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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.109 by root, Sun Dec 31 22:23:12 2006 UTC vs.
Revision 1.150 by root, Mon Jan 8 19:25:53 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76our $EMERGENCY_POSITION;
76 77
77############################################################################# 78#############################################################################
78 79
79=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
80 81
117 utf8::encode $msg; 118 utf8::encode $msg;
118 119
119 $msg .= "\n" 120 $msg .= "\n"
120 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
121 122
122 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
123 }; 124 };
124} 125}
125 126
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
179sub to_json($) { 180sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
182} 183}
183 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
184=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
185 246
186The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
187always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
188reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
195=cut 256=cut
196 257
197sub sync_job(&) { 258sub sync_job(&) {
198 my ($job) = @_; 259 my ($job) = @_;
199 260
200 my $busy = 1;
201 my @res;
202
203 # TODO: use suspend/resume instead
204 local $FREEZE = 1;
205
206 my $coro = Coro::async {
207 @res = eval { $job->() };
208 warn $@ if $@;
209 undef $busy;
210 };
211
212 if ($Coro::current == $Coro::main) { 261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
213 $coro->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
277
214 while ($busy) { 278 while ($busy) {
215 Coro::cede_notself; 279 Coro::cede or Event::one_event;
216 Event::one_event unless Coro::nready;
217 } 280 }
281
282 wantarray ? @res : $res[0]
218 } else { 283 } else {
219 $coro->join; 284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
220 } 287 }
221
222 wantarray ? @res : $res[0]
223} 288}
224 289
225=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
226 291
227Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
228when the extension calling this is being unloaded. 293extension calling this is being unloaded.
229 294
230=cut 295=cut
231 296
232sub coro(&) { 297sub async_ext(&) {
233 my $cb = shift; 298 my $cb = shift;
234 299
235 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
236 eval {
237 $cb->();
238 };
239 warn $@ if $@;
240 };
241 301
242 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
243 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
244 }); 304 });
245 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
251 my $runtime = cf::localdir . "/runtime"; 311 my $runtime = cf::localdir . "/runtime";
252 312
253 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
254 or return; 314 or return;
255 315
256 my $value = $cf::RUNTIME; 316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
257 (aio_write $fh, 0, (length $value), $value, 0) <= 0 317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
258 and return; 318 and return;
259 319
260 aio_fsync $fh 320 aio_fsync $fh
261 and return; 321 and return;
278package cf::path; 338package cf::path;
279 339
280sub new { 340sub new {
281 my ($class, $path, $base) = @_; 341 my ($class, $path, $base) = @_;
282 342
343 $path = $path->as_string if ref $path;
344
283 my $self = bless { }, $class; 345 my $self = bless { }, $class;
284 346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
285 if ($path =~ s{^\?random/}{}) { 357 } elsif ($path =~ s{^\?random/}{}) {
286 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
287 $self->{random} = cf::from_json $data; 359 $self->{random} = cf::from_json $data;
288 } else { 360 } else {
289 if ($path =~ s{^~([^/]+)?}{}) { 361 if ($path =~ s{^~([^/]+)?}{}) {
290 $self->{user_rel} = 1; 362 $self->{user_rel} = 1;
795 or return; 867 or return;
796 868
797 unless (aio_stat "$filename.pst") { 869 unless (aio_stat "$filename.pst") {
798 (aio_load "$filename.pst", $av) >= 0 870 (aio_load "$filename.pst", $av) >= 0
799 or return; 871 or return;
800 $av = eval { (Storable::thaw <$av>)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
801 } 873 }
802 874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
803 return ($data, $av); 877 return ($data, $av);
804} 878}
805 879
806############################################################################# 880#############################################################################
807# command handling &c 881# command handling &c
998 1072
999=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1000 1074
1001Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1002 1076
1077=cut
1078
1079package cf::player;
1080
1003=head3 cf::player 1081=head3 cf::player
1004 1082
1005=over 4 1083=over 4
1006 1084
1007=item cf::player::exists $login 1085=item cf::player::find $login
1008 1086
1009Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1010 1088
1011=cut 1089=cut
1012 1090
1013sub cf::player::exists($) { 1091sub playerdir($) {
1014 cf::player::find $_[0] 1092 cf::localdir
1015 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 Coro::AIO::aio_rename $path, $temp;
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174 IO::AIO::aio_rmtree $temp;
1016} 1175}
1017 1176
1018=item $player->ext_reply ($msgid, $msgtype, %msg) 1177=item $player->ext_reply ($msgid, $msgtype, %msg)
1019 1178
1020Sends an ext reply to the player. 1179Sends an ext reply to the player.
