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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.58 by root, Wed Aug 30 12:08:15 2006 UTC vs.
Revision 1.148 by root, Mon Jan 8 12:39:16 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
22use IO::AIO 2.32 ();
23use YAML::Syck ();
10use Time::HiRes; 24use Time::HiRes;
11use Event; 25
12$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
13 27
14use strict; 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1;
15 30
16_reload_1; 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
17 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
18our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = ();
37our %EXTCMD = ();
38
19our @EVENT; 39our @EVENT;
20our %PROP_TYPE; 40our $LIBDIR = datadir . "/ext";
21our %PROP_IDX;
22our $LIBDIR = maps_directory "perl";
23 41
24our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
25our $TICK_WATCHER; 43our $TICK_WATCHER;
26our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
46
47our %CFG;
48
49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %PLAYER; # all users
53our %MAP; # all maps
54our $LINK_MAP; # the special {link} map
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
77
78#############################################################################
79
80=head2 GLOBAL VARIABLES
81
82=over 4
83
84=item $cf::UPTIME
85
86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
92
93=item $cf::LIBDIR
94
95The perl library directory, where extensions and cf-specific modules can
96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
101
102=item $cf::TICK
103
104The interval between server ticks, in seconds.
105
106=item %cf::CFG
107
108Configuration for the server, loaded from C</etc/crossfire/config>, or
109from wherever your confdir points to.
110
111=back
112
113=cut
27 114
28BEGIN { 115BEGIN {
29 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
30 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
31 $msg .= "\n" 120 $msg .= "\n"
32 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
33 122
34 print STDERR "cfperl: $msg";
35 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
36 }; 124 };
37} 125}
38 126
39my %ignore_set = (MAP_PROP_PATH => 1); # I hate the plug-in api. Deeply! 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
40 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
41# generate property mutators 129@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
42sub prop_gen { 130@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
43 my ($prefix, $class) = @_; 131@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
44
45 no strict 'refs';
46
47 for my $prop (keys %PROP_TYPE) {
48 $prop =~ /^\Q$prefix\E_(.*$)/ or next;
49 my $sub = lc $1;
50
51 my $type = $PROP_TYPE{$prop};
52 my $idx = $PROP_IDX {$prop};
53
54 *{"$class\::get_$sub"} = *{"$class\::$sub"} = sub {
55 $_[0]->get_property ($type, $idx)
56 };
57
58 *{"$class\::set_$sub"} = sub {
59 $_[0]->set_property ($type, $idx, $_[1]);
60 } unless $ignore_set{$prop};
61 }
62}
63
64# auto-generate most of the API
65
66prop_gen OBJECT_PROP => "cf::object";
67# CFAPI_OBJECT_ANIMATION?
68prop_gen PLAYER_PROP => "cf::object::player";
69
70prop_gen MAP_PROP => "cf::map";
71prop_gen ARCH_PROP => "cf::arch";
72
73@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 132@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
74 133
75# we bless all objects into (empty) derived classes to force a method lookup 134# we bless all objects into (empty) derived classes to force a method lookup
76# within the Safe compartment. 135# within the Safe compartment.
77for my $pkg (qw(cf::object cf::object::player cf::player cf::map cf::party cf::region cf::arch cf::living)) { 136for my $pkg (qw(
137 cf::global cf::attachable
138 cf::object cf::object::player
139 cf::client cf::player
140 cf::arch cf::living
141 cf::map cf::party cf::region
142)) {
78 no strict 'refs'; 143 no strict 'refs';
79 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 144 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
80} 145}
81 146
82$Event::DIED = sub { 147$Event::DIED = sub {
84}; 149};
85 150
86my %ext_pkg; 151my %ext_pkg;
87my @exts; 152my @exts;
88my @hook; 153my @hook;
89my %command;
90my %extcmd;
91 154
92############################################################################# 155=head2 UTILITY FUNCTIONS
93# utility functions 156
157=over 4
158
159=cut
94 160
95use JSON::Syck (); # TODO# replace by JSON::PC once working 161use JSON::Syck (); # TODO# replace by JSON::PC once working
162
163=item $ref = cf::from_json $json
164
165Converts a JSON string into the corresponding perl data structure.
166
167=cut
96 168
97sub from_json($) { 169sub from_json($) {
98 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs 170 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
99 JSON::Syck::Load $_[0] 171 JSON::Syck::Load $_[0]
100} 172}
101 173
174=item $json = cf::to_json $ref
175
176Converts a perl data structure into its JSON representation.
177
178=cut
179
102sub to_json($) { 180sub to_json($) {
103 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
104 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
105} 183}
106 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
290=item $coro = cf::async_ext { BLOCK }
291
292Like async, but this coro is automcatially being canceled when the
293extension calling this is being unloaded.
294
295=cut
296
297sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308}
309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
332=back
333
334=cut
335
107############################################################################# 336#############################################################################
108# "new" plug-in system
109 337
110=head3 EVENTS AND OBJECT ATTACHMENTS 338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
455
456#############################################################################
457
458=head2 ATTACHABLE OBJECTS
459
460Many objects in crossfire are so-called attachable objects. That means you can
461attach callbacks/event handlers (a collection of which is called an "attachment")
462to it. All such attachable objects support the following methods.
463
464In the following description, CLASS can be any of C<global>, C<object>
465C<player>, C<client> or C<map> (i.e. the attachable objects in
466crossfire+).
111 467
112=over 4 468=over 4
113 469
114=item $object->attach ($attachment, key => $value...)
115
116=item $object->detach ($attachment)
117
118Attach/detach a pre-registered attachment to an object.
119
120=item $player->attach ($attachment, key => $value...)
121
122=item $player->detach ($attachment)
123
124Attach/detach a pre-registered attachment to a player.
125
126=item $map->attach ($attachment, key => $value...) 470=item $attachable->attach ($attachment, key => $value...)
127 471
128=item $map->detach ($attachment) 472=item $attachable->detach ($attachment)
129 473
130Attach/detach a pre-registered attachment to a map. 474Attach/detach a pre-registered attachment to a specific object and give it
475the specified key/value pairs as arguments.
131 476
132=item $bool = $object->attached ($name) 477Example, attach a minesweeper attachment to the given object, making it a
47810x10 minesweeper game:
133 479
134=item $bool = $player->attached ($name) 480 $obj->attach (minesweeper => width => 10, height => 10);
135 481
136=item $bool = $map->attached ($name) 482=item $bool = $attachable->attached ($name)
137 483
138Checks wether the named attachment is currently attached to the object. 484Checks wether the named attachment is currently attached to the object.
139 485
140=item cf::attach_global ... 486=item cf::CLASS->attach ...
141 487
142Attach handlers for global events. 488=item cf::CLASS->detach ...
143 489
144This and all following C<attach_*>-functions expect any number of the 490Define an anonymous attachment and attach it to all objects of the given
145following handler/hook descriptions: 491CLASS. See the next function for an explanation of its arguments.
492
493You can attach to global events by using the C<cf::global> class.
494
495Example, log all player logins:
496
497 cf::player->attach (
498 on_login => sub {
499 my ($pl) = @_;
500 ...
501 },
502 );
503
504Example, attach to the jeweler skill:
505
506 cf::object->attach (
507 type => cf::SKILL,
508 subtype => cf::SK_JEWELER,
509 on_use_skill => sub {
510 my ($sk, $ob, $part, $dir, $msg) = @_;
511 ...
512 },
513 );
514
515=item cf::CLASS::attachment $name, ...
516
517Register an attachment by C<$name> through which attachable objects of the
518given CLASS can refer to this attachment.
519
520Some classes such as crossfire maps and objects can specify attachments
521that are attached at load/instantiate time, thus the need for a name.
522
523These calls expect any number of the following handler/hook descriptions:
146 524
147=over 4 525=over 4
148 526
149=item prio => $number 527=item prio => $number
150 528
152by another C<prio> setting). Lower priority handlers get executed 530by another C<prio> setting). Lower priority handlers get executed
153earlier. The default priority is C<0>, and many built-in handlers are 531earlier. The default priority is C<0>, and many built-in handlers are
154registered at priority C<-1000>, so lower priorities should not be used 532registered at priority C<-1000>, so lower priorities should not be used
155unless you know what you are doing. 533unless you know what you are doing.
