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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.119 by root, Tue Jan 2 08:26:42 2007 UTC vs.
Revision 1.145 by root, Sun Jan 7 21:54:59 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
186=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
187 246
188The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
203 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
205 264
206 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 266 # (but this is cancel-safe)
208 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
209 268
210 my $busy = 1; 269 my $busy = 1;
211 my @res; 270 my @res;
212 271
213 (Coro::async { 272 (async {
214 @res = eval { $job->() }; 273 @res = eval { $job->() };
215 warn $@ if $@; 274 warn $@ if $@;
216 undef $busy; 275 undef $busy;
217 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
218 277
219 while ($busy) { 278 while ($busy) {
220 Coro::cede_notself; 279 Coro::cede or Event::one_event;
221 Event::one_event unless Coro::nready;
222 } 280 }
223 281
224 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
225 } else { 283 } else {
226 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
227 285
228 $job->() 286 $job->()
229 } 287 }
230} 288}
231 289
232=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
233 291
234Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
235when the extension calling this is being unloaded. 293extension calling this is being unloaded.
236 294
237=cut 295=cut
238 296
239sub coro(&) { 297sub async_ext(&) {
240 my $cb = shift; 298 my $cb = shift;
241 299
242 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 301
249 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
251 }); 304 });
252 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1019 1072
1020=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1021 1074
1022Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1023 1076
1077=cut
1078
1079package cf::player;
1080
1024=head3 cf::player 1081=head3 cf::player
1025 1082
1026=over 4 1083=over 4
1027 1084
1028=item cf::player::exists $login 1085=item cf::player::find $login
1029 1086
1030Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1031 1088
1032=cut 1089=cut
1033 1090
1034sub cf::player::exists($) { 1091sub playerdir($) {
1035 cf::player::find $_[0] 1092 cf::localdir
1036 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 Coro::cede;
1140 $pl->save_pl ($path);
1141 Coro::cede;
1142}
1143
1144sub new($) {
1145 my ($login) = @_;
1146
1147 my $self = create;
1148
1149 $self->ob->name ($login);
1150 $self->{deny_save} = 1;
1151
1152 $cf::PLAYER{$login} = $self;
1153
1154 $self
1155}
1156
1157sub quit_character {
1158 my ($pl) = @_;
1159
1160 $pl->{deny_save} = 1;
1161 $pl->password ("*"); # this should lock out the player until we nuked the dir
1162
1163 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1164 $pl->deactivate;
1165 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1166 $pl->ns->destroy if $pl->ns;
1167
1168 my $path = playerdir $pl;
1169 my $temp = "$path~$cf::RUNTIME~deleting~";
1170 IO::AIO::aio_rename $path, $temp, sub {
1171 delete $cf::PLAYER{$pl->ob->name};
1172 $pl->destroy;
1173
1174 IO::AIO::aio_rmtree $temp;
1175 };
1037} 1176}
1038 1177
1039=item $player->ext_reply ($msgid, $msgtype, %msg) 1178=item $player->ext_reply ($msgid, $msgtype, %msg)
1040 1179
1041Sends an ext reply to the player. 1180Sends an ext reply to the player.
1042 1181
1043=cut 1182=cut
1044 1183
1045sub cf::player::ext_reply($$$%) { 1184sub ext_reply($$$%) {
1046 my ($self, $id, %msg) = @_; 1185 my ($self, $id, %msg) = @_;
1047 1186
1048 $msg{msgid} = $id; 1187 $msg{msgid} = $id;
1049 1188
1050 $self->send ("ext " . to_json \%msg); 1189 $self->send ("ext " . cf::to_json \%msg);
1051} 1190}
1191
1192package cf;
1052 1193
1053=back 1194=back
1054 1195
1055 1196
1056=head3 cf::map 1197=head3 cf::map
1062package cf::map; 1203package cf::map;
1063 1204
1064use Fcntl; 1205use Fcntl;
1065use Coro::AIO; 1206use Coro::AIO;
1066 1207
1067our $MAX_RESET = 7200; 1208our $MAX_RESET = 3600;
1068our $DEFAULT_RESET = 3600; 1209our $DEFAULT_RESET = 3000;
1069 1210
1070sub generate_random_map { 1211sub generate_random_map {
1071 my ($path, $rmp) = @_; 1212 my ($path, $rmp) = @_;
1072 1213
1073 # mit "rum" bekleckern, nicht 1214 # mit "rum" bekleckern, nicht
1089# and all this just because we cannot iterate over 1230# and all this just because we cannot iterate over
1090# all maps in C++... 1231# all maps in C++...
