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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.95 by root, Fri Dec 22 02:04:20 2006 UTC vs.
Revision 1.144 by root, Sun Jan 7 18:01:10 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %PLAYER; # all users
53our %MAP; # all maps
54our $LINK_MAP; # the special {link} map
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
39 77
40############################################################################# 78#############################################################################
41 79
42=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
43 81
44=over 4 82=over 4
45 83
46=item $cf::UPTIME 84=item $cf::UPTIME
47 85
48The timestamp of the server start (so not actually an uptime). 86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
49 92
50=item $cf::LIBDIR 93=item $cf::LIBDIR
51 94
52The perl library directory, where extensions and cf-specific modules can 95The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
54 101
55=item $cf::TICK 102=item $cf::TICK
56 103
57The interval between server ticks, in seconds. 104The interval between server ticks, in seconds.
58 105
66=cut 113=cut
67 114
68BEGIN { 115BEGIN {
69 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
71 $msg .= "\n" 120 $msg .= "\n"
72 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
73 122
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 123 LOG llevError, "cfperl: $msg";
76 }; 124 };
77} 125}
78 126
79@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
84@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 132@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
85 133
86# we bless all objects into (empty) derived classes to force a method lookup 134# we bless all objects into (empty) derived classes to force a method lookup
87# within the Safe compartment. 135# within the Safe compartment.
88for my $pkg (qw( 136for my $pkg (qw(
89 cf::global 137 cf::global cf::attachable
90 cf::object cf::object::player 138 cf::object cf::object::player
91 cf::client cf::player 139 cf::client cf::player
92 cf::arch cf::living 140 cf::arch cf::living
93 cf::map cf::party cf::region 141 cf::map cf::party cf::region
94)) { 142)) {
132sub to_json($) { 180sub to_json($) {
133 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
134 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
135} 183}
136 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
290=item $coro = cf::async_ext { BLOCK }
291
292Like async, but this coro is automcatially being canceled when the
293extension calling this is being unloaded.
294
295=cut
296
297sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308}
309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
137=back 332=back
138 333
139=cut 334=cut
335
336#############################################################################
337
338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
140 455
141############################################################################# 456#############################################################################
142 457
143=head2 ATTACHABLE OBJECTS 458=head2 ATTACHABLE OBJECTS
144 459
249 my ($self, $victim) = @_; 564 my ($self, $victim) = @_;
250 ... 565 ...
251 } 566 }
252 } 567 }
253 568
569=item $attachable->valid
570
571Just because you have a perl object does not mean that the corresponding
572C-level object still exists. If you try to access an object that has no
573valid C counterpart anymore you get an exception at runtime. This method
574can be used to test for existence of the C object part without causing an
575exception.
576
254=cut 577=cut
255 578
256# the following variables are defined in .xs and must not be re-created 579# the following variables are defined in .xs and must not be re-created
257our @CB_GLOBAL = (); # registry for all global events 580our @CB_GLOBAL = (); # registry for all global events
581our @CB_ATTACHABLE = (); # registry for all attachables
258our @CB_OBJECT = (); # all objects (should not be used except in emergency) 582our @CB_OBJECT = (); # all objects (should not be used except in emergency)
259our @CB_PLAYER = (); 583our @CB_PLAYER = ();
260our @CB_CLIENT = (); 584our @CB_CLIENT = ();
261our @CB_TYPE = (); # registry for type (cf-object class) based events 585our @CB_TYPE = (); # registry for type (cf-object class) based events
262our @CB_MAP = (); 586our @CB_MAP = ();
263 587
264my %attachment; 588my %attachment;
265 589
266sub _attach_cb($$$$) { 590sub _attach_cb($$$$) {
267 my ($registry, $event, $prio, $cb) = @_; 591 my ($registry, $event, $prio, $cb) = @_;
272 596
273 @{$registry->[$event]} = sort 597 @{$registry->[$event]} = sort
274 { $a->[0] cmp $b->[0] } 598 { $a->[0] cmp $b->[0] }
275 @{$registry->[$event] || []}, $cb; 599 @{$registry->[$event] || []}, $cb;
276} 600}
601
602# hack
603my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
277 604
278# attach handles attaching event callbacks 605# attach handles attaching event callbacks
279# the only thing the caller has to do is pass the correct 606# the only thing the caller has to do is pass the correct
280# registry (== where the callback attaches to). 607# registry (== where the callback attaches to).
