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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.121 by root, Tue Jan 2 11:11:52 2007 UTC vs.
Revision 1.148 by root, Mon Jan 8 12:39:16 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 185=item cf::lock_wait $string
209 186
210Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
211 188
212=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
213 190
214Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
217returned. 194returned.
218 195
219Lock names should begin with a unique identifier (for example, find_map 196Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 197uses map_find and cf::map::load uses map_load).
221 198
222=cut 199=cut
223 200
224our %LOCK; 201our %LOCK;
225 202
239 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
240 lock_wait $key; 217 lock_wait $key;
241 218
242 $LOCK{$key} = []; 219 $LOCK{$key} = [];
243 220
244 cf::guard { 221 Coro::guard {
245 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
247 } 224 }
248} 225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
249 244
250=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
251 246
252The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
267 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
269 264
270 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 266 # (but this is cancel-safe)
272 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
273 268
274 my $busy = 1; 269 my $busy = 1;
275 my @res; 270 my @res;
276 271
277 (Coro::async { 272 (async {
278 @res = eval { $job->() }; 273 @res = eval { $job->() };
279 warn $@ if $@; 274 warn $@ if $@;
280 undef $busy; 275 undef $busy;
281 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
282 277
283 while ($busy) { 278 while ($busy) {
284 Coro::cede_notself; 279 Coro::cede or Event::one_event;
285 Event::one_event unless Coro::nready;
286 } 280 }
287 281
288 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
289 } else { 283 } else {
290 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
291 285
292 $job->() 286 $job->()
293 } 287 }
294} 288}
295 289
296=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
297 291
298Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
299when the extension calling this is being unloaded. 293extension calling this is being unloaded.
300 294
301=cut 295=cut
302 296
303sub coro(&) { 297sub async_ext(&) {
304 my $cb = shift; 298 my $cb = shift;
305 299
306 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 301
313 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
315 }); 304 });
316 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1083 1072
1084=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1085 1074
1086Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1087 1076
1077=cut
1078
1079package cf::player;
1080
1088=head3 cf::player 1081=head3 cf::player
1089 1082
1090=over 4 1083=over 4
1091 1084
1092=item cf::player::exists $login 1085=item cf::player::find $login
1093 1086
1094Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1095 1088
1096=cut 1089=cut
1097 1090
1098sub cf::player::exists($) { 1091sub playerdir($) {
1099 cf::player::find $_[0] 1092 cf::localdir
1100 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 IO::AIO::aio_rename $path, $temp, sub {
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174
1175 IO::AIO::aio_rmtree $temp;
1176 };
1101} 1177}
1102 1178
1103=item $player->ext_reply ($msgid, $msgtype, %msg) 1179=item $player->ext_reply ($msgid, $msgtype, %msg)
1104 1180
1105Sends an ext reply to the player. 1181Sends an ext reply to the player.
1106 1182
1107=cut 1183=cut
1108 1184
1109sub cf::player::ext_reply($$$%) { 1185sub ext_reply($$$%) {
1110 my ($self, $id, %msg) = @_; 1186 my ($self, $id, %msg) = @_;
1111 1187
1112 $msg{msgid} = $id; 1188 $msg{msgid} = $id;
1113 1189
1114 $self->send ("ext " . to_json \%msg); 1190 $self->send ("ext " . cf::to_json \%msg);
1115} 1191}
1192
1193package cf;
1116 1194
1117=back 1195=back
1118 1196
1119 1197
1120=head3 cf::map 1198=head3 cf::map
1126package cf::map; 1204package cf::map;
1127 1205
1128use Fcntl; 1206use Fcntl;
1129use Coro::AIO; 1207use Coro::AIO;
1130 1208
1131our $MAX_RESET = 7200; 1209our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1210our $DEFAULT_RESET = 3000;
1133 1211
1134sub generate_random_map { 1212sub generate_random_map {
1135 my ($path, $rmp) = @_; 1213 my ($path, $rmp) = @_;
1136 1214
1137 # mit "rum" bekleckern, nicht 1215 # mit "rum" bekleckern, nicht
1153# and all this just because we cannot iterate over 1231# and all this just because we cannot iterate over
1154# all maps in C++... 1232# all maps in C++...
