ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.110 by root, Mon Jan 1 11:21:55 2007 UTC vs.
Revision 1.142 by root, Fri Jan 5 21:51:42 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::async { BLOCK }
235
236Currently the same as Coro::async_pool, meaning you cannot use
237C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
238thing you are allowed to do is call C<prio> on it.
239
240=cut
241
242BEGIN { *async = \&Coro::async_pool }
243
186=item cf::sync_job { BLOCK } 244=item cf::sync_job { BLOCK }
187 245
188The design of crossfire+ requires that the main coro ($Coro::main) is 246The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 247always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 248reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 255=cut
198 256
199sub sync_job(&) { 257sub sync_job(&) {
200 my ($job) = @_; 258 my ($job) = @_;
201 259
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 260 if ($Coro::current == $Coro::main) {
261 # this is the main coro, too bad, we have to block
262 # till the operation succeeds, freezing the server :/
263
212 # TODO: use suspend/resume instead 264 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 265 # (but this is cancel-safe)
266 my $freeze_guard = freeze_mainloop;
267
268 my $busy = 1;
269 my @res;
270
271 (async {
272 @res = eval { $job->() };
273 warn $@ if $@;
274 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 275 })->prio (Coro::PRIO_MAX);
276
215 while ($busy) { 277 while ($busy) {
216 Coro::cede_notself; 278 Coro::cede or Event::one_event;
217 Event::one_event unless Coro::nready;
218 } 279 }
280
281 wantarray ? @res : $res[0]
219 } else { 282 } else {
220 $coro->join; 283 # we are in another coroutine, how wonderful, everything just works
284
285 $job->()
221 } 286 }
222
223 wantarray ? @res : $res[0]
224} 287}
225 288
226=item $coro = cf::coro { BLOCK } 289=item $coro = cf::async_ext { BLOCK }
227 290
228Creates and returns a new coro. This coro is automcatially being canceled 291Like async, but this coro is automcatially being canceled when the
229when the extension calling this is being unloaded. 292extension calling this is being unloaded.
230 293
231=cut 294=cut
232 295
233sub coro(&) { 296sub async_ext(&) {
234 my $cb = shift; 297 my $cb = shift;
235 298
236 my $coro; $coro = async { 299 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 300
243 $coro->on_destroy (sub { 301 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 302 delete $EXT_CORO{$coro+0};
245 }); 303 });
246 $EXT_CORO{$coro+0} = $coro; 304 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 310 my $runtime = cf::localdir . "/runtime";
253 311
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 312 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 313 or return;
256 314
257 my $value = $cf::RUNTIME; 315 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 316 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 317 and return;
260 318
261 aio_fsync $fh 319 aio_fsync $fh
262 and return; 320 and return;
283 341
284 $path = $path->as_string if ref $path; 342 $path = $path->as_string if ref $path;
285 343
286 my $self = bless { }, $class; 344 my $self = bless { }, $class;
287 345
346 # {... are special paths that are not touched
347 # ?xxx/... are special absolute paths
348 # ?random/... random maps
349 # /! non-realised random map exit
350 # /... normal maps
351 # ~/... per-player maps without a specific player (DO NOT USE)
352 # ~user/... per-player map of a specific user
353
354 if ($path =~ /^{/) {
355 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 356 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 357 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 358 $self->{random} = cf::from_json $data;
291 } else { 359 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 360 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 361 $self->{user_rel} = 1;
798 or return; 866 or return;
799 867
800 unless (aio_stat "$filename.pst") { 868 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 869 (aio_load "$filename.pst", $av) >= 0
802 or return; 870 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 871 $av = eval { (Storable::thaw $av)->{objs} };
804 } 872 }
805 873
874 warn sprintf "loading %s (%d)\n",
875 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 876 return ($data, $av);
807} 877}
808 878
809############################################################################# 879#############################################################################
810# command handling &c 880# command handling &c
1044package cf::map; 1114package cf::map;
1045 1115
1046use Fcntl; 1116use Fcntl;
1047use Coro::AIO; 1117use Coro::AIO;
1048 1118
1049our $MAX_RESET = 7200; 1119our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1120our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1121
1054sub generate_random_map { 1122sub generate_random_map {
1055 my ($path, $rmp) = @_; 1123 my ($path, $rmp) = @_;
1056 1124
1057 # mit "rum" bekleckern, nicht 1125 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1141# and all this just because we cannot iterate over
1074# all maps in C++... 1142# all maps in C++...