156 534
535=item type => $type
536
537(Only for C<< cf::object->attach >> calls), limits the attachment to the
538given type of objects only (the additional parameter C<subtype> can be
539used to further limit to the given subtype).
540
157=item on_I<event> => \&cb 541=item on_I<event> => \&cb
158 542
159Call the given code reference whenever the named event happens (event is 543Call the given code reference whenever the named event happens (event is
160something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 544something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
161handlers are recognised generally depends on the type of object these 545handlers are recognised generally depends on the type of object these
170package and register them. Only handlers for eevents supported by the 554package and register them. Only handlers for eevents supported by the
171object/class are recognised. 555object/class are recognised.
172 556
173=back 557=back
174 558
175=item cf::attach_to_type $object_type, $subtype, ... 559Example, define an attachment called "sockpuppet" that calls the given
560event handler when a monster attacks:
176 561
177Attach handlers for a specific object type (e.g. TRANSPORT) and 562 cf::object::attachment sockpuppet =>
178subtype. If C<$subtype> is zero or undef, matches all objects of the given 563 on_skill_attack => sub {
179type. 564 my ($self, $victim) = @_;
180 565 ...
181=item cf::attach_to_objects ...
182
183Attach handlers to all objects. Do not use this except for debugging or
184very rare events, as handlers are (obviously) called for I<all> objects in
185the game.
186
187=item cf::attach_to_players ...
188
189Attach handlers to all players.
190
191=item cf::attach_to_maps ...
192
193Attach handlers to all maps.
194
195=item cf:register_attachment $name, ...
196
197Register an attachment by name through which objects can refer to this
198attachment.
199
200=item cf:register_player_attachment $name, ...
201
202Register an attachment by name through which players can refer to this
203attachment.
204
205=item cf:register_map_attachment $name, ...
206
207Register an attachment by name through which maps can refer to this
208attachment.
209
210=cut
211
212# the following variables are defined in .xs and must not be re-created
213our @CB_GLOBAL = (); # registry for all global events
214our @CB_OBJECT = (); # all objects (should not be used except in emergency)
215our @CB_PLAYER = ();
216our @CB_TYPE = (); # registry for type (cf-object class) based events
217our @CB_MAP = ();
218
219my %attachment;
220
221sub _attach_cb($\%$$$) {
222 my ($registry, $undo, $event, $prio, $cb) = @_;
223
224 use sort 'stable';
225
226 $cb = [$prio, $cb];
227
228 @{$registry->[$event]} = sort
229 { $a->[0] cmp $b->[0] }
230 @{$registry->[$event] || []}, $cb;
231
232 push @{$undo->{cb}}, [$event, $cb];
233}
234
235# attach handles attaching event callbacks
236# the only thing the caller has to do is pass the correct
237# registry (== where the callback attaches to).
238sub _attach(\@$@) {
239 my ($registry, $klass, @arg) = @_;
240
241 my $prio = 0;
242
243 my %undo = (
244 registry => $registry,
245 cb => [],
246 );
247
248 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
249
250 while (@arg) {
251 my $type = shift @arg;
252
253 if ($type eq "prio") {
254 $prio = shift @arg;
255
256 } elsif ($type eq "package") {
257 my $pkg = shift @arg;
258
259 while (my ($name, $id) = each %cb_id) {
260 if (my $cb = $pkg->can ($name)) {
261 _attach_cb $registry, %undo, $id, $prio, $cb;
262 }
263 } 566 }
264
265 } elsif (exists $cb_id{$type}) {
266 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
267
268 } elsif (ref $type) {
269 warn "attaching objects not supported, ignoring.\n";
270
271 } else {
272 shift @arg;
273 warn "attach argument '$type' not supported, ignoring.\n";
274 }
275 }
276
277 \%undo
278}
279
280sub _attach_attachment {
281 my ($obj, $name, %arg) = @_;
282
283 return if exists $obj->{_attachment}{$name};
284
285 my $res;
286
287 if (my $attach = $attachment{$name}) {
288 my $registry = $obj->registry;
289
290 for (@$attach) {
291 my ($klass, @attach) = @$_;
292 $res = _attach @$registry, $klass, @attach;
293 }
294
295 $obj->{$name} = \%arg;
296 } else {
297 warn "object uses attachment '$name' that is not available, postponing.\n";
298 }
299
300 $obj->{_attachment}{$name} = undef;
301
302 $res->{attachment} = $name;
303 $res
304}
305
306*cf::object::attach =
307*cf::player::attach =
308*cf::map::attach = sub {
309 my ($obj, $name, %arg) = @_;
310
311 _attach_attachment $obj, $name, %arg;
312};
313
314# all those should be optimised
315*cf::object::detach =
316*cf::player::detach =
317*cf::map::detach = sub {
318 my ($obj, $name) = @_;
319
320 delete $obj->{_attachment}{$name};
321 reattach ($obj);
322};
323
324*cf::object::attached =
325*cf::player::attached =
326*cf::map::attached = sub {
327 my ($obj, $name) = @_;
328
329 exists $obj->{_attachment}{$name}
330};
331
332sub attach_global {
333 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
334}
335
336sub attach_to_type {
337 my $type = shift;
338 my $subtype = shift;
339
340 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
341}
342
343sub attach_to_objects {
344 _attach @CB_OBJECT, KLASS_OBJECT, @_
345}
346
347sub attach_to_players {
348 _attach @CB_PLAYER, KLASS_PLAYER, @_
349}
350
351sub attach_to_maps {
352 _attach @CB_MAP, KLASS_MAP, @_
353}
354
355sub register_attachment {
356 my $name = shift;
357
358 $attachment{$name} = [[KLASS_OBJECT, @_]];
359}
360
361sub register_player_attachment {
362 my $name = shift;
363
364 $attachment{$name} = [[KLASS_PLAYER, @_]];
365}
366
367sub register_map_attachment {
368 my $name = shift;
369
370 $attachment{$name} = [[KLASS_MAP, @_]];
371}
372
373our $override;
374our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
375
376sub override {
377 $override = 1;
378 @invoke_results = ();
379}
380
381sub do_invoke {
382 my $event = shift;
383 my $callbacks = shift;
384
385 @invoke_results = ();
386
387 local $override;
388
389 for (@$callbacks) {
390 eval { &{$_->[1]} };
391
392 if ($@) {
393 warn "$@";
394 warn "... while processing $EVENT[$event][0] event, skipping processing altogether.\n";
395 override;
396 }
397
398 return 1 if $override;
399 }
400
401 0 567 }
402}
403 568
404=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 569=item $attachable->valid
405
406=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
407
408=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
409
410=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
411
412Generate a global/object/player/map-specific event with the given arguments.
413
414This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
415removed in future versions), and there is no public API to access override
416results (if you must, access C<@cf::invoke_results> directly).
417
418=back
419
420=head2 methods valid for all pointers
421
422=over 4
423
424=item $object->valid
425
426=item $player->valid
427
428=item $map->valid
429 570
430Just because you have a perl object does not mean that the corresponding 571Just because you have a perl object does not mean that the corresponding
431C-level object still exists. If you try to access an object that has no 572C-level object still exists. If you try to access an object that has no
432valid C counterpart anymore you get an exception at runtime. This method 573valid C counterpart anymore you get an exception at runtime. This method
433can be used to test for existence of the C object part without causing an 574can be used to test for existence of the C object part without causing an
434exception. 575exception.
435 576
577=cut
578
579# the following variables are defined in .xs and must not be re-created
580our @CB_GLOBAL = (); # registry for all global events
581our @CB_ATTACHABLE = (); # registry for all attachables
582our @CB_OBJECT = (); # all objects (should not be used except in emergency)
583our @CB_PLAYER = ();
584our @CB_CLIENT = ();
585our @CB_TYPE = (); # registry for type (cf-object class) based events
586our @CB_MAP = ();
587
588my %attachment;
589
590sub _attach_cb($$$$) {
591 my ($registry, $event, $prio, $cb) = @_;
592
593 use sort 'stable';
594
595 $cb = [$prio, $cb];
596
597 @{$registry->[$event]} = sort
598 { $a->[0] cmp $b->[0] }
599 @{$registry->[$event] || []}, $cb;
600}
601
602# hack
603my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
604
605# attach handles attaching event callbacks
606# the only thing the caller has to do is pass the correct
607# registry (== where the callback attaches to).