1091sub change_all_map_light { 1232sub change_all_map_light {
1092 my ($change) = @_; 1233 my ($change) = @_;
1093 1234
1094 $_->change_map_light ($change) for values %cf::MAP; 1235 $_->change_map_light ($change)
1236 for grep $_->outdoor, values %cf::MAP;
1095} 1237}
1096 1238
1097sub try_load_header($) { 1239sub try_load_header($) {
1098 my ($path) = @_; 1240 my ($path) = @_;
1099 1241
1102 or return; 1244 or return;
1103 1245
1104 my $map = cf::map::new 1246 my $map = cf::map::new
1105 or return; 1247 or return;
1106 1248
1249 # for better error messages only, will be overwritten
1250 $map->path ($path);
1251
1107 $map->load_header ($path) 1252 $map->load_header ($path)
1108 or return; 1253 or return;
1109 1254
1110 $map->{load_path} = $path; 1255 $map->{load_path} = $path;
1111 1256
1112 $map 1257 $map
1113} 1258}
1114 1259
1260sub find;
1115sub find_map { 1261sub find {
1116 my ($path, $origin) = @_; 1262 my ($path, $origin) = @_;
1117 1263
1118 #warn "find_map<$path,$origin>\n";#d# 1264 #warn "find<$path,$origin>\n";#d#
1119 1265
1120 $path = new cf::path $path, $origin && $origin->path; 1266 $path = new cf::path $path, $origin && $origin->path;
1121 my $key = $path->as_string; 1267 my $key = $path->as_string;
1122 1268
1269 cf::lock_wait "map_find:$key";
1270
1123 $cf::MAP{$key} || do { 1271 $cf::MAP{$key} || do {
1272 my $guard = cf::lock_acquire "map_find:$key";
1273
1124 # do it the slow way 1274 # do it the slow way
1125 my $map = try_load_header $path->save_path; 1275 my $map = try_load_header $path->save_path;
1126 1276
1277 Coro::cede;
1278
1127 if ($map) { 1279 if ($map) {
1280 $map->last_access ((delete $map->{last_access})
1281 || $cf::RUNTIME); #d#
1128 # safety 1282 # safety
1129 $map->{instantiate_time} = $cf::RUNTIME 1283 $map->{instantiate_time} = $cf::RUNTIME
1130 if $map->{instantiate_time} > $cf::RUNTIME; 1284 if $map->{instantiate_time} > $cf::RUNTIME;
1131 } else { 1285 } else {
1132 if (my $rmp = $path->random_map_params) { 1286 if (my $rmp = $path->random_map_params) {
1137 1291
1138 $map or return; 1292 $map or return;
1139 1293
1140 $map->{load_original} = 1; 1294 $map->{load_original} = 1;
1141 $map->{instantiate_time} = $cf::RUNTIME; 1295 $map->{instantiate_time} = $cf::RUNTIME;
1296 $map->last_access ($cf::RUNTIME);
1142 $map->instantiate; 1297 $map->instantiate;
1143 1298
1144 # per-player maps become, after loading, normal maps 1299 # per-player maps become, after loading, normal maps
1145 $map->per_player (0) if $path->{user_rel}; 1300 $map->per_player (0) if $path->{user_rel};
1146 } 1301 }
1147 #Coro::Timer::sleep 1;#d#
1148 1302
1149 $map->path ($key); 1303 $map->path ($key);
1150 $map->{path} = $path; 1304 $map->{path} = $path;
1151 $map->{last_save} = $cf::RUNTIME; 1305 $map->{last_save} = $cf::RUNTIME;
1152 $map->last_access ($cf::RUNTIME); 1306
1307 Coro::cede;
1153 1308
1154 if ($map->should_reset) { 1309 if ($map->should_reset) {
1155 $map->reset; 1310 $map->reset;
1311 undef $guard;
1156 $map = find_map $path; 1312 $map = find $path
1313 or return;
1157 } 1314 }
1158 1315
1159 $cf::MAP{$key} = $map 1316 $cf::MAP{$key} = $map
