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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.149 by root, Mon Jan 8 14:11:05 2007 UTC

17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
56 57
57binmode STDOUT; 58binmode STDOUT;
58binmode STDERR; 59binmode STDERR;
59 60
60# read virtual server time, if available 61# read virtual server time, if available
117 utf8::encode $msg; 118 utf8::encode $msg;
118 119
119 $msg .= "\n" 120 $msg .= "\n"
120 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
121 122
122 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
123 }; 124 };
124} 125}
125 126
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
179sub to_json($) { 180sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
182} 183}
183 184
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string 185=item cf::lock_wait $string
207 186
208Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
209 188
210=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
211 190
212Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
215returned. 194returned.
216 195
217Lock names should begin with a unique identifier (for example, cf::map::find 196Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load). 197uses map_find and cf::map::load uses map_load).
237 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
238 lock_wait $key; 217 lock_wait $key;
239 218
240 $LOCK{$key} = []; 219 $LOCK{$key} = [];
241 220
242 cf::guard { 221 Coro::guard {
243 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
245 } 224 }
246} 225}
247 226
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop { 227sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active; 228 return unless $TICK_WATCHER->is_active;
266 229
267 my $guard = guard { $TICK_WATCHER->start }; 230 my $guard = Coro::guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop; 231 $TICK_WATCHER->stop;
269 $guard 232 $guard
270} 233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
271 244
272=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
273 246
274The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
294 my $freeze_guard = freeze_mainloop; 267 my $freeze_guard = freeze_mainloop;
295 268
296 my $busy = 1; 269 my $busy = 1;
297 my @res; 270 my @res;
298 271
299 (Coro::async { 272 (async {
300 @res = eval { $job->() }; 273 @res = eval { $job->() };
301 warn $@ if $@; 274 warn $@ if $@;
302 undef $busy; 275 undef $busy;
303 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
304 277
305 while ($busy) { 278 while ($busy) {
306 Coro::cede_notself; 279 Coro::cede or Event::one_event;
307 Event::one_event unless Coro::nready;
308 } 280 }
309 281
310 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
311 } else { 283 } else {
312 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
313 285
314 $job->() 286 $job->()
315 } 287 }
316} 288}
317 289
318=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
319 291
320Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
321when the extension calling this is being unloaded. 293extension calling this is being unloaded.
322 294
323=cut 295=cut
324 296
325sub coro(&) { 297sub async_ext(&) {
326 my $cb = shift; 298 my $cb = shift;
327 299
328 my $coro = &cf::async ($cb); 300 my $coro = &Coro::async ($cb);
329 301
330 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
332 }); 304 });
333 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1100 1072
1101=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1102 1074
1103Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1104 1076
1077=cut
1078
1079package cf::player;
1080
1105=head3 cf::player 1081=head3 cf::player
1106 1082
1107=over 4 1083=over 4
1108 1084
1109=item cf::player::exists $login 1085=item cf::player::find $login
1110 1086
1111Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1112 1088
1113=cut 1089=cut
1114 1090
1115sub cf::player::exists($) { 1091sub playerdir($) {
1116 cf::player::find $_[0] 1092 cf::localdir
1117 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 IO::AIO::aio_rename $path, $temp, sub {
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174
1175 IO::AIO::aio_rmtree $temp;
1176 };
1118} 1177}
1119 1178
1120=item $player->ext_reply ($msgid, $msgtype, %msg) 1179=item $player->ext_reply ($msgid, $msgtype, %msg)
1121 1180
1122Sends an ext reply to the player. 1181Sends an ext reply to the player.