1075sub change_all_map_light { 1143sub change_all_map_light {
1076 my ($change) = @_; 1144 my ($change) = @_;
1077 1145
1078 $_->change_map_light ($change) for values %cf::MAP; 1146 $_->change_map_light ($change)
1147 for grep $_->outdoor, values %cf::MAP;
1079} 1148}
1080 1149
1081sub try_load_header($) { 1150sub try_load_header($) {
1082 my ($path) = @_; 1151 my ($path) = @_;
1083 1152
1086 or return; 1155 or return;
1087 1156
1088 my $map = cf::map::new 1157 my $map = cf::map::new
1089 or return; 1158 or return;
1090 1159
1160 # for better error messages only, will be overwritten
1161 $map->path ($path);
1162
1091 $map->load_header ($path) 1163 $map->load_header ($path)
1092 or return; 1164 or return;
1093 1165
1094 $map->{load_path} = $path; 1166 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1167
1097 $map 1168 $map
1098} 1169}
1099 1170
1171sub find;
1100sub find_map { 1172sub find {
1101 my ($path, $origin) = @_; 1173 my ($path, $origin) = @_;
1102 1174
1103 #warn "find_map<$path,$origin>\n";#d# 1175 #warn "find<$path,$origin>\n";#d#
1104 1176
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1177 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1178 my $key = $path->as_string;
1107 1179
1180 cf::lock_wait "map_find:$key";
1181
1108 $cf::MAP{$key} || do { 1182 $cf::MAP{$key} || do {
1183 my $guard = cf::lock_acquire "map_find:$key";
1184
1109 # do it the slow way 1185 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1186 my $map = try_load_header $path->save_path;
1111 1187
1188 Coro::cede;
1189
1112 if ($map) { 1190 if ($map) {
1191 $map->last_access ((delete $map->{last_access})
1192 || $cf::RUNTIME); #d#
1113 # safety 1193 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1194 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1195 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1196 } else {
1117 if (my $rmp = $path->random_map_params) { 1197 if (my $rmp = $path->random_map_params) {
1120 $map = try_load_header $path->load_path; 1200 $map = try_load_header $path->load_path;
1121 } 1201 }
1122 1202
1123 $map or return; 1203 $map or return;
1124 1204
1205 $map->{load_original} = 1;
1125 $map->{instantiate_time} = $cf::RUNTIME; 1206 $map->{instantiate_time} = $cf::RUNTIME;
1207 $map->last_access ($cf::RUNTIME);
1126 $map->instantiate; 1208 $map->instantiate;
1127 1209
1128 # per-player maps become, after loading, normal maps 1210 # per-player maps become, after loading, normal maps
1129 $map->per_player (0) if $path->{user_rel}; 1211 $map->per_player (0) if $path->{user_rel};
1130 } 1212 }
1131 1213
1132 $map->path ($key); 1214 $map->path ($key);
1133 $map->{path} = $path; 1215 $map->{path} = $path;
1134 $map->last_access ($cf::RUNTIME); 1216 $map->{last_save} = $cf::RUNTIME;
1135 1217
1218 Coro::cede;
1219
1136 $map->reset if $map->should_reset; 1220 if ($map->should_reset) {
1221 $map->reset;
1222 undef $guard;
1223 $map = find $path
1224 or return;
1225 }
1137 1226
1138 $cf::MAP{$key} = $map 1227 $cf::MAP{$key} = $map
1139 } 1228 }
1140} 1229}
1141 1230
1142sub load { 1231sub load {
1143 my ($self) = @_; 1232 my ($self) = @_;
1144 1233
1234 my $path = $self->{path};
1235 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1236
1145 return if $self->in_memory != cf::MAP_SWAPPED; 1237 return if $self->in_memory != cf::MAP_SWAPPED;
1146 1238
1147 $self->in_memory (cf::MAP_LOADING); 1239 $self->in_memory (cf::MAP_LOADING);
1148
1149 my $path = $self->{path};
1150 1240
1151 $self->alloc; 1241 $self->alloc;
1152 $self->load_objects ($self->{load_path}, 1) 1242 $self->load_objects ($self->{load_path}, 1)
1153 or return; 1243 or return;
1244
