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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.121 by root, Tue Jan 2 11:11:52 2007 UTC vs.
Revision 1.145 by root, Sun Jan 7 21:54:59 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 185=item cf::lock_wait $string
209 186
210Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
211 188
212=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
213 190
214Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
217returned. 194returned.
218 195
219Lock names should begin with a unique identifier (for example, find_map 196Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 197uses map_find and cf::map::load uses map_load).
221 198
222=cut 199=cut
223 200
224our %LOCK; 201our %LOCK;
225 202
239 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
240 lock_wait $key; 217 lock_wait $key;
241 218
242 $LOCK{$key} = []; 219 $LOCK{$key} = [];
243 220
244 cf::guard { 221 Coro::guard {
245 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
247 } 224 }
248} 225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
249 244
250=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
251 246
252The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
267 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
269 264
270 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 266 # (but this is cancel-safe)
272 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
273 268
274 my $busy = 1; 269 my $busy = 1;
275 my @res; 270 my @res;
276 271
277 (Coro::async { 272 (async {
278 @res = eval { $job->() }; 273 @res = eval { $job->() };
279 warn $@ if $@; 274 warn $@ if $@;
280 undef $busy; 275 undef $busy;
281 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
282 277
283 while ($busy) { 278 while ($busy) {
284 Coro::cede_notself; 279 Coro::cede or Event::one_event;
285 Event::one_event unless Coro::nready;
286 } 280 }
287 281
288 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
289 } else { 283 } else {
290 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
291 285
292 $job->() 286 $job->()
293 } 287 }
294} 288}
295 289
296=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
297 291
298Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
299when the extension calling this is being unloaded. 293extension calling this is being unloaded.
300 294
301=cut 295=cut
302 296
303sub coro(&) { 297sub async_ext(&) {
304 my $cb = shift; 298 my $cb = shift;
305 299
306 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 301
313 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
315 }); 304 });
316 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1083 1072
1084=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1085 1074
1086Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1087 1076
1077=cut
1078
1079package cf::player;
1080
1088=head3 cf::player 1081=head3 cf::player
1089 1082
1090=over 4 1083=over 4
1091 1084
1092=item cf::player::exists $login 1085=item cf::player::find $login
1093 1086
1094Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1095 1088
1096=cut 1089=cut
1097 1090
1098sub cf::player::exists($) { 1091sub playerdir($) {
1099 cf::player::find $_[0] 1092 cf::localdir
1100 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 Coro::cede;
1140 $pl->save_pl ($path);
1141 Coro::cede;
1142}
1143
1144sub new($) {
1145 my ($login) = @_;
1146
1147 my $self = create;
1148
1149 $self->ob->name ($login);
1150 $self->{deny_save} = 1;
1151
1152 $cf::PLAYER{$login} = $self;
1153
1154 $self
1155}
1156
1157sub quit_character {
1158 my ($pl) = @_;
1159
1160 $pl->{deny_save} = 1;
1161 $pl->password ("*"); # this should lock out the player until we nuked the dir
1162
1163 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1164 $pl->deactivate;
1165 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1166 $pl->ns->destroy if $pl->ns;
1167
1168 my $path = playerdir $pl;
1169 my $temp = "$path~$cf::RUNTIME~deleting~";
1170 IO::AIO::aio_rename $path, $temp, sub {
1171 delete $cf::PLAYER{$pl->ob->name};
1172 $pl->destroy;
1173
1174 IO::AIO::aio_rmtree $temp;
1175 };
1101} 1176}
1102 1177
1103=item $player->ext_reply ($msgid, $msgtype, %msg) 1178=item $player->ext_reply ($msgid, $msgtype, %msg)
1104 1179
1105Sends an ext reply to the player. 1180Sends an ext reply to the player.
