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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.103 by root, Sat Dec 30 10:16:11 2006 UTC vs.
Revision 1.150 by root, Mon Jan 8 19:25:53 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO;
18 19
20use Digest::MD5;
21use Fcntl;
19use IO::AIO 2.3; 22use IO::AIO 2.32 ();
20use YAML::Syck (); 23use YAML::Syck ();
21use Time::HiRes; 24use Time::HiRes;
22 25
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 27
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
27 30
28$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
29 32
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 34
32our %COMMAND = (); 35our %COMMAND = ();
33our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
44our %CFG; 47our %CFG;
45 48
46our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
47our $RUNTIME; 50our $RUNTIME;
48 51
52our %PLAYER; # all users
49our %MAP; # all maps 53our %MAP; # all maps
50our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
51our $FREEZE; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
52 57
53binmode STDOUT; 58binmode STDOUT;
54binmode STDERR; 59binmode STDERR;
55 60
56# read virtual server time, if available 61# read virtual server time, if available
62 67
63mkdir cf::localdir; 68mkdir cf::localdir;
64mkdir cf::localdir . "/" . cf::playerdir; 69mkdir cf::localdir . "/" . cf::playerdir;
65mkdir cf::localdir . "/" . cf::tmpdir; 70mkdir cf::localdir . "/" . cf::tmpdir;
66mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
67 73
68our %EXT_CORO; 74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
69 77
70############################################################################# 78#############################################################################
71 79
72=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
73 81
110 utf8::encode $msg; 118 utf8::encode $msg;
111 119
112 $msg .= "\n" 120 $msg .= "\n"
113 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
114 122
115 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
116 }; 124 };
117} 125}
118 126
119@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
120@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
172sub to_json($) { 180sub to_json($) {
173 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
174 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
175} 183}
176 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
177=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
178 291
179Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
180when the extension calling this is being unloaded. 293extension calling this is being unloaded.
181 294
182=cut 295=cut
183 296
184sub coro(&) { 297sub async_ext(&) {
185 my $cb = shift; 298 my $cb = shift;
186 299
187 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
188 eval {
189 $cb->();
190 };
191 warn $@ if $@;
192 };
193 301
194 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
195 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
196 }); 304 });
197 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
198 306
199 $coro 307 $coro
200} 308}
201 309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
202=back 332=back
203 333
204=cut 334=cut
335
336#############################################################################
337
338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
205 455
206############################################################################# 456#############################################################################
207 457
208=head2 ATTACHABLE OBJECTS 458=head2 ATTACHABLE OBJECTS
209 459
563); 813);
564 814
565sub object_freezer_save { 815sub object_freezer_save {
566 my ($filename, $rdata, $objs) = @_; 816 my ($filename, $rdata, $objs) = @_;
567 817
818 sync_job {
568 if (length $$rdata) { 819 if (length $$rdata) {
569 warn sprintf "saving %s (%d,%d)\n", 820 warn sprintf "saving %s (%d,%d)\n",
570 $filename, length $$rdata, scalar @$objs; 821 $filename, length $$rdata, scalar @$objs;
571 822
572 if (open my $fh, ">:raw", "$filename~") { 823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
573 chmod SAVE_MODE, $fh;
574 syswrite $fh, $$rdata;
