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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.108 by root, Sun Dec 31 21:02:05 2006 UTC vs.
Revision 1.149 by root, Mon Jan 8 14:11:05 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76our $EMERGENCY_POSITION;
76 77
77############################################################################# 78#############################################################################
78 79
79=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
80 81
117 utf8::encode $msg; 118 utf8::encode $msg;
118 119
119 $msg .= "\n" 120 $msg .= "\n"
120 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
121 122
122 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
123 }; 124 };
124} 125}
125 126
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
179sub to_json($) { 180sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
182} 183}
183 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
184=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
185 246
186The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
187always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
188reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
195=cut 256=cut
196 257
197sub sync_job(&) { 258sub sync_job(&) {
198 my ($job) = @_; 259 my ($job) = @_;
199 260
200 my $busy = 1;
201 my @res;
202
203 # TODO: use suspend/resume instead
204 local $FREEZE = 1;
205
206 my $coro = Coro::async {
207 @res = eval { $job->() };
208 warn $@ if $@;
209 undef $busy;
210 };
211
212 if ($Coro::current == $Coro::main) { 261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
213 $coro->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
277
214 while ($busy) { 278 while ($busy) {
215 Coro::cede_notself; 279 Coro::cede or Event::one_event;
216 Event::one_event unless Coro::nready;
217 } 280 }
281
282 wantarray ? @res : $res[0]
218 } else { 283 } else {
219 $coro->join; 284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
220 } 287 }
221
222 wantarray ? @res : $res[0]
223} 288}
224 289
225=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
226 291
227Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
228when the extension calling this is being unloaded. 293extension calling this is being unloaded.
229 294
230=cut 295=cut
231 296
232sub coro(&) { 297sub async_ext(&) {
233 my $cb = shift; 298 my $cb = shift;
234 299
235 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
236 eval {
237 $cb->();
238 };
239 warn $@ if $@;
240 };
241 301
242 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
243 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
244 }); 304 });
245 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
251 my $runtime = cf::localdir . "/runtime"; 311 my $runtime = cf::localdir . "/runtime";
252 312
253 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
254 or return; 314 or return;
255 315
256 my $value = $cf::RUNTIME; 316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
257 (aio_write $fh, 0, (length $value), $value, 0) <= 0 317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
258 and return; 318 and return;
259 319
260 aio_fsync $fh 320 aio_fsync $fh
261 and return; 321 and return;
278package cf::path; 338package cf::path;
279 339
280sub new { 340sub new {
281 my ($class, $path, $base) = @_; 341 my ($class, $path, $base) = @_;
282 342
343 $path = $path->as_string if ref $path;
344
283 my $self = bless { }, $class; 345 my $self = bless { }, $class;
284 346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
285 if ($path =~ s{^\?random/}{}) { 357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
286 $self->{random} = cf::from_json $path; 359 $self->{random} = cf::from_json $data;
287 } else { 360 } else {
288 if ($path =~ s{^~([^/]+)?}{}) { 361 if ($path =~ s{^~([^/]+)?}{}) {
289 $self->{user_rel} = 1; 362 $self->{user_rel} = 1;
290 363
291 if (defined $1) { 364 if (defined $1) {
324 397
325# the displayed name, this is a one way mapping 398# the displayed name, this is a one way mapping
326sub visible_name { 399sub visible_name {
327 my ($self) = @_; 400 my ($self) = @_;
328 401
329 $self->{random} ? "?random/$self->{random}{origin_map}+$self->{random}{origin_x}+$self->{random}{origin_y}/$self->{random}{dungeon_level}" 402# if (my $rmp = $self->{random}) {
