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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.91 by elmex, Sun Dec 17 22:03:44 2006 UTC vs.
Revision 1.147 by root, Mon Jan 8 12:23:33 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.32 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %PLAYER; # all users
53our %MAP; # all maps
54our $LINK_MAP; # the special {link} map
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
39 77
40############################################################################# 78#############################################################################
41 79
42=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
43 81
44=over 4 82=over 4
45 83
46=item $cf::UPTIME 84=item $cf::UPTIME
47 85
48The timestamp of the server start (so not actually an uptime). 86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
49 92
50=item $cf::LIBDIR 93=item $cf::LIBDIR
51 94
52The perl library directory, where extensions and cf-specific modules can 95The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
54 101
55=item $cf::TICK 102=item $cf::TICK
56 103
57The interval between server ticks, in seconds. 104The interval between server ticks, in seconds.
58 105
66=cut 113=cut
67 114
68BEGIN { 115BEGIN {
69 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
71 $msg .= "\n" 120 $msg .= "\n"
72 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
73 122
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
76 }; 124 };
77} 125}
78 126
127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
129@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
130@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
131@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
79@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 132@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
80 133
81# we bless all objects into (empty) derived classes to force a method lookup 134# we bless all objects into (empty) derived classes to force a method lookup
82# within the Safe compartment. 135# within the Safe compartment.
83for my $pkg (qw( 136for my $pkg (qw(
137 cf::global cf::attachable
84 cf::object cf::object::player 138 cf::object cf::object::player
85 cf::client cf::player 139 cf::client cf::player
86 cf::arch cf::living 140 cf::arch cf::living
87 cf::map cf::party cf::region 141 cf::map cf::party cf::region
88)) { 142)) {
126sub to_json($) { 180sub to_json($) {
127 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
128 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
129} 183}
130 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
290=item $coro = cf::async_ext { BLOCK }
291
292Like async, but this coro is automcatially being canceled when the
293extension calling this is being unloaded.
294
295=cut
296
297sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308}
309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
131=back 332=back
132 333
133=cut 334=cut
134 335
135############################################################################# 336#############################################################################
136 337
137=head2 EVENTS AND OBJECT ATTACHMENTS 338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
455
456#############################################################################
457
458=head2 ATTACHABLE OBJECTS
459
460Many objects in crossfire are so-called attachable objects. That means you can
461attach callbacks/event handlers (a collection of which is called an "attachment")
462to it. All such attachable objects support the following methods.
463
464In the following description, CLASS can be any of C<global>, C<object>
465C<player>, C<client> or C<map> (i.e. the attachable objects in
466crossfire+).
138 467
139=over 4 468=over 4
140 469
141=item $object->attach ($attachment, key => $value...)
142
143=item $object->detach ($attachment)
144
145Attach/detach a pre-registered attachment to an object.
146
147=item $player->attach ($attachment, key => $value...)
148
149=item $player->detach ($attachment)
150
151Attach/detach a pre-registered attachment to a player.
152
153=item $map->attach ($attachment, key => $value...) 470=item $attachable->attach ($attachment, key => $value...)
154 471
155=item $map->detach ($attachment) 472=item $attachable->detach ($attachment)
156 473
157Attach/detach a pre-registered attachment to a map. 474Attach/detach a pre-registered attachment to a specific object and give it
475the specified key/value pairs as arguments.
158 476
159=item $bool = $object->attached ($name) 477Example, attach a minesweeper attachment to the given object, making it a
47810x10 minesweeper game:
160 479
161=item $bool = $player->attached ($name) 480 $obj->attach (minesweeper => width => 10, height => 10);
162 481
163=item $bool = $map->attached ($name) 482=item $bool = $attachable->attached ($name)
164 483
165Checks wether the named attachment is currently attached to the object. 484Checks wether the named attachment is currently attached to the object.
166 485
167=item cf::attach_global ... 486=item cf::CLASS->attach ...
168 487
169Attach handlers for global events. 488=item cf::CLASS->detach ...
170 489
171This and all following C<attach_*>-functions expect any number of the 490Define an anonymous attachment and attach it to all objects of the given
172following handler/hook descriptions: 491CLASS. See the next function for an explanation of its arguments.
492
493You can attach to global events by using the C<cf::global> class.
494
495Example, log all player logins:
496
497 cf::player->attach (
498 on_login => sub {
499 my ($pl) = @_;
500 ...
501 },
502 );
503
504Example, attach to the jeweler skill:
505
506 cf::object->attach (
507 type => cf::SKILL,
508 subtype => cf::SK_JEWELER,
509 on_use_skill => sub {
510 my ($sk, $ob, $part, $dir, $msg) = @_;
511 ...
512 },
513 );
514
515=item cf::CLASS::attachment $name, ...
516
517Register an attachment by C<$name> through which attachable objects of the
518given CLASS can refer to this attachment.
519
520Some classes such as crossfire maps and objects can specify attachments
521that are attached at load/instantiate time, thus the need for a name.
522
523These calls expect any number of the following handler/hook descriptions:
173 524
174=over 4 525=over 4
175 526
176=item prio => $number 527=item prio => $number
177 528
179by another C<prio> setting). Lower priority handlers get executed 530by another C<prio> setting). Lower priority handlers get executed
180earlier. The default priority is C<0>, and many built-in handlers are 531earlier. The default priority is C<0>, and many built-in handlers are
181registered at priority C<-1000>, so lower priorities should not be used 532registered at priority C<-1000>, so lower priorities should not be used
182unless you know what you are doing. 533unless you know what you are doing.
183 534
535=item type => $type
536
537(Only for C<< cf::object->attach >> calls), limits the attachment to the
538given type of objects only (the additional parameter C<subtype> can be
539used to further limit to the given subtype).
540
184=item on_I<event> => \&cb 541=item on_I<event> => \&cb
185 542
186Call the given code reference whenever the named event happens (event is 543Call the given code reference whenever the named event happens (event is
187something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 544something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
188handlers are recognised generally depends on the type of object these 545handlers are recognised generally depends on the type of object these
197package and register them. Only handlers for eevents supported by the 554package and register them. Only handlers for eevents supported by the
198object/class are recognised. 555object/class are recognised.
199 556
200=back 557=back
201 558
202=item cf::attach_to_type $object_type, $subtype, ... 559Example, define an attachment called "sockpuppet" that calls the given
560event handler when a monster attacks:
203 561
204Attach handlers for a specific object type (e.g. TRANSPORT) and 562 cf::object::attachment sockpuppet =>
205subtype. If C<$subtype> is zero or undef, matches all objects of the given 563 on_skill_attack => sub {
206type. 564 my ($self, $victim) = @_;
207 565 ...
208=item cf::attach_to_objects ...
209
210Attach handlers to all objects. Do not use this except for debugging or
211very rare events, as handlers are (obviously) called for I<all> objects in
212the game.
213
214=item cf::attach_to_players ...
215
216Attach handlers to all players.
217
218=item cf::attach_to_maps ...
219
220Attach handlers to all maps.
221
222=item cf:register_attachment $name, ...