1155sub change_all_map_light { 1233sub change_all_map_light {
1156 my ($change) = @_; 1234 my ($change) = @_;
1157 1235
1158 $_->change_map_light ($change) for values %cf::MAP; 1236 $_->change_map_light ($change)
1237 for grep $_->outdoor, values %cf::MAP;
1159} 1238}
1160 1239
1161sub try_load_header($) { 1240sub try_load_header($) {
1162 my ($path) = @_; 1241 my ($path) = @_;
1163 1242
1166 or return; 1245 or return;
1167 1246
1168 my $map = cf::map::new 1247 my $map = cf::map::new
1169 or return; 1248 or return;
1170 1249
1250 # for better error messages only, will be overwritten
1251 $map->path ($path);
1252
1171 $map->load_header ($path) 1253 $map->load_header ($path)
1172 or return; 1254 or return;
1173 1255
1174 $map->{load_path} = $path; 1256 $map->{load_path} = $path;
1175 1257
1176 $map 1258 $map
1177} 1259}
1178 1260
1261sub find;
1179sub find_map { 1262sub find {
1180 my ($path, $origin) = @_; 1263 my ($path, $origin) = @_;
1181 1264
1182 #warn "find_map<$path,$origin>\n";#d# 1265 #warn "find<$path,$origin>\n";#d#
1183 1266
1184 $path = new cf::path $path, $origin && $origin->path; 1267 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string; 1268 my $key = $path->as_string;
1186 1269
1187 cf::lock_wait "map_find:$key"; 1270 cf::lock_wait "map_find:$key";
1190 my $guard = cf::lock_acquire "map_find:$key"; 1273 my $guard = cf::lock_acquire "map_find:$key";
1191 1274
1192 # do it the slow way 1275 # do it the slow way
1193 my $map = try_load_header $path->save_path; 1276 my $map = try_load_header $path->save_path;
1194 1277
1278 Coro::cede;
1279
1195 if ($map) { 1280 if ($map) {
1281 $map->last_access ((delete $map->{last_access})
1282 || $cf::RUNTIME); #d#
1196 # safety 1283 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME 1284 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME; 1285 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else { 1286 } else {
1200 if (my $rmp = $path->random_map_params) { 1287 if (my $rmp = $path->random_map_params) {
1205 1292
1206 $map or return; 1293 $map or return;
1207 1294
1208 $map->{load_original} = 1; 1295 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME; 1296 $map->{instantiate_time} = $cf::RUNTIME;
1297 $map->last_access ($cf::RUNTIME);
1210 $map->instantiate; 1298 $map->instantiate;
1211 1299
1212 # per-player maps become, after loading, normal maps 1300 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel}; 1301 $map->per_player (0) if $path->{user_rel};
1214 } 1302 }
1215 1303
1216 $map->path ($key); 1304 $map->path ($key);
1217 $map->{path} = $path; 1305 $map->{path} = $path;
1218 $map->{last_save} = $cf::RUNTIME; 1306 $map->{last_save} = $cf::RUNTIME;
1219 $map->last_access ($cf::RUNTIME); 1307
1308 Coro::cede;
1220 1309
1221 if ($map->should_reset) { 1310 if ($map->should_reset) {
1222 $map->reset; 1311 $map->reset;
1312 undef $guard;
1223 $map = find_map $path; 1313 $map = find $path
1314 or return;
1224 } 1315 }
1225 1316
1226 $cf::MAP{$key} = $map 1317 $cf::MAP{$key} = $map
1227 } 1318 }
1228} 1319}
1249 if (aio_open $uniq, O_RDONLY, 0) { 1340 if (aio_open $uniq, O_RDONLY, 0) {
1250 $self->clear_unique_items; 1341 $self->clear_unique_items;
1251 $self->load_objects ($uniq, 0); 1342 $self->load_objects ($uniq, 0);
