 ($map, $x, $y) = @{ $link_pos || [] };
1500 $map = cf::map::find_map $map; 1513 $map = cf::map::find $map;
1501 1514
1502 unless ($map) { 1515 unless ($map) {
1503 ($map, $x, $y) = @$EMERGENCY_POSITION; 1516 ($map, $x, $y) = @$EMERGENCY_POSITION;
1504 $map = cf::map::find_map $map 1517 $map = cf::map::find $map
1505 or die "FATAL: cannot load emergency map\n"; 1518 or die "FATAL: cannot load emergency map\n";
1506 } 1519 }
1507 } 1520 }
1508 1521
1509 ($x, $y) = (-1, -1) 1522 ($x, $y) = (-1, -1)
1534 my ($pl) = @_; 1547 my ($pl) = @_;
1535 1548
1536 # try to abort aborted map switching on player login :) 1549 # try to abort aborted map switching on player login :)
1537 # should happen only on crashes 1550 # should happen only on crashes
1538 if ($pl->ob->{_link_pos}) { 1551 if ($pl->ob->{_link_pos}) {
1552
1539 $pl->ob->enter_link; 1553 $pl->ob->enter_link;
1540 Coro::async { 1554 (async {
1541 # we need this sleep as the login has a concurrent enter_exit running 1555 # we need this sleep as the login has a concurrent enter_exit running
1542 # and this sleep increases chances of the player not ending up in scorn 1556 # and this sleep increases chances of the player not ending up in scorn
1557 $pl->ob->reply (undef,
1558 "There was an internal problem at your last logout, "
1559 . "the server will try to bring you to your intended destination in a second.",
1560 cf::NDI_RED);
1543 Coro::Timer::sleep 1; 1561 Coro::Timer::sleep 1;
1544 $pl->ob->leave_link; 1562 $pl->ob->leave_link;
1545 }; 1563 })->prio (2);
1546 } 1564 }
1547 }, 1565 },
1548); 1566);
1549 1567
1550=item $player_object->goto_map ($path, $x, $y) 1568=item $player_object->goto ($path, $x, $y)
1551 1569
1552=cut 1570=cut
1553 1571
1554sub cf::object::player::goto_map { 1572sub cf::object::player::goto {
1555 my ($self, $path, $x, $y) = @_; 1573 my ($self, $path, $x, $y) = @_;
1556 1574
1557 $self->enter_link; 1575 $self->enter_link;
1558 1576
1559 (Coro::async { 1577 (async {
1560 $path = new cf::path $path; 1578 $path = new cf::path $path;
1561 1579
1562 my $map = cf::map::find_map $path->as_string; 1580 my $map = cf::map::find $path->as_string;
1563 $map = $map->customise_for ($self) if $map; 1581 $map = $map->customise_for ($self) if $map;
1564 1582
1565# warn "entering ", $map->path, " at ($x, $y)\n" 1583# warn "entering ", $map->path, " at ($x, $y)\n"
1566# if $map; 1584# if $map;
1567 1585
1626 1644
1627 return unless $self->type == cf::PLAYER; 1645 return unless $self->type == cf::PLAYER;
1628 1646
1629 $self->enter_link; 1647 $self->enter_link;
1630 1648
1631 (Coro::async { 1649 (async {
1650 $self->deactivate_recursive; # just to be sure
1632 unless (eval { 1651 unless (eval {
1633
1634 prepare_random_map $exit 1652 prepare_random_map $exit
1635 if $exit->slaying eq "/!"; 1653 if $exit->slaying eq "/!";
1636 1654
1637 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1655 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1638 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1656 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1639 1657
1640 1; 1658 1;
1641 }) { 1659 }) {
1642 $self->message ("Something went wrong deep within the crossfire server. " 1660 $self->message ("Something went wrong deep within the crossfire server. "
1643 . "I'll try to bring you back to the map you were before. " 1661 . "I'll try to bring you back to the map you were before. "
1700 on_reply => sub { 1718 on_reply => sub {
1701 my ($ns, $msg) = @_; 1719 my ($ns, $msg) = @_;
1702 1720
1703 # this weird shuffling is so that direct followup queries 1721 # this weird shuffling is so that direct followup queries
1704 # get handled first 1722 # get handled first
1705 my $queue = delete $ns->{query_queue}; 1723 my $queue = delete $ns->{query_queue}
1724 or return; # be conservative, not sure how that can happen, but we saw a crash here
1706 1725
1707 (shift @$queue)->[1]->($msg); 1726 (shift @$queue)->[1]->($msg);
1708 1727
1709 push @{ $ns->{query_queue} }, @$queue; 1728 push @{ $ns->{query_queue} }, @$queue;
1710 1729
1716 } 1735 }
1717 } 1736 }
1718 }, 1737 },
1719); 1738);
1720 1739
1721=item $client->coro (\&cb) 1740=item $client->async (\&cb)
1722 1741
1723Create a new coroutine, running the specified callback. The coroutine will 1742Create a new coroutine, running the specified callback. The coroutine will
1724be automatically cancelled when the client gets destroyed (e.g. on logout, 1743be automatically cancelled when the client gets destroyed (e.g. on logout,
1725or loss of connection). 1744or loss of connection).