575 close $fh;
576
577 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
578 chmod SAVE_MODE, $fh; 824 chmod SAVE_MODE, $fh;
579 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs }; 825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
580 close $fh; 827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
581 rename "$filename.pst~", "$filename.pst"; 836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
582 } else { 843 } else {
583 unlink "$filename.pst"; 844 warn "FATAL: $filename~: $!\n";
584 } 845 }
585
586 rename "$filename~", $filename;
587 } else { 846 } else {
588 warn "FATAL: $filename~: $!\n";
589 }
590 } else {
591 unlink $filename; 847 aio_unlink $filename;
592 unlink "$filename.pst"; 848 aio_unlink "$filename.pst";
849 }
593 } 850 }
594} 851}
595 852
596sub object_freezer_as_string { 853sub object_freezer_as_string {
597 my ($rdata, $objs) = @_; 854 my ($rdata, $objs) = @_;
602} 859}
603 860
604sub object_thawer_load { 861sub object_thawer_load {
605 my ($filename) = @_; 862 my ($filename) = @_;
606 863
607 local $/; 864 my ($data, $av);
608 865
609 my $av; 866 (aio_load $filename, $data) >= 0
867 or return;
610 868
611 #TODO: use sysread etc. 869 unless (aio_stat "$filename.pst") {
612 if (open my $data, "<:raw:perlio", $filename) { 870 (aio_load "$filename.pst", $av) >= 0
613 $data = <$data>; 871 or return;
614 if (open my $pst, "<:raw:perlio", "$filename.pst") {
615 $av = eval { (Storable::thaw <$pst>)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
616 } 873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
617 return ($data, $av); 877 return ($data, $av);
618 }
619
620 ()
621} 878}
622 879
623############################################################################# 880#############################################################################
624# command handling &c 881# command handling &c
625 882
815 1072
816=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
817 1074
818Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
819 1076
1077=cut
1078
1079package cf::player;
1080
820=head3 cf::player 1081=head3 cf::player
821 1082
822=over 4 1083=over 4
823 1084
824=item cf::player::exists $login 1085=item cf::player::find $login
825 1086
826Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
827 1088
828=cut 1089=cut
829 1090
830sub cf::player::exists($) { 1091sub playerdir($) {
831 cf::player::find $_[0] 1092 cf::localdir
832 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 Coro::AIO::aio_rename $path, $temp;
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174 IO::AIO::aio_rmtree $temp;
833} 1175}
834 1176
835=item $player->ext_reply ($msgid, $msgtype, %msg) 1177=item $player->ext_reply ($msgid, $msgtype, %msg)
836 1178
837Sends an ext reply to the player. 1179Sends an ext reply to the player.
838 1180
839=cut 1181=cut
840 1182
841sub cf::player::ext_reply($$$%) { 1183sub ext_reply($$$%) {
842 my ($self, $id, %msg) = @_; 1184 my ($self, $id, %msg) = @_;
843 1185
844 $msg{msgid} = $id; 1186 $msg{msgid} = $id;
845 1187
846 $self->send ("ext " . to_json \%msg); 1188 $self->send ("ext " . cf::to_json \%msg);
847} 1189}
1190
1191package cf;
848 1192
849=back 1193=back
1194
1195
1196=head3 cf::map
1197
1198=over 4
1199
1200=cut
1201
1202package cf::map;
1203
1204use Fcntl;
1205use Coro::AIO;
1206
1207our $MAX_RESET = 3600;
1208our $DEFAULT_RESET = 3000;
1209
1210sub generate_random_map {
1211 my ($path, $rmp) = @_;
1212
1213 # mit "rum" bekleckern, nicht
1214 cf::map::_create_random_map
1215 $path,
1216 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1217 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1218 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1219 $rmp->{exit_on_final_map},
1220 $rmp->{xsize}, $rmp->{ysize},
1221 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1222 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1223 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1224 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1225 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1226 (cf::region::find $rmp->{region})
1227}
1228
1229# and all this just because we cannot iterate over
1230# all maps in C++...