223
224Register an attachment by name through which objects can refer to this
225attachment.
226
227=item cf:register_player_attachment $name, ...
228
229Register an attachment by name through which players can refer to this
230attachment.
231
232=item cf:register_map_attachment $name, ...
233
234Register an attachment by name through which maps can refer to this
235attachment.
236
237=cut
238
239# the following variables are defined in .xs and must not be re-created
240our @CB_GLOBAL = (); # registry for all global events
241our @CB_OBJECT = (); # all objects (should not be used except in emergency)
242our @CB_PLAYER = ();
243our @CB_TYPE = (); # registry for type (cf-object class) based events
244our @CB_MAP = ();
245
246my %attachment;
247
248sub _attach_cb($\%$$$) {
249 my ($registry, $undo, $event, $prio, $cb) = @_;
250
251 use sort 'stable';
252
253 $cb = [$prio, $cb];
254
255 @{$registry->[$event]} = sort
256 { $a->[0] cmp $b->[0] }
257 @{$registry->[$event] || []}, $cb;
258
259 push @{$undo->{cb}}, [$event, $cb];
260}
261
262# attach handles attaching event callbacks
263# the only thing the caller has to do is pass the correct
264# registry (== where the callback attaches to).
265sub _attach(\@$@) {
266 my ($registry, $klass, @arg) = @_;
267
268 my $prio = 0;
269
270 my %undo = (
271 registry => $registry,
272 cb => [],
273 );
274
275 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
276
277 while (@arg) {
278 my $type = shift @arg;
279
280 if ($type eq "prio") {
281 $prio = shift @arg;
282
283 } elsif ($type eq "package") {
284 my $pkg = shift @arg;
285
286 while (my ($name, $id) = each %cb_id) {
287 if (my $cb = $pkg->can ($name)) {
288 _attach_cb $registry, %undo, $id, $prio, $cb;
289 }
290 } 566 }
291
292 } elsif (exists $cb_id{$type}) {
293 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
294
295 } elsif (ref $type) {
296 warn "attaching objects not supported, ignoring.\n";
297
298 } else {
299 shift @arg;
300 warn "attach argument '$type' not supported, ignoring.\n";
301 }
302 }
303
304 \%undo
305}
306
307sub _attach_attachment {
308 my ($obj, $name, %arg) = @_;
309
310 return if exists $obj->{_attachment}{$name};
311
312 my $res;
313
314 if (my $attach = $attachment{$name}) {
315 my $registry = $obj->registry;
316
317 for (@$attach) {
318 my ($klass, @attach) = @$_;
319 $res = _attach @$registry, $klass, @attach;
320 }
321
322 $obj->{$name} = \%arg;
323 } else {
324 warn "object uses attachment '$name' that is not available, postponing.\n";
325 }
326
327 $obj->{_attachment}{$name} = undef;
328
329 $res->{attachment} = $name;
330 $res
331}
332
333*cf::object::attach =
334*cf::player::attach =
335*cf::map::attach = sub {
336 my ($obj, $name, %arg) = @_;
337
338 _attach_attachment $obj, $name, %arg;
339};
340
341# all those should be optimised
342*cf::object::detach =
343*cf::player::detach =
344*cf::map::detach = sub {
345 my ($obj, $name) = @_;
346
347 delete $obj->{_attachment}{$name};
348 reattach ($obj);
349};
350
351*cf::object::attached =
352*cf::player::attached =
353*cf::map::attached = sub {
354 my ($obj, $name) = @_;
355
356 exists $obj->{_attachment}{$name}
357};
358
359sub attach_global {
360 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
361}
362
363sub attach_to_type {
364 my $type = shift;
365 my $subtype = shift;
366
367 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
368}
369
370sub attach_to_objects {
371 _attach @CB_OBJECT, KLASS_OBJECT, @_
372}
373
374sub attach_to_players {
375 _attach @CB_PLAYER, KLASS_PLAYER, @_
376}
377
378sub attach_to_maps {
379 _attach @CB_MAP, KLASS_MAP, @_
380}
381
382sub register_attachment {
383 my $name = shift;
384
385 $attachment{$name} = [[KLASS_OBJECT, @_]];
386}
387
388sub register_player_attachment {
389 my $name = shift;
390
391 $attachment{$name} = [[KLASS_PLAYER, @_]];
392}
393
394sub register_map_attachment {
395 my $name = shift;
396
397 $attachment{$name} = [[KLASS_MAP, @_]];
398}
399
400our $override;
401our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
402
403sub override {
404 $override = 1;
405 @invoke_results = ();
406}
407
408sub do_invoke {
409 my $event = shift;
410 my $callbacks = shift;
411
412 @invoke_results = ();
413
414 local $override;
415
416 for (@$callbacks) {
417 eval { &{$_->[1]} };
418
419 if ($@) {
420 warn "$@";
421 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
422 override;
423 }
424
425 return 1 if $override;
426 }
427
428 0 567 }
429}
430 568
431=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 569=item $attachable->valid
432
433=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
434
435=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
436
437=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
438
439Generate a global/object/player/map-specific event with the given arguments.
440
441This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
442removed in future versions), and there is no public API to access override
443results (if you must, access C<@cf::invoke_results> directly).
444
445=back
446
447=cut
448
449#############################################################################
450
451=head2 METHODS VALID FOR ALL CORE OBJECTS
452
453=over 4
454
455=item $object->valid, $player->valid, $map->valid
456 570
457Just because you have a perl object does not mean that the corresponding 571Just because you have a perl object does not mean that the corresponding
458C-level object still exists. If you try to access an object that has no 572C-level object still exists. If you try to access an object that has no
459valid C counterpart anymore you get an exception at runtime. This method 573valid C counterpart anymore you get an exception at runtime. This method
460can be used to test for existence of the C object part without causing an 574can be used to test for existence of the C object part without causing an
461exception. 575exception.
462 576
577=cut
578
579# the following variables are defined in .xs and must not be re-created
580our @CB_GLOBAL = (); # registry for all global events
581our @CB_ATTACHABLE = (); # registry for all attachables
582our @CB_OBJECT = (); # all objects (should not be used except in emergency)
583our @CB_PLAYER = ();
584our @CB_CLIENT = ();
585our @CB_TYPE = (); # registry for type (cf-object class) based events
586our @CB_MAP = ();
587
588my %attachment;
589
590sub _attach_cb($$$$) {
591 my ($registry, $event, $prio, $cb) = @_;
592
593 use sort 'stable';
594
595 $cb = [$prio, $cb];
596
597 @{$registry->[$event]} = sort
598 { $a->[0] cmp $b->[0] }
599 @{$registry->[$event] || []}, $cb;
600}
601
602# hack
603my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
604
605# attach handles attaching event callbacks
606# the only thing the caller has to do is pass the correct
607# registry (== where the callback attaches to).
