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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.120 by root, Tue Jan 2 11:08:36 2007 UTC vs.
Revision 1.147 by root, Mon Jan 8 12:23:33 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 185=item cf::lock_wait $string
209 186
210Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
211 188
212=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
213 190
214Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
217returned. 194returned.
218 195
219Lock names should begin with a unique identifier (for example, find_map 196Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 197uses map_find and cf::map::load uses map_load).
221 198
222=cut 199=cut
223 200
224our %LOCK; 201our %LOCK;
225 202
239 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
240 lock_wait $key; 217 lock_wait $key;
241 218
242 $LOCK{$key} = []; 219 $LOCK{$key} = [];
243 220
244 cf::guard { 221 Coro::guard {
245 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
247 } 224 }
248} 225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
249 244
250=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
251 246
252The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
267 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
269 264
270 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 266 # (but this is cancel-safe)
272 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
273 268
274 my $busy = 1; 269 my $busy = 1;
275 my @res; 270 my @res;
276 271
277 (Coro::async { 272 (async {
278 @res = eval { $job->() }; 273 @res = eval { $job->() };
279 warn $@ if $@; 274 warn $@ if $@;
280 undef $busy; 275 undef $busy;
281 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
282 277
283 while ($busy) { 278 while ($busy) {
284 Coro::cede_notself; 279 Coro::cede or Event::one_event;
285 Event::one_event unless Coro::nready;
286 } 280 }
287 281
288 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
289 } else { 283 } else {
290 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
291 285
292 $job->() 286 $job->()
293 } 287 }
294} 288}
295 289
296=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
297 291
298Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
299when the extension calling this is being unloaded. 293extension calling this is being unloaded.
300 294
301=cut 295=cut
302 296
303sub coro(&) { 297sub async_ext(&) {
304 my $cb = shift; 298 my $cb = shift;
305 299
306 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 301
313 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
315 }); 304 });
316 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1083 1072
1084=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1085 1074
1086Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1087 1076
1077=cut
1078
1079package cf::player;
1080
1088=head3 cf::player 1081=head3 cf::player
1089 1082
1090=over 4 1083=over 4
1091 1084
1092=item cf::player::exists $login 1085=item cf::player::find $login
1093 1086
1094Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1095 1088
1096=cut 1089=cut
1097 1090
1098sub cf::player::exists($) { 1091sub playerdir($) {
1099 cf::player::find $_[0] 1092 cf::localdir
1100 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 IO::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 Coro::cede;
1142 $pl->save_pl ($path);
1143 Coro::cede;
1144}
1145
1146sub new($) {
1147 my ($login) = @_;
1148
1149 my $self = create;
1150
1151 $self->ob->name ($login);
1152 $self->{deny_save} = 1;
1153
1154 $cf::PLAYER{$login} = $self;
1155
1156 $self
1157}
1158
1159sub quit_character {
1160 my ($pl) = @_;
1161
1162 $pl->{deny_save} = 1;
1163 $pl->password ("*"); # this should lock out the player until we nuked the dir
1164
1165 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1166 $pl->deactivate;
1167 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1168 $pl->ns->destroy if $pl->ns;
1169
1170 my $path = playerdir $pl;
1171 my $temp = "$path~$cf::RUNTIME~deleting~";
1172 IO::AIO::aio_rename $path, $temp, sub {
1173 delete $cf::PLAYER{$pl->ob->name};
1174 $pl->destroy;
1175
1176 IO::AIO::aio_rmtree $temp;
1177 };
1101} 1178}
1102 1179
1103=item $player->ext_reply ($msgid, $msgtype, %msg) 1180=item $player->ext_reply ($msgid, $msgtype, %msg)
1104 1181
1105Sends an ext reply to the player. 1182Sends an ext reply to the player.