1252 } 1343 }
1253 } 1344 }
1345
1346 Coro::cede;
1254 1347
1255 # now do the right thing for maps 1348 # now do the right thing for maps
1256 $self->link_multipart_objects; 1349 $self->link_multipart_objects;
1257 1350
1258 if ($self->{path}->is_style_map) { 1351 if ($self->{path}->is_style_map) {
1266 $self->difficulty ($self->estimate_difficulty) 1359 $self->difficulty ($self->estimate_difficulty)
1267 unless $self->difficulty; 1360 unless $self->difficulty;
1268 $self->activate; 1361 $self->activate;
1269 } 1362 }
1270 1363
1364 Coro::cede;
1365
1271 $self->in_memory (cf::MAP_IN_MEMORY); 1366 $self->in_memory (cf::MAP_IN_MEMORY);
1272} 1367}
1273 1368
1274sub load_map_sync { 1369sub find_sync {
1275 my ($path, $origin) = @_; 1370 my ($path, $origin) = @_;
1276 1371
1277 #warn "load_map_sync<$path, $origin>\n";#d# 1372 cf::sync_job { cf::map::find $path, $origin }
1373}
1278 1374
1279 cf::sync_job { 1375sub do_load_sync {
1280 my $map = cf::map::find_map $path, $origin 1376 my ($map) = @_;
1281 or return; 1377
1282 $map->load; 1378 cf::sync_job { $map->load };
1283 $map
1284 }
1285} 1379}
1286 1380
1287sub save { 1381sub save {
1288 my ($self) = @_; 1382 my ($self) = @_;
1289 1383
1384 my $lock = cf::lock_acquire "map_data:" . $self->path;
1385
1290 $self->{last_save} = $cf::RUNTIME; 1386 $self->{last_save} = $cf::RUNTIME;
1291 1387
1292 return unless $self->dirty; 1388 return unless $self->dirty;
1293 1389
1294 my $save = $self->{path}->save_path; utf8::encode $save; 1390 my $save = $self->{path}->save_path; utf8::encode $save;
1295 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1391 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1296 1392
1297 $self->{load_path} = $save; 1393 $self->{load_path} = $save;
1298 1394
1299 return if $self->{deny_save}; 1395 return if $self->{deny_save};
1396
1397 local $self->{last_access} = $self->last_access;#d#
1398
1399 cf::async {
1400 $_->contr->save for $self->players;
1401 };
1300 1402
1301 if ($uniq) { 1403 if ($uniq) {
1302 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1404 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1303 $self->save_objects ($uniq, cf::IO_UNIQUES); 1405 $self->save_objects ($uniq, cf::IO_UNIQUES);
1304 } else { 1406 } else {
1307} 1409}
1308 1410
1309sub swap_out { 1411sub swap_out {
1310 my ($self) = @_; 1412 my ($self) = @_;
1311 1413
1414 # save first because save cedes
1415 $self->save;
1416
1417 my $lock = cf::lock_acquire "map_data:" . $self->path;
1418
1312 return if $self->players; 1419 return if $self->players;
1313 return if $self->in_memory != cf::MAP_IN_MEMORY; 1420 return if $self->in_memory != cf::MAP_IN_MEMORY;
1314 return if $self->{deny_save}; 1421 return if $self->{deny_save};
1315 1422
1316 $self->save;
1317 $self->clear; 1423 $self->clear;
1318 $self->in_memory (cf::MAP_SWAPPED); 1424 $self->in_memory (cf::MAP_SWAPPED);
1319} 1425}
1320 1426
1321sub reset_at { 1427sub reset_at {
1359} 1465}
1360 1466
1361sub reset { 1467sub reset {
1362 my ($self) = @_; 1468 my ($self) = @_;
1363 1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1364 return if $self->players; 1472 return if $self->players;
1365 return if $self->{path}{user_rel};#d# 1473 return if $self->{path}{user_rel};#d#