1106 1181
1107=cut 1182=cut
1108 1183
1109sub cf::player::ext_reply($$$%) { 1184sub ext_reply($$$%) {
1110 my ($self, $id, %msg) = @_; 1185 my ($self, $id, %msg) = @_;
1111 1186
1112 $msg{msgid} = $id; 1187 $msg{msgid} = $id;
1113 1188
1114 $self->send ("ext " . to_json \%msg); 1189 $self->send ("ext " . cf::to_json \%msg);
1115} 1190}
1191
1192package cf;
1116 1193
1117=back 1194=back
1118 1195
1119 1196
1120=head3 cf::map 1197=head3 cf::map
1126package cf::map; 1203package cf::map;
1127 1204
1128use Fcntl; 1205use Fcntl;
1129use Coro::AIO; 1206use Coro::AIO;
1130 1207
1131our $MAX_RESET = 7200; 1208our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1209our $DEFAULT_RESET = 3000;
1133 1210
1134sub generate_random_map { 1211sub generate_random_map {
1135 my ($path, $rmp) = @_; 1212 my ($path, $rmp) = @_;
1136 1213
1137 # mit "rum" bekleckern, nicht 1214 # mit "rum" bekleckern, nicht
1153# and all this just because we cannot iterate over 1230# and all this just because we cannot iterate over
1154# all maps in C++... 1231# all maps in C++...
1155sub change_all_map_light { 1232sub change_all_map_light {
1156 my ($change) = @_; 1233 my ($change) = @_;
1157 1234
1158 $_->change_map_light ($change) for values %cf::MAP; 1235 $_->change_map_light ($change)
1236 for grep $_->outdoor, values %cf::MAP;
1159} 1237}
1160 1238
1161sub try_load_header($) { 1239sub try_load_header($) {
1162 my ($path) = @_; 1240 my ($path) = @_;
1163 1241
1166 or return; 1244 or return;
1167 1245
1168 my $map = cf::map::new 1246 my $map = cf::map::new
1169 or return; 1247 or return;
1170 1248
1249 # for better error messages only, will be overwritten
1250 $map->path ($path);
1251
1171 $map->load_header ($path) 1252 $map->load_header ($path)
1172 or return; 1253 or return;
1173 1254
1174 $map->{load_path} = $path; 1255 $map->{load_path} = $path;
1175 1256
1176 $map 1257 $map
1177} 1258}
1178 1259
1260sub find;
1179sub find_map { 1261sub find {
1180 my ($path, $origin) = @_; 1262 my ($path, $origin) = @_;
1181 1263
1182 #warn "find_map<$path,$origin>\n";#d# 1264 #warn "find<$path,$origin>\n";#d#
1183 1265
1184 $path = new cf::path $path, $origin && $origin->path; 1266 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string; 1267 my $key = $path->as_string;
1186 1268
1187 cf::lock_wait "map_find:$key"; 1269 cf::lock_wait "map_find:$key";
1190 my $guard = cf::lock_acquire "map_find:$key"; 1272 my $guard = cf::lock_acquire "map_find:$key";
1191 1273
1192 # do it the slow way 1274 # do it the slow way
1193 my $map = try_load_header $path->save_path; 1275 my $map = try_load_header $path->save_path;
1194 1276
1277 Coro::cede;
1278
1195 if ($map) { 1279 if ($map) {
1280 $map->last_access ((delete $map->{last_access})
1281 || $cf::RUNTIME); #d#
1196 # safety 1282 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME 1283 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME; 1284 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else { 1285 } else {
1200 if (my $rmp = $path->random_map_params) { 1286 if (my $rmp = $path->random_map_params) {
1205 1291
1206 $map or return; 1292 $map or return;
1207 1293
1208 $map->{load_original} = 1; 1294 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME; 1295 $map->{instantiate_time} = $cf::RUNTIME;
1296 $map->last_access ($cf::RUNTIME);
1210 $map->instantiate; 1297 $map->instantiate;
1211 1298
1212 # per-player maps become, after loading, normal maps 1299 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel}; 1300 $map->per_player (0) if $path->{user_rel};
