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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.132 by root, Thu Jan 4 01:35:56 2007 UTC vs.
Revision 1.147 by root, Mon Jan 8 12:23:33 2007 UTC

17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
118 utf8::encode $msg; 118 utf8::encode $msg;
119 119
120 $msg .= "\n" 120 $msg .= "\n"
121 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
122 122
123 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
124 }; 124 };
125} 125}
126 126
127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
180sub to_json($) { 180sub to_json($) {
181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
182 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
183} 183}
184 184
185=item my $guard = cf::guard { BLOCK }
186
187Run the given callback when the guard object gets destroyed (useful for
188coroutine cancellations).
189
190You can call C<< ->cancel >> on the guard object to stop the block from
191being executed.
192
193=cut
194
195sub guard(&) {
196 bless \(my $cb = $_[0]), cf::guard::;
197}
198
199sub cf::guard::cancel {
200 ${$_[0]} = sub { };
201}
202
203sub cf::guard::DESTROY {
204 ${$_[0]}->();
205}
206
207=item cf::lock_wait $string 185=item cf::lock_wait $string
208 186
209Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
210 188
211=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
212 190
213Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
214a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
216returned. 194returned.
217 195
218Lock names should begin with a unique identifier (for example, find_map 196Lock names should begin with a unique identifier (for example, cf::map::find
219uses map_find and load_map uses map_load). 197uses map_find and cf::map::load uses map_load).
220 198
221=cut 199=cut
222 200
223our %LOCK; 201our %LOCK;
224 202
238 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
239 lock_wait $key; 217 lock_wait $key;
240 218
241 $LOCK{$key} = []; 219 $LOCK{$key} = [];
242 220
243 cf::guard { 221 Coro::guard {
244 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
246 } 224 }
247} 225}
248 226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
249=item cf::async { BLOCK } 235=item cf::async { BLOCK }
250 236
251Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the 237Currently the same as Coro::async_pool, meaning you cannot use
252error instead of exiting the server in case of a problem. 238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
253 240
254=cut 241=cut
255 242
256sub async(&) { 243BEGIN { *async = \&Coro::async_pool }
257 my ($cb) = @_;
258
259 Coro::async {
260 eval { $cb->() };
261 warn $@ if $@;
262 }
263}
264 244
265=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
266 246
267The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
268always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
282 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
283 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
284 264
285 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
286 # (but this is cancel-safe) 266 # (but this is cancel-safe)
287 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
288 268
289 my $busy = 1; 269 my $busy = 1;
290 my @res; 270 my @res;
291 271
292 (Coro::async { 272 (async {
293 @res = eval { $job->() }; 273 @res = eval { $job->() };
294 warn $@ if $@; 274 warn $@ if $@;
295 undef $busy; 275 undef $busy;
296 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
297 277
298 while ($busy) { 278 while ($busy) {
299 Coro::cede_notself; 279 Coro::cede or Event::one_event;
300 Event::one_event unless Coro::nready;
301 } 280 }
302 281
303 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
304 } else { 283 } else {
305 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
306 285
307 $job->() 286 $job->()
308 } 287 }
309} 288}
310 289
311=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
312 291
313Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
314when the extension calling this is being unloaded. 293extension calling this is being unloaded.