281sub _attach { 608sub _attach {
283 610
284 my $object_type; 611 my $object_type;
285 my $prio = 0; 612 my $prio = 0;
286 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; 613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
287 614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
288 while (@arg) { 620 while (@arg) {
289 my $type = shift @arg; 621 my $type = shift @arg;
290 622
291 if ($type eq "prio") { 623 if ($type eq "prio") {
292 $prio = shift @arg; 624 $prio = shift @arg;
367 my ($obj, $name) = @_; 699 my ($obj, $name) = @_;
368 700
369 exists $obj->{_attachment}{$name} 701 exists $obj->{_attachment}{$name}
370} 702}
371 703
372for my $klass (qw(GLOBAL OBJECT PLAYER CLIENT MAP)) { 704for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
373 eval "#line " . __LINE__ . " 'cf.pm' 705 eval "#line " . __LINE__ . " 'cf.pm'
374 sub cf::\L$klass\E::_attach_registry { 706 sub cf::\L$klass\E::_attach_registry {
375 (\\\@CB_$klass, KLASS_$klass) 707 (\\\@CB_$klass, KLASS_$klass)
376 } 708 }
377 709
413 } 745 }
414 746
415 0 747 0
416} 748}
417 749
418=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 750=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
419 751
420=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
421
422=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
423
424=item $bool = $client->invoke (EVENT_CLIENT_XXX, ...) 752=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
425 753
426=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
427
428Generate a global/object/player/map-specific event with the given arguments. 754Generate an object-specific event with the given arguments.
429 755
430This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be 756This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
431removed in future versions), and there is no public API to access override 757removed in future versions), and there is no public API to access override
432results (if you must, access C<@cf::invoke_results> directly). 758results (if you must, access C<@cf::invoke_results> directly).
433 759
434=back 760=back
435 761
436=cut 762=cut
437 763
438############################################################################# 764#############################################################################
439
440=head2 METHODS VALID FOR ALL ATTACHABLE OBJECTS
441
442Attachable objects includes objects, players, clients and maps.
443
444=over 4
445
446=item $object->valid
447
448Just because you have a perl object does not mean that the corresponding
449C-level object still exists. If you try to access an object that has no
450valid C counterpart anymore you get an exception at runtime. This method
451can be used to test for existence of the C object part without causing an
452exception.
453
454=back
455
456=cut
457
458#############################################################################
459# object support 765# object support
460 766
461sub instantiate {
462 my ($obj, $data) = @_;
463
464 $data = from_json $data;
465
466 for (@$data) {
467 my ($name, $args) = @$_;
468
469 $obj->attach ($name, %{$args || {} });
470 }
471}
472
473# basically do the same as instantiate, without calling instantiate
474sub reattach { 767sub reattach {
768 # basically do the same as instantiate, without calling instantiate
475 my ($obj) = @_; 769 my ($obj) = @_;
770
476 my $registry = $obj->registry; 771 my $registry = $obj->registry;
477 772
478 @$registry = (); 773 @$registry = ();
479 774
480 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
489 warn "object uses attachment '$name' that is not available, postponing.\n"; 784 warn "object uses attachment '$name' that is not available, postponing.\n";
490 } 785 }
491 } 786 }
492} 787}
493 788
494sub object_freezer_save { 789cf::attachable->attach (
495 my ($filename, $rdata, $objs) = @_;
496
497 if (length $$rdata) {
498 warn sprintf "saving %s (%d,%d)\n",
499 $filename, length $$rdata, scalar @$objs;
500
501 if (open my $fh, ">:raw", "$filename~") {
502 chmod SAVE_MODE, $fh;
503 syswrite $fh, $$rdata;
504 close $fh;
505
506 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
507 chmod SAVE_MODE, $fh;
508 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
509 close $fh;
510 rename "$filename.pst~", "$filename.pst";
511 } else {
512 unlink "$filename.pst";
513 }
514
515 rename "$filename~", $filename;
516 } else {
517 warn "FATAL: $filename~: $!\n";
518 }
519 } else {
520 unlink $filename;
521 unlink "$filename.pst";
522 }
523}
524
525sub object_freezer_as_string {
526 my ($rdata, $objs) = @_;
527
528 use Data::Dumper;
529
530 $$rdata . Dumper $objs
531}
532
533sub object_thawer_load {
534 my ($filename) = @_;
535
536 local $/;
537
538 my $av;
539
540 #TODO: use sysread etc.