1245 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1246 if delete $self->{load_original};
1154 1247
1155 if (my $uniq = $path->uniq_path) { 1248 if (my $uniq = $path->uniq_path) {
1156 utf8::encode $uniq; 1249 utf8::encode $uniq;
1157 if (aio_open $uniq, O_RDONLY, 0) { 1250 if (aio_open $uniq, O_RDONLY, 0) {
1158 $self->clear_unique_items; 1251 $self->clear_unique_items;
1159 $self->load_objects ($uniq, 0); 1252 $self->load_objects ($uniq, 0);
1160 } 1253 }
1161 } 1254 }
1255
1256 Coro::cede;
1162 1257
1163 # now do the right thing for maps 1258 # now do the right thing for maps
1164 $self->link_multipart_objects; 1259 $self->link_multipart_objects;
1165 1260
1166 if ($self->{path}->is_style_map) { 1261 if ($self->{path}->is_style_map) {
1174 $self->difficulty ($self->estimate_difficulty) 1269 $self->difficulty ($self->estimate_difficulty)
1175 unless $self->difficulty; 1270 unless $self->difficulty;
1176 $self->activate; 1271 $self->activate;
1177 } 1272 }
1178 1273
1274 Coro::cede;
1275
1179 $self->in_memory (cf::MAP_IN_MEMORY); 1276 $self->in_memory (cf::MAP_IN_MEMORY);
1180} 1277}
1181 1278
1182sub load_map_sync { 1279sub find_sync {
1183 my ($path, $origin) = @_; 1280 my ($path, $origin) = @_;
1184 1281
1185 #warn "load_map_sync<$path, $origin>\n";#d# 1282 cf::sync_job { cf::map::find $path, $origin }
1283}
1186 1284
1187 cf::sync_job { 1285sub do_load_sync {
1188 my $map = cf::map::find_map $path, $origin 1286 my ($map) = @_;
1189 or return; 1287
1190 $map->load; 1288 cf::sync_job { $map->load };
1191 $map
1192 }
1193} 1289}
1194 1290
1195sub save { 1291sub save {
1196 my ($self) = @_; 1292 my ($self) = @_;
1197 1293
1294 my $lock = cf::lock_acquire "map_data:" . $self->path;
1295
1296 $self->{last_save} = $cf::RUNTIME;
1297
1298 return unless $self->dirty;
1299
1198 my $save = $self->{path}->save_path; utf8::encode $save; 1300 my $save = $self->{path}->save_path; utf8::encode $save;
1199 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1301 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1200 1302
1201 $self->{last_save} = $cf::RUNTIME;
1202
1203 return unless $self->dirty;
1204
1205 $self->{load_path} = $save; 1303 $self->{load_path} = $save;
1206 1304
1207 return if $self->{deny_save}; 1305 return if $self->{deny_save};
1208 1306
1209 warn "saving map ", $self->path; 1307 local $self->{last_access} = $self->last_access;#d#
1210 1308
1211 if ($uniq) { 1309 if ($uniq) {
1212 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1310 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1213 $self->save_objects ($uniq, cf::IO_UNIQUES); 1311 $self->save_objects ($uniq, cf::IO_UNIQUES);
1214 } else { 1312 } else {
1217} 1315}
1218 1316
1219sub swap_out { 1317sub swap_out {
1220 my ($self) = @_; 1318 my ($self) = @_;
1221 1319
1320 # save first because save cedes
1321 $self->save;
1322
1323 my $lock = cf::lock_acquire "map_data:" . $self->path;
1324
1222 return if $self->players; 1325 return if $self->players;
1223 return if $self->in_memory != cf::MAP_IN_MEMORY; 1326 return if $self->in_memory != cf::MAP_IN_MEMORY;
1224 return if $self->{deny_save}; 1327 return if $self->{deny_save};
1225 1328
1226 $self->save;
1227 $self->clear; 1329 $self->clear;
1228 $self->in_memory (cf::MAP_SWAPPED); 1330 $self->in_memory (cf::MAP_SWAPPED);
1229} 1331}
1230 1332
1333sub reset_at {
1334 my ($self) = @_;
1335
1336 # TODO: safety, remove and allow resettable per-player maps
1337 return 1e99 if $self->{path}{user_rel};
1338 return 1e99 if $self->{deny_reset};
1339
1340 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1341 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1342