315 294
316=cut 295=cut
317 296
318sub coro(&) { 297sub async_ext(&) {
319 my $cb = shift; 298 my $cb = shift;
320 299
321 my $coro = &cf::async ($cb); 300 my $coro = &Coro::async ($cb);
322 301
323 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
324 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
325 }); 304 });
326 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1093 1072
1094=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1095 1074
1096Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1097 1076
1077=cut
1078
1079package cf::player;
1080
1098=head3 cf::player 1081=head3 cf::player
1099 1082
1100=over 4 1083=over 4
1101 1084
1102=item cf::player::exists $login 1085=item cf::player::find $login
1103 1086
1104Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1105 1088
1106=cut 1089=cut
1107 1090
1108sub cf::player::exists($) { 1091sub playerdir($) {
1109 cf::player::find $_[0] 1092 cf::localdir
1110 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 IO::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 Coro::cede;
1142 $pl->save_pl ($path);
1143 Coro::cede;
1144}
1145
1146sub new($) {
1147 my ($login) = @_;
1148
1149 my $self = create;
1150
1151 $self->ob->name ($login);
1152 $self->{deny_save} = 1;
1153
1154 $cf::PLAYER{$login} = $self;
1155
1156 $self
1157}
1158
1159sub quit_character {
1160 my ($pl) = @_;
1161
1162 $pl->{deny_save} = 1;
1163 $pl->password ("*"); # this should lock out the player until we nuked the dir
1164
1165 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1166 $pl->deactivate;
1167 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1168 $pl->ns->destroy if $pl->ns;
1169
1170 my $path = playerdir $pl;
1171 my $temp = "$path~$cf::RUNTIME~deleting~";
1172 IO::AIO::aio_rename $path, $temp, sub {
1173 delete $cf::PLAYER{$pl->ob->name};
1174 $pl->destroy;
1175
1176 IO::AIO::aio_rmtree $temp;
1177 };
1111} 1178}
1112 1179
1113=item $player->ext_reply ($msgid, $msgtype, %msg) 1180=item $player->ext_reply ($msgid, $msgtype, %msg)
1114 1181
1115Sends an ext reply to the player. 1182Sends an ext reply to the player.
1116 1183
1117=cut 1184=cut
1118 1185
1119sub cf::player::ext_reply($$$%) { 1186sub ext_reply($$$%) {
1120 my ($self, $id, %msg) = @_; 1187 my ($self, $id, %msg) = @_;
1121 1188
1122 $msg{msgid} = $id; 1189 $msg{msgid} = $id;
1123 1190
1124 $self->send ("ext " . to_json \%msg); 1191 $self->send ("ext " . cf::to_json \%msg);
1125} 1192}
1193
1194package cf;
1126 1195
1127=back 1196=back
1128 1197
1129 1198
1130=head3 cf::map 1199=head3 cf::map
1136package cf::map; 1205package cf::map;
1137 1206
1138use Fcntl; 1207use Fcntl;
1139use Coro::AIO; 1208use Coro::AIO;
1140 1209
1141our $MAX_RESET = 7200; 1210our $MAX_RESET = 3600;
1142our $DEFAULT_RESET = 3600; 1211our $DEFAULT_RESET = 3000;
1143 1212
1144sub generate_random_map { 1213sub generate_random_map {
1145 my ($path, $rmp) = @_; 1214 my ($path, $rmp) = @_;
1146 1215
1147 # mit "rum" bekleckern, nicht 1216 # mit "rum" bekleckern, nicht
1177 or return; 1246 or return;
1178 1247
1179 my $map = cf::map::new 1248 my $map = cf::map::new
1180 or return; 1249 or return;
1181 1250
1251 # for better error messages only, will be overwritten
1252 $map->path ($path);
1253
1182 $map->load_header ($path) 1254 $map->load_header ($path)
1183 or return; 1255 or return;
1184 1256
1185 $map->{load_path} = $path; 1257 $map->{load_path} = $path;
1186 1258
1187 $map 1259 $map
1188} 1260}
1189 1261
1190sub find_map; 1262sub find;
1191sub find_map { 1263sub find {