541 if (open my $data, "<:raw:perlio", $filename) {
542 $data = <$data>;
543 if (open my $pst, "<:raw:perlio", "$filename.pst") {
544 $av = eval { (Storable::thaw <$pst>)->{objs} };
545 }
546 return ($data, $av);
547 }
548
549 ()
550}
551
552cf::object->attach (
553 prio => -1000000, 790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
554 on_clone => sub { 803 on_clone => sub {
555 my ($src, $dst) = @_; 804 my ($src, $dst) = @_;
556 805
557 @{$dst->registry} = @{$src->registry}; 806 @{$dst->registry} = @{$src->registry};
558 807
560 809
561 %{$dst->{_attachment}} = %{$src->{_attachment}} 810 %{$dst->{_attachment}} = %{$src->{_attachment}}
562 if exists $src->{_attachment}; 811 if exists $src->{_attachment};
563 }, 812 },
564); 813);
814
815sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851}
852
853sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859}
860
861sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878}
565 879
566############################################################################# 880#############################################################################
567# command handling &c 881# command handling &c
568 882
569=item cf::register_command $name => \&callback($ob,$args); 883=item cf::register_command $name => \&callback($ob,$args);
758 1072
759=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
760 1074
761Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
762 1076
1077=cut
1078
1079package cf::player;
1080
763=head3 cf::player 1081=head3 cf::player
764 1082
765=over 4 1083=over 4
766 1084
767=item cf::player::exists $login 1085=item cf::player::find $login
768 1086
769Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
770 1088
771=cut 1089=cut
772 1090
773sub cf::player::exists($) { 1091sub path($) {
774 cf::player::find $_[0] 1092 sprintf "%s/%s/%s/%s.pl",
775 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 cf::localdir, cf::playerdir,
1094 (ref $_[0] ? $_[0]->ob->name : $_[0]) x 2
1095}
1096
1097sub find_active($) {
1098 $cf::PLAYER{$_[0]}
1099 and $cf::PLAYER{$_[0]}->active
1100 and $cf::PLAYER{$_[0]}
1101}
1102
1103sub exists($) {
1104 my ($login) = @_;
1105
1106 $cf::PLAYER{$login}
1107 or cf::sync_job { !aio_stat $login }
1108}
1109
1110sub find($) {
1111 return $cf::PLAYER{$_[0]} || do {
1112 my $login = $_[0];
1113
1114 my $guard = cf::lock_acquire "user_find:$login";
1115
1116 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1117 };
1118}
1119
1120sub save($) {
1121 my ($pl) = @_;
1122
1123 return if $pl->{deny_save};
1124
1125 my $path = path $pl;
1126 my $guard = cf::lock_acquire "user_save:$path";
1127
1128 return if $pl->{deny_save};
1129 $pl->{last_save} = $cf::RUNTIME;
1130
1131 Coro::cede;
1132 $pl->save_pl ($path);
1133 Coro::cede;
1134}
1135
1136sub new($) {
1137 my ($login) = @_;
1138
1139 my $self = create;
1140
1141 $self->ob->name ($login);
1142 $self->{deny_save} = 1;
1143
1144 $cf::PLAYER{$login} = $self;
1145
1146 $self
776} 1147}
777 1148
778=item $player->ext_reply ($msgid, $msgtype, %msg) 1149=item $player->ext_reply ($msgid, $msgtype, %msg)
779 1150
780Sends an ext reply to the player. 1151Sends an ext reply to the player.
781 1152
782=cut 1153=cut
783 1154
784sub cf::player::ext_reply($$$%) { 1155sub ext_reply($$$%) {
785 my ($self, $id, %msg) = @_; 1156 my ($self, $id, %msg) = @_;
786 1157
787 $msg{msgid} = $id; 1158 $msg{msgid} = $id;
788 1159
789 $self->send ("ext " . to_json \%msg); 1160 $self->send ("ext " . cf::to_json \%msg);
790} 1161}
1162
1163package cf;
791 1164
792=back 1165=back
1166
1167
1168=head3 cf::map
1169
1170=over 4
1171
1172=cut
1173
1174package cf::map;
1175
1176use Fcntl;
1177use Coro::AIO;
1178
1179our $MAX_RESET = 3600;
1180our $DEFAULT_RESET = 3000;
1181
1182sub generate_random_map {
1183 my ($path, $rmp) = @_;
1184
1185 # mit "rum" bekleckern, nicht
1186 cf::map::_create_random_map
1187 $path,