608sub _attach {
609 my ($registry, $klass, @arg) = @_;
610
611 my $object_type;
612 my $prio = 0;
613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
620 while (@arg) {
621 my $type = shift @arg;
622
623 if ($type eq "prio") {
624 $prio = shift @arg;
625
626 } elsif ($type eq "type") {
627 $object_type = shift @arg;
628 $registry = $CB_TYPE[$object_type] ||= [];
629
630 } elsif ($type eq "subtype") {
631 defined $object_type or Carp::croak "subtype specified without type";
632 my $object_subtype = shift @arg;
633 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
634
635 } elsif ($type eq "package") {
636 my $pkg = shift @arg;
637
638 while (my ($name, $id) = each %cb_id) {
639 if (my $cb = $pkg->can ($name)) {
640 _attach_cb $registry, $id, $prio, $cb;
641 }
642 }
643
644 } elsif (exists $cb_id{$type}) {
645 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
646
647 } elsif (ref $type) {
648 warn "attaching objects not supported, ignoring.\n";
649
650 } else {
651 shift @arg;
652 warn "attach argument '$type' not supported, ignoring.\n";
653 }
654 }
655}
656
657sub _object_attach {
658 my ($obj, $name, %arg) = @_;
659
660 return if exists $obj->{_attachment}{$name};
661
662 if (my $attach = $attachment{$name}) {
663 my $registry = $obj->registry;
664
665 for (@$attach) {
666 my ($klass, @attach) = @$_;
667 _attach $registry, $klass, @attach;
668 }
669
670 $obj->{$name} = \%arg;
671 } else {
672 warn "object uses attachment '$name' that is not available, postponing.\n";
673 }
674
675 $obj->{_attachment}{$name} = undef;
676}
677
678sub cf::attachable::attach {
679 if (ref $_[0]) {
680 _object_attach @_;
681 } else {
682 _attach shift->_attach_registry, @_;
683 }
684};
685
686# all those should be optimised
687sub cf::attachable::detach {
688 my ($obj, $name) = @_;
689
690 if (ref $obj) {
691 delete $obj->{_attachment}{$name};
692 reattach ($obj);
693 } else {
694 Carp::croak "cannot, currently, detach class attachments";
695 }
696};
697
698sub cf::attachable::attached {
699 my ($obj, $name) = @_;
700
701 exists $obj->{_attachment}{$name}
702}
703
704for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
705 eval "#line " . __LINE__ . " 'cf.pm'
706 sub cf::\L$klass\E::_attach_registry {
707 (\\\@CB_$klass, KLASS_$klass)
708 }
709
710 sub cf::\L$klass\E::attachment {
711 my \$name = shift;
712
713 \$attachment{\$name} = [[KLASS_$klass, \@_]];
714 }
715 ";
716 die if $@;
717}
718
719our $override;
720our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
721
722sub override {
723 $override = 1;
724 @invoke_results = ();
725}
726
727sub do_invoke {
728 my $event = shift;
729 my $callbacks = shift;
730
731 @invoke_results = ();
732
733 local $override;
734
735 for (@$callbacks) {
736 eval { &{$_->[1]} };
737
738 if ($@) {
739 warn "$@";
740 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
741 override;
742 }
743
744 return 1 if $override;
745 }
746
747 0
748}
749
750=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
751
752=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
753
754Generate an object-specific event with the given arguments.
755
756This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
757removed in future versions), and there is no public API to access override
758results (if you must, access C<@cf::invoke_results> directly).
759
463=back 760=back
464 761
465=cut 762=cut
466
467*cf::object::valid =
468*cf::player::valid =
469*cf::map::valid = \&cf::_valid;
470 763
471############################################################################# 764#############################################################################
472# object support 765# object support
473 766
474sub instantiate {
475 my ($obj, $data) = @_;
476
477 $data = from_json $data;
478
479 for (@$data) {
480 my ($name, $args) = @$_;
481
482 $obj->attach ($name, %{$args || {} });
483 }
484}
485
486# basically do the same as instantiate, without calling instantiate
487sub reattach { 767sub reattach {
768 # basically do the same as instantiate, without calling instantiate
488 my ($obj) = @_; 769 my ($obj) = @_;
770
489 my $registry = $obj->registry; 771 my $registry = $obj->registry;
490 772
491 @$registry = (); 773 @$registry = ();
492 774
493 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
494 776
495 for my $name (keys %{ $obj->{_attachment} || {} }) { 777 for my $name (keys %{ $obj->{_attachment} || {} }) {
496 if (my $attach = $attachment{$name}) { 778 if (my $attach = $attachment{$name}) {
497 for (@$attach) { 779 for (@$attach) {
498 my ($klass, @attach) = @$_; 780 my ($klass, @attach) = @$_;
499 _attach @$registry, $klass, @attach; 781 _attach $registry, $klass, @attach;
500 } 782 }
501 } else { 783 } else {
502 warn "object uses attachment '$name' that is not available, postponing.\n"; 784 warn "object uses attachment '$name' that is not available, postponing.\n";
503 } 785 }
504 } 786 }
505} 787}
506 788
507sub object_freezer_save { 789cf::attachable->attach (
508 my ($filename, $rdata, $objs) = @_;
509
510 if (length $$rdata) {
511 warn sprintf "saving %s (%d,%d)\n",
512 $filename, length $$rdata, scalar @$objs;
513
514 if (open my $fh, ">:raw", "$filename~") {
515 chmod SAVE_MODE, $fh;
516 syswrite $fh, $$rdata;
517 close $fh;
518
519 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
520 chmod SAVE_MODE, $fh;
521 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
522 close $fh;
523 rename "$filename.pst~", "$filename.pst";
524 } else {
525 unlink "$filename.pst";
526 }
527
528 rename "$filename~", $filename;
529 } else {
530 warn "FATAL: $filename~: $!\n";
531 }
532 } else {
533 unlink $filename;
534 unlink "$filename.pst";
535 }
536}
537
538sub object_freezer_as_string {
539 my ($rdata, $objs) = @_;
540
541 use Data::Dumper;
542
543 $$rdata . Dumper $objs
544}
545
546sub object_thawer_load {
547 my ($filename) = @_;
548
549 local $/;
550
551 my $av;
552
553 #TODO: use sysread etc.