1106 1183
1107=cut 1184=cut
1108 1185
1109sub cf::player::ext_reply($$$%) { 1186sub ext_reply($$$%) {
1110 my ($self, $id, %msg) = @_; 1187 my ($self, $id, %msg) = @_;
1111 1188
1112 $msg{msgid} = $id; 1189 $msg{msgid} = $id;
1113 1190
1114 $self->send ("ext " . to_json \%msg); 1191 $self->send ("ext " . cf::to_json \%msg);
1115} 1192}
1193
1194package cf;
1116 1195
1117=back 1196=back
1118 1197
1119 1198
1120=head3 cf::map 1199=head3 cf::map
1126package cf::map; 1205package cf::map;
1127 1206
1128use Fcntl; 1207use Fcntl;
1129use Coro::AIO; 1208use Coro::AIO;
1130 1209
1131our $MAX_RESET = 7200; 1210our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1211our $DEFAULT_RESET = 3000;
1133 1212
1134sub generate_random_map { 1213sub generate_random_map {
1135 my ($path, $rmp) = @_; 1214 my ($path, $rmp) = @_;
1136 1215
1137 # mit "rum" bekleckern, nicht 1216 # mit "rum" bekleckern, nicht
1153# and all this just because we cannot iterate over 1232# and all this just because we cannot iterate over
1154# all maps in C++... 1233# all maps in C++...
1155sub change_all_map_light { 1234sub change_all_map_light {
1156 my ($change) = @_; 1235 my ($change) = @_;
1157 1236
1158 $_->change_map_light ($change) for values %cf::MAP; 1237 $_->change_map_light ($change)
1238 for grep $_->outdoor, values %cf::MAP;
1159} 1239}
1160 1240
1161sub try_load_header($) { 1241sub try_load_header($) {
1162 my ($path) = @_; 1242 my ($path) = @_;
1163 1243
1166 or return; 1246 or return;
1167 1247
1168 my $map = cf::map::new 1248 my $map = cf::map::new
1169 or return; 1249 or return;
1170 1250
1251 # for better error messages only, will be overwritten
1252 $map->path ($path);
1253
1171 $map->load_header ($path) 1254 $map->load_header ($path)
1172 or return; 1255 or return;
1173 1256
1174 $map->{load_path} = $path; 1257 $map->{load_path} = $path;
1175 1258
1176 $map 1259 $map
1177} 1260}
1178 1261
1262sub find;
1179sub find_map { 1263sub find {
1180 my ($path, $origin) = @_; 1264 my ($path, $origin) = @_;
1181 1265
1182 #warn "find_map<$path,$origin>\n";#d# 1266 #warn "find<$path,$origin>\n";#d#
1183 1267
1184 $path = new cf::path $path, $origin && $origin->path; 1268 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string; 1269 my $key = $path->as_string;
1186 1270
1187 cf::lock_wait "map_find:$key"; 1271 cf::lock_wait "map_find:$key";
1190 my $guard = cf::lock_acquire "map_find:$key"; 1274 my $guard = cf::lock_acquire "map_find:$key";
1191 1275
1192 # do it the slow way 1276 # do it the slow way
1193 my $map = try_load_header $path->save_path; 1277 my $map = try_load_header $path->save_path;
1194 1278
1279 Coro::cede;
1280
1195 if ($map) { 1281 if ($map) {
1282 $map->last_access ((delete $map->{last_access})
1283 || $cf::RUNTIME); #d#
1196 # safety 1284 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME 1285 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME; 1286 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else { 1287 } else {
1200 if (my $rmp = $path->random_map_params) { 1288 if (my $rmp = $path->random_map_params) {
1205 1293
1206 $map or return; 1294 $map or return;
1207 1295
1208 $map->{load_original} = 1; 1296 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME; 1297 $map->{instantiate_time} = $cf::RUNTIME;
1298 $map->last_access ($cf::RUNTIME);
1210 $map->instantiate; 1299 $map->instantiate;
1211 1300
1212 # per-player maps become, after loading, normal maps 1301 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel}; 1302 $map->per_player (0) if $path->{user_rel};
1214 } 1303 }
1215 #Coro::Timer::sleep 1;#d#
1216 1304
1217 $map->path ($key); 1305 $map->path ($key);
1218 $map->{path} = $path; 1306 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME; 1307 $map->{last_save} = $cf::RUNTIME;
1220 $map->last_access ($cf::RUNTIME); 1308