1214 } 1301 }
1215 1302
1216 $map->path ($key); 1303 $map->path ($key);
1217 $map->{path} = $path; 1304 $map->{path} = $path;
1218 $map->{last_save} = $cf::RUNTIME; 1305 $map->{last_save} = $cf::RUNTIME;
1219 $map->last_access ($cf::RUNTIME); 1306
1307 Coro::cede;
1220 1308
1221 if ($map->should_reset) { 1309 if ($map->should_reset) {
1222 $map->reset; 1310 $map->reset;
1311 undef $guard;
1223 $map = find_map $path; 1312 $map = find $path
1313 or return;
1224 } 1314 }
1225 1315
1226 $cf::MAP{$key} = $map 1316 $cf::MAP{$key} = $map
1227 } 1317 }
1228} 1318}
1249 if (aio_open $uniq, O_RDONLY, 0) { 1339 if (aio_open $uniq, O_RDONLY, 0) {
1250 $self->clear_unique_items; 1340 $self->clear_unique_items;
1251 $self->load_objects ($uniq, 0); 1341 $self->load_objects ($uniq, 0);
1252 } 1342 }
1253 } 1343 }
1344
1345 Coro::cede;
1254 1346
1255 # now do the right thing for maps 1347 # now do the right thing for maps
1256 $self->link_multipart_objects; 1348 $self->link_multipart_objects;
1257 1349
1258 if ($self->{path}->is_style_map) { 1350 if ($self->{path}->is_style_map) {
1266 $self->difficulty ($self->estimate_difficulty) 1358 $self->difficulty ($self->estimate_difficulty)
1267 unless $self->difficulty; 1359 unless $self->difficulty;
1268 $self->activate; 1360 $self->activate;
1269 } 1361 }
1270 1362
1363 Coro::cede;
1364
1271 $self->in_memory (cf::MAP_IN_MEMORY); 1365 $self->in_memory (cf::MAP_IN_MEMORY);
1272} 1366}
1273 1367
1274sub load_map_sync { 1368sub find_sync {
1275 my ($path, $origin) = @_; 1369 my ($path, $origin) = @_;
1276 1370
1277 #warn "load_map_sync<$path, $origin>\n";#d# 1371 cf::sync_job { cf::map::find $path, $origin }
1372}
1278 1373
1279 cf::sync_job { 1374sub do_load_sync {
1280 my $map = cf::map::find_map $path, $origin 1375 my ($map) = @_;
1281 or return; 1376
1282 $map->load; 1377 cf::sync_job { $map->load };
1283 $map
1284 }
1285} 1378}
1286 1379
1287sub save { 1380sub save {
1288 my ($self) = @_; 1381 my ($self) = @_;
1289 1382
1383 my $lock = cf::lock_acquire "map_data:" . $self->path;
1384
1290 $self->{last_save} = $cf::RUNTIME; 1385 $self->{last_save} = $cf::RUNTIME;
1291 1386
1292 return unless $self->dirty; 1387 return unless $self->dirty;
1293 1388
1294 my $save = $self->{path}->save_path; utf8::encode $save; 1389 my $save = $self->{path}->save_path; utf8::encode $save;
1295 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1390 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1296 1391
1297 $self->{load_path} = $save; 1392 $self->{load_path} = $save;
1298 1393
1299 return if $self->{deny_save}; 1394 return if $self->{deny_save};
1395
1396 local $self->{last_access} = $self->last_access;#d#
1397
1398 cf::async {
1399 $_->contr->save for $self->players;
1400 };
1300 1401
1301 if ($uniq) { 1402 if ($uniq) {
1302 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1403 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1303 $self->save_objects ($uniq, cf::IO_UNIQUES); 1404 $self->save_objects ($uniq, cf::IO_UNIQUES);
1304 } else { 1405 } else {
1307} 1408}
1308 1409
1309sub swap_out { 1410sub swap_out {
1310 my ($self) = @_; 1411 my ($self) = @_;
1311 1412
1413 # save first because save cedes
1414 $self->save;
1415
1416 my $lock = cf::lock_acquire "map_data:" . $self->path;
1417
1312 return if $self->players; 1418 return if $self->players;
1313 return if $self->in_memory != cf::MAP_IN_MEMORY; 1419 return if $self->in_memory != cf::MAP_IN_MEMORY;