554 if (open my $data, "<:raw:perlio", $filename) {
555 $data = <$data>;
556 if (open my $pst, "<:raw:perlio", "$filename.pst") {
557 $av = eval { (Storable::thaw <$pst>)->{objs} };
558 }
559 return ($data, $av);
560 }
561
562 ()
563}
564
565attach_to_objects
566 prio => -1000000, 790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
567 on_clone => sub { 803 on_clone => sub {
568 my ($src, $dst) = @_; 804 my ($src, $dst) = @_;
569 805
570 @{$dst->registry} = @{$src->registry}; 806 @{$dst->registry} = @{$src->registry};
571 807
572 %$dst = %$src; 808 %$dst = %$src;
573 809
574 %{$dst->{_attachment}} = %{$src->{_attachment}} 810 %{$dst->{_attachment}} = %{$src->{_attachment}}
575 if exists $src->{_attachment}; 811 if exists $src->{_attachment};
576 }, 812 },
577; 813);
814
815sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851}
852
853sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859}
860
861sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878}
578 879
579############################################################################# 880#############################################################################
580# command handling &c 881# command handling &c
581 882
582=item cf::register_command $name => \&callback($ob,$args); 883=item cf::register_command $name => \&callback($ob,$args);
611 #warn "registering extcmd '$name' to '$caller'"; 912 #warn "registering extcmd '$name' to '$caller'";
612 913
613 $EXTCMD{$name} = [$cb, $caller]; 914 $EXTCMD{$name} = [$cb, $caller];
614} 915}
615 916
616attach_to_players 917cf::player->attach (
617 on_command => sub { 918 on_command => sub {
618 my ($pl, $name, $params) = @_; 919 my ($pl, $name, $params) = @_;
619 920
620 my $cb = $COMMAND{$name} 921 my $cb = $COMMAND{$name}
621 or return; 922 or return;
641 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 942 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
642 } 943 }
643 944
644 cf::override; 945 cf::override;
645 }, 946 },
646; 947);
647 948
648sub register { 949sub register {
649 my ($base, $pkg) = @_; 950 my ($base, $pkg) = @_;
650 951
651 #TODO 952 #TODO
741 defined $path or return; 1042 defined $path or return;
742 1043
743 unlink "$path.pst"; 1044 unlink "$path.pst";
744}; 1045};
745 1046
746attach_to_maps prio => -10000, package => cf::mapsupport::; 1047cf::map->attach (prio => -10000, package => cf::mapsupport::);
747 1048
748############################################################################# 1049#############################################################################
749# load/save perl data associated with player->ob objects 1050# load/save perl data associated with player->ob objects
750 1051
751sub all_objects(@) { 1052sub all_objects(@) {
752 @_, map all_objects ($_->inv), @_ 1053 @_, map all_objects ($_->inv), @_
753} 1054}
754 1055
755# TODO: compatibility cruft, remove when no longer needed 1056# TODO: compatibility cruft, remove when no longer needed
756attach_to_players 1057cf::player->attach (
757 on_load => sub { 1058 on_load => sub {
758 my ($pl, $path) = @_; 1059 my ($pl, $path) = @_;
759 1060
760 for my $o (all_objects $pl->ob) { 1061 for my $o (all_objects $pl->ob) {
761 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1062 if (my $value = $o->get_ob_key_value ("_perl_data")) {
763 1064
764 %$o = %{ Storable::thaw pack "H*", $value }; 1065 %$o = %{ Storable::thaw pack "H*", $value };
765 } 1066 }
766 } 1067 }
767 }, 1068 },
768; 1069);
769 1070
770############################################################################# 1071#############################################################################
771 1072
772=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
773 1074
774Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
775 1076
1077=cut
1078
1079package cf::player;
1080
1081=head3 cf::player
1082
776=over 4 1083=over 4
777 1084
778=item cf::player::exists $login 1085=item cf::player::find $login
779 1086
780Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
781 1088
782=cut 1089=cut
783 1090
784sub cf::player::exists($) { 1091sub playerdir($) {
785 cf::player::find $_[0] 1092 cf::localdir
786 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
787} 1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 IO::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 Coro::cede;
1142 $pl->save_pl ($path);
1143 Coro::cede;
1144}
1145
1146sub new($) {
1147 my ($login) = @_;
1148
1149 my $self = create;
1150
1151 $self->ob->name ($login);
1152 $self->{deny_save} = 1;
1153
1154 $cf::PLAYER{$login} = $self;
1155
1156 $self
1157}
1158
1159sub quit_character {
1160 my ($pl) = @_;
1161
1162 $pl->{deny_save} = 1;
1163 $pl->password ("*"); # this should lock out the player until we nuked the dir
1164
1165 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1166 $pl->deactivate;
1167 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1168 $pl->ns->destroy if $pl->ns;
1169
1170 my $path = playerdir $pl;
1171 my $temp = "$path~$cf::RUNTIME~deleting~";
1172 IO::AIO::aio_rename $path, $temp, sub {
1173 delete $cf::PLAYER{$pl->ob->name};
1174 $pl->destroy;
1175
1176 IO::AIO::aio_rmtree $temp;
1177 };
1178}
1179
1180=item $player->ext_reply ($msgid, $msgtype, %msg)
1181
1182Sends an ext reply to the player.
1183
1184=cut
1185
1186sub ext_reply($$$%) {
1187 my ($self, $id, %msg) = @_;
1188
1189 $msg{msgid} = $id;
1190
1191 $self->send ("ext " . cf::to_json \%msg);
1192}
1193
1194package cf;
1195
1196=back
1197
1198
1199=head3 cf::map
1200
1201=over 4
1202
1203=cut
1204
1205package cf::map;
1206
1207use Fcntl;
1208use Coro::AIO;
1209
1210our $MAX_RESET = 3600;
1211our $DEFAULT_RESET = 3000;
1212
1213sub generate_random_map {
1214 my ($path, $rmp) = @_;
1215
1216 # mit "rum" bekleckern, nicht
1217 cf::map::_create_random_map
1218 $path,
1219 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1220 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1221 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1222 $rmp->{exit_on_final_map},
1223 $rmp->{xsize}, $rmp->{ysize},
1224 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1225 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1226 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1227 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1228 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1229 (cf::region::find $rmp->{region})
1230}
1231
1232# and all this just because we cannot iterate over
1233# all maps in C++...
