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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.134 by root, Thu Jan 4 17:28:49 2007 UTC vs.
Revision 1.145 by root, Sun Jan 7 21:54:59 2007 UTC

17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
56 57
57binmode STDOUT; 58binmode STDOUT;
58binmode STDERR; 59binmode STDERR;
59 60
60# read virtual server time, if available 61# read virtual server time, if available
179sub to_json($) { 180sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
182} 183}
183 184
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string 185=item cf::lock_wait $string
207 186
208Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
209 188
210=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
211 190
212Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
215returned. 194returned.
216 195
217Lock names should begin with a unique identifier (for example, cf::map::find 196Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load). 197uses map_find and cf::map::load uses map_load).
237 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
238 lock_wait $key; 217 lock_wait $key;
239 218
240 $LOCK{$key} = []; 219 $LOCK{$key} = [];
241 220
242 cf::guard { 221 Coro::guard {
243 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
245 } 224 }
246} 225}
247 226
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop { 227sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active; 228 return unless $TICK_WATCHER->is_active;
266 229
267 my $guard = guard { $TICK_WATCHER->start }; 230 my $guard = Coro::guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop; 231 $TICK_WATCHER->stop;
269 $guard 232 $guard
270} 233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
271 244
272=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
273 246
274The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
294 my $freeze_guard = freeze_mainloop; 267 my $freeze_guard = freeze_mainloop;
295 268
296 my $busy = 1; 269 my $busy = 1;
297 my @res; 270 my @res;
298 271
299 (Coro::async { 272 (async {
300 @res = eval { $job->() }; 273 @res = eval { $job->() };
301 warn $@ if $@; 274 warn $@ if $@;
302 undef $busy; 275 undef $busy;
303 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
304 277
305 while ($busy) { 278 while ($busy) {
306 Coro::cede_notself; 279 Coro::cede or Event::one_event;
307 Event::one_event unless Coro::nready;
308 } 280 }
309 281
310 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
311 } else { 283 } else {
312 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
313 285
314 $job->() 286 $job->()
315 } 287 }
316} 288}
317 289
318=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
319 291
320Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
321when the extension calling this is being unloaded. 293extension calling this is being unloaded.
322 294
323=cut 295=cut
324 296
325sub coro(&) { 297sub async_ext(&) {
326 my $cb = shift; 298 my $cb = shift;
327 299
328 my $coro = &cf::async ($cb); 300 my $coro = &Coro::async ($cb);
329 301
330 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
332 }); 304 });
333 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1100 1072
1101=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1102 1074
1103Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1104 1076
1077=cut
1078
1079package cf::player;
1080
1105=head3 cf::player 1081=head3 cf::player
1106 1082
1107=over 4 1083=over 4
1108 1084
1109=item cf::player::exists $login 1085=item cf::player::find $login
1110 1086
1111Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1112 1088
1113=cut 1089=cut
1114 1090
1115sub cf::player::exists($) { 1091sub playerdir($) {
1116 cf::player::find $_[0] 1092 cf::localdir
1117 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 Coro::cede;
1140 $pl->save_pl ($path);
1141 Coro::cede;
1142}
1143
1144sub new($) {
1145 my ($login) = @_;
1146
1147 my $self = create;
1148
1149 $self->ob->name ($login);
1150 $self->{deny_save} = 1;
1151
1152 $cf::PLAYER{$login} = $self;
1153
1154 $self
1155}
1156
1157sub quit_character {
1158 my ($pl) = @_;
1159
1160 $pl->{deny_save} = 1;
1161 $pl->password ("*"); # this should lock out the player until we nuked the dir
1162
1163 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1164 $pl->deactivate;
1165 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1166 $pl->ns->destroy if $pl->ns;
1167
1168 my $path = playerdir $pl;
1169 my $temp = "$path~$cf::RUNTIME~deleting~";
1170 IO::AIO::aio_rename $path, $temp, sub {
1171 delete $cf::PLAYER{$pl->ob->name};
1172 $pl->destroy;
1173
1174 IO::AIO::aio_rmtree $temp;
1175 };
1118} 1176}
1119 1177
1120=item $player->ext_reply ($msgid, $msgtype, %msg) 1178=item $player->ext_reply ($msgid, $msgtype, %msg)
1121 1179
1122Sends an ext reply to the player. 1180Sends an ext reply to the player.