608sub _attach {
609 my ($registry, $klass, @arg) = @_;
610
611 my $object_type;
612 my $prio = 0;
613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
620 while (@arg) {
621 my $type = shift @arg;
622
623 if ($type eq "prio") {
624 $prio = shift @arg;
625
626 } elsif ($type eq "type") {
627 $object_type = shift @arg;
628 $registry = $CB_TYPE[$object_type] ||= [];
629
630 } elsif ($type eq "subtype") {
631 defined $object_type or Carp::croak "subtype specified without type";
632 my $object_subtype = shift @arg;
633 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
634
635 } elsif ($type eq "package") {
636 my $pkg = shift @arg;
637
638 while (my ($name, $id) = each %cb_id) {
639 if (my $cb = $pkg->can ($name)) {
640 _attach_cb $registry, $id, $prio, $cb;
641 }
642 }
643
644 } elsif (exists $cb_id{$type}) {
645 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
646
647 } elsif (ref $type) {
648 warn "attaching objects not supported, ignoring.\n";
649
650 } else {
651 shift @arg;
652 warn "attach argument '$type' not supported, ignoring.\n";
653 }
654 }
655}
656
657sub _object_attach {
658 my ($obj, $name, %arg) = @_;
659
660 return if exists $obj->{_attachment}{$name};
661
662 if (my $attach = $attachment{$name}) {
663 my $registry = $obj->registry;
664
665 for (@$attach) {
666 my ($klass, @attach) = @$_;
667 _attach $registry, $klass, @attach;
668 }
669
670 $obj->{$name} = \%arg;
671 } else {
672 warn "object uses attachment '$name' that is not available, postponing.\n";
673 }
674
675 $obj->{_attachment}{$name} = undef;
676}
677
678sub cf::attachable::attach {
679 if (ref $_[0]) {
680 _object_attach @_;
681 } else {
682 _attach shift->_attach_registry, @_;
683 }
684};
685
686# all those should be optimised
687sub cf::attachable::detach {
688 my ($obj, $name) = @_;
689
690 if (ref $obj) {
691 delete $obj->{_attachment}{$name};
692 reattach ($obj);
693 } else {
694 Carp::croak "cannot, currently, detach class attachments";
695 }
696};
697
698sub cf::attachable::attached {
699 my ($obj, $name) = @_;
700
701 exists $obj->{_attachment}{$name}
702}
703
704for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
705 eval "#line " . __LINE__ . " 'cf.pm'
706 sub cf::\L$klass\E::_attach_registry {
707 (\\\@CB_$klass, KLASS_$klass)
708 }
709
710 sub cf::\L$klass\E::attachment {
711 my \$name = shift;
712
713 \$attachment{\$name} = [[KLASS_$klass, \@_]];
714 }
715 ";
716 die if $@;
717}
718
719our $override;
720our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
721
722sub override {
723 $override = 1;
724 @invoke_results = ();
725}
726
727sub do_invoke {
728 my $event = shift;
729 my $callbacks = shift;
730
731 @invoke_results = ();
732
733 local $override;
734
735 for (@$callbacks) {
736 eval { &{$_->[1]} };
737
738 if ($@) {
739 warn "$@";
740 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
741 override;
742 }
743
744 return 1 if $override;
745 }
746
747 0
748}
749
750=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
751
752=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
753
754Generate an object-specific event with the given arguments.
755
756This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
757removed in future versions), and there is no public API to access override
758results (if you must, access C<@cf::invoke_results> directly).
759
436=back 760=back
437 761
438=cut 762=cut
439
440*cf::object::valid =
441*cf::player::valid =
442*cf::map::valid = \&cf::_valid;
443 763
444############################################################################# 764#############################################################################
445# object support 765# object support
446 766
447sub instantiate {
448 my ($obj, $data) = @_;
449
450 $data = from_json $data;
451
452 for (@$data) {
453 my ($name, $args) = @$_;
454
455 $obj->attach ($name, %{$args || {} });
456 }
457}
458
459# basically do the same as instantiate, without calling instantiate
460sub reattach { 767sub reattach {
768 # basically do the same as instantiate, without calling instantiate
461 my ($obj) = @_; 769 my ($obj) = @_;
770
462 my $registry = $obj->registry; 771 my $registry = $obj->registry;
463 772
464 @$registry = (); 773 @$registry = ();
465 774
466 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
467 776
468 for my $name (keys %{ $obj->{_attachment} || {} }) { 777 for my $name (keys %{ $obj->{_attachment} || {} }) {
469 if (my $attach = $attachment{$name}) { 778 if (my $attach = $attachment{$name}) {
470 for (@$attach) { 779 for (@$attach) {
471 my ($klass, @attach) = @$_; 780 my ($klass, @attach) = @$_;
472 _attach @$registry, $klass, @attach; 781 _attach $registry, $klass, @attach;
473 } 782 }
474 } else { 783 } else {
475 warn "object uses attachment '$name' that is not available, postponing.\n"; 784 warn "object uses attachment '$name' that is not available, postponing.\n";
476 } 785 }
477 } 786 }
478} 787}
479 788
480sub object_freezer_save { 789cf::attachable->attach (
481 my ($filename, $objs) = @_;
482
483 if (@$objs) {
484 open my $fh, ">:raw", "$filename.pst~";
485 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
486 close $fh;
487 chmod SAVE_MODE, "$filename.pst~";
488 rename "$filename.pst~", "$filename.pst";
489 } else {
490 unlink "$filename.pst";
491 }
492
493 chmod SAVE_MODE, "$filename~";
494 rename "$filename~", $filename;
495}
496
497sub object_thawer_load {
498 my ($filename) = @_;
499
500 open my $fh, "<:raw:perlio", "$filename.pst"
501 or return;
502
503 eval { local $/; (Storable::thaw <$fh>)->{objs} }
504}
505
506attach_to_objects
507 prio => -1000000, 790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
508 on_clone => sub { 803 on_clone => sub {
509 my ($src, $dst) = @_; 804 my ($src, $dst) = @_;
510 805
511 @{$dst->registry} = @{$src->registry}; 806 @{$dst->registry} = @{$src->registry};
512 807
513 %$dst = %$src; 808 %$dst = %$src;
514 809
515 %{$dst->{_attachment}} = %{$src->{_attachment}} 810 %{$dst->{_attachment}} = %{$src->{_attachment}}
516 if exists $src->{_attachment}; 811 if exists $src->{_attachment};
517 }, 812 },
518; 813);
814
815sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851}
852
853sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859}
860
861sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878}
519 879
520############################################################################# 880#############################################################################
521# old plug-in events 881# command handling &c
522 882
523sub inject_event { 883=item cf::register_command $name => \&callback($ob,$args);
524 my $extension = shift;
525 my $event_code = shift;
526 884
527 my $cb = $hook[$event_code]{$extension} 885Register a callback for execution when the client sends the user command
528 or return; 886$name.
529 887
530 &$cb 888=cut
531}
532
533sub inject_global_event {
534 my $event = shift;
535
536 my $cb = $hook[$event]
537 or return;
538
539 List::Util::max map &$_, values %$cb
540}
541
542sub inject_command {
543 my ($name, $obj, $params) = @_;
544
545 for my $cmd (@{ $command{$name} }) {
546 $cmd->[1]->($obj, $params);
547 }
548
549 -1
550}
551 889
552sub register_command { 890sub register_command {
553 my ($name, $time, $cb) = @_; 891 my ($name, $cb) = @_;
554 892
555 my $caller = caller; 893 my $caller = caller;
556 #warn "registering command '$name/$time' to '$caller'"; 894 #warn "registering command '$name/$time' to '$caller'";
557 895
558 push @{ $command{$name} }, [$time, $cb, $caller]; 896 push @{ $COMMAND{$name} }, [$caller, $cb];
559 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @{ $command{$name} };
560} 897}
898
899=item cf::register_extcmd $name => \&callback($pl,$packet);
900
901Register a callbackf ro execution when the client sends an extcmd packet.
902
903If the callback returns something, it is sent back as if reply was being
904called.