1021 1180
1022=cut 1181=cut
1023 1182
1024sub cf::player::ext_reply($$$%) { 1183sub ext_reply($$$%) {
1025 my ($self, $id, %msg) = @_; 1184 my ($self, $id, %msg) = @_;
1026 1185
1027 $msg{msgid} = $id; 1186 $msg{msgid} = $id;
1028 1187
1029 $self->send ("ext " . to_json \%msg); 1188 $self->send ("ext " . cf::to_json \%msg);
1030} 1189}
1190
1191package cf;
1031 1192
1032=back 1193=back
1194
1195
1196=head3 cf::map
1197
1198=over 4
1199
1200=cut
1201
1202package cf::map;
1203
1204use Fcntl;
1205use Coro::AIO;
1206
1207our $MAX_RESET = 3600;
1208our $DEFAULT_RESET = 3000;
1209
1210sub generate_random_map {
1211 my ($path, $rmp) = @_;
1212
1213 # mit "rum" bekleckern, nicht
1214 cf::map::_create_random_map
1215 $path,
1216 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1217 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1218 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1219 $rmp->{exit_on_final_map},
1220 $rmp->{xsize}, $rmp->{ysize},
1221 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1222 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1223 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1224 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1225 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1226 (cf::region::find $rmp->{region})
1227}
1228
1229# and all this just because we cannot iterate over
1230# all maps in C++...
1231sub change_all_map_light {
1232 my ($change) = @_;
1233
1234 $_->change_map_light ($change)
1235 for grep $_->outdoor, values %cf::MAP;
1236}
1237
1238sub try_load_header($) {
1239 my ($path) = @_;
1240
1241 utf8::encode $path;
1242 aio_open $path, O_RDONLY, 0
1243 or return;
1244
1245 my $map = cf::map::new
1246 or return;
1247
1248 # for better error messages only, will be overwritten
1249 $map->path ($path);
1250
1251 $map->load_header ($path)
1252 or return;
1253
1254 $map->{load_path} = $path;
1255
1256 $map
1257}
1258
1259sub find;
1260sub find {
1261 my ($path, $origin) = @_;
1262
1263 #warn "find<$path,$origin>\n";#d#
1264
1265 $path = new cf::path $path, $origin && $origin->path;
1266 my $key = $path->as_string;
1267
1268 cf::lock_wait "map_find:$key";
1269
1270 $cf::MAP{$key} || do {
1271 my $guard = cf::lock_acquire "map_find:$key";
1272
1273 # do it the slow way
1274 my $map = try_load_header $path->save_path;
1275
1276 Coro::cede;
1277
1278 if ($map) {
1279 $map->last_access ((delete $map->{last_access})
1280 || $cf::RUNTIME); #d#
1281 # safety
1282 $map->{instantiate_time} = $cf::RUNTIME
1283 if $map->{instantiate_time} > $cf::RUNTIME;
1284 } else {
1285 if (my $rmp = $path->random_map_params) {
1286 $map = generate_random_map $key, $rmp;
1287 } else {
1288 $map = try_load_header $path->load_path;
1289 }
1290
1291 $map or return;
1292
1293 $map->{load_original} = 1;
1294 $map->{instantiate_time} = $cf::RUNTIME;
1295 $map->last_access ($cf::RUNTIME);
1296 $map->instantiate;
1297
1298 # per-player maps become, after loading, normal maps
1299 $map->per_player (0) if $path->{user_rel};
1300 }
1301
1302 $map->path ($key);
1303 $map->{path} = $path;
1304 $map->{last_save} = $cf::RUNTIME;
1305
1306 Coro::cede;
1307
1308 if ($map->should_reset) {
1309 $map->reset;
1310 undef $guard;
1311 $map = find $path
1312 or return;
1313 }
1314
1315 $cf::MAP{$key} = $map
1316 }
1317}
1318
1319sub load {
1320 my ($self) = @_;
1321
1322 my $path = $self->{path};
1323 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1324
1325 return if $self->in_memory != cf::MAP_SWAPPED;
1326
1327 $self->in_memory (cf::MAP_LOADING);
1328
1329 $self->alloc;
1330 $self->load_objects ($self->{load_path}, 1)
1331 or return;
1332
1333 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1334 if delete $self->{load_original};