1123 1181
1124=cut 1182=cut
1125 1183
1126sub cf::player::ext_reply($$$%) { 1184sub ext_reply($$$%) {
1127 my ($self, $id, %msg) = @_; 1185 my ($self, $id, %msg) = @_;
1128 1186
1129 $msg{msgid} = $id; 1187 $msg{msgid} = $id;
1130 1188
1131 $self->send ("ext " . to_json \%msg); 1189 $self->send ("ext " . cf::to_json \%msg);
1132} 1190}
1191
1192package cf;
1133 1193
1134=back 1194=back
1135 1195
1136 1196
1137=head3 cf::map 1197=head3 cf::map
1184 or return; 1244 or return;
1185 1245
1186 my $map = cf::map::new 1246 my $map = cf::map::new
1187 or return; 1247 or return;
1188 1248
1249 # for better error messages only, will be overwritten
1250 $map->path ($path);
1251
1189 $map->load_header ($path) 1252 $map->load_header ($path)
1190 or return; 1253 or return;
1191 1254
1192 $map->{load_path} = $path; 1255 $map->{load_path} = $path;
1193 1256
1315} 1378}
1316 1379
1317sub save { 1380sub save {
1318 my ($self) = @_; 1381 my ($self) = @_;
1319 1382
1383 my $lock = cf::lock_acquire "map_data:" . $self->path;
1384
1320 $self->{last_save} = $cf::RUNTIME; 1385 $self->{last_save} = $cf::RUNTIME;
1321 1386
1322 return unless $self->dirty; 1387 return unless $self->dirty;
1323 1388
1324 my $save = $self->{path}->save_path; utf8::encode $save; 1389 my $save = $self->{path}->save_path; utf8::encode $save;
1327 $self->{load_path} = $save; 1392 $self->{load_path} = $save;
1328 1393
1329 return if $self->{deny_save}; 1394 return if $self->{deny_save};
1330 1395
1331 local $self->{last_access} = $self->last_access;#d# 1396 local $self->{last_access} = $self->last_access;#d#
1397
1398 cf::async {
1399 $_->contr->save for $self->players;
1400 };
1332 1401
1333 if ($uniq) { 1402 if ($uniq) {
1334 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1403 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1335 $self->save_objects ($uniq, cf::IO_UNIQUES); 1404 $self->save_objects ($uniq, cf::IO_UNIQUES);
1336 } else { 1405 } else {
1342 my ($self) = @_; 1411 my ($self) = @_;
1343 1412
1344 # save first because save cedes 1413 # save first because save cedes
1345 $self->save; 1414 $self->save;
1346 1415
1416 my $lock = cf::lock_acquire "map_data:" . $self->path;
1417
1347 return if $self->players; 1418 return if $self->players;
1348 return if $self->in_memory != cf::MAP_IN_MEMORY; 1419 return if $self->in_memory != cf::MAP_IN_MEMORY;
1349 return if $self->{deny_save}; 1420 return if $self->{deny_save};
1350 1421
1351 $self->clear; 1422 $self->clear;
1393} 1464}
1394 1465
1395sub reset { 1466sub reset {
1396 my ($self) = @_; 1467 my ($self) = @_;
1397 1468
1469 my $lock = cf::lock_acquire "map_data:" . $self->path;
1470
1398 return if $self->players; 1471 return if $self->players;
1399 return if $self->{path}{user_rel};#d# 1472 return if $self->{path}{user_rel};#d#
1400 1473
1401 warn "resetting map ", $self->path;#d# 1474 warn "resetting map ", $self->path;#d#
1402 1475
1430} 1503}
1431 1504
1432sub emergency_save { 1505sub emergency_save {
1433 my $freeze_guard = cf::freeze_mainloop; 1506 my $freeze_guard = cf::freeze_mainloop;
1434 1507
1435 warn "enter emergency map save\n"; 1508 warn "enter emergency perl save\n";
1436 1509
1437 cf::sync_job { 1510 cf::sync_job {
1511 warn "begin emergency player save\n";