1366 1474
1367 warn "resetting map ", $self->path;#d# 1475 warn "resetting map ", $self->path;#d#
1368 1476
1387 1495
1388sub customise_for { 1496sub customise_for {
1389 my ($map, $ob) = @_; 1497 my ($map, $ob) = @_;
1390 1498
1391 if ($map->per_player) { 1499 if ($map->per_player) {
1392 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1500 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1393 } 1501 }
1394 1502
1395 $map 1503 $map
1396} 1504}
1397 1505
1398sub emergency_save { 1506sub emergency_save {
1399 local $cf::FREEZE = 1; 1507 my $freeze_guard = cf::freeze_mainloop;
1400 1508
1401 warn "enter emergency map save\n"; 1509 warn "enter emergency perl save\n";
1402 1510
1403 cf::sync_job { 1511 cf::sync_job {
1512 warn "begin emergency player save\n";
1513 $_->save for values %cf::PLAYER;
1514 warn "end emergency player save\n";
1515
1404 warn "begin emergency map save\n"; 1516 warn "begin emergency map save\n";
1405 $_->save for values %cf::MAP; 1517 $_->save for values %cf::MAP;
1518 warn "end emergency map save\n";
1406 }; 1519 };
1407 1520
1408 warn "end emergency map save\n"; 1521 warn "leave emergency perl save\n";
1409} 1522}
1410 1523
1411package cf; 1524package cf;
1412 1525
1413=back 1526=back
1494 my $link_pos = delete $self->{_link_pos}; 1607 my $link_pos = delete $self->{_link_pos};
1495 1608
1496 unless ($map) { 1609 unless ($map) {
1497 # restore original map position 1610 # restore original map position
1498 ($map, $x, $y) = @{ $link_pos || [] }; 1611 ($map, $x, $y) = @{ $link_pos || [] };
1499 $map = cf::map::find_map $map; 1612 $map = cf::map::find $map;
1500 1613
1501 unless ($map) { 1614 unless ($map) {
1502 ($map, $x, $y) = @$EMERGENCY_POSITION; 1615 ($map, $x, $y) = @$EMERGENCY_POSITION;
1503 $map = cf::map::find_map $map 1616 $map = cf::map::find $map
1504 or die "FATAL: cannot load emergency map\n"; 1617 or die "FATAL: cannot load emergency map\n";
1505 } 1618 }
1506 } 1619 }
1507 1620
1508 ($x, $y) = (-1, -1) 1621 ($x, $y) = (-1, -1)
1512 ($x, $y) = ($map->enter_x, $map->enter_y) 1625 ($x, $y) = ($map->enter_x, $map->enter_y)
1513 if $x <=0 && $y <= 0; 1626 if $x <=0 && $y <= 0;
1514 1627
1515 $map->load; 1628 $map->load;
1516 1629
1630 return unless $self->contr->active;
1517 $self->activate_recursive; 1631 $self->activate_recursive;
1518 $self->enter_map ($map, $x, $y); 1632 $self->enter_map ($map, $x, $y);
1519} 1633}
1520 1634
1521cf::player->attach ( 1635cf::player->attach (
1534 1648
1535 # try to abort aborted map switching on player login :) 1649 # try to abort aborted map switching on player login :)
1536 # should happen only on crashes 1650 # should happen only on crashes
1537 if ($pl->ob->{_link_pos}) { 1651 if ($pl->ob->{_link_pos}) {
1538 $pl->ob->enter_link; 1652 $pl->ob->enter_link;
1539 Coro::async { 1653 (async {
1540 # we need this sleep as the login has a concurrent enter_exit running 1654 # we need this sleep as the login has a concurrent enter_exit running
1541 # and this sleep increases chances of the player not ending up in scorn 1655 # and this sleep increases chances of the player not ending up in scorn
1656 $pl->ob->reply (undef,
1657 "There was an internal problem at your last logout, "