1160 } 1317 }
1161} 1318}
1162 1319
1163sub load { 1320sub load {
1164 my ($self) = @_; 1321 my ($self) = @_;
1165 1322
1323 my $path = $self->{path};
1324 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1325
1166 return if $self->in_memory != cf::MAP_SWAPPED; 1326 return if $self->in_memory != cf::MAP_SWAPPED;
1167 1327
1168 $self->in_memory (cf::MAP_LOADING); 1328 $self->in_memory (cf::MAP_LOADING);
1169
1170 my $path = $self->{path};
1171 1329
1172 $self->alloc; 1330 $self->alloc;
1173 $self->load_objects ($self->{load_path}, 1) 1331 $self->load_objects ($self->{load_path}, 1)
1174 or return; 1332 or return;
1175 1333
1181 if (aio_open $uniq, O_RDONLY, 0) { 1339 if (aio_open $uniq, O_RDONLY, 0) {
1182 $self->clear_unique_items; 1340 $self->clear_unique_items;
1183 $self->load_objects ($uniq, 0); 1341 $self->load_objects ($uniq, 0);
1184 } 1342 }
1185 } 1343 }
1344
1345 Coro::cede;
1186 1346
1187 # now do the right thing for maps 1347 # now do the right thing for maps
1188 $self->link_multipart_objects; 1348 $self->link_multipart_objects;
1189 1349
1190 if ($self->{path}->is_style_map) { 1350 if ($self->{path}->is_style_map) {
1198 $self->difficulty ($self->estimate_difficulty) 1358 $self->difficulty ($self->estimate_difficulty)
1199 unless $self->difficulty; 1359 unless $self->difficulty;
1200 $self->activate; 1360 $self->activate;
1201 } 1361 }
1202 1362
1363 Coro::cede;
1364
1203 $self->in_memory (cf::MAP_IN_MEMORY); 1365 $self->in_memory (cf::MAP_IN_MEMORY);
1204} 1366}
1205 1367
1206sub load_map_sync { 1368sub find_sync {
1207 my ($path, $origin) = @_; 1369 my ($path, $origin) = @_;
1208 1370
1209 #warn "load_map_sync<$path, $origin>\n";#d# 1371 cf::sync_job { cf::map::find $path, $origin }
1372}
1210 1373
1211 cf::sync_job { 1374sub do_load_sync {
1212 my $map = cf::map::find_map $path, $origin 1375 my ($map) = @_;
1213 or return; 1376
1214 $map->load; 1377 cf::sync_job { $map->load };
1215 $map
1216 }
1217} 1378}
1218 1379
1219sub save { 1380sub save {
1220 my ($self) = @_; 1381 my ($self) = @_;
1221 1382
1383 my $lock = cf::lock_acquire "map_data:" . $self->path;
1384
1222 $self->{last_save} = $cf::RUNTIME; 1385 $self->{last_save} = $cf::RUNTIME;
1223 1386
1224 return unless $self->dirty; 1387 return unless $self->dirty;
1225 1388
1226 my $save = $self->{path}->save_path; utf8::encode $save; 1389 my $save = $self->{path}->save_path; utf8::encode $save;
1227 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1390 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1228 1391
1229 $self->{load_path} = $save; 1392 $self->{load_path} = $save;
1230 1393
1231 return if $self->{deny_save}; 1394 return if $self->{deny_save};
1395
1396 local $self->{last_access} = $self->last_access;#d#
1397
1398 cf::async {
1399 $_->contr->save for $self->players;
1400 };
1232 1401
1233 if ($uniq) { 1402 if ($uniq) {
1234 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1403 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1235 $self->save_objects ($uniq, cf::IO_UNIQUES); 1404 $self->save_objects ($uniq, cf::IO_UNIQUES);
1236 } else { 1405 } else {
1239} 1408}
1240 1409