1188 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1189 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1190 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1191 $rmp->{exit_on_final_map},
1192 $rmp->{xsize}, $rmp->{ysize},
1193 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1194 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1195 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1196 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1197 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1198 (cf::region::find $rmp->{region})
1199}
1200
1201# and all this just because we cannot iterate over
1202# all maps in C++...
1203sub change_all_map_light {
1204 my ($change) = @_;
1205
1206 $_->change_map_light ($change)
1207 for grep $_->outdoor, values %cf::MAP;
1208}
1209
1210sub try_load_header($) {
1211 my ($path) = @_;
1212
1213 utf8::encode $path;
1214 aio_open $path, O_RDONLY, 0
1215 or return;
1216
1217 my $map = cf::map::new
1218 or return;
1219
1220 # for better error messages only, will be overwritten
1221 $map->path ($path);
1222
1223 $map->load_header ($path)
1224 or return;
1225
1226 $map->{load_path} = $path;
1227
1228 $map
1229}
1230
1231sub find;
1232sub find {
1233 my ($path, $origin) = @_;
1234
1235 #warn "find<$path,$origin>\n";#d#
1236
1237 $path = new cf::path $path, $origin && $origin->path;
1238 my $key = $path->as_string;
1239
1240 cf::lock_wait "map_find:$key";
1241
1242 $cf::MAP{$key} || do {
1243 my $guard = cf::lock_acquire "map_find:$key";
1244
1245 # do it the slow way
1246 my $map = try_load_header $path->save_path;
1247
1248 Coro::cede;
1249
1250 if ($map) {
1251 $map->last_access ((delete $map->{last_access})
1252 || $cf::RUNTIME); #d#
1253 # safety
1254 $map->{instantiate_time} = $cf::RUNTIME
1255 if $map->{instantiate_time} > $cf::RUNTIME;
1256 } else {
1257 if (my $rmp = $path->random_map_params) {
1258 $map = generate_random_map $key, $rmp;
1259 } else {
1260 $map = try_load_header $path->load_path;
1261 }
1262
1263 $map or return;
1264
1265 $map->{load_original} = 1;
1266 $map->{instantiate_time} = $cf::RUNTIME;
1267 $map->last_access ($cf::RUNTIME);
1268 $map->instantiate;
1269
1270 # per-player maps become, after loading, normal maps
1271 $map->per_player (0) if $path->{user_rel};
1272 }
1273
1274 $map->path ($key);
1275 $map->{path} = $path;
1276 $map->{last_save} = $cf::RUNTIME;
1277
1278 Coro::cede;
1279
1280 if ($map->should_reset) {
1281 $map->reset;
1282 undef $guard;
1283 $map = find $path
1284 or return;
1285 }
1286
1287 $cf::MAP{$key} = $map
1288 }
1289}
1290
1291sub load {
1292 my ($self) = @_;
1293
1294 my $path = $self->{path};
1295 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1296
1297 return if $self->in_memory != cf::MAP_SWAPPED;
1298
1299 $self->in_memory (cf::MAP_LOADING);
1300
1301 $self->alloc;
1302 $self->load_objects ($self->{load_path}, 1)
1303 or return;
1304
1305 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1306 if delete $self->{load_original};
1307
1308 if (my $uniq = $path->uniq_path) {
1309 utf8::encode $uniq;
1310 if (aio_open $uniq, O_RDONLY, 0) {
1311 $self->clear_unique_items;
1312 $self->load_objects ($uniq, 0);
1313 }
1314 }
1315
1316 Coro::cede;
1317
1318 # now do the right thing for maps
1319 $self->link_multipart_objects;
1320
1321 if ($self->{path}->is_style_map) {
1322 $self->{deny_save} = 1;
1323 $self->{deny_reset} = 1;
1324 } else {
1325 $self->fix_auto_apply;
1326 $self->decay_objects;
1327 $self->update_buttons;
1328 $self->set_darkness_map;
1329 $self->difficulty ($self->estimate_difficulty)
1330 unless $self->difficulty;
1331 $self->activate;
1332 }
1333
1334 Coro::cede;
1335
1336 $self->in_memory (cf::MAP_IN_MEMORY);
1337}
1338
1339sub find_sync {
1340 my ($path, $origin) = @_;
1341
1342 cf::sync_job { cf::map::find $path, $origin }
1343}
1344
1345sub do_load_sync {
1346 my ($map) = @_;
1347