1234sub change_all_map_light {
1235 my ($change) = @_;
1236
1237 $_->change_map_light ($change)
1238 for grep $_->outdoor, values %cf::MAP;
1239}
1240
1241sub try_load_header($) {
1242 my ($path) = @_;
1243
1244 utf8::encode $path;
1245 aio_open $path, O_RDONLY, 0
1246 or return;
1247
1248 my $map = cf::map::new
1249 or return;
1250
1251 # for better error messages only, will be overwritten
1252 $map->path ($path);
1253
1254 $map->load_header ($path)
1255 or return;
1256
1257 $map->{load_path} = $path;
1258
1259 $map
1260}
1261
1262sub find;
1263sub find {
1264 my ($path, $origin) = @_;
1265
1266 #warn "find<$path,$origin>\n";#d#
1267
1268 $path = new cf::path $path, $origin && $origin->path;
1269 my $key = $path->as_string;
1270
1271 cf::lock_wait "map_find:$key";
1272
1273 $cf::MAP{$key} || do {
1274 my $guard = cf::lock_acquire "map_find:$key";
1275
1276 # do it the slow way
1277 my $map = try_load_header $path->save_path;
1278
1279 Coro::cede;
1280
1281 if ($map) {
1282 $map->last_access ((delete $map->{last_access})
1283 || $cf::RUNTIME); #d#
1284 # safety
1285 $map->{instantiate_time} = $cf::RUNTIME
1286 if $map->{instantiate_time} > $cf::RUNTIME;
1287 } else {
1288 if (my $rmp = $path->random_map_params) {
1289 $map = generate_random_map $key, $rmp;
1290 } else {
1291 $map = try_load_header $path->load_path;
1292 }
1293
1294 $map or return;
1295
1296 $map->{load_original} = 1;
1297 $map->{instantiate_time} = $cf::RUNTIME;
1298 $map->last_access ($cf::RUNTIME);
1299 $map->instantiate;
1300
1301 # per-player maps become, after loading, normal maps
1302 $map->per_player (0) if $path->{user_rel};
1303 }
1304
1305 $map->path ($key);
1306 $map->{path} = $path;
1307 $map->{last_save} = $cf::RUNTIME;
1308
1309 Coro::cede;
1310
1311 if ($map->should_reset) {
1312 $map->reset;
1313 undef $guard;
1314 $map = find $path
1315 or return;
1316 }
1317
1318 $cf::MAP{$key} = $map
1319 }
1320}
1321
1322sub load {
1323 my ($self) = @_;
1324
1325 my $path = $self->{path};
1326 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1327
1328 return if $self->in_memory != cf::MAP_SWAPPED;
1329
1330 $self->in_memory (cf::MAP_LOADING);
1331
1332 $self->alloc;
1333 $self->load_objects ($self->{load_path}, 1)
1334 or return;
1335
1336 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1337 if delete $self->{load_original};
1338
1339 if (my $uniq = $path->uniq_path) {
1340 utf8::encode $uniq;
1341 if (aio_open $uniq, O_RDONLY, 0) {
1342 $self->clear_unique_items;
1343 $self->load_objects ($uniq, 0);
1344 }
1345 }
1346
1347 Coro::cede;
1348
1349 # now do the right thing for maps
1350 $self->link_multipart_objects;
1351
1352 if ($self->{path}->is_style_map) {
1353 $self->{deny_save} = 1;
1354 $self->{deny_reset} = 1;
1355 } else {
1356 $self->fix_auto_apply;
1357 $self->decay_objects;
1358 $self->update_buttons;
1359 $self->set_darkness_map;
1360 $self->difficulty ($self->estimate_difficulty)
1361 unless $self->difficulty;
1362 $self->activate;
1363 }
1364
1365 Coro::cede;
1366
1367 $self->in_memory (cf::MAP_IN_MEMORY);
1368}
1369
1370sub find_sync {
1371 my ($path, $origin) = @_;
1372
1373 cf::sync_job { cf::map::find $path, $origin }
1374}
1375
1376sub do_load_sync {
1377 my ($map) = @_;
1378
1379 cf::sync_job { $map->load };
1380}
1381
1382sub save {
1383 my ($self) = @_;
1384
1385 my $lock = cf::lock_acquire "map_data:" . $self->path;
1386
1387 $self->{last_save} = $cf::RUNTIME;
1388
1389 return unless $self->dirty;
1390
1391 my $save = $self->{path}->save_path; utf8::encode $save;
1392 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1393
1394 $self->{load_path} = $save;
1395
1396 return if $self->{deny_save};
1397
1398 local $self->{last_access} = $self->last_access;#d#
1399
1400 cf::async {
1401 $_->contr->save for $self->players;
1402 };
1403
1404 if ($uniq) {
1405 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1406 $self->save_objects ($uniq, cf::IO_UNIQUES);
1407 } else {
1408 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1409 }
1410}
1411
1412sub swap_out {
1413 my ($self) = @_;
1414
1415 # save first because save cedes
1416 $self->save;
1417
1418 my $lock = cf::lock_acquire "map_data:" . $self->path;
1419
1420 return if $self->players;
1421 return if $self->in_memory != cf::MAP_IN_MEMORY;
1422 return if $self->{deny_save};
1423
1424 $self->clear;
1425 $self->in_memory (cf::MAP_SWAPPED);
1426}
1427
1428sub reset_at {
1429 my ($self) = @_;
1430
1431 # TODO: safety, remove and allow resettable per-player maps
1432 return 1e99 if $self->{path}{user_rel};
1433 return 1e99 if $self->{deny_reset};
1434
1435 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1436 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1437
1438 $time + $to
1439}
1440
1441sub should_reset {
1442 my ($self) = @_;
1443
1444 $self->reset_at <= $cf::RUNTIME
1445}
1446
1447sub unlink_save {
1448 my ($self) = @_;
1449
1450 utf8::encode (my $save = $self->{path}->save_path);
1451 aioreq_pri 3; IO::AIO::aio_unlink $save;
1452 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1453}
1454
1455sub rename {
1456 my ($self, $new_path) = @_;
1457
1458 $self->unlink_save;
1459
1460 delete $cf::MAP{$self->path};
1461 $self->{path} = new cf::path $new_path;
1462 $self->path ($self->{path}->as_string);
1463 $cf::MAP{$self->path} = $self;
1464
1465 $self->save;
1466}
1467
1468sub reset {
1469 my ($self) = @_;
1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1473 return if $self->players;
1474 return if $self->{path}{user_rel};#d#
1475
1476 warn "resetting map ", $self->path;#d#
1477
1478 delete $cf::MAP{$self->path};
1479
1480 $_->clear_links_to ($self) for values %cf::MAP;
1481
1482 $self->unlink_save;
1483 $self->destroy;
1484}
1485
1486my $nuke_counter = "aaaa";
1487
1488sub nuke {
1489 my ($self) = @_;
1490
1491 $self->{deny_save} = 1;
1492 $self->reset_timeout (1);
1493 $self->rename ("{nuke}/" . ($nuke_counter++));
1494 $self->reset; # polite request, might not happen
1495}
1496
1497sub customise_for {
1498 my ($map, $ob) = @_;
1499
1500 if ($map->per_player) {
1501 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1502 }
1503
1504 $map
1505}
1506
1507sub emergency_save {
1508 my $freeze_guard = cf::freeze_mainloop;
1509
1510 warn "enter emergency perl save\n";
1511
1512 cf::sync_job {
1513 warn "begin emergency player save\n";
1514 $_->save for values %cf::PLAYER;
1515 warn "end emergency player save\n";
1516
1517 warn "begin emergency map save\n";
1518 $_->save for values %cf::MAP;
1519 warn "end emergency map save\n";
1520 };
1521
1522 warn "leave emergency perl save\n";
1523}
1524
1525package cf;
1526
1527=back
1528
1529
1530=head3 cf::object::player
1531
1532=over 4
788 1533
789=item $player_object->reply ($npc, $msg[, $flags]) 1534=item $player_object->reply ($npc, $msg[, $flags])
790 1535
791Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1536Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
792can be C<undef>. Does the right thing when the player is currently in a 1537can be C<undef>. Does the right thing when the player is currently in a
794 1539
795=cut 1540=cut
796 1541
797# rough implementation of a future "reply" method that works 1542# rough implementation of a future "reply" method that works
798# with dialog boxes. 1543# with dialog boxes.
1544#TODO: the first argument must go, split into a $npc->reply_to ( method
799sub cf::object::player::reply($$$;$) { 1545sub cf::object::player::reply($$$;$) {
800 my ($self, $npc, $msg, $flags) = @_; 1546 my ($self, $npc, $msg, $flags) = @_;
801 1547
802 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1548 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
803 1549
807 $msg = $npc->name . " says: $msg" if $npc; 1553 $msg = $npc->name . " says: $msg" if $npc;
808 $self->message ($msg, $flags); 1554 $self->message ($msg, $flags);
809 } 1555 }
810} 1556}
811 1557
812=item $player->ext_reply ($msgid, $msgtype, %msg)
813
814Sends an ext reply to the player.