1192 my ($path, $origin) = @_; 1264 my ($path, $origin) = @_;
1193 1265
1194 #warn "find_map<$path,$origin>\n";#d# 1266 #warn "find<$path,$origin>\n";#d#
1195 1267
1196 $path = new cf::path $path, $origin && $origin->path; 1268 $path = new cf::path $path, $origin && $origin->path;
1197 my $key = $path->as_string; 1269 my $key = $path->as_string;
1198 1270
1199 cf::lock_wait "map_find:$key"; 1271 cf::lock_wait "map_find:$key";
1201 $cf::MAP{$key} || do { 1273 $cf::MAP{$key} || do {
1202 my $guard = cf::lock_acquire "map_find:$key"; 1274 my $guard = cf::lock_acquire "map_find:$key";
1203 1275
1204 # do it the slow way 1276 # do it the slow way
1205 my $map = try_load_header $path->save_path; 1277 my $map = try_load_header $path->save_path;
1278
1279 Coro::cede;
1206 1280
1207 if ($map) { 1281 if ($map) {
1208 $map->last_access ((delete $map->{last_access}) 1282 $map->last_access ((delete $map->{last_access})
1209 || $cf::RUNTIME); #d# 1283 || $cf::RUNTIME); #d#
1210 # safety 1284 # safety
1230 1304
1231 $map->path ($key); 1305 $map->path ($key);
1232 $map->{path} = $path; 1306 $map->{path} = $path;
1233 $map->{last_save} = $cf::RUNTIME; 1307 $map->{last_save} = $cf::RUNTIME;
1234 1308
1309 Coro::cede;
1310
1235 if ($map->should_reset) { 1311 if ($map->should_reset) {
1236 $map->reset; 1312 $map->reset;
1237 undef $guard; 1313 undef $guard;
1238 $map = find_map $path 1314 $map = find $path
1239 or return; 1315 or return;
1240 } 1316 }
1241 1317
1242 $cf::MAP{$key} = $map 1318 $cf::MAP{$key} = $map
1243 } 1319 }
1265 if (aio_open $uniq, O_RDONLY, 0) { 1341 if (aio_open $uniq, O_RDONLY, 0) {
1266 $self->clear_unique_items; 1342 $self->clear_unique_items;
1267 $self->load_objects ($uniq, 0); 1343 $self->load_objects ($uniq, 0);
1268 } 1344 }
1269 } 1345 }
1346
1347 Coro::cede;
1270 1348
1271 # now do the right thing for maps 1349 # now do the right thing for maps
1272 $self->link_multipart_objects; 1350 $self->link_multipart_objects;
1273 1351
1274 if ($self->{path}->is_style_map) { 1352 if ($self->{path}->is_style_map) {
1282 $self->difficulty ($self->estimate_difficulty) 1360 $self->difficulty ($self->estimate_difficulty)
1283 unless $self->difficulty; 1361 unless $self->difficulty;
1284 $self->activate; 1362 $self->activate;
1285 } 1363 }
1286 1364
1365 Coro::cede;
1366
1287 $self->in_memory (cf::MAP_IN_MEMORY); 1367 $self->in_memory (cf::MAP_IN_MEMORY);
1288} 1368}
1289 1369
1290sub load_map_sync { 1370sub find_sync {
1291 my ($path, $origin) = @_; 1371 my ($path, $origin) = @_;
1292 1372
1293 #warn "load_map_sync<$path, $origin>\n";#d# 1373 cf::sync_job { cf::map::find $path, $origin }
1374}
1294 1375
1295 cf::sync_job { 1376sub do_load_sync {
1296 my $map = cf::map::find_map $path, $origin 1377 my ($map) = @_;
1297 or return; 1378
1298 $map->load; 1379 cf::sync_job { $map->load };
1299 $map
1300 }
1301} 1380}
1302 1381
1303sub save { 1382sub save {
1304 my ($self) = @_; 1383 my ($self) = @_;
1305 1384
1385 my $lock = cf::lock_acquire "map_data:" . $self->path;
1386
1306 $self->{last_save} = $cf::RUNTIME; 1387 $self->{last_save} = $cf::RUNTIME;
1307 1388
1308 return unless $self->dirty; 1389 return unless $self->dirty;
1309 1390
1310 my $save = $self->{path}->save_path; utf8::encode $save; 1391 my $save = $self->{path}->save_path; utf8::encode $save;
1313 $self->{load_path} = $save; 1394 $self->{load_path} = $save;
1314 1395
1315 return if $self->{deny_save}; 1396 return if $self->{deny_save};
1316 1397
1317 local $self->{last_access} = $self->last_access;#d# 1398 local $self->{last_access} = $self->last_access;#d#