1309 Coro::cede;
1221 1310
1222 if ($map->should_reset) { 1311 if ($map->should_reset) {
1223 $map->reset; 1312 $map->reset;
1313 undef $guard;
1224 $map = find_map $path; 1314 $map = find $path
1315 or return;
1225 } 1316 }
1226 1317
1227 $cf::MAP{$key} = $map 1318 $cf::MAP{$key} = $map
1228 } 1319 }
1229} 1320}
1250 if (aio_open $uniq, O_RDONLY, 0) { 1341 if (aio_open $uniq, O_RDONLY, 0) {
1251 $self->clear_unique_items; 1342 $self->clear_unique_items;
1252 $self->load_objects ($uniq, 0); 1343 $self->load_objects ($uniq, 0);
1253 } 1344 }
1254 } 1345 }
1346
1347 Coro::cede;
1255 1348
1256 # now do the right thing for maps 1349 # now do the right thing for maps
1257 $self->link_multipart_objects; 1350 $self->link_multipart_objects;
1258 1351
1259 if ($self->{path}->is_style_map) { 1352 if ($self->{path}->is_style_map) {
1267 $self->difficulty ($self->estimate_difficulty) 1360 $self->difficulty ($self->estimate_difficulty)
1268 unless $self->difficulty; 1361 unless $self->difficulty;
1269 $self->activate; 1362 $self->activate;
1270 } 1363 }
1271 1364
1365 Coro::cede;
1366
1272 $self->in_memory (cf::MAP_IN_MEMORY); 1367 $self->in_memory (cf::MAP_IN_MEMORY);
1273} 1368}
1274 1369
1275sub load_map_sync { 1370sub find_sync {
1276 my ($path, $origin) = @_; 1371 my ($path, $origin) = @_;
1277 1372
1278 #warn "load_map_sync<$path, $origin>\n";#d# 1373 cf::sync_job { cf::map::find $path, $origin }
1374}
1279 1375
1280 cf::sync_job { 1376sub do_load_sync {
1281 my $map = cf::map::find_map $path, $origin 1377 my ($map) = @_;
1282 or return; 1378
1283 $map->load; 1379 cf::sync_job { $map->load };
1284 $map
1285 }
1286} 1380}
1287 1381
1288sub save { 1382sub save {
1289 my ($self) = @_; 1383 my ($self) = @_;
1290 1384
1385 my $lock = cf::lock_acquire "map_data:" . $self->path;
1386
1291 $self->{last_save} = $cf::RUNTIME; 1387 $self->{last_save} = $cf::RUNTIME;
1292 1388
1293 return unless $self->dirty; 1389 return unless $self->dirty;
1294 1390
1295 my $save = $self->{path}->save_path; utf8::encode $save; 1391 my $save = $self->{path}->save_path; utf8::encode $save;
1296 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1392 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1297 1393
1298 $self->{load_path} = $save; 1394 $self->{load_path} = $save;
1299 1395
1300 return if $self->{deny_save}; 1396 return if $self->{deny_save};
1397
1398 local $self->{last_access} = $self->last_access;#d#
1399
1400 cf::async {
1401 $_->contr->save for $self->players;
1402 };
1301 1403
1302 if ($uniq) { 1404 if ($uniq) {
1303 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1405 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1304 $self->save_objects ($uniq, cf::IO_UNIQUES); 1406 $self->save_objects ($uniq, cf::IO_UNIQUES);
1305 } else { 1407 } else {
1308} 1410}
1309 1411
1310sub swap_out { 1412sub swap_out {
1311 my ($self) = @_; 1413 my ($self) = @_;
1312 1414
1415 # save first because save cedes
1416 $self->save;
1417
1418 my $lock = cf::lock_acquire "map_data:" . $self->path;
1419
1313 return if $self->players; 1420 return if $self->players;
1314 return if $self->in_memory != cf::MAP_IN_MEMORY; 1421 return if $self->in_memory != cf::MAP_IN_MEMORY;
1315 return if $self->{deny_save}; 1422 return if $self->{deny_save};
1316 1423
1317 $self->save;
1318 $self->clear; 1424 $self->clear;
1319 $self->in_memory (cf::MAP_SWAPPED); 1425 $self->in_memory (cf::MAP_SWAPPED);
1320} 1426}
1321 1427
1322sub reset_at { 1428sub reset_at {
1360} 1466}
1361 1467
1362sub reset { 1468sub reset {
1363 my ($self) = @_; 1469 my ($self) = @_;
1364 1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1365 return if $self->players; 1473 return if $self->players;
1366 return if $self->{path}{user_rel};#d# 1474 return if $self->{path}{user_rel};#d#
1367 1475