815
816=cut
817
818sub cf::player::ext_reply($$$%) {
819 my ($self, $id, %msg) = @_;
820
821 $msg{msgid} = $id;
822
823 $self->send ("ext " . to_json \%msg);
824}
825
826=item $player_object->may ("access") 1558=item $player_object->may ("access")
827 1559
828Returns wether the given player is authorized to access resource "access" 1560Returns wether the given player is authorized to access resource "access"
829(e.g. "command_wizcast"). 1561(e.g. "command_wizcast").
830 1562
837 (ref $cf::CFG{"may_$access"} 1569 (ref $cf::CFG{"may_$access"}
838 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1570 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
839 : $cf::CFG{"may_$access"}) 1571 : $cf::CFG{"may_$access"})
840} 1572}
841 1573
842=cut 1574=item $player_object->enter_link
843 1575
844############################################################################# 1576Freezes the player and moves him/her to a special map (C<{link}>).
1577
1578The player should be reaosnably safe there for short amounts of time. You
1579I<MUST> call C<leave_link> as soon as possible, though.
1580
1581=item $player_object->leave_link ($map, $x, $y)
1582
1583Moves the player out of the specila link map onto the given map. If the
1584map is not valid (or omitted), the player will be moved back to the
1585location he/she was before the call to C<enter_link>, or, if that fails,
1586to the emergency map position.
1587
1588Might block.
1589
1590=cut
1591
1592sub cf::object::player::enter_link {
1593 my ($self) = @_;
1594
1595 $self->deactivate_recursive;
1596
1597 return if $self->map == $LINK_MAP;
1598
1599 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1600 if $self->map;
1601
1602 $self->enter_map ($LINK_MAP, 20, 20);
1603}
1604
1605sub cf::object::player::leave_link {
1606 my ($self, $map, $x, $y) = @_;
1607
1608 my $link_pos = delete $self->{_link_pos};
1609
1610 unless ($map) {
1611 # restore original map position
1612 ($map, $x, $y) = @{ $link_pos || [] };
1613 $map = cf::map::find $map;
1614
1615 unless ($map) {
1616 ($map, $x, $y) = @$EMERGENCY_POSITION;
1617 $map = cf::map::find $map
1618 or die "FATAL: cannot load emergency map\n";
1619 }
1620 }
1621
1622 ($x, $y) = (-1, -1)
1623 unless (defined $x) && (defined $y);
1624
1625 # use -1 or undef as default coordinates, not 0, 0
1626 ($x, $y) = ($map->enter_x, $map->enter_y)
1627 if $x <=0 && $y <= 0;
1628
1629 $map->load;
1630
1631 return unless $self->contr->active;
1632 $self->activate_recursive;
1633 $self->enter_map ($map, $x, $y);
1634}
1635
1636cf::player->attach (
1637 on_logout => sub {
1638 my ($pl) = @_;
1639
1640 # abort map switching before logout
1641 if ($pl->ob->{_link_pos}) {
1642 cf::sync_job {
1643 $pl->ob->leave_link
1644 };
1645 }
1646 },
1647 on_login => sub {
1648 my ($pl) = @_;
1649
1650 # try to abort aborted map switching on player login :)
1651 # should happen only on crashes
1652 if ($pl->ob->{_link_pos}) {
1653 $pl->ob->enter_link;
1654 (async {
1655 # we need this sleep as the login has a concurrent enter_exit running
1656 # and this sleep increases chances of the player not ending up in scorn
1657 $pl->ob->reply (undef,
1658 "There was an internal problem at your last logout, "
1659 . "the server will try to bring you to your intended destination in a second.",
1660 cf::NDI_RED);
1661 Coro::Timer::sleep 1;
1662 $pl->ob->leave_link;
1663 })->prio (2);
1664 }
1665 },
1666);
1667
1668=item $player_object->goto ($path, $x, $y)
1669
1670=cut
1671
1672sub cf::object::player::goto {
1673 my ($self, $path, $x, $y) = @_;
1674
1675 $self->enter_link;
1676
1677 (async {
1678 $path = new cf::path $path;
1679
1680 my $map = cf::map::find $path->as_string;
1681 $map = $map->customise_for ($self) if $map;
1682
1683# warn "entering ", $map->path, " at ($x, $y)\n"
1684# if $map;
1685
1686 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1687
1688 $self->leave_link ($map, $x, $y);
1689 })->prio (1);
1690}
1691
1692=item $player_object->enter_exit ($exit_object)
1693
1694=cut
1695
1696sub parse_random_map_params {
1697 my ($spec) = @_;
1698
1699 my $rmp = { # defaults
1700 xsize => 10,
1701 ysize => 10,
1702 };
1703
1704 for (split /\n/, $spec) {
1705 my ($k, $v) = split /\s+/, $_, 2;
1706
1707 $rmp->{lc $k} = $v if (length $k) && (length $v);
1708 }
1709
1710 $rmp
1711}
1712
1713sub prepare_random_map {
1714 my ($exit) = @_;
1715
1716 # all this does is basically replace the /! path by
1717 # a new random map path (?random/...) with a seed
1718 # that depends on the exit object
1719
1720 my $rmp = parse_random_map_params $exit->msg;
1721
1722 if ($exit->map) {
1723 $rmp->{region} = $exit->map->region_name;
1724 $rmp->{origin_map} = $exit->map->path;
1725 $rmp->{origin_x} = $exit->x;
1726 $rmp->{origin_y} = $exit->y;
1727 }
1728
1729 $rmp->{random_seed} ||= $exit->random_seed;
1730
1731 my $data = cf::to_json $rmp;
1732 my $md5 = Digest::MD5::md5_hex $data;
1733
1734 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1735 aio_write $fh, 0, (length $data), $data, 0;
1736
1737 $exit->slaying ("?random/$md5");
1738 $exit->msg (undef);
1739 }
1740}
1741
1742sub cf::object::player::enter_exit {
1743 my ($self, $exit) = @_;
1744
1745 return unless $self->type == cf::PLAYER;
1746
1747 $self->enter_link;
1748
1749 (async {
1750 $self->deactivate_recursive; # just to be sure
1751 unless (eval {
1752 prepare_random_map $exit
1753 if $exit->slaying eq "/!";
1754
1755 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1756 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1757
1758 1;
1759 }) {
1760 $self->message ("Something went wrong deep within the crossfire server. "
1761 . "I'll try to bring you back to the map you were before. "
1762 . "Please report this to the dungeon master",
1763 cf::NDI_UNIQUE | cf::NDI_RED);
1764
1765 warn "ERROR in enter_exit: $@";
1766 $self->leave_link;
1767 }
1768 })->prio (1);
1769}
1770
1771=head3 cf::client
1772
1773=over 4
1774
1775=item $client->send_drawinfo ($text, $flags)
1776
1777Sends a drawinfo packet to the client. Circumvents output buffering so
1778should not be used under normal circumstances.