1399
1400 cf::async {
1401 $_->contr->save for $self->players;
1402 };
1318 1403
1319 if ($uniq) { 1404 if ($uniq) {
1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1405 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1321 $self->save_objects ($uniq, cf::IO_UNIQUES); 1406 $self->save_objects ($uniq, cf::IO_UNIQUES);
1322 } else { 1407 } else {
1328 my ($self) = @_; 1413 my ($self) = @_;
1329 1414
1330 # save first because save cedes 1415 # save first because save cedes
1331 $self->save; 1416 $self->save;
1332 1417
1418 my $lock = cf::lock_acquire "map_data:" . $self->path;
1419
1333 return if $self->players; 1420 return if $self->players;
1334 return if $self->in_memory != cf::MAP_IN_MEMORY; 1421 return if $self->in_memory != cf::MAP_IN_MEMORY;
1335 return if $self->{deny_save}; 1422 return if $self->{deny_save};
1336 1423
1337 $self->clear; 1424 $self->clear;
1379} 1466}
1380 1467
1381sub reset { 1468sub reset {
1382 my ($self) = @_; 1469 my ($self) = @_;
1383 1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1384 return if $self->players; 1473 return if $self->players;
1385 return if $self->{path}{user_rel};#d# 1474 return if $self->{path}{user_rel};#d#
1386 1475
1387 warn "resetting map ", $self->path;#d# 1476 warn "resetting map ", $self->path;#d#
1388 1477
1407 1496
1408sub customise_for { 1497sub customise_for {
1409 my ($map, $ob) = @_; 1498 my ($map, $ob) = @_;
1410 1499
1411 if ($map->per_player) { 1500 if ($map->per_player) {
1412 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1501 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1413 } 1502 }
1414 1503
1415 $map 1504 $map
1416} 1505}
1417 1506
1418sub emergency_save { 1507sub emergency_save {
1419 local $cf::FREEZE = 1; 1508 my $freeze_guard = cf::freeze_mainloop;
1420 1509
1421 warn "enter emergency map save\n"; 1510 warn "enter emergency perl save\n";
1422 1511
1423 cf::sync_job { 1512 cf::sync_job {
1513 warn "begin emergency player save\n";
1514 $_->save for values %cf::PLAYER;
1515 warn "end emergency player save\n";
1516
1424 warn "begin emergency map save\n"; 1517 warn "begin emergency map save\n";
1425 $_->save for values %cf::MAP; 1518 $_->save for values %cf::MAP;
1519 warn "end emergency map save\n";
1426 }; 1520 };
1427 1521
1428 warn "end emergency map save\n"; 1522 warn "leave emergency perl save\n";
1429} 1523}
1430 1524
1431package cf; 1525package cf;
1432 1526
1433=back 1527=back
1514 my $link_pos = delete $self->{_link_pos}; 1608 my $link_pos = delete $self->{_link_pos};
1515 1609
1516 unless ($map) { 1610 unless ($map) {
1517 # restore original map position 1611 # restore original map position
1518 ($map, $x, $y) = @{ $link_pos || [] }; 1612 ($map, $x, $y) = @{ $link_pos || [] };
1519 $map = cf::map::find_map $map; 1613 $map = cf::map::find $map;
1520 1614
1521 unless ($map) { 1615 unless ($map) {
1522 ($map, $x, $y) = @$EMERGENCY_POSITION; 1616 ($map, $x, $y) = @$EMERGENCY_POSITION;
1523 $map = cf::map::find_map $map 1617 $map = cf::map::find $map
1524 or die "FATAL: cannot load emergency map\n"; 1618 or die "FATAL: cannot load emergency map\n";
1525 } 1619 }
1526 } 1620 }
1527 1621
1528 ($x, $y) = (-1, -1) 1622 ($x, $y) = (-1, -1)
1532 ($x, $y) = ($map->enter_x, $map->enter_y) 1626 ($x, $y) = ($map->enter_x, $map->enter_y)
1533 if $x <=0 && $y <= 0; 1627 if $x <=0 && $y <= 0;
1534 1628
1535 $map->load; 1629 $map->load;
1536 1630
1631 return unless $self->contr->active;
1537 $self->activate_recursive; 1632 $self->activate_recursive;