905
906=cut
561 907
562sub register_extcmd { 908sub register_extcmd {
563 my ($name, $cb) = @_; 909 my ($name, $cb) = @_;
564 910
565 my $caller = caller; 911 my $caller = caller;
566 #warn "registering extcmd '$name' to '$caller'"; 912 #warn "registering extcmd '$name' to '$caller'";
567 913
568 $extcmd{$name} = [$cb, $caller]; 914 $EXTCMD{$name} = [$cb, $caller];
569} 915}
916
917cf::player->attach (
918 on_command => sub {
919 my ($pl, $name, $params) = @_;
920
921 my $cb = $COMMAND{$name}
922 or return;
923
924 for my $cmd (@$cb) {
925 $cmd->[1]->($pl->ob, $params);
926 }
927
928 cf::override;
929 },
930 on_extcmd => sub {
931 my ($pl, $buf) = @_;
932
933 my $msg = eval { from_json $buf };
934
935 if (ref $msg) {
936 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
937 if (my %reply = $cb->[0]->($pl, $msg)) {
938 $pl->ext_reply ($msg->{msgid}, %reply);
939 }
940 }
941 } else {
942 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
943 }
944
945 cf::override;
946 },
947);
570 948
571sub register { 949sub register {
572 my ($base, $pkg) = @_; 950 my ($base, $pkg) = @_;
573 951
574 #TODO 952 #TODO
593 . "#line 1 \"$path\"\n{\n" 971 . "#line 1 \"$path\"\n{\n"
594 . (do { local $/; <$fh> }) 972 . (do { local $/; <$fh> })
595 . "\n};\n1"; 973 . "\n};\n1";
596 974
597 eval $source 975 eval $source
598 or die "$path: $@"; 976 or die $@ ? "$path: $@\n"
977 : "extension disabled.\n";
599 978
600 push @exts, $pkg; 979 push @exts, $pkg;
601 $ext_pkg{$base} = $pkg; 980 $ext_pkg{$base} = $pkg;
602 981
603# no strict 'refs'; 982# no strict 'refs';
616# for my $idx (0 .. $#PLUGIN_EVENT) { 995# for my $idx (0 .. $#PLUGIN_EVENT) {
617# delete $hook[$idx]{$pkg}; 996# delete $hook[$idx]{$pkg};
618# } 997# }
619 998
620 # remove commands 999 # remove commands
621 for my $name (keys %command) { 1000 for my $name (keys %COMMAND) {
622 my @cb = grep $_->[2] ne $pkg, @{ $command{$name} }; 1001 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
623 1002
624 if (@cb) { 1003 if (@cb) {
625 $command{$name} = \@cb; 1004 $COMMAND{$name} = \@cb;
626 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @cb;
627 } else { 1005 } else {
628 delete $command{$name};
629 delete $COMMAND{"$name\000"}; 1006 delete $COMMAND{$name};
630 } 1007 }
631 } 1008 }
632 1009
633 # remove extcmds 1010 # remove extcmds
634 for my $name (grep $extcmd{$_}[1] eq $pkg, keys %extcmd) { 1011 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
635 delete $extcmd{$name}; 1012 delete $EXTCMD{$name};
636 } 1013 }
637 1014
638 if (my $cb = $pkg->can ("unload")) { 1015 if (my $cb = $pkg->can ("unload")) {
639 eval { 1016 eval {
640 $cb->($pkg); 1017 $cb->($pkg);
644 1021
645 Symbol::delete_package $pkg; 1022 Symbol::delete_package $pkg;
646} 1023}
647 1024
648sub load_extensions { 1025sub load_extensions {
649 my $LIBDIR = maps_directory "perl";
650
651 for my $ext (<$LIBDIR/*.ext>) { 1026 for my $ext (<$LIBDIR/*.ext>) {
652 next unless -r $ext; 1027 next unless -r $ext;
653 eval { 1028 eval {
654 load_extension $ext; 1029 load_extension $ext;
655 1 1030 1
656 } or warn "$ext not loaded: $@"; 1031 } or warn "$ext not loaded: $@";
657 } 1032 }
658} 1033}
659 1034
660sub _perl_reload(&) {
661 my ($msg) = @_;
662
663 $msg->("reloading...");
664
665 eval {
666 # 1. cancel all watchers
667 $_->cancel for Event::all_watchers;
668
669 # 2. unload all extensions
670 for (@exts) {
671 $msg->("unloading <$_>");
672 unload_extension $_;
673 }
674
675 # 3. unload all modules loaded from $LIBDIR
676 while (my ($k, $v) = each %INC) {
677 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
678
679 $msg->("removing <$k>");
680 delete $INC{$k};
681
682 $k =~ s/\.pm$//;
683 $k =~ s/\//::/g;
684
685 if (my $cb = $k->can ("unload_module")) {
686 $cb->();
687 }
688
689 Symbol::delete_package $k;
690 }
691
692 # 4. get rid of safe::, as good as possible
693 Symbol::delete_package "safe::$_"
694 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region);
695
696 # 5. remove register_script_function callbacks
697 # TODO
698
699 # 6. unload cf.pm "a bit"
700 delete $INC{"cf.pm"};
701
702 # don't, removes xs symbols, too,
703 # and global variables created in xs
704 #Symbol::delete_package __PACKAGE__;
705
706 # 7. reload cf.pm
707 $msg->("reloading cf.pm");
708 require cf;
709 };
710 $msg->($@) if $@;
711
712 $msg->("reloaded");
713};
714
715sub perl_reload() {
716 _perl_reload {
717 warn $_[0];
718 print "$_[0]\n";
719 };
720}
721
722register_command "perl-reload", 0, sub {
723 my ($who, $arg) = @_;
724
725 if ($who->flag (FLAG_WIZ)) {
726 _perl_reload {
727 warn $_[0];
728 $who->message ($_[0]);
729 };
730 }
731};
732
733#############################################################################
734# extcmd framework, basically convert ext <msg>
735# into pkg::->on_extcmd_arg1 (...) while shortcutting a few
736
737attach_to_players
738 on_extcmd => sub {
739 my ($pl, $buf) = @_;
740
741 my $msg = eval { from_json $buf };
742
743 if (ref $msg) {
744 if (my $cb = $extcmd{$msg->{msgtype}}) {
745 if (my %reply = $cb->[0]->($pl, $msg)) {
746 $pl->ext_reply ($msg->{msgid}, %reply);
747 }
748 }
749 } else {
750 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
751 }
752
753 cf::override;
754 },
755;
756
757############################################################################# 1035#############################################################################
758# load/save/clean perl data associated with a map 1036# load/save/clean perl data associated with a map
759 1037
760*cf::mapsupport::on_clean = sub { 1038*cf::mapsupport::on_clean = sub {
761 my ($map) = @_; 1039 my ($map) = @_;
764 defined $path or return; 1042 defined $path or return;
765 1043
766 unlink "$path.pst"; 1044 unlink "$path.pst";
767}; 1045};
768 1046
769attach_to_maps prio => -10000, package => cf::mapsupport::; 1047cf::map->attach (prio => -10000, package => cf::mapsupport::);
770 1048
771############################################################################# 1049#############################################################################
772# load/save perl data associated with player->ob objects 1050# load/save perl data associated with player->ob objects
773 1051
774sub all_objects(@) { 1052sub all_objects(@) {
775 @_, map all_objects ($_->inv), @_ 1053 @_, map all_objects ($_->inv), @_
776} 1054}
777 1055
778attach_to_players 1056# TODO: compatibility cruft, remove when no longer needed
1057cf::player->attach (
779 on_load => sub { 1058 on_load => sub {
780 my ($pl, $path) = @_; 1059 my ($pl, $path) = @_;
781 1060
782 for my $o (all_objects $pl->ob) { 1061 for my $o (all_objects $pl->ob) {
783 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1062 if (my $value = $o->get_ob_key_value ("_perl_data")) {
785 1064
786 %$o = %{ Storable::thaw pack "H*", $value }; 1065 %$o = %{ Storable::thaw pack "H*", $value };
787 } 1066 }
788 } 1067 }
789 }, 1068 },
790; 1069);
791 1070
792############################################################################# 1071#############################################################################
793# core extensions - in perl
794 1072
1073=head2 CORE EXTENSIONS
1074
1075Functions and methods that extend core crossfire objects.