1314 return if $self->{deny_save}; 1420 return if $self->{deny_save};
1315 1421
1316 $self->save;
1317 $self->clear; 1422 $self->clear;
1318 $self->in_memory (cf::MAP_SWAPPED); 1423 $self->in_memory (cf::MAP_SWAPPED);
1319} 1424}
1320 1425
1321sub reset_at { 1426sub reset_at {
1359} 1464}
1360 1465
1361sub reset { 1466sub reset {
1362 my ($self) = @_; 1467 my ($self) = @_;
1363 1468
1469 my $lock = cf::lock_acquire "map_data:" . $self->path;
1470
1364 return if $self->players; 1471 return if $self->players;
1365 return if $self->{path}{user_rel};#d# 1472 return if $self->{path}{user_rel};#d#
1366 1473
1367 warn "resetting map ", $self->path;#d# 1474 warn "resetting map ", $self->path;#d#
1368 1475
1387 1494
1388sub customise_for { 1495sub customise_for {
1389 my ($map, $ob) = @_; 1496 my ($map, $ob) = @_;
1390 1497
1391 if ($map->per_player) { 1498 if ($map->per_player) {
1392 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1499 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1393 } 1500 }
1394 1501
1395 $map 1502 $map
1396} 1503}
1397 1504
1398sub emergency_save { 1505sub emergency_save {
1399 local $cf::FREEZE = 1; 1506 my $freeze_guard = cf::freeze_mainloop;
1400 1507
1401 warn "enter emergency map save\n"; 1508 warn "enter emergency perl save\n";
1402 1509
1403 cf::sync_job { 1510 cf::sync_job {
1511 warn "begin emergency player save\n";
1512 $_->save for values %cf::PLAYER;
1513 warn "end emergency player save\n";
1514
1404 warn "begin emergency map save\n"; 1515 warn "begin emergency map save\n";
1405 $_->save for values %cf::MAP; 1516 $_->save for values %cf::MAP;
1517 warn "end emergency map save\n";
1406 }; 1518 };
1407 1519
1408 warn "end emergency map save\n"; 1520 warn "leave emergency perl save\n";
1409} 1521}
1410 1522
1411package cf; 1523package cf;
1412 1524
1413=back 1525=back
1494 my $link_pos = delete $self->{_link_pos}; 1606 my $link_pos = delete $self->{_link_pos};
1495 1607
1496 unless ($map) { 1608 unless ($map) {
1497 # restore original map position 1609 # restore original map position
1498 ($map, $x, $y) = @{ $link_pos || [] }; 1610 ($map, $x, $y) = @{ $link_pos || [] };
1499 $map = cf::map::find_map $map; 1611 $map = cf::map::find $map;
1500 1612
1501 unless ($map) { 1613 unless ($map) {
1502 ($map, $x, $y) = @$EMERGENCY_POSITION; 1614 ($map, $x, $y) = @$EMERGENCY_POSITION;
1503 $map = cf::map::find_map $map 1615 $map = cf::map::find $map
1504 or die "FATAL: cannot load emergency map\n"; 1616 or die "FATAL: cannot load emergency map\n";
1505 } 1617 }
1506 } 1618 }
1507 1619
1508 ($x, $y) = (-1, -1) 1620 ($x, $y) = (-1, -1)
1512 ($x, $y) = ($map->enter_x, $map->enter_y) 1624 ($x, $y) = ($map->enter_x, $map->enter_y)
1513 if $x <=0 && $y <= 0; 1625 if $x <=0 && $y <= 0;
1514 1626
1515 $map->load; 1627 $map->load;
1516 1628
1629 return unless $self->contr->active;
1517 $self->activate_recursive; 1630 $self->activate_recursive;
1518 $self->enter_map ($map, $x, $y); 1631 $self->enter_map ($map, $x, $y);
1519} 1632}
1520 1633
1521cf::player->attach ( 1634cf::player->attach (
1534 1647
1535 # try to abort aborted map switching on player login :) 1648 # try to abort aborted map switching on player login :)
1536 # should happen only on crashes 1649 # should happen only on crashes
1537 if ($pl->ob->{_link_pos}) { 1650 if ($pl->ob->{_link_pos}) {
1538 $pl->ob->enter_link; 1651 $pl->ob->enter_link;
1539 Coro::async { 1652 (async {