1348 cf::sync_job { $map->load };
1349}
1350
1351sub save {
1352 my ($self) = @_;
1353
1354 my $lock = cf::lock_acquire "map_data:" . $self->path;
1355
1356 $self->{last_save} = $cf::RUNTIME;
1357
1358 return unless $self->dirty;
1359
1360 my $save = $self->{path}->save_path; utf8::encode $save;
1361 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1362
1363 $self->{load_path} = $save;
1364
1365 return if $self->{deny_save};
1366
1367 local $self->{last_access} = $self->last_access;#d#
1368
1369 cf::async {
1370 $_->contr->save for $self->players;
1371 };
1372
1373 if ($uniq) {
1374 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1375 $self->save_objects ($uniq, cf::IO_UNIQUES);
1376 } else {
1377 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1378 }
1379}
1380
1381sub swap_out {
1382 my ($self) = @_;
1383
1384 # save first because save cedes
1385 $self->save;
1386
1387 my $lock = cf::lock_acquire "map_data:" . $self->path;
1388
1389 return if $self->players;
1390 return if $self->in_memory != cf::MAP_IN_MEMORY;
1391 return if $self->{deny_save};
1392
1393 $self->clear;
1394 $self->in_memory (cf::MAP_SWAPPED);
1395}
1396
1397sub reset_at {
1398 my ($self) = @_;
1399
1400 # TODO: safety, remove and allow resettable per-player maps
1401 return 1e99 if $self->{path}{user_rel};
1402 return 1e99 if $self->{deny_reset};
1403
1404 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1405 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1406
1407 $time + $to
1408}
1409
1410sub should_reset {
1411 my ($self) = @_;
1412
1413 $self->reset_at <= $cf::RUNTIME
1414}
1415
1416sub unlink_save {
1417 my ($self) = @_;
1418
1419 utf8::encode (my $save = $self->{path}->save_path);
1420 aioreq_pri 3; IO::AIO::aio_unlink $save;
1421 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1422}
1423
1424sub rename {
1425 my ($self, $new_path) = @_;
1426
1427 $self->unlink_save;
1428
1429 delete $cf::MAP{$self->path};
1430 $self->{path} = new cf::path $new_path;
1431 $self->path ($self->{path}->as_string);
1432 $cf::MAP{$self->path} = $self;
1433
1434 $self->save;
1435}
1436
1437sub reset {
1438 my ($self) = @_;
1439
1440 my $lock = cf::lock_acquire "map_data:" . $self->path;
1441
1442 return if $self->players;
1443 return if $self->{path}{user_rel};#d#
1444
1445 warn "resetting map ", $self->path;#d#
1446
1447 delete $cf::MAP{$self->path};
1448
1449 $_->clear_links_to ($self) for values %cf::MAP;
1450
1451 $self->unlink_save;
1452 $self->destroy;
1453}
1454
1455my $nuke_counter = "aaaa";
1456
1457sub nuke {
1458 my ($self) = @_;
1459
1460 $self->{deny_save} = 1;
1461 $self->reset_timeout (1);
1462 $self->rename ("{nuke}/" . ($nuke_counter++));
1463 $self->reset; # polite request, might not happen
1464}
1465
1466sub customise_for {
1467 my ($map, $ob) = @_;
1468
1469 if ($map->per_player) {
1470 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1471 }
1472
1473 $map
1474}
1475
1476sub emergency_save {
1477 my $freeze_guard = cf::freeze_mainloop;
1478
1479 warn "enter emergency perl save\n";
1480
1481 cf::sync_job {
1482 warn "begin emergency player save\n";
1483 $_->save for values %cf::PLAYER;
1484 warn "end emergency player save\n";
1485
1486 warn "begin emergency map save\n";
1487 $_->save for values %cf::MAP;
1488 warn "end emergency map save\n";
1489 };
1490
1491 warn "leave emergency perl save\n";
1492}
1493
1494package cf;
1495
1496=back
1497
793 1498
794=head3 cf::object::player 1499=head3 cf::object::player
795 1500
796=over 4 1501=over 4
797 1502
833 (ref $cf::CFG{"may_$access"} 1538 (ref $cf::CFG{"may_$access"}
834 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1539 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
835 : $cf::CFG{"may_$access"}) 1540 : $cf::CFG{"may_$access"})
836} 1541}
837 1542
1543=item $player_object->enter_link
1544
1545Freezes the player and moves him/her to a special map (C<{link}>).