1231sub change_all_map_light {
1232 my ($change) = @_;
1233
1234 $_->change_map_light ($change)
1235 for grep $_->outdoor, values %cf::MAP;
1236}
1237
1238sub try_load_header($) {
1239 my ($path) = @_;
1240
1241 utf8::encode $path;
1242 aio_open $path, O_RDONLY, 0
1243 or return;
1244
1245 my $map = cf::map::new
1246 or return;
1247
1248 # for better error messages only, will be overwritten
1249 $map->path ($path);
1250
1251 $map->load_header ($path)
1252 or return;
1253
1254 $map->{load_path} = $path;
1255
1256 $map
1257}
1258
1259sub find;
1260sub find {
1261 my ($path, $origin) = @_;
1262
1263 #warn "find<$path,$origin>\n";#d#
1264
1265 $path = new cf::path $path, $origin && $origin->path;
1266 my $key = $path->as_string;
1267
1268 cf::lock_wait "map_find:$key";
1269
1270 $cf::MAP{$key} || do {
1271 my $guard = cf::lock_acquire "map_find:$key";
1272
1273 # do it the slow way
1274 my $map = try_load_header $path->save_path;
1275
1276 Coro::cede;
1277
1278 if ($map) {
1279 $map->last_access ((delete $map->{last_access})
1280 || $cf::RUNTIME); #d#
1281 # safety
1282 $map->{instantiate_time} = $cf::RUNTIME
1283 if $map->{instantiate_time} > $cf::RUNTIME;
1284 } else {
1285 if (my $rmp = $path->random_map_params) {
1286 $map = generate_random_map $key, $rmp;
1287 } else {
1288 $map = try_load_header $path->load_path;
1289 }
1290
1291 $map or return;
1292
1293 $map->{load_original} = 1;
1294 $map->{instantiate_time} = $cf::RUNTIME;
1295 $map->last_access ($cf::RUNTIME);
1296 $map->instantiate;
1297
1298 # per-player maps become, after loading, normal maps
1299 $map->per_player (0) if $path->{user_rel};
1300 }
1301
1302 $map->path ($key);
1303 $map->{path} = $path;
1304 $map->{last_save} = $cf::RUNTIME;
1305
1306 Coro::cede;
1307
1308 if ($map->should_reset) {
1309 $map->reset;
1310 undef $guard;
1311 $map = find $path
1312 or return;
1313 }
1314
1315 $cf::MAP{$key} = $map
1316 }
1317}
1318
1319sub load {
1320 my ($self) = @_;
1321
1322 my $path = $self->{path};
1323 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1324
1325 return if $self->in_memory != cf::MAP_SWAPPED;
1326
1327 $self->in_memory (cf::MAP_LOADING);
1328
1329 $self->alloc;
1330 $self->load_objects ($self->{load_path}, 1)
1331 or return;
1332
1333 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1334 if delete $self->{load_original};
1335
1336 if (my $uniq = $path->uniq_path) {
1337 utf8::encode $uniq;
1338 if (aio_open $uniq, O_RDONLY, 0) {
1339 $self->clear_unique_items;
1340 $self->load_objects ($uniq, 0);
1341 }
1342 }
1343
1344 Coro::cede;
1345
1346 # now do the right thing for maps
1347 $self->link_multipart_objects;
1348
1349 if ($self->{path}->is_style_map) {
1350 $self->{deny_save} = 1;
1351 $self->{deny_reset} = 1;
1352 } else {
1353 $self->fix_auto_apply;
1354 $self->decay_objects;
1355 $self->update_buttons;
1356 $self->set_darkness_map;
1357 $self->difficulty ($self->estimate_difficulty)
1358 unless $self->difficulty;
1359 $self->activate;
1360 }
1361
1362 Coro::cede;
1363
1364 $self->in_memory (cf::MAP_IN_MEMORY);
1365}
1366
1367sub find_sync {
1368 my ($path, $origin) = @_;
1369
1370 cf::sync_job { cf::map::find $path, $origin }
1371}
1372
1373sub do_load_sync {
1374 my ($map) = @_;
1375
1376 cf::sync_job { $map->load };
1377}
1378
1379sub save {
1380 my ($self) = @_;
1381
1382 my $lock = cf::lock_acquire "map_data:" . $self->path;
1383
1384 $self->{last_save} = $cf::RUNTIME;
1385
1386 return unless $self->dirty;
1387
1388 my $save = $self->{path}->save_path; utf8::encode $save;
1389 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1390
1391 $self->{load_path} = $save;
1392