1779
1780=cut
1781
1782sub cf::client::send_drawinfo {
1783 my ($self, $text, $flags) = @_;
1784
1785 utf8::encode $text;
1786 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1787}
1788
1789
1790=item $success = $client->query ($flags, "text", \&cb)
1791
1792Queues a query to the client, calling the given callback with
1793the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1794C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1795
1796Queries can fail, so check the return code. Or don't, as queries will become
1797reliable at some point in the future.
1798
1799=cut
1800
1801sub cf::client::query {
1802 my ($self, $flags, $text, $cb) = @_;
1803
1804 return unless $self->state == ST_PLAYING
1805 || $self->state == ST_SETUP
1806 || $self->state == ST_CUSTOM;
1807
1808 $self->state (ST_CUSTOM);
1809
1810 utf8::encode $text;
1811 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1812
1813 $self->send_packet ($self->{query_queue}[0][0])
1814 if @{ $self->{query_queue} } == 1;
1815}
1816
1817cf::client->attach (
1818 on_reply => sub {
1819 my ($ns, $msg) = @_;
1820
1821 # this weird shuffling is so that direct followup queries
1822 # get handled first
1823 my $queue = delete $ns->{query_queue}
1824 or return; # be conservative, not sure how that can happen, but we saw a crash here
1825
1826 (shift @$queue)->[1]->($msg);
1827
1828 push @{ $ns->{query_queue} }, @$queue;
1829
1830 if (@{ $ns->{query_queue} } == @$queue) {
1831 if (@$queue) {
1832 $ns->send_packet ($ns->{query_queue}[0][0]);
1833 } else {
1834 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1835 }
1836 }
1837 },
1838);
1839
1840=item $client->async (\&cb)
1841
1842Create a new coroutine, running the specified callback. The coroutine will
1843be automatically cancelled when the client gets destroyed (e.g. on logout,
1844or loss of connection).
1845
1846=cut
1847
1848sub cf::client::async {
1849 my ($self, $cb) = @_;
1850
1851 my $coro = &Coro::async ($cb);
1852
1853 $coro->on_destroy (sub {
1854 delete $self->{_coro}{$coro+0};
1855 });
1856
1857 $self->{_coro}{$coro+0} = $coro;
1858
1859 $coro
1860}
1861
1862cf::client->attach (
1863 on_destroy => sub {
1864 my ($ns) = @_;
1865
1866 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1867 },
1868);
1869
1870=back
1871
845 1872
846=head2 SAFE SCRIPTING 1873=head2 SAFE SCRIPTING
847 1874
848Functions that provide a safe environment to compile and execute 1875Functions that provide a safe environment to compile and execute
849snippets of perl code without them endangering the safety of the server 1876snippets of perl code without them endangering the safety of the server
1001 2028
1002{ 2029{
1003 my $path = cf::localdir . "/database.pst"; 2030 my $path = cf::localdir . "/database.pst";
1004 2031
1005 sub db_load() { 2032 sub db_load() {
1006 warn "loading database $path\n";#d# remove later
1007 $DB = stat $path ? Storable::retrieve $path : { }; 2033 $DB = stat $path ? Storable::retrieve $path : { };
1008 } 2034 }
1009 2035
1010 my $pid; 2036 my $pid;
1011 2037
1012 sub db_save() { 2038 sub db_save() {
1013 warn "saving database $path\n";#d# remove later
1014 waitpid $pid, 0 if $pid; 2039 waitpid $pid, 0 if $pid;
1015 if (0 == ($pid = fork)) { 2040 if (0 == ($pid = fork)) {
1016 $DB->{_meta}{version} = 1; 2041 $DB->{_meta}{version} = 1;
1017 Storable::nstore $DB, "$path~"; 2042 Storable::nstore $DB, "$path~";
1018 rename "$path~", $path; 2043 rename "$path~", $path;
1049 $DB->{$_[0]} = $_[1]; 2074 $DB->{$_[0]} = $_[1];
1050 } 2075 }
1051 db_dirty; 2076 db_dirty;
1052 } 2077 }
1053 2078
1054 attach_global 2079 cf::global->attach (
1055 prio => 10000, 2080 prio => 10000,
1056 on_cleanup => sub { 2081 on_cleanup => sub {
1057 db_sync; 2082 db_sync;
1058 }, 2083 },
1059 ; 2084 );
1060} 2085}
1061 2086
1062############################################################################# 2087#############################################################################
1063# the server's main() 2088# the server's main()
1064 2089
1066 open my $fh, "<:utf8", cf::confdir . "/config" 2091 open my $fh, "<:utf8", cf::confdir . "/config"
1067 or return; 2092 or return;
1068 2093
1069 local $/; 2094 local $/;
1070 *CFG = YAML::Syck::Load <$fh>; 2095 *CFG = YAML::Syck::Load <$fh>;
2096
2097 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2098
2099 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2100 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2101
2102 if (exists $CFG{mlockall}) {
2103 eval {
2104 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2105 and die "WARNING: m(un)lockall failed: $!\n";
2106 };
2107 warn $@ if $@;
2108 }
1071} 2109}
1072 2110
1073sub main { 2111sub main {
2112 # we must not ever block the main coroutine
2113 local $Coro::idle = sub {
2114 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2115 async { Event::one_event };
2116 };
2117
1074 cfg_load; 2118 cfg_load;
1075 db_load; 2119 db_load;
1076 load_extensions; 2120 load_extensions;
1077 Event::loop; 2121 Event::loop;
1078} 2122}
1079 2123
1080############################################################################# 2124#############################################################################
1081# initialisation 2125# initialisation
1082 2126
1083sub _perl_reload(&) { 2127sub reload() {
1084 my ($msg) = @_; 2128 # can/must only be called in main
2129 if ($Coro::current != $Coro::main) {
2130 warn "can only reload from main coroutine\n";
2131 return;
2132 }
1085 2133
1086 $msg->("reloading..."); 2134 warn "reloading...";
2135
2136 my $guard = freeze_mainloop;
2137 cf::emergency_save;
1087 2138
1088 eval { 2139 eval {
2140 # if anything goes wrong in here, we should simply crash as we already saved
2141
1089 # cancel all watchers 2142 # cancel all watchers
1090 for (Event::all_watchers) { 2143 for (Event::all_watchers) {
1091 $_->cancel if $_->data & WF_AUTOCANCEL; 2144 $_->cancel if $_->data & WF_AUTOCANCEL;
1092 } 2145 }
1093 2146
2147 # cancel all extension coros
2148 $_->cancel for values %EXT_CORO;
2149 %EXT_CORO = ();
2150
1094 # unload all extensions 2151 # unload all extensions
1095 for (@exts) { 2152 for (@exts) {