1241sub swap_out { 1410sub swap_out {
1242 my ($self) = @_; 1411 my ($self) = @_;
1243 1412
1413 # save first because save cedes
1414 $self->save;
1415
1416 my $lock = cf::lock_acquire "map_data:" . $self->path;
1417
1244 return if $self->players; 1418 return if $self->players;
1245 return if $self->in_memory != cf::MAP_IN_MEMORY; 1419 return if $self->in_memory != cf::MAP_IN_MEMORY;
1246 return if $self->{deny_save}; 1420 return if $self->{deny_save};
1247 1421
1248 $self->save;
1249 $self->clear; 1422 $self->clear;
1250 $self->in_memory (cf::MAP_SWAPPED); 1423 $self->in_memory (cf::MAP_SWAPPED);
1251} 1424}
1252 1425
1253sub reset_at { 1426sub reset_at {
1291} 1464}
1292 1465
1293sub reset { 1466sub reset {
1294 my ($self) = @_; 1467 my ($self) = @_;
1295 1468
1469 my $lock = cf::lock_acquire "map_data:" . $self->path;
1470
1296 return if $self->players; 1471 return if $self->players;
1297 return if $self->{path}{user_rel};#d# 1472 return if $self->{path}{user_rel};#d#
1298 1473
1299 warn "resetting map ", $self->path;#d# 1474 warn "resetting map ", $self->path;#d#
1300 1475
1319 1494
1320sub customise_for { 1495sub customise_for {
1321 my ($map, $ob) = @_; 1496 my ($map, $ob) = @_;
1322 1497
1323 if ($map->per_player) { 1498 if ($map->per_player) {
1324 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1499 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1325 } 1500 }
1326 1501
1327 $map 1502 $map
1328} 1503}
1329 1504
1330sub emergency_save { 1505sub emergency_save {
1331 local $cf::FREEZE = 1; 1506 my $freeze_guard = cf::freeze_mainloop;
1332 1507
1333 warn "enter emergency map save\n"; 1508 warn "enter emergency perl save\n";
1334 1509
1335 cf::sync_job { 1510 cf::sync_job {
1511 warn "begin emergency player save\n";
1512 $_->save for values %cf::PLAYER;
1513 warn "end emergency player save\n";
1514
1336 warn "begin emergency map save\n"; 1515 warn "begin emergency map save\n";
1337 $_->save for values %cf::MAP; 1516 $_->save for values %cf::MAP;
1517 warn "end emergency map save\n";
1338 }; 1518 };
1339 1519
1340 warn "end emergency map save\n"; 1520 warn "leave emergency perl save\n";
1341} 1521}
1342 1522
1343package cf; 1523package cf;
1344 1524
1345=back 1525=back
1408=cut 1588=cut
1409 1589
1410sub cf::object::player::enter_link { 1590sub cf::object::player::enter_link {
1411 my ($self) = @_; 1591 my ($self) = @_;
1412 1592
1593 $self->deactivate_recursive;
1594
1413 return if $self->map == $LINK_MAP; 1595 return if $self->map == $LINK_MAP;
1414 1596
1415 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1597 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1416 if $self->map; 1598 if $self->map;
1417 1599
1418 $self->enter_map ($LINK_MAP, 20, 20); 1600 $self->enter_map ($LINK_MAP, 20, 20);
1419 $self->deactivate_recursive;
1420} 1601}
1421 1602
1422sub cf::object::player::leave_link { 1603sub cf::object::player::leave_link {
1423 my ($self, $map, $x, $y) = @_; 1604 my ($self, $map, $x, $y) = @_;
1424 1605
1425 my $link_pos = delete $self->{_link_pos}; 1606 my $link_pos = delete $self->{_link_pos};
1426 1607
1427 unless ($map) { 1608 unless ($map) {