1538 $self->enter_map ($map, $x, $y); 1633 $self->enter_map ($map, $x, $y);
1539} 1634}
1540 1635
1541cf::player->attach ( 1636cf::player->attach (
1554 1649
1555 # try to abort aborted map switching on player login :) 1650 # try to abort aborted map switching on player login :)
1556 # should happen only on crashes 1651 # should happen only on crashes
1557 if ($pl->ob->{_link_pos}) { 1652 if ($pl->ob->{_link_pos}) {
1558 $pl->ob->enter_link; 1653 $pl->ob->enter_link;
1559 cf::async { 1654 (async {
1560 # we need this sleep as the login has a concurrent enter_exit running 1655 # we need this sleep as the login has a concurrent enter_exit running
1561 # and this sleep increases chances of the player not ending up in scorn 1656 # and this sleep increases chances of the player not ending up in scorn
1657 $pl->ob->reply (undef,
1658 "There was an internal problem at your last logout, "
1659 . "the server will try to bring you to your intended destination in a second.",
1660 cf::NDI_RED);
1562 Coro::Timer::sleep 1; 1661 Coro::Timer::sleep 1;
1563 $pl->ob->leave_link; 1662 $pl->ob->leave_link;
1564 }; 1663 })->prio (2);
1565 } 1664 }
1566 }, 1665 },
1567); 1666);
1568 1667
1569=item $player_object->goto_map ($path, $x, $y) 1668=item $player_object->goto ($path, $x, $y)
1570 1669
1571=cut 1670=cut
1572 1671
1573sub cf::object::player::goto_map { 1672sub cf::object::player::goto {
1574 my ($self, $path, $x, $y) = @_; 1673 my ($self, $path, $x, $y) = @_;
1575 1674
1576 $self->enter_link; 1675 $self->enter_link;
1577 1676
1578 (cf::async { 1677 (async {
1579 $path = new cf::path $path; 1678 $path = new cf::path $path;
1580 1679
1581 my $map = cf::map::find_map $path->as_string; 1680 my $map = cf::map::find $path->as_string;
1582 $map = $map->customise_for ($self) if $map; 1681 $map = $map->customise_for ($self) if $map;
1583 1682
1584# warn "entering ", $map->path, " at ($x, $y)\n" 1683# warn "entering ", $map->path, " at ($x, $y)\n"
1585# if $map; 1684# if $map;
1586 1685
1645 1744
1646 return unless $self->type == cf::PLAYER; 1745 return unless $self->type == cf::PLAYER;
1647 1746
1648 $self->enter_link; 1747 $self->enter_link;
1649 1748
1650 (cf::async { 1749 (async {
1750 $self->deactivate_recursive; # just to be sure
1651 unless (eval { 1751 unless (eval {
1652 prepare_random_map $exit 1752 prepare_random_map $exit
1653 if $exit->slaying eq "/!"; 1753 if $exit->slaying eq "/!";
1654 1754
1655 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1755 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1656 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1756 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1657 1757
1658 1; 1758 1;
1659 }) { 1759 }) {
1660 $self->message ("Something went wrong deep within the crossfire server. " 1760 $self->message ("Something went wrong deep within the crossfire server. "
1661 . "I'll try to bring you back to the map you were before. " 1761 . "I'll try to bring you back to the map you were before. "
1735 } 1835 }
1736 } 1836 }
1737 }, 1837 },
1738); 1838);
1739 1839
1740=item $client->coro (\&cb) 1840=item $client->async (\&cb)
1741 1841
1742Create a new coroutine, running the specified callback. The coroutine will 1842Create a new coroutine, running the specified callback. The coroutine will
1743be automatically cancelled when the client gets destroyed (e.g. on logout, 1843be automatically cancelled when the client gets destroyed (e.g. on logout,
1744or loss of connection). 1844or loss of connection).