1123 1182
1124=cut 1183=cut
1125 1184
1126sub cf::player::ext_reply($$$%) { 1185sub ext_reply($$$%) {
1127 my ($self, $id, %msg) = @_; 1186 my ($self, $id, %msg) = @_;
1128 1187
1129 $msg{msgid} = $id; 1188 $msg{msgid} = $id;
1130 1189
1131 $self->send ("ext " . to_json \%msg); 1190 $self->send ("ext " . cf::to_json \%msg);
1132} 1191}
1192
1193package cf;
1133 1194
1134=back 1195=back
1135 1196
1136 1197
1137=head3 cf::map 1198=head3 cf::map
1184 or return; 1245 or return;
1185 1246
1186 my $map = cf::map::new 1247 my $map = cf::map::new
1187 or return; 1248 or return;
1188 1249
1250 # for better error messages only, will be overwritten
1251 $map->path ($path);
1252
1189 $map->load_header ($path) 1253 $map->load_header ($path)
1190 or return; 1254 or return;
1191 1255
1192 $map->{load_path} = $path; 1256 $map->{load_path} = $path;
1193 1257
1208 $cf::MAP{$key} || do { 1272 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key"; 1273 my $guard = cf::lock_acquire "map_find:$key";
1210 1274
1211 # do it the slow way 1275 # do it the slow way
1212 my $map = try_load_header $path->save_path; 1276 my $map = try_load_header $path->save_path;
1277
1278 Coro::cede;
1213 1279
1214 if ($map) { 1280 if ($map) {
1215 $map->last_access ((delete $map->{last_access}) 1281 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d# 1282 || $cf::RUNTIME); #d#
1217 # safety 1283 # safety
1237 1303
1238 $map->path ($key); 1304 $map->path ($key);
1239 $map->{path} = $path; 1305 $map->{path} = $path;
1240 $map->{last_save} = $cf::RUNTIME; 1306 $map->{last_save} = $cf::RUNTIME;
1241 1307
1308 Coro::cede;
1309
1242 if ($map->should_reset) { 1310 if ($map->should_reset) {
1243 $map->reset; 1311 $map->reset;
1244 undef $guard; 1312 undef $guard;
1245 $map = find $path 1313 $map = find $path
1246 or return; 1314 or return;
1272 if (aio_open $uniq, O_RDONLY, 0) { 1340 if (aio_open $uniq, O_RDONLY, 0) {
1273 $self->clear_unique_items; 1341 $self->clear_unique_items;
1274 $self->load_objects ($uniq, 0); 1342 $self->load_objects ($uniq, 0);
1275 } 1343 }
1276 } 1344 }
1345
1346 Coro::cede;
1277 1347
1278 # now do the right thing for maps 1348 # now do the right thing for maps
1279 $self->link_multipart_objects; 1349 $self->link_multipart_objects;
1280 1350
1281 if ($self->{path}->is_style_map) { 1351 if ($self->{path}->is_style_map) {
1289 $self->difficulty ($self->estimate_difficulty) 1359 $self->difficulty ($self->estimate_difficulty)
1290 unless $self->difficulty; 1360 unless $self->difficulty;
1291 $self->activate; 1361 $self->activate;
1292 } 1362 }
1293 1363
1364 Coro::cede;
1365
1294 $self->in_memory (cf::MAP_IN_MEMORY); 1366 $self->in_memory (cf::MAP_IN_MEMORY);
1295} 1367}
1296 1368
1297sub find_sync { 1369sub find_sync {
1298 my ($path, $origin) = @_; 1370 my ($path, $origin) = @_;
1307} 1379}
1308 1380
1309sub save { 1381sub save {
1310 my ($self) = @_; 1382 my ($self) = @_;
1311 1383
1384 my $lock = cf::lock_acquire "map_data:" . $self->path;
1385
1312 $self->{last_save} = $cf::RUNTIME; 1386 $self->{last_save} = $cf::RUNTIME;
1313 1387
1314 return unless $self->dirty; 1388 return unless $self->dirty;
1315 1389
1316 my $save = $self->{path}->save_path; utf8::encode $save; 1390 my $save = $self->{path}->save_path; utf8::encode $save;
1319 $self->{load_path} = $save; 1393 $self->{load_path} = $save;
1320 1394
1321 return if $self->{deny_save}; 1395 return if $self->{deny_save};
1322 1396
1323 local $self->{last_access} = $self->last_access;#d# 1397 local $self->{last_access} = $self->last_access;#d#
1398
1399 cf::async {
1400 $_->contr->save for $self->players;
1401 };
1324 1402
1325 if ($uniq) { 1403 if ($uniq) {
1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1404 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1327 $self->save_objects ($uniq, cf::IO_UNIQUES); 1405 $self->save_objects ($uniq, cf::IO_UNIQUES);
1328 } else { 1406 } else {
1334 my ($self) = @_; 1412 my ($self) = @_;
1335 1413
1336 # save first because save cedes 1414 # save first because save cedes
1337 $self->save; 1415 $self->save;
1338 1416
1417 my $lock = cf::lock_acquire "map_data:" . $self->path;
1418