1546
1547The player should be reaosnably safe there for short amounts of time. You
1548I<MUST> call C<leave_link> as soon as possible, though.
1549
1550=item $player_object->leave_link ($map, $x, $y)
1551
1552Moves the player out of the specila link map onto the given map. If the
1553map is not valid (or omitted), the player will be moved back to the
1554location he/she was before the call to C<enter_link>, or, if that fails,
1555to the emergency map position.
1556
1557Might block.
1558
1559=cut
1560
1561sub cf::object::player::enter_link {
1562 my ($self) = @_;
1563
1564 $self->deactivate_recursive;
1565
1566 return if $self->map == $LINK_MAP;
1567
1568 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1569 if $self->map;
1570
1571 $self->enter_map ($LINK_MAP, 20, 20);
1572}
1573
1574sub cf::object::player::leave_link {
1575 my ($self, $map, $x, $y) = @_;
1576
1577 my $link_pos = delete $self->{_link_pos};
1578
1579 unless ($map) {
1580 # restore original map position
1581 ($map, $x, $y) = @{ $link_pos || [] };
1582 $map = cf::map::find $map;
1583
1584 unless ($map) {
1585 ($map, $x, $y) = @$EMERGENCY_POSITION;
1586 $map = cf::map::find $map
1587 or die "FATAL: cannot load emergency map\n";
1588 }
1589 }
1590
1591 ($x, $y) = (-1, -1)
1592 unless (defined $x) && (defined $y);
1593
1594 # use -1 or undef as default coordinates, not 0, 0
1595 ($x, $y) = ($map->enter_x, $map->enter_y)
1596 if $x <=0 && $y <= 0;
1597
1598 $map->load;
1599
1600 return unless $self->contr->active;
1601 $self->activate_recursive;
1602 $self->enter_map ($map, $x, $y);
1603}
1604
1605cf::player->attach (
1606 on_logout => sub {
1607 my ($pl) = @_;
1608
1609 # abort map switching before logout
1610 if ($pl->ob->{_link_pos}) {
1611 cf::sync_job {
1612 $pl->ob->leave_link
1613 };
1614 }
1615 },
1616 on_login => sub {
1617 my ($pl) = @_;
1618
1619 # try to abort aborted map switching on player login :)
1620 # should happen only on crashes
1621 if ($pl->ob->{_link_pos}) {
1622 $pl->ob->enter_link;
1623 (async {
1624 # we need this sleep as the login has a concurrent enter_exit running
1625 # and this sleep increases chances of the player not ending up in scorn
1626 $pl->ob->reply (undef,
1627 "There was an internal problem at your last logout, "
1628 . "the server will try to bring you to your intended destination in a second.",
1629 cf::NDI_RED);
1630 Coro::Timer::sleep 1;
1631 $pl->ob->leave_link;
1632 })->prio (2);
1633 }
1634 },
1635);
1636
1637=item $player_object->goto ($path, $x, $y)
1638
1639=cut
1640
1641sub cf::object::player::goto {
1642 my ($self, $path, $x, $y) = @_;
1643
1644 $self->enter_link;
1645
1646 (async {
1647 $path = new cf::path $path;
1648
1649 my $map = cf::map::find $path->as_string;
1650 $map = $map->customise_for ($self) if $map;
1651
1652# warn "entering ", $map->path, " at ($x, $y)\n"
1653# if $map;
1654
1655 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1656
1657 $self->leave_link ($map, $x, $y);
1658 })->prio (1);
1659}
1660
1661=item $player_object->enter_exit ($exit_object)
1662
1663=cut
1664
1665sub parse_random_map_params {
1666 my ($spec) = @_;
1667
1668 my $rmp = { # defaults
1669 xsize => 10,
1670 ysize => 10,
1671 };
1672
1673 for (split /\n/, $spec) {
1674 my ($k, $v) = split /\s+/, $_, 2;
1675
1676 $rmp->{lc $k} = $v if (length $k) && (length $v);
1677 }
1678
1679 $rmp
1680}
1681
1682sub prepare_random_map {
1683 my ($exit) = @_;
1684
1685 # all this does is basically replace the /! path by
1686 # a new random map path (?random/...) with a seed
1687 # that depends on the exit object
1688
1689 my $rmp = parse_random_map_params $exit->msg;
1690
1691 if ($exit->map) {
1692 $rmp->{region} = $exit->map->region_name;
1693 $rmp->{origin_map} = $exit->map->path;
1694 $rmp->{origin_x} = $exit->x;
1695 $rmp->{origin_y} = $exit->y;
1696 }
1697
1698 $rmp->{random_seed} ||= $exit->random_seed;
1699
1700 my $data = cf::to_json $rmp;
1701 my $md5 = Digest::MD5::md5_hex $data;
1702
1703 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1704 aio_write $fh, 0, (length $data), $data, 0;
1705
1706 $exit->slaying ("?random/$md5");
1707 $exit->msg (undef);
1708 }
1709}
1710
1711sub cf::object::player::enter_exit {
1712 my ($self, $exit) = @_;
1713
1714 return unless $self->type == cf::PLAYER;
1715
1716 $self->enter_link;
1717
1718 (async {
1719 $self->deactivate_recursive; # just to be sure
1720 unless (eval {
1721 prepare_random_map $exit
1722 if $exit->slaying eq "/!";
1723
1724 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1725 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1726
1727 1;
1728 }) {
1729 $self->message ("Something went wrong deep within the crossfire server. "
1730 . "I'll try to bring you back to the map you were before. "
1731 . "Please report this to the dungeon master",
1732 cf::NDI_UNIQUE | cf::NDI_RED);
1733
1734 warn "ERROR in enter_exit: $@";
1735 $self->leave_link;
1736 }
1737 })->prio (1);
1738}
1739
838=head3 cf::client 1740=head3 cf::client
839 1741
840=over 4 1742=over 4
841 1743
842=item $client->send_drawinfo ($text, $flags) 1744=item $client->send_drawinfo ($text, $flags)
885 on_reply => sub { 1787 on_reply => sub {
886 my ($ns, $msg) = @_; 1788 my ($ns, $msg) = @_;
887 1789
888 # this weird shuffling is so that direct followup queries 1790 # this weird shuffling is so that direct followup queries
889 # get handled first 1791 # get handled first
890 my $queue = delete $ns->{query_queue}; 1792 my $queue = delete $ns->{query_queue}
1793 or return; # be conservative, not sure how that can happen, but we saw a crash here
891 1794
892 (shift @$queue)->[1]->($msg); 1795 (shift @$queue)->[1]->($msg);
893 1796
894 push @{ $ns->{query_queue} }, @$queue; 1797 push @{ $ns->{query_queue} }, @$queue;
895 1798
896 if (@{ $ns->{query_queue} } == @$queue) { 1799 if (@{ $ns->{query_queue} } == @$queue) {
897 if (@$queue) { 1800 if (@$queue) {
898 $ns->send_packet ($ns->{query_queue}[0][0]); 1801 $ns->send_packet ($ns->{query_queue}[0][0]);
899 } else { 1802 } else {
900 $ns->state (ST_PLAYING); 1803 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
901 } 1804 }
902 } 1805 }
1806 },
1807);
1808
1809=item $client->async (\&cb)
1810
1811Create a new coroutine, running the specified callback. The coroutine will
1812be automatically cancelled when the client gets destroyed (e.g. on logout,
1813or loss of connection).