330 : $self->as_string 403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
331} 408}
332 409
333# escape the /'s in the path 410# escape the /'s in the path
334sub _escaped_path { 411sub _escaped_path {
335 # ∕ is U+2215 412 # ∕ is U+2215
347# the temporary/swap location 424# the temporary/swap location
348sub save_path { 425sub save_path {
349 my ($self) = @_; 426 my ($self) = @_;
350 427
351 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path 428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
352 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, Digest::MD5::md5_hex $self->{path} 429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
353 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path 430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
354} 431}
355 432
356# the unique path, might be eq to save_path 433# the unique path, might be eq to save_path
357sub uniq_path { 434sub uniq_path {
790 or return; 867 or return;
791 868
792 unless (aio_stat "$filename.pst") { 869 unless (aio_stat "$filename.pst") {
793 (aio_load "$filename.pst", $av) >= 0 870 (aio_load "$filename.pst", $av) >= 0
794 or return; 871 or return;
795 $av = eval { (Storable::thaw <$av>)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
796 } 873 }
797 874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
798 return ($data, $av); 877 return ($data, $av);
799} 878}
800 879
801############################################################################# 880#############################################################################
802# command handling &c 881# command handling &c
993 1072
994=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
995 1074
996Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
997 1076
1077=cut
1078
1079package cf::player;
1080
998=head3 cf::player 1081=head3 cf::player
999 1082
1000=over 4 1083=over 4
1001 1084
1002=item cf::player::exists $login 1085=item cf::player::find $login
1003 1086
1004Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1005 1088
1006=cut 1089=cut
1007 1090
1008sub cf::player::exists($) { 1091sub playerdir($) {
1009 cf::player::find $_[0] 1092 cf::localdir
1010 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 IO::AIO::aio_rename $path, $temp, sub {
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174
1175 IO::AIO::aio_rmtree $temp;
1176 };
1011} 1177}
1012 1178
1013=item $player->ext_reply ($msgid, $msgtype, %msg) 1179=item $player->ext_reply ($msgid, $msgtype, %msg)
1014 1180
1015Sends an ext reply to the player. 1181Sends an ext reply to the player.
1016 1182
1017=cut 1183=cut
1018 1184
1019sub cf::player::ext_reply($$$%) { 1185sub ext_reply($$$%) {
1020 my ($self, $id, %msg) = @_; 1186 my ($self, $id, %msg) = @_;
1021 1187
1022 $msg{msgid} = $id; 1188 $msg{msgid} = $id;
1023 1189
1024 $self->send ("ext " . to_json \%msg); 1190 $self->send ("ext " . cf::to_json \%msg);
1025} 1191}
1192
1193package cf;
1026 1194
1027=back 1195=back
1196
1197
1198=head3 cf::map
1199
1200=over 4
1201
1202=cut
1203
1204package cf::map;
1205
1206use Fcntl;
1207use Coro::AIO;
1208
1209our $MAX_RESET = 3600;
1210our $DEFAULT_RESET = 3000;
1211
1212sub generate_random_map {
1213 my ($path, $rmp) = @_;
1214
1215 # mit "rum" bekleckern, nicht
1216 cf::map::_create_random_map
1217 $path,
1218 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1219 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1220 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1221 $rmp->{exit_on_final_map},
1222 $rmp->{xsize}, $rmp->{ysize},
1223 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1224 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1225 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1226 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1227 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1228 (cf::region::find $rmp->{region})
1229}
1230
1231# and all this just because we cannot iterate over
1232# all maps in C++...
1233sub change_all_map_light {
1234 my ($change) = @_;
1235
1236 $_->change_map_light ($change)
1237 for grep $_->outdoor, values %cf::MAP;
1238}
1239
1240sub try_load_header($) {
1241 my ($path) = @_;
1242
1243 utf8::encode $path;
1244 aio_open $path, O_RDONLY, 0
1245 or return;
1246
1247 my $map = cf::map::new
1248 or return;
1249
1250 # for better error messages only, will be overwritten
1251 $map->path ($path);