1335
1336 if (my $uniq = $path->uniq_path) {
1337 utf8::encode $uniq;
1338 if (aio_open $uniq, O_RDONLY, 0) {
1339 $self->clear_unique_items;
1340 $self->load_objects ($uniq, 0);
1341 }
1342 }
1343
1344 Coro::cede;
1345
1346 # now do the right thing for maps
1347 $self->link_multipart_objects;
1348
1349 if ($self->{path}->is_style_map) {
1350 $self->{deny_save} = 1;
1351 $self->{deny_reset} = 1;
1352 } else {
1353 $self->fix_auto_apply;
1354 $self->decay_objects;
1355 $self->update_buttons;
1356 $self->set_darkness_map;
1357 $self->difficulty ($self->estimate_difficulty)
1358 unless $self->difficulty;
1359 $self->activate;
1360 }
1361
1362 Coro::cede;
1363
1364 $self->in_memory (cf::MAP_IN_MEMORY);
1365}
1366
1367sub find_sync {
1368 my ($path, $origin) = @_;
1369
1370 cf::sync_job { cf::map::find $path, $origin }
1371}
1372
1373sub do_load_sync {
1374 my ($map) = @_;
1375
1376 cf::sync_job { $map->load };
1377}
1378
1379sub save {
1380 my ($self) = @_;
1381
1382 my $lock = cf::lock_acquire "map_data:" . $self->path;
1383
1384 $self->{last_save} = $cf::RUNTIME;
1385
1386 return unless $self->dirty;
1387
1388 my $save = $self->{path}->save_path; utf8::encode $save;
1389 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1390
1391 $self->{load_path} = $save;
1392
1393 return if $self->{deny_save};
1394
1395 local $self->{last_access} = $self->last_access;#d#
1396
1397 cf::async {
1398 $_->contr->save for $self->players;
1399 };
1400
1401 if ($uniq) {
1402 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1403 $self->save_objects ($uniq, cf::IO_UNIQUES);
1404 } else {
1405 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1406 }
1407}
1408
1409sub swap_out {
1410 my ($self) = @_;
1411
1412 # save first because save cedes
1413 $self->save;
1414
1415 my $lock = cf::lock_acquire "map_data:" . $self->path;
1416
1417 return if $self->players;
1418 return if $self->in_memory != cf::MAP_IN_MEMORY;
1419 return if $self->{deny_save};
1420
1421 $self->clear;
1422 $self->in_memory (cf::MAP_SWAPPED);
1423}
1424
1425sub reset_at {
1426 my ($self) = @_;
1427
1428 # TODO: safety, remove and allow resettable per-player maps
1429 return 1e99 if $self->{path}{user_rel};
1430 return 1e99 if $self->{deny_reset};
1431
1432 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1433 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1434
1435 $time + $to
1436}
1437
1438sub should_reset {
1439 my ($self) = @_;
1440
1441 $self->reset_at <= $cf::RUNTIME
1442}
1443
1444sub unlink_save {
1445 my ($self) = @_;
1446
1447 utf8::encode (my $save = $self->{path}->save_path);
1448 aioreq_pri 3; IO::AIO::aio_unlink $save;
1449 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1450}
1451
1452sub rename {
1453 my ($self, $new_path) = @_;
1454
1455 $self->unlink_save;
1456
1457 delete $cf::MAP{$self->path};
1458 $self->{path} = new cf::path $new_path;
1459 $self->path ($self->{path}->as_string);
1460 $cf::MAP{$self->path} = $self;
1461
1462 $self->save;
1463}
1464
1465sub reset {
1466 my ($self) = @_;
1467
1468 my $lock = cf::lock_acquire "map_data:" . $self->path;
1469
1470 return if $self->players;
1471 return if $self->{path}{user_rel};#d#
1472
1473 warn "resetting map ", $self->path;#d#
1474
1475 delete $cf::MAP{$self->path};
1476
1477 $_->clear_links_to ($self) for values %cf::MAP;
1478
1479 $self->unlink_save;
1480 $self->destroy;
1481}
1482
1483my $nuke_counter = "aaaa";
1484
1485sub nuke {
1486 my ($self) = @_;
1487
1488 $self->{deny_save} = 1;
1489 $self->reset_timeout (1);
1490 $self->rename ("{nuke}/" . ($nuke_counter++));
1491 $self->reset; # polite request, might not happen
1492}
1493
1494sub customise_for {