1814
1815=cut
1816
1817sub cf::client::async {
1818 my ($self, $cb) = @_;
1819
1820 my $coro = &Coro::async ($cb);
1821
1822 $coro->on_destroy (sub {
1823 delete $self->{_coro}{$coro+0};
1824 });
1825
1826 $self->{_coro}{$coro+0} = $coro;
1827
1828 $coro
1829}
1830
1831cf::client->attach (
1832 on_destroy => sub {
1833 my ($ns) = @_;
1834
1835 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
903 }, 1836 },
904); 1837);
905 1838
906=back 1839=back
907 1840
1064 1997
1065{ 1998{
1066 my $path = cf::localdir . "/database.pst"; 1999 my $path = cf::localdir . "/database.pst";
1067 2000
1068 sub db_load() { 2001 sub db_load() {
1069 warn "loading database $path\n";#d# remove later
1070 $DB = stat $path ? Storable::retrieve $path : { }; 2002 $DB = stat $path ? Storable::retrieve $path : { };
1071 } 2003 }
1072 2004
1073 my $pid; 2005 my $pid;
1074 2006
1075 sub db_save() { 2007 sub db_save() {
1076 warn "saving database $path\n";#d# remove later
1077 waitpid $pid, 0 if $pid; 2008 waitpid $pid, 0 if $pid;
1078 if (0 == ($pid = fork)) { 2009 if (0 == ($pid = fork)) {
1079 $DB->{_meta}{version} = 1; 2010 $DB->{_meta}{version} = 1;
1080 Storable::nstore $DB, "$path~"; 2011 Storable::nstore $DB, "$path~";
1081 rename "$path~", $path; 2012 rename "$path~", $path;
1129 open my $fh, "<:utf8", cf::confdir . "/config" 2060 open my $fh, "<:utf8", cf::confdir . "/config"
1130 or return; 2061 or return;
1131 2062
1132 local $/; 2063 local $/;
1133 *CFG = YAML::Syck::Load <$fh>; 2064 *CFG = YAML::Syck::Load <$fh>;
2065
2066 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2067
2068 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2069 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2070
2071 if (exists $CFG{mlockall}) {
2072 eval {
2073 $CFG{mlockall} ? &mlockall : &munlockall
2074 and die "WARNING: m(un)lockall failed: $!\n";
2075 };
2076 warn $@ if $@;
2077 }
1134} 2078}
1135 2079
1136sub main { 2080sub main {
2081 # we must not ever block the main coroutine
2082 local $Coro::idle = sub {
2083 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2084 async { Event::one_event };
2085 };
2086
1137 cfg_load; 2087 cfg_load;
1138 db_load; 2088 db_load;
1139 load_extensions; 2089 load_extensions;
1140 Event::loop; 2090 Event::loop;
1141} 2091}
1142 2092
1143############################################################################# 2093#############################################################################
1144# initialisation 2094# initialisation
1145 2095
1146sub _perl_reload(&) { 2096sub reload() {
1147 my ($msg) = @_; 2097 # can/must only be called in main
2098 if ($Coro::current != $Coro::main) {
2099 warn "can only reload from main coroutine\n";
2100 return;
2101 }
1148 2102
1149 $msg->("reloading..."); 2103 warn "reloading...";
2104
2105 my $guard = freeze_mainloop;
2106 cf::emergency_save;
1150 2107
1151 eval { 2108 eval {
2109 # if anything goes wrong in here, we should simply crash as we already saved
2110
1152 # cancel all watchers 2111 # cancel all watchers
1153 for (Event::all_watchers) { 2112 for (Event::all_watchers) {
1154 $_->cancel if $_->data & WF_AUTOCANCEL; 2113 $_->cancel if $_->data & WF_AUTOCANCEL;
1155 } 2114 }
1156 2115
2116 # cancel all extension coros
2117 $_->cancel for values %EXT_CORO;
2118 %EXT_CORO = ();
2119
1157 # unload all extensions 2120 # unload all extensions
1158 for (@exts) { 2121 for (@exts) {
1159 $msg->("unloading <$_>"); 2122 warn "unloading <$_>";
1160 unload_extension $_; 2123 unload_extension $_;
1161 } 2124 }
1162 2125
1163 # unload all modules loaded from $LIBDIR 2126 # unload all modules loaded from $LIBDIR
1164 while (my ($k, $v) = each %INC) { 2127 while (my ($k, $v) = each %INC) {
1165 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2128 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1166 2129
1167 $msg->("removing <$k>"); 2130 warn "removing <$k>";
1168 delete $INC{$k}; 2131 delete $INC{$k};
1169 2132
1170 $k =~ s/\.pm$//; 2133 $k =~ s/\.pm$//;
1171 $k =~ s/\//::/g; 2134 $k =~ s/\//::/g;
1172 2135
1177 Symbol::delete_package $k; 2140 Symbol::delete_package $k;
1178 } 2141 }
1179 2142
1180 # sync database to disk 2143 # sync database to disk
1181 cf::db_sync; 2144 cf::db_sync;
2145 IO::AIO::flush;
1182 2146
1183 # get rid of safe::, as good as possible 2147 # get rid of safe::, as good as possible
1184 Symbol::delete_package "safe::$_" 2148 Symbol::delete_package "safe::$_"
1185 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2149 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1186 2150
1187 # remove register_script_function callbacks 2151 # remove register_script_function callbacks
1188 # TODO 2152 # TODO
1189 2153
1190 # unload cf.pm "a bit" 2154 # unload cf.pm "a bit"
1193 # don't, removes xs symbols, too, 2157 # don't, removes xs symbols, too,