1343 $time + $to
1344}
1345
1231sub should_reset { 1346sub should_reset {
1232 my ($map) = @_;
1233
1234 # TODO: safety, remove and allow resettable per-player maps
1235 return if $map->{path}{user_rel};#d#
1236 return if $map->{deny_reset};
1237 #return unless $map->reset_timeout;
1238
1239 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1240
1241 $time + ($map->reset_timeout || $DEFAULT_RESET) < $cf::RUNTIME
1242}
1243
1244sub reset {
1245 my ($self) = @_; 1347 my ($self) = @_;
1246 1348
1247 return if $self->players; 1349 $self->reset_at <= $cf::RUNTIME
1248 return if $self->{path}{user_rel};#d# 1350}
1249 1351
1250 warn "resetting map ", $self->path;#d# 1352sub unlink_save {
1353 my ($self) = @_;
1251 1354
1252 utf8::encode (my $save = $self->{path}->save_path); 1355 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1356 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1357 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1358}
1359
1360sub rename {
1361 my ($self, $new_path) = @_;
1362
1363 $self->unlink_save;
1364
1365 delete $cf::MAP{$self->path};
1366 $self->{path} = new cf::path $new_path;
1367 $self->path ($self->{path}->as_string);
1368 $cf::MAP{$self->path} = $self;
1369
1370 $self->save;
1371}
1372
1373sub reset {
1374 my ($self) = @_;
1375
1376 my $lock = cf::lock_acquire "map_data:" . $self->path;
1377
1378 return if $self->players;
1379 return if $self->{path}{user_rel};#d#
1380
1381 warn "resetting map ", $self->path;#d#
1382
1383 delete $cf::MAP{$self->path};
1255 1384
1256 $_->clear_links_to ($self) for values %cf::MAP; 1385 $_->clear_links_to ($self) for values %cf::MAP;
1257 1386
1387 $self->unlink_save;
1258 $self->clear; 1388 $self->destroy;
1259 $self->in_memory (cf::MAP_SWAPPED); 1389}
1260 utf8::encode ($self->{load_path} = $self->{path}->load_path); 1390
1391my $nuke_counter = "aaaa";
1392
1393sub nuke {
1394 my ($self) = @_;
1395
1396 $self->{deny_save} = 1;
1397 $self->reset_timeout (1);
1398 $self->rename ("{nuke}/" . ($nuke_counter++));
1399 $self->reset; # polite request, might not happen
1261} 1400}
1262 1401
1263sub customise_for { 1402sub customise_for {
1264 my ($map, $ob) = @_; 1403 my ($map, $ob) = @_;
1265 1404
1266 if ($map->per_player) { 1405 if ($map->per_player) {
1267 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1406 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1268 } 1407 }
1269 1408
1270 $map 1409 $map
1271} 1410}
1272 1411
1273sub emergency_save { 1412sub emergency_save {
1274 local $cf::FREEZE = 1; 1413 my $freeze_guard = cf::freeze_mainloop;
1275 1414
1276 warn "enter emergency map save\n"; 1415 warn "enter emergency map save\n";
1277 1416
1278 cf::sync_job { 1417 cf::sync_job {
1279 warn "begin emergency map save\n"; 1418 warn "begin emergency map save\n";
1330 (ref $cf::CFG{"may_$access"} 1469 (ref $cf::CFG{"may_$access"}
1331 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1470 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1332 : $cf::CFG{"may_$access"}) 1471 : $cf::CFG{"may_$access"})
1333} 1472}
1334 1473
1474=item $player_object->enter_link
1475
1476Freezes the player and moves him/her to a special map (C<{link}>).
1477
1478The player should be reaosnably safe there for short amounts of time. You
1479I<MUST> call C<leave_link> as soon as possible, though.
1480
1481=item $player_object->leave_link ($map, $x, $y)
1482
1483Moves the player out of the specila link map onto the given map. If the
1484map is not valid (or omitted), the player will be moved back to the
1485location he/she was before the call to C<enter_link>, or, if that fails,
1486to the emergency map position.
1487
1488Might block.