1495 my ($map, $ob) = @_;
1496
1497 if ($map->per_player) {
1498 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1499 }
1500
1501 $map
1502}
1503
1504sub emergency_save {
1505 my $freeze_guard = cf::freeze_mainloop;
1506
1507 warn "enter emergency perl save\n";
1508
1509 cf::sync_job {
1510 warn "begin emergency player save\n";
1511 $_->save for values %cf::PLAYER;
1512 warn "end emergency player save\n";
1513
1514 warn "begin emergency map save\n";
1515 $_->save for values %cf::MAP;
1516 warn "end emergency map save\n";
1517 };
1518
1519 warn "leave emergency perl save\n";
1520}
1521
1522package cf;
1523
1524=back
1525
1033 1526
1034=head3 cf::object::player 1527=head3 cf::object::player
1035 1528
1036=over 4 1529=over 4
1037 1530
1073 (ref $cf::CFG{"may_$access"} 1566 (ref $cf::CFG{"may_$access"}
1074 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1567 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1075 : $cf::CFG{"may_$access"}) 1568 : $cf::CFG{"may_$access"})
1076} 1569}
1077 1570
1571=item $player_object->enter_link
1572
1573Freezes the player and moves him/her to a special map (C<{link}>).
1574
1575The player should be reaosnably safe there for short amounts of time. You
1576I<MUST> call C<leave_link> as soon as possible, though.
1577
1578=item $player_object->leave_link ($map, $x, $y)
1579
1580Moves the player out of the specila link map onto the given map. If the
1581map is not valid (or omitted), the player will be moved back to the
1582location he/she was before the call to C<enter_link>, or, if that fails,
1583to the emergency map position.
1584
1585Might block.
1586
1587=cut
1588
1589sub cf::object::player::enter_link {
1590 my ($self) = @_;
1591
1592 $self->deactivate_recursive;
1593
1594 return if $self->map == $LINK_MAP;
1595
1596 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1597 if $self->map;
1598
1599 $self->enter_map ($LINK_MAP, 20, 20);
1600}
1601
1602sub cf::object::player::leave_link {
1603 my ($self, $map, $x, $y) = @_;
1604
1605 my $link_pos = delete $self->{_link_pos};
1606
1607 unless ($map) {
1608 # restore original map position
1609 ($map, $x, $y) = @{ $link_pos || [] };
1610 $map = cf::map::find $map;
1611
1612 unless ($map) {
1613 ($map, $x, $y) = @$EMERGENCY_POSITION;
1614 $map = cf::map::find $map
1615 or die "FATAL: cannot load emergency map\n";
1616 }
1617 }
1618
1619 ($x, $y) = (-1, -1)
1620 unless (defined $x) && (defined $y);
1621
1622 # use -1 or undef as default coordinates, not 0, 0
1623 ($x, $y) = ($map->enter_x, $map->enter_y)
1624 if $x <=0 && $y <= 0;
1625
1626 $map->load;
1627
1628 return unless $self->contr->active;
1629 $self->activate_recursive;
1630 $self->enter_map ($map, $x, $y);
1631}
1632
1633cf::player->attach (
1634 on_logout => sub {
1635 my ($pl) = @_;
1636
1637 # abort map switching before logout
1638 if ($pl->ob->{_link_pos}) {
1639 cf::sync_job {
1640 $pl->ob->leave_link
1641 };
1642 }
1643 },
1644 on_login => sub {
1645 my ($pl) = @_;
1646
1647 # try to abort aborted map switching on player login :)
1648 # should happen only on crashes
1649 if ($pl->ob->{_link_pos}) {
1650 $pl->ob->enter_link;
1651 (async {
1652 # we need this sleep as the login has a concurrent enter_exit running
1653 # and this sleep increases chances of the player not ending up in scorn
1654 $pl->ob->reply (undef,
1655 "There was an internal problem at your last logout, "
1656 . "the server will try to bring you to your intended destination in a second.",
1657 cf::NDI_RED);
1658 Coro::Timer::sleep 1;
1659 $pl->ob->leave_link;
1660 })->prio (2);
1661 }
1662 },
1663);
1664
1665=item $player_object->goto ($path, $x, $y)
1666
1667=cut
1668
1669sub cf::object::player::goto {