1194 # and global variables created in xs 2158 # and global variables created in xs
1195 #Symbol::delete_package __PACKAGE__; 2159 #Symbol::delete_package __PACKAGE__;
1196 2160
1197 # reload cf.pm 2161 # reload cf.pm
1198 $msg->("reloading cf.pm"); 2162 warn "reloading cf.pm";
1199 require cf; 2163 require cf;
2164 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1200 2165
1201 # load config and database again 2166 # load config and database again
1202 cf::cfg_load; 2167 cf::cfg_load;
1203 cf::db_load; 2168 cf::db_load;
1204 2169
1205 # load extensions 2170 # load extensions
1206 $msg->("load extensions"); 2171 warn "load extensions";
1207 cf::load_extensions; 2172 cf::load_extensions;
1208 2173
1209 # reattach attachments to objects 2174 # reattach attachments to objects
1210 $msg->("reattach"); 2175 warn "reattach";
1211 _global_reattach; 2176 _global_reattach;
2177 reattach $_ for values %MAP;
1212 }; 2178 };
1213 $msg->($@) if $@;
1214 2179
1215 $msg->("reloaded"); 2180 if ($@) {
2181 warn $@;
2182 warn "error while reloading, exiting.";
2183 exit 1;
2184 }
2185
2186 warn "reloaded successfully";
1216}; 2187};
1217 2188
1218sub perl_reload() { 2189#############################################################################
1219 _perl_reload { 2190
1220 warn $_[0]; 2191unless ($LINK_MAP) {
1221 print "$_[0]\n"; 2192 $LINK_MAP = cf::map::new;
1222 }; 2193
2194 $LINK_MAP->width (41);
2195 $LINK_MAP->height (41);
2196 $LINK_MAP->alloc;
2197 $LINK_MAP->path ("{link}");
2198 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2199 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2200
2201 # dirty hack because... archetypes are not yet loaded
2202 Event->timer (
2203 after => 10,
2204 cb => sub {
2205 $_[0]->w->cancel;
2206
2207 # provide some exits "home"
2208 my $exit = cf::object::new "exit";
2209
2210 $exit->slaying ($EMERGENCY_POSITION->[0]);
2211 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2212 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2213
2214 $LINK_MAP->insert ($exit->clone, 19, 19);
2215 $LINK_MAP->insert ($exit->clone, 19, 20);
2216 $LINK_MAP->insert ($exit->clone, 19, 21);
2217 $LINK_MAP->insert ($exit->clone, 20, 19);
2218 $LINK_MAP->insert ($exit->clone, 20, 21);
2219 $LINK_MAP->insert ($exit->clone, 21, 19);
2220 $LINK_MAP->insert ($exit->clone, 21, 20);
2221 $LINK_MAP->insert ($exit->clone, 21, 21);
2222
2223 $exit->destroy;
2224 });
2225
2226 $LINK_MAP->{deny_save} = 1;
2227 $LINK_MAP->{deny_reset} = 1;
2228
2229 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1223} 2230}
1224 2231
1225register "<global>", __PACKAGE__; 2232register "<global>", __PACKAGE__;
1226 2233
1227register_command "perl-reload" => sub { 2234register_command "reload" => sub {
1228 my ($who, $arg) = @_; 2235 my ($who, $arg) = @_;
1229 2236
1230 if ($who->flag (FLAG_WIZ)) { 2237 if ($who->flag (FLAG_WIZ)) {
1231 _perl_reload { 2238 $who->message ("start of reload.");
1232 warn $_[0]; 2239 reload;
1233 $who->message ($_[0]); 2240 $who->message ("end of reload.");
1234 };
1235 } 2241 }
1236}; 2242};
1237 2243
1238unshift @INC, $LIBDIR; 2244unshift @INC, $LIBDIR;
1239 2245
1240$TICK_WATCHER = Event->timer ( 2246$TICK_WATCHER = Event->timer (
2247 reentrant => 0,
1241 prio => 0, 2248 prio => 0,
1242 at => $NEXT_TICK || 1, 2249 at => $NEXT_TICK || $TICK,
1243 data => WF_AUTOCANCEL, 2250 data => WF_AUTOCANCEL,
1244 cb => sub { 2251 cb => sub {
1245 cf::server_tick; # one server iteration 2252 cf::server_tick; # one server iteration
1246 2253 $RUNTIME += $TICK;
1247 my $NOW = Event::time;
1248 $NEXT_TICK += $TICK; 2254 $NEXT_TICK += $TICK;
1249 2255
1250 # if we are delayed by four ticks or more, skip them all 2256 # if we are delayed by four ticks or more, skip them all
1251 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2257 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1252 2258
1253 $TICK_WATCHER->at ($NEXT_TICK); 2259 $TICK_WATCHER->at ($NEXT_TICK);
1254 $TICK_WATCHER->start; 2260 $TICK_WATCHER->start;
1255 }, 2261 },
1256); 2262);
1257 2263
1258IO::AIO::max_poll_time $TICK * 0.2; 2264IO::AIO::max_poll_time $TICK * 0.2;
1259 2265
2266Event->io (
1260Event->io (fd => IO::AIO::poll_fileno, 2267 fd => IO::AIO::poll_fileno,
1261 poll => 'r', 2268 poll => 'r',
1262 prio => 5, 2269 prio => 5,
1263 data => WF_AUTOCANCEL, 2270 data => WF_AUTOCANCEL,
1264 cb => \&IO::AIO::poll_cb); 2271 cb => \&IO::AIO::poll_cb,
2272);
2273
2274Event->timer (
2275 data => WF_AUTOCANCEL,
2276 after => 0,
2277 interval => 10,
2278 cb => sub {
2279 (Coro::unblock_sub {
2280 write_runtime
2281 or warn "ERROR: unable to write runtime file: $!";
2282 })->();
2283 },
2284);
2285
2286END { cf::emergency_save }
1265 2287
12661 22881
1267 2289

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