1489
1490=cut
1491
1335sub cf::object::player::enter_link { 1492sub cf::object::player::enter_link {
1336 my ($self) = @_; 1493 my ($self) = @_;
1337 1494
1495 $self->deactivate_recursive;
1496
1338 return if $self->map == $LINK_MAP; 1497 return if $self->map == $LINK_MAP;
1339 1498
1340 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1499 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1341 if $self->map; 1500 if $self->map;
1342 1501
1343 $self->enter_map ($LINK_MAP, 20, 20); 1502 $self->enter_map ($LINK_MAP, 20, 20);
1344 $self->deactivate_recursive;
1345} 1503}
1346 1504
1347sub cf::object::player::leave_link { 1505sub cf::object::player::leave_link {
1348 my ($self, $map, $x, $y) = @_; 1506 my ($self, $map, $x, $y) = @_;
1349 1507
1350 my $link_pos = delete $self->{_link_pos}; 1508 my $link_pos = delete $self->{_link_pos};
1351 1509
1352 unless ($map) { 1510 unless ($map) {
1353 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1354
1355 # restore original map position 1511 # restore original map position
1356 ($map, $x, $y) = @{ $link_pos || [] }; 1512 ($map, $x, $y) = @{ $link_pos || [] };
1357 $map = cf::map::find_map $map; 1513 $map = cf::map::find $map;
1358 1514
1359 unless ($map) { 1515 unless ($map) {
1360 ($map, $x, $y) = @$EMERGENCY_POSITION; 1516 ($map, $x, $y) = @$EMERGENCY_POSITION;
1361 $map = cf::map::find_map $map 1517 $map = cf::map::find $map
1362 or die "FATAL: cannot load emergency map\n"; 1518 or die "FATAL: cannot load emergency map\n";
1363 } 1519 }
1364 } 1520 }
1365 1521
1366 ($x, $y) = (-1, -1) 1522 ($x, $y) = (-1, -1)
1374 1530
1375 $self->activate_recursive; 1531 $self->activate_recursive;
1376 $self->enter_map ($map, $x, $y); 1532 $self->enter_map ($map, $x, $y);
1377} 1533}
1378 1534
1535cf::player->attach (
1536 on_logout => sub {
1537 my ($pl) = @_;
1538
1539 # abort map switching before logout
1540 if ($pl->ob->{_link_pos}) {
1541 cf::sync_job {
1542 $pl->ob->leave_link
1543 };
1544 }
1545 },
1546 on_login => sub {
1547 my ($pl) = @_;
1548
1549 # try to abort aborted map switching on player login :)
1550 # should happen only on crashes
1551 if ($pl->ob->{_link_pos}) {
1552
1553 $pl->ob->enter_link;
1554 (async {
1555 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn
1557 $pl->ob->reply (undef,
1558 "There was an internal problem at your last logout, "
1559 . "the server will try to bring you to your intended destination in a second.",
1560 cf::NDI_RED);
1561 Coro::Timer::sleep 1;
1562 $pl->ob->leave_link;
1563 })->prio (2);
1564 }
1565 },
1566);
1567
1379=item $player_object->goto_map ($map, $x, $y) 1568=item $player_object->goto ($path, $x, $y)
1380 1569
1381=cut 1570=cut
1382 1571
1383sub cf::object::player::goto_map { 1572sub cf::object::player::goto {
1384 my ($self, $path, $x, $y) = @_; 1573 my ($self, $path, $x, $y) = @_;
1385 1574
1386 $self->enter_link; 1575 $self->enter_link;
1387 1576
1388 (Coro::async { 1577 (async {
1389 $path = new cf::path $path; 1578 $path = new cf::path $path;
1390 1579
1391 my $map = cf::map::find_map $path->as_string; 1580 my $map = cf::map::find $path->as_string;
1392 $map = $map->customise_for ($self) if $map; 1581 $map = $map->customise_for ($self) if $map;
1393 1582
1394 warn "entering ", $map->path, " at ($x, $y)\n" 1583# warn "entering ", $map->path, " at ($x, $y)\n"
1395 if $map; 1584# if $map;
1585
1586 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1396 1587
1397 $self->leave_link ($map, $x, $y); 1588 $self->leave_link ($map, $x, $y);
1398 })->prio (1); 1589 })->prio (1);
1399} 1590}
1400 1591
1453 1644
1454 return unless $self->type == cf::PLAYER; 1645 return unless $self->type == cf::PLAYER;
1455 1646
1456 $self->enter_link; 1647 $self->enter_link;
1457 1648
1458 (Coro::async { 1649 (async {
1650 $self->deactivate_recursive; # just to be sure
1459 unless (eval { 1651 unless (eval {