1428 # restore original map position 1609 # restore original map position
1429 ($map, $x, $y) = @{ $link_pos || [] }; 1610 ($map, $x, $y) = @{ $link_pos || [] };
1430 $map = cf::map::find_map $map; 1611 $map = cf::map::find $map;
1431 1612
1432 unless ($map) { 1613 unless ($map) {
1433 ($map, $x, $y) = @$EMERGENCY_POSITION; 1614 ($map, $x, $y) = @$EMERGENCY_POSITION;
1434 $map = cf::map::find_map $map 1615 $map = cf::map::find $map
1435 or die "FATAL: cannot load emergency map\n"; 1616 or die "FATAL: cannot load emergency map\n";
1436 } 1617 }
1437 } 1618 }
1438 1619
1439 ($x, $y) = (-1, -1) 1620 ($x, $y) = (-1, -1)
1443 ($x, $y) = ($map->enter_x, $map->enter_y) 1624 ($x, $y) = ($map->enter_x, $map->enter_y)
1444 if $x <=0 && $y <= 0; 1625 if $x <=0 && $y <= 0;
1445 1626
1446 $map->load; 1627 $map->load;
1447 1628
1629 return unless $self->contr->active;
1448 $self->activate_recursive; 1630 $self->activate_recursive;
1449 $self->enter_map ($map, $x, $y); 1631 $self->enter_map ($map, $x, $y);
1450} 1632}
1451 1633
1634cf::player->attach (
1635 on_logout => sub {
1636 my ($pl) = @_;
1637
1638 # abort map switching before logout
1639 if ($pl->ob->{_link_pos}) {
1640 cf::sync_job {
1641 $pl->ob->leave_link
1642 };
1643 }
1644 },
1645 on_login => sub {
1646 my ($pl) = @_;
1647
1648 # try to abort aborted map switching on player login :)
1649 # should happen only on crashes
1650 if ($pl->ob->{_link_pos}) {
1651 $pl->ob->enter_link;
1652 (async {
1653 # we need this sleep as the login has a concurrent enter_exit running
1654 # and this sleep increases chances of the player not ending up in scorn
1655 $pl->ob->reply (undef,
1656 "There was an internal problem at your last logout, "
1657 . "the server will try to bring you to your intended destination in a second.",
1658 cf::NDI_RED);
1659 Coro::Timer::sleep 1;
1660 $pl->ob->leave_link;
1661 })->prio (2);
1662 }
1663 },
1664);
1665
1452=item $player_object->goto_map ($path, $x, $y) 1666=item $player_object->goto ($path, $x, $y)
1453 1667
1454=cut 1668=cut
1455 1669
1456sub cf::object::player::goto_map { 1670sub cf::object::player::goto {
1457 my ($self, $path, $x, $y) = @_; 1671 my ($self, $path, $x, $y) = @_;
1458 1672
1459 $self->enter_link; 1673 $self->enter_link;
1460 1674
1461 (Coro::async { 1675 (async {
1462 $path = new cf::path $path; 1676 $path = new cf::path $path;
1463 1677
1464 my $map = cf::map::find_map $path->as_string; 1678 my $map = cf::map::find $path->as_string;
1465 $map = $map->customise_for ($self) if $map; 1679 $map = $map->customise_for ($self) if $map;
1466 1680
1467# warn "entering ", $map->path, " at ($x, $y)\n" 1681# warn "entering ", $map->path, " at ($x, $y)\n"
1468# if $map; 1682# if $map;
1469 1683
1528 1742
1529 return unless $self->type == cf::PLAYER; 1743 return unless $self->type == cf::PLAYER;
1530 1744
1531 $self->enter_link; 1745 $self->enter_link;
1532 1746
1533 (Coro::async { 1747 (async {
1748 $self->deactivate_recursive; # just to be sure
1534 unless (eval { 1749 unless (eval {
1535
1536 prepare_random_map $exit 1750 prepare_random_map $exit
1537 if $exit->slaying eq "/!"; 1751 if $exit->slaying eq "/!";