1658 . "the server will try to bring you to your intended destination in a second.",
1659 cf::NDI_RED);
1542 Coro::Timer::sleep 1; 1660 Coro::Timer::sleep 1;
1543 $pl->ob->leave_link; 1661 $pl->ob->leave_link;
1544 }; 1662 })->prio (2);
1545 } 1663 }
1546 }, 1664 },
1547); 1665);
1548 1666
1549=item $player_object->goto_map ($path, $x, $y) 1667=item $player_object->goto ($path, $x, $y)
1550 1668
1551=cut 1669=cut
1552 1670
1553sub cf::object::player::goto_map { 1671sub cf::object::player::goto {
1554 my ($self, $path, $x, $y) = @_; 1672 my ($self, $path, $x, $y) = @_;
1555 1673
1556 $self->enter_link; 1674 $self->enter_link;
1557 1675
1558 (Coro::async { 1676 (async {
1559 $path = new cf::path $path; 1677 $path = new cf::path $path;
1560 1678
1561 my $map = cf::map::find_map $path->as_string; 1679 my $map = cf::map::find $path->as_string;
1562 $map = $map->customise_for ($self) if $map; 1680 $map = $map->customise_for ($self) if $map;
1563 1681
1564# warn "entering ", $map->path, " at ($x, $y)\n" 1682# warn "entering ", $map->path, " at ($x, $y)\n"
1565# if $map; 1683# if $map;
1566 1684
1625 1743
1626 return unless $self->type == cf::PLAYER; 1744 return unless $self->type == cf::PLAYER;
1627 1745
1628 $self->enter_link; 1746 $self->enter_link;
1629 1747
1630 (Coro::async { 1748 (async {
1749 $self->deactivate_recursive; # just to be sure
1631 unless (eval { 1750 unless (eval {
1632
1633 prepare_random_map $exit 1751 prepare_random_map $exit
1634 if $exit->slaying eq "/!"; 1752 if $exit->slaying eq "/!";
1635 1753
1636 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1754 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1637 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1755 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1638 1756
1639 1; 1757 1;
1640 }) { 1758 }) {
1641 $self->message ("Something went wrong deep within the crossfire server. " 1759 $self->message ("Something went wrong deep within the crossfire server. "
1642 . "I'll try to bring you back to the map you were before. " 1760 . "I'll try to bring you back to the map you were before. "
1699 on_reply => sub { 1817 on_reply => sub {
1700 my ($ns, $msg) = @_; 1818 my ($ns, $msg) = @_;
1701 1819
1702 # this weird shuffling is so that direct followup queries 1820 # this weird shuffling is so that direct followup queries
1703 # get handled first 1821 # get handled first
1704 my $queue = delete $ns->{query_queue}; 1822 my $queue = delete $ns->{query_queue}
1823 or return; # be conservative, not sure how that can happen, but we saw a crash here
1705 1824
1706 (shift @$queue)->[1]->($msg); 1825 (shift @$queue)->[1]->($msg);
1707 1826
1708 push @{ $ns->{query_queue} }, @$queue; 1827 push @{ $ns->{query_queue} }, @$queue;
1709 1828
1715 } 1834 }
1716 } 1835 }
1717 }, 1836 },
1718); 1837);
1719 1838
1720=item $client->coro (\&cb) 1839=item $client->async (\&cb)
1721 1840
1722Create a new coroutine, running the specified callback. The coroutine will 1841Create a new coroutine, running the specified callback. The coroutine will
1723be automatically cancelled when the client gets destroyed (e.g. on logout, 1842be automatically cancelled when the client gets destroyed (e.g. on logout,
1724or loss of connection). 1843or loss of connection).