1745 1845
1746=cut 1846=cut
1747 1847
1748sub cf::client::coro { 1848sub cf::client::async {
1749 my ($self, $cb) = @_; 1849 my ($self, $cb) = @_;
1750 1850
1751 my $coro = &cf::async ($cb); 1851 my $coro = &Coro::async ($cb);
1752 1852
1753 $coro->on_destroy (sub { 1853 $coro->on_destroy (sub {
1754 delete $self->{_coro}{$coro+0}; 1854 delete $self->{_coro}{$coro+0};
1755 }); 1855 });
1756 1856
1994 local $/; 2094 local $/;
1995 *CFG = YAML::Syck::Load <$fh>; 2095 *CFG = YAML::Syck::Load <$fh>;
1996 2096
1997 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2097 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1998 2098
2099 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2100 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2101
1999 if (exists $CFG{mlockall}) { 2102 if (exists $CFG{mlockall}) {
2000 eval { 2103 eval {
2001 $CFG{mlockall} ? &mlockall : &munlockall 2104 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2002 and die "WARNING: m(un)lockall failed: $!\n"; 2105 and die "WARNING: m(un)lockall failed: $!\n";
2003 }; 2106 };
2004 warn $@ if $@; 2107 warn $@ if $@;
2005 } 2108 }
2006} 2109}
2007 2110
2008sub main { 2111sub main {
2009 # we must not ever block the main coroutine 2112 # we must not ever block the main coroutine
2010 local $Coro::idle = sub { 2113 local $Coro::idle = sub {
2011 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2114 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2012 (Coro::unblock_sub {
2013 Event::one_event; 2115 async { Event::one_event };
2014 })->();
2015 }; 2116 };
2016 2117
2017 cfg_load; 2118 cfg_load;
2018 db_load; 2119 db_load;
2019 load_extensions; 2120 load_extensions;
2030 return; 2131 return;
2031 } 2132 }
2032 2133
2033 warn "reloading..."; 2134 warn "reloading...";
2034 2135
2035 local $FREEZE = 1; 2136 my $guard = freeze_mainloop;
2036 cf::emergency_save; 2137 cf::emergency_save;
2037 2138
2038 eval { 2139 eval {
2039 # if anything goes wrong in here, we should simply crash as we already saved 2140 # if anything goes wrong in here, we should simply crash as we already saved
2040 2141
2102 cf::load_extensions; 2203 cf::load_extensions;
2103 2204
2104 # reattach attachments to objects 2205 # reattach attachments to objects
2105 warn "reattach"; 2206 warn "reattach";
2106 _global_reattach; 2207 _global_reattach;
2208 reattach $_ for values %MAP;
2107 }; 2209 };
2108 2210
2109 if ($@) { 2211 if ($@) {
2110 warn $@; 2212 warn $@;
2111 warn "error while reloading, exiting."; 2213 warn "error while reloading, exiting.";
2127 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2229 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2128 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2230 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2129 2231
2130 # dirty hack because... archetypes are not yet loaded 2232 # dirty hack because... archetypes are not yet loaded
2131 Event->timer ( 2233 Event->timer (
2132 after => 2, 2234 after => 10,
2133 cb => sub { 2235 cb => sub {
2134 $_[0]->w->cancel; 2236 $_[0]->w->cancel;
2135 2237
2136 # provide some exits "home" 2238 # provide some exits "home"
2137 my $exit = cf::object::new "exit"; 2239 my $exit = cf::object::new "exit";
2176 reentrant => 0, 2278 reentrant => 0,
2177 prio => 0, 2279 prio => 0,
2178 at => $NEXT_TICK || $TICK, 2280 at => $NEXT_TICK || $TICK,
2179 data => WF_AUTOCANCEL, 2281 data => WF_AUTOCANCEL,
2180 cb => sub { 2282 cb => sub {
2181 unless ($FREEZE) {
2182 cf::server_tick; # one server iteration 2283 cf::server_tick; # one server iteration
2183 $RUNTIME += $TICK; 2284 $RUNTIME += $TICK;
2184 }
2185
2186 $NEXT_TICK += $TICK; 2285 $NEXT_TICK += $TICK;
2187 2286
2188 # if we are delayed by four ticks or more, skip them all 2287 # if we are delayed by four ticks or more, skip them all
2189 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2288 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2190 2289

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