1252
1253 $map->load_header ($path)
1254 or return;
1255
1256 $map->{load_path} = $path;
1257
1258 $map
1259}
1260
1261sub find;
1262sub find {
1263 my ($path, $origin) = @_;
1264
1265 #warn "find<$path,$origin>\n";#d#
1266
1267 $path = new cf::path $path, $origin && $origin->path;
1268 my $key = $path->as_string;
1269
1270 cf::lock_wait "map_find:$key";
1271
1272 $cf::MAP{$key} || do {
1273 my $guard = cf::lock_acquire "map_find:$key";
1274
1275 # do it the slow way
1276 my $map = try_load_header $path->save_path;
1277
1278 Coro::cede;
1279
1280 if ($map) {
1281 $map->last_access ((delete $map->{last_access})
1282 || $cf::RUNTIME); #d#
1283 # safety
1284 $map->{instantiate_time} = $cf::RUNTIME
1285 if $map->{instantiate_time} > $cf::RUNTIME;
1286 } else {
1287 if (my $rmp = $path->random_map_params) {
1288 $map = generate_random_map $key, $rmp;
1289 } else {
1290 $map = try_load_header $path->load_path;
1291 }
1292
1293 $map or return;
1294
1295 $map->{load_original} = 1;
1296 $map->{instantiate_time} = $cf::RUNTIME;
1297 $map->last_access ($cf::RUNTIME);
1298 $map->instantiate;
1299
1300 # per-player maps become, after loading, normal maps
1301 $map->per_player (0) if $path->{user_rel};
1302 }
1303
1304 $map->path ($key);
1305 $map->{path} = $path;
1306 $map->{last_save} = $cf::RUNTIME;
1307
1308 Coro::cede;
1309
1310 if ($map->should_reset) {
1311 $map->reset;
1312 undef $guard;
1313 $map = find $path
1314 or return;
1315 }
1316
1317 $cf::MAP{$key} = $map
1318 }
1319}
1320
1321sub load {
1322 my ($self) = @_;
1323
1324 my $path = $self->{path};
1325 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1326
1327 return if $self->in_memory != cf::MAP_SWAPPED;
1328
1329 $self->in_memory (cf::MAP_LOADING);
1330
1331 $self->alloc;
1332 $self->load_objects ($self->{load_path}, 1)
1333 or return;
1334
1335 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1336 if delete $self->{load_original};
1337
1338 if (my $uniq = $path->uniq_path) {
1339 utf8::encode $uniq;
1340 if (aio_open $uniq, O_RDONLY, 0) {
1341 $self->clear_unique_items;
1342 $self->load_objects ($uniq, 0);
1343 }
1344 }
1345
1346 Coro::cede;
1347
1348 # now do the right thing for maps
1349 $self->link_multipart_objects;
1350
1351 if ($self->{path}->is_style_map) {
1352 $self->{deny_save} = 1;
1353 $self->{deny_reset} = 1;
1354 } else {
1355 $self->fix_auto_apply;
1356 $self->decay_objects;
1357 $self->update_buttons;
1358 $self->set_darkness_map;
1359 $self->difficulty ($self->estimate_difficulty)
1360 unless $self->difficulty;
1361 $self->activate;
1362 }
1363
1364 Coro::cede;
1365
1366 $self->in_memory (cf::MAP_IN_MEMORY);
1367}
1368
1369sub find_sync {
1370 my ($path, $origin) = @_;
1371
1372 cf::sync_job { cf::map::find $path, $origin }
1373}
1374
1375sub do_load_sync {
1376 my ($map) = @_;
1377
1378 cf::sync_job { $map->load };
1379}
1380
1381sub save {
1382 my ($self) = @_;
1383
1384 my $lock = cf::lock_acquire "map_data:" . $self->path;
1385
1386 $self->{last_save} = $cf::RUNTIME;
1387
1388 return unless $self->dirty;
1389
1390 my $save = $self->{path}->save_path; utf8::encode $save;
1391 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1392
1393 $self->{load_path} = $save;
1394
1395 return if $self->{deny_save};
1396
1397 local $self->{last_access} = $self->last_access;#d#
1398
1399 cf::async {
1400 $_->contr->save for $self->players;
1401 };
1402
1403 if ($uniq) {
1404 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1405 $self->save_objects ($uniq, cf::IO_UNIQUES);
1406 } else {
1407 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1408 }
1409}
1410
1411sub swap_out {
1412 my ($self) = @_;
1413
1414 # save first because save cedes
1415 $self->save;
1416
1417 my $lock = cf::lock_acquire "map_data:" . $self->path;
1418
1419 return if $self->players;
1420 return if $self->in_memory != cf::MAP_IN_MEMORY;
1421 return if $self->{deny_save};
1422
1423 $self->clear;
1424 $self->in_memory (cf::MAP_SWAPPED);
1425}
1426
1427sub reset_at {
1428 my ($self) = @_;
1429
1430 # TODO: safety, remove and allow resettable per-player maps
1431 return 1e99 if $self->{path}{user_rel};
1432 return 1e99 if $self->{deny_reset};
1433
1434 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1435 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1436
1437 $time + $to
1438}
1439
1440sub should_reset {