1726 1745
1727=cut 1746=cut
1728 1747
1729sub cf::client::coro { 1748sub cf::client::async {
1730 my ($self, $cb) = @_; 1749 my ($self, $cb) = @_;
1731 1750
1732 my $coro; $coro = async { 1751 my $coro = &Coro::async ($cb);
1733 eval {
1734 $cb->();
1735 };
1736 warn $@ if $@;
1737 };
1738 1752
1739 $coro->on_destroy (sub { 1753 $coro->on_destroy (sub {
1740 delete $self->{_coro}{$coro+0}; 1754 delete $self->{_coro}{$coro+0};
1741 }); 1755 });
1742 1756
1914 1928
1915{ 1929{
1916 my $path = cf::localdir . "/database.pst"; 1930 my $path = cf::localdir . "/database.pst";
1917 1931
1918 sub db_load() { 1932 sub db_load() {
1919 warn "loading database $path\n";#d# remove later
1920 $DB = stat $path ? Storable::retrieve $path : { }; 1933 $DB = stat $path ? Storable::retrieve $path : { };
1921 } 1934 }
1922 1935
1923 my $pid; 1936 my $pid;
1924 1937
1925 sub db_save() { 1938 sub db_save() {
1926 warn "saving database $path\n";#d# remove later
1927 waitpid $pid, 0 if $pid; 1939 waitpid $pid, 0 if $pid;
1928 if (0 == ($pid = fork)) { 1940 if (0 == ($pid = fork)) {
1929 $DB->{_meta}{version} = 1; 1941 $DB->{_meta}{version} = 1;
1930 Storable::nstore $DB, "$path~"; 1942 Storable::nstore $DB, "$path~";
1931 rename "$path~", $path; 1943 rename "$path~", $path;
1979 open my $fh, "<:utf8", cf::confdir . "/config" 1991 open my $fh, "<:utf8", cf::confdir . "/config"
1980 or return; 1992 or return;
1981 1993
1982 local $/; 1994 local $/;
1983 *CFG = YAML::Syck::Load <$fh>; 1995 *CFG = YAML::Syck::Load <$fh>;
1996
1997 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1998
1999 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2000 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2001
2002 if (exists $CFG{mlockall}) {
2003 eval {
2004 $CFG{mlockall} ? &mlockall : &munlockall
2005 and die "WARNING: m(un)lockall failed: $!\n";
2006 };
2007 warn $@ if $@;
2008 }
1984} 2009}
1985 2010
1986sub main { 2011sub main {
1987 # we must not ever block the main coroutine 2012 # we must not ever block the main coroutine
1988 local $Coro::idle = sub { 2013 local $Coro::idle = sub {
1989 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2014 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1990 (Coro::unblock_sub {
1991 Event::one_event; 2015 async { Event::one_event };
1992 })->();
1993 }; 2016 };
1994 2017
1995 cfg_load; 2018 cfg_load;
1996 db_load; 2019 db_load;
1997 load_extensions; 2020 load_extensions;
2008 return; 2031 return;
2009 } 2032 }
2010 2033
2011 warn "reloading..."; 2034 warn "reloading...";
2012 2035
2013 local $FREEZE = 1; 2036 my $guard = freeze_mainloop;
2014 cf::emergency_save; 2037 cf::emergency_save;
2015 2038
2016 eval { 2039 eval {
2017 # if anything goes wrong in here, we should simply crash as we already saved 2040 # if anything goes wrong in here, we should simply crash as we already saved
2018 2041
2154 reentrant => 0, 2177 reentrant => 0,
2155 prio => 0, 2178 prio => 0,
2156 at => $NEXT_TICK || $TICK, 2179 at => $NEXT_TICK || $TICK,
2157 data => WF_AUTOCANCEL, 2180 data => WF_AUTOCANCEL,
2158 cb => sub { 2181 cb => sub {
2159 unless ($FREEZE) {
2160 cf::server_tick; # one server iteration 2182 cf::server_tick; # one server iteration
2161 $RUNTIME += $TICK; 2183 $RUNTIME += $TICK;
2162 }
2163
2164 $NEXT_TICK += $TICK; 2184 $NEXT_TICK += $TICK;
2165 2185
2166 # if we are delayed by four ticks or more, skip them all 2186 # if we are delayed by four ticks or more, skip them all
2167 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2187 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2168 2188
2191 or warn "ERROR: unable to write runtime file: $!"; 2211 or warn "ERROR: unable to write runtime file: $!";
2192 })->(); 2212 })->();
2193 }, 2213 },
2194); 2214);
2195 2215
2216END { cf::emergency_save }
2217
21961 22181
2197 2219

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