1368 warn "resetting map ", $self->path;#d# 1476 warn "resetting map ", $self->path;#d#
1369 1477
1388 1496
1389sub customise_for { 1497sub customise_for {
1390 my ($map, $ob) = @_; 1498 my ($map, $ob) = @_;
1391 1499
1392 if ($map->per_player) { 1500 if ($map->per_player) {
1393 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1501 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1394 } 1502 }
1395 1503
1396 $map 1504 $map
1397} 1505}
1398 1506
1399sub emergency_save { 1507sub emergency_save {
1400 local $cf::FREEZE = 1; 1508 my $freeze_guard = cf::freeze_mainloop;
1401 1509
1402 warn "enter emergency map save\n"; 1510 warn "enter emergency perl save\n";
1403 1511
1404 cf::sync_job { 1512 cf::sync_job {
1513 warn "begin emergency player save\n";
1514 $_->save for values %cf::PLAYER;
1515 warn "end emergency player save\n";
1516
1405 warn "begin emergency map save\n"; 1517 warn "begin emergency map save\n";
1406 $_->save for values %cf::MAP; 1518 $_->save for values %cf::MAP;
1519 warn "end emergency map save\n";
1407 }; 1520 };
1408 1521
1409 warn "end emergency map save\n"; 1522 warn "leave emergency perl save\n";
1410} 1523}
1411 1524
1412package cf; 1525package cf;
1413 1526
1414=back 1527=back
1495 my $link_pos = delete $self->{_link_pos}; 1608 my $link_pos = delete $self->{_link_pos};
1496 1609
1497 unless ($map) { 1610 unless ($map) {
1498 # restore original map position 1611 # restore original map position
1499 ($map, $x, $y) = @{ $link_pos || [] }; 1612 ($map, $x, $y) = @{ $link_pos || [] };
1500 $map = cf::map::find_map $map; 1613 $map = cf::map::find $map;
1501 1614
1502 unless ($map) { 1615 unless ($map) {
1503 ($map, $x, $y) = @$EMERGENCY_POSITION; 1616 ($map, $x, $y) = @$EMERGENCY_POSITION;
1504 $map = cf::map::find_map $map 1617 $map = cf::map::find $map
1505 or die "FATAL: cannot load emergency map\n"; 1618 or die "FATAL: cannot load emergency map\n";
1506 } 1619 }
1507 } 1620 }
1508 1621
1509 ($x, $y) = (-1, -1) 1622 ($x, $y) = (-1, -1)
1513 ($x, $y) = ($map->enter_x, $map->enter_y) 1626 ($x, $y) = ($map->enter_x, $map->enter_y)
1514 if $x <=0 && $y <= 0; 1627 if $x <=0 && $y <= 0;
1515 1628
1516 $map->load; 1629 $map->load;
1517 1630
1631 return unless $self->contr->active;
1518 $self->activate_recursive; 1632 $self->activate_recursive;
1519 $self->enter_map ($map, $x, $y); 1633 $self->enter_map ($map, $x, $y);
1520} 1634}
1521 1635
1522cf::player->attach ( 1636cf::player->attach (
1535 1649
1536 # try to abort aborted map switching on player login :) 1650 # try to abort aborted map switching on player login :)
1537 # should happen only on crashes 1651 # should happen only on crashes
1538 if ($pl->ob->{_link_pos}) { 1652 if ($pl->ob->{_link_pos}) {
1539 $pl->ob->enter_link; 1653 $pl->ob->enter_link;
1540 Coro::async { 1654 (async {
1541 # we need this sleep as the login has a concurrent enter_exit running 1655 # we need this sleep as the login has a concurrent enter_exit running
1542 # and this sleep increases chances of the player not ending up in scorn 1656 # and this sleep increases chances of the player not ending up in scorn
1657 $pl->ob->reply (undef,
1658 "There was an internal problem at your last logout, "
1659 . "the server will try to bring you to your intended destination in a second.",
1660 cf::NDI_RED);
1543 Coro::Timer::sleep 1; 1661 Coro::Timer::sleep 1;
1544 $pl->ob->leave_link; 1662 $pl->ob->leave_link;
1545 }; 1663 })->prio (2);
1546 } 1664 }
1547 }, 1665 },
1548); 1666);
1549 1667
1550=item $player_object->goto_map ($path, $x, $y) 1668=item $player_object->goto ($path, $x, $y)
1551 1669
1552=cut 1670=cut
1553 1671
1554sub cf::object::player::goto_map { 1672sub cf::object::player::goto {
1555 my ($self, $path, $x, $y) = @_; 1673 my ($self, $path, $x, $y) = @_;
1556 1674
1557 $self->enter_link; 1675 $self->enter_link;