1393 return if $self->{deny_save};
1394
1395 local $self->{last_access} = $self->last_access;#d#
1396
1397 cf::async {
1398 $_->contr->save for $self->players;
1399 };
1400
1401 if ($uniq) {
1402 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1403 $self->save_objects ($uniq, cf::IO_UNIQUES);
1404 } else {
1405 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1406 }
1407}
1408
1409sub swap_out {
1410 my ($self) = @_;
1411
1412 # save first because save cedes
1413 $self->save;
1414
1415 my $lock = cf::lock_acquire "map_data:" . $self->path;
1416
1417 return if $self->players;
1418 return if $self->in_memory != cf::MAP_IN_MEMORY;
1419 return if $self->{deny_save};
1420
1421 $self->clear;
1422 $self->in_memory (cf::MAP_SWAPPED);
1423}
1424
1425sub reset_at {
1426 my ($self) = @_;
1427
1428 # TODO: safety, remove and allow resettable per-player maps
1429 return 1e99 if $self->{path}{user_rel};
1430 return 1e99 if $self->{deny_reset};
1431
1432 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1433 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1434
1435 $time + $to
1436}
1437
1438sub should_reset {
1439 my ($self) = @_;
1440
1441 $self->reset_at <= $cf::RUNTIME
1442}
1443
1444sub unlink_save {
1445 my ($self) = @_;
1446
1447 utf8::encode (my $save = $self->{path}->save_path);
1448 aioreq_pri 3; IO::AIO::aio_unlink $save;
1449 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1450}
1451
1452sub rename {
1453 my ($self, $new_path) = @_;
1454
1455 $self->unlink_save;
1456
1457 delete $cf::MAP{$self->path};
1458 $self->{path} = new cf::path $new_path;
1459 $self->path ($self->{path}->as_string);
1460 $cf::MAP{$self->path} = $self;
1461
1462 $self->save;
1463}
1464
1465sub reset {
1466 my ($self) = @_;
1467
1468 my $lock = cf::lock_acquire "map_data:" . $self->path;
1469
1470 return if $self->players;
1471 return if $self->{path}{user_rel};#d#
1472
1473 warn "resetting map ", $self->path;#d#
1474
1475 delete $cf::MAP{$self->path};
1476
1477 $_->clear_links_to ($self) for values %cf::MAP;
1478
1479 $self->unlink_save;
1480 $self->destroy;
1481}
1482
1483my $nuke_counter = "aaaa";
1484
1485sub nuke {
1486 my ($self) = @_;
1487
1488 $self->{deny_save} = 1;
1489 $self->reset_timeout (1);
1490 $self->rename ("{nuke}/" . ($nuke_counter++));
1491 $self->reset; # polite request, might not happen
1492}
1493
1494sub customise_for {
1495 my ($map, $ob) = @_;
1496
1497 if ($map->per_player) {
1498 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1499 }
1500
1501 $map
1502}
1503
1504sub emergency_save {
1505 my $freeze_guard = cf::freeze_mainloop;
1506
1507 warn "enter emergency perl save\n";
1508
1509 cf::sync_job {
1510 warn "begin emergency player save\n";
1511 $_->save for values %cf::PLAYER;
1512 warn "end emergency player save\n";
1513
1514 warn "begin emergency map save\n";
1515 $_->save for values %cf::MAP;
1516 warn "end emergency map save\n";
1517 };
1518
1519 warn "leave emergency perl save\n";
1520}
1521
1522package cf;
1523
1524=back
1525
850 1526
851=head3 cf::object::player 1527=head3 cf::object::player
852 1528
853=over 4 1529=over 4
854 1530
890 (ref $cf::CFG{"may_$access"} 1566 (ref $cf::CFG{"may_$access"}
891 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1567 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
892 : $cf::CFG{"may_$access"}) 1568 : $cf::CFG{"may_$access"})
893} 1569}
894 1570
1571=item $player_object->enter_link
1572
1573Freezes the player and moves him/her to a special map (C<{link}>).
1574
1575The player should be reaosnably safe there for short amounts of time. You
1576I<MUST> call C<leave_link> as soon as possible, though.