1076
1077=cut
1078
1079package cf::player;
1080
1081=head3 cf::player
1082
1083=over 4
1084
795=item cf::player::exists $login 1085=item cf::player::find $login
796 1086
797Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
798 1088
799=cut 1089=cut
800 1090
801sub cf::player::exists($) { 1091sub playerdir($) {
802 cf::player::find $_[0] 1092 cf::localdir
803 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
804} 1097}
805 1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 IO::AIO::aio_rename $path, $temp, sub {
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174
1175 IO::AIO::aio_rmtree $temp;
1176 };
1177}
1178
1179=item $player->ext_reply ($msgid, $msgtype, %msg)
1180
1181Sends an ext reply to the player.
1182
1183=cut
1184
1185sub ext_reply($$$%) {
1186 my ($self, $id, %msg) = @_;
1187
1188 $msg{msgid} = $id;
1189
1190 $self->send ("ext " . cf::to_json \%msg);
1191}
1192
1193package cf;
1194
1195=back
1196
1197
1198=head3 cf::map
1199
1200=over 4
1201
1202=cut
1203
1204package cf::map;
1205
1206use Fcntl;
1207use Coro::AIO;
1208
1209our $MAX_RESET = 3600;
1210our $DEFAULT_RESET = 3000;
1211
1212sub generate_random_map {
1213 my ($path, $rmp) = @_;
1214
1215 # mit "rum" bekleckern, nicht
1216 cf::map::_create_random_map
1217 $path,
1218 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1219 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1220 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1221 $rmp->{exit_on_final_map},
1222 $rmp->{xsize}, $rmp->{ysize},
1223 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1224 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1225 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1226 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1227 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1228 (cf::region::find $rmp->{region})
1229}
1230
1231# and all this just because we cannot iterate over
1232# all maps in C++...
1233sub change_all_map_light {
1234 my ($change) = @_;
1235
1236 $_->change_map_light ($change)
1237 for grep $_->outdoor, values %cf::MAP;
1238}
1239
1240sub try_load_header($) {
1241 my ($path) = @_;
1242
1243 utf8::encode $path;
1244 aio_open $path, O_RDONLY, 0
1245 or return;
1246
1247 my $map = cf::map::new
1248 or return;
1249
1250 # for better error messages only, will be overwritten
1251 $map->path ($path);
1252
1253 $map->load_header ($path)
1254 or return;
1255
1256 $map->{load_path} = $path;
1257
1258 $map
1259}
1260
1261sub find;
1262sub find {
1263 my ($path, $origin) = @_;
1264
1265 #warn "find<$path,$origin>\n";#d#
1266
1267 $path = new cf::path $path, $origin && $origin->path;
1268 my $key = $path->as_string;
1269
1270 cf::lock_wait "map_find:$key";
1271
1272 $cf::MAP{$key} || do {
1273 my $guard = cf::lock_acquire "map_find:$key";
1274
1275 # do it the slow way
1276 my $map = try_load_header $path->save_path;
1277
1278 Coro::cede;
1279
1280 if ($map) {
1281 $map->last_access ((delete $map->{last_access})
1282 || $cf::RUNTIME); #d#
1283 # safety
1284 $map->{instantiate_time} = $cf::RUNTIME
1285 if $map->{instantiate_time} > $cf::RUNTIME;
1286 } else {
1287 if (my $rmp = $path->random_map_params) {
1288 $map = generate_random_map $key, $rmp;
1289 } else {
1290 $map = try_load_header $path->load_path;
1291 }
1292
1293 $map or return;
1294
1295 $map->{load_original} = 1;
1296 $map->{instantiate_time} = $cf::RUNTIME;
1297 $map->last_access ($cf::RUNTIME);
1298 $map->instantiate;
1299
1300 # per-player maps become, after loading, normal maps
1301 $map->per_player (0) if $path->{user_rel};
1302 }
1303
1304 $map->path ($key);
1305 $map->{path} = $path;
1306 $map->{last_save} = $cf::RUNTIME;
1307
1308 Coro::cede;
1309
1310 if ($map->should_reset) {
1311 $map->reset;
1312 undef $guard;
1313 $map = find $path
1314 or return;
1315 }
1316
1317 $cf::MAP{$key} = $map
1318 }
1319}
1320
1321sub load {
1322 my ($self) = @_;
1323
1324 my $path = $self->{path};
1325 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1326
1327 return if $self->in_memory != cf::MAP_SWAPPED;
1328
1329 $self->in_memory (cf::MAP_LOADING);
1330
1331 $self->alloc;
1332 $self->load_objects ($self->{load_path}, 1)
1333 or return;
1334
1335 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1336 if delete $self->{load_original};
1337
1338 if (my $uniq = $path->uniq_path) {
1339 utf8::encode $uniq;
1340 if (aio_open $uniq, O_RDONLY, 0) {
1341 $self->clear_unique_items;
1342 $self->load_objects ($uniq, 0);
1343 }
1344 }
1345
1346 Coro::cede;
1347
1348 # now do the right thing for maps
1349 $self->link_multipart_objects;
1350
1351 if ($self->{path}->is_style_map) {
1352 $self->{deny_save} = 1;
1353 $self->{deny_reset} = 1;
1354 } else {
1355 $self->fix_auto_apply;
1356 $self->decay_objects;
1357 $self->update_buttons;
1358 $self->set_darkness_map;
1359 $self->difficulty ($self->estimate_difficulty)
1360 unless $self->difficulty;
1361 $self->activate;
1362 }
1363
1364 Coro::cede;
1365
1366 $self->in_memory (cf::MAP_IN_MEMORY);
1367}
1368
1369sub find_sync {
1370 my ($path, $origin) = @_;
1371
1372 cf::sync_job { cf::map::find $path, $origin }
1373}
1374
1375sub do_load_sync {
1376 my ($map) = @_;
1377
1378 cf::sync_job { $map->load };
1379}
1380
1381sub save {
1382 my ($self) = @_;
1383
1384 my $lock = cf::lock_acquire "map_data:" . $self->path;
1385
1386 $self->{last_save} = $cf::RUNTIME;
1387
1388 return unless $self->dirty;
1389
1390 my $save = $self->{path}->save_path; utf8::encode $save;
1391 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1392
1393 $self->{load_path} = $save;
1394
1395 return if $self->{deny_save};
1396
1397 local $self->{last_access} = $self->last_access;#d#
1398
1399 cf::async {
1400 $_->contr->save for $self->players;
1401 };
1402
1403 if ($uniq) {
1404 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1405 $self->save_objects ($uniq, cf::IO_UNIQUES);
1406 } else {
1407 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1408 }
1409}
1410
1411sub swap_out {
1412 my ($self) = @_;
1413
1414 # save first because save cedes
1415 $self->save;
1416
1417 my $lock = cf::lock_acquire "map_data:" . $self->path;
1418
1419 return if $self->players;
1420 return if $self->in_memory != cf::MAP_IN_MEMORY;
1421 return if $self->{deny_save};
1422
1423 $self->clear;
1424 $self->in_memory (cf::MAP_SWAPPED);
1425}
1426
1427sub reset_at {
1428 my ($self) = @_;
1429
1430 # TODO: safety, remove and allow resettable per-player maps
1431 return 1e99 if $self->{path}{user_rel};
1432 return 1e99 if $self->{deny_reset};
1433
1434 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1435 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1436
1437 $time + $to
1438}
1439
1440sub should_reset {
1441 my ($self) = @_;
1442
1443 $self->reset_at <= $cf::RUNTIME
1444}
1445
1446sub unlink_save {
1447 my ($self) = @_;
1448
1449 utf8::encode (my $save = $self->{path}->save_path);
1450 aioreq_pri 3; IO::AIO::aio_unlink $save;
1451 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1452}
1453
1454sub rename {
1455 my ($self, $new_path) = @_;
1456
1457 $self->unlink_save;
1458
1459 delete $cf::MAP{$self->path};
1460 $self->{path} = new cf::path $new_path;
1461 $self->path ($self->{path}->as_string);
1462 $cf::MAP{$self->path} = $self;
1463
1464 $self->save;
1465}
1466
1467sub reset {
1468 my ($self) = @_;
1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1472 return if $self->players;
1473 return if $self->{path}{user_rel};#d#
1474
1475 warn "resetting map ", $self->path;#d#
1476
1477 delete $cf::MAP{$self->path};
1478
1479 $_->clear_links_to ($self) for values %cf::MAP;
1480
1481 $self->unlink_save;
1482 $self->destroy;
1483}
1484
1485my $nuke_counter = "aaaa";
1486
1487sub nuke {
1488 my ($self) = @_;
1489
1490 $self->{deny_save} = 1;
1491 $self->reset_timeout (1);
1492 $self->rename ("{nuke}/" . ($nuke_counter++));
1493 $self->reset; # polite request, might not happen
1494}
1495
1496sub customise_for {
1497 my ($map, $ob) = @_;
1498
1499 if ($map->per_player) {
1500 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1501 }
1502
1503 $map
1504}
1505
1506sub emergency_save {
1507 my $freeze_guard = cf::freeze_mainloop;
1508
1509 warn "enter emergency perl save\n";
1510
1511 cf::sync_job {
1512 warn "begin emergency player save\n";
1513 $_->save for values %cf::PLAYER;
1514 warn "end emergency player save\n";
1515
1516 warn "begin emergency map save\n";
1517 $_->save for values %cf::MAP;
1518 warn "end emergency map save\n";
1519 };
1520
1521 warn "leave emergency perl save\n";
1522}
1523
1524package cf;
1525
1526=back
1527
1528
1529=head3 cf::object::player
1530
1531=over 4
1532
806=item $player->reply ($npc, $msg[, $flags]) 1533=item $player_object->reply ($npc, $msg[, $flags])
807 1534
808Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1535Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
809can be C<undef>. Does the right thing when the player is currently in a 1536can be C<undef>. Does the right thing when the player is currently in a
810dialogue with the given NPC character. 1537dialogue with the given NPC character.