1558 1676
1559 (Coro::async { 1677 (async {
1560 $path = new cf::path $path; 1678 $path = new cf::path $path;
1561 1679
1562 my $map = cf::map::find_map $path->as_string; 1680 my $map = cf::map::find $path->as_string;
1563 $map = $map->customise_for ($self) if $map; 1681 $map = $map->customise_for ($self) if $map;
1564 1682
1565# warn "entering ", $map->path, " at ($x, $y)\n" 1683# warn "entering ", $map->path, " at ($x, $y)\n"
1566# if $map; 1684# if $map;
1567 1685
1626 1744
1627 return unless $self->type == cf::PLAYER; 1745 return unless $self->type == cf::PLAYER;
1628 1746
1629 $self->enter_link; 1747 $self->enter_link;
1630 1748
1631 (Coro::async { 1749 (async {
1750 $self->deactivate_recursive; # just to be sure
1632 unless (eval { 1751 unless (eval {
1633
1634 prepare_random_map $exit 1752 prepare_random_map $exit
1635 if $exit->slaying eq "/!"; 1753 if $exit->slaying eq "/!";
1636 1754
1637 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1755 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1638 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1756 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1639 1757
1640 1; 1758 1;
1641 }) { 1759 }) {
1642 $self->message ("Something went wrong deep within the crossfire server. " 1760 $self->message ("Something went wrong deep within the crossfire server. "
1643 . "I'll try to bring you back to the map you were before. " 1761 . "I'll try to bring you back to the map you were before. "
1700 on_reply => sub { 1818 on_reply => sub {
1701 my ($ns, $msg) = @_; 1819 my ($ns, $msg) = @_;
1702 1820
1703 # this weird shuffling is so that direct followup queries 1821 # this weird shuffling is so that direct followup queries
1704 # get handled first 1822 # get handled first
1705 my $queue = delete $ns->{query_queue}; 1823 my $queue = delete $ns->{query_queue}
1824 or return; # be conservative, not sure how that can happen, but we saw a crash here
1706 1825
1707 (shift @$queue)->[1]->($msg); 1826 (shift @$queue)->[1]->($msg);
1708 1827
1709 push @{ $ns->{query_queue} }, @$queue; 1828 push @{ $ns->{query_queue} }, @$queue;
1710 1829
1716 } 1835 }
1717 } 1836 }
1718 }, 1837 },
1719); 1838);
1720 1839
1721=item $client->coro (\&cb) 1840=item $client->async (\&cb)
1722 1841
1723Create a new coroutine, running the specified callback. The coroutine will 1842Create a new coroutine, running the specified callback. The coroutine will
1724be automatically cancelled when the client gets destroyed (e.g. on logout, 1843be automatically cancelled when the client gets destroyed (e.g. on logout,
1725or loss of connection). 1844or loss of connection).
1726 1845
1727=cut 1846=cut
1728 1847
1729sub cf::client::coro { 1848sub cf::client::async {
1730 my ($self, $cb) = @_; 1849 my ($self, $cb) = @_;
1731 1850
1732 my $coro; $coro = async { 1851 my $coro = &Coro::async ($cb);
1733 eval {
1734 $cb->();
1735 };
1736 warn $@ if $@;
1737 };
1738 1852
1739 $coro->on_destroy (sub { 1853 $coro->on_destroy (sub {
1740 delete $self->{_coro}{$coro+0}; 1854 delete $self->{_coro}{$coro+0};
1741 }); 1855 });
1742 1856
1914 2028
1915{ 2029{
1916 my $path = cf::localdir . "/database.pst"; 2030 my $path = cf::localdir . "/database.pst";
1917 2031
1918 sub db_load() { 2032 sub db_load() {
1919 warn "loading database $path\n";#d# remove later
1920 $DB = stat $path ? Storable::retrieve $path : { }; 2033 $DB = stat $path ? Storable::retrieve $path : { };
1921 } 2034 }
1922 2035
1923 my $pid; 2036 my $pid;
1924 2037
1925 sub db_save() { 2038 sub db_save() {
1926 warn "saving database $path\n";#d# remove later
1927 waitpid $pid, 0 if $pid; 2039 waitpid $pid, 0 if $pid;
1928 if (0 == ($pid = fork)) { 2040 if (0 == ($pid = fork)) {
1929 $DB->{_meta}{version} = 1; 2041 $DB->{_meta}{version} = 1;
1930 Storable::nstore $DB, "$path~"; 2042 Storable::nstore $DB, "$path~";