1577
1578=item $player_object->leave_link ($map, $x, $y)
1579
1580Moves the player out of the specila link map onto the given map. If the
1581map is not valid (or omitted), the player will be moved back to the
1582location he/she was before the call to C<enter_link>, or, if that fails,
1583to the emergency map position.
1584
1585Might block.
1586
1587=cut
1588
1589sub cf::object::player::enter_link {
1590 my ($self) = @_;
1591
1592 $self->deactivate_recursive;
1593
1594 return if $self->map == $LINK_MAP;
1595
1596 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1597 if $self->map;
1598
1599 $self->enter_map ($LINK_MAP, 20, 20);
1600}
1601
1602sub cf::object::player::leave_link {
1603 my ($self, $map, $x, $y) = @_;
1604
1605 my $link_pos = delete $self->{_link_pos};
1606
1607 unless ($map) {
1608 # restore original map position
1609 ($map, $x, $y) = @{ $link_pos || [] };
1610 $map = cf::map::find $map;
1611
1612 unless ($map) {
1613 ($map, $x, $y) = @$EMERGENCY_POSITION;
1614 $map = cf::map::find $map
1615 or die "FATAL: cannot load emergency map\n";
1616 }
1617 }
1618
1619 ($x, $y) = (-1, -1)
1620 unless (defined $x) && (defined $y);
1621
1622 # use -1 or undef as default coordinates, not 0, 0
1623 ($x, $y) = ($map->enter_x, $map->enter_y)
1624 if $x <=0 && $y <= 0;
1625
1626 $map->load;
1627
1628 return unless $self->contr->active;
1629 $self->activate_recursive;
1630 $self->enter_map ($map, $x, $y);
1631}
1632
1633cf::player->attach (
1634 on_logout => sub {
1635 my ($pl) = @_;
1636
1637 # abort map switching before logout
1638 if ($pl->ob->{_link_pos}) {
1639 cf::sync_job {
1640 $pl->ob->leave_link
1641 };
1642 }
1643 },
1644 on_login => sub {
1645 my ($pl) = @_;
1646
1647 # try to abort aborted map switching on player login :)
1648 # should happen only on crashes
1649 if ($pl->ob->{_link_pos}) {
1650 $pl->ob->enter_link;
1651 (async {
1652 # we need this sleep as the login has a concurrent enter_exit running
1653 # and this sleep increases chances of the player not ending up in scorn
1654 $pl->ob->reply (undef,
1655 "There was an internal problem at your last logout, "
1656 . "the server will try to bring you to your intended destination in a second.",
1657 cf::NDI_RED);
1658 Coro::Timer::sleep 1;
1659 $pl->ob->leave_link;
1660 })->prio (2);
1661 }
1662 },
1663);
1664
1665=item $player_object->goto ($path, $x, $y)
1666
1667=cut
1668
1669sub cf::object::player::goto {
1670 my ($self, $path, $x, $y) = @_;
1671
1672 $self->enter_link;
1673
1674 (async {
1675 $path = new cf::path $path;
1676
1677 my $map = cf::map::find $path->as_string;
1678 $map = $map->customise_for ($self) if $map;
1679
1680# warn "entering ", $map->path, " at ($x, $y)\n"
1681# if $map;
1682
1683 $map or $map->cluck ("oy");#d#
1684 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1685
1686 $self->leave_link ($map, $x, $y);
1687 })->prio (1);
1688}
1689
1690=item $player_object->enter_exit ($exit_object)
1691
1692=cut
1693
1694sub parse_random_map_params {
1695 my ($spec) = @_;
1696
1697 my $rmp = { # defaults