1339 return if $self->players; 1419 return if $self->players;
1340 return if $self->in_memory != cf::MAP_IN_MEMORY; 1420 return if $self->in_memory != cf::MAP_IN_MEMORY;
1341 return if $self->{deny_save}; 1421 return if $self->{deny_save};
1342 1422
1343 $self->clear; 1423 $self->clear;
1385} 1465}
1386 1466
1387sub reset { 1467sub reset {
1388 my ($self) = @_; 1468 my ($self) = @_;
1389 1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1390 return if $self->players; 1472 return if $self->players;
1391 return if $self->{path}{user_rel};#d# 1473 return if $self->{path}{user_rel};#d#
1392 1474
1393 warn "resetting map ", $self->path;#d# 1475 warn "resetting map ", $self->path;#d#
1394 1476
1422} 1504}
1423 1505
1424sub emergency_save { 1506sub emergency_save {
1425 my $freeze_guard = cf::freeze_mainloop; 1507 my $freeze_guard = cf::freeze_mainloop;
1426 1508
1427 warn "enter emergency map save\n"; 1509 warn "enter emergency perl save\n";
1428 1510
1429 cf::sync_job { 1511 cf::sync_job {
1512 warn "begin emergency player save\n";
1513 $_->save for values %cf::PLAYER;
1514 warn "end emergency player save\n";
1515
1430 warn "begin emergency map save\n"; 1516 warn "begin emergency map save\n";
1431 $_->save for values %cf::MAP; 1517 $_->save for values %cf::MAP;
1518 warn "end emergency map save\n";
1432 }; 1519 };
1433 1520
1434 warn "end emergency map save\n"; 1521 warn "leave emergency perl save\n";
1435} 1522}
1436 1523
1437package cf; 1524package cf;
1438 1525
1439=back 1526=back
1538 ($x, $y) = ($map->enter_x, $map->enter_y) 1625 ($x, $y) = ($map->enter_x, $map->enter_y)
1539 if $x <=0 && $y <= 0; 1626 if $x <=0 && $y <= 0;
1540 1627
1541 $map->load; 1628 $map->load;
1542 1629
1630 return unless $self->contr->active;
1543 $self->activate_recursive; 1631 $self->activate_recursive;
1544 $self->enter_map ($map, $x, $y); 1632 $self->enter_map ($map, $x, $y);
1545} 1633}
1546 1634
1547cf::player->attach ( 1635cf::player->attach (
1560 1648
1561 # try to abort aborted map switching on player login :) 1649 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes 1650 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) { 1651 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link; 1652 $pl->ob->enter_link;
1565 cf::async { 1653 (async {
1566 # we need this sleep as the login has a concurrent enter_exit running 1654 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn 1655 # and this sleep increases chances of the player not ending up in scorn
1656 $pl->ob->reply (undef,
1657 "There was an internal problem at your last logout, "
1658 . "the server will try to bring you to your intended destination in a second.",
1659 cf::NDI_RED);
1568 Coro::Timer::sleep 1; 1660 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link; 1661 $pl->ob->leave_link;
1570 }; 1662 })->prio (2);
1571 } 1663 }
1572 }, 1664 },
1573); 1665);
1574 1666
1575=item $player_object->goto_map ($path, $x, $y) 1667=item $player_object->goto ($path, $x, $y)
1576 1668
1577=cut 1669=cut
1578 1670
1579sub cf::object::player::goto_map { 1671sub cf::object::player::goto {
1580 my ($self, $path, $x, $y) = @_; 1672 my ($self, $path, $x, $y) = @_;
1581 1673
1582 $self->enter_link; 1674 $self->enter_link;
1583 1675
1584 (cf::async { 1676 (async {
1585 $path = new cf::path $path; 1677 $path = new cf::path $path;
1586 1678
1587 my $map = cf::map::find $path->as_string; 1679 my $map = cf::map::find $path->as_string;
1588 $map = $map->customise_for ($self) if $map; 1680 $map = $map->customise_for ($self) if $map;
1589 1681
1590# warn "entering ", $map->path, " at ($x, $y)\n" 1682# warn "entering ", $map->path, " at ($x, $y)\n"
1591# if $map; 1683# if $map;
1592 1684
1685 $map or $map->cluck ("oy");#d#
1593 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1686 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1594 1687
1595 $self->leave_link ($map, $x, $y); 1688 $self->leave_link ($map, $x, $y);
1596 })->prio (1); 1689 })->prio (1);
1597} 1690}
1598 1691
1651 1744
1652 return unless $self->type == cf::PLAYER; 1745 return unless $self->type == cf::PLAYER;
1653 1746
1654 $self->enter_link; 1747 $self->enter_link;
1655 1748
