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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.113 by root, Mon Jan 1 15:32:40 2007 UTC vs.
Revision 1.150 by root, Mon Jan 8 19:25:53 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
186=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
187 246
188The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
203 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
205 264
206 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 266 # (but this is cancel-safe)
208 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
209 268
210 my $busy = 1; 269 my $busy = 1;
211 my @res; 270 my @res;
212 271
213 (Coro::async { 272 (async {
214 @res = eval { $job->() }; 273 @res = eval { $job->() };
215 warn $@ if $@; 274 warn $@ if $@;
216 undef $busy; 275 undef $busy;
217 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
218 277
219 while ($busy) { 278 while ($busy) {
220 Coro::cede_notself; 279 Coro::cede or Event::one_event;
221 Event::one_event unless Coro::nready;
222 } 280 }
223 281
224 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
225 } else { 283 } else {
226 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
227 285
228 $job->() 286 $job->()
229 } 287 }
230} 288}
231 289
232=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
233 291
234Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
235when the extension calling this is being unloaded. 293extension calling this is being unloaded.
236 294
237=cut 295=cut
238 296
239sub coro(&) { 297sub async_ext(&) {
240 my $cb = shift; 298 my $cb = shift;
241 299
242 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 301
249 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
251 }); 304 });
252 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
289 342
290 $path = $path->as_string if ref $path; 343 $path = $path->as_string if ref $path;
291 344
292 my $self = bless { }, $class; 345 my $self = bless { }, $class;
293 346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
294 if ($path =~ s{^\?random/}{}) { 357 } elsif ($path =~ s{^\?random/}{}) {
295 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
296 $self->{random} = cf::from_json $data; 359 $self->{random} = cf::from_json $data;
297 } else { 360 } else {
298 if ($path =~ s{^~([^/]+)?}{}) { 361 if ($path =~ s{^~([^/]+)?}{}) {
299 $self->{user_rel} = 1; 362 $self->{user_rel} = 1;
807 (aio_load "$filename.pst", $av) >= 0 870 (aio_load "$filename.pst", $av) >= 0
808 or return; 871 or return;
809 $av = eval { (Storable::thaw $av)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
810 } 873 }
811 874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
812 return ($data, $av); 877 return ($data, $av);
813} 878}
814 879
815############################################################################# 880#############################################################################
816# command handling &c 881# command handling &c
1007 1072
1008=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1009 1074
1010Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1011 1076
1077=cut
1078
1079package cf::player;
1080
1012=head3 cf::player 1081=head3 cf::player
1013 1082
1014=over 4 1083=over 4
1015 1084
1016=item cf::player::exists $login 1085=item cf::player::find $login
1017 1086
1018Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1019 1088
1020=cut 1089=cut
1021 1090
1022sub cf::player::exists($) { 1091sub playerdir($) {
1023 cf::player::find $_[0] 1092 cf::localdir
1024 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 Coro::AIO::aio_rename $path, $temp;
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174 IO::AIO::aio_rmtree $temp;
1025} 1175}
1026 1176
1027=item $player->ext_reply ($msgid, $msgtype, %msg) 1177=item $player->ext_reply ($msgid, $msgtype, %msg)
1028 1178
1029Sends an ext reply to the player. 1179Sends an ext reply to the player.
1030 1180
1031=cut 1181=cut
1032 1182
1033sub cf::player::ext_reply($$$%) { 1183sub ext_reply($$$%) {
1034 my ($self, $id, %msg) = @_; 1184 my ($self, $id, %msg) = @_;
1035 1185
1036 $msg{msgid} = $id; 1186 $msg{msgid} = $id;
1037 1187
1038 $self->send ("ext " . to_json \%msg); 1188 $self->send ("ext " . cf::to_json \%msg);
1039} 1189}
1190
1191package cf;
1040 1192
1041=back 1193=back
1042 1194
1043 1195
1044=head3 cf::map 1196=head3 cf::map
1050package cf::map; 1202package cf::map;
1051 1203
1052use Fcntl; 1204use Fcntl;
1053use Coro::AIO; 1205use Coro::AIO;
1054 1206
1055our $MAX_RESET = 7200; 1207our $MAX_RESET = 3600;
1056our $DEFAULT_RESET = 3600; 1208our $DEFAULT_RESET = 3000;
1057 1209
1058sub generate_random_map { 1210sub generate_random_map {
1059 my ($path, $rmp) = @_; 1211 my ($path, $rmp) = @_;
1060 1212
1061 # mit "rum" bekleckern, nicht 1213 # mit "rum" bekleckern, nicht
1077# and all this just because we cannot iterate over 1229# and all this just because we cannot iterate over
1078# all maps in C++... 1230# all maps in C++...
1079sub change_all_map_light { 1231sub change_all_map_light {
1080 my ($change) = @_; 1232 my ($change) = @_;
1081 1233
1082 $_->change_map_light ($change) for values %cf::MAP; 1234 $_->change_map_light ($change)
1235 for grep $_->outdoor, values %cf::MAP;
1083} 1236}
1084 1237
1085sub try_load_header($) { 1238sub try_load_header($) {
1086 my ($path) = @_; 1239 my ($path) = @_;
1087 1240
1090 or return; 1243 or return;
1091 1244
1092 my $map = cf::map::new 1245 my $map = cf::map::new
1093 or return; 1246 or return;
1094 1247
1248 # for better error messages only, will be overwritten
1249 $map->path ($path);
1250
1095 $map->load_header ($path) 1251 $map->load_header ($path)
1096 or return; 1252 or return;
1097 1253
1098 $map->{load_path} = $path; 1254 $map->{load_path} = $path;
1099 1255
1100 $map 1256 $map
1101} 1257}
1102 1258
1259sub find;
1103sub find_map { 1260sub find {
1104 my ($path, $origin) = @_; 1261 my ($path, $origin) = @_;
1105 1262
1106 #warn "find_map<$path,$origin>\n";#d# 1263 #warn "find<$path,$origin>\n";#d#
1107 1264
1108 $path = new cf::path $path, $origin && $origin->path; 1265 $path = new cf::path $path, $origin && $origin->path;
1109 my $key = $path->as_string; 1266 my $key = $path->as_string;
1110 1267
1268 cf::lock_wait "map_find:$key";
1269
1111 $cf::MAP{$key} || do { 1270 $cf::MAP{$key} || do {
1271 my $guard = cf::lock_acquire "map_find:$key";
1272
1112 # do it the slow way 1273 # do it the slow way
1113 my $map = try_load_header $path->save_path; 1274 my $map = try_load_header $path->save_path;
1114 1275
1276 Coro::cede;
1277
1115 if ($map) { 1278 if ($map) {
1279 $map->last_access ((delete $map->{last_access})
1280 || $cf::RUNTIME); #d#
1116 # safety 1281 # safety
1117 $map->{instantiate_time} = $cf::RUNTIME 1282 $map->{instantiate_time} = $cf::RUNTIME
1118 if $map->{instantiate_time} > $cf::RUNTIME; 1283 if $map->{instantiate_time} > $cf::RUNTIME;
1119 } else { 1284 } else {
1120 if (my $rmp = $path->random_map_params) { 1285 if (my $rmp = $path->random_map_params) {
1125 1290
1126 $map or return; 1291 $map or return;
1127 1292
1128 $map->{load_original} = 1; 1293 $map->{load_original} = 1;
1129 $map->{instantiate_time} = $cf::RUNTIME; 1294 $map->{instantiate_time} = $cf::RUNTIME;
1295 $map->last_access ($cf::RUNTIME);
1130 $map->instantiate; 1296 $map->instantiate;
1131 1297
1132 # per-player maps become, after loading, normal maps 1298 # per-player maps become, after loading, normal maps
1133 $map->per_player (0) if $path->{user_rel}; 1299 $map->per_player (0) if $path->{user_rel};
1134 } 1300 }
1135 1301
1136 $map->path ($key); 1302 $map->path ($key);
1137 $map->{path} = $path; 1303 $map->{path} = $path;
1138 $map->last_access ($cf::RUNTIME); 1304 $map->{last_save} = $cf::RUNTIME;
1305
1306 Coro::cede;
1139 1307
1140 if ($map->should_reset) { 1308 if ($map->should_reset) {
1141 $map->reset; 1309 $map->reset;
1310 undef $guard;
1142 $map = find_map $path; 1311 $map = find $path
1312 or return;
1143 } 1313 }
1144 1314
1145 $cf::MAP{$key} = $map 1315 $cf::MAP{$key} = $map
1146 } 1316 }
1147} 1317}
1148 1318
1149sub load { 1319sub load {
1150 my ($self) = @_; 1320 my ($self) = @_;
1151 1321
1322 my $path = $self->{path};
1323 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1324
1152 return if $self->in_memory != cf::MAP_SWAPPED; 1325 return if $self->in_memory != cf::MAP_SWAPPED;
1153 1326
1154 $self->in_memory (cf::MAP_LOADING); 1327 $self->in_memory (cf::MAP_LOADING);
1155
1156 my $path = $self->{path};
1157 1328
1158 $self->alloc; 1329 $self->alloc;
1159 $self->load_objects ($self->{load_path}, 1) 1330 $self->load_objects ($self->{load_path}, 1)
1160 or return; 1331 or return;
1161 1332
1167 if (aio_open $uniq, O_RDONLY, 0) { 1338 if (aio_open $uniq, O_RDONLY, 0) {
1168 $self->clear_unique_items; 1339 $self->clear_unique_items;
1169 $self->load_objects ($uniq, 0); 1340 $self->load_objects ($uniq, 0);
1170 } 1341 }
1171 } 1342 }
1343
1344 Coro::cede;
1172 1345
1173 # now do the right thing for maps 1346 # now do the right thing for maps
1174 $self->link_multipart_objects; 1347 $self->link_multipart_objects;
1175 1348
1176 if ($self->{path}->is_style_map) { 1349 if ($self->{path}->is_style_map) {
1184 $self->difficulty ($self->estimate_difficulty) 1357 $self->difficulty ($self->estimate_difficulty)
1185 unless $self->difficulty; 1358 unless $self->difficulty;
1186 $self->activate; 1359 $self->activate;
1187 } 1360 }
1188 1361
1362 Coro::cede;
1363
1189 $self->in_memory (cf::MAP_IN_MEMORY); 1364 $self->in_memory (cf::MAP_IN_MEMORY);
1190} 1365}
1191 1366
1192sub load_map_sync { 1367sub find_sync {
1193 my ($path, $origin) = @_; 1368 my ($path, $origin) = @_;
1194 1369
1195 #warn "load_map_sync<$path, $origin>\n";#d# 1370 cf::sync_job { cf::map::find $path, $origin }
1371}
1196 1372
1197 cf::sync_job { 1373sub do_load_sync {
1198 my $map = cf::map::find_map $path, $origin 1374 my ($map) = @_;
1199 or return; 1375
1200 $map->load; 1376 cf::sync_job { $map->load };
1201 $map
1202 }
1203} 1377}
1204 1378
1205sub save { 1379sub save {
1206 my ($self) = @_; 1380 my ($self) = @_;
1207 1381
1382 my $lock = cf::lock_acquire "map_data:" . $self->path;
1383
1384 $self->{last_save} = $cf::RUNTIME;
1385
1386 return unless $self->dirty;
1387
1208 my $save = $self->{path}->save_path; utf8::encode $save; 1388 my $save = $self->{path}->save_path; utf8::encode $save;
1209 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1389 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1210 1390
1211 $self->{last_save} = $cf::RUNTIME;
1212
1213 return unless $self->dirty;
1214
1215 $self->{load_path} = $save; 1391 $self->{load_path} = $save;
1216 1392
1217 return if $self->{deny_save}; 1393 return if $self->{deny_save};
1394
1395 local $self->{last_access} = $self->last_access;#d#
1396
1397 cf::async {
1398 $_->contr->save for $self->players;
1399 };
1218 1400
1219 if ($uniq) { 1401 if ($uniq) {
1220 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1402 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1221 $self->save_objects ($uniq, cf::IO_UNIQUES); 1403 $self->save_objects ($uniq, cf::IO_UNIQUES);
1222 } else { 1404 } else {
1225} 1407}
1226 1408
1227sub swap_out { 1409sub swap_out {
1228 my ($self) = @_; 1410 my ($self) = @_;
1229 1411
1412 # save first because save cedes
1413 $self->save;
1414
1415 my $lock = cf::lock_acquire "map_data:" . $self->path;
1416
1230 return if $self->players; 1417 return if $self->players;
1231 return if $self->in_memory != cf::MAP_IN_MEMORY; 1418 return if $self->in_memory != cf::MAP_IN_MEMORY;
1232 return if $self->{deny_save}; 1419 return if $self->{deny_save};
1233 1420
1234 $self->save;
1235 $self->clear; 1421 $self->clear;
1236 $self->in_memory (cf::MAP_SWAPPED); 1422 $self->in_memory (cf::MAP_SWAPPED);
1237} 1423}
1238 1424
1239sub reset_at { 1425sub reset_at {
1240 my ($self) = @_; 1426 my ($self) = @_;
1241 1427
1242 # TODO: safety, remove and allow resettable per-player maps 1428 # TODO: safety, remove and allow resettable per-player maps
1243 return 1e100 if $self->{path}{user_rel}; 1429 return 1e99 if $self->{path}{user_rel};
1244 return 1e100 if $self->{deny_reset}; 1430 return 1e99 if $self->{deny_reset};
1245 1431
1246 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1432 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1247 my $to = $self->reset_timeout || $DEFAULT_RESET; 1433 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1248 $to = $MAX_RESET if $to > $MAX_RESET;
1249 1434
1250 $time + $to 1435 $time + $to
1251} 1436}
1252 1437
1253sub should_reset { 1438sub should_reset {
1269 1454
1270 $self->unlink_save; 1455 $self->unlink_save;
1271 1456
1272 delete $cf::MAP{$self->path}; 1457 delete $cf::MAP{$self->path};
1273 $self->{path} = new cf::path $new_path; 1458 $self->{path} = new cf::path $new_path;
1274 $self->path ($self->{path}->path); 1459 $self->path ($self->{path}->as_string);
1275 $cf::MAP{$self->path} = $self; 1460 $cf::MAP{$self->path} = $self;
1276 1461
1277 $self->save; 1462 $self->save;
1278} 1463}
1279 1464
1280sub reset { 1465sub reset {
1281 my ($self) = @_; 1466 my ($self) = @_;
1282 1467
1468 my $lock = cf::lock_acquire "map_data:" . $self->path;
1469
1283 return if $self->players; 1470 return if $self->players;
1284 return if $self->{path}{user_rel};#d# 1471 return if $self->{path}{user_rel};#d#
1285 1472
1286 warn "resetting map ", $self->path;#d# 1473 warn "resetting map ", $self->path;#d#
1287 1474
1291 1478
1292 $self->unlink_save; 1479 $self->unlink_save;
1293 $self->destroy; 1480 $self->destroy;
1294} 1481}
1295 1482
1483my $nuke_counter = "aaaa";
1484
1485sub nuke {
1486 my ($self) = @_;
1487
1488 $self->{deny_save} = 1;
1489 $self->reset_timeout (1);
1490 $self->rename ("{nuke}/" . ($nuke_counter++));
1491 $self->reset; # polite request, might not happen
1492}
1493
1296sub customise_for { 1494sub customise_for {
1297 my ($map, $ob) = @_; 1495 my ($map, $ob) = @_;
1298 1496
1299 if ($map->per_player) { 1497 if ($map->per_player) {
1300 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1498 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1301 } 1499 }
1302 1500
1303 $map 1501 $map
1304} 1502}
1305 1503
1306sub emergency_save { 1504sub emergency_save {
1307 local $cf::FREEZE = 1; 1505 my $freeze_guard = cf::freeze_mainloop;
1308 1506
1309 warn "enter emergency map save\n"; 1507 warn "enter emergency perl save\n";
1310 1508
1311 cf::sync_job { 1509 cf::sync_job {
1510 warn "begin emergency player save\n";
1511 $_->save for values %cf::PLAYER;
1512 warn "end emergency player save\n";
1513
1312 warn "begin emergency map save\n"; 1514 warn "begin emergency map save\n";
1313 $_->save for values %cf::MAP; 1515 $_->save for values %cf::MAP;
1516 warn "end emergency map save\n";
1314 }; 1517 };
1315 1518
1316 warn "end emergency map save\n"; 1519 warn "leave emergency perl save\n";
1317} 1520}
1318 1521
1319package cf; 1522package cf;
1320 1523
1321=back 1524=back
1363 (ref $cf::CFG{"may_$access"} 1566 (ref $cf::CFG{"may_$access"}
1364 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1567 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1365 : $cf::CFG{"may_$access"}) 1568 : $cf::CFG{"may_$access"})
1366} 1569}
1367 1570
1571=item $player_object->enter_link
1572
1573Freezes the player and moves him/her to a special map (C<{link}>).
1574
1575The player should be reaosnably safe there for short amounts of time. You
1576I<MUST> call C<leave_link> as soon as possible, though.
1577
1578=item $player_object->leave_link ($map, $x, $y)
1579
1580Moves the player out of the specila link map onto the given map. If the
1581map is not valid (or omitted), the player will be moved back to the
1582location he/she was before the call to C<enter_link>, or, if that fails,
1583to the emergency map position.
1584
1585Might block.
1586
1587=cut
1588
1368sub cf::object::player::enter_link { 1589sub cf::object::player::enter_link {
1369 my ($self) = @_; 1590 my ($self) = @_;
1370 1591
1592 $self->deactivate_recursive;
1593
1371 return if $self->map == $LINK_MAP; 1594 return if $self->map == $LINK_MAP;
1372 1595
1373 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1596 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1374 if $self->map; 1597 if $self->map;
1375 1598
1376 $self->enter_map ($LINK_MAP, 20, 20); 1599 $self->enter_map ($LINK_MAP, 20, 20);
1377 $self->deactivate_recursive;
1378} 1600}
1379 1601
1380sub cf::object::player::leave_link { 1602sub cf::object::player::leave_link {
1381 my ($self, $map, $x, $y) = @_; 1603 my ($self, $map, $x, $y) = @_;
1382 1604
1383 my $link_pos = delete $self->{_link_pos}; 1605 my $link_pos = delete $self->{_link_pos};
1384 1606
1385 unless ($map) { 1607 unless ($map) {
1386 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1387
1388 # restore original map position 1608 # restore original map position
1389 ($map, $x, $y) = @{ $link_pos || [] }; 1609 ($map, $x, $y) = @{ $link_pos || [] };
1390 $map = cf::map::find_map $map; 1610 $map = cf::map::find $map;
1391 1611
1392 unless ($map) { 1612 unless ($map) {
1393 ($map, $x, $y) = @$EMERGENCY_POSITION; 1613 ($map, $x, $y) = @$EMERGENCY_POSITION;
1394 $map = cf::map::find_map $map 1614 $map = cf::map::find $map
1395 or die "FATAL: cannot load emergency map\n"; 1615 or die "FATAL: cannot load emergency map\n";
1396 } 1616 }
1397 } 1617 }
1398 1618
1399 ($x, $y) = (-1, -1) 1619 ($x, $y) = (-1, -1)
1403 ($x, $y) = ($map->enter_x, $map->enter_y) 1623 ($x, $y) = ($map->enter_x, $map->enter_y)
1404 if $x <=0 && $y <= 0; 1624 if $x <=0 && $y <= 0;
1405 1625
1406 $map->load; 1626 $map->load;
1407 1627
1628 return unless $self->contr->active;
1408 $self->activate_recursive; 1629 $self->activate_recursive;
1409 $self->enter_map ($map, $x, $y); 1630 $self->enter_map ($map, $x, $y);
1410} 1631}
1411 1632
1633cf::player->attach (
1634 on_logout => sub {
1635 my ($pl) = @_;
1636
1637 # abort map switching before logout
1638 if ($pl->ob->{_link_pos}) {
1639 cf::sync_job {
1640 $pl->ob->leave_link
1641 };
1642 }
1643 },
1644 on_login => sub {
1645 my ($pl) = @_;
1646
1647 # try to abort aborted map switching on player login :)
1648 # should happen only on crashes
1649 if ($pl->ob->{_link_pos}) {
1650 $pl->ob->enter_link;
1651 (async {
1652 # we need this sleep as the login has a concurrent enter_exit running
1653 # and this sleep increases chances of the player not ending up in scorn
1654 $pl->ob->reply (undef,
1655 "There was an internal problem at your last logout, "
1656 . "the server will try to bring you to your intended destination in a second.",
1657 cf::NDI_RED);
1658 Coro::Timer::sleep 1;
1659 $pl->ob->leave_link;
1660 })->prio (2);
1661 }
1662 },
1663);
1664
1412=item $player_object->goto_map ($map, $x, $y) 1665=item $player_object->goto ($path, $x, $y)
1413 1666
1414=cut 1667=cut
1415 1668
1416sub cf::object::player::goto_map { 1669sub cf::object::player::goto {
1417 my ($self, $path, $x, $y) = @_; 1670 my ($self, $path, $x, $y) = @_;
1418 1671
1419 $self->enter_link; 1672 $self->enter_link;
1420 1673
1421 (Coro::async { 1674 (async {
1422 $path = new cf::path $path; 1675 $path = new cf::path $path;
1423 1676
1424 my $map = cf::map::find_map $path->as_string; 1677 my $map = cf::map::find $path->as_string;
1425 $map = $map->customise_for ($self) if $map; 1678 $map = $map->customise_for ($self) if $map;
1426 1679
1427 warn "entering ", $map->path, " at ($x, $y)\n" 1680# warn "entering ", $map->path, " at ($x, $y)\n"
1428 if $map; 1681# if $map;
1682
1683 $map or $map->cluck ("oy");#d#
1684 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1429 1685
1430 $self->leave_link ($map, $x, $y); 1686 $self->leave_link ($map, $x, $y);
1431 })->prio (1); 1687 })->prio (1);
1432} 1688}
1433 1689
1486 1742
1487 return unless $self->type == cf::PLAYER; 1743 return unless $self->type == cf::PLAYER;
1488 1744
1489 $self->enter_link; 1745 $self->enter_link;
1490 1746
1491 (Coro::async { 1747 (async {
1748 $self->deactivate_recursive; # just to be sure
1492 unless (eval { 1749 unless (eval {
1493
1494 prepare_random_map $exit 1750 prepare_random_map $exit
1495 if $exit->slaying eq "/!"; 1751 if $exit->slaying eq "/!";
1496 1752
1497 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1498 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1499 1755
1500 1; 1756 1;
1501 }) { 1757 }) {
1502 $self->message ("Something went wrong deep within the crossfire server. " 1758 $self->message ("Something went wrong deep within the crossfire server. "
1503 . "I'll try to bring you back to the map you were before. " 1759 . "I'll try to bring you back to the map you were before. "
1560 on_reply => sub { 1816 on_reply => sub {
1561 my ($ns, $msg) = @_; 1817 my ($ns, $msg) = @_;
1562 1818
1563 # this weird shuffling is so that direct followup queries 1819 # this weird shuffling is so that direct followup queries
1564 # get handled first 1820 # get handled first
1565 my $queue = delete $ns->{query_queue}; 1821 my $queue = delete $ns->{query_queue}
1822 or return; # be conservative, not sure how that can happen, but we saw a crash here
1566 1823
1567 (shift @$queue)->[1]->($msg); 1824 (shift @$queue)->[1]->($msg);
1568 1825
1569 push @{ $ns->{query_queue} }, @$queue; 1826 push @{ $ns->{query_queue} }, @$queue;
1570 1827
1576 } 1833 }
1577 } 1834 }
1578 }, 1835 },
1579); 1836);
1580 1837
1581=item $client->coro (\&cb) 1838=item $client->async (\&cb)
1582 1839
1583Create a new coroutine, running the specified callback. The coroutine will 1840Create a new coroutine, running the specified callback. The coroutine will
1584be automatically cancelled when the client gets destroyed (e.g. on logout, 1841be automatically cancelled when the client gets destroyed (e.g. on logout,
1585or loss of connection). 1842or loss of connection).
1586 1843
1587=cut 1844=cut
1588 1845
1589sub cf::client::coro { 1846sub cf::client::async {
1590 my ($self, $cb) = @_; 1847 my ($self, $cb) = @_;
1591 1848
1592 my $coro; $coro = async { 1849 my $coro = &Coro::async ($cb);
1593 eval {
1594 $cb->();
1595 };
1596 warn $@ if $@;
1597 };
1598 1850
1599 $coro->on_destroy (sub { 1851 $coro->on_destroy (sub {
1600 delete $self->{_coro}{$coro+0}; 1852 delete $self->{_coro}{$coro+0};
1601 }); 1853 });
1602 1854
1774 2026
1775{ 2027{
1776 my $path = cf::localdir . "/database.pst"; 2028 my $path = cf::localdir . "/database.pst";
1777 2029
1778 sub db_load() { 2030 sub db_load() {
1779 warn "loading database $path\n";#d# remove later
1780 $DB = stat $path ? Storable::retrieve $path : { }; 2031 $DB = stat $path ? Storable::retrieve $path : { };
1781 } 2032 }
1782 2033
1783 my $pid; 2034 my $pid;
1784 2035
1785 sub db_save() { 2036 sub db_save() {
1786 warn "saving database $path\n";#d# remove later
1787 waitpid $pid, 0 if $pid; 2037 waitpid $pid, 0 if $pid;
1788 if (0 == ($pid = fork)) { 2038 if (0 == ($pid = fork)) {
1789 $DB->{_meta}{version} = 1; 2039 $DB->{_meta}{version} = 1;
1790 Storable::nstore $DB, "$path~"; 2040 Storable::nstore $DB, "$path~";
1791 rename "$path~", $path; 2041 rename "$path~", $path;
1839 open my $fh, "<:utf8", cf::confdir . "/config" 2089 open my $fh, "<:utf8", cf::confdir . "/config"
1840 or return; 2090 or return;
1841 2091
1842 local $/; 2092 local $/;
1843 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2094
2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2100 if (exists $CFG{mlockall}) {
2101 eval {
2102 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2103 and die "WARNING: m(un)lockall failed: $!\n";
2104 };
2105 warn $@ if $@;
2106 }
1844} 2107}
1845 2108
1846sub main { 2109sub main {
1847 # we must not ever block the main coroutine 2110 # we must not ever block the main coroutine
1848 local $Coro::idle = sub { 2111 local $Coro::idle = sub {
1849 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1850 (Coro::unblock_sub {
1851 Event::one_event; 2113 async { Event::one_event };
1852 })->();
1853 }; 2114 };
1854 2115
1855 cfg_load; 2116 cfg_load;
1856 db_load; 2117 db_load;
1857 load_extensions; 2118 load_extensions;
1868 return; 2129 return;
1869 } 2130 }
1870 2131
1871 warn "reloading..."; 2132 warn "reloading...";
1872 2133
1873 local $FREEZE = 1; 2134 my $guard = freeze_mainloop;
1874 cf::emergency_save; 2135 cf::emergency_save;
1875 2136
1876 eval { 2137 eval {
1877 # if anything goes wrong in here, we should simply crash as we already saved 2138 # if anything goes wrong in here, we should simply crash as we already saved
1878 2139
1940 cf::load_extensions; 2201 cf::load_extensions;
1941 2202
1942 # reattach attachments to objects 2203 # reattach attachments to objects
1943 warn "reattach"; 2204 warn "reattach";
1944 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
1945 }; 2207 };
1946 2208
1947 if ($@) { 2209 if ($@) {
1948 warn $@; 2210 warn $@;
1949 warn "error while reloading, exiting."; 2211 warn "error while reloading, exiting.";
1965 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1966 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1967 2229
1968 # dirty hack because... archetypes are not yet loaded 2230 # dirty hack because... archetypes are not yet loaded
1969 Event->timer ( 2231 Event->timer (
1970 after => 2, 2232 after => 10,
1971 cb => sub { 2233 cb => sub {
1972 $_[0]->w->cancel; 2234 $_[0]->w->cancel;
1973 2235
1974 # provide some exits "home" 2236 # provide some exits "home"
1975 my $exit = cf::object::new "exit"; 2237 my $exit = cf::object::new "exit";
2014 reentrant => 0, 2276 reentrant => 0,
2015 prio => 0, 2277 prio => 0,
2016 at => $NEXT_TICK || $TICK, 2278 at => $NEXT_TICK || $TICK,
2017 data => WF_AUTOCANCEL, 2279 data => WF_AUTOCANCEL,
2018 cb => sub { 2280 cb => sub {
2019 unless ($FREEZE) {
2020 cf::server_tick; # one server iteration 2281 cf::server_tick; # one server iteration
2021 $RUNTIME += $TICK; 2282 $RUNTIME += $TICK;
2022 }
2023
2024 $NEXT_TICK += $TICK; 2283 $NEXT_TICK += $TICK;
2025 2284
2026 # if we are delayed by four ticks or more, skip them all 2285 # if we are delayed by four ticks or more, skip them all
2027 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2286 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2028 2287
2051 or warn "ERROR: unable to write runtime file: $!"; 2310 or warn "ERROR: unable to write runtime file: $!";
2052 })->(); 2311 })->();
2053 }, 2312 },
2054); 2313);
2055 2314
2315END { cf::emergency_save }
2316
20561 23171
2057 2318

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