1698 xsize => 10,
1699 ysize => 10,
1700 };
1701
1702 for (split /\n/, $spec) {
1703 my ($k, $v) = split /\s+/, $_, 2;
1704
1705 $rmp->{lc $k} = $v if (length $k) && (length $v);
1706 }
1707
1708 $rmp
1709}
1710
1711sub prepare_random_map {
1712 my ($exit) = @_;
1713
1714 # all this does is basically replace the /! path by
1715 # a new random map path (?random/...) with a seed
1716 # that depends on the exit object
1717
1718 my $rmp = parse_random_map_params $exit->msg;
1719
1720 if ($exit->map) {
1721 $rmp->{region} = $exit->map->region_name;
1722 $rmp->{origin_map} = $exit->map->path;
1723 $rmp->{origin_x} = $exit->x;
1724 $rmp->{origin_y} = $exit->y;
1725 }
1726
1727 $rmp->{random_seed} ||= $exit->random_seed;
1728
1729 my $data = cf::to_json $rmp;
1730 my $md5 = Digest::MD5::md5_hex $data;
1731
1732 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1733 aio_write $fh, 0, (length $data), $data, 0;
1734
1735 $exit->slaying ("?random/$md5");
1736 $exit->msg (undef);
1737 }
1738}
1739
1740sub cf::object::player::enter_exit {
1741 my ($self, $exit) = @_;
1742
1743 return unless $self->type == cf::PLAYER;
1744
1745 $self->enter_link;
1746
1747 (async {
1748 $self->deactivate_recursive; # just to be sure
1749 unless (eval {
1750 prepare_random_map $exit
1751 if $exit->slaying eq "/!";
1752
1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1755
1756 1;
1757 }) {
1758 $self->message ("Something went wrong deep within the crossfire server. "
1759 . "I'll try to bring you back to the map you were before. "
1760 . "Please report this to the dungeon master",
1761 cf::NDI_UNIQUE | cf::NDI_RED);
1762
1763 warn "ERROR in enter_exit: $@";
1764 $self->leave_link;
1765 }
1766 })->prio (1);
1767}
1768
895=head3 cf::client 1769=head3 cf::client
896 1770
897=over 4 1771=over 4
898 1772
899=item $client->send_drawinfo ($text, $flags) 1773=item $client->send_drawinfo ($text, $flags)
942 on_reply => sub { 1816 on_reply => sub {
943 my ($ns, $msg) = @_; 1817 my ($ns, $msg) = @_;
944 1818
945 # this weird shuffling is so that direct followup queries 1819 # this weird shuffling is so that direct followup queries
946 # get handled first 1820 # get handled first
947 my $queue = delete $ns->{query_queue}; 1821 my $queue = delete $ns->{query_queue}
1822 or return; # be conservative, not sure how that can happen, but we saw a crash here
948 1823
949 (shift @$queue)->[1]->($msg); 1824 (shift @$queue)->[1]->($msg);
950 1825
951 push @{ $ns->{query_queue} }, @$queue; 1826 push @{ $ns->{query_queue} }, @$queue;
952 1827
958 } 1833 }
959 } 1834 }
960 }, 1835 },
961); 1836);
962 1837
963=item $client->coro (\&cb) 1838=item $client->async (\&cb)
964 1839
965Create a new coroutine, running the specified callback. The coroutine will 1840Create a new coroutine, running the specified callback. The coroutine will
966be automatically cancelled when the client gets destroyed (e.g. on logout, 1841be automatically cancelled when the client gets destroyed (e.g. on logout,
967or loss of connection). 1842or loss of connection).