1538 1752
1539 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1540 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1541 1755
1542 1; 1756 1;
1543 }) { 1757 }) {
1544 $self->message ("Something went wrong deep within the crossfire server. " 1758 $self->message ("Something went wrong deep within the crossfire server. "
1545 . "I'll try to bring you back to the map you were before. " 1759 . "I'll try to bring you back to the map you were before. "
1602 on_reply => sub { 1816 on_reply => sub {
1603 my ($ns, $msg) = @_; 1817 my ($ns, $msg) = @_;
1604 1818
1605 # this weird shuffling is so that direct followup queries 1819 # this weird shuffling is so that direct followup queries
1606 # get handled first 1820 # get handled first
1607 my $queue = delete $ns->{query_queue}; 1821 my $queue = delete $ns->{query_queue}
1822 or return; # be conservative, not sure how that can happen, but we saw a crash here
1608 1823
1609 (shift @$queue)->[1]->($msg); 1824 (shift @$queue)->[1]->($msg);
1610 1825
1611 push @{ $ns->{query_queue} }, @$queue; 1826 push @{ $ns->{query_queue} }, @$queue;
1612 1827
1618 } 1833 }
1619 } 1834 }
1620 }, 1835 },
1621); 1836);
1622 1837
1623=item $client->coro (\&cb) 1838=item $client->async (\&cb)
1624 1839
1625Create a new coroutine, running the specified callback. The coroutine will 1840Create a new coroutine, running the specified callback. The coroutine will
1626be automatically cancelled when the client gets destroyed (e.g. on logout, 1841be automatically cancelled when the client gets destroyed (e.g. on logout,
1627or loss of connection). 1842or loss of connection).
1628 1843
1629=cut 1844=cut
1630 1845
1631sub cf::client::coro { 1846sub cf::client::async {
1632 my ($self, $cb) = @_; 1847 my ($self, $cb) = @_;
1633 1848
1634 my $coro; $coro = async { 1849 my $coro = &Coro::async ($cb);
1635 eval {
1636 $cb->();
1637 };
1638 warn $@ if $@;
1639 };
1640 1850
1641 $coro->on_destroy (sub { 1851 $coro->on_destroy (sub {
1642 delete $self->{_coro}{$coro+0}; 1852 delete $self->{_coro}{$coro+0};
1643 }); 1853 });
1644 1854
1816 2026
1817{ 2027{
1818 my $path = cf::localdir . "/database.pst"; 2028 my $path = cf::localdir . "/database.pst";
1819 2029
1820 sub db_load() { 2030 sub db_load() {
1821 warn "loading database $path\n";#d# remove later
1822 $DB = stat $path ? Storable::retrieve $path : { }; 2031 $DB = stat $path ? Storable::retrieve $path : { };
1823 } 2032 }
1824 2033
1825 my $pid; 2034 my $pid;
1826 2035
1827 sub db_save() { 2036 sub db_save() {
1828 warn "saving database $path\n";#d# remove later
1829 waitpid $pid, 0 if $pid; 2037 waitpid $pid, 0 if $pid;
1830 if (0 == ($pid = fork)) { 2038 if (0 == ($pid = fork)) {
1831 $DB->{_meta}{version} = 1; 2039 $DB->{_meta}{version} = 1;
1832 Storable::nstore $DB, "$path~"; 2040 Storable::nstore $DB, "$path~";
1833 rename "$path~", $path; 2041 rename "$path~", $path;
1881 open my $fh, "<:utf8", cf::confdir . "/config" 2089 open my $fh, "<:utf8", cf::confdir . "/config"
1882 or return; 2090 or return;
1883 2091
1884 local $/; 2092 local $/;
1885 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2094