1670 my ($self, $path, $x, $y) = @_;
1671
1672 $self->enter_link;
1673
1674 (async {
1675 $path = new cf::path $path;
1676
1677 my $map = cf::map::find $path->as_string;
1678 $map = $map->customise_for ($self) if $map;
1679
1680# warn "entering ", $map->path, " at ($x, $y)\n"
1681# if $map;
1682
1683 $map or $map->cluck ("oy");#d#
1684 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1685
1686 $self->leave_link ($map, $x, $y);
1687 })->prio (1);
1688}
1689
1690=item $player_object->enter_exit ($exit_object)
1691
1692=cut
1693
1694sub parse_random_map_params {
1695 my ($spec) = @_;
1696
1697 my $rmp = { # defaults
1698 xsize => 10,
1699 ysize => 10,
1700 };
1701
1702 for (split /\n/, $spec) {
1703 my ($k, $v) = split /\s+/, $_, 2;
1704
1705 $rmp->{lc $k} = $v if (length $k) && (length $v);
1706 }
1707
1708 $rmp
1709}
1710
1711sub prepare_random_map {
1712 my ($exit) = @_;
1713
1714 # all this does is basically replace the /! path by
1715 # a new random map path (?random/...) with a seed
1716 # that depends on the exit object
1717
1718 my $rmp = parse_random_map_params $exit->msg;
1719
1720 if ($exit->map) {
1721 $rmp->{region} = $exit->map->region_name;
1722 $rmp->{origin_map} = $exit->map->path;
1723 $rmp->{origin_x} = $exit->x;
1724 $rmp->{origin_y} = $exit->y;
1725 }
1726
1727 $rmp->{random_seed} ||= $exit->random_seed;
1728
1729 my $data = cf::to_json $rmp;
1730 my $md5 = Digest::MD5::md5_hex $data;
1731
1732 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1733 aio_write $fh, 0, (length $data), $data, 0;
1734
1735 $exit->slaying ("?random/$md5");
1736 $exit->msg (undef);
1737 }
1738}
1739
1740sub cf::object::player::enter_exit {
1741 my ($self, $exit) = @_;
1742
1743 return unless $self->type == cf::PLAYER;
1744
1745 $self->enter_link;
1746
1747 (async {
1748 $self->deactivate_recursive; # just to be sure
1749 unless (eval {
1750 prepare_random_map $exit
1751 if $exit->slaying eq "/!";
1752
1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1755
1756 1;
1757 }) {
1758 $self->message ("Something went wrong deep within the crossfire server. "
1759 . "I'll try to bring you back to the map you were before. "
1760 . "Please report this to the dungeon master",
1761 cf::NDI_UNIQUE | cf::NDI_RED);
1762
1763 warn "ERROR in enter_exit: $@";
1764 $self->leave_link;
1765 }
1766 })->prio (1);
1767}
1768
1078=head3 cf::client 1769=head3 cf::client
1079 1770
1080=over 4 1771=over 4
1081 1772
1082=item $client->send_drawinfo ($text, $flags) 1773=item $client->send_drawinfo ($text, $flags)
1125 on_reply => sub { 1816 on_reply => sub {
1126 my ($ns, $msg) = @_; 1817 my ($ns, $msg) = @_;
1127 1818
1128 # this weird shuffling is so that direct followup queries 1819 # this weird shuffling is so that direct followup queries
1129 # get handled first 1820 # get handled first
1130 my $queue = delete $ns->{query_queue}; 1821 my $queue = delete $ns->{query_queue}
1822 or return; # be conservative, not sure how that can happen, but we saw a crash here
1131 1823
1132 (shift @$queue)->[1]->($msg); 1824 (shift @$queue)->[1]->($msg);
1133 1825
1134 push @{ $ns->{query_queue} }, @$queue; 1826 push @{ $ns->{query_queue} }, @$queue;
1135 1827
1141 } 1833 }
1142 } 1834 }
1143 }, 1835 },
1144); 1836);
1145 1837
1146=item $client->coro (\&cb) 1838=item $client->async (\&cb)
1147 1839
1148Create a new coroutine, running the specified callback. The coroutine will 1840Create a new coroutine, running the specified callback. The coroutine will
1149be automatically cancelled when the client gets destroyed (e.g. on logout, 1841be automatically cancelled when the client gets destroyed (e.g. on logout,
1150or loss of connection). 1842or loss of connection).