811 1538
812=cut 1539=cut
813 1540
814# rough implementation of a future "reply" method that works 1541# rough implementation of a future "reply" method that works
815# with dialog boxes. 1542# with dialog boxes.
1543#TODO: the first argument must go, split into a $npc->reply_to ( method
816sub cf::object::player::reply($$$;$) { 1544sub cf::object::player::reply($$$;$) {
817 my ($self, $npc, $msg, $flags) = @_; 1545 my ($self, $npc, $msg, $flags) = @_;
818 1546
819 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1547 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
820 1548
824 $msg = $npc->name . " says: $msg" if $npc; 1552 $msg = $npc->name . " says: $msg" if $npc;
825 $self->message ($msg, $flags); 1553 $self->message ($msg, $flags);
826 } 1554 }
827} 1555}
828 1556
829=item $player->ext_reply ($msgid, $msgtype, %msg) 1557=item $player_object->may ("access")
830 1558
831Sends an ext reply to the player. 1559Returns wether the given player is authorized to access resource "access"
1560(e.g. "command_wizcast").
832 1561
833=cut 1562=cut
834 1563
835sub cf::player::ext_reply($$$%) { 1564sub cf::object::player::may {
1565 my ($self, $access) = @_;
1566
1567 $self->flag (cf::FLAG_WIZ) ||
1568 (ref $cf::CFG{"may_$access"}
1569 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1570 : $cf::CFG{"may_$access"})
1571}
1572
1573=item $player_object->enter_link
1574
1575Freezes the player and moves him/her to a special map (C<{link}>).
1576
1577The player should be reaosnably safe there for short amounts of time. You
1578I<MUST> call C<leave_link> as soon as possible, though.
1579
1580=item $player_object->leave_link ($map, $x, $y)
1581
1582Moves the player out of the specila link map onto the given map. If the
1583map is not valid (or omitted), the player will be moved back to the
1584location he/she was before the call to C<enter_link>, or, if that fails,
1585to the emergency map position.
1586
1587Might block.
1588
1589=cut
1590
1591sub cf::object::player::enter_link {
1592 my ($self) = @_;
1593
1594 $self->deactivate_recursive;
1595
1596 return if $self->map == $LINK_MAP;
1597
1598 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1599 if $self->map;
1600
1601 $self->enter_map ($LINK_MAP, 20, 20);
1602}
1603
1604sub cf::object::player::leave_link {
1605 my ($self, $map, $x, $y) = @_;
1606
1607 my $link_pos = delete $self->{_link_pos};
1608
1609 unless ($map) {
1610 # restore original map position
1611 ($map, $x, $y) = @{ $link_pos || [] };
1612 $map = cf::map::find $map;
1613
1614 unless ($map) {
1615 ($map, $x, $y) = @$EMERGENCY_POSITION;
1616 $map = cf::map::find $map
1617 or die "FATAL: cannot load emergency map\n";
1618 }
1619 }
1620
1621 ($x, $y) = (-1, -1)
1622 unless (defined $x) && (defined $y);
1623
1624 # use -1 or undef as default coordinates, not 0, 0
1625 ($x, $y) = ($map->enter_x, $map->enter_y)
1626 if $x <=0 && $y <= 0;
1627
1628 $map->load;
1629
1630 return unless $self->contr->active;
1631 $self->activate_recursive;
1632 $self->enter_map ($map, $x, $y);
1633}
1634
1635cf::player->attach (
1636 on_logout => sub {
1637 my ($pl) = @_;
1638
1639 # abort map switching before logout
1640 if ($pl->ob->{_link_pos}) {
1641 cf::sync_job {
1642 $pl->ob->leave_link
1643 };
1644 }
1645 },
1646 on_login => sub {
1647 my ($pl) = @_;
1648
1649 # try to abort aborted map switching on player login :)
1650 # should happen only on crashes
1651 if ($pl->ob->{_link_pos}) {
1652 $pl->ob->enter_link;
1653 (async {
1654 # we need this sleep as the login has a concurrent enter_exit running
1655 # and this sleep increases chances of the player not ending up in scorn
1656 $pl->ob->reply (undef,
1657 "There was an internal problem at your last logout, "
1658 . "the server will try to bring you to your intended destination in a second.",
1659 cf::NDI_RED);
1660 Coro::Timer::sleep 1;
1661 $pl->ob->leave_link;
1662 })->prio (2);
1663 }
1664 },
1665);
1666
1667=item $player_object->goto ($path, $x, $y)
1668
1669=cut
1670
1671sub cf::object::player::goto {
1672 my ($self, $path, $x, $y) = @_;
1673
1674 $self->enter_link;
1675
1676 (async {
1677 $path = new cf::path $path;
1678
1679 my $map = cf::map::find $path->as_string;
1680 $map = $map->customise_for ($self) if $map;
1681
1682# warn "entering ", $map->path, " at ($x, $y)\n"
1683# if $map;
1684
1685 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1686
1687 $self->leave_link ($map, $x, $y);
1688 })->prio (1);
1689}
1690
1691=item $player_object->enter_exit ($exit_object)
1692
1693=cut
1694
1695sub parse_random_map_params {
1696 my ($spec) = @_;
1697
1698 my $rmp = { # defaults
1699 xsize => 10,
1700 ysize => 10,
1701 };
1702
1703 for (split /\n/, $spec) {
1704 my ($k, $v) = split /\s+/, $_, 2;
1705
1706 $rmp->{lc $k} = $v if (length $k) && (length $v);
1707 }
1708
1709 $rmp
1710}
1711
1712sub prepare_random_map {
1713 my ($exit) = @_;
1714
1715 # all this does is basically replace the /! path by
1716 # a new random map path (?random/...) with a seed
1717 # that depends on the exit object
1718
1719 my $rmp = parse_random_map_params $exit->msg;
1720
1721 if ($exit->map) {
1722 $rmp->{region} = $exit->map->region_name;
1723 $rmp->{origin_map} = $exit->map->path;
1724 $rmp->{origin_x} = $exit->x;
1725 $rmp->{origin_y} = $exit->y;
1726 }
1727
1728 $rmp->{random_seed} ||= $exit->random_seed;
1729
1730 my $data = cf::to_json $rmp;
1731 my $md5 = Digest::MD5::md5_hex $data;
1732
1733 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1734 aio_write $fh, 0, (length $data), $data, 0;
1735
1736 $exit->slaying ("?random/$md5");
1737 $exit->msg (undef);
1738 }
1739}
1740
1741sub cf::object::player::enter_exit {
836 my ($self, $id, %msg) = @_; 1742 my ($self, $exit) = @_;
837 1743
838 $msg{msgid} = $id; 1744 return unless $self->type == cf::PLAYER;
839 1745
840 $self->send ("ext " . to_json \%msg); 1746 $self->enter_link;
841}
842 1747
843############################################################################# 1748 (async {
844# map scripting support 1749 $self->deactivate_recursive; # just to be sure
1750 unless (eval {
1751 prepare_random_map $exit
1752 if $exit->slaying eq "/!";
1753
1754 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1755 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1756
1757 1;
1758 }) {
1759 $self->message ("Something went wrong deep within the crossfire server. "
1760 . "I'll try to bring you back to the map you were before. "
1761 . "Please report this to the dungeon master",
1762 cf::NDI_UNIQUE | cf::NDI_RED);
1763
1764 warn "ERROR in enter_exit: $@";
1765 $self->leave_link;
1766 }
1767 })->prio (1);
1768}
1769
1770=head3 cf::client
1771
1772=over 4
1773
1774=item $client->send_drawinfo ($text, $flags)
1775
1776Sends a drawinfo packet to the client. Circumvents output buffering so
1777should not be used under normal circumstances.