1441 my ($self) = @_;
1442
1443 $self->reset_at <= $cf::RUNTIME
1444}
1445
1446sub unlink_save {
1447 my ($self) = @_;
1448
1449 utf8::encode (my $save = $self->{path}->save_path);
1450 aioreq_pri 3; IO::AIO::aio_unlink $save;
1451 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1452}
1453
1454sub rename {
1455 my ($self, $new_path) = @_;
1456
1457 $self->unlink_save;
1458
1459 delete $cf::MAP{$self->path};
1460 $self->{path} = new cf::path $new_path;
1461 $self->path ($self->{path}->as_string);
1462 $cf::MAP{$self->path} = $self;
1463
1464 $self->save;
1465}
1466
1467sub reset {
1468 my ($self) = @_;
1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1472 return if $self->players;
1473 return if $self->{path}{user_rel};#d#
1474
1475 warn "resetting map ", $self->path;#d#
1476
1477 delete $cf::MAP{$self->path};
1478
1479 $_->clear_links_to ($self) for values %cf::MAP;
1480
1481 $self->unlink_save;
1482 $self->destroy;
1483}
1484
1485my $nuke_counter = "aaaa";
1486
1487sub nuke {
1488 my ($self) = @_;
1489
1490 $self->{deny_save} = 1;
1491 $self->reset_timeout (1);
1492 $self->rename ("{nuke}/" . ($nuke_counter++));
1493 $self->reset; # polite request, might not happen
1494}
1495
1496sub customise_for {
1497 my ($map, $ob) = @_;
1498
1499 if ($map->per_player) {
1500 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1501 }
1502
1503 $map
1504}
1505
1506sub emergency_save {
1507 my $freeze_guard = cf::freeze_mainloop;
1508
1509 warn "enter emergency perl save\n";
1510
1511 cf::sync_job {
1512 warn "begin emergency player save\n";
1513 $_->save for values %cf::PLAYER;
1514 warn "end emergency player save\n";
1515
1516 warn "begin emergency map save\n";
1517 $_->save for values %cf::MAP;
1518 warn "end emergency map save\n";
1519 };
1520
1521 warn "leave emergency perl save\n";
1522}
1523
1524package cf;
1525
1526=back
1527
1028 1528
1029=head3 cf::object::player 1529=head3 cf::object::player
1030 1530
1031=over 4 1531=over 4
1032 1532
1068 (ref $cf::CFG{"may_$access"} 1568 (ref $cf::CFG{"may_$access"}
1069 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1569 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1070 : $cf::CFG{"may_$access"}) 1570 : $cf::CFG{"may_$access"})
1071} 1571}
1072 1572
1573=item $player_object->enter_link
1574
1575Freezes the player and moves him/her to a special map (C<{link}>).
1576
1577The player should be reaosnably safe there for short amounts of time. You
1578I<MUST> call C<leave_link> as soon as possible, though.
1579
1580=item $player_object->leave_link ($map, $x, $y)
1581
1582Moves the player out of the specila link map onto the given map. If the
1583map is not valid (or omitted), the player will be moved back to the
1584location he/she was before the call to C<enter_link>, or, if that fails,
1585to the emergency map position.
1586
1587Might block.
1588
1589=cut
1590
1591sub cf::object::player::enter_link {
1592 my ($self) = @_;
1593
1594 $self->deactivate_recursive;
1595
1596 return if $self->map == $LINK_MAP;
1597
1598 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1599 if $self->map;
1600
1601 $self->enter_map ($LINK_MAP, 20, 20);
1602}
1603
1604sub cf::object::player::leave_link {
1605 my ($self, $map, $x, $y) = @_;
1606
1607 my $link_pos = delete $self->{_link_pos};
1608
1609 unless ($map) {
1610 # restore original map position
1611 ($map, $x, $y) = @{ $link_pos || [] };
1612 $map = cf::map::find $map;
1613
1614 unless ($map) {
1615 ($map, $x, $y) = @$EMERGENCY_POSITION;
1616 $map = cf::map::find $map
1617 or die "FATAL: cannot load emergency map\n";
1618 }
1619 }
1620
1621 ($x, $y) = (-1, -1)
1622 unless (defined $x) && (defined $y);
1623
1624 # use -1 or undef as default coordinates, not 0, 0
1625 ($x, $y) = ($map->enter_x, $map->enter_y)
1626 if $x <=0 && $y <= 0;
1627
1628 $map->load;
1629
1630 return unless $self->contr->active;
1631 $self->activate_recursive;
1632 $self->enter_map ($map, $x, $y);
1633}
1634
1635cf::player->attach (
1636 on_logout => sub {
1637 my ($pl) = @_;
1638
1639 # abort map switching before logout
1640 if ($pl->ob->{_link_pos}) {
1641 cf::sync_job {
1642 $pl->ob->leave_link
1643 };
1644 }
1645 },
1646 on_login => sub {
1647 my ($pl) = @_;
1648
1649 # try to abort aborted map switching on player login :)
1650 # should happen only on crashes
1651 if ($pl->ob->{_link_pos}) {