1096 $msg->("unloading <$_>"); 2153 warn "unloading <$_>";
1097 unload_extension $_; 2154 unload_extension $_;
1098 } 2155 }
1099 2156
1100 # unload all modules loaded from $LIBDIR 2157 # unload all modules loaded from $LIBDIR
1101 while (my ($k, $v) = each %INC) { 2158 while (my ($k, $v) = each %INC) {
1102 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2159 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1103 2160
1104 $msg->("removing <$k>"); 2161 warn "removing <$k>";
1105 delete $INC{$k}; 2162 delete $INC{$k};
1106 2163
1107 $k =~ s/\.pm$//; 2164 $k =~ s/\.pm$//;
1108 $k =~ s/\//::/g; 2165 $k =~ s/\//::/g;
1109 2166
1114 Symbol::delete_package $k; 2171 Symbol::delete_package $k;
1115 } 2172 }
1116 2173
1117 # sync database to disk 2174 # sync database to disk
1118 cf::db_sync; 2175 cf::db_sync;
2176 IO::AIO::flush;
1119 2177
1120 # get rid of safe::, as good as possible 2178 # get rid of safe::, as good as possible
1121 Symbol::delete_package "safe::$_" 2179 Symbol::delete_package "safe::$_"
1122 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2180 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1123 2181
1124 # remove register_script_function callbacks 2182 # remove register_script_function callbacks
1125 # TODO 2183 # TODO
1126 2184
1127 # unload cf.pm "a bit" 2185 # unload cf.pm "a bit"
1130 # don't, removes xs symbols, too, 2188 # don't, removes xs symbols, too,
1131 # and global variables created in xs 2189 # and global variables created in xs
1132 #Symbol::delete_package __PACKAGE__; 2190 #Symbol::delete_package __PACKAGE__;
1133 2191
1134 # reload cf.pm 2192 # reload cf.pm
1135 $msg->("reloading cf.pm"); 2193 warn "reloading cf.pm";
1136 require cf; 2194 require cf;
2195 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1137 2196
1138 # load config and database again 2197 # load config and database again
1139 cf::cfg_load; 2198 cf::cfg_load;
1140 cf::db_load; 2199 cf::db_load;
1141 2200
1142 # load extensions 2201 # load extensions
1143 $msg->("load extensions"); 2202 warn "load extensions";
1144 cf::load_extensions; 2203 cf::load_extensions;
1145 2204
1146 # reattach attachments to objects 2205 # reattach attachments to objects
1147 $msg->("reattach"); 2206 warn "reattach";
1148 _global_reattach; 2207 _global_reattach;
2208 reattach $_ for values %MAP;
1149 }; 2209 };
1150 $msg->($@) if $@;
1151 2210
1152 $msg->("reloaded"); 2211 if ($@) {
2212 warn $@;
2213 warn "error while reloading, exiting.";
2214 exit 1;
2215 }
2216
2217 warn "reloaded successfully";
1153}; 2218};
1154 2219
1155sub perl_reload() { 2220#############################################################################
1156 _perl_reload { 2221
1157 warn $_[0]; 2222unless ($LINK_MAP) {
1158 print "$_[0]\n"; 2223 $LINK_MAP = cf::map::new;
1159 }; 2224
2225 $LINK_MAP->width (41);
2226 $LINK_MAP->height (41);
2227 $LINK_MAP->alloc;
2228 $LINK_MAP->path ("{link}");
2229 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2230 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2231
2232 # dirty hack because... archetypes are not yet loaded
2233 Event->timer (
2234 after => 10,
2235 cb => sub {
2236 $_[0]->w->cancel;
2237
2238 # provide some exits "home"
2239 my $exit = cf::object::new "exit";
2240
2241 $exit->slaying ($EMERGENCY_POSITION->[0]);
2242 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2243 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2244
2245 $LINK_MAP->insert ($exit->clone, 19, 19);
2246 $LINK_MAP->insert ($exit->clone, 19, 20);
2247 $LINK_MAP->insert ($exit->clone, 19, 21);
2248 $LINK_MAP->insert ($exit->clone, 20, 19);
2249 $LINK_MAP->insert ($exit->clone, 20, 21);
2250 $LINK_MAP->insert ($exit->clone, 21, 19);
2251 $LINK_MAP->insert ($exit->clone, 21, 20);
2252 $LINK_MAP->insert ($exit->clone, 21, 21);
2253
2254 $exit->destroy;
2255 });
2256
2257 $LINK_MAP->{deny_save} = 1;
2258 $LINK_MAP->{deny_reset} = 1;
2259
2260 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1160} 2261}
1161 2262
1162register "<global>", __PACKAGE__; 2263register "<global>", __PACKAGE__;
1163 2264
1164register_command "perl-reload" => sub { 2265register_command "reload" => sub {
1165 my ($who, $arg) = @_; 2266 my ($who, $arg) = @_;
1166 2267
1167 if ($who->flag (FLAG_WIZ)) { 2268 if ($who->flag (FLAG_WIZ)) {
1168 _perl_reload { 2269 $who->message ("start of reload.");
1169 warn $_[0]; 2270 reload;
1170 $who->message ($_[0]); 2271 $who->message ("end of reload.");
1171 };
1172 } 2272 }
1173}; 2273};
1174 2274
1175unshift @INC, $LIBDIR; 2275unshift @INC, $LIBDIR;
1176 2276
1177$TICK_WATCHER = Event->timer ( 2277$TICK_WATCHER = Event->timer (
2278 reentrant => 0,
1178 prio => 0, 2279 prio => 0,
1179 at => $NEXT_TICK || 1, 2280 at => $NEXT_TICK || $TICK,
1180 data => WF_AUTOCANCEL, 2281 data => WF_AUTOCANCEL,
1181 cb => sub { 2282 cb => sub {
1182 cf::server_tick; # one server iteration 2283 cf::server_tick; # one server iteration
1183 2284 $RUNTIME += $TICK;
1184 my $NOW = Event::time;
1185 $NEXT_TICK += $TICK; 2285 $NEXT_TICK += $TICK;
1186 2286
1187 # if we are delayed by four ticks or more, skip them all 2287 # if we are delayed by four ticks or more, skip them all
1188 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2288 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1189 2289
1190 $TICK_WATCHER->at ($NEXT_TICK); 2290 $TICK_WATCHER->at ($NEXT_TICK);
1191 $TICK_WATCHER->start; 2291 $TICK_WATCHER->start;
1192 }, 2292 },
1193); 2293);
1194 2294
1195IO::AIO::max_poll_time $TICK * 0.2; 2295IO::AIO::max_poll_time $TICK * 0.2;
1196 2296
2297Event->io (
1197Event->io (fd => IO::AIO::poll_fileno, 2298 fd => IO::AIO::poll_fileno,
1198 poll => 'r', 2299 poll => 'r',
1199 prio => 5, 2300 prio => 5,
1200 data => WF_AUTOCANCEL, 2301 data => WF_AUTOCANCEL,
1201 cb => \&IO::AIO::poll_cb); 2302 cb => \&IO::AIO::poll_cb,
2303);
2304
2305Event->timer (
2306 data => WF_AUTOCANCEL,
2307 after => 0,
2308 interval => 10,
2309 cb => sub {
2310 (Coro::unblock_sub {
2311 write_runtime
2312 or warn "ERROR: unable to write runtime file: $!";
2313 })->();
2314 },
2315);
2316
2317END { cf::emergency_save }
1202 2318
12031 23191
1204 2320

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