1512 $_->save for values %cf::PLAYER;
1513 warn "end emergency player save\n";
1514
1438 warn "begin emergency map save\n"; 1515 warn "begin emergency map save\n";
1439 $_->save for values %cf::MAP; 1516 $_->save for values %cf::MAP;
1517 warn "end emergency map save\n";
1440 }; 1518 };
1441 1519
1442 warn "end emergency map save\n"; 1520 warn "leave emergency perl save\n";
1443} 1521}
1444 1522
1445package cf; 1523package cf;
1446 1524
1447=back 1525=back
1546 ($x, $y) = ($map->enter_x, $map->enter_y) 1624 ($x, $y) = ($map->enter_x, $map->enter_y)
1547 if $x <=0 && $y <= 0; 1625 if $x <=0 && $y <= 0;
1548 1626
1549 $map->load; 1627 $map->load;
1550 1628
1629 return unless $self->contr->active;
1551 $self->activate_recursive; 1630 $self->activate_recursive;
1552 $self->enter_map ($map, $x, $y); 1631 $self->enter_map ($map, $x, $y);
1553} 1632}
1554 1633
1555cf::player->attach ( 1634cf::player->attach (
1568 1647
1569 # try to abort aborted map switching on player login :) 1648 # try to abort aborted map switching on player login :)
1570 # should happen only on crashes 1649 # should happen only on crashes
1571 if ($pl->ob->{_link_pos}) { 1650 if ($pl->ob->{_link_pos}) {
1572 $pl->ob->enter_link; 1651 $pl->ob->enter_link;
1573 cf::async { 1652 (async {
1574 # we need this sleep as the login has a concurrent enter_exit running 1653 # we need this sleep as the login has a concurrent enter_exit running
1575 # and this sleep increases chances of the player not ending up in scorn 1654 # and this sleep increases chances of the player not ending up in scorn
1655 $pl->ob->reply (undef,
1656 "There was an internal problem at your last logout, "
1657 . "the server will try to bring you to your intended destination in a second.",
1658 cf::NDI_RED);
1576 Coro::Timer::sleep 1; 1659 Coro::Timer::sleep 1;
1577 $pl->ob->leave_link; 1660 $pl->ob->leave_link;
1578 }; 1661 })->prio (2);
1579 } 1662 }
1580 }, 1663 },
1581); 1664);
1582 1665
1583=item $player_object->goto_map ($path, $x, $y) 1666=item $player_object->goto ($path, $x, $y)
1584 1667
1585=cut 1668=cut
1586 1669
1587sub cf::object::player::goto_map { 1670sub cf::object::player::goto {
1588 my ($self, $path, $x, $y) = @_; 1671 my ($self, $path, $x, $y) = @_;
1589 1672
1590 $self->enter_link; 1673 $self->enter_link;
1591 1674
1592 (cf::async { 1675 (async {
1593 $path = new cf::path $path; 1676 $path = new cf::path $path;
1594 1677
1595 my $map = cf::map::find $path->as_string; 1678 my $map = cf::map::find $path->as_string;
1596 $map = $map->customise_for ($self) if $map; 1679 $map = $map->customise_for ($self) if $map;
1597 1680
1659 1742
1660 return unless $self->type == cf::PLAYER; 1743 return unless $self->type == cf::PLAYER;
1661 1744
1662 $self->enter_link; 1745 $self->enter_link;
1663 1746
1664 (cf::async { 1747 (async {
1665 $self->deactivate_recursive; # just to be sure 1748 $self->deactivate_recursive; # just to be sure
1666 unless (eval { 1749 unless (eval {
1667 prepare_random_map $exit 1750 prepare_random_map $exit
1668 if $exit->slaying eq "/!"; 1751 if $exit->slaying eq "/!";
1669 1752
1670 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1671 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1672 1755
1673 1; 1756 1;