1725 1844
1726=cut 1845=cut
1727 1846
1728sub cf::client::coro { 1847sub cf::client::async {
1729 my ($self, $cb) = @_; 1848 my ($self, $cb) = @_;
1730 1849
1731 my $coro; $coro = async { 1850 my $coro = &Coro::async ($cb);
1732 eval {
1733 $cb->();
1734 };
1735 warn $@ if $@;
1736 };
1737 1851
1738 $coro->on_destroy (sub { 1852 $coro->on_destroy (sub {
1739 delete $self->{_coro}{$coro+0}; 1853 delete $self->{_coro}{$coro+0};
1740 }); 1854 });
1741 1855
1976 open my $fh, "<:utf8", cf::confdir . "/config" 2090 open my $fh, "<:utf8", cf::confdir . "/config"
1977 or return; 2091 or return;
1978 2092
1979 local $/; 2093 local $/;
1980 *CFG = YAML::Syck::Load <$fh>; 2094 *CFG = YAML::Syck::Load <$fh>;
2095
2096 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2097
2098 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2099 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2100
2101 if (exists $CFG{mlockall}) {
2102 eval {
2103 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2104 and die "WARNING: m(un)lockall failed: $!\n";
2105 };
2106 warn $@ if $@;
2107 }
1981} 2108}
1982 2109
1983sub main { 2110sub main {
1984 # we must not ever block the main coroutine 2111 # we must not ever block the main coroutine
1985 local $Coro::idle = sub { 2112 local $Coro::idle = sub {
1986 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2113 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1987 (Coro::unblock_sub {
1988 Event::one_event; 2114 async { Event::one_event };
1989 })->();
1990 }; 2115 };
1991 2116
1992 cfg_load; 2117 cfg_load;
1993 db_load; 2118 db_load;
1994 load_extensions; 2119 load_extensions;
2005 return; 2130 return;
2006 } 2131 }
2007 2132
2008 warn "reloading..."; 2133 warn "reloading...";
2009 2134
2010 local $FREEZE = 1; 2135 my $guard = freeze_mainloop;
2011 cf::emergency_save; 2136 cf::emergency_save;
2012 2137
2013 eval { 2138 eval {
2014 # if anything goes wrong in here, we should simply crash as we already saved 2139 # if anything goes wrong in here, we should simply crash as we already saved
2015 2140
2077 cf::load_extensions; 2202 cf::load_extensions;
2078 2203
2079 # reattach attachments to objects 2204 # reattach attachments to objects
2080 warn "reattach"; 2205 warn "reattach";
2081 _global_reattach; 2206 _global_reattach;
2207 reattach $_ for values %MAP;
2082 }; 2208 };
2083 2209
2084 if ($@) { 2210 if ($@) {
2085 warn $@; 2211 warn $@;
2086 warn "error while reloading, exiting."; 2212 warn "error while reloading, exiting.";
2102 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2228 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2103 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2229 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2104 2230
2105 # dirty hack because... archetypes are not yet loaded 2231 # dirty hack because... archetypes are not yet loaded
2106 Event->timer ( 2232 Event->timer (
2107 after => 2, 2233 after => 10,
2108 cb => sub { 2234 cb => sub {
2109 $_[0]->w->cancel; 2235 $_[0]->w->cancel;
2110 2236
2111 # provide some exits "home" 2237 # provide some exits "home"
2112 my $exit = cf::object::new "exit"; 2238 my $exit = cf::object::new "exit";
2151 reentrant => 0, 2277 reentrant => 0,
2152 prio => 0, 2278 prio => 0,
2153 at => $NEXT_TICK || $TICK, 2279 at => $NEXT_TICK || $TICK,
2154 data => WF_AUTOCANCEL, 2280 data => WF_AUTOCANCEL,
2155 cb => sub { 2281 cb => sub {
2156 unless ($FREEZE) {
2157 cf::server_tick; # one server iteration 2282 cf::server_tick; # one server iteration
2158 $RUNTIME += $TICK; 2283 $RUNTIME += $TICK;
2159 }
2160
2161 $NEXT_TICK += $TICK; 2284 $NEXT_TICK += $TICK;
2162 2285
2163 # if we are delayed by four ticks or more, skip them all 2286 # if we are delayed by four ticks or more, skip them all
2164 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2287 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2165 2288
2188 or warn "ERROR: unable to write runtime file: $!"; 2311 or warn "ERROR: unable to write runtime file: $!";
2189 })->(); 2312 })->();
2190 }, 2313 },
2191); 2314);
2192 2315
2316END { cf::emergency_save }
2317
21931 23181
2194 2319

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