2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2100 if (exists $CFG{mlockall}) {
2101 eval {
2102 $CFG{mlockall} ? &mlockall : &munlockall
2103 and die "WARNING: m(un)lockall failed: $!\n";
2104 };
2105 warn $@ if $@;
2106 }
1886} 2107}
1887 2108
1888sub main { 2109sub main {
1889 # we must not ever block the main coroutine 2110 # we must not ever block the main coroutine
1890 local $Coro::idle = sub { 2111 local $Coro::idle = sub {
1891 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1892 (Coro::unblock_sub {
1893 Event::one_event; 2113 async { Event::one_event };
1894 })->();
1895 }; 2114 };
1896 2115
1897 cfg_load; 2116 cfg_load;
1898 db_load; 2117 db_load;
1899 load_extensions; 2118 load_extensions;
1910 return; 2129 return;
1911 } 2130 }
1912 2131
1913 warn "reloading..."; 2132 warn "reloading...";
1914 2133
1915 local $FREEZE = 1; 2134 my $guard = freeze_mainloop;
1916 cf::emergency_save; 2135 cf::emergency_save;
1917 2136
1918 eval { 2137 eval {
1919 # if anything goes wrong in here, we should simply crash as we already saved 2138 # if anything goes wrong in here, we should simply crash as we already saved
1920 2139
1982 cf::load_extensions; 2201 cf::load_extensions;
1983 2202
1984 # reattach attachments to objects 2203 # reattach attachments to objects
1985 warn "reattach"; 2204 warn "reattach";
1986 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
1987 }; 2207 };
1988 2208
1989 if ($@) { 2209 if ($@) {
1990 warn $@; 2210 warn $@;
1991 warn "error while reloading, exiting."; 2211 warn "error while reloading, exiting.";
2007 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2008 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2009 2229
2010 # dirty hack because... archetypes are not yet loaded 2230 # dirty hack because... archetypes are not yet loaded
2011 Event->timer ( 2231 Event->timer (
2012 after => 2, 2232 after => 10,
2013 cb => sub { 2233 cb => sub {
2014 $_[0]->w->cancel; 2234 $_[0]->w->cancel;
2015 2235
2016 # provide some exits "home" 2236 # provide some exits "home"
2017 my $exit = cf::object::new "exit"; 2237 my $exit = cf::object::new "exit";
2056 reentrant => 0, 2276 reentrant => 0,
2057 prio => 0, 2277 prio => 0,
2058 at => $NEXT_TICK || $TICK, 2278 at => $NEXT_TICK || $TICK,
2059 data => WF_AUTOCANCEL, 2279 data => WF_AUTOCANCEL,
2060 cb => sub { 2280 cb => sub {
2061 unless ($FREEZE) {
2062 cf::server_tick; # one server iteration 2281 cf::server_tick; # one server iteration
2063 $RUNTIME += $TICK; 2282 $RUNTIME += $TICK;
2064 }
2065
2066 $NEXT_TICK += $TICK; 2283 $NEXT_TICK += $TICK;
2067 2284
2068 # if we are delayed by four ticks or more, skip them all 2285 # if we are delayed by four ticks or more, skip them all
2069 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2286 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2070 2287
2093 or warn "ERROR: unable to write runtime file: $!"; 2310 or warn "ERROR: unable to write runtime file: $!";
2094 })->(); 2311 })->();
2095 }, 2312 },
2096); 2313);
2097 2314
2315END { cf::emergency_save }
2316
20981 23171
2099 2318

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