1652 $pl->ob->enter_link;
1653 (async {
1654 # we need this sleep as the login has a concurrent enter_exit running
1655 # and this sleep increases chances of the player not ending up in scorn
1656 $pl->ob->reply (undef,
1657 "There was an internal problem at your last logout, "
1658 . "the server will try to bring you to your intended destination in a second.",
1659 cf::NDI_RED);
1660 Coro::Timer::sleep 1;
1661 $pl->ob->leave_link;
1662 })->prio (2);
1663 }
1664 },
1665);
1666
1667=item $player_object->goto ($path, $x, $y)
1668
1669=cut
1670
1671sub cf::object::player::goto {
1672 my ($self, $path, $x, $y) = @_;
1673
1674 $self->enter_link;
1675
1676 (async {
1677 $path = new cf::path $path;
1678
1679 my $map = cf::map::find $path->as_string;
1680 $map = $map->customise_for ($self) if $map;
1681
1682# warn "entering ", $map->path, " at ($x, $y)\n"
1683# if $map;
1684
1685 $map or $map->cluck ("oy");#d#
1686 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1687
1688 $self->leave_link ($map, $x, $y);
1689 })->prio (1);
1690}
1691
1692=item $player_object->enter_exit ($exit_object)
1693
1694=cut
1695
1696sub parse_random_map_params {
1697 my ($spec) = @_;
1698
1699 my $rmp = { # defaults
1700 xsize => 10,
1701 ysize => 10,
1702 };
1703
1704 for (split /\n/, $spec) {
1705 my ($k, $v) = split /\s+/, $_, 2;
1706
1707 $rmp->{lc $k} = $v if (length $k) && (length $v);
1708 }
1709
1710 $rmp
1711}
1712
1713sub prepare_random_map {
1714 my ($exit) = @_;
1715
1716 # all this does is basically replace the /! path by
1717 # a new random map path (?random/...) with a seed
1718 # that depends on the exit object
1719
1720 my $rmp = parse_random_map_params $exit->msg;
1721
1722 if ($exit->map) {
1723 $rmp->{region} = $exit->map->region_name;
1724 $rmp->{origin_map} = $exit->map->path;
1725 $rmp->{origin_x} = $exit->x;
1726 $rmp->{origin_y} = $exit->y;
1727 }
1728
1729 $rmp->{random_seed} ||= $exit->random_seed;
1730
1731 my $data = cf::to_json $rmp;
1732 my $md5 = Digest::MD5::md5_hex $data;
1733
1734 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1735 aio_write $fh, 0, (length $data), $data, 0;
1736
1737 $exit->slaying ("?random/$md5");
1738 $exit->msg (undef);
1739 }
1740}
1741
1742sub cf::object::player::enter_exit {
1743 my ($self, $exit) = @_;
1744
1745 return unless $self->type == cf::PLAYER;
1746
1747 $self->enter_link;
1748
1749 (async {
1750 $self->deactivate_recursive; # just to be sure
1751 unless (eval {
1752 prepare_random_map $exit
1753 if $exit->slaying eq "/!";
1754
1755 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1756 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1757
1758 1;
1759 }) {
1760 $self->message ("Something went wrong deep within the crossfire server. "
1761 . "I'll try to bring you back to the map you were before. "
1762 . "Please report this to the dungeon master",
1763 cf::NDI_UNIQUE | cf::NDI_RED);
1764
1765 warn "ERROR in enter_exit: $@";
1766 $self->leave_link;
1767 }
1768 })->prio (1);
1769}
1770
1073=head3 cf::client 1771=head3 cf::client
1074 1772
1075=over 4 1773=over 4
1076 1774
1077=item $client->send_drawinfo ($text, $flags) 1775=item $client->send_drawinfo ($text, $flags)
1120 on_reply => sub { 1818 on_reply => sub {
1121 my ($ns, $msg) = @_; 1819 my ($ns, $msg) = @_;
1122 1820
1123 # this weird shuffling is so that direct followup queries 1821 # this weird shuffling is so that direct followup queries
1124 # get handled first 1822 # get handled first
1125 my $queue = delete $ns->{query_queue}; 1823 my $queue = delete $ns->{query_queue}
1824 or return; # be conservative, not sure how that can happen, but we saw a crash here
1126 1825
1127 (shift @$queue)->[1]->($msg); 1826 (shift @$queue)->[1]->($msg);
1128 1827
1129 push @{ $ns->{query_queue} }, @$queue; 1828 push @{ $ns->{query_queue} }, @$queue;
1130 1829
1136 } 1835 }
1137 } 1836 }
1138 }, 1837 },
1139); 1838);
1140 1839
1141=item $client->coro (\&cb) 1840=item $client->async (\&cb)
1142 1841
1143Create a new coroutine, running the specified callback. The coroutine will 1842Create a new coroutine, running the specified callback. The coroutine will
1144be automatically cancelled when the client gets destroyed (e.g. on logout, 1843be automatically cancelled when the client gets destroyed (e.g. on logout,
1145or loss of connection). 1844or loss of connection).