1778
1779=cut
1780
1781sub cf::client::send_drawinfo {
1782 my ($self, $text, $flags) = @_;
1783
1784 utf8::encode $text;
1785 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1786}
1787
1788
1789=item $success = $client->query ($flags, "text", \&cb)
1790
1791Queues a query to the client, calling the given callback with
1792the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1793C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1794
1795Queries can fail, so check the return code. Or don't, as queries will become
1796reliable at some point in the future.
1797
1798=cut
1799
1800sub cf::client::query {
1801 my ($self, $flags, $text, $cb) = @_;
1802
1803 return unless $self->state == ST_PLAYING
1804 || $self->state == ST_SETUP
1805 || $self->state == ST_CUSTOM;
1806
1807 $self->state (ST_CUSTOM);
1808
1809 utf8::encode $text;
1810 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1811
1812 $self->send_packet ($self->{query_queue}[0][0])
1813 if @{ $self->{query_queue} } == 1;
1814}
1815
1816cf::client->attach (
1817 on_reply => sub {
1818 my ($ns, $msg) = @_;
1819
1820 # this weird shuffling is so that direct followup queries
1821 # get handled first
1822 my $queue = delete $ns->{query_queue}
1823 or return; # be conservative, not sure how that can happen, but we saw a crash here
1824
1825 (shift @$queue)->[1]->($msg);
1826
1827 push @{ $ns->{query_queue} }, @$queue;
1828
1829 if (@{ $ns->{query_queue} } == @$queue) {
1830 if (@$queue) {
1831 $ns->send_packet ($ns->{query_queue}[0][0]);
1832 } else {
1833 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1834 }
1835 }
1836 },
1837);
1838
1839=item $client->async (\&cb)
1840
1841Create a new coroutine, running the specified callback. The coroutine will
1842be automatically cancelled when the client gets destroyed (e.g. on logout,
1843or loss of connection).
1844
1845=cut
1846
1847sub cf::client::async {
1848 my ($self, $cb) = @_;
1849
1850 my $coro = &Coro::async ($cb);
1851
1852 $coro->on_destroy (sub {
1853 delete $self->{_coro}{$coro+0};
1854 });
1855
1856 $self->{_coro}{$coro+0} = $coro;
1857
1858 $coro
1859}
1860
1861cf::client->attach (
1862 on_destroy => sub {
1863 my ($ns) = @_;
1864
1865 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1866 },
1867);
1868
1869=back
1870
1871
1872=head2 SAFE SCRIPTING
1873
1874Functions that provide a safe environment to compile and execute
1875snippets of perl code without them endangering the safety of the server
1876itself. Looping constructs, I/O operators and other built-in functionality
1877is not available in the safe scripting environment, and the number of
1878functions and methods that can be called is greatly reduced.
1879
1880=cut
845 1881
846our $safe = new Safe "safe"; 1882our $safe = new Safe "safe";
847our $safe_hole = new Safe::Hole; 1883our $safe_hole = new Safe::Hole;
848 1884
849$SIG{FPE} = 'IGNORE'; 1885$SIG{FPE} = 'IGNORE';
850 1886
851$safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time)); 1887$safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
852 1888
853# here we export the classes and methods available to script code 1889# here we export the classes and methods available to script code
854 1890
1891=pod
1892
1893The following fucntions and emthods are available within a safe environment:
1894
1895 cf::object contr pay_amount pay_player map
1896 cf::object::player player
1897 cf::player peaceful
1898 cf::map trigger
1899
1900=cut
1901
855for ( 1902for (
856 ["cf::object" => qw(contr pay_amount pay_player)], 1903 ["cf::object" => qw(contr pay_amount pay_player map)],
857 ["cf::object::player" => qw(player)], 1904 ["cf::object::player" => qw(player)],
858 ["cf::player" => qw(peaceful)], 1905 ["cf::player" => qw(peaceful)],
1906 ["cf::map" => qw(trigger)],
859) { 1907) {
860 no strict 'refs'; 1908 no strict 'refs';
861 my ($pkg, @funs) = @$_; 1909 my ($pkg, @funs) = @$_;
862 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1910 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
863 for @funs; 1911 for @funs;
864} 1912}
1913
1914=over 4
1915
1916=item @retval = safe_eval $code, [var => value, ...]
1917
1918Compiled and executes the given perl code snippet. additional var/value
1919pairs result in temporary local (my) scalar variables of the given name
1920that are available in the code snippet. Example:
1921
1922 my $five = safe_eval '$first + $second', first => 1, second => 4;
1923
1924=cut
865 1925
866sub safe_eval($;@) { 1926sub safe_eval($;@) {
867 my ($code, %vars) = @_; 1927 my ($code, %vars) = @_;
868 1928
869 my $qcode = $code; 1929 my $qcode = $code;
892 } 1952 }
893 1953
894 wantarray ? @res : $res[0] 1954 wantarray ? @res : $res[0]
895} 1955}
896 1956
1957=item cf::register_script_function $function => $cb
1958
1959Register a function that can be called from within map/npc scripts. The
1960function should be reasonably secure and should be put into a package name
1961like the extension.
1962
1963Example: register a function that gets called whenever a map script calls
1964C<rent::overview>, as used by the C<rent> extension.
1965
1966 cf::register_script_function "rent::overview" => sub {
1967 ...
1968 };
1969
1970=cut
1971
897sub register_script_function { 1972sub register_script_function {
898 my ($fun, $cb) = @_; 1973 my ($fun, $cb) = @_;
899 1974
900 no strict 'refs'; 1975 no strict 'refs';
901 *{"safe::$fun"} = $safe_hole->wrap ($cb); 1976 *{"safe::$fun"} = $safe_hole->wrap ($cb);
902} 1977}
903 1978
1979=back
1980
1981=cut
1982
1983#############################################################################
1984
1985=head2 EXTENSION DATABASE SUPPORT
1986
1987Crossfire maintains a very simple database for extension use. It can
1988currently store anything that can be serialised using Storable, which
1989excludes objects.
1990
1991The parameter C<$family> should best start with the name of the extension
1992using it, it should be unique.
1993
1994=over 4
1995
1996=item $hashref = cf::db_get $family
1997
1998Return a hashref for use by the extension C<$family>, which can be
1999modified. After modifications, you have to call C<cf::db_dirty> or
2000C<cf::db_sync>.
2001
2002=item $value = cf::db_get $family => $key
2003
2004Returns a single value from the database
2005
2006=item cf::db_put $family => $hashref
2007
2008Stores the given family hashref into the database. Updates are delayed, if
2009you want the data to be synced to disk immediately, use C<cf::db_sync>.
2010
2011=item cf::db_put $family => $key => $value
2012
2013Stores the given C<$value> in the family hash. Updates are delayed, if you
2014want the data to be synced to disk immediately, use C<cf::db_sync>.
2015
2016=item cf::db_dirty
2017
2018Marks the database as dirty, to be updated at a later time.
2019
2020=item cf::db_sync
2021
2022Immediately write the database to disk I<if it is dirty>.
