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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.142 by root, Fri Jan 5 21:51:42 2007 UTC vs.
Revision 1.143 by root, Sun Jan 7 02:39:14 2007 UTC

47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
56 57
57binmode STDOUT; 58binmode STDOUT;
58binmode STDERR; 59binmode STDERR;
59 60
60# read virtual server time, if available 61# read virtual server time, if available
1071 1072
1072=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1073 1074
1074Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1075 1076
1077=cut
1078
1079package cf::player;
1080
1076=head3 cf::player 1081=head3 cf::player
1077 1082
1078=over 4 1083=over 4
1079 1084
1080=item cf::player::exists $login 1085=item cf::player::find $login
1081 1086
1082Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1083 1088
1084=cut 1089=cut
1085 1090
1086sub cf::player::exists($) { 1091sub path($) {
1087 cf::player::find $_[0] 1092 sprintf "%s/%s/%s/%s.pl",
1088 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 cf::localdir, cf::playerdir,
1094 (ref $_[0] ? $_[0]->ob->name : $_[0]) x 2
1095}
1096
1097sub find_active($) {
1098 $cf::PLAYER{$_[0]}
1099 and $cf::PLAYER{$_[0]}->active
1100 and $cf::PLAYER{$_[0]}
1101}
1102
1103sub exists($) {
1104 my ($login) = @_;
1105
1106 $cf::PLAYER{$login}
1107 or cf::sync_job { !aio_stat $login }
1108}
1109
1110sub find($) {
1111 return $cf::PLAYER{$_[0]} || do {
1112 my $login = $_[0];
1113
1114 my $guard = cf::lock_acquire "user_find:$login";
1115
1116 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1117 };
1118}
1119
1120sub save($) {
1121 my ($pl) = @_;
1122
1123 return if $pl->{deny_save};
1124
1125 my $path = path $pl;
1126 my $guard = cf::lock_acquire "user_save:$path";
1127
1128 return if $pl->{deny_save};
1129 $pl->{last_save} = $cf::RUNTIME;
1130
1131 Coro::cede;
1132 $pl->save_pl ($path);
1133 Coro::cede;
1134}
1135
1136sub new($) {
1137 my ($login) = @_;
1138
1139 my $self = create;
1140
1141 $self->ob->name ($login);
1142 $self->{deny_save} = 1;
1143
1144 $cf::PLAYER{$login} = $self;
1145
1146 $self
1089} 1147}
1090 1148
1091=item $player->ext_reply ($msgid, $msgtype, %msg) 1149=item $player->ext_reply ($msgid, $msgtype, %msg)
1092 1150
1093Sends an ext reply to the player. 1151Sends an ext reply to the player.
1094 1152
1095=cut 1153=cut
1096 1154
1097sub cf::player::ext_reply($$$%) { 1155sub ext_reply($$$%) {
1098 my ($self, $id, %msg) = @_; 1156 my ($self, $id, %msg) = @_;
1099 1157
1100 $msg{msgid} = $id; 1158 $msg{msgid} = $id;
1101 1159
1102 $self->send ("ext " . to_json \%msg); 1160 $self->send ("ext " . cf::to_json \%msg);
1103} 1161}
1162
1163package cf;
1104 1164
1105=back 1165=back
1106 1166
1107 1167
1108=head3 cf::map 1168=head3 cf::map
1304 1364
1305 return if $self->{deny_save}; 1365 return if $self->{deny_save};
1306 1366
1307 local $self->{last_access} = $self->last_access;#d# 1367 local $self->{last_access} = $self->last_access;#d#
1308 1368
1369 cf::async {
1370 $_->contr->save for $self->players;
1371 };
1372
1309 if ($uniq) { 1373 if ($uniq) {
1310 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1374 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1311 $self->save_objects ($uniq, cf::IO_UNIQUES); 1375 $self->save_objects ($uniq, cf::IO_UNIQUES);
1312 } else { 1376 } else {
1313 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1377 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1526 ($x, $y) = ($map->enter_x, $map->enter_y) 1590 ($x, $y) = ($map->enter_x, $map->enter_y)
1527 if $x <=0 && $y <= 0; 1591 if $x <=0 && $y <= 0;
1528 1592
1529 $map->load; 1593 $map->load;
1530 1594
1595 return unless $self->contr->active;
1531 $self->activate_recursive; 1596 $self->activate_recursive;
1532 $self->enter_map ($map, $x, $y); 1597 $self->enter_map ($map, $x, $y);
1533} 1598}
1534 1599
1535cf::player->attach ( 1600cf::player->attach (
1547 my ($pl) = @_; 1612 my ($pl) = @_;
1548 1613
1549 # try to abort aborted map switching on player login :) 1614 # try to abort aborted map switching on player login :)
1550 # should happen only on crashes 1615 # should happen only on crashes
1551 if ($pl->ob->{_link_pos}) { 1616 if ($pl->ob->{_link_pos}) {
1552
1553 $pl->ob->enter_link; 1617 $pl->ob->enter_link;
1554 (async { 1618 (async {
1555 # we need this sleep as the login has a concurrent enter_exit running 1619 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn 1620 # and this sleep increases chances of the player not ending up in scorn
1557 $pl->ob->reply (undef, 1621 $pl->ob->reply (undef,

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