1931 rename "$path~", $path; 2043 rename "$path~", $path;
1979 open my $fh, "<:utf8", cf::confdir . "/config" 2091 open my $fh, "<:utf8", cf::confdir . "/config"
1980 or return; 2092 or return;
1981 2093
1982 local $/; 2094 local $/;
1983 *CFG = YAML::Syck::Load <$fh>; 2095 *CFG = YAML::Syck::Load <$fh>;
2096
2097 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2098
2099 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2100 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2101
2102 if (exists $CFG{mlockall}) {
2103 eval {
2104 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2105 and die "WARNING: m(un)lockall failed: $!\n";
2106 };
2107 warn $@ if $@;
2108 }
1984} 2109}
1985 2110
1986sub main { 2111sub main {
1987 # we must not ever block the main coroutine 2112 # we must not ever block the main coroutine
1988 local $Coro::idle = sub { 2113 local $Coro::idle = sub {
1989 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2114 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1990 (Coro::unblock_sub {
1991 Event::one_event; 2115 async { Event::one_event };
1992 })->();
1993 }; 2116 };
1994 2117
1995 cfg_load; 2118 cfg_load;
1996 db_load; 2119 db_load;
1997 load_extensions; 2120 load_extensions;
2008 return; 2131 return;
2009 } 2132 }
2010 2133
2011 warn "reloading..."; 2134 warn "reloading...";
2012 2135
2013 local $FREEZE = 1; 2136 my $guard = freeze_mainloop;
2014 cf::emergency_save; 2137 cf::emergency_save;
2015 2138
2016 eval { 2139 eval {
2017 # if anything goes wrong in here, we should simply crash as we already saved 2140 # if anything goes wrong in here, we should simply crash as we already saved
2018 2141
2080 cf::load_extensions; 2203 cf::load_extensions;
2081 2204
2082 # reattach attachments to objects 2205 # reattach attachments to objects
2083 warn "reattach"; 2206 warn "reattach";
2084 _global_reattach; 2207 _global_reattach;
2208 reattach $_ for values %MAP;
2085 }; 2209 };
2086 2210
2087 if ($@) { 2211 if ($@) {
2088 warn $@; 2212 warn $@;
2089 warn "error while reloading, exiting."; 2213 warn "error while reloading, exiting.";
2105 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2229 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2106 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2230 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2107 2231
2108 # dirty hack because... archetypes are not yet loaded 2232 # dirty hack because... archetypes are not yet loaded
2109 Event->timer ( 2233 Event->timer (
2110 after => 2, 2234 after => 10,
2111 cb => sub { 2235 cb => sub {
2112 $_[0]->w->cancel; 2236 $_[0]->w->cancel;
2113 2237
2114 # provide some exits "home" 2238 # provide some exits "home"
2115 my $exit = cf::object::new "exit"; 2239 my $exit = cf::object::new "exit";
2154 reentrant => 0, 2278 reentrant => 0,
2155 prio => 0, 2279 prio => 0,
2156 at => $NEXT_TICK || $TICK, 2280 at => $NEXT_TICK || $TICK,
2157 data => WF_AUTOCANCEL, 2281 data => WF_AUTOCANCEL,
2158 cb => sub { 2282 cb => sub {
2159 unless ($FREEZE) {
2160 cf::server_tick; # one server iteration 2283 cf::server_tick; # one server iteration
2161 $RUNTIME += $TICK; 2284 $RUNTIME += $TICK;
2162 }
2163
2164 $NEXT_TICK += $TICK; 2285 $NEXT_TICK += $TICK;
2165 2286
2166 # if we are delayed by four ticks or more, skip them all 2287 # if we are delayed by four ticks or more, skip them all
2167 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2288 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2168 2289
2191 or warn "ERROR: unable to write runtime file: $!"; 2312 or warn "ERROR: unable to write runtime file: $!";
2192 })->(); 2313 })->();
2193 }, 2314 },
2194); 2315);
2195 2316
2317END { cf::emergency_save }
2318
21961 23191
2197 2320

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