1460
1461 prepare_random_map $exit 1652 prepare_random_map $exit
1462 if $exit->slaying eq "/!"; 1653 if $exit->slaying eq "/!";
1463 1654
1464 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1655 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1465 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1656 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1466 1657
1467 1; 1658 1;
1468 }) { 1659 }) {
1469 $self->message ("Something went wrong deep within the crossfire server. " 1660 $self->message ("Something went wrong deep within the crossfire server. "
1470 . "I'll try to bring you back to the map you were before. " 1661 . "I'll try to bring you back to the map you were before. "
1527 on_reply => sub { 1718 on_reply => sub {
1528 my ($ns, $msg) = @_; 1719 my ($ns, $msg) = @_;
1529 1720
1530 # this weird shuffling is so that direct followup queries 1721 # this weird shuffling is so that direct followup queries
1531 # get handled first 1722 # get handled first
1532 my $queue = delete $ns->{query_queue}; 1723 my $queue = delete $ns->{query_queue}
1724 or return; # be conservative, not sure how that can happen, but we saw a crash here
1533 1725
1534 (shift @$queue)->[1]->($msg); 1726 (shift @$queue)->[1]->($msg);
1535 1727
1536 push @{ $ns->{query_queue} }, @$queue; 1728 push @{ $ns->{query_queue} }, @$queue;
1537 1729
1543 } 1735 }
1544 } 1736 }
1545 }, 1737 },
1546); 1738);
1547 1739
1548=item $client->coro (\&cb) 1740=item $client->async (\&cb)
1549 1741
1550Create a new coroutine, running the specified callback. The coroutine will 1742Create a new coroutine, running the specified callback. The coroutine will
1551be automatically cancelled when the client gets destroyed (e.g. on logout, 1743be automatically cancelled when the client gets destroyed (e.g. on logout,
1552or loss of connection). 1744or loss of connection).
1553 1745
1554=cut 1746=cut
1555 1747
1556sub cf::client::coro { 1748sub cf::client::async {
1557 my ($self, $cb) = @_; 1749 my ($self, $cb) = @_;
1558 1750
1559 my $coro; $coro = async { 1751 my $coro = &Coro::async ($cb);
1560 eval {
1561 $cb->();
1562 };
1563 warn $@ if $@;
1564 };
1565 1752
1566 $coro->on_destroy (sub { 1753 $coro->on_destroy (sub {
1567 delete $self->{_coro}{$coro+0}; 1754 delete $self->{_coro}{$coro+0};
1568 }); 1755 });
1569 1756
1741 1928
1742{ 1929{
1743 my $path = cf::localdir . "/database.pst"; 1930 my $path = cf::localdir . "/database.pst";
1744 1931
1745 sub db_load() { 1932 sub db_load() {
1746 warn "loading database $path\n";#d# remove later
1747 $DB = stat $path ? Storable::retrieve $path : { }; 1933 $DB = stat $path ? Storable::retrieve $path : { };
1748 } 1934 }
1749 1935
1750 my $pid; 1936 my $pid;
1751 1937
1752 sub db_save() { 1938 sub db_save() {
1753 warn "saving database $path\n";#d# remove later
1754 waitpid $pid, 0 if $pid; 1939 waitpid $pid, 0 if $pid;
1755 if (0 == ($pid = fork)) { 1940 if (0 == ($pid = fork)) {
1756 $DB->{_meta}{version} = 1; 1941 $DB->{_meta}{version} = 1;
1757 Storable::nstore $DB, "$path~"; 1942 Storable::nstore $DB, "$path~";
1758 rename "$path~", $path; 1943 rename "$path~", $path;
1806 open my $fh, "<:utf8", cf::confdir . "/config" 1991 open my $fh, "<:utf8", cf::confdir . "/config"
1807 or return; 1992 or return;
1808 1993
1809 local $/; 1994 local $/;
1810 *CFG = YAML::Syck::Load <$fh>; 1995 *CFG = YAML::Syck::Load <$fh>;
1996
1997 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1998
1999 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2000 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2001
2002 if (exists $CFG{mlockall}) {
2003 eval {
2004 $CFG{mlockall} ? &mlockall : &munlockall
2005 and die "WARNING: m(un)lockall failed: $!\n";
2006 };
2007 warn $@ if $@;
2008 }
1811} 2009}
1812 2010
1813sub main { 2011sub main {