1540 # we need this sleep as the login has a concurrent enter_exit running 1653 # we need this sleep as the login has a concurrent enter_exit running
1541 # and this sleep increases chances of the player not ending up in scorn 1654 # and this sleep increases chances of the player not ending up in scorn
1655 $pl->ob->reply (undef,
1656 "There was an internal problem at your last logout, "
1657 . "the server will try to bring you to your intended destination in a second.",
1658 cf::NDI_RED);
1542 Coro::Timer::sleep 1; 1659 Coro::Timer::sleep 1;
1543 $pl->ob->leave_link; 1660 $pl->ob->leave_link;
1544 }; 1661 })->prio (2);
1545 } 1662 }
1546 }, 1663 },
1547); 1664);
1548 1665
1549=item $player_object->goto_map ($path, $x, $y) 1666=item $player_object->goto ($path, $x, $y)
1550 1667
1551=cut 1668=cut
1552 1669
1553sub cf::object::player::goto_map { 1670sub cf::object::player::goto {
1554 my ($self, $path, $x, $y) = @_; 1671 my ($self, $path, $x, $y) = @_;
1555 1672
1556 $self->enter_link; 1673 $self->enter_link;
1557 1674
1558 (Coro::async { 1675 (async {
1559 $path = new cf::path $path; 1676 $path = new cf::path $path;
1560 1677
1561 my $map = cf::map::find_map $path->as_string; 1678 my $map = cf::map::find $path->as_string;
1562 $map = $map->customise_for ($self) if $map; 1679 $map = $map->customise_for ($self) if $map;
1563 1680
1564# warn "entering ", $map->path, " at ($x, $y)\n" 1681# warn "entering ", $map->path, " at ($x, $y)\n"
1565# if $map; 1682# if $map;
1566 1683
1625 1742
1626 return unless $self->type == cf::PLAYER; 1743 return unless $self->type == cf::PLAYER;
1627 1744
1628 $self->enter_link; 1745 $self->enter_link;
1629 1746
1630 (Coro::async { 1747 (async {
1748 $self->deactivate_recursive; # just to be sure
1631 unless (eval { 1749 unless (eval {
1632
1633 prepare_random_map $exit 1750 prepare_random_map $exit
1634 if $exit->slaying eq "/!"; 1751 if $exit->slaying eq "/!";
1635 1752
1636 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1637 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1638 1755
1639 1; 1756 1;
1640 }) { 1757 }) {
1641 $self->message ("Something went wrong deep within the crossfire server. " 1758 $self->message ("Something went wrong deep within the crossfire server. "
1642 . "I'll try to bring you back to the map you were before. " 1759 . "I'll try to bring you back to the map you were before. "
1699 on_reply => sub { 1816 on_reply => sub {
1700 my ($ns, $msg) = @_; 1817 my ($ns, $msg) = @_;
1701 1818
1702 # this weird shuffling is so that direct followup queries 1819 # this weird shuffling is so that direct followup queries
1703 # get handled first 1820 # get handled first
1704 my $queue = delete $ns->{query_queue}; 1821 my $queue = delete $ns->{query_queue}
1822 or return; # be conservative, not sure how that can happen, but we saw a crash here
1705 1823
1706 (shift @$queue)->[1]->($msg); 1824 (shift @$queue)->[1]->($msg);
1707 1825
1708 push @{ $ns->{query_queue} }, @$queue; 1826 push @{ $ns->{query_queue} }, @$queue;
1709 1827
1715 } 1833 }
1716 } 1834 }
1717 }, 1835 },
1718); 1836);
1719 1837
1720=item $client->coro (\&cb) 1838=item $client->async (\&cb)
1721 1839
1722Create a new coroutine, running the specified callback. The coroutine will 1840Create a new coroutine, running the specified callback. The coroutine will
1723be automatically cancelled when the client gets destroyed (e.g. on logout, 1841be automatically cancelled when the client gets destroyed (e.g. on logout,
1724or loss of connection). 1842or loss of connection).