1146 1845
1147=cut 1846=cut
1148 1847
1149sub cf::client::coro { 1848sub cf::client::async {
1150 my ($self, $cb) = @_; 1849 my ($self, $cb) = @_;
1151 1850
1152 my $coro; $coro = async { 1851 my $coro = &Coro::async ($cb);
1153 eval {
1154 $cb->();
1155 };
1156 warn $@ if $@;
1157 };
1158 1852
1159 $coro->on_destroy (sub { 1853 $coro->on_destroy (sub {
1160 delete $self->{_coro}{$coro+0}; 1854 delete $self->{_coro}{$coro+0};
1161 }); 1855 });
1162 1856
1334 2028
1335{ 2029{
1336 my $path = cf::localdir . "/database.pst"; 2030 my $path = cf::localdir . "/database.pst";
1337 2031
1338 sub db_load() { 2032 sub db_load() {
1339 warn "loading database $path\n";#d# remove later
1340 $DB = stat $path ? Storable::retrieve $path : { }; 2033 $DB = stat $path ? Storable::retrieve $path : { };
1341 } 2034 }
1342 2035
1343 my $pid; 2036 my $pid;
1344 2037
1345 sub db_save() { 2038 sub db_save() {
1346 warn "saving database $path\n";#d# remove later
1347 waitpid $pid, 0 if $pid; 2039 waitpid $pid, 0 if $pid;
1348 if (0 == ($pid = fork)) { 2040 if (0 == ($pid = fork)) {
1349 $DB->{_meta}{version} = 1; 2041 $DB->{_meta}{version} = 1;
1350 Storable::nstore $DB, "$path~"; 2042 Storable::nstore $DB, "$path~";
1351 rename "$path~", $path; 2043 rename "$path~", $path;
1399 open my $fh, "<:utf8", cf::confdir . "/config" 2091 open my $fh, "<:utf8", cf::confdir . "/config"
1400 or return; 2092 or return;
1401 2093
1402 local $/; 2094 local $/;
1403 *CFG = YAML::Syck::Load <$fh>; 2095 *CFG = YAML::Syck::Load <$fh>;
2096
2097 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2098
2099 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2100 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2101
2102 if (exists $CFG{mlockall}) {
2103 eval {
2104 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2105 and die "WARNING: m(un)lockall failed: $!\n";
2106 };
2107 warn $@ if $@;
2108 }
1404} 2109}
1405 2110
1406sub main { 2111sub main {
1407 # we must not ever block the main coroutine 2112 # we must not ever block the main coroutine
1408 local $Coro::idle = sub { 2113 local $Coro::idle = sub {
1409 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2114 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1410 (Coro::unblock_sub {
1411 Event::one_event; 2115 async { Event::one_event };
1412 })->();
1413 }; 2116 };
1414 2117
1415 cfg_load; 2118 cfg_load;
1416 db_load; 2119 db_load;
1417 load_extensions; 2120 load_extensions;
1419} 2122}
1420 2123
1421############################################################################# 2124#############################################################################
1422# initialisation 2125# initialisation
1423 2126
1424sub perl_reload() { 2127sub reload() {
1425 # can/must only be called in main 2128 # can/must only be called in main
1426 if ($Coro::current != $Coro::main) { 2129 if ($Coro::current != $Coro::main) {
1427 warn "can only reload from main coroutine\n"; 2130 warn "can only reload from main coroutine\n";
1428 return; 2131 return;
1429 } 2132 }
1430 2133
1431 warn "reloading..."; 2134 warn "reloading...";
1432 2135
1433 local $FREEZE = 1; 2136 my $guard = freeze_mainloop;
1434 cf::emergency_save; 2137 cf::emergency_save;
1435 2138
1436 eval { 2139 eval {
1437 # if anything goes wrong in here, we should simply crash as we already saved 2140 # if anything goes wrong in here, we should simply crash as we already saved