1151 1843
1152=cut 1844=cut
1153 1845
1154sub cf::client::coro { 1846sub cf::client::async {
1155 my ($self, $cb) = @_; 1847 my ($self, $cb) = @_;
1156 1848
1157 my $coro; $coro = async { 1849 my $coro = &Coro::async ($cb);
1158 eval {
1159 $cb->();
1160 };
1161 warn $@ if $@;
1162 };
1163 1850
1164 $coro->on_destroy (sub { 1851 $coro->on_destroy (sub {
1165 delete $self->{_coro}{$coro+0}; 1852 delete $self->{_coro}{$coro+0};
1166 }); 1853 });
1167 1854
1339 2026
1340{ 2027{
1341 my $path = cf::localdir . "/database.pst"; 2028 my $path = cf::localdir . "/database.pst";
1342 2029
1343 sub db_load() { 2030 sub db_load() {
1344 warn "loading database $path\n";#d# remove later
1345 $DB = stat $path ? Storable::retrieve $path : { }; 2031 $DB = stat $path ? Storable::retrieve $path : { };
1346 } 2032 }
1347 2033
1348 my $pid; 2034 my $pid;
1349 2035
1350 sub db_save() { 2036 sub db_save() {
1351 warn "saving database $path\n";#d# remove later
1352 waitpid $pid, 0 if $pid; 2037 waitpid $pid, 0 if $pid;
1353 if (0 == ($pid = fork)) { 2038 if (0 == ($pid = fork)) {
1354 $DB->{_meta}{version} = 1; 2039 $DB->{_meta}{version} = 1;
1355 Storable::nstore $DB, "$path~"; 2040 Storable::nstore $DB, "$path~";
1356 rename "$path~", $path; 2041 rename "$path~", $path;
1404 open my $fh, "<:utf8", cf::confdir . "/config" 2089 open my $fh, "<:utf8", cf::confdir . "/config"
1405 or return; 2090 or return;
1406 2091
1407 local $/; 2092 local $/;
1408 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2094
2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2100 if (exists $CFG{mlockall}) {
2101 eval {
2102 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2103 and die "WARNING: m(un)lockall failed: $!\n";
2104 };
2105 warn $@ if $@;
2106 }
1409} 2107}
1410 2108
1411sub main { 2109sub main {
1412 # we must not ever block the main coroutine 2110 # we must not ever block the main coroutine
1413 local $Coro::idle = sub { 2111 local $Coro::idle = sub {
1414 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1415 (Coro::unblock_sub {
1416 Event::one_event; 2113 async { Event::one_event };
1417 })->();
1418 }; 2114 };
1419 2115
1420 cfg_load; 2116 cfg_load;
1421 db_load; 2117 db_load;
1422 load_extensions; 2118 load_extensions;
1424} 2120}
1425 2121
1426############################################################################# 2122#############################################################################
1427# initialisation 2123# initialisation
1428 2124
1429sub perl_reload() { 2125sub reload() {
1430 # can/must only be called in main 2126 # can/must only be called in main
1431 if ($Coro::current != $Coro::main) { 2127 if ($Coro::current != $Coro::main) {
1432 warn "can only reload from main coroutine\n"; 2128 warn "can only reload from main coroutine\n";
1433 return; 2129 return;
1434 } 2130 }
1435 2131
1436 warn "reloading..."; 2132 warn "reloading...";
1437 2133
1438 local $FREEZE = 1; 2134 my $guard = freeze_mainloop;
1439 cf::emergency_save; 2135 cf::emergency_save;
1440 2136
1441 eval { 2137 eval {
1442 # if anything goes wrong in here, we should simply crash as we already saved 2138 # if anything goes wrong in here, we should simply crash as we already saved
1443 2139