1656 (cf::async { 1749 (async {
1657 $self->deactivate_recursive; # just to be sure 1750 $self->deactivate_recursive; # just to be sure
1658 unless (eval { 1751 unless (eval {
1659 prepare_random_map $exit 1752 prepare_random_map $exit
1660 if $exit->slaying eq "/!"; 1753 if $exit->slaying eq "/!";
1661 1754
1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1755 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1756 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1664 1757
1665 1; 1758 1;
1666 }) { 1759 }) {
1667 $self->message ("Something went wrong deep within the crossfire server. " 1760 $self->message ("Something went wrong deep within the crossfire server. "
1668 . "I'll try to bring you back to the map you were before. " 1761 . "I'll try to bring you back to the map you were before. "
1742 } 1835 }
1743 } 1836 }
1744 }, 1837 },
1745); 1838);
1746 1839
1747=item $client->coro (\&cb) 1840=item $client->async (\&cb)
1748 1841
1749Create a new coroutine, running the specified callback. The coroutine will 1842Create a new coroutine, running the specified callback. The coroutine will
1750be automatically cancelled when the client gets destroyed (e.g. on logout, 1843be automatically cancelled when the client gets destroyed (e.g. on logout,
1751or loss of connection). 1844or loss of connection).
1752 1845
1753=cut 1846=cut
1754 1847
1755sub cf::client::coro { 1848sub cf::client::async {
1756 my ($self, $cb) = @_; 1849 my ($self, $cb) = @_;
1757 1850
1758 my $coro = &cf::async ($cb); 1851 my $coro = &Coro::async ($cb);
1759 1852
1760 $coro->on_destroy (sub { 1853 $coro->on_destroy (sub {
1761 delete $self->{_coro}{$coro+0}; 1854 delete $self->{_coro}{$coro+0};
1762 }); 1855 });
1763 1856
2001 local $/; 2094 local $/;
2002 *CFG = YAML::Syck::Load <$fh>; 2095 *CFG = YAML::Syck::Load <$fh>;
2003 2096
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2097 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005 2098
2099 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2100 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2101
2006 if (exists $CFG{mlockall}) { 2102 if (exists $CFG{mlockall}) {
2007 eval { 2103 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall 2104 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2009 and die "WARNING: m(un)lockall failed: $!\n"; 2105 and die "WARNING: m(un)lockall failed: $!\n";
2010 }; 2106 };
2011 warn $@ if $@; 2107 warn $@ if $@;
2012 } 2108 }
2013} 2109}
2014 2110
2015sub main { 2111sub main {
2016 # we must not ever block the main coroutine 2112 # we must not ever block the main coroutine
2017 local $Coro::idle = sub { 2113 local $Coro::idle = sub {
2018 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2114 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2019 (Coro::unblock_sub {
2020 Event::one_event; 2115 async { Event::one_event };
2021 })->();
2022 }; 2116 };
2023 2117
2024 cfg_load; 2118 cfg_load;
2025 db_load; 2119 db_load;
2026 load_extensions; 2120 load_extensions;
2109 cf::load_extensions; 2203 cf::load_extensions;
2110 2204
2111 # reattach attachments to objects 2205 # reattach attachments to objects
2112 warn "reattach"; 2206 warn "reattach";
2113 _global_reattach; 2207 _global_reattach;
2208 reattach $_ for values %MAP;
2114 }; 2209 };
2115 2210
2116 if ($@) { 2211 if ($@) {
2117 warn $@; 2212 warn $@;
2118 warn "error while reloading, exiting."; 2213 warn "error while reloading, exiting.";
2134 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2229 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2135 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2230 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2136 2231
2137 # dirty hack because... archetypes are not yet loaded 2232 # dirty hack because... archetypes are not yet loaded
2138 Event->timer ( 2233 Event->timer (
2139 after => 2, 2234 after => 10,
2140 cb => sub { 2235 cb => sub {
2141 $_[0]->w->cancel; 2236 $_[0]->w->cancel;
2142 2237
2143 # provide some exits "home" 2238 # provide some exits "home"
2144 my $exit = cf::object::new "exit"; 2239 my $exit = cf::object::new "exit";

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