1438 2141
1500 cf::load_extensions; 2203 cf::load_extensions;
1501 2204
1502 # reattach attachments to objects 2205 # reattach attachments to objects
1503 warn "reattach"; 2206 warn "reattach";
1504 _global_reattach; 2207 _global_reattach;
2208 reattach $_ for values %MAP;
1505 }; 2209 };
1506 2210
1507 if ($@) { 2211 if ($@) {
1508 warn $@; 2212 warn $@;
1509 warn "error while reloading, exiting."; 2213 warn "error while reloading, exiting.";
1522 $LINK_MAP->height (41); 2226 $LINK_MAP->height (41);
1523 $LINK_MAP->alloc; 2227 $LINK_MAP->alloc;
1524 $LINK_MAP->path ("{link}"); 2228 $LINK_MAP->path ("{link}");
1525 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2229 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1526 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2230 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2231
2232 # dirty hack because... archetypes are not yet loaded
2233 Event->timer (
2234 after => 10,
2235 cb => sub {
2236 $_[0]->w->cancel;
2237
2238 # provide some exits "home"
2239 my $exit = cf::object::new "exit";
2240
2241 $exit->slaying ($EMERGENCY_POSITION->[0]);
2242 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2243 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2244
2245 $LINK_MAP->insert ($exit->clone, 19, 19);
2246 $LINK_MAP->insert ($exit->clone, 19, 20);
2247 $LINK_MAP->insert ($exit->clone, 19, 21);
2248 $LINK_MAP->insert ($exit->clone, 20, 19);
2249 $LINK_MAP->insert ($exit->clone, 20, 21);
2250 $LINK_MAP->insert ($exit->clone, 21, 19);
2251 $LINK_MAP->insert ($exit->clone, 21, 20);
2252 $LINK_MAP->insert ($exit->clone, 21, 21);
2253
2254 $exit->destroy;
2255 });
2256
2257 $LINK_MAP->{deny_save} = 1;
2258 $LINK_MAP->{deny_reset} = 1;
2259
2260 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1527} 2261}
1528 2262
1529register "<global>", __PACKAGE__; 2263register "<global>", __PACKAGE__;
1530 2264
1531register_command "perl-reload" => sub { 2265register_command "reload" => sub {
1532 my ($who, $arg) = @_; 2266 my ($who, $arg) = @_;
1533 2267
1534 if ($who->flag (FLAG_WIZ)) { 2268 if ($who->flag (FLAG_WIZ)) {
1535 $who->message ("start of reload."); 2269 $who->message ("start of reload.");
1536 perl_reload; 2270 reload;
1537 $who->message ("end of reload."); 2271 $who->message ("end of reload.");
1538 } 2272 }
1539}; 2273};
1540 2274
1541unshift @INC, $LIBDIR; 2275unshift @INC, $LIBDIR;
1544 reentrant => 0, 2278 reentrant => 0,
1545 prio => 0, 2279 prio => 0,
1546 at => $NEXT_TICK || $TICK, 2280 at => $NEXT_TICK || $TICK,
1547 data => WF_AUTOCANCEL, 2281 data => WF_AUTOCANCEL,
1548 cb => sub { 2282 cb => sub {
1549 unless ($FREEZE) {
1550 cf::server_tick; # one server iteration 2283 cf::server_tick; # one server iteration
1551 $RUNTIME += $TICK; 2284 $RUNTIME += $TICK;
1552 }
1553
1554 $NEXT_TICK += $TICK; 2285 $NEXT_TICK += $TICK;
1555 2286
1556 # if we are delayed by four ticks or more, skip them all 2287 # if we are delayed by four ticks or more, skip them all
1557 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2288 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1558 2289
1581 or warn "ERROR: unable to write runtime file: $!"; 2312 or warn "ERROR: unable to write runtime file: $!";
1582 })->(); 2313 })->();
1583 }, 2314 },
1584); 2315);
1585 2316
2317END { cf::emergency_save }
2318
15861 23191
1587 2320

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