968 1843
969=cut 1844=cut
970 1845
971sub cf::client::coro { 1846sub cf::client::async {
972 my ($self, $cb) = @_; 1847 my ($self, $cb) = @_;
973 1848
974 my $coro; $coro = async { 1849 my $coro = &Coro::async ($cb);
975 eval {
976 $cb->();
977 };
978 warn $@ if $@;
979 };
980 1850
981 $coro->on_destroy (sub { 1851 $coro->on_destroy (sub {
982 delete $self->{_coro}{$coro+0}; 1852 delete $self->{_coro}{$coro+0};
983 }); 1853 });
984 1854
1156 2026
1157{ 2027{
1158 my $path = cf::localdir . "/database.pst"; 2028 my $path = cf::localdir . "/database.pst";
1159 2029
1160 sub db_load() { 2030 sub db_load() {
1161 warn "loading database $path\n";#d# remove later
1162 $DB = stat $path ? Storable::retrieve $path : { }; 2031 $DB = stat $path ? Storable::retrieve $path : { };
1163 } 2032 }
1164 2033
1165 my $pid; 2034 my $pid;
1166 2035
1167 sub db_save() { 2036 sub db_save() {
1168 warn "saving database $path\n";#d# remove later
1169 waitpid $pid, 0 if $pid; 2037 waitpid $pid, 0 if $pid;
1170 if (0 == ($pid = fork)) { 2038 if (0 == ($pid = fork)) {
1171 $DB->{_meta}{version} = 1; 2039 $DB->{_meta}{version} = 1;
1172 Storable::nstore $DB, "$path~"; 2040 Storable::nstore $DB, "$path~";
1173 rename "$path~", $path; 2041 rename "$path~", $path;
1221 open my $fh, "<:utf8", cf::confdir . "/config" 2089 open my $fh, "<:utf8", cf::confdir . "/config"
1222 or return; 2090 or return;
1223 2091
1224 local $/; 2092 local $/;
1225 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2094
2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2100 if (exists $CFG{mlockall}) {
2101 eval {
2102 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2103 and die "WARNING: m(un)lockall failed: $!\n";
2104 };
2105 warn $@ if $@;
2106 }
1226} 2107}
1227 2108
1228sub main { 2109sub main {
2110 # we must not ever block the main coroutine
2111 local $Coro::idle = sub {
2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2113 async { Event::one_event };
2114 };
2115
1229 cfg_load; 2116 cfg_load;
1230 db_load; 2117 db_load;
1231 load_extensions; 2118 load_extensions;
1232 Event::loop; 2119 Event::loop;
1233} 2120}
1234 2121
1235############################################################################# 2122#############################################################################
1236# initialisation 2123# initialisation
1237 2124
1238sub _perl_reload() { 2125sub reload() {
2126 # can/must only be called in main
2127 if ($Coro::current != $Coro::main) {
2128 warn "can only reload from main coroutine\n";
2129 return;
2130 }
2131
1239 warn "reloading..."; 2132 warn "reloading...";
1240 2133
2134 my $guard = freeze_mainloop;
2135 cf::emergency_save;
2136
1241 eval { 2137 eval {
1242 local $FREEZE = 1; 2138 # if anything goes wrong in here, we should simply crash as we already saved
1243
1244 cf::emergency_save;
1245 2139
1246 # cancel all watchers 2140 # cancel all watchers
1247 for (Event::all_watchers) { 2141 for (Event::all_watchers) {
1248 $_->cancel if $_->data & WF_AUTOCANCEL; 2142 $_->cancel if $_->data & WF_AUTOCANCEL;
1249 } 2143 }
1307 cf::load_extensions; 2201 cf::load_extensions;
1308 2202
1309 # reattach attachments to objects 2203 # reattach attachments to objects
1310 warn "reattach"; 2204 warn "reattach";
1311 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
1312 }; 2207 };
1313 warn $@ if $@;
1314 2208
1315 warn "reloaded"; 2209 if ($@) {
2210 warn $@;
2211 warn "error while reloading, exiting.";
2212 exit 1;
2213 }
2214
2215 warn "reloaded successfully";
1316}; 2216};
1317 2217
1318sub perl_reload() { 2218#############################################################################