1674 }) { 1757 }) {
1675 $self->message ("Something went wrong deep within the crossfire server. " 1758 $self->message ("Something went wrong deep within the crossfire server. "
1676 . "I'll try to bring you back to the map you were before. " 1759 . "I'll try to bring you back to the map you were before. "
1750 } 1833 }
1751 } 1834 }
1752 }, 1835 },
1753); 1836);
1754 1837
1755=item $client->coro (\&cb) 1838=item $client->async (\&cb)
1756 1839
1757Create a new coroutine, running the specified callback. The coroutine will 1840Create a new coroutine, running the specified callback. The coroutine will
1758be automatically cancelled when the client gets destroyed (e.g. on logout, 1841be automatically cancelled when the client gets destroyed (e.g. on logout,
1759or loss of connection). 1842or loss of connection).
1760 1843
1761=cut 1844=cut
1762 1845
1763sub cf::client::coro { 1846sub cf::client::async {
1764 my ($self, $cb) = @_; 1847 my ($self, $cb) = @_;
1765 1848
1766 my $coro = &cf::async ($cb); 1849 my $coro = &Coro::async ($cb);
1767 1850
1768 $coro->on_destroy (sub { 1851 $coro->on_destroy (sub {
1769 delete $self->{_coro}{$coro+0}; 1852 delete $self->{_coro}{$coro+0};
1770 }); 1853 });
1771 1854
2009 local $/; 2092 local $/;
2010 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2011 2094
2012 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2013 2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2014 if (exists $CFG{mlockall}) { 2100 if (exists $CFG{mlockall}) {
2015 eval { 2101 eval {
2016 $CFG{mlockall} ? &mlockall : &munlockall 2102 $CFG{mlockall} ? &mlockall : &munlockall
2017 and die "WARNING: m(un)lockall failed: $!\n"; 2103 and die "WARNING: m(un)lockall failed: $!\n";
2018 }; 2104 };
2022 2108
2023sub main { 2109sub main {
2024 # we must not ever block the main coroutine 2110 # we must not ever block the main coroutine
2025 local $Coro::idle = sub { 2111 local $Coro::idle = sub {
2026 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2027 (Coro::unblock_sub {
2028 Event::one_event; 2113 async { Event::one_event };
2029 })->();
2030 }; 2114 };
2031 2115
2032 cfg_load; 2116 cfg_load;
2033 db_load; 2117 db_load;
2034 load_extensions; 2118 load_extensions;
2117 cf::load_extensions; 2201 cf::load_extensions;
2118 2202
2119 # reattach attachments to objects 2203 # reattach attachments to objects
2120 warn "reattach"; 2204 warn "reattach";
2121 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
2122 }; 2207 };
2123 2208
2124 if ($@) { 2209 if ($@) {
2125 warn $@; 2210 warn $@;
2126 warn "error while reloading, exiting."; 2211 warn "error while reloading, exiting.";
2142 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2143 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2144 2229
2145 # dirty hack because... archetypes are not yet loaded 2230 # dirty hack because... archetypes are not yet loaded
2146 Event->timer ( 2231 Event->timer (
2147 after => 2, 2232 after => 10,
2148 cb => sub { 2233 cb => sub {
2149 $_[0]->w->cancel; 2234 $_[0]->w->cancel;
2150 2235
2151 # provide some exits "home" 2236 # provide some exits "home"
2152 my $exit = cf::object::new "exit"; 2237 my $exit = cf::object::new "exit";

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