1505 cf::load_extensions; 2201 cf::load_extensions;
1506 2202
1507 # reattach attachments to objects 2203 # reattach attachments to objects
1508 warn "reattach"; 2204 warn "reattach";
1509 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
1510 }; 2207 };
1511 2208
1512 if ($@) { 2209 if ($@) {
1513 warn $@; 2210 warn $@;
1514 warn "error while reloading, exiting."; 2211 warn "error while reloading, exiting.";
1527 $LINK_MAP->height (41); 2224 $LINK_MAP->height (41);
1528 $LINK_MAP->alloc; 2225 $LINK_MAP->alloc;
1529 $LINK_MAP->path ("{link}"); 2226 $LINK_MAP->path ("{link}");
1530 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1531 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2229
2230 # dirty hack because... archetypes are not yet loaded
2231 Event->timer (
2232 after => 10,
2233 cb => sub {
2234 $_[0]->w->cancel;
2235
2236 # provide some exits "home"
2237 my $exit = cf::object::new "exit";
2238
2239 $exit->slaying ($EMERGENCY_POSITION->[0]);
2240 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2241 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2242
2243 $LINK_MAP->insert ($exit->clone, 19, 19);
2244 $LINK_MAP->insert ($exit->clone, 19, 20);
2245 $LINK_MAP->insert ($exit->clone, 19, 21);
2246 $LINK_MAP->insert ($exit->clone, 20, 19);
2247 $LINK_MAP->insert ($exit->clone, 20, 21);
2248 $LINK_MAP->insert ($exit->clone, 21, 19);
2249 $LINK_MAP->insert ($exit->clone, 21, 20);
2250 $LINK_MAP->insert ($exit->clone, 21, 21);
2251
2252 $exit->destroy;
2253 });
2254
2255 $LINK_MAP->{deny_save} = 1;
2256 $LINK_MAP->{deny_reset} = 1;
2257
2258 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1532} 2259}
1533 2260
1534register "<global>", __PACKAGE__; 2261register "<global>", __PACKAGE__;
1535 2262
1536register_command "perl-reload" => sub { 2263register_command "reload" => sub {
1537 my ($who, $arg) = @_; 2264 my ($who, $arg) = @_;
1538 2265
1539 if ($who->flag (FLAG_WIZ)) { 2266 if ($who->flag (FLAG_WIZ)) {
1540 $who->message ("start of reload."); 2267 $who->message ("start of reload.");
1541 perl_reload; 2268 reload;
1542 $who->message ("end of reload."); 2269 $who->message ("end of reload.");
1543 } 2270 }
1544}; 2271};
1545 2272
1546unshift @INC, $LIBDIR; 2273unshift @INC, $LIBDIR;
1549 reentrant => 0, 2276 reentrant => 0,
1550 prio => 0, 2277 prio => 0,
1551 at => $NEXT_TICK || $TICK, 2278 at => $NEXT_TICK || $TICK,
1552 data => WF_AUTOCANCEL, 2279 data => WF_AUTOCANCEL,
1553 cb => sub { 2280 cb => sub {
1554 unless ($FREEZE) {
1555 cf::server_tick; # one server iteration 2281 cf::server_tick; # one server iteration
1556 $RUNTIME += $TICK; 2282 $RUNTIME += $TICK;
1557 }
1558
1559 $NEXT_TICK += $TICK; 2283 $NEXT_TICK += $TICK;
1560 2284
1561 # if we are delayed by four ticks or more, skip them all 2285 # if we are delayed by four ticks or more, skip them all
1562 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2286 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1563 2287
1586 or warn "ERROR: unable to write runtime file: $!"; 2310 or warn "ERROR: unable to write runtime file: $!";
1587 })->(); 2311 })->();
1588 }, 2312 },
1589); 2313);
1590 2314
2315END { cf::emergency_save }
2316
15911 23171
1592 2318

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