1319 _perl_reload; 2219
2220unless ($LINK_MAP) {
2221 $LINK_MAP = cf::map::new;
2222
2223 $LINK_MAP->width (41);
2224 $LINK_MAP->height (41);
2225 $LINK_MAP->alloc;
2226 $LINK_MAP->path ("{link}");
2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2229
2230 # dirty hack because... archetypes are not yet loaded
2231 Event->timer (
2232 after => 10,
2233 cb => sub {
2234 $_[0]->w->cancel;
2235
2236 # provide some exits "home"
2237 my $exit = cf::object::new "exit";
2238
2239 $exit->slaying ($EMERGENCY_POSITION->[0]);
2240 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2241 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2242
2243 $LINK_MAP->insert ($exit->clone, 19, 19);
2244 $LINK_MAP->insert ($exit->clone, 19, 20);
2245 $LINK_MAP->insert ($exit->clone, 19, 21);
2246 $LINK_MAP->insert ($exit->clone, 20, 19);
2247 $LINK_MAP->insert ($exit->clone, 20, 21);
2248 $LINK_MAP->insert ($exit->clone, 21, 19);
2249 $LINK_MAP->insert ($exit->clone, 21, 20);
2250 $LINK_MAP->insert ($exit->clone, 21, 21);
2251
2252 $exit->destroy;
2253 });
2254
2255 $LINK_MAP->{deny_save} = 1;
2256 $LINK_MAP->{deny_reset} = 1;
2257
2258 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1320} 2259}
1321 2260
1322register "<global>", __PACKAGE__; 2261register "<global>", __PACKAGE__;
1323 2262
1324register_command "perl-reload" => sub { 2263register_command "reload" => sub {
1325 my ($who, $arg) = @_; 2264 my ($who, $arg) = @_;
1326 2265
1327 if ($who->flag (FLAG_WIZ)) { 2266 if ($who->flag (FLAG_WIZ)) {
2267 $who->message ("start of reload.");
2268 reload;
1328 $who->message ("reloading..."); 2269 $who->message ("end of reload.");
1329 _perl_reload;
1330 } 2270 }
1331}; 2271};
1332 2272
1333unshift @INC, $LIBDIR; 2273unshift @INC, $LIBDIR;
1334 2274
1335$TICK_WATCHER = Event->timer ( 2275$TICK_WATCHER = Event->timer (
2276 reentrant => 0,
1336 prio => 0, 2277 prio => 0,
1337 at => $NEXT_TICK || $TICK, 2278 at => $NEXT_TICK || $TICK,
1338 data => WF_AUTOCANCEL, 2279 data => WF_AUTOCANCEL,
1339 cb => sub { 2280 cb => sub {
1340 unless ($FREEZE) {
1341 cf::server_tick; # one server iteration 2281 cf::server_tick; # one server iteration
1342 $RUNTIME += $TICK; 2282 $RUNTIME += $TICK;
1343 }
1344
1345 $NEXT_TICK += $TICK; 2283 $NEXT_TICK += $TICK;
1346 2284
1347 # if we are delayed by four ticks or more, skip them all 2285 # if we are delayed by four ticks or more, skip them all
1348 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2286 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1349 2287
1352 }, 2290 },
1353); 2291);
1354 2292
1355IO::AIO::max_poll_time $TICK * 0.2; 2293IO::AIO::max_poll_time $TICK * 0.2;
1356 2294
2295Event->io (
1357Event->io (fd => IO::AIO::poll_fileno, 2296 fd => IO::AIO::poll_fileno,
1358 poll => 'r', 2297 poll => 'r',
1359 prio => 5, 2298 prio => 5,
1360 data => WF_AUTOCANCEL, 2299 data => WF_AUTOCANCEL,
1361 cb => \&IO::AIO::poll_cb); 2300 cb => \&IO::AIO::poll_cb,
2301);
1362 2302
1363# we must not ever block the main coroutine 2303Event->timer (
1364$Coro::idle = sub { 2304 data => WF_AUTOCANCEL,
1365 #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2305 after => 0,
1366 warn "FATAL: Coro::idle was called, major BUG\n"; 2306 interval => 10,
2307 cb => sub {
1367 (Coro::unblock_sub { 2308 (Coro::unblock_sub {
1368 Event::one_event; 2309 write_runtime
2310 or warn "ERROR: unable to write runtime file: $!";
1369 })->(); 2311 })->();
1370}; 2312 },
2313);
2314
2315END { cf::emergency_save }
1371 2316
13721 23171
1373 2318

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