1814 # we must not ever block the main coroutine 2012 # we must not ever block the main coroutine
1815 local $Coro::idle = sub { 2013 local $Coro::idle = sub {
1816 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2014 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1817 (Coro::unblock_sub {
1818 Event::one_event; 2015 async { Event::one_event };
1819 })->();
1820 }; 2016 };
1821 2017
1822 cfg_load; 2018 cfg_load;
1823 db_load; 2019 db_load;
1824 load_extensions; 2020 load_extensions;
1826} 2022}
1827 2023
1828############################################################################# 2024#############################################################################
1829# initialisation 2025# initialisation
1830 2026
1831sub perl_reload() { 2027sub reload() {
1832 # can/must only be called in main 2028 # can/must only be called in main
1833 if ($Coro::current != $Coro::main) { 2029 if ($Coro::current != $Coro::main) {
1834 warn "can only reload from main coroutine\n"; 2030 warn "can only reload from main coroutine\n";
1835 return; 2031 return;
1836 } 2032 }
1837 2033
1838 warn "reloading..."; 2034 warn "reloading...";
1839 2035
1840 local $FREEZE = 1; 2036 my $guard = freeze_mainloop;
1841 cf::emergency_save; 2037 cf::emergency_save;
1842 2038
1843 eval { 2039 eval {
1844 # if anything goes wrong in here, we should simply crash as we already saved 2040 # if anything goes wrong in here, we should simply crash as we already saved
1845 2041
1932 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2128 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1933 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2129 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1934 2130
1935 # dirty hack because... archetypes are not yet loaded 2131 # dirty hack because... archetypes are not yet loaded
1936 Event->timer ( 2132 Event->timer (
1937 after => 2, 2133 after => 10,
1938 cb => sub { 2134 cb => sub {
1939 $_[0]->w->cancel; 2135 $_[0]->w->cancel;
1940 2136
1941 # provide some exits "home" 2137 # provide some exits "home"
1942 my $exit = cf::object::new "exit"; 2138 my $exit = cf::object::new "exit";
1963 $cf::MAP{$LINK_MAP->path} = $LINK_MAP; 2159 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1964} 2160}
1965 2161
1966register "<global>", __PACKAGE__; 2162register "<global>", __PACKAGE__;
1967 2163
1968register_command "perl-reload" => sub { 2164register_command "reload" => sub {
1969 my ($who, $arg) = @_; 2165 my ($who, $arg) = @_;
1970 2166
1971 if ($who->flag (FLAG_WIZ)) { 2167 if ($who->flag (FLAG_WIZ)) {
1972 $who->message ("start of reload."); 2168 $who->message ("start of reload.");
1973 perl_reload; 2169 reload;
1974 $who->message ("end of reload."); 2170 $who->message ("end of reload.");
1975 } 2171 }
1976}; 2172};
1977 2173
1978unshift @INC, $LIBDIR; 2174unshift @INC, $LIBDIR;
1981 reentrant => 0, 2177 reentrant => 0,
1982 prio => 0, 2178 prio => 0,
1983 at => $NEXT_TICK || $TICK, 2179 at => $NEXT_TICK || $TICK,
1984 data => WF_AUTOCANCEL, 2180 data => WF_AUTOCANCEL,
1985 cb => sub { 2181 cb => sub {
1986 unless ($FREEZE) {
1987 cf::server_tick; # one server iteration 2182 cf::server_tick; # one server iteration
1988 $RUNTIME += $TICK; 2183 $RUNTIME += $TICK;
1989 }
1990
1991 $NEXT_TICK += $TICK; 2184 $NEXT_TICK += $TICK;
1992 2185
1993 # if we are delayed by four ticks or more, skip them all 2186 # if we are delayed by four ticks or more, skip them all
1994 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2187 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1995 2188
2018 or warn "ERROR: unable to write runtime file: $!"; 2211 or warn "ERROR: unable to write runtime file: $!";
2019 })->(); 2212 })->();
2020 }, 2213 },
2021); 2214);
2022 2215
2216END { cf::emergency_save }
2217
20231 22181
2024 2219

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines