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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.110 by root, Mon Jan 1 11:21:55 2007 UTC vs.
Revision 1.150 by root, Mon Jan 8 19:25:53 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
186=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
187 246
188The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 256=cut
198 257
199sub sync_job(&) { 258sub sync_job(&) {
200 my ($job) = @_; 259 my ($job) = @_;
201 260
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
212 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
277
215 while ($busy) { 278 while ($busy) {
216 Coro::cede_notself; 279 Coro::cede or Event::one_event;
217 Event::one_event unless Coro::nready;
218 } 280 }
281
282 wantarray ? @res : $res[0]
219 } else { 283 } else {
220 $coro->join; 284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
221 } 287 }
222
223 wantarray ? @res : $res[0]
224} 288}
225 289
226=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
227 291
228Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
229when the extension calling this is being unloaded. 293extension calling this is being unloaded.
230 294
231=cut 295=cut
232 296
233sub coro(&) { 297sub async_ext(&) {
234 my $cb = shift; 298 my $cb = shift;
235 299
236 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 301
243 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
245 }); 304 });
246 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 311 my $runtime = cf::localdir . "/runtime";
253 312
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 314 or return;
256 315
257 my $value = $cf::RUNTIME; 316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 318 and return;
260 319
261 aio_fsync $fh 320 aio_fsync $fh
262 and return; 321 and return;
283 342
284 $path = $path->as_string if ref $path; 343 $path = $path->as_string if ref $path;
285 344
286 my $self = bless { }, $class; 345 my $self = bless { }, $class;
287 346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 357 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 359 $self->{random} = cf::from_json $data;
291 } else { 360 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 361 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 362 $self->{user_rel} = 1;
798 or return; 867 or return;
799 868
800 unless (aio_stat "$filename.pst") { 869 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 870 (aio_load "$filename.pst", $av) >= 0
802 or return; 871 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
804 } 873 }
805 874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 877 return ($data, $av);
807} 878}
808 879
809############################################################################# 880#############################################################################
810# command handling &c 881# command handling &c
1001 1072
1002=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1003 1074
1004Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1005 1076
1077=cut
1078
1079package cf::player;
1080
1006=head3 cf::player 1081=head3 cf::player
1007 1082
1008=over 4 1083=over 4
1009 1084
1010=item cf::player::exists $login 1085=item cf::player::find $login
1011 1086
1012Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1013 1088
1014=cut 1089=cut
1015 1090
1016sub cf::player::exists($) { 1091sub playerdir($) {
1017 cf::player::find $_[0] 1092 cf::localdir
1018 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 Coro::AIO::aio_rename $path, $temp;
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174 IO::AIO::aio_rmtree $temp;
1019} 1175}
1020 1176
1021=item $player->ext_reply ($msgid, $msgtype, %msg) 1177=item $player->ext_reply ($msgid, $msgtype, %msg)
1022 1178
1023Sends an ext reply to the player. 1179Sends an ext reply to the player.
1024 1180
1025=cut 1181=cut
1026 1182
1027sub cf::player::ext_reply($$$%) { 1183sub ext_reply($$$%) {
1028 my ($self, $id, %msg) = @_; 1184 my ($self, $id, %msg) = @_;
1029 1185
1030 $msg{msgid} = $id; 1186 $msg{msgid} = $id;
1031 1187
1032 $self->send ("ext " . to_json \%msg); 1188 $self->send ("ext " . cf::to_json \%msg);
1033} 1189}
1190
1191package cf;
1034 1192
1035=back 1193=back
1036 1194
1037 1195
1038=head3 cf::map 1196=head3 cf::map
1044package cf::map; 1202package cf::map;
1045 1203
1046use Fcntl; 1204use Fcntl;
1047use Coro::AIO; 1205use Coro::AIO;
1048 1206
1049our $MAX_RESET = 7200; 1207our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1208our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1209
1054sub generate_random_map { 1210sub generate_random_map {
1055 my ($path, $rmp) = @_; 1211 my ($path, $rmp) = @_;
1056 1212
1057 # mit "rum" bekleckern, nicht 1213 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1229# and all this just because we cannot iterate over
1074# all maps in C++... 1230# all maps in C++...
1075sub change_all_map_light { 1231sub change_all_map_light {
1076 my ($change) = @_; 1232 my ($change) = @_;
1077 1233
1078 $_->change_map_light ($change) for values %cf::MAP; 1234 $_->change_map_light ($change)
1235 for grep $_->outdoor, values %cf::MAP;
1079} 1236}
1080 1237
1081sub try_load_header($) { 1238sub try_load_header($) {
1082 my ($path) = @_; 1239 my ($path) = @_;
1083 1240
1086 or return; 1243 or return;
1087 1244
1088 my $map = cf::map::new 1245 my $map = cf::map::new
1089 or return; 1246 or return;
1090 1247
1248 # for better error messages only, will be overwritten
1249 $map->path ($path);
1250
1091 $map->load_header ($path) 1251 $map->load_header ($path)
1092 or return; 1252 or return;
1093 1253
1094 $map->{load_path} = $path; 1254 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1255
1097 $map 1256 $map
1098} 1257}
1099 1258
1259sub find;
1100sub find_map { 1260sub find {
1101 my ($path, $origin) = @_; 1261 my ($path, $origin) = @_;
1102 1262
1103 #warn "find_map<$path,$origin>\n";#d# 1263 #warn "find<$path,$origin>\n";#d#
1104 1264
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1265 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1266 my $key = $path->as_string;
1107 1267
1268 cf::lock_wait "map_find:$key";
1269
1108 $cf::MAP{$key} || do { 1270 $cf::MAP{$key} || do {
1271 my $guard = cf::lock_acquire "map_find:$key";
1272
1109 # do it the slow way 1273 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1274 my $map = try_load_header $path->save_path;
1111 1275
1276 Coro::cede;
1277
1112 if ($map) { 1278 if ($map) {
1279 $map->last_access ((delete $map->{last_access})
1280 || $cf::RUNTIME); #d#
1113 # safety 1281 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1282 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1283 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1284 } else {
1117 if (my $rmp = $path->random_map_params) { 1285 if (my $rmp = $path->random_map_params) {
1120 $map = try_load_header $path->load_path; 1288 $map = try_load_header $path->load_path;
1121 } 1289 }
1122 1290
1123 $map or return; 1291 $map or return;
1124 1292
1293 $map->{load_original} = 1;
1125 $map->{instantiate_time} = $cf::RUNTIME; 1294 $map->{instantiate_time} = $cf::RUNTIME;
1295 $map->last_access ($cf::RUNTIME);
1126 $map->instantiate; 1296 $map->instantiate;
1127 1297
1128 # per-player maps become, after loading, normal maps 1298 # per-player maps become, after loading, normal maps
1129 $map->per_player (0) if $path->{user_rel}; 1299 $map->per_player (0) if $path->{user_rel};
1130 } 1300 }
1131 1301
1132 $map->path ($key); 1302 $map->path ($key);
1133 $map->{path} = $path; 1303 $map->{path} = $path;
1134 $map->last_access ($cf::RUNTIME); 1304 $map->{last_save} = $cf::RUNTIME;
1135 1305
1306 Coro::cede;
1307
1136 $map->reset if $map->should_reset; 1308 if ($map->should_reset) {
1309 $map->reset;
1310 undef $guard;
1311 $map = find $path
1312 or return;
1313 }
1137 1314
1138 $cf::MAP{$key} = $map 1315 $cf::MAP{$key} = $map
1139 } 1316 }
1140} 1317}
1141 1318
1142sub load { 1319sub load {
1143 my ($self) = @_; 1320 my ($self) = @_;
1144 1321
1322 my $path = $self->{path};
1323 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1324
1145 return if $self->in_memory != cf::MAP_SWAPPED; 1325 return if $self->in_memory != cf::MAP_SWAPPED;
1146 1326
1147 $self->in_memory (cf::MAP_LOADING); 1327 $self->in_memory (cf::MAP_LOADING);
1148
1149 my $path = $self->{path};
1150 1328
1151 $self->alloc; 1329 $self->alloc;
1152 $self->load_objects ($self->{load_path}, 1) 1330 $self->load_objects ($self->{load_path}, 1)
1153 or return; 1331 or return;
1332
1333 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1334 if delete $self->{load_original};
1154 1335
1155 if (my $uniq = $path->uniq_path) { 1336 if (my $uniq = $path->uniq_path) {
1156 utf8::encode $uniq; 1337 utf8::encode $uniq;
1157 if (aio_open $uniq, O_RDONLY, 0) { 1338 if (aio_open $uniq, O_RDONLY, 0) {
1158 $self->clear_unique_items; 1339 $self->clear_unique_items;
1159 $self->load_objects ($uniq, 0); 1340 $self->load_objects ($uniq, 0);
1160 } 1341 }
1161 } 1342 }
1343
1344 Coro::cede;
1162 1345
1163 # now do the right thing for maps 1346 # now do the right thing for maps
1164 $self->link_multipart_objects; 1347 $self->link_multipart_objects;
1165 1348
1166 if ($self->{path}->is_style_map) { 1349 if ($self->{path}->is_style_map) {
1174 $self->difficulty ($self->estimate_difficulty) 1357 $self->difficulty ($self->estimate_difficulty)
1175 unless $self->difficulty; 1358 unless $self->difficulty;
1176 $self->activate; 1359 $self->activate;
1177 } 1360 }
1178 1361
1362 Coro::cede;
1363
1179 $self->in_memory (cf::MAP_IN_MEMORY); 1364 $self->in_memory (cf::MAP_IN_MEMORY);
1180} 1365}
1181 1366
1182sub load_map_sync { 1367sub find_sync {
1183 my ($path, $origin) = @_; 1368 my ($path, $origin) = @_;
1184 1369
1185 #warn "load_map_sync<$path, $origin>\n";#d# 1370 cf::sync_job { cf::map::find $path, $origin }
1371}
1186 1372
1187 cf::sync_job { 1373sub do_load_sync {
1188 my $map = cf::map::find_map $path, $origin 1374 my ($map) = @_;
1189 or return; 1375
1190 $map->load; 1376 cf::sync_job { $map->load };
1191 $map
1192 }
1193} 1377}
1194 1378
1195sub save { 1379sub save {
1196 my ($self) = @_; 1380 my ($self) = @_;
1197 1381
1382 my $lock = cf::lock_acquire "map_data:" . $self->path;
1383
1384 $self->{last_save} = $cf::RUNTIME;
1385
1386 return unless $self->dirty;
1387
1198 my $save = $self->{path}->save_path; utf8::encode $save; 1388 my $save = $self->{path}->save_path; utf8::encode $save;
1199 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1389 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1200 1390
1201 $self->{last_save} = $cf::RUNTIME;
1202
1203 return unless $self->dirty;
1204
1205 $self->{load_path} = $save; 1391 $self->{load_path} = $save;
1206 1392
1207 return if $self->{deny_save}; 1393 return if $self->{deny_save};
1208 1394
1209 warn "saving map ", $self->path; 1395 local $self->{last_access} = $self->last_access;#d#
1396
1397 cf::async {
1398 $_->contr->save for $self->players;
1399 };
1210 1400
1211 if ($uniq) { 1401 if ($uniq) {
1212 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1402 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1213 $self->save_objects ($uniq, cf::IO_UNIQUES); 1403 $self->save_objects ($uniq, cf::IO_UNIQUES);
1214 } else { 1404 } else {
1217} 1407}
1218 1408
1219sub swap_out { 1409sub swap_out {
1220 my ($self) = @_; 1410 my ($self) = @_;
1221 1411
1412 # save first because save cedes
1413 $self->save;
1414
1415 my $lock = cf::lock_acquire "map_data:" . $self->path;
1416
1222 return if $self->players; 1417 return if $self->players;
1223 return if $self->in_memory != cf::MAP_IN_MEMORY; 1418 return if $self->in_memory != cf::MAP_IN_MEMORY;
1224 return if $self->{deny_save}; 1419 return if $self->{deny_save};
1225 1420
1226 $self->save;
1227 $self->clear; 1421 $self->clear;
1228 $self->in_memory (cf::MAP_SWAPPED); 1422 $self->in_memory (cf::MAP_SWAPPED);
1229} 1423}
1230 1424
1425sub reset_at {
1426 my ($self) = @_;
1427
1428 # TODO: safety, remove and allow resettable per-player maps
1429 return 1e99 if $self->{path}{user_rel};
1430 return 1e99 if $self->{deny_reset};
1431
1432 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1433 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1434
1435 $time + $to
1436}
1437
1231sub should_reset { 1438sub should_reset {
1232 my ($map) = @_;
1233
1234 # TODO: safety, remove and allow resettable per-player maps
1235 return if $map->{path}{user_rel};#d#
1236 return if $map->{deny_reset};
1237 #return unless $map->reset_timeout;
1238
1239 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1240
1241 $time + ($map->reset_timeout || $DEFAULT_RESET) < $cf::RUNTIME
1242}
1243
1244sub reset {
1245 my ($self) = @_; 1439 my ($self) = @_;
1246 1440
1247 return if $self->players; 1441 $self->reset_at <= $cf::RUNTIME
1248 return if $self->{path}{user_rel};#d# 1442}
1249 1443
1250 warn "resetting map ", $self->path;#d# 1444sub unlink_save {
1445 my ($self) = @_;
1251 1446
1252 utf8::encode (my $save = $self->{path}->save_path); 1447 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1448 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1449 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1450}
1451
1452sub rename {
1453 my ($self, $new_path) = @_;
1454
1455 $self->unlink_save;
1456
1457 delete $cf::MAP{$self->path};
1458 $self->{path} = new cf::path $new_path;
1459 $self->path ($self->{path}->as_string);
1460 $cf::MAP{$self->path} = $self;
1461
1462 $self->save;
1463}
1464
1465sub reset {
1466 my ($self) = @_;
1467
1468 my $lock = cf::lock_acquire "map_data:" . $self->path;
1469
1470 return if $self->players;
1471 return if $self->{path}{user_rel};#d#
1472
1473 warn "resetting map ", $self->path;#d#
1474
1475 delete $cf::MAP{$self->path};
1255 1476
1256 $_->clear_links_to ($self) for values %cf::MAP; 1477 $_->clear_links_to ($self) for values %cf::MAP;
1257 1478
1479 $self->unlink_save;
1258 $self->clear; 1480 $self->destroy;
1259 $self->in_memory (cf::MAP_SWAPPED); 1481}
1260 utf8::encode ($self->{load_path} = $self->{path}->load_path); 1482
1483my $nuke_counter = "aaaa";
1484
1485sub nuke {
1486 my ($self) = @_;
1487
1488 $self->{deny_save} = 1;
1489 $self->reset_timeout (1);
1490 $self->rename ("{nuke}/" . ($nuke_counter++));
1491 $self->reset; # polite request, might not happen
1261} 1492}
1262 1493
1263sub customise_for { 1494sub customise_for {
1264 my ($map, $ob) = @_; 1495 my ($map, $ob) = @_;
1265 1496
1266 if ($map->per_player) { 1497 if ($map->per_player) {
1267 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1498 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1268 } 1499 }
1269 1500
1270 $map 1501 $map
1271} 1502}
1272 1503
1273sub emergency_save { 1504sub emergency_save {
1274 local $cf::FREEZE = 1; 1505 my $freeze_guard = cf::freeze_mainloop;
1275 1506
1276 warn "enter emergency map save\n"; 1507 warn "enter emergency perl save\n";
1277 1508
1278 cf::sync_job { 1509 cf::sync_job {
1510 warn "begin emergency player save\n";
1511 $_->save for values %cf::PLAYER;
1512 warn "end emergency player save\n";
1513
1279 warn "begin emergency map save\n"; 1514 warn "begin emergency map save\n";
1280 $_->save for values %cf::MAP; 1515 $_->save for values %cf::MAP;
1516 warn "end emergency map save\n";
1281 }; 1517 };
1282 1518
1283 warn "end emergency map save\n"; 1519 warn "leave emergency perl save\n";
1284} 1520}
1285 1521
1286package cf; 1522package cf;
1287 1523
1288=back 1524=back
1330 (ref $cf::CFG{"may_$access"} 1566 (ref $cf::CFG{"may_$access"}
1331 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1567 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1332 : $cf::CFG{"may_$access"}) 1568 : $cf::CFG{"may_$access"})
1333} 1569}
1334 1570
1571=item $player_object->enter_link
1572
1573Freezes the player and moves him/her to a special map (C<{link}>).
1574
1575The player should be reaosnably safe there for short amounts of time. You
1576I<MUST> call C<leave_link> as soon as possible, though.
1577
1578=item $player_object->leave_link ($map, $x, $y)
1579
1580Moves the player out of the specila link map onto the given map. If the
1581map is not valid (or omitted), the player will be moved back to the
1582location he/she was before the call to C<enter_link>, or, if that fails,
1583to the emergency map position.
1584
1585Might block.
1586
1587=cut
1588
1335sub cf::object::player::enter_link { 1589sub cf::object::player::enter_link {
1336 my ($self) = @_; 1590 my ($self) = @_;
1337 1591
1592 $self->deactivate_recursive;
1593
1338 return if $self->map == $LINK_MAP; 1594 return if $self->map == $LINK_MAP;
1339 1595
1340 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1596 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1341 if $self->map; 1597 if $self->map;
1342 1598
1343 $self->enter_map ($LINK_MAP, 20, 20); 1599 $self->enter_map ($LINK_MAP, 20, 20);
1344 $self->deactivate_recursive;
1345} 1600}
1346 1601
1347sub cf::object::player::leave_link { 1602sub cf::object::player::leave_link {
1348 my ($self, $map, $x, $y) = @_; 1603 my ($self, $map, $x, $y) = @_;
1349 1604
1350 my $link_pos = delete $self->{_link_pos}; 1605 my $link_pos = delete $self->{_link_pos};
1351 1606
1352 unless ($map) { 1607 unless ($map) {
1353 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1354
1355 # restore original map position 1608 # restore original map position
1356 ($map, $x, $y) = @{ $link_pos || [] }; 1609 ($map, $x, $y) = @{ $link_pos || [] };
1357 $map = cf::map::find_map $map; 1610 $map = cf::map::find $map;
1358 1611
1359 unless ($map) { 1612 unless ($map) {
1360 ($map, $x, $y) = @$EMERGENCY_POSITION; 1613 ($map, $x, $y) = @$EMERGENCY_POSITION;
1361 $map = cf::map::find_map $map 1614 $map = cf::map::find $map
1362 or die "FATAL: cannot load emergency map\n"; 1615 or die "FATAL: cannot load emergency map\n";
1363 } 1616 }
1364 } 1617 }
1365 1618
1366 ($x, $y) = (-1, -1) 1619 ($x, $y) = (-1, -1)
1370 ($x, $y) = ($map->enter_x, $map->enter_y) 1623 ($x, $y) = ($map->enter_x, $map->enter_y)
1371 if $x <=0 && $y <= 0; 1624 if $x <=0 && $y <= 0;
1372 1625
1373 $map->load; 1626 $map->load;
1374 1627
1628 return unless $self->contr->active;
1375 $self->activate_recursive; 1629 $self->activate_recursive;
1376 $self->enter_map ($map, $x, $y); 1630 $self->enter_map ($map, $x, $y);
1377} 1631}
1378 1632
1633cf::player->attach (
1634 on_logout => sub {
1635 my ($pl) = @_;
1636
1637 # abort map switching before logout
1638 if ($pl->ob->{_link_pos}) {
1639 cf::sync_job {
1640 $pl->ob->leave_link
1641 };
1642 }
1643 },
1644 on_login => sub {
1645 my ($pl) = @_;
1646
1647 # try to abort aborted map switching on player login :)
1648 # should happen only on crashes
1649 if ($pl->ob->{_link_pos}) {
1650 $pl->ob->enter_link;
1651 (async {
1652 # we need this sleep as the login has a concurrent enter_exit running
1653 # and this sleep increases chances of the player not ending up in scorn
1654 $pl->ob->reply (undef,
1655 "There was an internal problem at your last logout, "
1656 . "the server will try to bring you to your intended destination in a second.",
1657 cf::NDI_RED);
1658 Coro::Timer::sleep 1;
1659 $pl->ob->leave_link;
1660 })->prio (2);
1661 }
1662 },
1663);
1664
1379=item $player_object->goto_map ($map, $x, $y) 1665=item $player_object->goto ($path, $x, $y)
1380 1666
1381=cut 1667=cut
1382 1668
1383sub cf::object::player::goto_map { 1669sub cf::object::player::goto {
1384 my ($self, $path, $x, $y) = @_; 1670 my ($self, $path, $x, $y) = @_;
1385 1671
1386 $self->enter_link; 1672 $self->enter_link;
1387 1673
1388 (Coro::async { 1674 (async {
1389 $path = new cf::path $path; 1675 $path = new cf::path $path;
1390 1676
1391 my $map = cf::map::find_map $path->as_string; 1677 my $map = cf::map::find $path->as_string;
1392 $map = $map->customise_for ($self) if $map; 1678 $map = $map->customise_for ($self) if $map;
1393 1679
1394 warn "entering ", $map->path, " at ($x, $y)\n" 1680# warn "entering ", $map->path, " at ($x, $y)\n"
1395 if $map; 1681# if $map;
1682
1683 $map or $map->cluck ("oy");#d#
1684 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1396 1685
1397 $self->leave_link ($map, $x, $y); 1686 $self->leave_link ($map, $x, $y);
1398 })->prio (1); 1687 })->prio (1);
1399} 1688}
1400 1689
1453 1742
1454 return unless $self->type == cf::PLAYER; 1743 return unless $self->type == cf::PLAYER;
1455 1744
1456 $self->enter_link; 1745 $self->enter_link;
1457 1746
1458 (Coro::async { 1747 (async {
1748 $self->deactivate_recursive; # just to be sure
1459 unless (eval { 1749 unless (eval {
1460
1461 prepare_random_map $exit 1750 prepare_random_map $exit
1462 if $exit->slaying eq "/!"; 1751 if $exit->slaying eq "/!";
1463 1752
1464 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1465 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1466 1755
1467 1; 1756 1;
1468 }) { 1757 }) {
1469 $self->message ("Something went wrong deep within the crossfire server. " 1758 $self->message ("Something went wrong deep within the crossfire server. "
1470 . "I'll try to bring you back to the map you were before. " 1759 . "I'll try to bring you back to the map you were before. "
1527 on_reply => sub { 1816 on_reply => sub {
1528 my ($ns, $msg) = @_; 1817 my ($ns, $msg) = @_;
1529 1818
1530 # this weird shuffling is so that direct followup queries 1819 # this weird shuffling is so that direct followup queries
1531 # get handled first 1820 # get handled first
1532 my $queue = delete $ns->{query_queue}; 1821 my $queue = delete $ns->{query_queue}
1822 or return; # be conservative, not sure how that can happen, but we saw a crash here
1533 1823
1534 (shift @$queue)->[1]->($msg); 1824 (shift @$queue)->[1]->($msg);
1535 1825
1536 push @{ $ns->{query_queue} }, @$queue; 1826 push @{ $ns->{query_queue} }, @$queue;
1537 1827
1543 } 1833 }
1544 } 1834 }
1545 }, 1835 },
1546); 1836);
1547 1837
1548=item $client->coro (\&cb) 1838=item $client->async (\&cb)
1549 1839
1550Create a new coroutine, running the specified callback. The coroutine will 1840Create a new coroutine, running the specified callback. The coroutine will
1551be automatically cancelled when the client gets destroyed (e.g. on logout, 1841be automatically cancelled when the client gets destroyed (e.g. on logout,
1552or loss of connection). 1842or loss of connection).
1553 1843
1554=cut 1844=cut
1555 1845
1556sub cf::client::coro { 1846sub cf::client::async {
1557 my ($self, $cb) = @_; 1847 my ($self, $cb) = @_;
1558 1848
1559 my $coro; $coro = async { 1849 my $coro = &Coro::async ($cb);
1560 eval {
1561 $cb->();
1562 };
1563 warn $@ if $@;
1564 };
1565 1850
1566 $coro->on_destroy (sub { 1851 $coro->on_destroy (sub {
1567 delete $self->{_coro}{$coro+0}; 1852 delete $self->{_coro}{$coro+0};
1568 }); 1853 });
1569 1854
1741 2026
1742{ 2027{
1743 my $path = cf::localdir . "/database.pst"; 2028 my $path = cf::localdir . "/database.pst";
1744 2029
1745 sub db_load() { 2030 sub db_load() {
1746 warn "loading database $path\n";#d# remove later
1747 $DB = stat $path ? Storable::retrieve $path : { }; 2031 $DB = stat $path ? Storable::retrieve $path : { };
1748 } 2032 }
1749 2033
1750 my $pid; 2034 my $pid;
1751 2035
1752 sub db_save() { 2036 sub db_save() {
1753 warn "saving database $path\n";#d# remove later
1754 waitpid $pid, 0 if $pid; 2037 waitpid $pid, 0 if $pid;
1755 if (0 == ($pid = fork)) { 2038 if (0 == ($pid = fork)) {
1756 $DB->{_meta}{version} = 1; 2039 $DB->{_meta}{version} = 1;
1757 Storable::nstore $DB, "$path~"; 2040 Storable::nstore $DB, "$path~";
1758 rename "$path~", $path; 2041 rename "$path~", $path;
1806 open my $fh, "<:utf8", cf::confdir . "/config" 2089 open my $fh, "<:utf8", cf::confdir . "/config"
1807 or return; 2090 or return;
1808 2091
1809 local $/; 2092 local $/;
1810 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2094
2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2100 if (exists $CFG{mlockall}) {
2101 eval {
2102 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2103 and die "WARNING: m(un)lockall failed: $!\n";
2104 };
2105 warn $@ if $@;
2106 }
1811} 2107}
1812 2108
1813sub main { 2109sub main {
1814 # we must not ever block the main coroutine 2110 # we must not ever block the main coroutine
1815 local $Coro::idle = sub { 2111 local $Coro::idle = sub {
1816 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1817 (Coro::unblock_sub {
1818 Event::one_event; 2113 async { Event::one_event };
1819 })->();
1820 }; 2114 };
1821 2115
1822 cfg_load; 2116 cfg_load;
1823 db_load; 2117 db_load;
1824 load_extensions; 2118 load_extensions;
1826} 2120}
1827 2121
1828############################################################################# 2122#############################################################################
1829# initialisation 2123# initialisation
1830 2124
1831sub perl_reload() { 2125sub reload() {
1832 # can/must only be called in main 2126 # can/must only be called in main
1833 if ($Coro::current != $Coro::main) { 2127 if ($Coro::current != $Coro::main) {
1834 warn "can only reload from main coroutine\n"; 2128 warn "can only reload from main coroutine\n";
1835 return; 2129 return;
1836 } 2130 }
1837 2131
1838 warn "reloading..."; 2132 warn "reloading...";
1839 2133
1840 local $FREEZE = 1; 2134 my $guard = freeze_mainloop;
1841 cf::emergency_save; 2135 cf::emergency_save;
1842 2136
1843 eval { 2137 eval {
1844 # if anything goes wrong in here, we should simply crash as we already saved 2138 # if anything goes wrong in here, we should simply crash as we already saved
1845 2139
1907 cf::load_extensions; 2201 cf::load_extensions;
1908 2202
1909 # reattach attachments to objects 2203 # reattach attachments to objects
1910 warn "reattach"; 2204 warn "reattach";
1911 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
1912 }; 2207 };
1913 2208
1914 if ($@) { 2209 if ($@) {
1915 warn $@; 2210 warn $@;
1916 warn "error while reloading, exiting."; 2211 warn "error while reloading, exiting.";
1932 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1933 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1934 2229
1935 # dirty hack because... archetypes are not yet loaded 2230 # dirty hack because... archetypes are not yet loaded
1936 Event->timer ( 2231 Event->timer (
1937 after => 2, 2232 after => 10,
1938 cb => sub { 2233 cb => sub {
1939 $_[0]->w->cancel; 2234 $_[0]->w->cancel;
1940 2235
1941 # provide some exits "home" 2236 # provide some exits "home"
1942 my $exit = cf::object::new "exit"; 2237 my $exit = cf::object::new "exit";
1963 $cf::MAP{$LINK_MAP->path} = $LINK_MAP; 2258 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1964} 2259}
1965 2260
1966register "<global>", __PACKAGE__; 2261register "<global>", __PACKAGE__;
1967 2262
1968register_command "perl-reload" => sub { 2263register_command "reload" => sub {
1969 my ($who, $arg) = @_; 2264 my ($who, $arg) = @_;
1970 2265
1971 if ($who->flag (FLAG_WIZ)) { 2266 if ($who->flag (FLAG_WIZ)) {
1972 $who->message ("start of reload."); 2267 $who->message ("start of reload.");
1973 perl_reload; 2268 reload;
1974 $who->message ("end of reload."); 2269 $who->message ("end of reload.");
1975 } 2270 }
1976}; 2271};
1977 2272
1978unshift @INC, $LIBDIR; 2273unshift @INC, $LIBDIR;
1981 reentrant => 0, 2276 reentrant => 0,
1982 prio => 0, 2277 prio => 0,
1983 at => $NEXT_TICK || $TICK, 2278 at => $NEXT_TICK || $TICK,
1984 data => WF_AUTOCANCEL, 2279 data => WF_AUTOCANCEL,
1985 cb => sub { 2280 cb => sub {
1986 unless ($FREEZE) {
1987 cf::server_tick; # one server iteration 2281 cf::server_tick; # one server iteration
1988 $RUNTIME += $TICK; 2282 $RUNTIME += $TICK;
1989 }
1990
1991 $NEXT_TICK += $TICK; 2283 $NEXT_TICK += $TICK;
1992 2284
1993 # if we are delayed by four ticks or more, skip them all 2285 # if we are delayed by four ticks or more, skip them all
1994 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2286 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1995 2287
2018 or warn "ERROR: unable to write runtime file: $!"; 2310 or warn "ERROR: unable to write runtime file: $!";
2019 })->(); 2311 })->();
2020 }, 2312 },
2021); 2313);
2022 2314
2315END { cf::emergency_save }
2316
20231 23171
2024 2318

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