2023
2024=cut
2025
2026our $DB;
2027
2028{
2029 my $path = cf::localdir . "/database.pst";
2030
2031 sub db_load() {
2032 $DB = stat $path ? Storable::retrieve $path : { };
2033 }
2034
2035 my $pid;
2036
2037 sub db_save() {
2038 waitpid $pid, 0 if $pid;
2039 if (0 == ($pid = fork)) {
2040 $DB->{_meta}{version} = 1;
2041 Storable::nstore $DB, "$path~";
2042 rename "$path~", $path;
2043 cf::_exit 0 if defined $pid;
2044 }
2045 }
2046
2047 my $dirty;
2048
2049 sub db_sync() {
2050 db_save if $dirty;
2051 undef $dirty;
2052 }
2053
2054 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2055 db_sync;
2056 });
2057
2058 sub db_dirty() {
2059 $dirty = 1;
2060 $idle->start;
2061 }
2062
2063 sub db_get($;$) {
2064 @_ >= 2
2065 ? $DB->{$_[0]}{$_[1]}
2066 : ($DB->{$_[0]} ||= { })
2067 }
2068
2069 sub db_put($$;$) {
2070 if (@_ >= 3) {
2071 $DB->{$_[0]}{$_[1]} = $_[2];
2072 } else {
2073 $DB->{$_[0]} = $_[1];
2074 }
2075 db_dirty;
2076 }
2077
2078 cf::global->attach (
2079 prio => 10000,
2080 on_cleanup => sub {
2081 db_sync;
2082 },
2083 );
2084}
2085
904############################################################################# 2086#############################################################################
905# the server's main() 2087# the server's main()
906 2088
2089sub cfg_load {
2090 open my $fh, "<:utf8", cf::confdir . "/config"
2091 or return;
2092
2093 local $/;
2094 *CFG = YAML::Syck::Load <$fh>;
2095
2096 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2097
2098 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2099 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2100
2101 if (exists $CFG{mlockall}) {
2102 eval {
2103 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2104 and die "WARNING: m(un)lockall failed: $!\n";
2105 };
2106 warn $@ if $@;
2107 }
2108}
2109
907sub main { 2110sub main {
2111 # we must not ever block the main coroutine
2112 local $Coro::idle = sub {
2113 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2114 async { Event::one_event };
2115 };
2116
2117 cfg_load;
2118 db_load;
2119 load_extensions;
908 Event::loop; 2120 Event::loop;
909} 2121}
910 2122
911############################################################################# 2123#############################################################################
912# initialisation 2124# initialisation
913 2125
2126sub reload() {
2127 # can/must only be called in main
2128 if ($Coro::current != $Coro::main) {
2129 warn "can only reload from main coroutine\n";
2130 return;
2131 }
2132
2133 warn "reloading...";
2134
2135 my $guard = freeze_mainloop;
2136 cf::emergency_save;
2137
2138 eval {
2139 # if anything goes wrong in here, we should simply crash as we already saved
2140
2141 # cancel all watchers
2142 for (Event::all_watchers) {
2143 $_->cancel if $_->data & WF_AUTOCANCEL;
2144 }
2145
2146 # cancel all extension coros
2147 $_->cancel for values %EXT_CORO;
2148 %EXT_CORO = ();
2149
2150 # unload all extensions
2151 for (@exts) {
2152 warn "unloading <$_>";
2153 unload_extension $_;
2154 }
2155
2156 # unload all modules loaded from $LIBDIR
2157 while (my ($k, $v) = each %INC) {
2158 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2159
2160 warn "removing <$k>";
2161 delete $INC{$k};
2162
2163 $k =~ s/\.pm$//;
2164 $k =~ s/\//::/g;
2165
2166 if (my $cb = $k->can ("unload_module")) {
2167 $cb->();
2168 }
2169
2170 Symbol::delete_package $k;
2171 }
2172
2173 # sync database to disk
2174 cf::db_sync;
2175 IO::AIO::flush;
2176
2177 # get rid of safe::, as good as possible
2178 Symbol::delete_package "safe::$_"
2179 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2180
2181 # remove register_script_function callbacks
2182 # TODO
2183
2184 # unload cf.pm "a bit"
2185 delete $INC{"cf.pm"};
2186
2187 # don't, removes xs symbols, too,
2188 # and global variables created in xs
2189 #Symbol::delete_package __PACKAGE__;
2190
2191 # reload cf.pm
2192 warn "reloading cf.pm";
2193 require cf;
2194 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2195
2196 # load config and database again
2197 cf::cfg_load;
2198 cf::db_load;
2199
2200 # load extensions
2201 warn "load extensions";
2202 cf::load_extensions;
2203
2204 # reattach attachments to objects
2205 warn "reattach";
2206 _global_reattach;
2207 reattach $_ for values %MAP;
2208 };
2209
2210 if ($@) {
2211 warn $@;
2212 warn "error while reloading, exiting.";
2213 exit 1;
2214 }
2215
2216 warn "reloaded successfully";
2217};
2218
2219#############################################################################
2220
2221unless ($LINK_MAP) {
2222 $LINK_MAP = cf::map::new;
2223
2224 $LINK_MAP->width (41);
2225 $LINK_MAP->height (41);
2226 $LINK_MAP->alloc;
2227 $LINK_MAP->path ("{link}");
2228 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2229 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2230
2231 # dirty hack because... archetypes are not yet loaded
2232 Event->timer (
2233 after => 10,
2234 cb => sub {
2235 $_[0]->w->cancel;
2236
2237 # provide some exits "home"
2238 my $exit = cf::object::new "exit";
2239
2240 $exit->slaying ($EMERGENCY_POSITION->[0]);
2241 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2242 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2243
2244 $LINK_MAP->insert ($exit->clone, 19, 19);
2245 $LINK_MAP->insert ($exit->clone, 19, 20);
2246 $LINK_MAP->insert ($exit->clone, 19, 21);
2247 $LINK_MAP->insert ($exit->clone, 20, 19);
2248 $LINK_MAP->insert ($exit->clone, 20, 21);
2249 $LINK_MAP->insert ($exit->clone, 21, 19);
2250 $LINK_MAP->insert ($exit->clone, 21, 20);
2251 $LINK_MAP->insert ($exit->clone, 21, 21);
2252
2253 $exit->destroy;
2254 });
2255
2256 $LINK_MAP->{deny_save} = 1;
2257 $LINK_MAP->{deny_reset} = 1;
2258
2259 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2260}
2261
914register "<global>", __PACKAGE__; 2262register "<global>", __PACKAGE__;
915 2263
2264register_command "reload" => sub {
2265 my ($who, $arg) = @_;
2266
2267 if ($who->flag (FLAG_WIZ)) {
2268 $who->message ("start of reload.");
2269 reload;
2270 $who->message ("end of reload.");
2271 }
2272};
2273
916unshift @INC, $LIBDIR; 2274unshift @INC, $LIBDIR;
917 2275
918load_extensions;
919
920$TICK_WATCHER = Event->timer ( 2276$TICK_WATCHER = Event->timer (
2277 reentrant => 0,
921 prio => 1, 2278 prio => 0,
922 at => $NEXT_TICK || 1, 2279 at => $NEXT_TICK || $TICK,
2280 data => WF_AUTOCANCEL,
923 cb => sub { 2281 cb => sub {
924 cf::server_tick; # one server iteration 2282 cf::server_tick; # one server iteration
925 2283 $RUNTIME += $TICK;
926 my $NOW = Event::time;
927 $NEXT_TICK += $TICK; 2284 $NEXT_TICK += $TICK;
928 2285
929 # if we are delayed by four ticks, skip them all 2286 # if we are delayed by four ticks or more, skip them all
930 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2287 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
931 2288
932 $TICK_WATCHER->at ($NEXT_TICK); 2289 $TICK_WATCHER->at ($NEXT_TICK);
933 $TICK_WATCHER->start; 2290 $TICK_WATCHER->start;
934 }, 2291 },
935); 2292);
936 2293
937_reload_2; 2294IO::AIO::max_poll_time $TICK * 0.2;
2295
2296Event->io (
2297 fd => IO::AIO::poll_fileno,
2298 poll => 'r',
2299 prio => 5,
2300 data => WF_AUTOCANCEL,
2301 cb => \&IO::AIO::poll_cb,
2302);
2303
2304Event->timer (
2305 data => WF_AUTOCANCEL,
2306 after => 0,
2307 interval => 10,
2308 cb => sub {
2309 (Coro::unblock_sub {
2310 write_runtime
2311 or warn "ERROR: unable to write runtime file: $!";
2312 })->();
2313 },
2314);
2315
2316END { cf::emergency_save }
938 2317
9391 23181
940 2319

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