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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.142 by root, Fri Jan 5 21:51:42 2007 UTC vs.
Revision 1.145 by root, Sun Jan 7 21:54:59 2007 UTC

17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
56 57
57binmode STDOUT; 58binmode STDOUT;
58binmode STDERR; 59binmode STDERR;
59 60
60# read virtual server time, if available 61# read virtual server time, if available
1071 1072
1072=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1073 1074
1074Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1075 1076
1077=cut
1078
1079package cf::player;
1080
1076=head3 cf::player 1081=head3 cf::player
1077 1082
1078=over 4 1083=over 4
1079 1084
1080=item cf::player::exists $login 1085=item cf::player::find $login
1081 1086
1082Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1083 1088
1084=cut 1089=cut
1085 1090
1086sub cf::player::exists($) { 1091sub playerdir($) {
1087 cf::player::find $_[0] 1092 cf::localdir
1088 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 Coro::cede;
1140 $pl->save_pl ($path);
1141 Coro::cede;
1142}
1143
1144sub new($) {
1145 my ($login) = @_;
1146
1147 my $self = create;
1148
1149 $self->ob->name ($login);
1150 $self->{deny_save} = 1;
1151
1152 $cf::PLAYER{$login} = $self;
1153
1154 $self
1155}
1156
1157sub quit_character {
1158 my ($pl) = @_;
1159
1160 $pl->{deny_save} = 1;
1161 $pl->password ("*"); # this should lock out the player until we nuked the dir
1162
1163 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1164 $pl->deactivate;
1165 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1166 $pl->ns->destroy if $pl->ns;
1167
1168 my $path = playerdir $pl;
1169 my $temp = "$path~$cf::RUNTIME~deleting~";
1170 IO::AIO::aio_rename $path, $temp, sub {
1171 delete $cf::PLAYER{$pl->ob->name};
1172 $pl->destroy;
1173
1174 IO::AIO::aio_rmtree $temp;
1175 };
1089} 1176}
1090 1177
1091=item $player->ext_reply ($msgid, $msgtype, %msg) 1178=item $player->ext_reply ($msgid, $msgtype, %msg)
1092 1179
1093Sends an ext reply to the player. 1180Sends an ext reply to the player.
1094 1181
1095=cut 1182=cut
1096 1183
1097sub cf::player::ext_reply($$$%) { 1184sub ext_reply($$$%) {
1098 my ($self, $id, %msg) = @_; 1185 my ($self, $id, %msg) = @_;
1099 1186
1100 $msg{msgid} = $id; 1187 $msg{msgid} = $id;
1101 1188
1102 $self->send ("ext " . to_json \%msg); 1189 $self->send ("ext " . cf::to_json \%msg);
1103} 1190}
1191
1192package cf;
1104 1193
1105=back 1194=back
1106 1195
1107 1196
1108=head3 cf::map 1197=head3 cf::map
1304 1393
1305 return if $self->{deny_save}; 1394 return if $self->{deny_save};
1306 1395
1307 local $self->{last_access} = $self->last_access;#d# 1396 local $self->{last_access} = $self->last_access;#d#
1308 1397
1398 cf::async {
1399 $_->contr->save for $self->players;
1400 };
1401
1309 if ($uniq) { 1402 if ($uniq) {
1310 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1403 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1311 $self->save_objects ($uniq, cf::IO_UNIQUES); 1404 $self->save_objects ($uniq, cf::IO_UNIQUES);
1312 } else { 1405 } else {
1313 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1406 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1410} 1503}
1411 1504
1412sub emergency_save { 1505sub emergency_save {
1413 my $freeze_guard = cf::freeze_mainloop; 1506 my $freeze_guard = cf::freeze_mainloop;
1414 1507
1415 warn "enter emergency map save\n"; 1508 warn "enter emergency perl save\n";
1416 1509
1417 cf::sync_job { 1510 cf::sync_job {
1511 warn "begin emergency player save\n";
1512 $_->save for values %cf::PLAYER;
1513 warn "end emergency player save\n";
1514
1418 warn "begin emergency map save\n"; 1515 warn "begin emergency map save\n";
1419 $_->save for values %cf::MAP; 1516 $_->save for values %cf::MAP;
1517 warn "end emergency map save\n";
1420 }; 1518 };
1421 1519
1422 warn "end emergency map save\n"; 1520 warn "leave emergency perl save\n";
1423} 1521}
1424 1522
1425package cf; 1523package cf;
1426 1524
1427=back 1525=back
1526 ($x, $y) = ($map->enter_x, $map->enter_y) 1624 ($x, $y) = ($map->enter_x, $map->enter_y)
1527 if $x <=0 && $y <= 0; 1625 if $x <=0 && $y <= 0;
1528 1626
1529 $map->load; 1627 $map->load;
1530 1628
1629 return unless $self->contr->active;
1531 $self->activate_recursive; 1630 $self->activate_recursive;
1532 $self->enter_map ($map, $x, $y); 1631 $self->enter_map ($map, $x, $y);
1533} 1632}
1534 1633
1535cf::player->attach ( 1634cf::player->attach (
1547 my ($pl) = @_; 1646 my ($pl) = @_;
1548 1647
1549 # try to abort aborted map switching on player login :) 1648 # try to abort aborted map switching on player login :)
1550 # should happen only on crashes 1649 # should happen only on crashes
1551 if ($pl->ob->{_link_pos}) { 1650 if ($pl->ob->{_link_pos}) {
1552
1553 $pl->ob->enter_link; 1651 $pl->ob->enter_link;
1554 (async { 1652 (async {
1555 # we need this sleep as the login has a concurrent enter_exit running 1653 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn 1654 # and this sleep increases chances of the player not ending up in scorn
1557 $pl->ob->reply (undef, 1655 $pl->ob->reply (undef,
2103 cf::load_extensions; 2201 cf::load_extensions;
2104 2202
2105 # reattach attachments to objects 2203 # reattach attachments to objects
2106 warn "reattach"; 2204 warn "reattach";
2107 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
2108 }; 2207 };
2109 2208
2110 if ($@) { 2209 if ($@) {
2111 warn $@; 2210 warn $@;
2112 warn "error while reloading, exiting."; 2211 warn "error while reloading, exiting.";

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