1725 1843
1726=cut 1844=cut
1727 1845
1728sub cf::client::coro { 1846sub cf::client::async {
1729 my ($self, $cb) = @_; 1847 my ($self, $cb) = @_;
1730 1848
1731 my $coro; $coro = async { 1849 my $coro = &Coro::async ($cb);
1732 eval {
1733 $cb->();
1734 };
1735 warn $@ if $@;
1736 };
1737 1850
1738 $coro->on_destroy (sub { 1851 $coro->on_destroy (sub {
1739 delete $self->{_coro}{$coro+0}; 1852 delete $self->{_coro}{$coro+0};
1740 }); 1853 });
1741 1854
1976 open my $fh, "<:utf8", cf::confdir . "/config" 2089 open my $fh, "<:utf8", cf::confdir . "/config"
1977 or return; 2090 or return;
1978 2091
1979 local $/; 2092 local $/;
1980 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2094
2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2100 if (exists $CFG{mlockall}) {
2101 eval {
2102 $CFG{mlockall} ? &mlockall : &munlockall
2103 and die "WARNING: m(un)lockall failed: $!\n";
2104 };
2105 warn $@ if $@;
2106 }
1981} 2107}
1982 2108
1983sub main { 2109sub main {
1984 # we must not ever block the main coroutine 2110 # we must not ever block the main coroutine
1985 local $Coro::idle = sub { 2111 local $Coro::idle = sub {
1986 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1987 (Coro::unblock_sub {
1988 Event::one_event; 2113 async { Event::one_event };
1989 })->();
1990 }; 2114 };
1991 2115
1992 cfg_load; 2116 cfg_load;
1993 db_load; 2117 db_load;
1994 load_extensions; 2118 load_extensions;
2005 return; 2129 return;
2006 } 2130 }
2007 2131
2008 warn "reloading..."; 2132 warn "reloading...";
2009 2133
2010 local $FREEZE = 1; 2134 my $guard = freeze_mainloop;
2011 cf::emergency_save; 2135 cf::emergency_save;
2012 2136
2013 eval { 2137 eval {
2014 # if anything goes wrong in here, we should simply crash as we already saved 2138 # if anything goes wrong in here, we should simply crash as we already saved
2015 2139
2077 cf::load_extensions; 2201 cf::load_extensions;
2078 2202
2079 # reattach attachments to objects 2203 # reattach attachments to objects
2080 warn "reattach"; 2204 warn "reattach";
2081 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
2082 }; 2207 };
2083 2208
2084 if ($@) { 2209 if ($@) {
2085 warn $@; 2210 warn $@;
2086 warn "error while reloading, exiting."; 2211 warn "error while reloading, exiting.";
2102 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2103 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2104 2229
2105 # dirty hack because... archetypes are not yet loaded 2230 # dirty hack because... archetypes are not yet loaded
2106 Event->timer ( 2231 Event->timer (
2107 after => 2, 2232 after => 10,
2108 cb => sub { 2233 cb => sub {
2109 $_[0]->w->cancel; 2234 $_[0]->w->cancel;
2110 2235
2111 # provide some exits "home" 2236 # provide some exits "home"
2112 my $exit = cf::object::new "exit"; 2237 my $exit = cf::object::new "exit";
2151 reentrant => 0, 2276 reentrant => 0,
2152 prio => 0, 2277 prio => 0,
2153 at => $NEXT_TICK || $TICK, 2278 at => $NEXT_TICK || $TICK,
2154 data => WF_AUTOCANCEL, 2279 data => WF_AUTOCANCEL,
2155 cb => sub { 2280 cb => sub {
2156 unless ($FREEZE) {
2157 cf::server_tick; # one server iteration 2281 cf::server_tick; # one server iteration
2158 $RUNTIME += $TICK; 2282 $RUNTIME += $TICK;
2159 }
2160
2161 $NEXT_TICK += $TICK; 2283 $NEXT_TICK += $TICK;
2162 2284
2163 # if we are delayed by four ticks or more, skip them all 2285 # if we are delayed by four ticks or more, skip them all
2164 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2286 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2165 2287
2188 or warn "ERROR: unable to write runtime file: $!"; 2310 or warn "ERROR: unable to write runtime file: $!";
2189 })->(); 2311 })->();
2190 }, 2312 },
2191); 2313);
2192 2314
2315END { cf::emergency_save }
2316
21931 23171
2194 2318

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